New Anthem Update Adds Legendary Missions; First Look At Cataclysm Coming Tomorrow

BioWare has patched in a new update for Anthem, its multiplayer-focused, loot shooter game. This new update, Update 1.2.0, implements several quality-of-life changes in Anthem and also begins to set things up for the game’s upcoming major content drop: the Cataclysm.

Speaking of the Cataclysm, according to a blog post, publisher EA will be providing a “first look” at what the event entails during a livestream on May 30 at 1 PM PT / 4 PM ET / 9 PM BST. EA did not provide exact details about what will be shown during the livestream. You can watch the show on either Twitch or Mixer.

Most of Update 1.2.0 is geared towards quality-of-life changes and bug fixes. However, the update makes improvements to Anthem’s features, creatures, and javelins. The feature changes are minor. Three Emerald Abyss Legendary missions have been added for, for example, and you can now fast travel to striders while in Freeplay. For enemies, Dominion Storm, Frost Brutes, Scar Hunters, and Scar Grenadiers have all been nerfed or made slightly easier to identify and kill. Javelins see updates across the board, with the base damage of a dozen different Ranger, Colossus, Interceptor, and Storm Gears all getting damage boosts.

The full patch notes for Update 1.2.0 can be found on EA’s website. Below, we’ve outlined all the bug fixes coming to the game. There are quite a few. Anthem is available on Xbox One, PS4, and PC. In our Anthem review, Kallie Plagge wrote, “Anthem has good ideas, but it struggles significantly with the execution. It’s a co-op game that works best with no one talking; it buries genuinely interesting character moments and puts its most incomprehensible story bits at the forefront; its combat is exciting until you get to the boss fights and find your wings have been clipped. Even the simple, exhilarating act of flying is frequently interrupted by the limitations of your javelin, and you never quite shake that feeling of disappointment–of knowing, throughout the good parts of Anthem, that you’ll inevitably come crashing back down.”

Anthem Update 1.2.0 Bug Fixes

General

  • Fixed a bug where multiple status effects applied to creatures were not able to be detonated for combos.
  • Inventory slot count at End of Expedition now matches the Forge and Vault
  • Cortex Menu – Various bugs with navigation and opening/closing the cortex have been fixed.
  • Cortex Menu – Fixed issues where some entries could not be ‘mark as read’ or would be become unread
  • New items gained from an expedition will now properly show the new item icon
  • Reduced frequency and intensity of several weapon muzzle flashes and gear effects.
  • Colossus Components Reinforced Hull and Colossal Stock Augment have had several issues with their text descriptions fixed.
  • Fixed an issue where the Javelin’s lower body would twist oddly when strafing and swapping weapons.
  • Resolved errors with the Conductive Lattice Interceptor Component not always providing correct stat bonuses.
  • The Recommended Power values were unintentionally reverted to their original values and have been fixed. The values should now read 425 for GM1, 575 for GM2, and 675 for GM3.

Strongholds

  • General – Fixed various issues where players could get stuck, get outside of the environment, and other art-related issues.
  • Heart of Rage – Fixed an issue where the Monitor’s glaive would rotate oddly during his final animation.
  • Heart of Rage – Fixed an issue where you couldn’t replay the Heart of Rage after selecting to play another mission at the end of expedition screen.
  • Heart of Rage – Fixed an issue where the door closed prematurely preventing players from progressing to the arena.
  • Heart of Rage – Fixed an issue where a player could be party gathered if hovering too close to the door of the second arena.
  • Heart of Rage – Fixed an issue where you would receive no loot if your entire party was downed during the final phase of the titan fight.
  • Heart of Rage – Fixed an issue where the Monitor encounter would break if too much damage was done before the final phase.
  • Sunken Cell – Fixed an issue where the Fury sometimes would collide with rotating pillar on entering the arena.
  • Sunken Cell – Fixed some issues where creatures were unable to path to the player correctly.
  • Sunken Cell – Fixed an issue where the flight suppression progress wasn’t showing for some members of a squad.
  • Sunken Cell – Fixed an issue where Ash Brutes would be able to move while frozen.
  • Sunken Cell – Fixed some issues with the Spanish voice over conversations.
  • Temple of Scar – Fixed an issue where the player could stand inside the shield bubble of the final boss.
  • Temple of Scar – Fixed an issue where the player could be knocked into a cage and trapped in the boss arena.
  • Temple of Scar – Fixed an issue where rejoining a session at the final boss arena would cause the player to spawn outside of the arena and then get party gathered into the arena.
  • Tyrant Mine – Fixed an issue where the icon would appear twice on the Expedition map.
  • Tyrant Mine – Fixed an issue with text missing on the objective.

Missions and Legendary Missions

  • General: Fixed an issue where the Legendary Missions did not unlock after completing Return to the Heart of Rage.
  • General: Fixed an issue where a player could launch a legendary mission that was no longer available on the schedule and would spawn in with no content.
  • General: Fixed an issue where Legendary Missions would be locked until the next mission was available if you started a mission and didn’t complete it.
  • Finding Old Friends – Legendary: Fixed an issue where disconnecting during the mission would cause the mission objectives to disappear and prevent the mission from progressing.
  • Finding Old Friends – Legendary: Fixed an issue where two objective markers were present at the same time.
  • Finding Old Friends (Original and Legendary): Fixed an issue where dying on the “Go to Strider” objective, the player would be respawned across the map.
  • Finding Old Friends: Fixed an issue where dialog wasn’t playing for some players in a squad.
  • Finding Old Friends: Added missing summary text in the Journal entry for completed mission.
  • Finding Old Friends – Legendary: Fixed an issue where players that did not bring both pieces of Ursix meat to gain entry to see Princess Zhim stopped the mission from progressing.
  • Fortress of Dawn: Fixed an issue where players were able to control their EXO during the cinematics.
  • Incursion (Original and Legendary): Fixed an issue with party gather after leaving the interior of the cave.
  • Incursion (Original and Legendary): Fixed an issue with multiple objective markers appearing.
  • Legion of Dawn: Added missing outcome text in the Journal entry for completed mission.
  • Lost Arcanist – Legendary: Fixed an issue where the objective marker was using an incorrect icon.
  • Rescue Haluk – Legendary: Fixed an issue where the mission didn’t progress until all party members arrived at the beginning location.
  • Rescue Haluk – Legendary: Fixed an issue where the move to the lower courtyard objective didn’t appear until all party members reached a specific point.
  • Rescue Haluk: Fixed an issue where the summary did not appear in the Journal after completing the mission.
  • Matthias Contract – Arcanist Runes: Fixed an issue where no enemies were spawning on the last objective.
  • Yarrow – Tempting Target: Fixed an issue where the objective marker was missing.
  • Yarrow – Imposter: Fixed an issue with the text in the Journal when this mission was completed.

