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Jedi Fallen Order Should Take A Page From A Star Wars Great: The Force Unleashed

One of the most interesting periods in the story of Star Wars is the 19 years between the end of Episode III: Revenge of the Sith and the beginning of Episode IV: A New Hope. That’s the section of time when Luke Skywalker and Leia Organa grew up on their respective planets, while the Empire consolidated its power and built the Death Star. The spookiest and most interesting story from that period, though, is the one about how Darth Vader scoured the galaxy after the formation of the Empire, hunting down and exterminating the last of the Jedi.

We haven’t seen much of what Darth Vader was up to in the years after he turned to the Dark Side. There’s a comic series about him that covers a part of that era, but there are still a lot of gaps about what happened to various Jedi in the Dark Times before what’s depicted in the original movie trilogy. But we’ll soon get a closer look at that period, thanks to one story directly related to Vader’s campaign to eliminate his former friends and comrades: Star Wars: Jedi Fallen Order.

Not a lot is known about Respawn Entertainment’s Star Wars game, but the first trailer gives the gist of things. It follows a Jedi Padawan named Cal Kestis, who managed to escape Order 66–the order from the Emperor to his clone soldiers to execute the Jedi–and is now living in hiding. Cal uses his Force powers one day to save someone after an accident, and that exposes him; it looks like the rest of the game is about Cal becoming a fugitive as the Empire tries to hunt him down.

Undoubtedly, Jedi Fallen Order will expand on the greater Star Wars story while focusing on the coolness of the moment-to-moment power of being a Jedi Knight. Surely, Cal will send storm troopers flying, lock lightsabers (or maybe vibroblades) with the Empire’s spooky Force-wielders, and maybe move some impossibly huge stuff with his mind.

It actually all sounds like another great Star Wars game about a Jedi and Darth Vader’s campaign to destroy them, which took place during the same period in Star Wars lore and greatly expanded on its story: Star Wars: The Force Unleashed. Though it was released 11 years ago, Lucasarts’ title is available on PC and through backward compatibility on Xbox One and Xbox One X. It remains one of the better realizations of Star Wars as a video game concept–and it told one of the Expanded Universe’s best tales, in terms of bridging the gap between the prequel films and the original trilogy, and in fleshing out the enigmatic Darth Vader.

The Force Unleashed provides a look at what Darth Vader could have been like as a father.

The Force Unleashed dealt with Vader’s campaign against the surviving Jedi, but from a different viewpoint: that of Vader’s secret apprentice, codenamed Starkiller. The game fleshes out an idea that comes up in The Empire Strikes Back, and which got strengthened in Revenge of the Sith: Vader actually hates Emperor Palpatine for what Vader has become. His falling to the Dark Side and siding with Palpatine cost him Padme and all his friends, plus his legs and the ability to breathe properly. Vader is a true believer in the Empire’s fascism as a means to peace, but he also wants to kill and overthrow the Emperor, as is the Sith way. Vader has secretly been training Starkiller to aid him with that goal.

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Most of the game is just about getting more and more cool powers for Starkiller, who can pick up and throw people, zap them with Force lightning, throw his lightsaber and impale them on it, and a lot more. You defeat huge enemies like AT-ST walkers and rancors, slashing them apart with your lightsaber or using the Force to hurl huge objects at them at ridiculous speeds. Overall, no game has quite gotten at the phenomenal power we all like to imagine the Jedi wield (even if it’s a bit over the top) like The Force Unleashed has.

But it’s the story in The Force Unleashed that really shines. It does a lot to develop Vader, and to a lesser degree, Palpatine, with some great twists. We see Vader at his most intensely evil as he wields power in his abusive relationship with Starkiller, and the game provides a look at what Vader could have been like as a father. That’s something the movies only ever showed briefly at the end of Return of the Jedi, and then only in the moment of Vader’s redemption. Though he’s an adoptive father to Starkiller, Vader is also, basically, his slave master.

The battle between the Emperor and Vader doesn’t go as planned, though, when the Emperor finds out about Starkiller. Vader kills his apprentice to show his loyalty, but it’s a fakeout–Starkiller is secretly saved, and Vader gives him a new mission to gather up the Emperor’s strongest enemies and create an insurrection. The plan is to distract the Emperor with a rebellion (!) so Vader and Starkiller can surprise him and take him down.

