Grab This PC Game For Free From Ubisoft For A Limited Time

Even though it’s mid-May and the days are growing warmer, you can pretend it’s still winter and conquer snowy mountains in Steep, an extreme sports game that’s 100% free to claim from the Ubisoft Store right now. The game normally sells for $30, but you can grab it for $0 and it’ll be yours to keep as long as you claim the title before 6 PM (your local time) on Tuesday, May 21.

To claim the free game, just click the green text that says “Get it for free before 5/21,” and you’ll be prompted to either launch Uplay (Ubisoft’s PC games platform) or download it for free if you don’t have it already. Once in Uplay, you’ll be able to claim the deal, and Steep will automatically be added to your Ubisoft account so you can play immediately.

GET STEEP FOR FREE ON UPLAY »

(And here’s an alternative link, just in case.)

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In Steep, you’ll take to the snowy Alps to ride, perform stunts, and compete with other players. There are four unique ways to travel around: skis, wingsuit, snowboard, and paraglider. You can create your own tricks and challenge friends to beat your records, or just ride around exploring the snowy mountain terrain, discovering secret spots and enjoying the spectacular view.

“Steep’s reflective moments and the sheer joy of its exploration can outweigh some of its rougher points, and some of the most fun it offers comes from simply traveling to undiscovered locations–just you against the mountain,” wrote critic Leif Johnson in GameSpot’s Steep review.

Speaking of free PC games: The latest free game from the Epic Games Store, Stories Untold, is also available to claim now on PC. You can claim it at no cost until May 30.

from GameSpot – Game News https://www.gamespot.com/articles/grab-this-pc-game-for-free-from-ubisoft-for-a-limi/1100-6466961/

Microsoft And Sony Announce Partnership For Gaming And Cloud Services

Microsoft and Sony have announced plans for a strategic partnership that will include technology and information sharing, as well as shared infrastuctures for some of their initiatives. While the announcement doesn’t mention the Xbox or PlayStation brands specifically, it does suggest the partnership will focus on consumer entertainment platforms including gaming.

Specifically the agreement says that the two will jointly develop future cloud solutions within Microsoft Azure. It also says that Sony will use Microsoft Azure for its own game and content-streaming services, including a push to build better tools for content creators. The two are also committing to work together on semiconductors and artificial intelligence.

“PlayStation itself came about through the integration of creativity and technology,” Sony president Kenichiro Yoshida said in the announcement. “Our mission is to seamlessly evolve this platform as one that continues to deliver the best and most immersive entertainment experiences, together with a cloud environment that ensures the best possible experience, anytime, anywhere. For many years, Microsoft has been a key business partner for us, though of course the two companies have also been competing in some areas. I believe that our joint development of future cloud solutions will contribute greatly to the advancement of interactive content.”

“Sony has always been a leader in both entertainment and technology, and the collaboration we announced today builds on this history of innovation,” added Microsoft CEO Satya Nadella. “Our partnership brings the power of Azure and Azure AI to Sony to deliver new gaming and entertainment experiences for customers.”

Xbox head Phil Spencer and Nadella also followed up with tweets that stressed the entertainment and gaming aspect of the partnership.

The partnership has only just been announced, so any results from it could take a while to manifest. The mention of Microsoft’s cloud solutions in gaming comes just as Microsoft is planning its own streaming platform, xCloud., which will compete directly with Google Stadia. It’s unclear how this could impact PlayStation’s streaming platform, PlayStation Now.

With E3 2019 only weeks away, it’s unclear if this new strategic partnership will be discussed. We do know Microsoft is planning to “go big” while Sony has opted out of the show altogether. Check out the full schedule of press conferences for more details.

from GameSpot – Game News https://www.gamespot.com/articles/microsoft-and-sony-announce-partnership-for-gaming/1100-6466963/

Ubisoft Explains Why Division 2 Doesn’t Have Raid Matchmaking

Ubisoft recently launched The Division 2’s first raid, Operation Dark Hours, but at the same time announced that it won’t use the game’s matchmaking feature. This upset some players, and now the studio is working to explain its decision.