Fort Tarsis

  • Fixed an issue where Forge UI appeared during cinematic for Crafting the Dawn Shield.
  • Clarified the objective text for building and equipping the Dawn Shield.
  • Fixed visual issues with the curtains at the entrance to the bar in Fort Tarsis.
  • Adjusted the conversation with Sev in the introduction to the Sunken Cell stronghold to reflect that you’ve spoken with Sev previously.

Environment

  • Fixed various issues where players could get stuck, get outside of the environment, and other art-related issues.

Freeplay/World Events

  • Fixed an issue where scar hatches would sometimes appear and be enabled to enter in the middle of a world event instead of at the end.
  • Reputation rewards – Fixed an issue where reputation points were not being awarded for the Freelancer in Need world event and added reputation points for discovering caves you can enter.
  • Fixed issues with the Arcanist Korox Study world event where dying and respawning was sometimes causing the world event to break and not be able to complete.

from GameSpot – Game News https://www.gamespot.com/articles/new-anthem-update-adds-legendary-missions-first-lo/1100-6467241/

Death Stranding Cast Revealed, Includes Lots Of Big Names

Hideo Kojima’s new PS4 game Death Stranding has added another celebrity to its cast. Nicolas Winding Refn, the Danish director of the Ryan Gosling movies Only God Forgives and Drive, will appear in Death Stranding as a character named “Heartman.”

Winding Refn had his head, body, and facial expressions 3D-scanned into the game. He doesn’t voice the character, however, as a different performer did that. That’s the same for the Death Stranding character placed by Pan’s Labyrinth director Guillermo del Toro.

The newest trailer for Death Stranding shows off what appears to be the final cast for the game. This includes Walking Dead actor Norman Reedus as Sam, James Bond actors Lea Seydoux and Madds Mikkelsen as Fragile and Cliff, respectively; The Leftovers actress Margaret Qualley plays Mama, while The Last of Us actor Troy Baker portrays Higgs. The Bionic Woman actress Lindsay Wagner plays Amelie, while del Toro plays Deadman.

Death Stranding launches for PS4 on November 8. Sony is publishing the game, and the company released a new synopsis today. It states:

“Death Stranding is a completely new type of action game, where the goal of the player is to reconnect isolated cities and a fragmented society. It is created so that all elements, including the story and gameplay, are bound together by the theme of the ‘Strand’ or connection.

As Sam Porter Bridges, you will attempt to bridge the divides in society, and in doing create new bonds or ‘Strands’ with other players around the globe. Through your experience playing the game, I hope you’ll come to understand the true importance of forging connections with others.”

A recent report said Death Stranding could come to PS5, but that has not yet been announced. For now, it will be coming to PS4 only on November 8. Pre-orders are now live, and the game’s various special editions–including a $200 collector’s edition–has been unveiled

from GameSpot – Game News https://www.gamespot.com/articles/death-stranding-cast-revealed-includes-lots-of-big/1100-6467242/

Halo: Reach PC Beta Begins In June; First Gameplay Footage Released

Halo: The Master Chief Collection‘s PC beta was supposed to begin in April, but that never happened. Now, developer 343 Industries says the beta should start in June, beginning with Halo: Reach.

People who join Microsoft’s Halo Insider program will get to play first. The June date was confirmed in a livestream event where community director Brian Jarrard and other team members showed off live gameplay for one of Reach’s missions.

Jarrard also revealed that 343 is bringing Halo: The Master Chief Collection to E3 2019 where attendees will be able to check out one mission from Halo: Reach, Tip of the Spear. The first beta test for Reach, or “flight,” will arrive sometime before or after E3.

No Caption Provided

Jarrard said he’s not happy with this scenario of bringing the game to E3 before the general public. Bringing Halo: The Master Chief Collection to E3 before the Insider beta process begins is “not ideal,” he said. “We don’t like that scenario.”

The full livestream video is a great watch for fans looking for more information on how Halo: Reach will play on PC–go watch it here. In the video, developers talk about how they’re working hard to ensure Halo: Reach (and the other titles within Halo: The Master Chief Collection) feels like a native PC game. They also discuss PC-specific features like button-mapping, the FOV slider, higher resolutions, and the new progression system.

Not only that, but 343 talked about how the team has no plans for split-screen or mods support for Halo: Reach on PC at launch, though these features could be added later if fans really want it. 343 also talked about how games within Halo: The Master Chief Collection will have anti-cheat measures.

In addition to this video, 343 has released a gargantuan, nearly 7,000-word blog post that covers these topics in more in huge depth–check it out here.

Halo: Reach is also coming to Xbox One, but 343 has not yet said when it’ll be out. What we do know is that it will be tested first by Halo Insiders before rolling out to everyone.

You can sign up for the free Halo Insider program for a chance to get into the beta tests. The tests will start small before expanding to additional users over time.