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In true Star Wars fashion, though, the conflict between good and evil in the formerly evil Starkiller starts to rage, thanks largely to the friends he’s made along the way. While Starkiller is struggling with whether to stay true to Vader or to his new allies, he finally gathers all the rebels together in one place, and The Force Unleashed pulls the rug out again. It turns out, Vader was never trying to use Starkiller to take down the Emperor. This was actually all an elaborate plan created by Palpatine himself, to use Starkiller to gather up all the dissidents into one place, so the Emperor could destroy them with a single blow.

Yup, in a paranoid, overly complex bid to destroy all his enemies, the Emperor accidentally creates the Rebel Alliance. The Force Unleashed recontextualizes the entire Star Wars original trilogy in a way that expands on the character of Palpatine as established in the prequel movies, mirroring the Emperor’s rise to power in the prequels with a move that results in his downfall. It takes Luke Skywalker’s line to Palpatine from Return of the Jedi–“Your overconfidence is your weakness”–and turns it into the game’s big twist. Meanwhile, it expands on Vader and Palpatine’s relationship, hinting at its turmoil while staying true to both characters. And it gets at just how evil Darth Vader really could be.

The Force Unleashed had its problems–its age definitely shows, it’s not particularly intuitive thanks to weaknesses with systems like locking onto enemies, and a lot of the story hinges on a love story between Starkiller and his pilot, Juno Eclipse, which does not get nearly enough development–but as a Star Wars video game, it tread a lot of new, interesting ground back in 2007. It’s a bummer that a supremely cool explanation for how the Rebel Alliance came to be is no longer a part of the official Star Wars story, but Jedi Fallen Order has the same chance to expand on what we know about the Star Wars films in the same interesting way. We can see more of the galaxy, learn more about what it means to be a Jedi (or not), and most importantly, send more stormtroopers flying into the vacuum of space, using more Force powers. Here’s hoping Respawn draws some inspiration from one of Star Wars’ best gaming outings.

from GameSpot – Game News https://www.gamespot.com/articles/jedi-fallen-order-should-take-a-page-from-a-star-w/1100-6466655/

Video Game Release Dates For May 2019: PS4, Xbox One, PC, And Switch

As the year progresses, we’re slowly getting our hands on a variety of fantastic games across PS4, Xbox One, Switch, and PC. And with E3 2019 just around the corner, the number of what’s coming is about to skyrocket. Until then, there are plenty of big-name games and smaller indie experiences releasing soon to keep you busy.

May’s biggest release has to be Rage 2, the latest open-world shooter from developers id Software and Avalanche Studios. Other big highlights include Team Sonic Racing and Total War: Three Kingdoms. The former is the newest entry in the cult favorite Sonic kart racing spin-off series, while the latter is the highly-anticipated twelfth mainline entry in the Total War series.

If you’re big on Switch ports, there are a bunch coming this month. You can expect versions of classic Assassin’s Creed and Resident Evil games all showing up on the portable platform. For a look at everything releasing in May, you can see all of the biggest game releases in the table below. For a wider look at what’s ahead this year, be sure to check out our complete list of game release dates in 2019.

Rage 2 (PS4, Xbox One, PC) — May 14

Rage 2 is one of the most unexpected sequels to be announced in a while. Both Id Software and Avalanche Studios are responsible for the upcoming open-world first-person shooter; the talent on both sides certainly helps. Avalanche Studios has years of experience crafting large and chaotic worlds in its games, with vehicle combat and special effects being a bit of its specialty as of late. On the other hand, Id Software is well-capable of making fantastic first-person shooters.

Further Reading:

Team Sonic Racing (PS4, Xbox One, PC, Switch) — May 21

Team Sonic Racing is the third game in the well-received Sonic kart racing series. This time around it’s focusing on cooperative play, having you work with a team and share power-ups in order to win a race.

