Check Out The New Last Of Us Part 2 PS4 Dynamic Theme

There’s been a lot to take in following the recent deluge of news for The Last of Us Part II. As the sequel to Naughty Dog’s seminal post-apocalyptic game, Ellie is still trying to survive in what remains of the USA, and the stakes have been raised significantly following her travels with Joel. To celebrate Outbreak Day–the fictional date for when the fungal virus in the game’s plot hit critical mass–along with the recent reveal of the game’s launch date, set for February 21, 2020, Sony and developer Naughty Dog have released a special dynamic PS4 theme, which is free for everyone.

On Twitter, Naughty Dog revealed the new “Grunge” theme, which features two background images focusing on Ellie in different situations. This new theme also adds a quasi-grain filter over the UI, which certainly gives the PS4’s home menu a more grim look. The theme is available now on the Playstation Store via a web browser or through the console’s interface.

There’s certainly been a lot to talk about with the game following our recent hands-on session. In editor Phil Hornshaw’s recent impressions article, he talked about several gameplay changes coming to the sequel, and how the game’s tone is exceedingly bleak. One of the biggest revelations to come from our time with the game, however, is that it will be a strictly single-player game, which means the Factions mode from the original won’t be making a return.

For more on the game, be sure to check out our hub for The Last of Us Part 2

from GameSpot – Game News https://www.gamespot.com/articles/check-out-the-new-last-of-us-part-2-ps4-dynamic-th/1100-6470137/

Games With Gold October 2019: New Free Xbox One Games Announced

September is drawing to a close, which means it’s time for a new batch of free games for Xbox Live Gold members. This month’s Games With Gold freebies include, as usual, two Xbox One and two Xbox 360 games, and the first pair of games will be available starting on October 1.

First up is Tembo the Badass Elephant, a 2015 2D side-scrolling platformer released on Xbox One. You’ll control an elephant called Tembo, who can smash into objects, stomp on enemies and tanks, use water in his trunk to put out fires, and more as he makes his way through Shell City, intent on stopping a military force called the Phantom. Tembo the Badass Elephant will be free all month long.

The other free game available at the start of the month is Bolt, which is based on Disney’s 2008 animated film. The single-player adventure game follows superdog Bolt and Penny as they undertake missions, with Bolt using his various powers, like Superbark and Laser Eyes, to battle enemies. This Xbox 360 game is available to play on Xbox One due to backward-compatibility, and it’ll be free until October 15.

Then, halfway through the month, you’ll get access to Ninja Gaiden 3: Razor’s Edge, an action-adventure Xbox 360 game starring Ryu Hayabusa, the master ninja from the previous Ninja Gaiden games. An upgraded rerelease of Ninja Gaiden 3, Razor’s Edge introduces a host of new playable characters, who each bring their own unique ninja abilities. This game is also available on Xbox One due to backward-compatibility, and it’ll be free from October 16 to 31.

Friday the 13th: The Game is the fourth and final free game available for Xbox Live Gold members next month. This third-person survival horror game allows for up to eight people to play in one session, with seven people controlling camp counselors and another person controlling serial killer Jason Voorhees. Friday the 13th: The Game will be available for free on Xbox One for a full month, from October 16 to November 15.

Don’t forget you can still claim September’s free Games With GoldHitman: The Complete First Season and Tekken Tag Tournament 2 are available until September 30, and We Were Here is available through October 15.

Free Games With Gold, October 2019

from GameSpot – Game News https://www.gamespot.com/articles/games-with-gold-october-2019-new-free-xbox-one-gam/1100-6470132/

Switch’s Ring Fit Adventure Feels Like Wii Fit With Stronger Gameplay Hooks

Given the phenomenal success Nintendo found with Wii Fit–the series has sold more than 40 million copies worldwide–it comes as no surprise that the company would continue dabbling in fitness-inspired games. Last year saw the release of Fitness Boxing, and next month will bring Ring Fit Adventure, a clear spiritual successor to the Wii Fit line. Much like the hit Wii game, Ring Fit comes packaged with an unusual peripheral that translates exercises into in-game actions, but the upcoming title differentiates itself from Nintendo’s previous fitness experiments by marrying exercise with stronger, RPG-inspired gameplay hooks.