In other Halo news, Microsoft is reportedly going to share more details on Halo Infinite at E3 2019 next month. For more, check out GameSpot’s breakdown of what we know about Halo Infinite so far and what we want to see at E3 2019.

from GameSpot – Game News https://www.gamespot.com/articles/halo-reach-pc-beta-begins-in-june-first-gameplay-f/1100-6467240/

E3 2019 Ubisoft Press Conference Livestream: What Time Is It On And How To Watch

E3 2019 is less than two weeks away, and like a number of other publishers, Ubisoft is giving fans a glimpse at some of the new and upcoming titles it has in development just ahead of the show. This year, the company will once again host its E3 press conference on the eve of the expo–Monday, June 10–in Los Angeles, California, but those who aren’t able to attend in-person will be able to livestream it from the comfort of home. If you plan on tuning in, here’s everything you need to know about what time it starts and where you can watch it.

What Time Does Ubisoft’s Press Conference Livestream Start?

This year, Ubisoft is holding its E3 2019 press conference on Monday, June 10. The company is kicking its livestream off at 12 PM PT / 3 PM ET, while the conference proper is scheduled to begin at 1 PM PT / 4 PM ET. For those across the pond in the UK, that means you’ll need to tune in at 9 PM BST, while fans in Australia will need to wake up at 6 AM AEST on June 11 in order to catch the presentation.

Where To Watch

Ubisoft is streaming its E3 2019 presentation on its own Twitch and YouTube channels, but you’ll also be able to watch it right here on GameSpot. We’ll be hosting the stream on-site and across our various social media channels, so you can bookmark the links below and tune in come June 10.

What To Expect

Ubisoft is keeping its E3 2019 lineup largely close to its chest, although the company has confirmed a handful of games that’ll have a presence at this year’s show, including the newly announced Ghost Recon game, Breakpoint. Ubisoft officially unveiled the title during a world premiere livestream event earlier this month, and it appears it’ll be a focal point of the company’s E3 presentation.

Ubisoft has also confirmed that it’ll provide updates on some of its live service games. In particular, the company has teased we’ll get some more news about Rainbow Six Siege, For Honor, and Tom Clancy’s The Division 2, the latter of which recently released back in March. We’ve already gotten a glimpse at Siege’s next season of DLC, Operation Phantom Sight, although we don’t yet know when that will arrive; perhaps Ubisoft will announce a date during its press conference. Likewise, we know The Division 2’s first post-launch episode, D.C. Outskirts: Expeditions, is slated to release sometime this summer, so we may get more details about that during the E3 presentation.

Beyond those specific titles, Ubisoft has hinted there will be other “game updates” during its E3 2019 press conference, as well as some kind of “celebrity showdown.” On top of all that, the company teases there will be “one or two more things,” suggesting it has a couple of surprises up its sleeve. Ubisoft has previously said it will release three unannounced triple-A games by March 31, 2020, so we’ll presumably get a look at those during the presentation. A Ubisoft-developed roller derby game recently leaked ahead of E3 and could be one of the three unannounced titles, but Ubisoft hasn’t officially commented on it.

One title we know for certain won’t be at the show, however, is Skull & Bones. The pirate game was slated to launch during Ubisoft’s fiscal year 2019-2020, but it has now been delayed until sometime after that period, and Ubisoft confirmed it won’t appear during its E3 2019 presentation.

Ubisoft certainly isn’t the only company with big plans for this year’s E3. Be sure to check out our full E3 2019 press conference schedule for more details on what Microsoft, Nintendo, Bethesda, and other publishers have planned for this year’s expo.

from GameSpot – Game News https://www.gamespot.com/articles/e3-2019-ubisoft-press-conference-livestream-what-t/1100-6467230/

E3 2019: Borderlands 3 — What We Know And Want To See

Borderlands 3 is scheduled to appear at E3 2019, and the show is right around the corner. The game is hotly anticipated, which is no surprise given the seven-year wait for a new mainline Borderlands game. Borderlands: The Pre-Sequel and Tales From The Borderlands may have helped, but neither is a full-fledged sequel to 2012’s popular Borderlands 2.

We’ve already spent quite a bit of time with Borderlands 3, playing early levels of the game during Gearbox preview events. Based on what we’ve seen, we’re reasonably impressed. We played through Chapter 6, an early-game chapter that takes place on one of Borderlands 3’s new planets, Promethea. The core concept of Borderlands as a streamlined first-person loot shooter is still present, but Borderlands 3 feels like a different game. The diverse environments create new strategies during combat, and several quality-of-life changes (like a map that tells you where you’ve been) push you to explore and look for new weapons more so than previous titles.

Borderlands 3 keeps to tradition in other ways, for the better and worse. The game has a ton of new guns, all of which have been designed to act in a certain way depending on their manufacturer. Many even have alternate fire modes. Unfortunately, driving in Borderlands 3 is still not the best. Jumping in a vehicle is still the fastest way to get around, but they’re still too bouncy and difficult to control.

Gearbox has remained rather quiet about its Borderlands 3 plans for E3, but we’ve compiled what we know below.

What We Know So Far

When it comes to Borderlands 3, we know quite a bit about the game already. During a gameplay preview event, Gearbox revealed Borderlands 3 is scheduled to release for Xbox One, PS4, and PC on September 13. The developer also showcased the game’s new movement and loot mechanics, in-game hub, and visitable planets.

Borderlands 3 takes place after the events of Borderlands 2 and sees a new group of Vault Hunters–Zane, Amara, FL4K, and Moze–join the Crimson Raiders on a journey through space to stop the villainous Calypso Twins and their Children of the Vault cult. For the first time in the franchise, you’ll explore and fight on planets other than Pandora. Of the four Vault Hunters, we’ve only seen the skill trees for Zane and Amara so far. The former’s skill trees are stealth- and tech gadget-based, while Amara causes massive elemental damage as the team’s resident Siren.