During a video stream, Ubisoft explained why it hadn’t used matchmaking for this raid, and said that it is still working on a solution–though it didn’t go into detail about what exactly it is. Asked if there will eventually be a way for players who don’t want to find a group outside the game to participate in the raid, associate creative director Chadi El Zibaoiui said “yes, we are working on it,” but then pivoted to explaining the decision not to use a traditional matchmaking feature.

“You need to be sure that the team you are going to work with has microphones, speaks the same language, has the proper gear to support the team,” he said. “It’s not about a simple matchmaking as we do for the missions. A mission or any other content, you can eventually do with randoms, and you will manage to beat that content.”

Previously in a statement, Ubisoft explained the communication required for a successful raid led to the decision. It also stressed that it was still working out a solution, and that there was no way for the company to simply “turn on” 8-player matchmaking. While Ubisoft stressed that all of the launch content had matchmaking as promised, some players have complained of feeling misled by the distinction.

Whichever squad does finish the new raid first will earn a special reward. In its recent financial earnings, Ubisoft stated that The Division 2 failed to meet its sales expectations on consoles.

from GameSpot – Game News https://www.gamespot.com/articles/ubisoft-explains-why-division-2-doesnt-have-raid-m/1100-6466960/

Fortnite Week 2 Guide: Where To Visit Oversized Phone, Big Piano, And Dancing Fish Trophy (Season 9)

Season 9 of Fortnite rolls on with a new set of challenges to complete across PS4, Xbox One, PC, Nintendo Switch, and mobile devices. Most of Week 2’s challenges are fairly straightforward and should be easy enough to clear with a little persistence, but one that you may have trouble with–especially if you aren’t very familiar with Fortnite’s island–is to visit an oversized phone, big piano, and a dancing fish trophy. If none of that made sense to you, don’t worry, we’re here to show you exactly where you need to go.

As the challenge name says, all you need to do to complete this mission is to visit the three aforementioned landmarks. The tricky part is actually finding them, but to make this easier, we’ve marked their locations on the map below. There are two oversized phones around the island, either of which will suffice to complete the first step of the challenge: one in the forest to the east of The Block, and the other on the edge of the snow biome west of Fatal Fields.

The big piano–which is more accurately a big keyboard, but that’s neither here nor there–can be found east of Lonely Lodge. Once you’ve visited those two landmarks, all that’s left is the dancing fish trophy; that’s located just southwest of the new Mega Mall area. Stop by all three objects and you’ll net five Battle Stars for your troubles. If you still need more help finding them, we walk you through the whole challenge in the video at the top of this guide.

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Oversized Phone, Big Piano, and Dancing Fish Trophy Locations

  • Oversized Phone 1 — East of The Block
  • Oversized Phone 2 — West of Fatal Fields
  • Big Piano — East of Lonely Lodge
  • Dancing Fish Trophy — Southwest of Mega Mall

On top of the standard weekly challenges, Epic has kicked off a special John Wick crossover event in Fortnite this week in honor of the movie’s premiere in the US. Not only are there John Wick-themed cosmetics to buy from the Fortnite store, there’s a new Wick’s Bounty limited-time mode, which comes with its own challenges to complete and rewards to unlock. These won’t be around for long, however, so if you’re hoping to snag them, you’ll need to act quickly.

Fortnite’s Week 2 challenges arrive hot on the heels of the game’s 9.01 update, which added a new weapon to the game: the tactical assault rifle, a fully automatic gun with a 30-round magazine. To make room for it, however, Epic has vaulted the combat SMG. You can see everything else that’s new in the full patch notes on Epic’s website. And if you need help completing any other challenges, you can find tips in our full Season 9 challenges guide.

from GameSpot – Game News https://www.gamespot.com/articles/fortnite-week-2-guide-where-to-visit-oversized-pho/1100-6466956/

The Latest Free Game From The Epic Store Is Available Now

The Epic Games Store launched its first storewide sale today, and to mark the occasion, Epic is converting its biweekly game giveaways to weekly now through June 13, the duration of the Mega Sale. Starting today, Stories Untold is the newest free game you can claim from the Epic Store, and while you’ll still have two weeks to claim it as usual, another freebie will be available starting next Thursday, May 30. To claim Epic’s game giveaways, all you need is a free Epic account.

