Xbox Game Pass PC And Xbox One August Lineup Announced

Microsoft has announced the Xbox Game Pass lineup for the first few weeks of August, so you can play game gratis during the dog days of summer. As usual the service is offering a collection of games that will join the service on Xbox One consoles, PC, and one that will be on both.

On August 1, the service will add the sports game Ashes Cricket and the strategy game Pandemic for Xbox One, along with the vertical action game Downwell for PC. Then on August 8, those will be joined by the Jackbox Party Pack 2 on Xbox and Space Hulk Tactics on PC. Finally, on August 14, both Xbox One and PC players will get the roguelike Slay the Spire.

The Gears 5 PvP tech tests included with Game Pass have concluded, but a separate Horde Mode tech test is coming sometime in August. Microsoft hasn’t detailed when that will come, but like the PvP test, it should be included in Game Pass. That’s because the game itself will be included with Game Pass, and the tech tests are open to pre-orders, so if you’re a subscriber you kind of pre-ordered it too.

The announcement also detailed a new set of quests for Game Pass, which grant rewards points for playing Game Pass games that can be traded for gift cards or extending your Game Pass time. This time those include rewards for earning achievements in Batman: Arkham Knight, the Metro series, Borderlands, and Ashes Cricket, among others.

Game Pass is an all-you-can-eat subscription service that rotates a library of games for a monthly rate. You can pay $10 per month for the service on Xbox One or PC, or $15 for the combined “Game Pass Ultimate” subscription that also includes Xbox Live Gold. Check out the full list of Xbox Game Pass games for early August below.

Xbox Game Pass Library – Early August

August 1

  • Ashes Cricket (Xbox One)
  • Pandemic (Xbox One)
  • Downwell (PC)

August 8

  • Jackbox Party Pack 2 (Xbox One)
  • Space Hulk Tactics (PC)

August 14

  • Slay the Spire (PC, Xbox One)

from GameSpot – Game News https://www.gamespot.com/articles/xbox-game-pass-pc-and-xbox-one-august-lineup-annou/1100-6468789/

New Need For Speed Coming Soon, EA Confirms

EA has confirmed it will release a new Need for Speed title soon. The publisher said in an investor call that it plans to launch the new game before the end of March 2020.

“We’ll be delivering many other new experiences to players throughout the remainder of this fiscal year,” said EA CEO Andrew Wilson. “We’ll take the wraps off our new Need for Speed game heading into Gamescom in a few weeks.

“We [also] have plans for a Plants Vs. Zombies shooter title, coming to console and PC later this year.”

The most recent Need for Speed game, Payback, launched in 2017 to a mixed reception, including a 5/10 in GameSpot’s review. The upcoming Plants Vs. Zombies shooter, expected to be Garden Warfare 3, was stealth announced just recently with the codename “Picnic.” Not long before that, EA announced another mainline PvZ title. Plants Vs. Zombies 3 is currently in the pre-alpha testing phase, but a final release date has not been confirmed.

Elsewhere in the investor call, EA revealed how much money it makes from its live services such as Apex Legends and FIFA 19, as well as EA Access, which recently launched on PS4. The company also confirmed NBA Live 20 has been delayed.

from GameSpot – Game News https://www.gamespot.com/articles/new-need-for-speed-coming-soon-ea-confirms/1100-6468787/

EA’s Live Service Games Are Bringing In A Lot Of Money

Electronic Arts today reported earnings for its FY20 Q1, and in addition to confirming a delay for NBA Live 20, the report provides an overall look at how the company is performing financially.

For the April-June quarter ended June 30, EA made $1.2 billion USD in revenue, which is up from $1.1 billion during the same quarter last year. Digital revenue accounted for $1.049 billion of the $1.2 billion total, with revenue from physical game sales and other sources coming in at $160 million.

EA posted $1.42 billion in profit for the three-month period, compared to a profit of $293 million during the same period last year. The huge increase was due to a number of factors, including EA’s decision to move some of its IP rights to its international HQ in Switzerland, as well as changes to the Swiss income tax rates that seem to have benefited EA in a major way.

