WoW Classic Lifting Character Limit, Adding More Servers For Launch

World of Warcraft Classic is officially launching very soon on August 27, and ahead of that, developer Blizzard has announced some important changes and updates.

Starting off, Blizzard will eliminate the previous character limit of three per account. At launch, players can make up to 10 characters per realm; that works out to 50 across all Classic realms.

On top of that, Blizzard announced it will open four more Classic servers to help what are expected to be potentially lengthy queues at launch. The four new servers can be seen below. All the names are pretty good, but “Bigglesworth” probably takes the cake.

New WoW Classic Servers

NameTypeTimezone
IncendiusPvPEastern
BigglesworthPvPPacific
Old BlanchyNormalPacific
WestfallNormalEastern

For those lucky enough to be playing WoW Classic early, Blizzard said if players see servers marked with “Full” or “High” population, they should try to play on any of the new realms.

“We urge players on realms marked Full or High to plan to play on one of these new realms to avoid the longest queues, and to help spread the player population as evenly as possible and provide the best play experience for everyone,” Blizzard said.

WoW Classic bills itself as “Azeroth as it was.” Blizzard says players can expect a “faithful recreation of the original World of Warcraft,” featuring character models, combat mechanics, and skill trees that are as they were more than 10 years ago. Access to WoW Classic is included with the standard WoW subscription fee.

from GameSpot – Game News https://www.gamespot.com/articles/wow-classic-lifting-character-limit-adding-more-se/1100-6469366/

Top New Games Releasing On Switch, PS4, Xbox One, And PC This Week — August 25-31, 2019

Normally, New Releases highlights five of the biggest games launching on a given week, but there’s just too much on the horizon to limit ourselves this time. We’ve got new games from respected developers like Patrice Désilets’ Ancestors: The Humankind Odyssey and Remedy’s Control. We’ve got horror games like Blair Witch and The Dark Pictures: Man of Medan. Nintendo is bringing the Switch-exclusive Astral Chain and a new mobile adventure with Pokemon Masters. On top of all that, the MMO crowd can relive the glory days with World of Warcraft Classic.

Ancestors: The Humankind Odyssey — August 27

Available on: PC

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Ancestors comes from Patrice Désilets, known for his work on the Assassin’s Creed series, and you’ll definitely be doing plenty of climbing and leaping since this game puts you in control of an ape clan in Africa. Your goal is eat, drink, sleep, and just survive in a dangerous world full of predators until you evolve. To do this, you’ll have to level up, procreate, and pass traits onto new generations of your clan.

More Coverage:

Control — August 27

Available on: PS4, Xbox One, PC

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The latest game from Alan Wake and Quantum Break developer Remedy gets its name from the Federal Bureau of Control, a fictional government agency that handles cases where the laws of physics and conventional science just don’t add up. Enter protagonist Jesse Faden, who can fling bad guys and float around using her psychic powers. She’s infiltrated the FBC to find her missing brother, and she’ll have to shoot her way through a few men in black to find him.

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World of Warcraft Classic — August 27

Available on: PC

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If you’ve been yearning to return to an older version of WoW, Classic is exactly what you’ve been waiting for. Classic looks and plays the way WoW did during version 1.12 (the Drums of War update), a time before The Burning Crusade even launched. WoW subscribers get access to Classic at no additional cost.

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Pokemon Masters — August 29

Available on: iOS, Android

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It may be a Pokemon game, but Masters won’t ask you to catch ’em all like Sword & Shield. Masters is set on the island region of Pasio, where trainers battle alongside a single Pokemon, and these duos are known as Sync Pairs. You can recruit Sync Pairs to your side and engage in 3v3 battles as you seek to become champion.

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Astral Chain — August 30

Available on: Switch

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If you know Platinum Games’ portfolio of titles like Bayonetta and Vanquish, then you know what to expect from Astral Chain. Your police offer protagonist is chained to a living weapon known as a Legion, and the two of you can swing around the battlefield to battle monsters in stylish combat. As you might be able to guess from the name, you can even travel to the Astral Plane to discover where the monsters originate.

