Epic Seven x Guilty Gear Collaboration Guide
Learn everything you need to know about the Guilty Gear Crossover in Epic Seven!
source /feature/8455-epic-seven-x-guilty-gear-collaboration-guide
Learn everything you need to know about the Guilty Gear Crossover in Epic Seven!
source /feature/8455-epic-seven-x-guilty-gear-collaboration-guide
Learn everything you need to know about the Guilty Gear Crossover in Epic Seven!
source /feature/8455-epic-seven-x-guilty-gear-collaboration-guide
Where to find every Al Bhed Primer in both FF10 games, plus warnings of which primers are missable.
source /feature/8457-final-fantasy-x-al-bhed-primers-guide-all-primer-locations-for-ffx-and-ffx-2
As is custom when a season of Fortnite approaches its conclusion, Epic Games held a one-time world event that gave people in the right place at the right time the opportunity to see something cool happen on the island. Except, this time it didn’t go off without a hitch, and in response Epic has offered those who encountered a problem a make-good gift.
On May 4, players gathered around Loot Lake for an event called the “Unvaulting.” As the name implies, the mysterious vault at the center of the location opened up and Fortnite players jumped in. Inside they were faced with a number of pillars that represented different weapons and items. Players effectively chose which of these to free from the vault by collectively striking down a pillar using their pickaxes. The liberated item was the Tommy Gun, and once freed everyone was launched back onto the island.
After being returned from the vault, players got to witness the volcano that appeared for Season 8 erupt and destroy Tilted Towers, effectively reshaping the island and laying the groundwork for Season 9.
That’s how it should have gone, and for many that’s what they saw. However, a large contingent of players that gathered for the event encountered issues and were not able to see the event unfold as intended. Epic Games has acknowledged the issue and said, “We apologize to those who were unable to witness the event and place their vote.”
To make up for the snag, those that were in the Unvaulting playlist at the right time will be given the Arcana Glider free of charge. If you already purchased the Arcana Glider using V-Bucks, you will be refunded the 1200 V-Bucks.
We apologize that some players were unable to view the Unvaulting event. Anyone who jumped into the Unvaulting playlist will be granted the Arcana Glider in the coming days. Players who purchased the Arcana Glider previously will be refunded their V-Bucks.
— Fortnite (@FortniteGame) May 5, 2019
Fortnite Season 8 is now its 10th week and the season is coming to a close very soon. But before you start thinking about what’s next, we recommend wrapping up the season’s challenges as quickly as possible. Once the transition to Season 9 happens, older challenges will no longer be available and rewards attached to Season 8’s Battle Pass will also expire. If you want any of those, act fast.
We’ve got a breakdown of and guides for Season 8, Week 10’s challenges, and if you’re playing catch-up on challenges from earlier than that, head over to our full Fortnite Season 8 challenge guide, which will get you through all the trickiest challenges for the season in no time.
from GameSpot – Game News https://www.gamespot.com/articles/fortnite-season-8s-unvaulting-event-bugs-epic-offe/1100-6466657/
The Jecht Shot will change your Blitzball life – but you need to make sure you grab it if you miss it the first time.
Third Editions’ latest book delves into Taro’s work.
EA has announced that we’ll be treated to the first gameplay reveal for Star Wars Jedi: Fallen Order soon. Although it’s probably not a surprise for anyone, the company plans on unveiling the gameplay reveal next month, during EA Play 2019.
This year, EA is skipping out on hosting a press conference at E3 2019. Instead, the company’s annual EA Play event will be separated into multiple livestreams that air during the week prior to E3. The first day of EA Play will occur on Friday, June 7 and the event will continue until Tuesday, June 11. EA Play is scheduled to take place at the Hollywood Palladium, and attendees will be able to watch presentations and play unreleased games. Whether Jedi: Fallen Order is one of them has yet to be revealed.
Last year, EA used EA Play to show off gameplay for Anthem, BioWare’s ambitious if troubled loot-shooter, as well as detail its future plans for Battlefield V and announce several new EA Original titles, such as Sea of Solitude. Some of the games shown off at EA Play, like Sea of Solitude, have still not yet released, so there’s a chance we’ll hear more details or see new trailers for these titles at the event this year.