Get Stories Untold for free »

Create a free Epic Store account »

Stories Untold is a genre-mixing anthology of four stories that bring in elements of psychological horror, sci-fi, suspense, and 80s retro nostalgia set to a synthwave soundtrack. Released in 2017, the game incorporates classic text adventure, point-and-click puzzle-solving, and other types of gameplay in each episode, which come together in a mysterious, yet cohesive package. Its unsettling commentary on technology is very Black Mirror-esque, if you’re into that type of thing.

“This is a unique package with a strong sense of identity, one that finds a new, exciting way to weaponize nostalgia,” wrote critic James O’Connor in GameSpot’s Stories Untold review. “Just know that you might not look at the old Spectrum or Commodore 64 you’ve got packed away in the attic quite the same way again after playing.”

Rime, a puzzle-adventure set on a mysterious island, is the next free game on Epic’s docket and will become available to download and keep starting next Thursday, May 23. In the meantime, be sure to check out the rest of the deals going on in the Epic Store right now. Not only are many PC games discounted, but Epic is also offering an additional $10 off any game over $15, including pre-orders on games like Borderlands 3. If you’ve purchased from the Epic Store in the past two weeks, you’ll receive a refund for the difference between what you paid and the sale price, and if you’ve pre-ordered a game from them over $15, you’ll be refunded $10 sometime in the next two weeks.

from GameSpot – Game News https://www.gamespot.com/articles/the-latest-free-game-from-the-epic-store-is-availa/1100-6466958/

Xbox One Update Available Today, Here’s What It Does

The Xbox One May 2019 update is rolling out, bringing a variety of improvements mostly centered around organization. Your Friends List, Messages, and Games and Apps will all be a little easier to navigate after you download the update.

The Friends List update adds icons that will let you know at a glance what platform your friends are playing on–one for Xbox One, PC, or mobile. As Xbox eyes expanding its Live service to other platforms, this is likely to become increasingly important going forward. For the time being, it’s nice to have a little more information about what your friends are up to.

Messages are getting tidier too. The Message Requests feature will more intelligently sort messages, prioritizing ones from your friends or anyone else you’ve communicated with, and sorting others from unknown contacts into a secondary tab. As part of the update, Microsoft warns, all previous group messages will be lost and will need to be manually archived through Xbox.com. You can review your messages here.

Finally, your Games and Apps are getting a little cleaner by cutting articles like “a,” “an,” and “the” from the alphabetical sorting. For example, that means The Witcher 3 will be sorted under “W” instead of “T.” Microsoft notes that this change was prioritized by a community vote, and that you can participate in future similar votes through the Xbox Idea Hub.

We’re less than a month from E3 2019 now, and Microsoft says it’s planning to go big. We know that will mean new software announcements, but the studio could also give more details of its xCloud streaming platform, or even its plans for a next generation console.

from GameSpot – Game News https://www.gamespot.com/articles/xbox-one-update-available-today-heres-what-it-does/1100-6466957/

Epic Launches Great PC Game Sale, Refunds Recent Purchases

The Epic Games Store has been ramping up in recent months, grabbing PC exclusivity for major titles like Borderlands 3, acquiring Rocket League developer Psyonix, and taking a firm stance on its plans to acquire more exclusive titles unless competitor Valve increases revenue share for developers. And now the Epic Store is ready to start offering customers some serious discounts on the games it’s curated, as it launched its first storewide sale today.

Dubbed the Epic Mega Sale, the store is offering markdowns up to 75% off on some PC games. In addition, $10 is slashed off the price of any game over $15, including already discounted games and pre-orders, at no cost to the publisher or developer. That encompasses upcoming games like Borderlands 3, one of its biggest exclusives, which you can now pre-order for $50, and the recently announced John Wick game, John Wick Hex, which you can pre-order for $8 instead of $20.

