Outer Worlds Looks Like It’s Coming To E3 With Something New

Fallout: New Vegas developer Obsidian’s new RPG, The Outer Worlds, seems like it’ll have something new to show at E3 2019. The game’s Twitter account today posted a cryptic message that suggests some kind of E3 announcement/showing is coming up.

“The Board wants to let you know to pay attention to broadcasts from Los Angeles, California, Earth, in the coming weeks for [REDACTED],” reads the message.

It seems that The Outer Worlds is one of the 14 Xbox Game Studios projects that Microsoft will show off at E3 2019. Microsoft acquired Obsidian in 2018.

The Outer Worlds is being published by Grand Theft Auto parent company Take-Two Interactive’s new indie games label, Private Division, and it’ll be released on Xbox One, as well as PS4 and PC.

The 14 Xbox Game Studios games that Microsoft is bringing to E3 2019 is more first-party titles than the company has ever had at E3.

The PC edition of The Outer Worlds will be released on the Epic Store and Windows Store first, before coming to Steam a year later. Tim Cain and Leonard Boyarsky, who worked on the original Fallout, are heading up the team making The Outer Worlds. The game is showing a lot of promise, and as mentioned, it’s set for release sometime in 2019.

from GameSpot – Game News https://www.gamespot.com/articles/outer-worlds-looks-like-its-coming-to-e3-with-some/1100-6467276/

Borderlands Studio Exec Leaves For “Dream Job” At Nintendo

[Update: Vignocchi announced on Twitter that he’s now working at Nintendo. According to his LinkedIn page, Vignocchi is working at Nintendo on third-party publisher and developer relations]

Ahead of the release of Borderlands 3 in September, Gearbox Publishing boss John Vignocchi is heading out. The games industry veteran announced on Twitter that he’s left Gearbox for his “dream job” somewhere else.

“Leaving the company was one of the hardest decisions I’ve had to make and I wouldn’t have done it if it wasn’t for the love and support of everyone there,” Vignocchi said on Twitter. “They understood and encouraged me to take this role as it is truly a once-in-a-lifetime gig.”

Vignocchi said he had a great time working at Gearbox, where he served as executive producer for Gearbox Publishing for about a year. He specifically praised Gearbox founder Randy Pitchford and head of publishing Steve Gibson, saying they both know “how to bring out the passion and excellence of all the amazing [developers] that work there.”

Vignocchi didn’t say where he’s going after Gearbox, but he noted that he is going on a “bit of a road trip,” which suggests the new job is not close to Gearbox which is in Frisco, Texas.

Vignocchi joined Gearbox in October 2018 after a long run at Disney where he oversaw Disney Infinity and other products and projects. He spent less than a year at Gearbox before leaving. Pitchford said goodbye to Vignocchi in a post of his on on Twitter in which he wished Vignocchi well in his new job.

No Caption Provided

Gearbox’s next game is Borderlands 3, which is due out in September for PlayStation 4, Xbox One, and PC. The company has made headlines recently not always for Borderlands 3, but behind-the-scenes controversy involving Pitchford and former employees.

from GameSpot – Game News https://www.gamespot.com/articles/borderlands-studio-exec-leaves-for-dream-job-at-ni/1100-6467171/

Smash Bros. Ultimate Patch Out Now, Adds VR Support And Makes Lots Of Fighter Changes

The newest patch for Super Smash Bros. Ultimate has arrived. Version 3.1.0 is out now, and it adds VR support for Nintendo Labo and makes a series of changes to fighters.

You need the Nintendo Labo Toy-Con VR goggles to play in VR, and it’s important to note that it only works in single-player offline.

Outside of the VR support, Version 3.1.0 makes general game balance adjustments and fixes “several” issues. Additionally, the patch allows players to use FPs in Battle Arenas.

As for the fighter adjustments, there is a long, long list of changes and one of them applies to all characters. With the new update, you now have to wait longer to complete a wall-jump after wall-jumping. In terms of character-specific changes, Pikachu’s grab range is increased while Samus’ up Smash attack is easier to hit multiple times. Donkey Kong’s neutral special now makes his super armor last longer after performing a fully charged move. You can see all the changes posted below, as written by Nintendo.