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A slide released as part of the EA earnings report also shines a light on just how substantial “live service” elements of the publisher’s games are to the company’s bottom line. For the latest quarter, live services, which include microtransactions and subscriptions among other elements, brought in $504 million in digital net For the trailing twelve months, live services racked up $2.461 billion for EA.

Looking at these numbers, it’s not hard to see why EA–and numerous other publishers in gaming–are pushing so hard for online games that use the games-as-a-service model to keep people playing–and paying.

You can read EA’s full earnings report here.

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EA has numerous live service games and subscription programs. Some of the contributors to EA’s bottom line during Q1 FY20 included Battlefield V, Apex Legends, The Sims 4, and Anthem, as well as the Ultimate Team modes for FIFA 19, NBA Live 19, NHL 19, Madden NFL 19, and more. As for subscription services, these include EA Access and Origin Access, while the MMO Star Wars: The Old Republic offers optional subscriptions.

Madden NFL 20‘s release this week kicks off the company’s barrage of sports games. The Ultimate Team modes are incredibly lucrative. EA disclosed in 2017 that all of the Ultimate Team modes combined brought in $800 million annually, according to GI.biz.

from GameSpot – Game News https://www.gamespot.com/articles/eas-live-service-games-are-bringing-in-a-lot-of-mo/1100-6468785/

PS4 Sales Below Sony’s Expectations After PS5 Reveal

Sony announced this week that PlayStation 4 shipments have climbed to a staggering 100 million units life-to-date, but it wasn’t all good news. The 3.2 million PS4 systems that Sony shipped in the April-June quarter was “slightly below” the company’s internal expectations. The reason for the downturn?

Sony said it was “primarily” due to the company’s announcement of its next-generation console, the PlayStation 5.

Sony has yet to officially announce its next-generation console, but PlayStation architect Mark Cerny started talking about the console and some of its specs earlier this year. After that, Sony demonstrated the console’s much-faster loading times during a business meeting.

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It’s a historical trend in the games business that console sales of an older system drop off to a degree when a new console is revealed. The thinking is that people hold off on buying a console when they know a newer one is coming. That seems to be what’s happening with here with PS4 sales.

As a result of the lower-than-expected PS4 sales, Sony said it has “revised downward” its forecast of PS4 sales during the current fiscal year ending March 2020. The company is cutting its projections by 1 million units, from 16 million to 15 million.

15 million is still a massive shipment number for a console so late into its lifecycle. Sony said this ongoing success “demonstrates that the PS4 platform is still garnering support from many users.”

Sony is also projecting a downturn for game sales during the current fiscal year. The company is lowering its expectations to be flat year-over-year instead of increasing due to lower third-party game sales. Lower-than-expected revenue from free-to-play games was also called out. This may be in reference to Fortnite and other battle royale games that are slowing down when it comes to revenue.

On the plus side, Sony said it expects its “network services” to generate more revenue in the current fiscal year. Overall, Sony said one of its major areas of focus during the fiscal year is on “preparing for the launch of the next-generation platform,” in addition to growing the userbase the company already has.

The PlayStation 5 is rumored to launch in holiday 2020, which is also when Microsoft’s Project Scarlett next-generation system is confirmed to release.

from GameSpot – Game News https://www.gamespot.com/articles/ps4-sales-below-sonys-expectations-after-ps5-revea/1100-6468783/

Sony Says It Might Raise PlayStation Prices If Trump’s Tariffs With China Go Through

PlayStation consoles might get more expensive for shoppers in the United States. During an earnings call today, Sony’s chief financial officer Hiroki Totoki said it will need to increase the price of PlayStation consoles sold in America if President Trump’s proposed tariffs on electronics made in China–including game consoles–do indeed go through.

According to The Wall Street Journal, “most” of the components of PlayStation consoles are made in China. “We believe, and therefore have told the U.S. government, that higher tariffs would ultimately damage the U.S. economy,” Totoki said.

Earlier this year Trump announced a plan to increase tariffs from 10 percent to 25 percent on electronics made in China and shipped to the United States. These export tariffs are not finalized as of yet, and the US and China are coming back to the negotiation table this week.

