Spyro Reignited Trilogy May Be Coming To PC

The Spyro Reignited Trilogy appears to be bound for another platform soon. Though the remaster hasn’t been officially announced, a leak has already suggested an imminent release on PC and even shed light on the studio behind the port.

The Taiwanese ratings board (via Twitter user Nibel) listed the game. The box art shows a logo from Iron Galaxy, the studio behind the recent Killer Instinct and the Nintendo Switch port of The Elder Scrolls V: Skyrim.

The leak didn’t share more details, but it seems an announcement of the port is probably coming soon. Activision is currently preparing for E3 2019, including a tease for a impending Call of Duty announcement. The publisher doesn’t hold its own press conference, but it does tend to show trailers for its games at other stage events. We may see the Spyro PC port announcement soon, possibly at the PC Gaming Show.

“The Reignited Trilogy is the best kind of collection that not only brings a beloved series up to current visual standards but also proves just how well-built the original titles were,” Justin Clark wrote in GameSpot’s Spyro Reignited eview. “Granted, the originals were done by a little studio called Insomniac, and it’s not exactly surprising something that team did is a fine example of the genre. But the Reignited Trilogy’s developer, Toys for Bob, deserves major kudos for bringing Insomniac’s vision to life in the way we could’ve only dreamed in 1998.”

from GameSpot – Game News https://www.gamespot.com/articles/spyro-reignited-trilogy-may-be-coming-to-pc/1100-6467192/

Pokemon Go Legendary Cresselia Available Again For A Limited Time

Pokemon Go‘s Extraordinary Raid Week event may be coming to an end, but Niantic is giving players another incentive to participate in Raid Battles. Over the next few weeks, the developer is bringing three Legendary Pokemon back to the game, beginning with the Psychic-type Cresselia.

From now until June 18, the Lunar Pokemon will appear around the world again in five-star Raids. Not only is this a good opportunity to capture one if you missed it the first time it was available last December, you’ll also have a chance of encountering its Shiny form. Cresselia is a pure Psychic-type, so you’ll want to bring along Dark, Bug, and Ghost Pokemon like Tyranitar, Scizor, and Giratina to battle it.

Following Cresselia’s departure, the Legendary Water Pokemon Kyogre will return to five-star Raids from June 18 to June 27. After that, you’ll have another chance to capture its counterpart, Groudon, which will appear from June 27 to July 10. As is the case with Cresselia, you’ll also have a chance of encountering Shiny versions of Kyogre and Groudon when they return to Raids. You can read more details on the Pokemon Go website.

Beyond the returning Legendaries, Pokemon Go players have the game’s next Community Day to look forward to soon. Next month’s event will take place on Saturday, June 8, and the featured Pokemon this time will be Slakoth. If you manage to evolve one into its final form, Slaking, by the end of the Community Day, it’ll learn an event-exclusive move. As an added bonus, Pokemon Eggs will hatch at a quarter of their normal distance during the Community Day.

In other Pokemon Go news, Niantic recently rolled out a new wave of Gen 4 Pokemon. Gible, Hippopotas, Cherubi, and several other Pokemon originally from the Diamond and Pearl versions can now be found in the mobile game. The developer has also added several new types of Lure Modules that let you evolve Eevee into Glaceon and Leafeon.

from GameSpot – Game News https://www.gamespot.com/articles/pokemon-go-legendary-cresselia-available-again-for/1100-6467186/

E3 2019: Doom Eternal — What We Know And What We Want

Bethesda has been relatively tight-lipped about its upcoming E3 2019 press conference. However, the one game we do know is at the show is none other than Id Software’s Doom Eternal. This sequel to the critically acclaimed Doom reboot is firmly placed upon lists of many’s much-anticipated games.

At E3 2019, there’s bound to be a ton of new details about the game and footage displaying all manner of over-the-top demon-slaying. But until then, here’s what we know about Doom Eternal right now, and what we’re hoping to see.