Jedi: Fallen Order was revealed at E3 2018, with the first major details and story trailer released during this year’s Star Wars Celebration. One of the six writers for Jedi: Fallen Order, Chris Avellone, said that story is “very important” to developer Respawn. “I think they do a good job of introducing various narrative layers into their games already, but they think the story is an important part of what they perceive to be a Star Wars game,” Avellone continued. “That’s one of the reasons I like Respawn, because when they tackle something like that, they understand what the important points are.”
Scheduled to release November 15 for Xbox One, PS4, and PC, Star Wars Jedi: Fallen Order takes place in the aftermath of Revenge of the Sith. The game puts you in the role of Cal Kestis, a Jedi padawan who escaped Order 66 and is now living in hiding from the Galactic Empire. However, he can’t remain hidden forever, and eventually the Empire sends one of its Jedi-hunting Inquisitors, the Second Sister, and Purge Troopers after him. Neither EA or Respawn has revealed much about Jedi: Fallen Order other than that, but there are quite a few people and places we hope we get to see in the game.
In honor of Star Wars Day (May 4), several movies, games, toys, and collectibles are also on sale.
from GameSpot – Game News https://www.gamespot.com/articles/star-wars-jedi-fallen-order-gameplay-reveal-schedu/1100-6466654/
One of the most interesting periods in the story of Star Wars is the 19 years between the end of Episode III: Revenge of the Sith and the beginning of Episode IV: A New Hope. That’s the section of time when Luke Skywalker and Leia Organa grew up on their respective planets, while the Empire consolidated its power and built the Death Star. The spookiest and most interesting story from that period, though, is the one about how Darth Vader scoured the galaxy after the formation of the Empire, hunting down and exterminating the last of the Jedi.
We haven’t seen much of what Darth Vader was up to in the years after he turned to the Dark Side. There’s a comic series about him that covers a part of that era, but there are still a lot of gaps about what happened to various Jedi in the Dark Times before what’s depicted in the original movie trilogy. But we’ll soon get a closer look at that period, thanks to one story directly related to Vader’s campaign to eliminate his former friends and comrades: Star Wars: Jedi Fallen Order.
Not a lot is known about Respawn Entertainment’s Star Wars game, but the first trailer gives the gist of things. It follows a Jedi Padawan named Cal Kestis, who managed to escape Order 66–the order from the Emperor to his clone soldiers to execute the Jedi–and is now living in hiding. Cal uses his Force powers one day to save someone after an accident, and that exposes him; it looks like the rest of the game is about Cal becoming a fugitive as the Empire tries to hunt him down.
Undoubtedly, Jedi Fallen Order will expand on the greater Star Wars story while focusing on the coolness of the moment-to-moment power of being a Jedi Knight. Surely, Cal will send storm troopers flying, lock lightsabers (or maybe vibroblades) with the Empire’s spooky Force-wielders, and maybe move some impossibly huge stuff with his mind.
It actually all sounds like another great Star Wars game about a Jedi and Darth Vader’s campaign to destroy them, which took place during the same period in Star Wars lore and greatly expanded on its story: Star Wars: The Force Unleashed. Though it was released 11 years ago, Lucasarts’ title is available on PC and through backward compatibility on Xbox One and Xbox One X. It remains one of the better realizations of Star Wars as a video game concept–and it told one of the Expanded Universe’s best tales, in terms of bridging the gap between the prequel films and the original trilogy, and in fleshing out the enigmatic Darth Vader.
The Force Unleashed provides a look at what Darth Vader could have been like as a father.
The Force Unleashed dealt with Vader’s campaign against the surviving Jedi, but from a different viewpoint: that of Vader’s secret apprentice, codenamed Starkiller. The game fleshes out an idea that comes up in The Empire Strikes Back, and which got strengthened in Revenge of the Sith: Vader actually hates Emperor Palpatine for what Vader has become. His falling to the Dark Side and siding with Palpatine cost him Padme and all his friends, plus his legs and the ability to breathe properly. Vader is a true believer in the Empire’s fascism as a means to peace, but he also wants to kill and overthrow the Emperor, as is the Sith way. Vader has secretly been training Starkiller to aid him with that goal.
Most of the game is just about getting more and more cool powers for Starkiller, who can pick up and throw people, zap them with Force lightning, throw his lightsaber and impale them on it, and a lot more. You defeat huge enemies like AT-ST walkers and rancors, slashing them apart with your lightsaber or using the Force to hurl huge objects at them at ridiculous speeds. Overall, no game has quite gotten at the phenomenal power we all like to imagine the Jedi wield (even if it’s a bit over the top) like The Force Unleashed has.