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Blair Witch — August 30

Available on: Xbox One, PC

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Layers of Fear developer Bloober Team is revisiting the cult classic movie franchise with this canonical video game entry, featuring the studio’s signature psychological horror flavor. You play as a cop looking for a missing boy in the famously haunted Black Hills Forest. At least you have your canine companion Bullet to help sniff out any witches.

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The Dark Pictures: Man of Medan — August 30

Available on: PS4, Xbox One, PC

No Caption Provided

Blair Witch isn’t the only horror game dropping this week. Man of Medan is the first entry in The Dark Pictures, a new anthology series from Until Dawn developer Supermassive Games. Like with Until Dawn, your choices in Man of Medan can completely change the outcome of the story, a tale which involves teens on a ghost ship in the middle of the South Pacific Ocean. You can experience the spooky story in singe-player, pass the controller around for local co-op, or try online multiplayer, where the story actually splits into different characters’ perspectives.

More Coverage:

August is at its end, so the next episode of New Releases will take a look at what the new month is bringing to the table. September has big-name shooters like Gears 5 and Borderlands 3, plus reimagined classics like The Legend of Zelda: Link’s Awakening on Switch.

from GameSpot – Game News https://www.gamespot.com/articles/top-new-games-releasing-on-switch-ps4-xbox-one-and/1100-6469335/

The Blame Game: Trump, Video Game Violence, And Following The Evidence

Following a pair of back-to-back mass shootings, some American politicians and pundits have once again turned their ire towards video games. The most high-profile of these was President Donald Trump, suggesting that video games contribute to a culture of violence that causes people to feel flippant with the sanctity of human life. However, he was far from the only or even the first politician to cast blame. But where does this reaction come from, and does the scientific evidence support it?

Playing Politics

Though the pair of tragic shootings in El Paso, Texas and Dayton, Ohio on August 3 and 4 have revived the topic of video game violence, politicians expressing concern over the effect of violent video games on young people is anything but a new phenomenon.

Prompted by games like Mortal Kombat, Night Trap, and Lethal Enforcers, Congress held hearings on video game violence in 1993-1994. Led by Senators Joe Lieberman and Herb Kohl, the planned hearings were given extra furor thanks to Bureau of Justice statistics that showed gun-related violence had reached record highs in 1993. Politicians pointed the finger at violent media, especially video games.

“I’d like to ban all the violent video games,” Lieberman said at the time. “It’s hard to control every measure of this, especially in a society that values free speech and First Amendment rights.”

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During the hearings, Lieberman argued that the average video game player was 7-12 years old, and so violent games were being marketed to children. Recognizing that an outright ban was impractical, however, Lieberman threw his support behind warning labels for violent video games. Congressional pressure had made clear that the government would take action to regulate the industry if it did not regulate itself. The result was the industry banding together to form and abide by ratings given by the Entertainment Software Ratings Board (ESRB).

The next significant political challenge to video games came from a California law that eventually made its way up to the Supreme Court of the United States. Brown v Entertainment Merchant’s Association was a suit concerning a 2005 law restricting violent video game sales to minors without parental supervision. The law, drafted by former California State Sen. Leeland Yee and signed by Gov. Arnold Schwarzenegger, demanded labeling beyond the standard ESRB labels and would fine retailers for selling violent games to minors. It defined violence under an obscenity statute that had previously only been used to restrict the sale of sexually explicit material. The EMA argued that the law unfairly treated video games as fundamentally different from other media, the sale of which is not restricted to minors.