What We Know So Far

The last we saw of Doom Eternal was some new gameplay at a GDC panel following Google’s Stadia reveal this past April. Before that, we learned a substantial amount about the game at QuakeCon 2018.

Doom Eternal continues directly after the events of the first game. The forces of Hell have invaded Earth, and the Doom Slayer must stop them by any means necessary. While you’ll be spending most of your time on Earth, it appears the game will briefly take place in space on Phobos, the innermost moon of Mars.

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As the Doom Slayer this time around, you’re equipped with quite a few new mobility options, which includes a dodge maneuver and the ability to swing on poles in the environment. The new suit is decked out with built-in weapons, like a retractable arm-blade and a shoulder mounted launcher. You also have access to what the game calls a Meat Hook, a glorified grappling hook that can latch onto enemies and clear gaps. Power-ups are returning, and it looks like they can enhance your characteristics in a variety of ways–either temporarily or permanently.

New weapons will appear, but we’ve not seen them much yet. So far, the only guns that have been shown have been from the previous Doom, such as the Combat Shotgun, Super Shotgun, Heavy Cannon, Rocket Launcher, and more. A few of the older guns are returning albeit with some subtle changes. The Plasma Rifle is back and it can now shoot orbs that electrify enemies. On the other hand, some old weapons have been revamped, like the Ballista, which is a new version of the Gauss Cannon that can fire electric bolts.

Classic demons from the franchise’s past are getting reintroduced to the reboot continuity. So far we’ve seen Arch-Viles, Arachnotrons, Imps, Cacodemons, Barons of Hell, and Pain Elementals. To make encounters with these treacherous monstrosities more flashy and exciting, Id Software is implementing new tech to make demon bodies progressively deteriorate in combat as they suffer damage.

Lastly, a surprise addition to Doom Eternal is a new mode called Invasion where other players can jump into your campaign as demons and hunt you down. Though, if you’d play alone, you can turn off the feature.

What’s Confirmed At E3

Bethesda has confirmed that Doom Eternal will make an appearance at its E3 2019 press conference. Though, the specifics as to what it will show remains unclear. We’ll have to wait and see what sort of heavy-metal-tined demon shooting the company has in store for us this coming June.

What We Hope To See At E3

A lot of the Doom Eternal gameplay has shown off combat either in the fleshy landscapes of Hell on Earth or Phobos. Honestly, we’d love to see what the other locations on Earth look like, like the intriguing demonic temples or sterile underground chambers that point to an even more extensive Doom universe lore this time around.

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We’d also love to see gameplay demonstrating how much the new maneuverability options impact combat. We’re curious about the new enemy types they’re introducing that take advantage of your expanded toolset, as well as the obstacles presented that will break up the flow of battle. In addition, we’d like to see how maneuverability impacts the PvP antics of the Invasion mode.

As a bonus, it would be cool to see how Doom Eternal runs on Switch. Seeing how great the original Doom ran on the hybrid handheld console, we’re excited to see how this latest iteration of the series’ fast-paced shooting fairs under the humble power of the Nintendo’s hardware.

While more gameplay is always a plus, we’re mostly hoping that Bethesda caps off its Doom Eternal showcase by finally announcing a release date. For a while, Doom Eternal has been loosely confirmed to launch sometime in 2019, so knowing when we’ll get to play it exactly would be fantastic.

from GameSpot – Game News https://www.gamespot.com/articles/e3-2019-doom-eternal-what-we-know-and-what-we-want/1100-6467137/

Call Of Duty Announcement Imminent As Social Media “Goes Dark”

Activision appears to be preparing to reveal the next Call of Duty, as it has changed its social media accounts to reflect the impending announcement. The franchise says it is “going dark” and has changed its logo icon on its official Twitter account.