Super Smash Bros. Ultimate launched for Switch in December 2018 and has quickly become one of the system’s best-selling games. GameSpot awarded it a 9/10 in our Super Smash Bros. Ultimate review and said, “Ultimate’s diverse content is compelling, its strong mechanics are refined, and the encompassing collection is simply superb.” Be sure to also check out our 20th anniversary feature on the original Super Smash Bros. game.

Version 3.1.0

  • Offline
    • You can use the Toy-Con VR Goggles to enjoy Smash in VR mode via the Games & More menu.
      • VR mode is a single-player experience only.
      • The Toy-Con VR Goggles are sold separately as part of the Nintendo Labo Toy-Con 04: VR Kit or the Nintendo Labo Toy-Con 04: VR Kit – Starter Set + Blaster.
      • This is shown on Nintendo Labo’s page as well: https://www.nintendo.co.jp/labo/with_toy-con/
  • Online
    • FPs can be used in Battle Arenas.
    • An option to send amiibo out on journeys has been added, through which FPs go on a journey to train via the internet. You can find it via Games & More → amiibo → Send on a Journey.
    • Some of the preferred rules for Quickplay battles have been adjusted.
  • General
    • Game balance adjustments have been made.
    • Several issues have been fixed to improve gameplay experience.
      • Details of fixes and changes to fighters can be found here.
FighterMoveChange
All FightersBasic MovementsAfter wall jumping, you’ll now need to wait longer before wall jumping in the same direction again.
Donkey KongNeutral SpecialSuper armor lasts longer after unleashing the fully charged move.
SamusUp Smash AttackMade it easier to hit multiple times.
Dark SamusUp Smash AttackMade it easier to hit multiple times.
FoxNeutral Attack 2Made it easier to hit multiple times when continuing with a flurry attack.
PikachuGrabIncreased grab range.
LuigiNeutral Attack 2Made it easier to hit multiple times when continuing with Neutral Attack 3.
LuigiGrabAdjusted the attack range when used just before landing.
It is now be easier to hit opponents in front of you.
LuigiDown SpecialWhen using this move on the ground and rising into the air with certain timing, the invincibility will no longer last the entire duration of the move.
NessNeutral Attack 2Increased attack range and moved it forward. Made it easier to hit multiple times when continuing with Neutral Attack 3.
Captain FalconSide Tilt AttackExtended launch distance.
Captain FalconUp Tilt AttackIncreased attack speed.
Captain FalconForward Air AttackIncreased the high-damage range.
Captain FalconBack Air AttackExtended launch distance.
Captain FalconSide SpecialIncreased attack speed when getting close to an opponent.
Increased the durability of the super armor.
Extended the time until launched opponents can move again.
Captain FalconDown SpecialExtended the time hit detection lasts on the ground and in the air.
JigglypuffNeutral Attack 1Made it easier to hit multiple times when continuing with Neutral Attack 2.
JigglypuffNeutral Attack 2Increased attack range.
PeachNeutral Attack 1Made it easier to hit multiple times when continuing with Neutral Attack 2.
PeachSide Smash AttackExtended launch distance with the golf club.
PeachForward Air AttackShortened the launch distance.
PeachBackward ThrowShortened the launch distance.
PeachSide SpecialIncreased vulnerability after hitting.
PeachUp SpecialMade it easier to hit multiple times.
PeachDown SpecialIncreased vulnerability.
DaisyNeutral Attack 1Made it easier to hit multiple times when continuing with Neutral Attack 2.
DaisySide Smash AttackExtended launch distance with the golf club.
DaisyForward Air AttackShortened the launch distance.
DaisyBackward ThrowShortened the launch distance.
DaisySide SpecialIncreased vulnerability after hitting.
DaisyUp SpecialMade it easier to hit multiple times.
DaisyDown SpecialIncreased vulnerability.
Ice ClimbersBasic MovementsIce Climbers will now recover midair jumps the same way as other fighters.
Ice ClimbersBasic MovementsNana will no longer jump when pressing the jump button right after a grab.
