E3 2019 Nintendo Direct Livestream: What Time Is It On And How To Watch

We’re less than two weeks away from E3 2019. While many of the industry’s biggest publishers still hold press conferences in the days leading up to the expo, Nintendo will once again air a pre-recorded Nintendo Direct in lieu of a live stage show, which will showcase a number of games coming to Switch this year. Before that, however, the company is airing a Pokemon-focused Direct on June 5, with a series of invitational tournaments following on June 8. If you plan on tuning in, here’s everything you need to know about what time it all starts and where you can watch it.

What Time Do Nintendo’s E3 Livestreams Start?

As it traditionally does, Nintendo is airing its E3 Direct presentation the morning the expo begins. This year, that falls on Tuesday, June 11. The company hasn’t specified how long the stream will be–Directs typically run anywhere from 15 to 45 minutes–but it is scheduled to begin at 9 AM PT / 12 PM ET. In the UK, the presentation will start at 5 PM BST, while viewers in Australia will need to stay up until 2 AM AET on June 12.

Tuesday’s Direct will be the “big” one in terms of what the company plans to showcase, but it is hardly the only stream Nintendo is airing ahead of E3. On Wednesday, June 5, there will be a special Pokemon Direct. That will begin at 6 AM PT / 9 AM ET / 2 PM BST and will reveal new details about the upcoming Pokemon Sword and Shield games. Then on Saturday, June 8, Nintendo will host back-to-back tournaments for Super Mario Maker 2, Splatoon 2, and Super Smash Bros. Ultimate, beginning at 11 AM PT / 2 PM ET / 7 PM BST.

Where To Watch

Nintendo will be streaming its various broadcasts on its Twitch and YouTube channels, as well as on its website. You’ll also be able to watch the Pokemon and E3 Directs right here on GameSpot. We’ll have both streams available on-site, so you can tune in during the times outlined above and watch the presentations unfold.

What To Expect

Nintendo has been characteristically tight-lipped about its E3 2019 Direct; all the company has said thus far is that the presentation will offer “a look at Nintendo Switch titles for 2019,” of which there are quite a few already lined up. Daemon X Machina, Fire Emblem: Three Houses, Luigi’s Mansion 3, and the upcoming remake of The Legend of Zelda: Link’s Awakening are all slated to release sometime this year, so we’ll presumably learn more about those during the broadcast. Nintendo has also said that a new Animal Crossing game for Switch is coming out in 2019; presuming it hasn’t been delayed, there’s a good chance we’ll get our first look at the title during the company’s E3 Direct.

Nintendo typically has one or two surprise announcements hidden up its sleeve as well, and that may prove true again this year–although what those could be is anyone’s guess. It’s also been a while since the company has provided any update on the Switch exclusive Bayonetta 3; perhaps we’ll finally learn more about it at this year’s E3. There are a handful of smaller games slated to arrive this year as well, including the tentatively named Town from Pokemon developer Game Freak and the Zelda/Crypt of the NecroDancer crossover, Cadence of Hyrule; the latter is releasing sometime in June, so we may hear more about it at E3.

As previously mentioned, Nintendo and The Pokemon Company are revealing more about Pokemon Sword and Shield during the dedicated Pokemon Direct that takes place on June 5, so any new information we learn about the titles will likely come from that broadcast. There’s also a chance Nintendo may unveil some new content for Splatoon 2 and Super Smash Bros. Ultimate during their respective tournaments on June 8. Following last year’s Splatoon World Championships, the company announced the release date of the game’s Octo Expansion DLC, so it isn’t out of the ordinary for reveals to come out of these events. There are still four unannounced DLC fighters in the works for Smash Bros., so we may get a look at another one during its tournament, and perhaps Nintendo will cap off its Super Mario Maker 2 invitational with some kind of surprise for that game.