Taking inspiration from modern first-person shooters like Titanfall 2, Borderlands 3 introduces both vaulting and sliding to the franchise. These new movements make Borderlands’ combat both faster and more vertical-focused. Enemies respond a bit more quickly than they have in the past, doing their best to surround you as opposed to rushing you from one direction.

There’s more freedom to Vault Hunter build creation as well, as each of the four new playable characters has three unique active skills as opposed to just one. This change makes it much easier to customize your Vault Hunter into your ideal build, making the game more enjoyable and rewarding for solo players in comparison to previous Borderlands titles. If you do play with others, Borderlands 3 introduces new loot features that cause unique weapons and shields to drop for each person.

What’s Confirmed For E3

Gearbox hasn’t revealed what it has planned for E3. We can wager a guess though. The skill trees for both FL4K and Moze have yet to be revealed, so Gearbox might use E3 to show at least one of them. We’ve only seen gameplay on two of Borderlands 3’s planets as well, so Gearbox could showcase FL4K or Moze on one of the other new locations.

There’s also unconfirmed speculation–first reported by PlayStation Lifestyle based on the word of a “trusted anonymous source”–that Gearbox will reveal a new Borderlands 2 DLC, titled Commander Lilith and the Fight for Sanctuary, during E3. The DLC is supposedly a bridge between the story of Borderlands 2 and Borderlands 3, releasing sometime during E3 week. Again, this is all rumor and speculation, but it’s something to look out for during E3 2019.

Borderlands 3’s publisher, 2K/Take Two, does not have a press conference planned for E3 2019. However, Borderlands 3 could appear during Microsoft’s press conference, which is rumored to be one of the company’s most prominent E3 appearances yet.

What We Hope To See At E3

How Borderlands 3 plays has been detailed out reasonably well since the game’s reveal. However, we still know very little about the characters and stories of Borderlands. Gearbox has already dropped hints that Borderlands 3 might be one of the most critical games in the franchise from a story perspective but hasn’t revealed how.

Learning a bit more about the Calypso Twins’ motivations would be a good start. Their designs, mannerisms, and actions are based on “really annoying” streamers, but what the two have planned for the galaxy is still unknown. The presence of Handsome Jack can is felt throughout the Borderlands franchise, but the villain only worked because he had easily understood motivations. The Calypso Twins seem to be cheeky and evil for no reason at all. We’d love to hear more about the Sirens and how they’re so crucial to Borderlands 3’s story as well.

Also, the gaming landscape of the loot shooter has drastically changed since 2012’s Borderlands 2, so we hope to hear Gearbox address how it plans on supporting Borderlands 3 post-launch. Borderlands 3 could be like its predecessors and be a self-contained story campaign that’s updated with completely separate DLC expansions. However, it could also follow in the lead of games like Destiny 2 and The Division 2, and feature a story that is regularly expanded upon with many content drops–such as seasonal events, new areas, and raids.

from GameSpot – Game News https://www.gamespot.com/articles/e3-2019-borderlands-3-what-we-know-and-want-to-see/1100-6467234/

Star Wars: Jedi Fallen Order — What We Know And Want At E3 2019

Given the number of Star Wars movies that we’ve seen in recent years, it’s a bit surprising how little there has been in the way of new Star Wars games for consoles and PCs. Outside of 2017’s Star Wars Battlefront II, things have been quiet, but that changes later this year with the release of Star Wars: Jedi Fallen Order.

The new game is developed by Respawn Entertainment, the studio responsible for Titanfall and Apex Legends. That’s an exciting pitch in its own right, and we’ll be learning much more about what to expect soon, as publisher Electronic Arts has promised to showcase the game during its pre-E3 2019 event, EA Play, which takes place June 8-9. Below, we’ve rounded up all of the information we’ve heard about the game so far, as well as some of the things we’re hoping to see from the game’s EA Play presence.

What We Know

As we have not yet seen any gameplay from Jedi Fallen Order, there’s a very limited amount of information we have. We were expecting to learn a lot about the game during its Star Wars Celebration panel, but that ultimately yielded only a story trailer and a minimal amount of information about how it’s a third-person action-adventure game. That said, Respawn boss Vince Zampella offered up some news that was received with applause and cheers from those in attendance: Jedi Fallen Order is single-player only and does not feature any microtransactions. “It’s a story game,” as he put it.

That story takes place between Episode III: Revenge of the Sith and Episode IV: A New Hope. It centers around a young Jedi Padawan named Cal Kestis (played by Gotham’s Cameron Monaghan) who survived Order 66, Emperor Palpatine’s attempt to eliminate all of the Jedi after he establishes the Empire. This turns Kestis into a fugitive hunted by the Inquisitors. He’s intent on both completing his Jedi training and reestablishing the Jedi Order.

Jedi Fallen Order introduces a variety of new locations for Star Wars, including the planet Bracca, where we first find Cal hiding from the Empire. Over the course of the game, we’ll see some existing characters to complement the newcomers, including a companion named Cere, the droid BD-1, and Second Sister, an elite Inquisitor.

As for how things play, that remains a big question mark. Jedi Fallen Order was, unlike the vast majority of EA’s games, built using the Unreal Engine, rather than Frostbite. Respawn has used the phrase “thoughtful combat” to describe how the action plays out, and we know you’ll get to use both Force powers and a lightsaber, the latter of which evolves in some manner over the course of the game.

Jedi Fallen Order’s release date is set for November 15 on PS4, Xbox One, and PC. Pre-orders are already live.

What’s Confirmed For E3 2019?

EA has remained very non-specific about what we can expect from EA Play in general. For Jedi Fallen Order, it’s only promised an “inside look.” It’ll be among the games to get a dedicated livestream on Saturday, June 8; the company is forgoing a traditional press conference in favor of a longer broadcast where each game is featured for about 30 minutes. Jedi Fallen Order is scheduled for the first slot on June 8, at 9:30 AM PT / 12:30 PM ET / 5:30 PM BST (2:30 AM AET on June 9).