PichuBasic MovementsPichu is now easier to hit.
PichuBasic MovementsIncreased shield size.
PichuSide Tilt AttackIncreased the amount of damage taken when using the move.
Shortened the launch distance.
PichuSide Smash AttackIncreased the amount of damage taken when using the move.
Increased vulnerability.
PichuDown Smash AttackIncreased the amount of damage taken when using the move.
PichuForward Air AttackIncreased the amount of damage taken when using the move.
PichuBack Air AttackIncreased the amount of damage taken when using the move.
PichuDown Air AttackIncreased the amount of damage taken when using the move.
PichuForward ThrowIncreased the amount of damage taken when using the move.
PichuNeutral SpecialIncreased the amount of damage taken when using the move.
PichuSide SpecialIncreased the amount of damage taken when using the move.
PichuUp SpecialIncreased the amount of damage taken when using the move.
PichuDown SpecialIncreased the amount of damage taken when using the move.
LucinaSide Smash AttackShortened the launch distance.
LucinaForward Air AttackShortened the launch distance.
GanondorfDown Smash AttackMade it easier to hit multiple times.
RoyUp Smash AttackMade it easier to hit multiple times.
ChromUp Smash AttackMade it easier to hit multiple times.
Mr. Game & WatchUp Tilt AttackMade it easier to hit multiple times.
PitUp Smash AttackMade it easier to hit multiple times.
Dark PitUp Smash AttackMade it easier to hit multiple times.
Dark PitSide SpecialReduced vulnerability when hitting an opponent in the air.
Zero Suit SamusSide SpecialMade it easier to hit multiple times.
Zero Suit SamusDown SpecialExtended the travel distance when inputting left or right with the stick.
SnakeNeutral Attack 1Made it easier to hit multiple times when continuing with Neutral Attack 2.
SnakeNeutral Attack 2Increased forward movement distance and made it easier to hit multiple times when continuing with Neutral Attack 3.
IvysaurNeutral SpecialMade it easier to hit multiple times.
CharizardNeutral Attack 1Made it easier to hit multiple times when continuing with Neutral Attack 2.
CharizardNeutral Attack 2Increased forward movement distance and made it easier to hit multiple times when continuing with Neutral Attack 3.
Diddy KongNeutral Attack 2Increased attack range and made it easier to hit multiple times when continuing from Neutral Attack 1.
Diddy KongDash AttackAdjusted launch angle.
Diddy KongUp Smash AttackMade it easier to hit multiple times.
Extended launch distance.
Diddy KongUp Air AttackReduced vulnerability.
Reduced vulnerability when landing after using the move.
Diddy KongDown Air AttackIncreased attack speed.
Diddy KongNeutral SpecialIncreased power. However, the power against shields will remain the same.
Shortened the charge time.
Diddy KongUp SpecialDecreased the fall speed while charging.
Extended vertical distance when charged.
Diddy KongFinal Smash
FS Meter
Increased power of the explosion and jet at the start.
Decreased the power of the tackle.
Made it harder for opponents with lower damage to be launched with the final tackle.
OlimarBasic MovementsOlimar is now easier to hit.
OlimarSide Smash AttackReduced the high-damage window.
Increased vulnerability.
OlimarUp Smash AttackIncreased vulnerability.
OlimarUp SpecialAdjusted the flight time when the move is used repeatedly.
LucarioNeutral Attack 1Reduced vulnerability.
LucarioNeutral Attack 2Reduced vulnerability.
LucarioNeutral Attack 3Reduced vulnerability.
LucarioDash AttackIncreased attack range.
LucarioSide Tilt AttackExtended launch distance.
LucarioSide Smash AttackIncreased the high-damage range.
LucarioUp Smash AttackMade it easier to hit multiple times.
LucarioNeutral Air AttackIncreased the range it will hit opponents on the ground.
LucarioUp Air AttackIncreased the high-damage range.
LucarioDown Air AttackMade it easier to hit multiple times.
LucarioNeutral SpecialReduced the range it will push opponents while charging.
Increased attack range when charged to max.
Reduced vulnerability.