We recently had a chance to go hands-on with Ring Fit Adventure at a demo event in New York. The centerpiece of the game is the titular Adventure mode, which takes you through a series of linear stages laden with obstacles, collectible items, and enemies. To maneuver through these levels, you strap the left Joy-Con to your leg and jog in place; the quicker you jog, the faster your on-screen avatar will move. As you play, you also hold the game’s signature accessory, the circular Ring-Con, in your hands like a steering wheel and use it to perform in-game actions. Despite its simple appearance, the Ring-Con is actually an electronic device that can register your inputs. Squeezing it will fire off a gust of air, which can destroy certain objects and reveal hidden items, while pulling it will vacuum up coins and other collectibles.

As you make your way through stages, you encounter obstacles that require an extra bit of effort to traverse. Come to a staircase, for instance, and you’ll need to do knee lifts to climb it, and you can fire a gust of air at the ground to propel yourself over chasms. As someone who can admittedly stand to hit the gym more, traversing stages in Adventure mode certainly felt like a proper workout and caused me to work up a sweat, but most intensive were the Fit Battles.

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While venturing through a stage, you occasionally run into monsters blocking your path, triggering a turn-based battle. During these encounters, you select from a series of different “fit skills,” then use the Ring-Con to perform that exercise and attack the foes. Perform the exercise in time with the on-screen prompts and you’ll deal extra damage. Each foe and fit skill is also color-coded, lending a bit of strategy to battles. Attack an enemy with a fit skill of the same color and you’ll inflict even more damage. During the enemies’ attack phase, meanwhile, you’ll need to press the Ring-Con against your abdomen to execute an Ab Guard; the longer you press it, the stronger your defense will be. Even in the few basic Fit Battles we played, it was easy to see how intensive these encounters could be; it took numerous reps to whittle down the monsters’ health, and each fit skill has a cooldown timer after it is used, forcing you to switch up the exercises you do while battling.

Your progress in Adventure mode is tied together by some RPG elements. Defeating monsters and clearing levels will net you experience points, which in turn level up your character. Much like in a proper RPG, your stats increase as you level up. You’ll also gradually unlock different gear for your avatar, and the collectible ingredients you find in stages can be turned into smoothies, which confer buffs and other beneficial perks. Together, these elements help gamify exercising in Ring Fit Adventure, giving you more of an incentive to stick with the game than Wii Fit did.

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As in Wii Fit, however, if you simply want to jump into the exercises without having to play through the Adventure mode, you’ll be able to create a “fitness playlist” to customize your own routine. The game also features a quick-play option that lets you jump into short exercises that focus on specific muscle groups. Rounding out the package is an assortment of different mini-games that can be played using the Ring-Con. We only got to sample one of these during our hands-on session, but it was a fun take on Whack-a-Mole, requiring us to turn the Ring-Con and squeeze or pull it to smack robots that popped out of different holes.

Whether or not Ring Fit Adventure will be compelling enough to encourage players to lose weight and get into shape remains to be seen, but the fact that I’m still sore from my time playing is certainly proof that it is at least putting my fitness to the test. Ring Fit Adventure launches for Nintendo Switch on October 18. The game retails for $80 and comes bundled with the Ring-Con and leg strap accessories. However, much like the Nintendo Labo line, it isn’t suited for the new Nintendo Switch Lite, as it cannot be played in handheld mode and requires you to slot Joy-Cons into its corresponding accessories, so if you’re interested in picking it up, you’ll need to have the standard Switch model.

from GameSpot – Game News https://www.gamespot.com/articles/switchs-ring-fit-adventure-feels-like-wii-fit-with/1100-6470134/

Everything* Is Free On The Epic Games Store

It’s going to be hard for the Epic Games Store to top its offering of free games from last week: six Batman games, including Arkham Asylum, Arkham City, and Arkham Knight as well as the Lego Batman Trilogy. But there are still two great games worth grabbing from the Epic Games Store over the next week, and they’re an interesting pair: simulation game Everything and apocalyptic shooter Metro Redux. To claim the two new freebies, you just need a free Epic account–once you add them to your account, they’re yours to keep forever.