This new comment from Totoki comes after Sony, Microsoft, and Nintendo jointly released a statement opposing Trump’s tariffs. A 25 percent price increase in consoles to match the tariff cost would “likely put a new video game console out of reach for many American families who we expect to be in the market for a console this holiday season,” the companies said in their letter.

Nintendo is already reportedly preparing itself for the tariffs by moving manufacturing out of China for the new Switch consoles, including the Switch Lite.

Microsoft, too, is working on a new console–Project Scarlett. Xbox boss Phil Spencer has said the price of that console may depend on what happens with the tariffs.

Going back to Sony, the company announced that the PS4 shipped a further 3.2 million consoles in the April-June period, bringing the total number of PS4 shipments to 100 million. Sony is predicting a downturn in PS4 sales for the current fiscal year. It originally projected shipments of 16 million for the fiscal year ending March 2020, but now the company said it expects to ship 15 million.

from GameSpot – Game News https://www.gamespot.com/articles/sony-says-it-might-raise-playstation-prices-if-tru/1100-6468782/

NBA Live 20 Delayed To Pursue A “Different Approach”

NBA Live is not a flagship EA Sports title in the way that heavy-hitters like FIFA and Madden are, and it has a tumultuous history at the company. However, the strides that last year’s NBA Live 19 made in a positive direction gave fans some hope that the series was back on track again. Now, it appears something might be amiss or changing with the pro basketball franchise.

EA announced today that NBA Live 20 is still coming, but it’s been delayed to EA’s FY20 Q3, which means the game is now scheduled to release between October 1 and December 31, 2019.

A spokesperson for EA Sports told GameSpot that NBA Live will feature a “different approach,” but it’s not clear if this is the reason for the delay.

“We’re planning a different approach to NBA Live this year, and will have more to share in the quarter ahead,” the spokesperson said.

This delay for NBA Live 20 is a big deal because it means the game will launch a while after competitor NBA 2K20, which arrives on September 6. In 2019, both NBA Live 19 and NBA 2K19 launched in the same week.

EA signalled that something might be changing with NBA Live this year when it released a roster update for NBA Live 19 to bring the game in line with all the wild off-season trades. Many wondered if this meant NBA Live 20 would be canceled, with players instead given the accurate rosters for the previous game. It seems EA still plans to release NBA Live 20, but it seems it will indeed be a non-traditional release.

EA Sports’ next big release is Madden NFL 20, which arrives on August 2 (though you can start playing right now if you pay extra). After that, FIFA 20 and NHL 20 are set to launch in September.

from GameSpot – Game News https://www.gamespot.com/articles/nba-live-20-delayed-to-pursue-a-different-approach/1100-6468781/

Rune II Builds Upon The Original In Ambitious And Unexpected Ways

If you’re old enough to remember Rune, then you likely have fond memories of smashing mead filled cups on the floor after a hearty chug, or ripping off enemies’ arms and beating them to death with it. The 2000s-era Viking-themed PC action-adventure from Human Head Studios stood apart from the dominant shooter market of the time, being one of the few PC games focused exclusively on melee combat. Alongside unflinching violence and an endearing use of Norse mythology, Rune manages to persevere in most people’s memories as a notable gem from the turn of the century.

A lot has changed in gaming since the first Rune, though. The scope of action-adventure games has dramatically expanded. Melee combat mechanics have evolved in countless ways. And Norse mythology-themed adventures are more prevalent now than ever before. It makes you wonder how the upcoming Rune II could even begin to make a dent against today’s action franchise heavyweights. But the truth is it’s not attempting to beat them at their own game. Retooled as an action-RPG with survival elements, Rune II‘s developers opted to iterate upon the original’s rudimentary action and exploration in ways that are faithful yet still ambitious and distinct for its relatively modest scope.

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Set decades after the events of the first game, Rune II puts you in control of a new Viking warrior on a mission to defeat the trickster god Loki, who is manipulating the flow of time from afar to reset Ragnarok and create an infinite cycle of chaos. Naturally, it’s your job to stop him, but you can only do so by working up the power to enter the Realm Gate that he’s sealed himself behind.