In a rare 7-2 ruling, the famously conservative Justice Antonin Scalia wrote in the Court’s opinion that video games are subject to the free speech protections afforded by the First Amendment. He was joined by Justices Ruth Bader Ginsburg, Anthony Kennedy, Sonia Sotomayor, and Elena Kagan, with Justice Samuel Alito concurring. Only Justices Stephen Breyer and Clarence Thomas dissented. Significantly, Scalia’s written opinion explicitly rejected California’s argument that a causal link existed between media violence and real-world aggression.

“The State’s evidence is not compelling,” Scalia wrote. “California relies primarily on the research of Dr. Craig Anderson and a few other research psychologists whose studies purport to show a connection between exposure to violent video games and harmful effects on children. These studies have been rejected by every court to consider them, and with good reason. They do not prove that violent video games cause minors to act aggressively … They show at best some correlation between exposure to violent entertainment and some minuscule real-world effects.”

Despite this standing opinion from the highest court, politicians still regularly point fingers at video games, especially in response to acts of real-world violence. This latest example isn’t even the first time we’ve seen it from President Trump. Following the mass shooting in 2018 at a high school in Parkland, Florida, the president convened a roundtable with industry groups and critics on the same subject. It similarly used depictions of video game violence to suggest a causal link between exposure to violent games and real-world violence.

So why does this keep happening?

The Renewed Furor

The shootings in El Paso and Dayton took place over the course of less than 24 hours. Though mass shootings have become almost routine in American life, two mass casualty events occurring in such quick succession appeared to shake Americans to their core. Heartbroken citizens looked to leaders for guidance and action.

Almost in unison, conservative leaders rallied against video games as a culprit. Texas Lt. Gov. Dan Patrick and Republican House minority leader Kevin McCarthy both appeared on Fox News Channel on the morning of August 4, calling for action against video games and suggesting a causal link between violent games and violent actions. President Trump’s prepared remarks on Monday morning gained the most attention, but he was largely following a narrative already set by other conservative leaders.

“We must stop the glorification of violence in our society,” Trump said. “This includes the gruesome and grisly video games that are now commonplace. It is too easy today for troubled youth to surround themselves with a culture that celebrates violence. We must stop or substantially reduce this, and it has to begin immediately.”

Critics of the president have suggested the tendency to blame video games is something of a stalling tactic, to shift the focus away from discussions of gun control that often take place following mass shootings. And to be sure, this would have strategic merit. American interest in gun control legislation waxes and wanes with current events, so muddying the waters and waiting it out could work, if one’s goal was to simply maintain the status quo.

Whatever political maneuvering might be at play, some segment of the broader population does genuinely believe video game violence contributes to real-world violence. Their strong concerns may be based in good faith, but the evidence is inconclusive at best.

What The Evidence Actually Shows

One of the most common arguments against a link between video game violence and real-world is anecdotal and intuitive. It has been stated many times and in many ways: video games are enjoyed the world over, and countries with similar or much higher video game adoption rates have significantly lower levels of gun violence.

The ESA stated this in its initial response to President Trump’s remarks, saying, “Other societies, where video games are played as avidly, do not contend with the tragic levels of violence that occur in the US.”

Take-Two CEO Strauss Zelnick echoed this sentiment days later, calling Trump’s comments disrespectful to the victims and their families. “The fact is entertainment is consumed world-wide,” he said, “but gun violence is uniquely American. So we need to address the real issues.”

This sentiment isn’t new. The Daily Show host Trevor Noah lampooned the Trump administration along the same lines in a 2018 segment following the roundtable after the Parkland shooting. In the segment, Noah argued that stricter gun regulations are “most effective and realistic way to limit gun violence,” citing lower homicide rates in countries like Japan–despite their fondness for video games.

A more authoritative refutation can be found in a policy statement issued by the American Psychological Association in 2017. It argues, “Scant evidence has emerged that makes any causal or correlational connection between playing violent video games and actually committing violent activities.” The policy statement goes on to point out that a 2002 analysis from the United States Secret Service “suggested that school shooters tended to consume relatively low amounts of violent media compared to normative levels for same-age peers.” It’s careful to note that this finding does not conclude that increased consumption of violent media would result in less real-world violence, just that a link cannot be established.