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Everything is a trippy simulation game where you can become literally anything, whether that’s a deer, a rock, a bacteria, or even an entire galaxy. While exploring the procedurally generated universe, you’ll pick up various abilities that let you shrink down to the size of atoms or grow as big as the universe itself, encountering new forms on each level of existence. Critic Justin Clark scored the game a 6/10 in GameSpot’s Everything review, taking issue with its animal movement animations (they tumble around, rather than walk normally) and recurring silly tone. However, he did praise the game’s impressive sense of scale and the staggering amount of things to inhabit.

“Everything is at its most powerful when it provides humbling, awe-inspiring moments of scale, held even further aloft by sound bytes of the late British philosopher Alan Watts that arise along the way,” he wrote. “Watts’ ongoing narration may be the game’s strongest core component, as it provides a sense of neo-spiritualist context to everything you see and experience. Exploring the very building blocks of reality is powerful on its own, but Everything achieves something deeper with the gentle, playful reminder that this, too, is us.”

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Also free this week is Metro Redux, a compilation of Metro 2033 and its sequel, Metro: Last Light. The first-person shooter and survival horror games are set in Moscow after a nuclear war has ravaged Earth. Metro Redux includes a variety of guns used to take down other humans and mutant enemies, and you’ll have to scavenge for bullets and other supplies as you progress. The story has multiple endings, affected by moral choices you make while playing.

The compilation earned an 8/10 in GameSpot’s Metro Redux review, in part for its fantastic atmosphere and pacing. “It’s that ebb and flow, that movement in and out of danger, and the panic you feel when danger finds you even when you think you should be most at peace, that makes Metro Redux such an excellent tour through the best and worst of a society in ruins,” wrote Kevin VanOrd.

Everything and Metro Redux will be free to claim until October 3, when they’ll be replaced by Epic’s next free game, Minit.

Get Everything and Metro Redux free at Epic

from GameSpot – Game News https://www.gamespot.com/articles/everything-is-free-on-the-epic-games-store/1100-6470129/

The Last Of Us 2 Won’t Have Multiplayer

The Last of Us is most remembered for its gripping story campaign, but it had a well-loved multiplayer mode as well. The sequel, The Last of Us Part 2, won’t follow in those footsteps, though, as Naughty Dog says it’s focusing purely on the single-player experience with no plans for multiplayer.

“We’re focusing on a single-player experience, so we’re just making a single-player game for this,” lead game designer Emilia Schatz told US Gamer. To remove any possible ambiguity, a Sony rep reportedly later confirmed that it is single-player only.

This signifies a change of plans, as Naughty Dog had previously confirmed that the multiplayer Factions Mode would be making a return. The team was vague at the time, declining to talk about details.

Despite the removed mode, The Last of Us 2 looks to be a sprawling game, spanning two blu-ray discs. It aims to make you feel bad about killing enemies to reinforce the themes of the story, and that will include killing dogs. You can read more about it in our in-depth preview.

In case you are itching to play the Factions Mode or just need to catch up with the first game, it will be included as a PlayStation Plus game in October. The Last of Us 2 is coming on February 21, 2020.

from GameSpot – Game News https://www.gamespot.com/articles/the-last-of-us-2-wont-have-multiplayer/1100-6470130/

The Last Of Us Part 2 Is “Meant To Be Unsettling”

Brutality is at the heart of the story Naughty Dog wants to tell in The Last of Us Part 2, raising questions of what people will do to survive, and what they’ll do for the people they love. In The Last of Us, those questions centered on the parental relationship between protagonist Joel and Ellie; The Last of Us Part 2 puts the spotlight on an older, more capable Ellie.