Many other companies have some big plans for this year’s E3, as well. Be sure to check out our full E3 2019 press conference schedule for more details on what Microsoft, Ubisoft, Bethesda, and others have lined up for this year’s expo.

from GameSpot – Game News https://www.gamespot.com/articles/e3-2019-nintendo-direct-livestream-what-time-is-it/1100-6467238/

E3 2019: Marvel’s Avengers — What We Know And Want To See

One of the most eagerly anticipated games of E3 2019 is Square Enix’s Avengers title. It should come as no surprise that there’s a great deal of excitement surrounding the game; not only has Marvel just wrapped up one of the most exciting movie events of the last decade with Avengers: Endgame, but it also scored a win in the video game space. Marvel’s Spider-Man, which was developed by Insomniac Games and launched as a PlayStation 4 exclusive in 2018, received widespread critical acclaim for its storytelling and gameplay. Things are looking good for Marvel right now, which could bode well for the Avengers game.

The game was originally announced in January 2017 as “The Avengers Project.” Crystal Dynamics and Eidos Montreal, the teams behind Tomb Raider and Deus Ex, respectively, were attached as developers. Since then, a new teaser has been released and it indicates that the game is called “Marvel’s Avengers.” Aside from the new name, Square Enix, Marvel, Crystal Dynamics, and Eidos Montreal have played their cards very close to their chests. We’re hoping they go big at E3 and, ahead of the event, we’ve put together a breakdown of everything we know and what we want to see. Take a look below.

What We Know So Far

Marvel’s Avengers is the first chapter in a multi-game partnership between the comic book titan and Square Enix. The initial trailer confirmed that the world it is set in hasn’t been too kind to superheroes–perhaps they’ve even been demonized. “They say the time of heroes is over,” a narrator says in the original teaser trailer. “That if you’re different, you’re dangerous. But I know the truth. The world will always need heroes. We just need to reassemble.”

The use of ‘reassemble” is important, as the original video then shows Thor’s hammer, Mjolnir, Captain America’s shield, and Iron Man’s repulsor-equipped hand armor, though they’ve seen much better days. The implication is that the Avengers have been scattered, maybe even defeated. That means the player could play some part in the team’s re-emergence in a time of need.

Square Enix has said Avengers “is being designed for gamers worldwide and will be packed with all the characters, environments, and iconic moments that have thrilled longtime fans of the franchise.”

Square Enix also indicated that Avengers is being developed with long-term play in mind, saying it will feature “a completely original story” and “will introduce a universe gamers can play in for years to come.”

Since the game’s initial reveal, it has come to light that Shaun Escayg, the creative director and writer of Uncharted: The Lost Legacy, is serving as the creative director on Avengers. Stephen Barry, who was director of product development at Visceral Games, where he worked on titles like the Dead Space series, joined the development effort as director of production.

What’s Confirmed For E3

Square Enix is hosting its E3 2019 press conference on June 10 at 6 PM PT. As revealed on Twitter, Avengers will be part of its presentation, though it didn’t provide any indication of what we’ll see. Leaks, however, have given us a glimpse into not only what we could see at E3, but what the game is.

Details on the game leaked via the E3 Coliseum website, and although the information has been removed now, the cat is out of the bag. The description for a segment focused on the Avengers game indicated it will feature both solo and co-op play, and offer players the ability to customize their characters.

“Embrace your powers and join key members of the development team at Crystal Dynamics and the creative team at Marvel Games as they talk exclusively about the upcoming Marvel’s Avengers,” the description read. “This is the defining Avengers gaming experience: an epic action-adventure that combines cinematic storytelling with continuous single-player and co-operative gameplay. Moderated by Andrea Rene, assemble in teams up to four players, master extraordinary abilities, customize your heroes to fit your playstyle, and combine powers to defend an ever-expanding world under constant threat.”

What We Hope To See At E3

Given that we’ve seen no gameplay of Avengers thus far, we’d like to see Square Enix go in-depth and show us exactly what playing the game actually involves. There are big questions around whether the game will allow players to take control of one of the core members of the Avengers team or cast them as a newcomer that fights alongside the iconic Marvel squad. If it’s the former, Square Enix will need to delve into how it’s realizing the unique powers and abilities of the superheroes in gameplay, and how the game is designed to make that feel satisfying. If it’s the latter, we want to know how we’ll be able to shape our own hero.

Both Square Enix and Marvel have hinted at aspects of the game’s story, such as the Avengers being in disarray and the world becoming hostile to heroes. The leak also states that it all takes place in an “ever-expanding world under constant threat.” We’re getting a games-as-a-service vibe from this setup, and we’d like to see how the developers plan to keep us coming back time after time. More importantly, how are they achieving this without diluting the hero fantasy experience that many come to superhero games like this for?