The paper concludes that public officials and the media should refrain from suggesting a causal link between media violence and real-world acts of violence. At most, it says, media figures should refer to studies that may link video games to “aggression.” It argues this because, as Justice Scalia noted in his 2011 ruling, the studies linking media violence to actual aggression are disputed, and usually extend to minor acts of aggression such as “the administration of unwanted hot sauce to make food too spicy, making someone put his or her hand in freezing ice water or bursts of white noise in laboratory experiments.” The APA suggests that these findings are not conclusive and the methodology “remains a matter of reasonable debate.”

On the other hand, a 2016 statement by the American Academy of Pediatrics is more sharply critical of media violence. First, it draws a distinction between aggression and violence, to help parse terms.

“For example, a snarling dog is behaving aggressively; once it bites, it has resorted to violence,” the statement says. “A person who verbally abuses another would not be committing an act of violence by this definition. Thus, all violent acts are aggressive, but not all aggressive acts are violent.”

It argues for a “broad scientific consensus that virtual violence increases aggressive thoughts, feelings, and behaviors,” and dismisses the landmark Supreme Court ruling as based upon First Amendment grounds rather than scientific merit. It does concede, however, that laboratory aggression as a proxy for real-world aggression has proven to be a research challenge. Though increased aggression in a laboratory setting has been consistently shown and studied, this does not necessarily result in real-world violence. Finally, it states that an experimental, real-world study linking virtual violence with real-world violence has never been conducted, because the rarity of violence precludes a large enough sample size to be accurately studied. On the whole, though, the AAP appears to suspect some link may exist, and recommends more stringent enforcement mechanisms.

Conclusion

While scholars may disagree regarding the weight and emphasis of conclusions offered by laboratory studies, even the sharpest scientific critics of video game violence draw a cautious distinction between findings of heightened aggression and the soundbite-ready conclusion that video games are a primary cause in these ongoing national tragedies. Regardless, politicians have been looking to the medium for more than 20 years, and they likely will again the next time a tragedy hits close to home.

from GameSpot – Game News https://www.gamespot.com/articles/the-blame-game-trump-video-game-violence-and-follo/1100-6469093/

Mirror’s Edge Gets Superhot In Ghostrunner

The quickest way to describe Ghostrunner is how developer One More Level runs it down: It’s a cyberpunk marrying of Mirror’s Edge and Dishonored, with a little bit of Superhot. Ghostrunner takes a lot of the best ideas of those titles and mixes them together into a smaller package, but one that’s no less exhilarating. It nails its most essential element–fast, fluid traversal–while distilling some of the best things about its influences.

We played about 10 minutes of the first-person melee title at Gamescom, where we got a sense of just how fast and frenetic it can get. You play a “cyber-warrior,” some sort of human-cyborg suddenly revived by a voice in your head called Whisperer who asks for your help and gives you cool software upgrades in return. You pull a spiffy futuristic sword and start running through the well-guarded rooms of the Tower, humanity’s last shelter after some world-wrecking cataclysm. If you hope to survive, you need to platform your way across the Tower’s architecture, slicing through guards and dodging incoming gunshots.

The rooms you pass through are populated with plenty of guards, all of whom can take you down easily with just one shot. Your main weapon for beating them is your mobility; you can sprint at a relatively high speed, run along walls and leap between them, mantle most ledges you encounter, and fire a grappling beam to help you cross gaps where you would otherwise fall short. You can also do a short high-speed dash, which helps you make longer jumps or avoid incoming shots. Hold down the dash button and you get a brief moment of slowed time, which allows you to control the direction you move to get out of the way of lethal fire. And while one hit means death and restarting an encounter, you also only need to land one slash of your sword to take down an enemy.