LucarioSide SpecialFighters can no longer move through Lucario.
Increased grab range.
R.O.B.Neutral Attack 1Made it easier to hit multiple times when continuing with Neutral Attack 2.
R.O.B.Neutral Attack 2Increased attack range.
Toon LinkNeutral Attack 1Made it easier to hit multiple times when continuing with Neutral Attack 2.
WolfNeutral Attack 1Made it easier to hit multiple times when continuing with Neutral Attack 2.
WolfNeutral Attack 2Increased attack range and made it easier to hit multiple times when continuing with Neutral Attack 3.
WolfNeutral Attack 3Moved the attack range forward and made it easier to hit multiple times when continuing from Neutral Attack 2.
WolfDown Smash AttackShortened the launch distance of the front attack.
WolfNeutral SpecialIncreased vulnerability.
WolfUp SpecialReduced the range of the last attack.
Adjusted launch angle and made it easier to hit multiple times.
WolfDown SpecialWolf becomes invincible sooner.
Increased attack speed.
Increased detection speed to reflect projectiles.
VillagerUp Smash AttackMade it easier to hit multiple times.
Wii Fit TrainerNeutral Attack 1Made it easier to hit multiple times when continuing with Neutral Attack 2.
Rosalina & LumaDash AttackReduced Luma’s vulnerability.
Rosalina & LumaSide Smash AttackExtended launch distance when Luma is near.
Rosalina & LumaForward Air AttackMade it easier to hit multiple times.
Reduced vulnerability.
Increased the speed of the edge-grab range detection.
Rosalina & LumaGrabIncreased speed.
Rosalina & LumaUp SpecialIncreased fast-fall speed after using the move.
Rosalina & LumaDown SpecialReduced Luma’s vulnerability.
Rosalina & LumaOtherReduced Luma’s stamina.
Shortened the time it takes for Luma to reappear after being defeated when there are 1 to 3 opponents.
Little MacNeutral Attack 1Reduced vulnerability.
Made it easier to hit multiple times when continuing with Neutral Attack 2.
Little MacNeutral Attack 2Reduced vulnerability. Increased attack range.
Little MacNeutral Attack 3Increased attack range.
Little MacSide Tilt AttackMade it easier to hit multiple times when hitting an airborne opponent.
Little MacDown Tilt AttackIncreased attack range.
Little MacUp Smash AttackIncreased the amount of time super armor lasts.
Little MacNeutral SpecialReduced vulnerability when using the move on the ground when it is not fully charged.
Reduced vulnerability when using KO Uppercut on the ground.
Little MacSide SpecialIncreased the range at the beginning of the move.
Little MacDown SpecialReduced vulnerability.
Mii BrawlerNeutral Attack 2Made it easier to hit multiple times when continuing with a flurry attack.
Mii BrawlerFlurry AttackIncreased attack range.
Mii BrawlerNeutral Special 2Made it easier to hit multiple times.
Mii GunnerUp Smash AttackMade it easier to hit multiple times.
PAC-MANUp Smash AttackMade it easier to hit multiple times.
ShulkNeutral Attack 2Increased attack range.
ShulkUp Smash AttackAdjusted launch angle and made it easier to hit multiple times.
Bowser Jr.Dash AttackAdjusted launch angle.
Bowser Jr.Up Tilt AttackReduced vulnerability.
Bowser Jr.Up Smash AttackExtended launch distance.
Bowser Jr.Neutral SpecialIncreased attack speed in air.
Bowser Jr.Side SpecialIncreased speed when starting to move.
Bowser Jr.Up SpecialIncreased attack range of the hammer attack.
Increased the amount of time hit detection lasts for the hammer attack.
Adjusted launch angle of the explosion from the Junior Clown Car when used on the ground and made it easier to hit multiple times.
Duck HuntUp Air AttackMade it easier to hit multiple times.
RyuNeutral Attack 1Increased the amount of time you can cancel with a special move.
RyuNeutral Attack 2Increased the amount of time you can cancel with a special move.
RyuNeutral Attack (Strong, Close Range)Adjusted launch angle and distance.
RyuSide Tilt Attack (Weak, Close Range)Increased the amount of time you can cancel with a special move.
RyuSide Tilt Attack (Weak, Long Range)Increased attack range for the tip.
RyuUp Tilt Attack (Strong)Adjusted launch angle when hitting an airborne opponent.