Further Reading:

Total War: Three Kingdoms (PC) — May 23

The highly successful strategy series from the Creative Assembly and Sega finally will finally return this month with Total War: Three Kingdoms. Set just prior to China’s Three Kingdom’s period in the 14th century, the game takes you through the quintessential historical conflict often depicted in popular film and games. Featuring two distinct game modes, Romance mode plays off the supernatural character tropes defined in the classic novel Romance of the Three Kingdoms, while Classic is more focused on realistic warfare akin to what you’ve seen in previous mainline entries of the series.

Further Reading:

Full May Release Schedule

GamePlatformRelease Date
The Legend of Heroes: Trials of Cold Steel IIPS4May 7
Life is Strange 2: Episode 3PS4, Xbox One, PCMay 9
Yakuza Kiwami 2PCMay 9
Saints Row: The ThirdSwitchMay 10
A Plague Tale: InnocencePS4, Xbox One, PCMay 14
Rage 2PS4, Xbox One, PCMay 14
Bubsy: Paws on Fire!PS4, Switch, PCMay 19
Assassin’s Creed III RemasteredSwitchMay 21
Everybody’s Golf VRPSVRMay 21
ObservationPS4, PCMay 21
Resident Evil 0SwitchMay 21
Resident EvilSwitchMay 21
Resident Evil 4SwitchMay 21
Team Sonic RacingPS4, Xbox One, PC, SwitchMay 21
Total War: Three KingdomsPCMay 23
Blood & TruthPS4May 28
Trover Saves The UniversePSVRMay 31

from GameSpot – Game News https://www.gamespot.com/articles/video-game-release-dates-for-may-2019-ps4-xbox-one/1100-6466650/

Path Of Exile Dev Takes Hard Stance Against Crunch

Crunch is currently one of the hottest conversations in the games industry, with big-budget titles like Epic’s Fortnite, NetherRealm’s Mortal Kombat 11, and Rockstar Games’ Red Dead Redemption 2 reportedly pushing developers to extremely long work weeks. In light of this information, Path of Exile developer Grinding Gear Games has vowed to avoid allowing such a thing happen to its staff.

“A big topic in the gaming industry recently is development crunch. Some studios make their teams work 14 hour days to pack every patch full of the most fixes and improvements possible,” writes Grinding Gear Games’ CEO Chris Wilson. “I will not run this company that way.”

The news comes via Reddit where Wilson chose to answer growing concerns over the state of the game. “However, one thing that the Q&A doesn’t address is how we got here,” Wilson leads the post, referencing a Q&A scheduled for later this week. “I wanted to personally post an explanation of what has been going on behind the scenes at Grinding Gear Games that led to this state.”

In the post, Wilson lays out the studios plans for addressing the issues Path of Exile currently faces in the Synthesis update. “Synthesis was more work than we expected,” Wilson writes. “While our improvements after its launch have helped a lot and many players are enjoying it, we fully acknowledge that it is not our best league and is not up to the quality standards that Path of Exile players should expect from us.”

According to the post, there are “a large number of critical projects” happening simultaneously. “[From] 3.7.0 through to the eventual release of 4.0.0, [we] are going to make massive and lasting fundamental improvements to Path of Exile.” While it’s a huge undertaking, the New Zealand-based company will not overwork its employees, according to Wilson.

“Sometimes when we read our own Patch Notes threads and community feedback, we feel that we are being asked to do the same,” Wilson says. “While there’s inevitably a bit of optional paid overtime near league releases, the vast majority of a Path of Exile development cycle has great work/life balance. This is necessary to keep our developers happy and healthy for the long-term, but it does mean that some game improvements will take a while to be made.”

With the action RPG finally out on consoles, Wilson confirms that, while there are “promises that we haven’t yet fulfilled,” the studio will “make headway on console features.”

But first, update 3.7.0 will be detailed soon. “When we reveal 3.7.0 in three weeks, you’ll see that its league has a focus on repeatable fun, and the combat revamp has a lot of focus on improving the fundamentals of Path of Exile’s gameplay,” Wilson says.

from GameSpot – Game News https://www.gamespot.com/articles/path-of-exile-dev-takes-hard-stance-against-crunch/1100-6466645/

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