The primary goal in Rune II seems straightforward, but accomplishing it is more complicated and less linear than you might imagine. You start the game on an island with no weapons and armor. You’re barely strong enough to hold your own in a fight, and everything wants to kill you. The game has you working from nothing, slowly scavenging the environment for resources to craft essential equipment, food, and lodging. All the while, you must actively explore the world in search of artifacts that can transport you to where Loki is hiding. You only need a handful to earn a chance to duel with the trickster god, but whether you’re strong enough is another matter entirely. The developers weren’t able to show me a Loki duel during our demo, but they told me that it’s a challenging fight and that you need to be incredibly skilled if you’re looking to conquer him on the first go.

Speaking of fighting, Rune II retains the quick mouse and keyboard-driven combat of the original; though, it will have controller support at launch. While its adherence to this tradition makes encounters a little clumsy, there’s still a degree of precision and strategy involved. Fights tend to be quick with overly aggressive enemies who push you to frequently bobbing and weaving trying to find openings. You possess an arsenal of attacks you can perform depending on the direction you’re moving and swinging, which demanded skill to execute with proper intention in the heat of battle.

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The rhythm of combat and survival is more tense and hectic thanks to a countdown clock that ticks away as you play. The game can be broken down into periods called Ages, which each last about four hours. Every time Loki resets Ragnarok, a new age begins. Each affects the world in different ways to make your time spent fighting and exploring more inconvenient. For example, the Age of Frost increases the number of dangerous Frost Giants in the world, while the Age of Chaos causes enemy factions to fight against one another. Regardless, when an Age ends, you’re instantly thrown into a fight against Loki whether you’re ready or not.

There’s an inherent dynamism to Rune II’s world, story, and systems that makes it stand apart from the original and other survival games like it.

You do have support from the Norse Gods, such as Odin, Thor, or Hel. You’re lead down a path to aligning yourself with one, which grants you special powers. The choice you make ultimately affects the story’s outcome; however, the specifics towards how remains a mystery.

There’s an inherent dynamism to Rune II’s world, story, and systems that makes it stand apart from the original and other survival games like it. An overarching foe you’re continually building up your strength to defeat Loki only to fail repeatedly creates a loop that’s fascinating to see. The cyclical structure also seems fertile ground for personal anecdotes of difficulty and hardship to share with others. Fortunately, the game will include online cooperative play, so even if you do spend hours bashing your head against the wall trying to survive and defeat Loki, you’re welcome to with up to four friends.

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Rune II is an intriguing albeit unexpected sequel to the original that offers a compelling twist to the action-RPG formula. Despite the new structure, the game’s fast-paced combat and wealth of Norse mythology seem likely to appease longtime fans. Make no mistake; this still feels like Rune. Though with nearly 20 years separating it from the first game, your recollection of that experience may be hazy. Still, Rune II seems enticing all the same and with a release set for sometime this Summer exclusively on the Epic Store, you won’t have to wait long.

from GameSpot – Game News https://www.gamespot.com/articles/rune-ii-builds-upon-the-original-in-ambitious-and-/1100-6468779/

Creating Sigma: Developing A New Overwatch Hero

Sigma has been revealed as the 31st Hero in Overwatch, and the gravity-controlling mad scientist is currently playable in the game’s PC test server. With so many Heroes in Overwatch now, creating new ones has become a balancing act for Blizzard–one where brand-new mechanics must be weighed against the established lore of the game’s narrative. Sigma is no different, having started out as one character that had to be changed to fulfill specific criteria: someone who further fleshed out Talon and also acted as an anchor tank.

“[Sigma’s introduction] wasn’t really reactionary to the meta,” lead hero designer Geoff Goodman said in an interview with GameSpot. “We were looking to introduce a new barrier tank to the game, specifically an anchor tank that the team could rally around to push through chokes and take objectives. So a lot of the prototyping all began with him having a large barrier and being somewhat immobile, so he’s not running off on his own. The teammates had to gather around him and make a push.”

Blizzard is always working on multiple Overwatch Heroes at once and adapting prototypes as the needs arise. So when it came time to introduce Hero 31, there already was an idea of what the team wanted to do next. “We knew, from a gameplay side, that we wanted this anchor tank, and even at an early point for him, we knew we wanted him to be part of Talon,” Goodman said. “So, he literally was just ‘Talon anchor tank’ on paper for a good amount of time as we were prototyping.”