RyuDown Tilt Attack (Weak)Increased the amount of time opponents will be in the damage animation when the move hits.
RyuDown Tilt Attack (Strong)Shortened launch distance.
RyuUp Air AttackIncreased the amount of time hit detection lasts.
Increased attack range.
RyuNeutral SpecialDecreased the speed for light Hadoken and light Shakunetsu Hadoken, and increased speed for heavy Hadoken and heavy Shakunetsu Hadoken.
Increased attack speed and power of Hadoken and Shakunetsu Hadoken.
Increased the range Hadoken will hit opponents on the ground.
RyuSide SpecialIncreased the first attack’s range when the move is performed on the ground.
KenNeutral Attack 1Increased the amount of time you can cancel with a special move.
KenNeutral Attack 2Increased the amount of time you can cancel with a special move.
KenNeutral Attack (Heavy, Close Range)Adjusted launch angle and distance.
KenNeutral Attack (Heavy, Close Range)Increased attack power and maintained launch distance.
KenSide Tilt Attack (Light, Close Range)Increased the amount of time you can cancel with a special move.
KenSide Tilt Attack (Light, Long Range)Increased attack range for the tip.
KenSide Tilt Attack (Heavy)Adjusted launch angle.
KenUp Tilt Attack (Heavy)Adjusted launch angle when hitting an airborne opponent.
KenDown Tilt Attack (Light)Increased the amount of time opponents will be in the damage animation when the move hits.
KenDown Tilt Attack (Heavy)Shortened launch distance.
KenSide Smash AttackExtended launch distance.
KenDown Air AttackIncreased the amount of time you can cancel with a special move or a Final Smash.
KenSide SpecialIncreased the first attack’s range when the move is performed on the ground.
Shortened the hitstun shuffle travel distance.
KenUp SpecialMade it easier to hit multiple times.
Shortened the hitstun shuffle travel distance.
Made the first attack not negate other attacks.
Extended launch distance when hitting an opponent on the ground with a flaming Shoryuken.
Extended launch distance when hitting an opponent in the air with a light Shoryuken or a flaming Shoryuken.
Shortened the launch distance for medium Shoryuken.
KenCommand-Input MoveShortened the hitstun shuffle travel distance when Nata Otoshi Geri hits.
KenCommand-Input MoveIncreased attack power of Oosoto Mawashi Geri and maintained launch distance.
KenCommand-Input MoveIncreased power of Inazuma Kick.
However, the power against shields will remain the same.
CloudDown Smash AttackMade it easier to hit multiple times.
BayonettaNeutral Attack 1Increased the amount of time hit detection lasts.
BayonettaFlurry Attack FinishExtended launch distance.
BayonettaDash AttackExtended launch distance for the high-damage range.
BayonettaUp Tilt AttackMade it easier to hit multiple times.
BayonettaDown Smash AttackIncreased the amount of time hit detection lasts.
BayonettaSide SpecialReduced vulnerability when landing.
BayonettaUp SpecialReduced vulnerability when landing.
BayonettaDown SpecialIncreased the amount of time counter detection lasts.
Increased the amount of time Bat Within’s detection lasts.
Increased the recovery speed of Witch Time’s duration.
InklingNeutral Attack 3Increased forward attack range and made it easier to hit multiple times when continuing from Neutral Attack 2.
King K. RoolUp Air AttackIncreased the speed of the edge-grab range detection.
IsabelleSide SpecialOpponents will not get caught when the hook is not moving quickly.
After the hook touches the ground and the hook is yanked back,
opponents can be caught.
IncineroarNeutral Attack 1Adjusted the launch distance when hitting with the elbow and made it easier to hit multiple times when continuing with Neutral Attack 2.
IncineroarNeutral Attack 2Made it easier to hit multiple times when continuing with Neutral Attack 3.
Piranha PlantNeutral Attack 3Increased attack range.
Piranha PlantFlurry AttackIncreased the amount of time opponents will be in the damage animation when the move hits.
JokerSide SpecialMade it easier to hit multiple times with Eigaon.