Indulging our own fantasies briefly, we’d like to hear about what involvement Marvel has in crafting the experience. All the best superhero games have had key creatives with a proven track record involved to some degree, whether that’s Paul Dini, Jim Lee, and Geoff Johns for Rocksteady’s various Batman Arkham games, or Dan Slott for Insomniac’s Spider-Man. It would be good to know if Marvel’s own talent is being leveraged or at the very least what Square Enix’s developers are drawing influence from. It’d be pretty cool if Jonathan Hickman or Mark Millar walked out on stage and confirmed they’re lending their talents to the project–though perhaps that’s asking a bit too much.

from GameSpot – Game News https://www.gamespot.com/articles/e3-2019-marvels-avengers-what-we-know-and-want-to-/1100-6467280/

E3 2019 Xbox Press Conference: What Time Is It On And How To Watch

It’s June, which means E3 2019 is just days away. The Electronic Entertainment Expo is one of the biggest days in any gamer’s calendar, and for Xbox One fans this year’s show looks set to be a big one. Microsoft’s E3 Xbox press conference will showcase 14 first-party games, and the company says it’s “going big” at this year’s show.

What Time Does Microsoft’s Press Conference Livestream Start?

The Xbox showcase kicks off on Sunday, June 9. For those in the United States, that’s 1 PM PT / 4 PM ET. For UK gamers, that’s 9 PM BST, while Australian fans will need to wake up a little early to watch the conference at 6 AM AET on June 10.

Where To Watch

You’ll have a variety of options for watching Microsoft’s E3 2019 briefing. The broadcast will air online on the company’s Twitch, YouTube, and Mixer channels. GameSpot will also host a stream of the conference, so you can tune in right here to see all of Microsoft’s announcements, or through our social media and streaming platforms below. Additionally, Xbox One owners can watch the briefing on their console using the Mixer app.

What To Expect

As for what’s going to be shown, details are thin on the ground as yet. It’s likely we’ll get some form of update on Gears 5 and Halo Infinite, while Gears Pop and the new Battletoads game are possibilities. There are also rumors that Ninja Theory will be announcing a new sci-fi game scheduled for 2020 called Bleeding Edge, a fourth Fable game will be announced to be released in 2021, Ori and the Will of the Wisps will get a final trailer and release date, The Outer Worlds will get a new gameplay trailer and launch window (which has seemingly been confirmed via an Obsidian tweet), and Gears Tactics will get a new trailer and 2019 release date. Additionally, Microsoft is rumored to be revealing its new Xbox console, Scarlett.

For more on the convention, check out the schedule of all the E3 2019 press conferences.

from GameSpot – Game News https://www.gamespot.com/articles/e3-2019-xbox-press-conference-what-time-is-it-on-a/1100-6467283/

E3 2019 Square Enix Press Conference: When And How To Watch

For a second year, Square Enix is hosting its own E3 press conference. In Sony’s absence–as the company chose to withdraw its traditional press conference from E3 2019–Square Enix is taking the final slot on Monday, June 10. The publisher hasn’t revealed every game it plans on showcasing this year, only teasing that it will be “another exciting lineup of titles.”

However, we do know of a few Square Enix games confirmed for E3 this year, so it stands to reason that they will be shown off during the company’s press conference. Those list of games can be found below.

What Time Does Square Enix’s Press Conference Livestream Start?

Square Enix has scheduled its E3 2019 press conference for Monday, June 10. If you’re in the US, you can watch the conference’s livestream at 6 PM PT / 9 PM ET. Unfortunately, if you’re in the UK, you’ll have to stay up fairly late to watch the stream because that translates to 2 AM BST the following day, June 11. Australian folks get to watch the stream in the middle of the day, at 11 AM AEST on June 11.

How To Watch

Square Enix’s E3 presentation will be broadcast live from the company’s website, as well as several social media channels. We’ll be streaming it too. Below, we’ve outlined the list of places you’ll be able to find Square Enix’s E3 presentation.