That all seems to suggest an announcement is imminent, likely sometime before or during E3 2019. Activision usually announces its annual Call of Duty installments before E3. Though Activision doesn’t hold its own press conference for the event, a Call of Duty trailer is often featured at the press briefings for Microsoft, Sony, or both. This year Sony is bowing out of E3, but Microsoft could still show it off.

Rumor has it that the next Call of Duty will be a reboot of Modern Warfare, dropping the numbers and simply calling itself Call of Duty: Modern Warfare. This would be the fourth Modern Warfare game, following up on last year’s Black Ops 4.

Black Ops 4 dropped the longstanding tradition of story campaign modes in Call of Duty games, instead focusing on its competitive multiplayer, Zombies, and new Blackout modes. This year’s installment will bring back the campaign–which would make sense for rebooting a story-focused series like Modern Warfare–and we know that it’s already playable.

from GameSpot – Game News https://www.gamespot.com/articles/call-of-duty-announcement-imminent-as-social-media/1100-6467188/

Google Discontinues YouTube Gaming App

Google will be shutting down the YouTube Gaming app as of May 30, ending its short stint of a dedicated standalone app for gamers. Instead, YouTube Gaming viewers are encouraged to visit a YouTube hub page that will serve a similar purpose. The browser destination is being similarly relocated.

In an FAQ, the company recommends merging your subscriptions to retain most of your streaming preferences. Still, some things will change for YouTube Gaming fans. There is no way to set the new hub page as your default YouTube experience, though Google notes that you can simply bookmark that page. It also says you’ll lose your saved games as the company explores “better ways to organize your game interests on YouTube.”

YouTube Gaming launched in 2015 as an all-in-one hub for gaming live streams. It also functioned as a testing ground for new YouTube features. But the separate app is said to have created confusion among viewers. Of course, nothing is happening to your favorite streamers. They’ll still be operating as normal, so if you just like to watch YouTube’s livestreams, essentially nothing will change for you.

Google is currently in the process of introducing gamers to another new bit of tech, the Stadia streaming platform. The debut event promised integration with YouTube, including the ability to jump directly into game at the same point you were just watching on a stream, or for streamers to play with their viewers live. Google recently promised we’ll be seeing a few key details about Stadia soon, including price, game announcements, and launch info.

from GameSpot – Game News https://www.gamespot.com/articles/google-discontinues-youtube-gaming-app/1100-6467185/

Mario’s Angry Sun Looks Weirder Than Ever In Mario Maker 2

One of the most fun aspects of Super Mario Maker is seeing how the game reimagines certain enemies and items in styles they never originally appeared in, such as seeing airship levels in Super Mario Bros. or Hammer Bros. in Super Mario World. That holds just as true for Super Mario Maker 2, which introduces a new assortment of original and classic items to the toolset, including Super Mario 3‘s angry sun. Naturally, we just had to see how the iconic enemy looked in other Mario styles, and we were a little horrified by the result.

We recently had a chance to go hands-on with Super Mario Maker 2 at a demo event in New York, where we got to tinker around with the game’s course builder. We chose Super Mario World as the style for our level, and of course, the first enemy we placed in it was the angry sun, which behaves just as you remember, tormenting you persistently as you play through the stage. You can take a look at our creation in the video above.

While the angry sun looks as you’d expect it to in the Super Mario Bros. and Super Mario World styles, the enemy takes on a different appearance in the New Super Mario Bros. U style. As you can see in the screenshot below, the sun’s angry grimace becomes a dead-eyed stare, which somehow makes it even more unsettling as it attempts to singe you.

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The angry sun is only one of a myriad of new customization options available in Super Mario Maker 2. Nintendo gave us a closer look at a handful of other new enemies and items during this month’s Mario Maker 2 Direct. And unlike the original Super Mario Maker, you won’t need to wait to unlock them; almost all of the game’s tools will be available from the start, so you’ll be able to jump in and play around with them right away. The game also features a story mode and online multiplayer, the latter of which is a first for a Super Mario platformer.