The post-apocalypse of The Last of Us sees the world thrown into chaos by a zombie-like fungus that turns humans into unthinking killing machines, which has collapsed almost all of civilization. In the wake of that event, every day is a fight for survival, both against the infected and other human beings who are willing to kill one another just to stay alive. Fighting other people was a huge part of The Last of Us, and in Part 2, Ellie embarks on a quest for revenge against other survivors.

We played about two hours of The Last of Us Part 2 at a Sony event in Los Angeles, and throughout the session, Ellie killed a whole lot of people. The preview we played consisted of two sections, the first of which seemed to be the setup for Ellie’s crusade. Naughty Dog didn’t fill in the details of her motivations, but the first scene was all about Ellie’s relationship with Dina, her best friend and burgeoning crush. We last saw Dina in Naughty Dog’s E3 2018 trailer, which showed Ellie and Dina sharing a kiss during a dance in their relatively secure town of Jackson, Wyoming. That scene suggests Ellie has romantic feelings for Dina that aren’t necessarily reciprocated, but by the end of our first gameplay session, Ellie and Dina’s relationship had changed to become a romance.

During the event, writer Neil Druckmann said that some terrible event pushes Ellie to track down a group of survivors to exact her retribution. The most recent trailer for Part 2 implies that the event is something very bad happening to Dina.

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For the most part, though, the first section of our demo felt a lot like its predecessor. There was a lot of sneaking around, killing infected “runners” (the more agile, more recently infected enemies), and a few “clickers,” their blind but deadlier elders. Ellie carries a switchblade now–gone is the need to constantly craft shivs to stealthily kill clickers–so in most combat situations with the infected, your go-to approach is to sneak up behind for a quick silent takedown.

Figuring out how to use the environment to your advantage and distracting enemies with thrown bottles and bricks are still essential to these moments. And as in the last game, getting spotted turns the slow and stealthy approach into a heart-pounding nightmare as you try to take out enemies before you’re overwhelmed or grabbed and killed by a clicker.

The Last of Us was essentially a cooperative experience with Joel and Ellie working together, and in the first scene, every combat encounter found Ellie working with Dina. Co-director Anthony Newman told GameSpot that Naughty Dog has amped up your allies’ capabilities in Part 2. Where the studio could get away with keeping the younger and less experienced Ellie mostly out of the fight in the first game, in the demo we played, both characters are seasoned survivors. Thus, Dina is a more active ally who you can rely on. She’ll execute her own stealth kills, for instance, and is helpful in a straight fight. Dina’s active participation in combat also paves the way for additional strategic considerations.

“In the past in almost all of our games, the allies have done kind of fake damage, where you see them shoot enemies and it’s a little bit theatrical–like their bullets are clearly doing way less damage than yours,” Newman said. “What I’m really excited about is that with a lot of effort and some clever AI tricks, every time you see an ally shoot an enemy, their bullets do exactly as much damage as yours do, which is just another way that players are able to make predictions and think two or three steps ahead. When they see Dina take a couple of shots, and then they realize, ‘I only need one more shot to finish off that enemy because I saw that happen.’ And I think it’s great that players can now count on that and make those kinds of plans interacting with your allies.”

While there were clickers to kill and buildings to scavenge, most of the first scene we played was about the relationship between Ellie and Dina. The original game was filled with conversations between Ellie and Joel as you explored the world, with both characters commenting on landmarks, objects, and collectibles. You’ll find those same optional conversations and character-building moments in Part 2. Ellie and Dina stopping to check out a snowy mountain vista triggered one of those conversations, as the pair took in the view while dancing around their clear attraction to each other and the rapidly changing nature of their friendship. Watching Ellie and Dina figure out how to deal with their feelings was the highlight of the demo–Naughty Dog beautifully captures Ellie’s struggle to determine exactly where she stands with Dina in the wake of their kiss.