from GameSpot – Game News https://www.gamespot.com/articles/smash-bros-ultimate-patch-out-now-adds-vr-support-/1100-6467274/

Fortnite: Where To Search O-N-F-I-R-E Letters In Downtown Drop LTM

Season 9 of Fortnite is well underway, and along with the usual weekly and Utopia challenges, Epic is holding a Downtown Drop limited-time mode, which comes with its own assortment of tasks to complete and rewards to unlock. Most of these are fairly self-explanatory, but one that’ll require a little more work is to search O-N-F-I-R-E letters. These are scattered around the map, so if you need help finding them, we’re here to show you where to go.

The Downtown Drop LTM takes place in its own self-contained map, which greatly limits the area you’ll need to search to find the letters. Even so, the map can be confusing to navigate thanks to all of the ramps and corners it features, especially since you’re constantly slipping and sliding as you play the mode, so knowing exactly where to look for the letters will greatly alleviate the frustration of this challenge. You can see where each of the letters is located below:

  • O: Next to the red car in the southeast corner
  • N: Near the basketball court
  • F: Near the Durrr Burger food truck
  • I: Near the secret tunnel leading to the sewers
  • R: In front of the crane truck at the end of the map
  • E: By the subway turnstile

Once you’ve found all six letters, the challenge will be complete, and you’ll earn a stylish back board for your troubles. If you need more help finding the letters, we show you exactly where each one is located in the video at the top of this guide. You’ll need to hurry if you’re hoping to unlock the back board, however; the Downtown Drop LTM is slated to end on June 3, giving you only a few more days to finish this challenge.

While most of the Downtown Drop challenges are fairly straightforward and should be easy enough to complete with a little persistence, another one that may give you some trouble is to find Jonesy. There are actually three separate challenges of this sort, and they task you with finding a cutout of the character in various areas of the map. You can see all of the locations in our video walkthrough.

Beyond the Downtown Drop LTM, Week 4’s challenges are also now available. These are likewise mostly straightforward, but the trickiest of the bunch is to dance inside the holographic tomato head, holographic Durrr Burger head, and dumpling head. You can find tips for previous challenges in our complete Fortnite Season 9 challenge guide.

from GameSpot – Game News https://www.gamespot.com/articles/fortnite-where-to-search-o-n-f-i-r-e-letters-in-do/1100-6467269/

Microsoft’s E3 Press Conference To Showcase 14 Xbox One First-Party Games

Xbox boss Phil Spencer has announced his team’s final E3 2019 rehearsal is finished and that Microsoft has “lots to show” this year. In fact, 14 of the games being shown at E3 this year are Xbox One first-party titles.

“Just finishing our final E3 rehearsal here with the team in Redmond,” Spencer tweeted. “Feel really good about the briefing. Lots to show. We have 14 Xbox Game Studios games in the show this year, more first party games than we’ve ever had in the show. Fun times.” All Microsoft first party titles now typically release as Xbox One console exclusives (so you can find them on PC as well). Microsoft also usually launches its first-party titles on Xbox Game Pass the day they release.

Microsoft’s list of Xbox Game Studios includes 343 Industries (Halo series), inXile Entertainment (Wasteland series), Obsidian Entertainment (Fallout: New Vegas and The Outer Worlds), The Initiative, Turn 10 Studios (Forza Motorsport series), Undead Labs (State of Decay series), Compulsion Games (We Happy Few), The Coalition (Gears of War series), Mojang (Minecraft), Ninja Theory (DmC: Devil May Cry and Hellblade: Senua’s Sacrifice), Playground Games (Forza Horizon series), and Rare (Sea of Thieves and Battletoads series).