Just purchased something from Epic and wish you’d waited? If you bought a game between May 2 and May 15 in the Epic Store, you’ll be refunded the difference between what you paid and the sale price. And if you’ve pre-ordered a game from the Epic Store that cost more than $15, you’ll receive a $10 refund within the next couple of weeks. The only exceptions to the $10 off deal are DLC, game add-ons, season passes, and in-game purchases, such as V-bucks in Fortnite.

In addition to all the store-wide discounts, Epic announced its free biweekly game deal is expanding during the Mega Sale, which runs now through June 13. In that time period, a free game will be given away every week, starting with today’s offering, genre-bending anthology Stories Untold.

Dates for Steam’s 2019 Summer Sale leaked (once again) yesterday–it’ll start June 25 and last two weeks–so Epic’s Mega Sale seems strategically timed to precede that one. While Steam’s sale will no doubt have the greater volume of games, Epic’s deals (particularly the $10 off one) are nothing to sneeze at, and it’s a good chance to grab cheaper pre-orders on upcoming games and some free PC titles. Either way, June is gearing up to be a great month for PC gamers on a budget.

SHOP THE EPIC MEGA SALE »

from GameSpot – Game News https://www.gamespot.com/articles/epic-launches-great-pc-game-sale-refunds-recent-pu/1100-6466955/

The Most Influential Games Of The 21st Century: The Sims

Join GameSpot as we celebrate gaming history and give recognition to the most influential games of the 21st century. These aren’t the best games, and they aren’t necessarily games that you need to rush out and play today, but there’s no question that they left an indelible impact on game developers, players, and in some cases, society at large.

In 2000, PC gaming was largely a “serious” scene. Counter-Strike, Diablo II, and Deus Ex all launched that year, Valve’s Half-Life had launched two years prior, and id Software’s Quake still had legs four years after its release. They were joined by one very odd duck: The Sims. It was the evolution of developer Maxis’ previous success in SimCity, but on a more personal scale. It was freeform, goofy, and much more “casual” than its contemporaries, and it was clearly something special.

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The Sims blended the best of what simulation games could offer with lessons learned from none other than Quake, which laid the foundation for modern game modding and the communities that surround it. With accessible modding tools and a built-in sharing platform, The Sims brought community-made content to a broader audience. Through this platform, it fostered a space to explore games as a passionate and social experience. That had a greater impact on players than it did the development of other games, but it was an important one all the same. The Sims resonated especially with girls and women–for many of them, it was a gateway into a world that was otherwise incredibly hard to reach.

When The Sims arrived, there wasn’t really anything like it. There were Maxis’ own Sim games, the highlight of which was SimCity, and 3D home-design software was popular. But a virtual dollhouse, one in which you controlled the narrative, the relationships, the look and personality of a person and their home–that was novel. The Sims took simulation and scaled it down, not in complexity, but in scope. Rather than managing an entire city, you managed a life. And, unlike most other games at the time, there was no real way to fail. Whether something was a win or a loss was entirely up to you.

As it turns out, that appealed to a vast audience. The Sims was a near-instant best-seller, and critics adored it, too. Common praise included the game’s infectious personality and charm, its great sound effects, and its hard-to-define “addictive” quality. It was even GameSpot’s Game of the Year in 2000, and what we wrote then captures what made it stand out so much:

“Despite the game’s basic strategic elements, one of the reasons The Sims is such a remarkable game is because its central conflict is essentially life itself. Most any other game gives you a concrete objective: You’re pitted against powerful enemy armies, arch-rivals, deadly aliens, or fantasy creatures. The Sims offers a similar challenge, but in the unlikely form of your having to manage the mundane details of an average suburban life. This witty, ambitious premise actually turned out to be a truly impressive game as well.”

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In 2002, the Sims surpassed Myst to become the best-selling PC game of all time. More than half the players were female, which surprised people–including Maxis co-founder and Sims creator Will Wright, who had thought of The Sims as a game with broad appeal rather than a game specifically geared toward women. Even more so than in recent years, this was a time when gaming was very much considered a male hobby. But it was women that treated The Sims more like a hobby, and a popular hypothesis was that they gravitated toward its domesticity, lack of violence, and emphasis on interpersonal relationships. However, while the exact demographics were unexpected, the passion with which these women approached the game was, indeed, by design.