Though Talon is partially made up of former Overwatch team members and is currently the main antagonist in Overwatch’s narrative, much of the organization still remains a mystery. It’s a trend Blizzard was looking to change, and Hero 30 and 31 allowed the developer to do it. “[Talon is] an extremely important group in the Overwatch universe and while there are already some really prominent and beloved characters in our line-up who are in Talon, I think when you look at it, they’re still a very small sub-section of the overall group,” Goodman said. “As we’re developing the universe, when we add new Heroes, we try and make sure that they call back to the core Overwatch story. So that’s why Baptiste and also Sigma are very related to Talon, because we were thinking, ‘Oh, this would be a good chance to be able to explore more of this world through them and see it through two new characters’ eyes.’ So with this two-pack of Heroes, you [learn] a little bit more about Talon and see Talon grow as a group as well.”

However, before Sigma was created, Blizzard looked to a previously established Overwatch character for Hero 31: Mauga, a Talon member introduced in the Overwatch comic that’s focused on Baptiste and who’s a former friend to Overwatch’s 30th Hero. His willingness to embrace the murderous side of the organization that caused Baptiste to quit made him seem like a good way to explore Talon from another point-of-view. Plus, the dude is built like a truck, making him a prime candidate for the tank role in a video game. “Originally, [Hero 31] started as a different character that we later called Mauga,” Goodman said. “[Baptiste and Mauga] were going to be together. However, we found it kind of difficult because, though we really liked Mauga, it was hard to imagine that guy as a slow-moving dude with a shield, marching with his team. That guy feels a little more like he’d be jumping in like Winston or Wrecking Ball and causing chaos. So somewhere sort of later in development, we decided to shift gears and go with a completely different character, and that’s how Sigma formed.”

Once Blizzard decided to focus on a brand-new character instead of a previously established one, it opened up the possibility of exploring previously established technology and powers in a brand-new way. Both Orisa and Zarya have gravity abilities, for example, but no Overwatch Hero had been completely built around gravity-focused powers. “It was clear that once we shifted courses on this character, that we were going to double down on the gravity abilities,” Goodman said. The idea of doing another scientist–we had some other ideas–came about pretty quickly too.”

Goodman added that Overwatch’s story and gameplay are developed “hand-in-hand” so several of the add-on Heroes have had their design or backstory completely changed prior to their release, like Sigma, to better fit their abilities or vice versa. The prototype for Ana, for example, was an alchemist who operated as a close-range fighter with throwable potions that caused different splash effects. When it came time to implement the alchemist into the game, Blizzard chose to use the opportunity to add Ana as a playable Hero. As Ana had already been established as a sniper in Pharah, Soldier: 76, and Reaper’s backstories, however, most of the alchemist’s explosive concoctions became special bullets, with only one remaining potion-like: Ana’s Biotic Grenade.

Going forward, the creation of Heroes will be impacted by Overwatch’s new Role Queue feature, though perhaps not as substantially as you might think. Blizzard has had plans for Role Queue for a while and has thus already been working within the parameters of its eventual launch. “We have been talking about Role Queue for a long time,” Goodman said. “It took quite a while to implement it. I don’t even remember when we first started talking about it or really committing to it.” Sigma has always been designed with Role Queue in mind, for example, and changes to his character–like removing Accretion’s secondary ability to form a rock-like version of Mei’s Ice Wall–have been a result of balancing the character, not accounting for the new feature.

Goodman did add that Role Queue’s launch does currently eliminate the possibility of seeing a fourth class (beyond tank, damage, and support) in Overwatch, as introducing another class would mess with the balance Blizzard has been operating under with Role Queue in mind. However, there may be more hybrid Heroes–like Brigitte, who’s support class but can use Barrier Shield and Shield Bash to technically act as a tank for her team–in the future.

For now, the only way to play with Sigma is on Overwatch’s PC test servers, but the Hero will be officially launching on all platforms soon enough. Overwatch is available for Xbox One, PS4, and PC.

from GameSpot – Game News https://www.gamespot.com/articles/creating-sigma-developing-a-new-overwatch-hero/1100-6468780/

Sega Mega Drive Mini Delayed In Europe And Middle East

The Sega Mega Drive Mini, expected to arrive worldwide on September 19, has been delayed in Europe and the Middle East. Sega Europe now says the mini redux will launch on October 4, two weeks later.