Super Mario Maker 2 launches for Switch on June 28. The game requires a Nintendo Switch Online subscription in order to play and share levels online. An individual 12-month membership typically costs $20, but Nintendo is bundling a year’s subscription with a copy of Super Mario Maker 2 for $70, which amounts to a $10 savings. You can read more details about the bundle in our Super Mario Maker 2 pre-order guide.

from GameSpot – Game News https://www.gamespot.com/articles/marios-angry-sun-looks-weirder-than-ever-in-mario-/1100-6467161/

Super Mario Maker 2 Doesn’t Doesn’t Force A Needless Wait On You

One of the more divisive aspects of the original Super Mario Maker is that it gated its tools behind a waiting period, forcing players to gradually unlock them over the course of several days. While the reasoning behind this decision was to ease players into the game’s wealth of customization options, it put up a hurdle in front of those hoping to use specific enemies or items in their levels. Fortunately, Super Mario Maker 2 does away with this restriction.

GameSpot recently went hands-on with Super Mario Maker 2 at a demo event, where we asked a Nintendo representative if the game features a similar waiting period before players could access the entire tool palette. The Nintendo rep confirmed that “almost all” of the game’s tools will be available from the start, so you’ll be able to jump in and tinker around with most of Super Mario Maker 2’s new toys right from the outset.

One option that you will need to unlock is the nighttime theme. Super Mario Maker 2 allows you to change each type of level into a nighttime version, which will not only give it a starry backdrop, but also change some of the course’s properties; nighttime snow stages, for example, are more slippery than their daytime counterparts, while nighttime sky levels have lower gravity. Fortunately, unlocking the theme is very simple; all you need to do is place Super Mario 3‘s angry sun enemy in the level and change it into a moon. Once you’ve unlocked the nighttime theme, you’ll no longer need to place the moon in a level to access it.

Super Mario Maker 2 makes a few other welcome quality-of-life improvements. In the original game, you needed to shake certain enemies or combine items in order to change their form; for instance, shaking a green Koopa Troopa would transform it into a red one, while combining it with a Super Mushroom would supersize it. This time, however, you’ll be able to choose these different variants simply by tapping on the object and selecting them from the menu. The game also automatically populates the top toolbar with the items you most frequently use, and you have the option to pin certain tools there for easy access.

Super Mario Maker 2 launches for Nintendo Switch on June 28. The game features a load of new elements, including a story mode and online multiplayer. To play and share levels online, however, you’ll need to have a Nintendo Switch Online subscription, but Nintendo is bundling an individual 12-month membership for the service along with a copy of the game for $70–a $10 savings off the typical price of a 12-month subscription. If you already subscribe to the service and spring for this bundle, the 12 months will be stacked on top of your current subscription. You can learn more in our Super Mario Maker 2 pre-order guide.

from GameSpot – Game News https://www.gamespot.com/articles/super-mario-maker-2-doesnt-doesnt-force-a-needless/1100-6467153/

Super Mario Maker 2 Feels Like It Can Last Forever

Much of the allure of the original Super Mario Maker stemmed from the seemingly endless possibilities it afforded, even if that didn’t turn out to be quite true. Robust as that game’s course editor may have been, it didn’t allow players to create certain basic Mario elements, such as sloped terrain, and some of the series’ most iconic enemies were notably missing from its toolbox. Even so, the title proved to be a critical and commercial success, and for its Switch follow-up, Super Mario Maker 2, Nintendo has taken the foundation laid down by the original and embellished it in nearly every conceivable way.

We recently had a chance to attend a Super Mario Maker 2 demo event, where we were able to go hands-on with the game and sample some of the new features Nintendo has introduced. Like its predecessor, the centerpiece of Super Mario Maker 2 is the course editor, which features a wealth of tools with which to build your own Mario levels. Along with the full suite of course parts from the original game, Super Mario Maker 2 offers a variety of new customization options, from new course themes and stage hazards to a greater array of enemies and items. All of the features so conspicuously missing from the first title are present and accounted for here, along with a plethora of other tools you may not have even thought of but which now seem indispensable, such as the ability to customize the trajectory of autoscrolling levels.