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Killing In The Name

The second section of the game was a much later level that mostly focused on combat, stealth, and crafting. It began with Ellie alone in Seattle, a former quarantine zone that has been overtaken by a militant group called the Wolves. Druckmann described the group as xenophobic, killing trespassers on sight. The level was apparently a bit of a pit stop for Ellie–her goal there was to find Tommy, Joel’s brother, who was also trapped in Seattle and is being hunted by the Wolves.

Ellie’s new abilities in Part 2 are countered by smarter human enemies who coordinate more and work together to flush her out of cover or flank her. The biggest new change to combat in this section was the addition of scent-seeking attack dogs that some of the Wolves employed to find trespassers. As Newman explained, the dogs change up stealth gameplay significantly because they force Ellie to be a lot more mobile and reactive. You can’t just hang back to stay out of sight and keep quiet–you now have to deal with enemies who can pick up your scent.

Ellie now leaves a scent trail behind her as she moves around an area, and if dogs cross it, they can start to track her. You can see the trail in the refined Listen mode, which allows you to see enemies behind walls and through obstacles, to give you the sense of the dog’s path before it finds you. Getting dogs off your scent requires either distracting them by throwing something or staying on the move until your trail dissipates. Luckily, Ellie’s ability to crawl through tall grass makes her a lot tougher for other enemies to spot, so while you’re forced to move around a lot more in Part 2, you have more options for avoiding detection, at least at a distance.

The dogs are a vicious addition to combat, as well. Get spotted, and you’ll have to deal with incoming fire from enemies as well as the attack dogs attempting to knock Ellie down and tear her throat out. Ellie’s switchblade gives her close-range melee options, as do other weapons you can find in the game, like axes and machetes. With so many Wolves wandering around, we found ourselves getting caught quite a few times during the second section–and fighting a lot of dogs.

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As in the first game, Naughty Dog puts a big emphasis on the horror of Ellie’s battles with other characters, whether human, infected, or canine. But fighting other humans takes on a significant note of savagery. Stealth kills are an intense affair in which a person struggles as Ellie slams her knife into their neck, gritting her teeth as she strains against their panicked flailing until blood and life pour out of them. Melee fights often end with a blade embedded in the side of an enemy before they sputter and collapse.

Naughty Dog has also increased the brutality of fighting for your life in another, more thematic way: Every human enemy in Part 2 is named, so characters will often call out to each other by name as they discuss tactics or shout orders. Kill someone, and their friends will call out their name in anguish. The same goes for the dogs; it seems you’ll hear a lot of pained cries from dog owners as you kill their companions in Part 2. Hearing your enemies react in emotional pain (in addition to physical pain) is a jarring addition that Newman said emphasizes the core thematic thrust of the series–and it’s meant to be unsettling.

“A big part of the theme of the game are the parts of your humanity that are lost or potentially stripped away when you pursue justice,” Newman said. “The lengths that you go for justice can have a very high human cost to you personally. And one of the ways I’m really excited about that we’re kind of bringing that to life is our named enemies. …Not only does it show how intelligent they are that they’re able to coordinate, but by naming them, they become that much more of a real human.”

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Keep Moving

Ellie’s ability to get around in stealth also helps her out in combat, making a hit-and-run style more viable than it was for Joel. Naughty Dog’s encounter design emphasizes your ability to run to get out of trouble, find a better spot to make a stand, or re-enter stealth. Most areas where we fought enemies were large, with lots of opportunities to jump through windows or crawl through holes in walls to lose pursuers or trick enemy combatants. Running is a major part of your repertoire in fights, and Ellie’s ability to quickly reposition herself in big areas with lots of different options is all but essential if you want to survive against several enemies at once. Your sprint button is also now a dedicated dodge button; time it right and you can slip under the swing of an enemy axe to open them up to a counterstrike, or make it tougher for someone to shoot you as you try to find cover.

Combat is as harrowing in Part 2 as it was in The Last of Us, and no more forgiving. Wolves quickly descended on Ellie’s position if we started shooting and hunted her once they knew she was around. Even after we’d given enemies the slip, they stayed on alert, combing the area for any sign of Ellie. The enemies are smarter, but as Newman explained, making them more realistic also makes them more predictable, which gives the player some advantages, too.