Where To Watch The Square Enix E3 2019 Press Conference

What To Expect

Square Enix has confirmed only one game for its E3 press conference: Dying Light 2. However, a couple of Square Enix games have already been confirmed to appear at E3, so it’s plausible we see most (if not all) during the company’s press conference. Of the games confirmed, Marvel’s Avengers is most likely the heavy hitter. Aside from some leaked details, there’s been very little news about the game since its announcement trailer, which was released in January 2017. Square Enix has confirmed its superhero game will be at E3, and the leaks imply we’ll see both single- and multiplayer gameplay during the show.

Of course, Marvel’s Avengers could be easily upstaged by Final Fantasy VII, the remake of the 1997 RPG of the same name. Square Enix has not confirmed the long-awaited remake will be at E3, but the latest PlayStation State of Play did tease more news about the game would be coming in June 2019. We assume that means E3, but, once again, it hasn’t been confirmed.

Square Enix Games Confirmed For E3 2019

  • Dying Light 2
  • Marvel’s Avengers

from GameSpot – Game News https://www.gamespot.com/articles/e3-2019-square-enix-press-conference-when-and-how-/1100-6467296/

E3 2019: What Halo Infinite Must Do To Reinvigorate The Series

It’s been almost four years since the release of Halo 5: Guardians in 2015, so Halo fans are understandably eager to learn more about Halo Infinite. Thankfully, it’s expected that Microsoft is going to showcase the Xbox One and PC game during the Xbox E3 2019 briefing on June 10.

Besides Minecraft, Halo is arguably Microsoft’s biggest and best-known franchise. It has millions of dedicated fans and it is steeped in history and evolution. But it isn’t a stretch to say it’s fallen out of prominence and mindshare in the gaming world.

Franchises like Call of Duty and Battlefield, along with newcomers Fortnite and Apex Legends, generate consistent buzz. Halo, on the other hand, is currently most prominently represented by Halo: The Master Chief Collection, a game that sputtered at launch and has left a sour taste in the mouths of many. Microsoft’s commitment to supporting and improving upon the franchise’s “black eye,” as 343 has called it, has been impressive to see, but fans are interested in what’s next for the series.

Ahead of E3 2019, we’re looking back at what we know so far about Halo Infinite and examining what the game must do to reinvigorate the franchise. If there is anything that Halo’s campaigns have taught us over the years, it’s that you should never bet against Master Chief.

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Tell A Better, More Coherent Story

Halo 5’s story was generally considered to be a letdown, something many reviews noted, and a sentiment that even 343 Industries boss Bonnie Ross has admitted to (and this is to say nothing of the misleading marketing campaign). Whatever the case, it’s good news to learn that Halo Infinite will place more of an emphasis on the franchise’s hero and one of gaming’s biggest names: Master Chief.

As fans may recall, Halo 5 split up time between Master Chief and a new character named Agent Locke (voiced nicely by Mike Colter). Instead of splintering off to tell the stories of different side characters, re-focusing on Master Chief with Halo Infinite could be what the franchise needs to get back on track. Ross has described Halo Infinite as a “spiritual reboot” of the franchise. That wording suggests Halo Infinite could be akin to 2018’s God of War. That game didn’t tell an origin story for Kratos but it managed to retain the franchise’s core tenets while also going deeper or wider in some brand-new narrative and gameplay areas.

The Halo universe is a sprawling, rich tapestry on which to tell all kinds of different stories, and 343 needs to weave something unique and compelling with Halo Infinite after Halo 5’s meandering and incoherent narrative. Microsoft no longer numbers its mainline Halo games, but even so, the company tells fans to think of Halo Infinite as Halo 6. That’s important because at one point Microsoft said Halo 4,5, and 6 were part of the Reclaimer Trilogy. It’s easier to understand why Halo 5’s story was such a letdown because it had the tough task of being a bridge story that was actually good. However, Microsoft later canceled its plans for a strictly defined three-game trilogy. Now, the company wants fans to think of Master Chief’s story as an ongoing “saga” that is not limited to any specific number of games. This gives Microsoft the freedom to redeem itself and, ahem, reclaim its former glory with a story that puts the focus back on Master Chief in new and interesting ways.