In a tweet posted on Monday, July 29, Sega Europe said “unavoidable logistical challenges” are what is causing the short delay. Whatever these challenges are only affect Europe and the Middle East, as the Sega America Twitter account has not responded to the news.

A Sega spokesperson told Eurogamer that “Customers in those regions are still able to pre-order from participating retailers and those who have already pre-ordered will only have to wait an extra two weeks for their little box full of retro magic.” The spokesperson further said that Sega is “committed to a successful launch for consumers in all territories, [while ensuring] we can meet demand and fulfill all the individual pre-orders and retail orders in Europe and the Middle East at the same time.”

The Sega Mega Drive Mini, which is available now for pre-order, contains a handful of classic and obscure games from the 16-bit era. These games include Comix Zone, Earthworm Jim, Golden Axe, Sonic the Hedgehog, Streets of Rage 2. You can check out the full list of games below:

  • Sonic the Hedgehog
  • Ecco the Dolphin
  • Castlevania: The New Generation
  • Space Harrier 2
  • Shining Force
  • Dr. Robotnik’s Mean Bean Machine
  • ToeJam & Earl
  • Comix Zone
  • Altered Beast
  • Gunstar Heroes
  • Castle of Illusion Starring Mickey Mouse
  • World of Illusion Starring Mickey Mouse and Donald Duck
  • Thunder Force III
  • Super Fantasy Zone
  • Shinobi III
  • Streets of Rage 2
  • Earthworm Jim
  • Sonic The Hedgehog 2
  • Probotector
  • Landstalker
  • Mega Man®: The Wily Wars
  • Street Fighter II®: Special Champion Edition
  • Ghouls ‘n Ghosts®
  • Alex Kidd in the Enchanted Castle
  • Story of Thor
  • Golden Axe
  • Phantasy Star IV: The End of the Millennium
  • Sonic The Hedgehog Spinball
  • Vectorman
  • Wonder Boy in Monster World
  • Tetris®
  • Darius
  • Road Rash II
  • Strider
  • Virtua Fighter 2
  • Alisia Dragoon
  • Kid Chameleon
  • Monster World IV
  • Eternal Champions
  • Columns
  • Dynamite Headdy
  • Light Crusader

from GameSpot – Game News https://www.gamespot.com/articles/sega-mega-drive-mini-delayed-in-europe-and-middle-/1100-6468777/

New Crash Team Racing Nitro-Fueled Grand Prix Update Goes Back In Time

Crash Team Racing: Nitro-Fueled has a new Grand Prix coming to Nintendo Switch, PlayStation 4, and Xbox One. Starting early this August, you will go back in time to race with and against baby versions of both Crash and Coco on prehistoric tracks reminiscent of the Stone Age.

Back N. Time is the second piece of free DLC for the kart racing game. Running from Friday, August 2 at 7 AM PT / 9 AM CST / 10 AM ET / 3 PM BST to Sunday, August 25, this Grand Prix gives you access to a plethora of unlockables. These include a new track (the Prehistoric Playground), three new characters, additional karts (like the Probulot 2000 kart from Crash Tag Team Racing), and more, as well as customization items and alternative skins for characters and karts.

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A blog post by publisher Activision says there are “18 new items to earn through your Nitro Gauge,” a tier system that unlocks rewards with the Nitro Points you earn in-game. Back N. Time is available to download for free for anyone who owns the game and has an internet connection.

The official Crash Bandicoot YouTube channel also published a video with game announcers Chick and Stew giving a brief rundown of what you can expect in the Back N. Time Grand Prix. Check out the announcement video below.

In our Crash Team Racing Nitro-Fueled review, we said, “When the nostalgia fades, Crash Team Racing Nitro-Fueled remains fun and engaging enough to keep you racing on with a smile on your face for much longer yet. It’s good to have Crash back.”

from GameSpot – Game News https://www.gamespot.com/articles/new-crash-team-racing-nitro-fueled-grand-prix-upda/1100-6468776/