No Caption Provided

As mentioned, the movement systems feel a lot like what’s at play in Mirror’s Edge or the Titanfall games. But Ghostrunner also takes a page from titles like Superhot or Hotline Miami, with any hit you take killing you. Because you can drop instantly from one wrong move, each enemy encounter becomes a puzzle. You need to figure out how to move around a room to close the gap on enemies so you can slice them up, picking your routes and your targets to help you avoid getting blasted by someone else that you can’t see or don’t expect.

It’s the fluidity that makes Ghostrunner so fun, at least in the 10 minutes we played on the Gamescom floor. You might die a few times in any given room, but forgiving checkpoints and super-fast loads mean you’re right back at the start of the encounter, ready to run it again. A lot of the challenge in each of these encounters is learning room layouts and enemy locations through trial and error, while developing the skills to improvise on the fly. On the whole, Ghostrunner feels great to play because it’s pretty fast and extremely smooth, and when you a wall-run into a slide under a barrier before dashing past a bullet and slashing through an enemy, it’s extremely satisfying.

One More Level co-founder and producer Radostaw Ratusznik said games like Mirror’s Edge, Titanfall, and Dishonored are the sort of titles he and the team like to play, which is why they decided to make a riff on those titles with Ghostrunner. The game is also an outgrowth of the studio’s last title, God’s Trigger, which drew more inspiration from titles like Hotline Miami and Ape Out. Ghostrunner brings the ideas of hyper-violent puzzle solving to a first-person perspective, instead of the top-down one of God’s Trigger, and adds a ton of speed and traversal capabilities.

No Caption Provided

The demo also gave us a quick sense of the story of Ghostrunner. Whisperer, the character on the radio leading you through the demo, turns out to be the artificial intelligence of the Tower, based on the mind of its creator. You’ve been enlisted to help rebels fight the new leaders of the Tower who imprisoned Whisperer, but by the end of the demo, you learn the AI has its own agenda and might not be as friendly as it first appears.

Ghostrunner is slated for release sometime in 2020. One More Level is currently focusing on the game’s story campaign, which Ratusznik expects to be about five hours–more or less, depending on your skill level. But he also said the team is thinking about ways to leverage Ghostrunner’s natural affinity for elements like speedruns. Nothing’s set yet, but the game might yet see features like leaderboards that will let you test your running, leaping, and slicing skills against other players on your friends list.

from GameSpot – Game News https://www.gamespot.com/articles/mirrors-edge-gets-superhot-in-ghostrunner/1100-6469351/

Destiny 2’s PS4-Exclusive Gun Is Finally Available To All, Thanks To Cross-Save (Sort Of)

Destiny 2‘s newly implemented cross-save feature went live this week, and it’s quite wonderful. Provided you own the necessary content on each platform, it allows you to take your Guardians from PS4 to Xbox One to PC, letting you enjoy the benefits of PC or play with friends on another platform. But it has an additional perk for those who have previously invested in the Xbox One or PC versions: the ability to get a new, PS4-exclusive Exotic weapon, Wavesplitter.

As is customary on Fridays, Xur has arrived. And while he’s always worth a visit (even if you already own every Exotic, the armor he sells might have better rolls than your version), cross-save brings a new benefit to Xur. In addition to directly selling four specific Exotics, Xur also allows players to purchase a Fated Engram, which decrypts into an Exotic you don’t already own. Using cross-save, PC or Xbox One players can now jump into the PS4 version of the game and buy the Fated Engram. Provided you already have every other Exotic available to your character, this should guarantee your Engram turns into Wavesplitter. We’ve tested this ourselves, and sure enough, we got Wavesplitter on what had previously been a PC-only character.

Wavesplitter

This comes with two big caveats. One, cross-save requires you to own Destiny 2 and Forsaken on PS4 in order to acquire the gun. And two, Wavesplitter can’t currently be used on PC or Xbox One. While you’re free to equip it while on PS4, moving back to the other platforms will render it unusable.