What We Want

Given Respawn’s pedigree, the expectations for Jedi Fallen Order are understandably high. But we still don’t know what the game looks like in action, so a close look at gameplay is an obvious must for its EA Play showing. Specifically, what does the “thoughtful combat” that Respawn has touted actually mean in practice? The studio suggested it means you can’t button-mash your way through a fight, but does that just mean the game is difficult, or that enemies have specific weaknesses that need to be exploited? And how exactly does your lightsaber evolve, and does that mean players’ experiences could vary in a significant way?

It would also be welcome to get some insight into how Respawn deals with the tricky task of presenting a challenging experience while still making you feel like a powerful Jedi. The Force Unleashed (a game Respawn could borrow from), for instance, allowed you to become incredibly powerful by the end of the game, but you were also suddenly dealing with such strong enemies that your cool abilities were rendered somewhat ineffective.

We’re also interested to get a firmer grasp on the story Jedi Fallen Order tells and why it matters. The Jedi Order isn’t rebuilt during the original trilogy, so how do you tell a compelling story during this time period if your actions may not end up having any impact?

One thing we don’t want to see: Any of the big characters, like the Skywalkers, Yoda, or Darth Vader. There are plenty of fun characters to bring into the mix, but we don’t need Cal to somehow happen upon the most famous characters in the galaxy. And whomever those returning characters are–save them for the game. Don’t spoil any surprises for the sake of adding some excitement to a trailer.

from GameSpot – Game News https://www.gamespot.com/articles/star-wars-jedi-fallen-order-what-we-know-and-want-/1100-6467160/

E3 2019 Predictions: Metroid Prime Trilogy For Switch, George RR Martin’s From Software Game, And More

E3 2019 is coming up quickly. The long-running event is set to be a different show this year, as an increasing number of companies try new approaches. In maybe the most significant change, Sony won’t be attending the show, which means there’s no press conference devoted to PlayStation or new PS4 games (though Death Stranding is getting some visibility before E3 begins). Even so, there’s a lot to look forward to, as E3 is sure to still bring tons of game reveals and news.

But what’s actually going to happen? The rumor mill has already begun, and things have started to leak (even if we’ve yet to get something on par with last year’s Walmart Canada leak). Beyond that, publishers are largely keeping their lips sealed, but that doesn’t mean we don’t have some guesses. Below, you’ll find our predictions for what we think we’ll get to see, including some exciting game reveals and ports, along with the announcement of new hardware.

New From Software Game Revealed During Microsoft’s Press Conference

A Song of Ice and Fire author George R.R. Martin recently announced that he’s been consulting with a Japanese developer on an upcoming game for a while now. Rumors point to the developer in question being From Software, the studio known for Dark Souls, Bloodborne, and Sekiro: Shadows Die Twice. A recent Gematsu report cites a source–someone described as “familiar” with what’s going on at From Software–who says the rumors are true and that the game will be announced at E3 2019 during Microsoft’s press conference.

Even if neither From Software nor Martin have stepped forward to confirm the rumors, I’m inclined to believe they’re true. From Software’s Soulsborne games are dark fantasies that regularly kill off important characters and weave together convoluted, but well-written narratives, much like Martin’s novels. It seems like a match made in heaven. Plus, From Software director Hidetaka Miyazaki has already confirmed the developer has two more games on the way.

According to Gematsu’s report, From Software’s new game will be open world, allow you to travel by horse, and features multiple kingdoms to explore. Killing the leaders of each kingdom allows you to unlock new, powerful abilities. You can read more about it in our E3 2019 rumor roundup. — Jordan Ramée

Halo TV Series First Trailer And Details

After many false starts, the small-screen adaptation of Halo finally appears to be gathering momentum. After losing its director last year, we’ve seen steadily seen more signs of life over the last several months. In February, Showtime announced that Black Mirror director Otto Bathurst would serve as director and executive producer. In March it reportedly added a second showrunner. And most recently, in April, the show announced its star: Pablo Schreiber as Master Chief.

With development speeding up, the time is right for 343 to start giving more concrete details–and where better to do that than a stage show packed with Halo fans, and hundreds of thousands more watching at home? It’s a golden opportunity we don’t think Microsoft will allow to pass it by. A teaser trailer followed by a premiere date, possibly with 343 head Bonnie Hunt or transmedia director Kiki Wolfkill peppering in some intriguing details, would hit the spot. — Steve Watts

Metroid Prime Trilogy Announced For Nintendo Switch

We may not yet know what Nintendo plans to showcase during its E3 2019 presentation, but one game we can safely say is still a long way off is Metroid Prime 4. Earlier this year, Nintendo made the shocking announcement that development on the game had effectively restarted, this time with original Metroid Prime developer Retro Studios at the helm, which means it’ll likely be some time before the title is ready to be shown off, let alone released. But while the new Metroid Prime game may still be a few years away, that doesn’t mean the series will be absent from E3 entirely, and what better way to ease the sting of Metroid Prime 4’s delay than by unveiling a Nintendo Switch version of Metroid Prime Trilogy.

Rumors that the collection is getting ported to the hybrid console have been cropping up consistently over the past few months. Shortly after the news of Metroid Prime 4’s delay, Game Informer editor Imran Khan claimed that a Switch port of Metroid Prime Trilogy was already complete, but Nintendo was sitting on it until the opportune moment. If that wasn’t enough, listings for the game have popped up at various retailers, most recently in Best Buy’s employee system last month. With Metroid Prime 4 still a way off, this would be a perfect opportunity to unveil Metroid Prime Trilogy for Switch. Not only would it tide Metroid fans over until there’s more news to share about Metroid Prime 4, but it would also introduce a new generation of players to one of the greatest trilogies in gaming. — Kevin Knezevic

Xbox Game Pass / xCloud Integration

Microsoft has made some bold moves with its Xbox Game Pass, most notably promising day-one releases for all first-party games and regularly securing day-one releases for indies on its platform. With the impending announcement of its xCloud streaming platform, it could make a big splash all over again, and in the process help define the future of gaming.