“Our AI now has a new state of awareness between complete awareness of your position and being totally unaware of where you are,” he said. “We sometimes call it ‘vague knowledge.’ An enemy can see another enemy get killed by a silent weapon like the bow or our new crafted silencers that you can attach to the pistol, and they will infer from the direction that the arrow came from, ‘I think it came from over there,’ but they don’t know your actual position. …By having these kinds of more refined and nuanced layers of knowledge and perception and coordination, players can make better and better predictions, and make more refined strategies about what to do next.”

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Ellie’s Adaptations

Crafting is still a big part of The Last of Us Part 2, both in and out of combat. You’ll spend a lot of your time checking every drawer and shelf for things like alcohol, rags, bullets, and weapon components, in order to make things like medkits, molotov cocktails, and smoke bombs. As with the last game, you can craft anywhere on the fly if you have the right items but the action doesn’t stop–you’ll need to find cover or hide yourself before opening your backpack.

Crafting works pretty much the way it did in The Last of Us, but Naughty Dog has made some significant changes to how you’ll improve Ellie’s abilities in Part 2. You’ll still look for supplement pills throughout the game to help make Ellie stronger, but the game’s new skill trees put a lot more emphasis on giving her new abilities than in increasing her stats. Ellie has several upgrade trees that are usually linked to a certain theme; you can increase her movement speed while prone on one tree, for instance, while another allows her to craft smoke bombs that also stun enemies. The ability to build new consumable silencers for your pistol is something you’ll have to unlock from a skill tree as well. We also discovered a training manual in the preview level, which unlocked a whole new archery-related skill tree for Ellie, full of its own specific upgrades.

Weapon modding has also been revamped quite a bit. The basics are the same as in The Last of Us, in which you pick up generic components and use them to upgrade your guns at a workbench. But most of the upgrades alter how your guns work and handle, making them a much more important part of customization. We slapped a scope on a hunting rifle for long-range combat, while cutting the recoil and sway on a pistol to make it more viable for stealthy situations when paired with craftable silencers. Newman said Naughty Dog wanted Part 2’s weapons to feel more like part of your character as you customize them, to put an emphasis on allowing you to enhance your particular play style through your choices as you upgrade both Ellie and her guns.

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The Last Of Us Part 2, Not The Last Of Us 2

Newman said Part 2 will be a blend of the kinds of scenes we saw, with sections in which Ellie will work with allies and others where she’ll be alone. But like the Last of Us Part 2 trailer released during Sony’s State of Play event this week, the second preview section ended with Ellie discovering Joel in Seattle, suggesting that at least part of Ellie’s journey will see the two characters reunited in both story and gameplay.

Newman also said that Ellie and Joel’s relationship is a big part of the story in Part 2, despite the fact that Joel has been absent from everything Naughty Dog has shown about the game until now.

“Thematically, I think what I would say is there’s a reason this game is called Part 2 and not 2,” he said. “It really is an exploration of where their relationship goes at the end of the first game. There’s kind of a little bit of a hanging note of discord after the first game, where after everything that happens, it’s clear that Ellie isn’t quite on board with what Joel is telling her at the end of The Last of Us 1. And really I think Part 2 delves into what happens next, where does it go from there. And I think that the world of The Last of Us is so rich and has the opportunity for so many stories in general that can be woven in and out of the story of Joel and Ellie that we felt really compelled to try and explore those kinds of stories.”

But it also seems pretty clear that Naughty Dog’s focus is on Ellie’s story in Part 2, what her search for revenge will cost her, and what she–and you–will be willing to do to get it. As Newman said, it’s supposed to be unsettling.

from GameSpot – Game News https://www.gamespot.com/articles/the-last-of-us-part-2-is-meant-to-be-unsettling/1100-6470111/

The Last Of Us 2 Includes Two Ridiculous NSFW Easter Eggs

Note: This post contains some not-safe-for-work sexual language and a minor spoiler for The Last of Us 2.