But it’s the story in The Force Unleashed that really shines. It does a lot to develop Vader, and to a lesser degree, Palpatine, with some great twists. We see Vader at his most intensely evil as he wields power in his abusive relationship with Starkiller, and the game provides a look at what Vader could have been like as a father. That’s something the movies only ever showed briefly at the end of Return of the Jedi, and then only in the moment of Vader’s redemption. Though he’s an adoptive father to Starkiller, Vader is also, basically, his slave master.
The battle between the Emperor and Vader doesn’t go as planned, though, when the Emperor finds out about Starkiller. Vader kills his apprentice to show his loyalty, but it’s a fakeout–Starkiller is secretly saved, and Vader gives him a new mission to gather up the Emperor’s strongest enemies and create an insurrection. The plan is to distract the Emperor with a rebellion (!) so Vader and Starkiller can surprise him and take him down.
In true Star Wars fashion, though, the conflict between good and evil in the formerly evil Starkiller starts to rage, thanks largely to the friends he’s made along the way. While Starkiller is struggling with whether to stay true to Vader or to his new allies, he finally gathers all the rebels together in one place, and The Force Unleashed pulls the rug out again. It turns out, Vader was never trying to use Starkiller to take down the Emperor. This was actually all an elaborate plan created by Palpatine himself, to use Starkiller to gather up all the dissidents into one place, so the Emperor could destroy them with a single blow.
Yup, in a paranoid, overly complex bid to destroy all his enemies, the Emperor accidentally creates the Rebel Alliance. The Force Unleashed recontextualizes the entire Star Wars original trilogy in a way that expands on the character of Palpatine as established in the prequel movies, mirroring the Emperor’s rise to power in the prequels with a move that results in his downfall. It takes Luke Skywalker’s line to Palpatine from Return of the Jedi–“Your overconfidence is your weakness”–and turns it into the game’s big twist. Meanwhile, it expands on Vader and Palpatine’s relationship, hinting at its turmoil while staying true to both characters. And it gets at just how evil Darth Vader really could be.
The Force Unleashed had its problems–its age definitely shows, it’s not particularly intuitive thanks to weaknesses with systems like locking onto enemies, and a lot of the story hinges on a love story between Starkiller and his pilot, Juno Eclipse, which does not get nearly enough development–but as a Star Wars video game, it tread a lot of new, interesting ground back in 2007. It’s a bummer that a supremely cool explanation for how the Rebel Alliance came to be is no longer a part of the official Star Wars story, but Jedi Fallen Order has the same chance to expand on what we know about the Star Wars films in the same interesting way. We can see more of the galaxy, learn more about what it means to be a Jedi (or not), and most importantly, send more stormtroopers flying into the vacuum of space, using more Force powers. Here’s hoping Respawn draws some inspiration from one of Star Wars’ best gaming outings.
from GameSpot – Game News https://www.gamespot.com/articles/jedi-fallen-order-should-take-a-page-from-a-star-w/1100-6466655/
As the year progresses, we’re slowly getting our hands on a variety of fantastic games across PS4, Xbox One, Switch, and PC. And with E3 2019 just around the corner, the number of what’s coming is about to skyrocket. Until then, there are plenty of big-name games and smaller indie experiences releasing soon to keep you busy.
May’s biggest release has to be Rage 2, the latest open-world shooter from developers id Software and Avalanche Studios. Other big highlights include Team Sonic Racing and Total War: Three Kingdoms. The former is the newest entry in the cult favorite Sonic kart racing spin-off series, while the latter is the highly-anticipated twelfth mainline entry in the Total War series.
If you’re big on Switch ports, there are a bunch coming this month. You can expect versions of classic Assassin’s Creed and Resident Evil games all showing up on the portable platform. For a look at everything releasing in May, you can see all of the biggest game releases in the table below. For a wider look at what’s ahead this year, be sure to check out our complete list of game release dates in 2019.
Rage 2 is one of the most unexpected sequels to be announced in a while. Both Id Software and Avalanche Studios are responsible for the upcoming open-world first-person shooter; the talent on both sides certainly helps. Avalanche Studios has years of experience crafting large and chaotic worlds in its games, with vehicle combat and special effects being a bit of its specialty as of late. On the other hand, Id Software is well-capable of making fantastic first-person shooters.