Google Stadia showed off some impressive-looking tech, but the lingering question was left: how will this be monetized? Microsoft xCloud, or whatever the company eventually calls it, will likely face similar questions. The company could get ahead of the speculation, and win over hearts and minds, by announcing integration between xCloud and Xbox Game Pass. A streaming platform naturally lends itself to an all-you-can-eat model a la Netflix, so consumers already understand the model. And with recent suggestions that Microsoft is eyeing other platforms for its streaming tech, this synergy would tee up Microsoft to be ubiquitous in video games, on all platforms. — Steve Watts

Cyberpunk 2077 Gets A Release Date

CD Project Red has already confirmed that Cyberpunk 2077 will be at E3 2019, even if the game won’t be playable during the event. The developer plans on showcasing new gameplay during the show, and releasing additional details about the upcoming RPG.

I think one of those details will be a launch date. It’s about time CD Projekt Red provides some sort of timetable for the game they’ve been teasing since 2013, even if it’s just confirmation for which year we can expect to see the game release. In August 2018, Cyberpunk 2077 producer Richard Borzymowski revealed the game is already playable from start to finish, so a release in 2019 or 2020 seems plausible. If the former, it makes even more sense that we’d get a release date during E3.

Of course, CD Projekt Red could easily decide to keep those details close to the chest for a little while longer. The developer is known for revealing new information slowly. If no release date gets announced, perhaps CD Projekt Red will at least take advantage of E3 to explain why it enlisted multiplayer-focused studio Digital Scapes. — Jordan Ramée

Rocksteady’s Next Game Revealed

Bucking the long-time stigma that licensed superhero games were doomed to fail, developerRocksteady Games made a name for themselves with the Batman Arkham series–which are arguably the greatest Batman games ever made. 2015’sBatman Arkham Knight was the concluding chapter to the series focusing on the Dark Knight’s struggles to maintain control of Gotham City from The Joker and other supervillains. With a rather definite ending, there didn’t seem much room to continue with just another sequel.

Aside from the release of Batman Arkham VR, we haven’t seen another Batman game since the release of Arkham Knight. WB Montreal, who produced the often overlooked Batman Arkham Origins, has also kept quiet. According to Rocksteady co-founder and creative director Sefton Hill, the developers have been at work on their next title since 2016. With E3 2019 approaching, now seems like an opportune time to finally reveal the developer’s next project. So far, the only specific info we have is that the next game will likely have an online component of some form, as the developers recently had open positions for multiplayer designers.

Following the Arkham series, there’s been a noticeable uptick in the quality of superhero games, and with Marvel’s Spider-man showing that other stellar games in the genre can exist too, it’s time for WB and Rocksteady to follow-up with their next project. Whether it’s a new Batman game, or something branching out into the broader DC comics universe, Rocksteady’s next big game will be something that many fans will want to see sooner rather than later. — Alessandro Fillari

Halo Infinite Release Date And New Details

It’s finally going to happen: Microsoft will announce Halo Infinite’s release date and talk more about the ambitious sci-fi shooter at its E3 2019 briefing. It’s been a long time coming. Halo 5: Guardians was released almost four years ago, so fans have been waiting a long time for news about the next mainline instalment in the classic series. At E3 2019, Microsoft will finally tell us when Halo Infinite is releasing and also what kind of game it actually is.

So far all we’ve seen is a mood piece for the game’s brand-new engine, Slipspace. That’s all well and good (the engine looks very impressive), but it is finally time for Microsoft to pull back the curtain and tell us just what the hell Halo Infinite is and when we can play it. The company has talked about letting fans play early through betas, and it could be a huge win for Microsoft to be able to say, “Play the beta later this year” or even early 2020. The Halo franchise has fallen out of prominence, and a big showing at E3 2019 could be just what the series needs. — Eddie Makuch

Mother 3 Releases On Nintendo Switch, Today!

It may be a pipedream, but Nintendo would be remiss to go another year at E3 without announcing the western release of Mother 3. E3 2019 would serve as a perfect venue for Nintendo to finally lift the veil over an official Mother 3 localization and release. And better yet: I believe it’ll release the game the very same day! It handled the series’ debut–titled Earthbound Beginnings–the very same way, after all–in addition to several other games throughout the years. My guess is that Mother 3 will be available shortly after the Direct showcase as an Eshop exclusive.

While such a reveal would spark massive excitement, I admit that it would be even greater if Nintendo one-upped our expectations by announcing at E3 that it’s committing to a full-on Mario & Luigi-style Mother 3 remake with new mechanics and remastered visuals. Given how badly fans have wanted the game, a remake would seem the proper way to bring Mother 3 to western audiences. Though, if this turns out to be the case, it would be great to have the GBA original included as a bonus somehow.

Nintendo has kept quiet about a potential Mother 3 western release in the past year, but it does know the desire for it. Former Nintendo of America president Reggie Fils-Aime has repeatedly mentioned this awareness. However, Game Informer editor Imran Khan claimed in an ResetEra post circulated that Nintendo’s effort to localize Mother 3 had allegedly ended due to characters and scenes deemed too controversial for the company.

It’s difficult to say what might become of Mother 3 in the west, but I’m crossing my fingers that it’s still on Nintendo’s radar. The company is known for its E3 surprises, so this year’s big show could be the one where we finally hear the Mother 3 announcement we’ve been waiting over a decade for now. — Matt Espineli

Next-Gen Fable

The Fable series is not as popular or front-of-mind as it used to be when Peter Molyneux was leading the RPG series. Not only is Molyneux long gone, but Microsoft closed developer Lionhead. But Fable is a very important franchise for Microsoft, and at E3 this year we will finally hear about Microsoft’s plans to bring it back–with a new studio. Microsoft’s newly acquired studio Playground, of Forza Horizon fame, recently moved to a massive new studio and announced plans to staff up big time for an unannounced AAA role-playing game.