That will change later this year with a new update; one change we’re seeing now that Bungie is in full control of the game is the ending of platform-exclusive content. For years, Destiny and Destiny 2 players on Xbox One (and, more recently, PC) have had to wait upwards of a year to receive content that launched on PS4 first. This has included strikes and Exotics like Wavesplitter, which came to PS4 alongside Forsaken last year.

This Fated Engram trick of sorts is made possible through a change that happened earlier this year. Prior to an update, these Engrams were restricted to pre-Forsaken Exotics, but those added to the game as part of that expansion can now be acquired by buying the Engram. Exotics added to the game since then still must be obtained through normal means.

Wavesplitter is a trace rifle, of which there are very few in the game. Holding down the trigger causes its damage to change over time. It’s one of several pieces of Forsaken’s PS4-exclusive content that Xbox One and PC owners can look forward to gaining access to sometime between now and the release of Shadowkeep on October 1.

from GameSpot – Game News https://www.gamespot.com/articles/destiny-2s-ps4-exclusive-gun-is-finally-available-/1100-6469337/

Pokemon Go Water Festival Now Live, And It Adds New Shiny Pokemon

A new event is now underway in Pokemon Go. Niantic has brought the Water Festival back for a limited time, giving players around the world a chance to encounter more Water-types and even catch a couple of new Shiny Pokemon.

The Water Festival runs from August 23-30. During that time, Water Pokemon like Magikarp, Wooper, and Wailmer will appear in the wild more often than normal. If you happen to be near a body of water, you’ll also have a greater chance of encountering the Pokemon listed below.

Increased Water Pokemon Spawns

  • Wartortle
  • Poliwhirl
  • Seaking
  • Lapras
  • Qwilfish
  • Mantine
  • Lotad
  • Feebas
  • Piplup
  • Buizel
  • Finneon

On top of that, Water Pokemon will be more likely to hatch from eggs during the Water Festival. Some Water-types such as Blastoise, Vaporeon, and Lapras will also appear as Raid Bosses, and if you’re lucky, you’ll have your first chance of finding Shiny versions of Carvanha and Barboach in the wild.

Returning Legendaries

That isn’t all that’s happening during the Water Festival; on August 28, the Legendary lake trio–Azelf, Mesprit, and Uxie–will be back in Gyms in their respective regions for a special Raid hour. You’ll also earn twice the usual amount of Candy for hatching Pokemon throughout the week, and the distance it takes to earn Buddy Candy will be cut in half if your Buddy Pokemon is a Water-type. You can read more details about the Water Festival on the official Pokemon Go website.

Other Pokemon Go Events

It’s going to be a busy few weeks for Pokemon Go players. Niantic recently revealed the game’s Ultra Bonuses, which includes a new Thousand-Year Slumber Special Research quest that leads to the Mythical Pokemon Jirachi. Additionally, the first Gen 5 Pokemon are set to debut starting September 16. There’s also the game’s next Community Day, which takes place on September 15 and features the Gen 4 starter Turtwig.

from GameSpot – Game News https://www.gamespot.com/articles/pokemon-go-water-festival-now-live-and-it-adds-new/1100-6469332/

Brigandine: Lunasia Senki teaser website uncovered ahead of announcement

Brigandine: Lunasia Senki teaser website uncovered ahead of announcement

A new followup to 1998’s Brigandine seems to be coming to Nintendo Switch in the future.

source /news/8888-brigandine-lunasia-senki-teaser-website-uncovered-ahead-of-announcement

Druidstone: The Secret of the Menhir Forest update 1.20 adds Level Editor and Modding Tools

Druidstone: The Secret of the Menhir Forest update 1.20 adds Level Editor and Modding Tools

Create your own maps, weapons, creatures, and more.

source /news/8887-druidstone-the-secret-of-the-menhir-forest-update-1-20-adds-level-editor-and-modding-tools