Naughty Dog often slips self-referential Easter eggs into its games. Uncharted 4‘s playable version of Crash Bandicoot that Nathan Drake and Elena Fisher fire up in their living room might be the studio’s most memorable–until you discover the not-safe-for-work ones hiding in an early level of The Last of Us Part 2.

We played about two hours of The Last of Us Part 2 at a preview event in Los Angeles, which included an early mission featuring protagonist Ellie and her companion Dina out on patrol to search for the zombie-like infected. During the mission, the pair find themselves trapped in a bookstore by a snowstorm, and they discover a hidden room that another member of their team, the late Eugene, turned into a marijuana grow house.

Eugene’s hideaway includes a bunch of other personal items that Ellie and Dina discover as they wander around, like a gas mask bong, among other things. And then the two women discover Eugene’s stash of videotapes. Turns out, they’re old VHS porn videos.

Ellie finds that two of Eugene’s tapes aren’t family-friendly by reading their labels, which is where Naughty Dog makes two great jokes. Like in our world, somebody living in the universe of The Last of Us, before the game’s 2013 outbreak of the Cordyceps fungus that basically turns people into zombies, made some porn movies with pun titles to riff on existing media. In Eugene’s video collection, Ellie finds the phenomenally titled “Smash Brandi’s Cooch”–a play on Naughty Dog’s own beloved PlayStation platformer, Crash Bandicoot.

The second parody is more for eagle-eyed fans of The Last of Us. It’s called “Dong of the Wolf,” which is an in-universe reference rather than a callback to a Naughty Dog game title. Back in The Last of Us, you might have noticed billboards and posters for a movie called “Dawn of the Wolf Part 2,” which featured a man with wolfish features embracing a woman. Find a specific billboard and Joel and Ellie have a conversation about the film, which looks like a werewolf take on something like Twilight. Apparently, there was a market for a more hardcore version.

While those Easter eggs were the most ridiculous and outwardly hilarious of the ones we saw in Naughty Dog’s hands-on demo, they weren’t the only ones. Near Eugene’s porn stash, we found an in-game PlayStation 3 system with a stack of Naughty Dog games beside it, including Uncharted 2 and Uncharted 3. The interesting implication here is that Naughty Dog existed within the fictional universe of The Last of Us (at least until the outbreak in 2013). Maybe the pornographers of the game’s world only coincidentally landed on a Crash Bandicoot-like name for their movie–or maybe it’s now The Last of Us canon that somebody making porn in that world was just a really big fan.

from GameSpot – Game News https://www.gamespot.com/articles/the-last-of-us-2-includes-two-ridiculous-nsfw-east/1100-6470112/

You’ll Kill A Lot Of Dogs In The Last of Us Part 2

The Last of Us Part 2 is adding a lot of tweaks and changes to the formula established by its 2013 predecessor. But probably the most startling is the amped-up brutality you’ll see on-screen as Ellie shoots, stabs, chokes out, and hacks various other humans to death. Naughty Dog’s post-apocalyptic stealth series is about the horrific things you’ll have to do to survive and, in addition to murdering a lot of people, you’ll also be murdering a lot of dogs.

We recently spent about two hours playing The Last of Us Part 2 at a press event in Los Angeles, where Naughty Dog introduced us to its smarter, more dangerous human enemies. Joel and Ellie fought (and killed) truckloads of murderous human survivors in the first game, and Ellie faces more of them in the second–but this time, they’ve got scent-tracking attack dogs to use against you.

The dogs add some new wrinkles to stealth gameplay. If they cross the scent trail Ellie leaves as she moves around, they can track her, which means you have to worry about being rooted out on top of staying out of sight and being quiet. Often, you’ll have to keep moving or use a distraction to throw a dog off–you can’t just chill out behind a piece of cover to stay safe. Ellie’s increased mobility and new capabilities, like crawling through tall grass so she’s tougher to spot, help a lot, as do larger encounters with interior and exterior locations that give you plenty of options to keep moving and avoid being caught.