Surprise Us With New Multiplayer Innovations

Halo 5 pushed the Halo multiplayer scene forward with its ambitious MOBA-style Warzone mode. Halo’s multiplayer battlefield had never been so expansive, multi-layered, and engaging. It was a genuinely exciting and fresh take on the familiar Halo multiplayer formula. It felt like a bonafide strong step forward for the series, which has always been renowned for its multiplayer in particular. Microsoft needs to deliver a similarly novel multiplayer experience with Halo Infinite.

There has been much discussion about Halo Infinite mimicing Call of Duty and Battlefield with a battle royale mode of its own, but 343 has said that may not happen (even if the game’s engine is technically capable of delivering it). This may be for the best, as it would be more exciting to see Halo Infinite blaze its own trail rather than follow in the footsteps and trace the formula of an already-saturated battle royale market.

Warzone was fantastic, but it always felt to me like more of a foundation or canvas that could support something bigger and more exciting. In addition to whatever advancements Microsoft makes with Halo 5 in terms of a large-scale multiplayer experience, the game would also do well to ensure the hardcore Team Arena fans are satisfied as well.

Halo 5’s Team Arena also pushed things forward with a multitude of new abilities and weaponry, while the simple addition of clambering really changed how you could move around the map. The white-knuckle, fast-paced action of Halo Arena is where the series shines the brightest. Halo Infinite needs to keep this trend going and deliver something that pro players (Halo has a big competitive gaming scene) and the average player will enjoy in similar measure.

Show Off What The Slipspace Engine Can Do

The first trailer for Halo Infinite that was released at E3 2018 was actually for the game’s engine, Slipspace, not the game itself. Slipspace is Halo’s next-generation engine, and it was reportedly developed at no small expense. According to one Microsoft insider, careers will be made or broken based on the success of Halo Infinite due in part to its reported $500 million budget spanning game development and engine costs. For its part, Microsoft declined to comment on the reports of Halo Infinite’s budget. Whatever the case, a new game engine can unlock new gameplay opportunities, and it’s exciting to think about what a new set of development tools might allow 343 to do in terms of gameplay and Halo Infinite’s overall depth and fidelity. The Slipspace engine trailer showed off a sprawling landscape that invites players to imagine what could be possible. At E3, Microsoft needs to answer that question.

Bringing The Game To PC Is A Big Deal

For the first time since 2004’s Halo 2, the mainline Halo series is returning to PC with Halo Infinite. This is a big deal because it opens up the Halo franchise to a much wider audience, including those who have never played Halo before (and people who will inevitably double-dip). Fans have been calling on Microsoft to bring Halo back to PC for years now, so it’s good to see Microsoft listen to that feedback and take action. Microsoft is already laying the groundwork with Halo: The Master Chief Collection coming to PC beginning this month with Halo: Reach, and it’ll have a multitude of PC features like custom frame rates, FOV slider, button-mapping, and more. But Halo Infinite will be the first main series game on PC in more than 15 years, and Microsoft needs to make sure it’s a best-in-class, native PC game that doesn’t feel like a port.

Showcase Forge’s Next Evolution

Halo’s Forge mode is a treat, and it’s gotten bigger and better with each new Halo game. Already a robust map and mode-making tool, Forge could up the ante further in Halo Infinite with a tool suite and functionality that allows creative people to do even more. Halo 5’s Forge mode led to creations developed with a level of sophistication and depth that few could have imagined. I was never creative or capable enough to make the most out of Forge’s toolset, but I appreciated the community’s creations and I spent my fair share of time playing Halo: Beer Pong and Toilet Bowl Zombies. Forge was never better than it was in Halo 5, but the game doesn’t make it exactly easy to find custom game modes and maps, and the matchmaking system for custom games left a lot to be desired. Forge could help Halo Infinite become a truly “infinite” game with endless gameplay opportunities, but it needs better, more user-friendly systems and functionality to truly shine.

Split-Screen Is Back, And That’s Good News

It seems like a simple thing, but Halo Infinite bringing back local split-screen is incredibly significant. Split-screen is one of the core pillars of Halo. Some of my fondest childhood memories are playing Halo with my friends and siblings after school. I am not alone in my appreciation for local split-screen; just look at the reaction to Halo 5’s decision to drop the feature. Microsoft was roundly criticized. Microsoft’s data may have indeed shown that fewer and fewer people play local co-op, but removing the feature entirely from Halo 5 was a bad look all the same.