The Sims was built from the ground up to be a community-led experience. Maxis released modding tools months before the game itself came out, and player-made content was brought together by an official website called The Sims Exchange. There, players could upload buildings and Sims they’d created and download others’ creations–and these sharing features were accessible right from the game’s menu. That meant even a casual player would have no trouble finding, participating in, and becoming more and more involved in The Sims and its community.

The entire purpose of The Sims Exchange was to enable creativity and storytelling. Custom content uploaded there wouldn’t fundamentally alter and/or build upon what The Sims was, as was the case with some popular mods for other games around that time (and to this day). Instead, you found carefully handcrafted parks and buildings that you could easily fit into your game as it already was. You followed that kind of customization as far as was possible and used your imagination to fill in the rest, and that, too, tied in with the community; The Sims Exchange was home to vast libraries of annotated screenshots that comprised player-created stories.

Even a casual player would have no trouble finding, participating in, and becoming more and more involved in The Sims and its community.

Even outside the proper channels, it was easy to connect with others through The Sims. Sims did a lot of crazy things, not the least of which was setting themselves on fire while trying to cook, and exchanging those stories was good for a laugh. We also can’t overlook the importance of The Sims as an inclusive experience. It was one of the only games at the time to include homosexual relationships (though that part did and still does get overlooked), and you could, of course, make your Sims look how you wanted. Critically, and likely because of its broad appeal and comparatively normal themes, The Sims didn’t carry as much of the stigma that other games did. For adults and especially for female players, playing and talking about The Sims wasn’t met with the same kind of derision that playing something violent or “nerdier” often incited. If you felt isolated from or unwelcome in gaming before, The Sims was your ticket to freely explore it.

In 2003, one big competitor emerged: Second Life. The MMO-like life simulator allowed you to create and customize an avatar as well as virtual property, and much of the content was user-generated. Because of its online nature, however, Second Life was also at the center of a number of controversies, including gambling and pornography worries. It also suffered from technical problems and security concerns. Compared to the disappointing and short-lived Sims Online–which didn’t have custom content, a key part of The Sims’ popularity–Second Life was a far greater success. But Second Life emphasized role-playing with others over creativity or management aspects, which ultimately made it and The Sims very different games.

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For the most part, The Sims cornered the market on itself. Maxis released seven expansion packs between the game’s launch and the end of 2003, keeping interest high. And, of course, the community also gave it legs. The Sims stayed popular and active through the release of The Sims 2 in late 2004. Now, after four main installments, The Sims is one of the most successful video game franchises of all time, ranking among series like Grand Theft Auto and Call of Duty.

There are other life-sim games out there, some of which most likely took inspiration from The Sims, but the full extent of The Sims’ influence is seen in its players rather than in other games. The Sims 4 has an incredibly dedicated YouTube community, and custom content is still thriving. The Sims doesn’t have many direct progeny in games, but it’s a household name; it’s still the game that even the gaming-averse can pick up and become absorbed in.

For a look at the rest of our features in this series, head over to our Most Influential Games Of The 21st Century hub.

from GameSpot – Game News https://www.gamespot.com/articles/the-most-influential-games-of-the-21st-century-the/1100-6466933/

Fortnite Week 2 Challenge List: Air Vents, Pistol Damage, And More (Season 9)

Season 9 of Fortnite kicked off on May 9, bringing a new Battle Pass and a bunch of fresh cosmetics to unlock with it, and resetting the weekly challenge rotation. By now it should all be second nature to you, but on the off chance you’re new to the game, here’s the skinny: To unlock the rewards that are part of the Battle Pass, you’ll need to do the weekly challenges. These award you Battle Stars, which level up the pass and grant access to items attached to the various tiers.