Many of these studios are 2018 acquisitions. During E3 2018, during E3 2018, Microsoft announced it had acquired Undead, Playground, Compulsion, and Ninja Theory and had also established The Initiative. Microsoft acquired inXile in November 2018 and announced soon after that it had bought Obsidian as well.

Microsoft hasn’t announced the full list of Xbox Game Studios that will be showcasing games at E3 2019, but a few have already been revealed. 343 Studios’ Halo Infinite and The Coalition’s Gears 5 have both been confirmed for E3 2019. InXile Entertainment’s Wasteland 3 has been confirmed for E3 as well, although the game is not an Xbox One first-party title. Though they haven’t been confirmed, there’s a plausible chance Gears Pop and Rare’s new Battletoads game make an appearance as well, as both were teased during E3 2018. There are also rumors that Ninja Theory will be announcing a new sci-fi game scheduled for 2020 called Bleeding Edge, a fourth Fable game will be announced to be released in 2021, Ori and the Will of the Wisps will get a final trailer and release date, The Outer Worlds will get a new gameplay trailer and launch window (which has seemingly been confirmed via an Obsidian tweet), and Gears Tactics will get a new trailer and 2019 release date.

But even if all of the rumors and speculation are true, that’s still only 10 of the 14 first-party games, and Microsoft may have some third-party titles to showcase (such as Cyberpunk 2077). There are also rumors that Microsoft is unveiling at least one of its next-gen Xbox consoles during E3. It would certainly fit the announcement that Xbox is going to “go big” at E3 this year.

from GameSpot – Game News https://www.gamespot.com/articles/microsofts-e3-press-conference-to-showcase-14-xbox/1100-6467270/

Call Of Duty: Modern Warfare DLC Will Release First On PS4

As has been the case for the past few years, post-release content for Call of Duty: Modern Warfare will launch first on PS4 before coming to other systems. This was confirmed in a trailer for the game posted on PlayStation’s YouTube account.

The message states: “Play new content first on PlayStation 4.” The fine print goes on to clarify that the exclusivity period is one week. “New playable content, when available, will launch on PS4 seven days prior to launch on other platforms.”

No Caption Provided

This is no surprise, given Activision has partnered with Sony for Call of Duty exclusivity deals every year since 2015 with Black Ops III. Before that, Activision had a deal with Microsoft to launch Call of Duty DLC first on Xbox platforms.

What’s different with the new Modern Warfare is that all post-release maps will be free, whereas in the past Activision charged for them. Also new for Modern Warfare is cross-play support between PS4, Xbox One, and PC. It remains to be seen how cross-play might be impacted when PS4 players have access to content that Xbox One and PC players do not. We’ve followed up with Activision in an attempt to get more details.

Modern Warfare–which is a reboot of sorts of the popular sub-brand that began in 2007–launches on October 25. GameSpot recently visited developer Infinity Ward’s studio to learn more about the game; check out the story below for more.

Call Of Duty 2019 Is Modern Warfare – What We Learned Visiting Infinity Ward

from GameSpot – Game News https://www.gamespot.com/articles/call-of-duty-modern-warfare-dlc-will-release-first/1100-6467273/

Fortnite: Where To Find Every Jonesy Location In Downtown Drop LTM

We’re still fairly early into Season 9 of Fortnite, but it’s already proven to be quite different from previous seasons. Along with the standard assortment of weekly and Utopia challenges, Epic has introduced a new collectible to the game called Fortbytes, which can only be obtained by completing certain tasks. On top of that is the ongoing Downtown Drop limited-time mode, which features its own unique set of challenges to complete and rewards to unlock.

Unlike a standard game of Fortnite, Downtown Drop takes place in a self-contained area and is all about momentum. The mode has players sliding around as though they were on a pair of skates, and the map is littered with boost pads and ramps to send you rocketing around. This also makes your character much trickier to handle, however, which can be a pain when you’re searching for specific items hidden around the map, as many of the Downtown Drop challenges have you do. If you find yourself having a hard time completing these, we’re here to make your life a little easier.