That game is Fable 4, and we are excited to see the look and direction for the esteemed RPG series. With Microsoft also tipped to announce a next-generation Xbox (or two!) at E3, the company could wow Fable fans with an impressive demo for what the new Fable game will look like and the depth it will offer thanks to the power of the new machines. After the unfortunate closing of Lionhead and cancellation of Fable Legends, the Fable franchise could return stronger than ever. — Eddie Makuch

Ninja Theory’s New Game, Bleeding Edge, Gets Announced

The developers at Ninja Theory have kept quiet about their next project ever since last year’s announcement that Microsoft acquired the studio. During E3 2018, Xbox head Phil Spencer went into detail about Microsoft’s plans to focus more on first-party content with a new studio named The Initiative–and Ninja Theory was among many other developers set to produce a new exclusive game for the company. It also happens to mark the first time in 12 years that Ninja Theory will develop a new first-party exclusive game, with the first being the PS3’s Heavenly Sword.

With E3 2019 approaching, and Microsoft planning to pull out all the stops for their June 9 presentation, now is the best time for Ninja Theory to reveal their next big project. Recently, International Business Times reported that Ninja Theory filed a trademark for the name Bleeding Edge, which may be its next title. Aside from the name, not much is known about the game. But given the studio’s pedigree for blending action with strong storytelling, it seems like a given that next title will focus on that.

It’s been exciting to see Ninja Theory hone its craft and particular style over the years. The studio’s breakout hit Heavenly Sword showed a lot of promise, but it was clear the developers still had some growing to do in order get to where they needed to be. They would eventually hit those marks with games like DmC: Devil May Cry and Hellblade–both of which showed stellar craft for action-gameplay and storytelling respectively. Though we’ll likely never get the proposed DmC sequel that Capcom and NT had plans to work on, this new game could be the next best thing. I predict that Ninja Theory’s next big game will make an appearance at this year’s E3, and if it can match the quality of their last two games, then we’re in for something captivating. — Alessandro Fillari

Microsoft Will Announce Another Studio Acquisition

Over the years, Microsoft has been criticized for not having the same level of first-party developers as Sony and Nintendo. Halo, Gears, and Forza games are often great, but what else could Microsoft offer? Last year saw the company take some significant steps to address those complaints, announcing the acquisition of a variety of studios, including Obsidian Entertainment (of Fallout: New Vegas and Star Wars: Knights of the Old Republic 2 fame) and Ninja Theory (DMC: Devil May Cry, Hellblade: Senua’s Sacrifice).

They may not all be ready to show off what they’ve been working on for Microsoft, but I’m expecting to both get a look at some of those games and to hear that Microsoft has acquired another studio or two. While there were some big names among last year’s group, I could see Microsoft now going in the other direction and acquiring some quality small studios. Perhaps it could even target some of the developers to release their games at launch through Xbox Game Pass. — Chris Pereira

Ubisoft Reveals The Next Assassin’s Creed, And It’s Called Ragnarok

Sure, the leaked images and assets for Assassin’s Creed Ragnarok were confirmed to be fake. But that doesn’t mean that Ubisoft isn’t creating something similar with the next installment of Assassin’s Creed, reportedly (according to Kotaku) referred to as “Kingdom.”

All we know for sure is that Kingdom takes the Assassin’s Creed franchise to the Age of Vikings and is scheduled to release in 2020. If Ubisoft sticks to its traditional pattern, that means a teaser trailer and name drop during E3 this year, and Ragnarok could be a likely candidate for a name. Not only is the term tied to Viking culture (it’s the name of a cataclysmic event in Norse mythology), but the themes behind the word could apply to Kingdom’s story.

In Norse mythology, Ragnarok is the destruction of the gods, an end to the old conflicts, and the rebirth of the world with two remaining humans (Líf and Lífþrasir) leading humanity into a new age. Ubisoft’s past two Assassin’s Creed titles, Origins and Odyssey, dealt with the secret war between the Order of Ancients and the Hidden Ones. Assassin’s Creed Ragnarok could be a symbolic title, one that references how the game’s events ultimately destroy this old conflict, only to give rise to a new one between the two groups that define humanity going forward: the Templar Order and Assassin Brotherhood. The Age of Vikings does roughly last from 793 to 1066 AD, after all, ending just over a century before the events of the original Assassin’s Creed. — Jordan Ramée

Splatoon 2 Is Getting A 5.0 Update And Another Year Of Splatfests

The original Splatoon was a remarkable success considering it was a new, untested property that debuted toward the tail end of Nintendo’s poorest-performing home console. However, its Switch follow-up, Splatoon 2, transformed the burgeoning series into one of Nintendo’s most popular franchises. Since its launch back in 2017, the game has sold close to nine million copies worldwide and remains one of the preeminent reasons to subscribe to the Nintendo Switch Online service. Given the runaway success Splatoon 2 has had thus far, it would only make sense for Nintendo to announce another big update for the game at E3 2019.

Before Splatoon 2’s release, Nintendo said it would support the title with a full year of free post-launch updates, while its Splatfest competitions would be held monthly for two years. That two-year mark is approaching this July and Nintendo has not indicated that its plans have changed, which is why it would be such a great surprise to see the company announce that not only is a major 5.0 update on the way, but Splatfests will be extended for another full year. The Switch is still very much in the early years of its life, and Splatoon 2 has proven to be one of the console’s best-selling titles, so it wouldn’t make business sense to undercut its success by prematurely stopping support. Moreover, Nintendo is hosting another Splatoon 2 World Championships tournament ahead of its E3 presentation, which is indicative of how important the game is. That would be the perfect venue to announce that more Splatoon content is on the way. — Kevin Knezevic

Xbox Game Pass Announced For PC With Play Anywhere Support

Recent years have seen Microsoft’s gaming efforts increasingly focus on ubiquity–hence why we’ve seen something like Xbox Live support in the Nintendo Switch version of Cuphead. Predicting an expansion for Xbox Game Pass, Microsoft’s Netflix-style subscription service, isn’t exactly bold; CEO Satya Nadella said last year that Game Pass is coming to PC. But I think we’ll see not just the official announcement of this at E3, but also some other welcome news.