One of the most profound new features in Super Mario Maker 2 is the option to impose clear conditions–goals that players must meet before they can complete the level. These can run the gamut from collecting a certain number of coins to more specific objectives, such as defeating a particular enemy or reaching the flagpole without taking damage. The game offers a staggering number of clear conditions to choose from, opening up a whole new dimension of design possibilities; you can, for instance, build a course that must be cleared without jumping, completely upending the traditional rules of the series.

As in the original Super Mario Maker, you can design your stages in the style of several different Mario games: the original Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros. U, and the newly added Super Mario 3D World. The latter boasts its own unique assortment of enemies and tools that makes it distinct from the other game styles, and switching to it from one of the other options while in the course editor will cause the entire level to reset. Between all of the different themes, items, and clear conditions, there’s a mind-reeling array of customization options at your disposal in Super Mario Maker 2, but the process of building stages is remarkably intuitive, thanks to the ease with which you can lay down course parts and immediately test out your creation.

As with the first game, you can edit your stages using either a controller or the Switch’s touch screen. However, whereas the Wii U GamePad’s built-in display allowed you to use the latter method whether you played on the television or in Off-TV mode, you can only use the Switch’s touch screen when playing the console undocked. If you play the game on a television, you’ll have no choice but to build levels using Joy-Cons or a Switch Pro controller, neither of which feels well-suited. Placing terrain and objects with the control stick is much more cumbersome than doing so by tapping on the touch screen, so if you’re interested in Super Mario Maker 2, you’ll want to pick up a Switch-compatible stylus to have the best experience.

Fortunately, Nintendo has implemented a handful of quality-of-life improvements to the course editor that somewhat help mitigate the control issues. This time around, you no longer need to shake enemies or combine them with certain items in order to change their forms; you can simply tap on them and select their different permutations from the menu. As fun as it was to manually discover all of the possible item and enemy combinations in the first game, this change helps streamline the building process. Moreover, tools are now grouped into categories that you navigate using radial menus. The top toolbar is also automatically populated with the tools you most frequently use, and you can pin specific parts to the bar for easy access.

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Beyond all of the new toys in the course editor, another significant addition in Super Mario Maker 2 is Story mode, which boasts more than 100 pre-made levels fashioned by Nintendo’s designers. Unlike a traditional Mario platformer, Story mode doesn’t whisk you through eight themed worlds on a quest to rescue Princess Peach; rather, it tasks you with rebuilding the princess’s castle, which involves amassing coins by taking on “jobs” from bulletin boards and other characters. Each of these jobs comes in the form of a different level, and completing them rewards you with the coinage necessary to fund the reconstruction process. It’s not a proper Mario adventure, but it does offer a more structured way to experience the game’s pre-made levels than the original Mario Maker did, and the courses we’ve sampled are as clever as you’d expect from Nintendo.

Rounding out the new features is multiplayer. Whereas the original Super Mario Maker was a decidedly solitary experience (unless you passed the controller around to others gathered in the same room), Super Mario Maker 2 gives you the option not only to build courses with a nearby player, but to play any of the game’s stages in Co-Op or Versus modes, either locally or online. As in New Super Mario Bros. U, up to four players can tackle a course simultaneously, which quickly devolves into a chaotic fight for survival as each person vies to avoid stage hazards and accidentally–or intentionally–knocks each other into pits and enemies. That you can play any stage in multiplayer adds yet another dimension to the experience, making Super Mario Maker 2 as much a party game as it is a level editor.