A handful of the Downtown Drop challenges are to find Jonesy–one of the original Fortnite characters–in various places around the map. There are three separate challenges of this nature. The first is to find Jonesy hidden behind a fence. That’s an awfully vague hint, but if you hug the north side of the map, you’ll eventually come upon a drop that’ll dump you behind a curved wooden fence, changing your momentum. Head to the end of that alleyway and you’ll see Jonesy behind a chain-link fence.

The second challenge is to find Jonesy in the sewers. This one is fairly easy to spot. On the eastern side of the map is a secret tunnel–you’ll see a trail of coins leading you into it. Head into the tunnel and you’ll be dropped onto a boost pad, which will send you hurtling along other pads into the sewers, where you’ll come across the Jonesy cutout before trampolining back up to the surface.

The final challenge has you finding Jonesy in three different locations: near the basketball court, near the rooftops, and in the back of a truck. The basketball court can be found at the end of the first slope down at the beginning of the map; head inside and you’ll spot Jonesy against the back wall. The rooftop is a bit trickier. Find the crane that’s dangling a car and use an Impulse Grenade to send yourself up onto the building that is still being constructed, where you’ll see the Jonesy cutout. The truck is also easy to miss, as it’s located at the end of an alley near the beginning of the map. If you need more help finding them, we walk you through where every Jonesy is located in the video above.

The Downtown Drop LTM is slated to end on June 3, so you only have a few days left to complete its challenges. Week 4’s challenges are also now available. Most of these are fairly straightforward, but one that may give you a bit of trouble is to dance inside the holographic tomato head, holographic Durrr Burger head, and dumpling head. You can find more guides in our our complete Fortnite Season 9 challenge roundup.

from GameSpot – Game News https://www.gamespot.com/articles/fortnite-where-to-find-every-jonesy-location-in-do/1100-6467265/

Super Neptunia RPG dialogue screenshot and quest details

Super Neptunia RPG dialogue screenshot and quest details

See how quests work in this sidescroller RPG, and reacquaint with the CPU Goddesses.

source /news/8530-super-neptunia-rpg-dialogue-screenshot-and-quest-details

Bug Fables announced for PlayStation 4, Nintendo Switch, and PC via Steam

Bug Fables announced for PlayStation 4, Nintendo Switch, and PC via Steam

The bugs seek fortune in Bugaria

source /news/8529-bug-fables-announced-for-playstation-4-nintendo-switch-and-pc-via-steam

New Darksiders Game To Be Revealed At E3

Darksiders 3 didn’t go over well at launch, with our reviewer scoring the game a 4/10 back in November 2018. Despite the lackluster reception, the latest installment is certainly not the last in the action-adventure franchise. According to the E3 Coliseum, a new Darksiders game will be revealed during an E3 panel.

Called Darksiders: Action Adventure Evolved, the panel is set to address “the inception of the Darksiders universe and where it’s headed next.” It’s scheduled for Thursday, June 13 from 10:30 – 11 AM PT. While there are no concrete details about what to expect from the panel, the discussion will unveil the “fresh direction” the franchise is headed and coincides with the reveal of a brand new Darksiders title. The official panel description is below.

“A discussion about the inception of the Darksiders universe and where it’s headed next. This panel will coincide with the E3 2019 unveil of a brand new Darksiders game that takes the franchise in a fresh direction. This is a panel discussion about the art and business of creating and maintaining an action adventure franchise rich in-game and corporate lore.”

In our Darksiders 3 review, we said, “There are remnants of a good game here, buried within the vivacious combos of a combat style this game doesn’t want to embrace. Unfortunately, it’s buried far too deep to ever salvage.”

E3 2019 starts on Saturday, June 8 with the EA Play livestream kicking off the convention. Be sure to check out the schedule to see all the latest announcements and game reveals.

from GameSpot – Game News https://www.gamespot.com/articles/new-darksiders-game-to-be-revealed-at-e3/1100-6467267/