Stealthing through every situation and keeping out of combat is very tough, though, and it likely won’t be long before you’re forced to kill someone to keep yourself alive. If you get into a pitched battle with enemies, you’ll find attack dogs running you down, trying to knock Ellie down and rip out her throat. That means you’ll be shooting dogs, stabbing dogs, and sometimes slamming melee weapons like axes and machetes into dogs.

Of course, fighting attack dogs isn’t really anything new in video games, but Part 2’s focus on the savagery of fighting for your life makes these moments particularly harrowing. They’re amplified as well by the reactions of the dogs’ human companions when you kill one. After finishing off a dog, it’s common to hear its owner screaming out in anguish about the situation.

Hearing those pained cries is a horrific addition to an already awful situation–and a purposeful one. Co-director Anthony Newman said Part 2’s detailed kill animations are “meant to be unsettling,” and that goes for those times when you’re forced to fight and kill animals, too. And yeah, “unsettling” is definitely a good way to describe the whole situation.

Our play session featured a lot of humans roaming around with dogs, making the animals a serious threat, whether you’re in stealth or in combat. More often than not, we had no choice but to dispatch them, causing dog lover after dog lover to loudly mourn their canine buds–and loudly curse Ellie.

The Last of Us Part 2’s thematic focus is on pushing you to feel the impact of your actions as you work through its post-apocalyptic world. Ellie is on a crusade for justice (or vengeance) in Part 2, and Newman said the game is about humanity, and what you might have to sacrifice of it to stay alive in its brutal world. For animal lovers in particular, it seems like The Last of Us Part 2 is going to make that even harder to grapple with.

from GameSpot – Game News https://www.gamespot.com/articles/youll-kill-a-lot-of-dogs-in-the-last-of-us-part-2/1100-6470114/

How The Last Of Us 2 Will Make You Feel Bad About Killing Enemies

The original Last of Us didn’t shy away from making you reflect on your actions. In the sequel, developer Naughty Dog aims to hit that theme even harder. The Last of Us Part II has a new, seemingly small detail that could add a lot of weight to each kill: Every human enemy has a name. And they do not like it when you kill their friends.

During a pre-release event, we interviewed The Last of Us Part II co-director Anthony Newman about the upcoming game. What we’ve played so far is incredibly intense, and a lot of your victims are healthy humans, not just infected. How this brutality affects Ellie’s humanity is a core aspect of the sequel, Newman explained.

“I think a big part of the theme of the game is the parts of your humanity that are lost or potentially stripped away when you pursue justice, or the lengths that you go for justice can potentially have, again, a very high human cost to you personally,” he said.

A big part of this is the emphasis on the humanity of the enemies you face. Every single one has a name, Newman told us, and they’ll often refer to each other by name when coordinating. “Not only does it show how intelligent they are that they’re able to coordinate, but by naming them they become that much more of a real human,” he explained.

“One thing that happened to me was I was fighting a couple of enemies. I grabbed one as a hostage to protect myself from another one. I shot the other one and the guy in my arms yelled, ‘Steven! No!’ Just showing … this very real concern for his compatriot that just fell. I was taken aback. I had never seen that particular confluence of our games’ systems and it really–it makes the enemies you’re fighting against feel more human, more deadly. It makes the combat situations that you’re in–it makes you just really realize how high the stakes are.”

From what we’ve played of The Last of Us Part II so far, it’s shaping up to be thematically heavier even without the guilt of killing someone’s friend and being forced to think of it that way. Dogs also have names and must be killed, which is also quite upsetting.

The Last of Us Part II is set to release on February 21, 2020, for PS4. If you haven’t played the original yet, it’ll be free through PS Plus in the month of October. We also learned a lot more about the game from the event; check out our full preview for The Last of Us Part II.

from GameSpot – Game News https://www.gamespot.com/articles/how-the-last-of-us-2-will-make-you-feel-bad-about-/1100-6470116/

Code Vein Review

Code Vein Review

Despite its attempts, Code Vein ends up being nothing more than just another Dark Souls clone.

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