Split-screen always needed to return in Halo Infinite, and I’m happy it is. It may not be a feature that people make use of as often as they once did, but having the option to play split-screen is essential.

Have A Responsible Microtransaction Plan

Halo Infinite is a big new AAA game, so it comes as no surprise that it will have microtransactions. Microsoft confirmed as much a long time ago. Given that Halo 5’s microtransactions proved to be so lucrative, it is no surprise the business practice is coming back for the new game. For Halo Infinite, Microsoft needs to communicate a microtransaction solution that doesn’t come across as aggressive or anywhere near what could be considered pay-to-win. Microsoft would have surely seen what happened with Star Wars: Battlefront II and other recent examples of microtransactions gone wrong. Microsoft would do well to get ahead of the discussion and explain clearly and upfront how Halo Infinite will handle microtransactions. Until they do, fans may assume the worst. If Halo Infinite’s microtransaction plan edges too close to “icky,” fans can and should be encouraged to voice their concerns and leave feedback with Microsoft.

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Use Halo Infinite To Show Off The Power Of The Next Xbox

With 2001’s Halo: Combat Evolved, Microsoft took a bold risk and demonstrated how well an FPS could work on console. It was a tremendous success. Halo played a pivotal role in getting Microsoft’s fledgling Xbox business off the ground, and the Halo series has pushed every new Xbox console since, the latest example being Halo 5’s massive-scale MOBA-style Warzone mode. With Microsoft also expected to announce a next-generation console (or two) at E3 this year, Microsoft again has the chance to showcase the next evolution of what Halo can be. With a name like “Infinite,” Microsoft needs to deliver something special. To sell a new console, Microsoft needs to demonstrate the hardware’s new and impressive capabilities. Combining that announcement with a technical showcase of Halo Infinite could be a jaw-dropper at E3.

from GameSpot – Game News https://www.gamespot.com/articles/e3-2019-what-halo-infinite-must-do-to-reinvigorate/1100-6467299/

E3 2019: Ghost Recon Breakpoint — What We Know And What We Want

Ubisoft announced Ghost Recon Breakpoint nearly a month before E3 2019. The last game, Wildlands, received only a middling reception at launch, but the studio committed itself to long-term support with plenty of post-launch content, tweaks, and special events to keep fans entertained. That sets the stage for Breakpoint, a direct sequel to Wildlands, to learn from its predecessor and come out stronger off the starting block.

With Ghost Recon Breakpoint sure to light up the Ubisoft stage at E3, we review what we already know about the upcoming Tom Clancy game–and what we’re hoping to learn from the event.

What We Know So Far

Thanks to an in-depth announcement event, we know quite a bit about Breakpoint already. It takes place in Auroa, a fictional Pacific archipelago that houses the Skell Technology corporation. That company specializes in drone tech with military applications, so the Ghosts are sent to investigate when communication from the company ceases.

The game focuses on a conflict with a similar paramilitary group called the Wolves and places a greater emphasis on stealth and survival elements to outwit your contemporaries. The Wolves are led by Cole D. Walker, played by actor Jon Bernthal. Walker was introduced in Operation Oracle for Wildlands, which set the stage for the Breakpoint announcement. As opposed to Wildlands, Breakpoint features distinct character classes instead of perks and abilities. Players who pre-order Breakpoint will get access to the beta test. We also got hands-on impressions at a demo event.

Ghost Recon: Breakpoint launches for PC, PS4, and Xbox One on October 4.

What’s Confirmed For E3?

Ghost Recon Breakpoint is one of the only games we know from Ubisoft’s fall lineup, though the company has announced it has three more AAA games coming early next year. It will be a big part of this year’s Ubisoft press conference, to take place on Monday, June 10 at 1 PM PT / 4 PM ET. (Check our full press conference schedule for other show dates and times). Ubisoft has not detailed exactly what we’ll see from Breakpoint at this year’s press conference, but it’s a good bet that the presentation will include an in-depth look at one of its biggest franchises.

What We Hope To See At E3

Though Wildlands eventually became an engaging live game thanks to a steady stream of updates and close attention to community feedback, its launch was fairly bare-bones and repetitive. With Breakpoint, it has an opportunity to start stronger having already taken all that time in development to heart.