Further Reading:
Team Sonic Racing is the third game in the well-received Sonic kart racing series. This time around it’s focusing on cooperative play, having you work with a team and share power-ups in order to win a race.
Further Reading:
The highly successful strategy series from the Creative Assembly and Sega finally will finally return this month with Total War: Three Kingdoms. Set just prior to China’s Three Kingdom’s period in the 14th century, the game takes you through the quintessential historical conflict often depicted in popular film and games. Featuring two distinct game modes, Romance mode plays off the supernatural character tropes defined in the classic novel Romance of the Three Kingdoms, while Classic is more focused on realistic warfare akin to what you’ve seen in previous mainline entries of the series.
Further Reading:
Game | Platform | Release Date |
---|---|---|
The Legend of Heroes: Trials of Cold Steel II | PS4 | May 7 |
Life is Strange 2: Episode 3 | PS4, Xbox One, PC | May 9 |
Yakuza Kiwami 2 | PC | May 9 |
Saints Row: The Third | Switch | May 10 |
A Plague Tale: Innocence | PS4, Xbox One, PC | May 14 |
Rage 2 | PS4, Xbox One, PC | May 14 |
Bubsy: Paws on Fire! | PS4, Switch, PC | May 19 |
Assassin’s Creed III Remastered | Switch | May 21 |
Everybody’s Golf VR | PSVR | May 21 |
Observation | PS4, PC | May 21 |
Resident Evil 0 | Switch | May 21 |
Resident Evil | Switch | May 21 |
Resident Evil 4 | Switch | May 21 |
Team Sonic Racing | PS4, Xbox One, PC, Switch | May 21 |
Total War: Three Kingdoms | PC | May 23 |
Blood & Truth | PS4 | May 28 |
Trover Saves The Universe | PSVR | May 31 |
from GameSpot – Game News https://www.gamespot.com/articles/video-game-release-dates-for-may-2019-ps4-xbox-one/1100-6466650/
Crunch is currently one of the hottest conversations in the games industry, with big-budget titles like Epic’s Fortnite, NetherRealm’s Mortal Kombat 11, and Rockstar Games’ Red Dead Redemption 2 reportedly pushing developers to extremely long work weeks. In light of this information, Path of Exile developer Grinding Gear Games has vowed to avoid allowing such a thing happen to its staff.
“A big topic in the gaming industry recently is development crunch. Some studios make their teams work 14 hour days to pack every patch full of the most fixes and improvements possible,” writes Grinding Gear Games’ CEO Chris Wilson. “I will not run this company that way.”
The news comes via Reddit where Wilson chose to answer growing concerns over the state of the game. “However, one thing that the Q&A doesn’t address is how we got here,” Wilson leads the post, referencing a Q&A scheduled for later this week. “I wanted to personally post an explanation of what has been going on behind the scenes at Grinding Gear Games that led to this state.”
In the post, Wilson lays out the studios plans for addressing the issues Path of Exile currently faces in the Synthesis update. “Synthesis was more work than we expected,” Wilson writes. “While our improvements after its launch have helped a lot and many players are enjoying it, we fully acknowledge that it is not our best league and is not up to the quality standards that Path of Exile players should expect from us.”
According to the post, there are “a large number of critical projects” happening simultaneously. “[From] 3.7.0 through to the eventual release of 4.0.0, [we] are going to make massive and lasting fundamental improvements to Path of Exile.” While it’s a huge undertaking, the New Zealand-based company will not overwork its employees, according to Wilson.
“Sometimes when we read our own Patch Notes threads and community feedback, we feel that we are being asked to do the same,” Wilson says. “While there’s inevitably a bit of optional paid overtime near league releases, the vast majority of a Path of Exile development cycle has great work/life balance. This is necessary to keep our developers happy and healthy for the long-term, but it does mean that some game improvements will take a while to be made.”
With the action RPG finally out on consoles, Wilson confirms that, while there are “promises that we haven’t yet fulfilled,” the studio will “make headway on console features.”
But first, update 3.7.0 will be detailed soon. “When we reveal 3.7.0 in three weeks, you’ll see that its league has a focus on repeatable fun, and the combat revamp has a lot of focus on improving the fundamentals of Path of Exile’s gameplay,” Wilson says.
from GameSpot – Game News https://www.gamespot.com/articles/path-of-exile-dev-takes-hard-stance-against-crunch/1100-6466645/
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