First, I expect that Game Pass on PC will be a built-in part of the existing Game Pass subscription; you won’t be expected to pay for a separate service, as is the case with EA Access and Origin Access. Whether you want to download and play something on your Xbox One or PC, you’ll be free to do so with that single subscription.

Further blurring the lines between those platforms, I think Game Pass will combine with Play Anywhere to let you seamlessly move back and forth between PC and console versions of a game. It could even tie into xCloud, as Steve predicted above, but I think Microsoft will use Game Pass to continue eliminating barriers we’ve dealt with for years. — Chris Pereira

from GameSpot – Game News https://www.gamespot.com/articles/e3-2019-predictions-metroid-prime-trilogy-for-swit/1100-6467227/

PS4’s Free PS Plus Games For June 2019 Revealed

Sony may be skipping E3 this year, but the company isn’t ignoring the nearly 100 million PS4 owners out there. With the company officially announcing its annual Days of Play sale–starting on June 7 and ending on June 17–the only thing that could sweeten the pie is free games, and now Sony has announced June’s free titles for PS Plus subscribers.

SCEE blog manager Fred Dutton took to the PlayStation blog to give the announcement. Beginning on June 4, PS Plus members can download both Borderlands: The Handsome Collection and Sonic Mania for the low price of free. You can check out the announcement trailer above. These games will be available to claim until July 2.

May’s free PS Plus games–Overcooked and What Remains of Edith Finch–are available to download until the new games arrive. There’s still time to add them to your ever-growing backlog before they’re replaced on June 4.

In our Borderlands: The Handsome Collection review, we said, “Even considering issues presented by Borderlands: The Pre-Sequel, The Handsome Collection is still a great compilation, allowing you to witness not only Jack’s tale, but play a major role in shaping the history of Pandora itself, along with its lonely moon.”

In our Sonic Mania review, we said that “Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series’ best with its smart and interpretive design.”

June 2019 PlayStation Plus Games For PS4

  • Borderlands: The Handsome Collection (June 4 – July 2)
  • Sonic Mania (June 4 – July 2)

from GameSpot – Game News https://www.gamespot.com/articles/ps4s-free-ps-plus-games-for-june-2019-revealed/1100-6467229/

Fortnite 9.10 Content Update Out Now, Here Are The Patch Notes

Fortnite‘s 9.10 content update is now live across PS4, Xbox One, PC, Nintendo Switch, and mobile devices. As the official patch notes detail, this week’s update brings another new weapon to the hit battle royale shooter, along with a trio of limited-time modes and some new content for Fortnite Creative and Save the World.

Headlining this week’s update is a new gun: the Burst SMG. It’s available in common, uncommon, and rare varieties and can be found as floor loot or in chests and vending machines. The new gun features a 24-round magazine and uses light ammo. However, to make room for it, Epic has vaulted another weapon: the Suppressed Submachine Gun.

Alongside the Burst SMG, Epic is adding three different LTMs to the rotation this week. First is Solid Gold Duos, which only features Legendary-variant weapons. Next is Unvaulted Squads; as its name suggests, this mode only features items that are vaulted in standard play. Finally is Close Encounters Squads, which has you doing battle using shotguns and jetpacks.

Beyond that, Epic has made it so that four Hot Spots now appear during Team Rumble. According to the developer, this was done “to ensure that there is at least one on each side more often,” although the studio says this is a “temporary fix.” Meanwhile, a new hero has been added to Fortnite’s Save the World mode, and there are a handful of new galleries in Fortnite Creative. You can read the patch notes for this week’s Battle Royale changes below; the full notes can be found on Epic’s website.

In other Fortnite news, players have recently spotted a giant eyeball encased in ice within the game. The eye can be found underneath Polar Peak. It’s still unclear just what this means for the game, although fans are theorizing it could lead to some kind of community event or even a Godzilla: King of the Monsters tie-in, which certainly wouldn’t be out of the ordinary, as Epic has previously held tie-in events for John Wick and Avengers: Endgame. You can watch some footage of the eyeball here.

Fortnite 9.10 Content Update Patch Notes

Battle Royale

Limited-Time Mode Rotation

  • Solid Gold Duos
    • Fight to the finish using Legendary weapons!
  • Unvaulted Squads
    • Battle Royale gameplay with a limited set of weapons made up entirely of items that are vaulted in the standard modes.
  • Close Encounters Squads
    • Close quarters combat with Shotguns & Jetpacks!

Weapons & Items

  • Burst SMG
    • Available in Common, Uncommon and Rare variants.
    • Fires a quick 4 round burst.
    • Deals 23, 24, 25 damage.
    • 1.75x headshot multiplier.
    • 24 round magazine.
    • Can be found from Floor Loot, Chests, and Vending Machines.
    • Uses Light Ammo.
  • Vaulted
    • Suppressed Submachine Gun
      • Common, Uncommon, Rare

Team Rumble

  • Now spawning 4 hot spots each match, to ensure that there is at least one on each side more often. This is a temporary fix until we can set up functionality to force the same number on each side in big team modes.

from GameSpot – Game News https://www.gamespot.com/articles/fortnite-910-content-update-out-now-here-are-the-p/1100-6467225/

Vampire: The Masquerade – Bloodlines 2 introduces the Malkavian Clan

 Vampire: The Masquerade - Bloodlines 2 introduces the Malkavian Clan

Bloodlines 2’s final base vampire clan is the Clan of the Moon, the Malkavians.

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