New Rainbow Six Siege Y4S3 Operators Possibly Leaked

It appears yet another leak for a Ubisoft game has made its way onto the internet. This time it’s for Rainbow Six Siege and the rumored Operators scheduled to release for the game’s Year 4 Season 3 expansion.

Two pieces of concept art for Siege’s next two Operators have leaked onto Reddit. On ResetEra, user Kormora–a reliable Siege leaker according to VG247–has confirmed the leaked images are legitimate and do showcase Year 4 Season 3’s two Operators. Both Operators seems to hail from, or at least work out of, South America.

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The first appears to be some kind of demolitions expert and the second looks like an adventurous archaeologist. Both roles would fit with an earlier leak that revealed the gadgets for Siege’s next two Operators: one would carry a deployable shield that would release combustible canisters and the other would be armed with a grappling hook that would allow them to climb up through hatches on the ceiling. Both gadgets sound like something that an explosives expert and tomb raider would use.

A popular limited-time mode in Rainbow Six Siege, Outbreak, is being expanded into a full-fledged game called Rainbow Six Quarantine. Unlike Siege, which is primarily co-op PvP, Quarantine is a co-op PvE game. Outbreak saw several members of Team Rainbow break off from hunting terrorists to be part of a special task force–led by FBI agent Eliza “Ash” Cohen–to combat and cure a virus that was mutating humans into zombie-like creatures. Quarantine seems to pick up where Outbreak left off, but Ubisoft hasn’t confirmed story details for the new game. Rainbow Six Quarantine is scheduled to launch in early 2020, specifically before March 31.

Until then, Siege continues to be a popular co-op first-person shooter, with regular updates rebalancing Operators and creating a better experience with additional gameplay features. In GameSpot’s Rainbow Six Siege review, Scott Butterworth wrote, “My experiences weren’t always perfect, but when Siege works, there’s nothing else like it. It’s not designed to appeal to all players, and that’s exactly what allows it to be something special. With so much strategic depth, those periods between firefights actually become some of the most rewarding, while firefights themselves are made all the more intense by the knowledge that you’re fighting for your life, not just your kill/death ratio.”

from GameSpot – Game News

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