The Waylanders is a party-based time-travel cRPG set to release on PC in 2020

The Waylanders is a party-based time-travel cRPG set to release on PC in 2020

A computer-style RPG with assistance from Dragon Age and Fallout veterans.

source /news/8886-the-waylanders-is-a-party-based-time-travel-crpg-set-to-release-on-pc-in-2020

The Nintendo Switch US Eshop Is Lowkey Having One Of Its Best Sales Ever

Nintendo is notorious for maintaining higher prices on its platforms than Sony or Microsoft, but Switch owners are in luck, as the console actually has a ton of great game deals available in the US Eshop right now. With new consoles hitting the market–the upgraded Switch model with better battery life and its cheaper, handheld-only cousin, the Switch Lite–there’s no better time for Nintendo to showcase some of the best titles on the platform, and a few of them are must-owns at their current price.

For starters, there’s a big Capcom publisher sale going on now through August 29 at 9 AM PT / 12 PM ET with up to 75% off some games. Quite a few Mega Man titles are included, such as Mega Man 11 for $20 and the Mega Man X Legacy Collections for $12 each. If you haven’t played Okami HD yet, consider grabbing the remastered classic while it’s only $14. Phoenix Wright: Ace Attorney Trilogy, the acclaimed courtroom adventure series, is down to $20.

As August comes to an end, it’s almost horror game season, and you can grab some true horror classics for much cheaper in the Eshop. Resident Evil games have all been marked down, so if you enjoyed the excellent Resident Evil 2 Remake released earlier this year, you can see where the series all began with Resident Evil, Resident Evil 0, and Resident Evil 4, all selling for $20 each. There’s also Resident Evil Revelations, set between the events of RE4 and RE5, and its sequel, Resident Evil Revelations 2, both of which are on sale for $14.

If you haven’t played Bastion or Transistor yet, you have to pick up the pair of critically acclaimed games from indie studio Supergiant. The action RPGs are on deep discount, with Bastion selling for $3 and Transistor selling for $4 in the Eshop. That’s a markdown from $15 and $20, respectively.

From Mortal Kombat 11 ($42) to Guacamelee ($7.49), there are plenty more worthwhile games on sale in the Eshop, and we’ve included more of our favorites below. For the full list of deals, check out the Nintendo Eshop.

Best Nintendo Switch Eshop deals

  • Bastion — $3 ($15)
  • Battle Chasers: Nightwar — $20 ($40)
  • Bloodstained: Ritual of the Night — $32 ($40)
  • Capcom Beat ‘Em Up Bundle — $12 ($20)
  • Devil May Cry — $15 ($20)
  • Dragon’s Dogma: Dark Arisen — $22.49 ($30)
  • The Flame in the Flood – Complete Edition — $6 ($15)
  • The Gardens Between — $8 ($20)
  • Guacamelee – Super Turbo Championship Edition — $7.49 ($15)
  • Mega Man 11 — $20 ($30)
  • Mega Man Legacy Collection 1 & 2 — $10 each ($15 each)
  • Mega Man X Legacy Collection 1 & 2 — $12 each ($20 each)
  • Monster Hunter Generations Ultimate — $25 ($50)
  • Mortal Kombat 11 — $42 ($60)
  • Okami HD — $14 ($20)
  • Onimusha: Warlords — $12 ($20)
  • Phoenix Wright: Ace Attorney Trilogy — $20 ($30)
  • Resident Evil — $20 ($30)
  • Resident Evil 0 — $20 ($30)
  • Resident Evil 4 — $20 ($30)
  • Resident Evil Revelations — $14 ($20)
  • Resident Evil Revelations 2 — $14 ($20)
  • Street Fighter 30th Anniversary Collection — $20 ($40)
  • Superbeat: Xonic — $0.89 ($30)
  • Transistor — $4 ($20)

from GameSpot – Game News https://www.gamespot.com/articles/the-nintendo-switch-us-eshop-is-lowkey-having-one-/1100-6469330/