What makes it slightly more complicated is that there are two kinds of passes. The first is a free version available to everyone. The second is a special one you need to pay V-Bucks to get. If you cough up the cash, you’ll get more challenges on a weekly basis, which naturally means more Battle Stars and unlocks.

Week 2’s challenges are now available and, in large part, are pretty easy to complete. The one that may give you a bit of trouble is exclusive to the premium pass and asks players to “visit an oversized Phone, a big Piano, and a giant Dancing Fish trophy.” If that’s confusing, don’t worry about it, we’ll have a guide for it up shortly. You can see the remaining challenges below.

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Free

  • Launch off of Air Vents in different matches (5) — 5 Battle Stars
  • Stage 1: Land at Snobby Shores (1) — 1 Battle Star
  • Eliminate opponents in Sunny Steps or Shifty Shafts — 10 Battle Stars

Premium

  • Deal damage with Pistols to opponents (500) — 5 Battle Stars
  • Visit an oversized Phone, a big Piano, and a giant Dancing Fishy trophy (1) — 5 Battle Stars
  • Search a chest in different named locations in a single match (3) — 10 Battle Stars
  • Stage 1: Eliminate an opponent from at least 50m away (1) — 3 Battle Stars

Fortnite’s v9.01 patch arrived on May 15 and added the tactical assault rifle to the game, which is handy because John Wick has made an appearance in the game, and we all know he loves a good assault rifle. Make sure to check out all the new skins and other unlocks to see what you could earn for keeping up with weekly tasks. If you need a hand with Week 1’s challenges, head over to our Fortnite Season 9 full challenge guide.

This week also marks the arrival of a John Wick limited-time mode. You can unlock some cool rewards that have been plucked straight out of the movies, but you’ll have to work for them by completing the Wick’s Bounty LTM challenges.

from GameSpot – Game News https://www.gamespot.com/articles/fortnite-week-2-challenge-list-air-vents-pistol-da/1100-6466950/

Sega Genesis Mini Gets 10 More Games, Optional 6-Button Controller

Sega has announced 10 more games for the lineup for its Genesis Mini, bringing the grand total of revealed games up to 30 out of a total 40. The latest round includes some notable franchises and hard-to-find gems.

Leading the list this week is Mega Man: The Wily Wars. The compilation of the first three Mega Man games was an exclusive to the Sega Channel, so many fans may not have gotten a chance to play the ports. Capcom also gets representation with the addition of Street Fighter 2: Special Championship Edition. Other additions include Ghouls ‘n Ghosts, Phantasy Star IV, Sonic Spinball, and more.

As part of the announcement, Sega also revealed that the 6-button controller will be available as well. It will release in late August at a price of $20. That means you’ll actually be able to grab a controller or two ahead of the Genesis Mini worldwide launch on September 19. The mini-console will cost $79.99 US/£69.99/€79.99/AUD$139.95

Check out the full list of revealed games so far, with the newly announced additions in bold.

  1. Mega Man: The Wily Wars
  2. Street Fighter II’: Special Champion Edition
  3. Ghouls ‘n Ghosts
  4. Alex Kidd in the Enchanted Castle
  5. Beyond Oasis
  6. Golden Axe
  7. Phantasy Star IV: The End of the Millennium
  8. Sonic the Hedgehog Spinball
  9. Vectorman
  10. Wonder Boy in Monster World
  11. Sonic the Hedgehog
  12. Ecco the Dolphin
  13. Castlevania: Bloodlines
  14. Space Harrier 2
  15. Shining Force
  16. Dr. Robotnik’s Mean Bean Machine
  17. ToeJam & Earl
  18. Comix Zone
  19. Altered Beast
  20. Gunstar Heroes
  21. Castle of Illusion
  22. World of Illusion
  23. Thunder Force III
  24. Super Fantasy Zone
  25. Shinobi III
  26. Streets of Rage 2
  27. Earthworm Jim
  28. Sonic the Hedgehog 2
  29. Contra: Hard Corps
  30. Landstalker

from GameSpot – Game News https://www.gamespot.com/articles/sega-genesis-mini-gets-10-more-games-optional-6-bu/1100-6466953/