That will mean showing, or at least hinting at, a post-launch roadmap. From Assassin’s Creed Odyssey to For Honor to Rainbow Six Siege, Ubisoft has gained a reputation for robust live support, even among traditionally campaign-based games. Breakpoint can imitate this success with a steady stream of additional operators, new missions, and even larger world-changing events. The pitch for Breakpoint at E3 should be not just what it will be at launch, but how Ubisoft plans to keep interest alive well into 2020 and perhaps beyond.

Beyond that, the E3 presentation is almost certain to display the Tom Clancy flair for military thrillers, and we should get a taste of the game’s themes and ideas. Though Ubisoft assures us that the game isn’t making political statements, that doesn’t mean that it can’t use the medium to observe and reflect ideas like military automation and paramilitary groups. While not making an overt statement, players could have their own viewpoints challenged and expanded if allowed to examine the world through new eyes.

from GameSpot – Game News https://www.gamespot.com/articles/e3-2019-ghost-recon-breakpoint-what-we-know-and-wh/1100-6467291/

Watch Shang Tsung Snatch Souls In The First Mortal Kombat 11 DLC Trailer

After several teases on social media from Mortal Kombat creator Ed Boon, we finally got footage of returning antagonist Shang Tsung in Mortal Kombat 11. As the first character for the upcoming Kombat Pack, Shang Tsung will be available early for current owners of the DLC on June 18 on PC, PS4, and Xbox One. In addition to the new character, Kombat Pack owners will also get early access to Klassic Skins for Scorpion, Noob-Saibot, and Sub-Zero.

As the original antagonist for the Mortal Kombat series, before quickly being brushed aside in favor of big-bads Shao Khan and Shinnok, the sorcerer has gone through many changes throughout the series. However, his combat style has always focused on his abilities to steal men’s souls and use their talents against them. In addition to copying his opponent’s appearances and skills, the warlock also harnesses the souls of returning ninjas Rain, Smoke, and Ermac–who are interestingly enough found dead in MK11’s Krypt. During the battle, he’s able to call upon their abilities in mid-combo, allowing him to use Smoke’s teleports, Ermac’s telekinesis, and Rain’s…water-based skills. His fatality, however, features his most gruesome callback, with the MKII mid-boss Kintaro making an unexpected and violent return.

For those who’ve already played Mortal Kombat 11, you’ll know that Shang Tsung is presently in the game as a guide for MK11’s Krypt. In the Krypt, you’re able to explore his island fortress and uncover its secrets, with him taunting you for any untimely deaths that occur during your journey. Now that he’s playable, the soul-stealing warlock looks right at home in Mortal Kombat 11’s gruesome battles. For fans of the original live-action film, you’ll notice that Shang Tsung is performed by Cary-Hiroyuki Tagawa–the same actor from the movie.

The new trailer was all about Shang Tsung. However, it also teased what was to come. Towards the end, three other characters were briefly referenced–which included returning characters Nightwolf and Sindel, both of whom made their first appearances in Mortal Kombat 3. However, the last character to get a shoutout was Image Comics’ Spawn–who is the first guest character to make it to MK11. This news will likely be no surprise to those who have been keeping up with certain leaks from the last month, which hinted at the return of these characters, along with Sheeva from MK3 and Ash Williams from the Evil Dead.

For more on Mortal Kombat 11, along with more details on when you can expect to learn more about the other characters, be sure to check back with GameSpot.

from GameSpot – Game News https://www.gamespot.com/articles/watch-shang-tsung-snatch-souls-in-the-first-mortal/1100-6467295/

We’re giving away a Nintendo Switch bundle

Wizards, dogs and a Pop-Tart mission? Sign me up! Super Cane Magic ZERO is a co-op comedy action RPG from popular Italian comic artist Sio, developer Studio Evil, and publisher Intragames. We joined forces with them to celebrate its release for the Nintendo Switch, PlayStation 4, and PC.

But let’s talk about what you can win. The grand prize is a Nintendo Switch console, three additional controllers, Pop-Tarts, and a digital code to download the game. Five runner-ups will also get a digital code to download the game.

