Ghost Recon Breakpoint Post-Launch DLC Includes Franchise’s First Raid And More

As Tom Clancy’s Ghost Recon: Breakpoint prepares for its October 4 launch on PC, PlayStation 4, and Xbox One, developer and publisher Ubisoft has outlined the game’s post-launch DLC plans, which include new classes, live events, missions and raids, and more.

Ubisoft detailed the series of episodes Ghost Recon: Breakpoint will receive as part of its Year One roadmap. Each episode features one unlockable class, PvP multiplayer updates, additional narrative missions, events with new customization options as rewards, and more.

Episode One: Operation Greenstone kicks off on launch day and runs through January 2020. The headlining feature is the Project Titan raid, the franchise’s first raid where you can team up with three other players to challenge lethal opponents on a volcanic island. Ubisoft claims this raid, and presumably all other raids, are “entirely free to play for all players with exclusive rewards to obtain.” Episode One will also get a live event with the T-800 Endoskeleton from The Terminator, as well as the Engineer class, two narrative faction missions every three weeks, and “consistent multiplayer updates to Ghost War.”

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Episode Two is expected to kick off sometime in February 2020 and lasts till May 2020, with a new adventure called Deep State that expands Ghost Recon: Breakpoint’s original story with more than five additional hours of gameplay. Episode One’s raid, Project Titan, will also get some form of updates, while the rest of this second episode will come with a new event, an unlockable class, more faction missions, and further Ghost War updates.

Episode Three starts in June 2020 and runs through September 2020. Another event will be made available, along with a new unlockable class, more faction missions, and further Ghost War updates.

Information about the spiecifics of Episode Two and Three, especially centered around the unlockable class and the available raid, are unknown, with Ubisoft simply say it will “share more details” as it gets closer to launch.

Later in the post, Ubisoft outlined the purchasable content in Ghost Recon: Breakpoint. These include two forms of in-game currency–Skell Credits, earnable in game to craft or unlock items, and Ghost Coins, purchasable with real-world money to unlock cosmetics–item packs, time savers like crafting materials and Battle Rewards boosters, and more.

Ubisoft is also introducing a Fortnite Battle Pass-style unlock system called Battle Rewards, where you can earn points by completing Ghost War matches or faction missions to unlock certain items. The Battle Points required to unlock items in each Act has a daily cap, meaning you can earn only so many Battle Points per day in Ghost Recon: Breakpoint. Battle Rewards boosters, purchasable with the premium Ghost Coins currency two weeks after launch, will allow you to unlock items faster.

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Ghost Recon: Breakpoint’s Year One pass is included in all Gold and Ultimate editions of the game. Grabbing the Year One Pass nets you the follow items:

  • Access to the two Year 1 adventures and their rewards (non-owners can be invited to play the entire mission)
  • One-week early access to the three new classes and instant unlock
  • Siren’s Call Mission coming day one
  • Special Operation Forces pack, which includes:
    • Scorpio Scout | Quiet Blueprint
    • 1400 Skell Credits to craft the blueprint once at Maria’s shop or a bivouac
    • Covered ACH
    • Crye G3 Combat Pants
    • Cross Draw Vest

Ghost Recon: Breakpoint is currently discounted at a few different retailers, including Amazon and Walmart, ahead of its October 4 launch. An open beta is scheduled to kick off Thursday, September 26, with pre-loads being available now.

from GameSpot – Game News

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