How well the multiplayer experience holds up online remains to be seen, but between all of the new features and tools Nintendo has introduced, Super Mario Maker 2 certainly has the potential to be, if not quite endless, then certainly one of the most compelling time sinks in the Switch’s library. The game launches on June 28, and as with other online-enabled titles for the console, you’ll need to have a Nintendo Switch Online subscription to take advantage of its online features. However, Nintendo is offering a bundle that includes a 12-month membership with a copy of the game for $70, saving you $10 over the regular cost of an individual 12-month subscription. You can read more details about the bundle in our Super Mario Maker 2 pre-order guide.

from GameSpot – Game News https://www.gamespot.com/articles/super-mario-maker-2-feels-like-it-can-last-forever/1100-6467183/

Switch’s Cadence Of Hyrule Releasing This Week, According To Leak

The next Zelda game, officially titled Cadence of Hyrule: Crypt of the NecroDancer Featuring the Legend of Zelda, will seemingly launch this week for Nintendo Switch. On the surface, Nintendo of America’s website simply states the game will be released this “spring,” but inspecting the site’s source code reveals a line that reads, “Release date: May 30, 2019.”

If correct, that would have the game launch one whole day before the end of spring. It seems a plausible date, especially since Nintendo reportedly included the game in a newsletter promoting Switch games coming out this May (thanks, NintendoLife).

Cadence of Hyrule was announced in March. It’s a crossover between Nintendo’s famous Zelda series and indie rhythm hit Crypt of the NecroDancer, which first launched in 2015.

The new game is being developed by the same team behind the original, Brace Yourself. Its art style has been revamped since then, however, to match that of past Zelda games such as Minish Cap. You can watch Cadence of Hyrule’s reveal trailer above.

from GameSpot – Game News https://www.gamespot.com/articles/switchs-cadence-of-hyrule-releasing-this-week-acco/1100-6467182/

Top 10 UK Games Chart: Team Sonic Racing Takes Pole Position In Debut Week

Team Sonic Racing has stormed into first place in the UK physical games chart, according to sales monitor Chart-Track. Sega’s new PS4, Xbox One, PC, and Nintendo Switch racer finishes at No.1 in its debut week as Days Gone and FIFA 19 continue to chart well in No.2 and No.3, respectively.

Last week’s No.1, Rage 2, drops to No.4 for the week ending May 25, as Red Dead Redemption 2 rounds out the top five by maintaining its No.5 position. Aside from Team Sonic Racing, new releases this week include Everybody’s Golf VR, which debuts at No.22, and Total War: Three Kingdoms on PC. The latter fails to reach the top 40, though the chart doesn’t account for digital sales. Finally, Assassin’s Creed 3: Remastered‘s new Switch port helps the game climb back into the top 40 at No.15.

Team Sonic Racing is the first game starring the blue hedgehog to finish at No.1 since 2008’s Mario & Sonic at the Olympic Games. We enjoyed the racer here at GameSpot, with critic James Swinbanks awarding it a 7/10 in our Team Sonic Racing review.

“The essence of Team Sonic Racing is good,” he wrote. “Its handling feels tight and smooth, drifting has a good flow to it, and the items are fun to use, as are the tracks to race on. It doesn’t bring much new to the genre, but it delivers where it counts. The racing is fast and fun, and the team aspects offer enough of a change to the formula to make Team Sonic Racing the endearing arcade racer it is.”

You can read the full top 10 sales chart for this week below, courtesy of UKIE and GfK Chart-Track. Note this table does not include digital sales data, and so should not be considered representative of all UK game sales.

  1. Team Sonic Racing
  2. Days Gone
  3. FIFA 19
  4. Rage 2
  5. Red Dead Redemption 2
  6. The Division 2
  7. Mortal Kombat 11
  8. Mario Kart 8 Deluxe
  9. Grand Theft Auto V
  10. Forza Horizon 4

from GameSpot – Game News https://www.gamespot.com/articles/top-10-uk-games-chart-team-sonic-racing-takes-pole/1100-6467181/