To enter the giveaway you must fill out the form below after reading and accepting our terms and conditions. Remember that you have the option of getting extra entries by following across social or visiting our site.

If you are having trouble seeing the form please use this link. Good luck, everyone!

from GameSpot – Game News https://www.gamespot.com/articles/were-giving-away-a-nintendo-switch-bundle/1100-6467293/

Destiny 2’s Season Of Opulence: Bungie Details Pinnacle Weapons, New Mechanics

The Season of Opulence is poised to kick off in Destiny 2 on June 4, bringing with it a new raid and a new six-player activity. As with all the content drops in the Year Two annual pass, this one is also full of new loot to chase and new secrets for players to unlock along the way.

Bungie outlined new details about the Season of Opulence in its latest blog post, which explains some key ins and outs of the Menagerie, the new six-player matchmade activity at the heart of the season. The thing that sets the activity apart from others in Destiny 2 is the new Chalice of Opulence, an item you’ll use to determine which gear you receive upon completing a Menagerie run. According to Bungie, as you play through the Menagerie, you’ll earn items called runes you can plug into your chalice. Which runes you use will determine the gear you get, and more crucially, what its stats are.

The thing about the runes is you won’t know what combinations do what until you experiment (or more likely, until the Destiny community experiments and posts it all on Reddit). Adding certain runes to your chalice can help you chase down specific versions of the new Opulence weapon set, including what boosts you get when you turn those weapons into Masterworks. That’s a significant change: usually, weapons’ stats are randomized, forcing players to fight through an activity over and over, hoping to get the best versions of certain guns. Masterworks offer bonus stats to guns as well, but again, which stat gets a boost is usually randomized.

You’ll also be able to upgrade the chalice itself, which will give you more control over the gear you get from the Menagerie, while also allowing you to earn more runes of specific types. Players will have to put in the work to upgrade the chalice for greater customization, though, and it doesn’t sound like it’ll be particularly easy.

Bungie also detailed the new Pinnacle weapons that come with the season. These are high-powered, specially designed guns you can only get by completing arduous tasks in specific activities, like the competitive Crucible, the cooperative Vanguard Strikes, or Gambit, which mixes the two play types.

The Crucible weapon is a sniper rifle called Revoker, which sounds a lot like the popular Icebreaker Exotic sniper rifle from Destiny 1. It encourages you to take every shot by returning missed shots to your magazine after a short time–which means you can’t go crazy unloading your sniper rifle, but you do get an incentive to open fire a little more often. Earning the Revoker will be easier than past Crucible Pinnacle guns, also; it requires racking up 3,500 points in the Glory playlist, but doesn’t penalize you if you lose. Past Pinnacles have required players to fight through Glory to the Fabled rank–but you only gain points when you win matches. Losing sets you back, making earning the guns very tough for many players.

The Vanguard Pinnacle is the Wendigo-GL3 grenade launcher, which gets more powerful when you pick up Orbs of Light generated by teammates. Orbs give the launcher’s grenades more damage and a bigger blast radius, so it’ll pay to stick close to teammates and work together when using the weapon. For Gambit players, there’s Hush, a combat bow that rewards you for shooting from the hip, rather than aiming down its sights. Landing hip fire precision kills with the bow speeds up its draw time significantly, allowing you to fire deadly arrows much more quickly.

Bungie also followed up an announcement that it would be weakening some fan-favorite guns with the new season by outlining a few weapons that are getting boosts. Fusion Rifles, in particular, should be more useful thanks to damage increases against AI-controlled enemies. Swords are also being amped up a bit, with damage increases and ammo rebalancing.

The announcements about the Season of Opulence also came with a teaser from Bungie that it’ll be outlining the “next chapter” for Destiny 2 on Thursday, June 6–two days after the launch of the season. Players are speculating the delay is because Bungie is waiting for the first teams of players to complete Crown of Sorrows, the Season of Opulence’s new raid, which will give away some new story information about where the game is headed. Whatever Bungie has planned for Destiny 2 going forward, it’ll be the first content the developer has created without former publishing partner Activision.

from GameSpot – Game News https://www.gamespot.com/articles/destiny-2s-season-of-opulence-bungie-details-pinna/1100-6467292/