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Sea Of Thieves’ Huge Anniversary Update Could Give The Game The New Life It Needs

When Sea of Thieves launched in March 2018, many people believed it was an enjoyable, beautiful experience that was just lacking some direction and was perhaps a little thin in the content department. I was one of those people: I found Sea of Thieves an exhilarating experience with friends and a peaceful one alone, but I often found myself with too little meaningful content to engage with.

Developer Rare has repeatedly updated the pirate game since launch, and it is now on the cusp of introducing a significant update that injects much-needed variety into the game. On April 30 the game will be patched with the Anniversary update, which includes a new narrative-driven questline called Tall Tales: Shores of Gold and an entirely new PvP mode named The Arena, all for free.

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The Arena is a competitive mode for five teams of four set in smaller, distinct areas. At the beginning of each 24-minute match, every team receives the same set of treasure maps. You must proceed to one of the X marks in order to retrieve chests, which can then be cashed in for Silver at a number of special ships.

Of course, other teams are competing for the same chests and cashing-in points, so you might find you run into some resistance on your travels. Killing other players or sinking their ships nets you a small amount of Silver, and respawns are active. Particular to The Arena is a new damage model for ships, which can now have their wheel, masts, and anchor destroyed–though these can be repaired with wood in the same way you would fix a hull.

Arena matches are frantic but fun, and Rare says they’re designed to satisfy players who don’t necessarily have time to dive into a whole run of classic Sea of Thieves–which is now being dubbed Adventure Mode. But more importantly, they unite players around a single, clear objective, providing more direction for those solo queuing or those lacking a microphone. This solves the issue Sea of Thieves always had where players would be pulling in different directions, shooting for different targets–even if they were part of the same team. You’d have one player wanting to complete a Merchants’ Alliance quest, another wanting to ambush other teams’ ship, and another simply jumping up and down and spinning on the spot. The Arena’s obvious objectives and condensed map do a lot to rid the game of these issues, since any individual not paying attention and working with their team will quickly find themselves sleeping with the fishes.

The Arena also has the potential to rid Adventure Mode of griefers and people who are of a more combative persuasion. I prefer my Sea of Thieves journeys to be relaxing, which made it irritating when another player–friend or foe–decided to engage in combat. If people who prefer to fight are busy in The Arena, hopefully the rest of the game world will become a more peaceful proposition. Or maybe I’m placing too much faith in the troublemaking scallywags.

Tall Tales, meanwhile, is a new questline for people who wanted more direction in Sea of Thieves’ classic Adventure Mode. It’s set in the game’s usual shared world–which will also gain a new island that Rare says is its biggest yet–and will see you complete a number of puzzles and riddles in the search for treasure. The mode includes new enemy types, items enchanted with new abilities, and a new faction named the Hunters’ Call who’ll buy fish and meat off you after you utilize new fishing and cooking mechanics. While those new mechanics are a little basic, they add a nice bit of flavor to otherwise plain sailing–unless you burn your fish, that is.

While Tall Tales: Shores of Gold is only a subtle change from the vanilla Sea of Thieves experience, the greater purpose it gives, the greater narrative strands it provides, and the more tangible targets it teases help motivate you to continue venturing out into the seas. You’re not simply completing quests in order to unlock more quests of a similar nature; there are more interesting activities to complete, such as escaping a locked room filling with water, and a more defined goal on the horizon in the questline’s next riddle. More important than the objectives and new mechanics, however, is the distinct feeling these new missions provide: it feels like you’re actually on a guided adventure, rather than just going from point A to point B. New voice lines–spoken for the first time by actual voice actors, rather than studio staff as was the case previously–are a large reason for this new flavor.

Nine tales make up the Shores of Gold expansion, but Rare says it will continue to support Sea of Thieves with more content in a similar vein going forward, and if things carry on improving along these lines, I’ll be diving back into Rare’s oceans for many months to come.

from GameSpot – Game News https://www.gamespot.com/articles/sea-of-thieves-huge-anniversary-update-could-give-/1100-6466127/

Xbox One Game Pass Adds More To April Lineup

Xbox Game Pass subscribers have six more games to look forward to on Xbox One this month. Microsoft has announced the lineup for the remainder of April, and it includes some heavy hitters from recent years.

The games include the Prey reboot from Bethesda and Arkane Studios, our game of the year finalist Monster Hunter World, and the co-op zombie shooter Resident Evil 5. If you’d rather kick back with a narrative adventure game, you can play The Walking Dead: A New Frontier, the penultimate season of the Telltale series, or the pretty recently released Life is Strange 2: Episode 2. If all that sounds too stressful and you’d rather just hit the links, you can play The Golf Club 2.

Those join the previously announced offerings for late March and early April, which included The Walking Dead mini episode Michonne, Marvel vs Capcom Infinite, and Minecraft. Microsoft recently teased six more games would be announced this week.

Xbox Game Pass is a subscription service that provides full downloads from a catalog of more than 100 games. It costs $10 per month, and all first-party titles from Microsoft are available on release day. The company has also hinted at plans to expand the service to PC.

Xbox Game Pass Upcoming Titles:

  • April 11 – Prey, The Golf Club 2
  • April 18 – Monster Hunter World, The Walking Dead: A New Frontier
  • April 24 – Life is Strange 2: Episode 2
  • April 25 – Resident Evil 5

from GameSpot – Game News https://www.gamespot.com/articles/xbox-one-game-pass-adds-more-to-april-lineup/1100-6466150/

Skullgirls Dev’s New Action-RPG, Indivisible, Shows Promising Fusion Of RPG And Fighter Mechanics

A classical RPG isn’t necessarily the next step one would expect from the creators of the fighting game Skullgirls, which makes Indivisible something of an oddity. While it still has room for growth and polish, a recent hands-on showed how Lab Zero is merging its unique fighting sensibilities with classic genre tropes.

The fighting influence was most immediately apparent in the battle system, which operates with a rhythm and intensity not often seen in RPGs. Each of the characters is assigned to a face button that can be used twice with a cooldown timer. On top of those basic commands, each one has an up and down attack, and breaking an enemy’s defense with these powerful blows leaves them more vulnerable to subsequent attacks.

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It’s the nature of fighting games to offer a great deal of depth from the timing and combinations of relatively simple commands, and the same is true for Indivisible. Breaking an enemy’s guard and then following up with well-timed attacks, attuned to your enemy’s weaknesses, feels very much like a fighter–to the point that at first I would often trip myself up trying to hit the next command with the rhythm of the fight, not realizing my cooldown timer hadn’t refreshed yet. It’s a system that definitely took some recalibration to grasp, but once I did it felt very satisfying.

The Skullgirls influence can also be seen in several other elements. The art is a unique blend of western and anime-inspired styles with clean, colorful compositions and expressive faces. The writing is irreverent and often feels playfully anachronistic for its fantasy setting.

The traditional RPG elements can create issues familiar to that trope as well. In some areas of the demo, I was clearly under-leveled and out of my depth. Though I was assured that this was an issue of balance in the demo, it went to show how the realities of RPGs still apply. Though the combat system is an exercise in timing and skill, there’s simply no substitute for being leveled appropriately to an area. It also had its share of placeholder images and text, suggesting the studio has some elements to finish before launch.

Indivisible is slated for this year but it has no firm release date, so the studio has time to put on these finishing touches and get the balance just right. What we’ve seen already is a promising start, blending genres in a new way that makes the marriage of fighting and RPG elements feel natural.

from GameSpot – Game News https://www.gamespot.com/articles/skullgirls-devs-new-action-rpg-indivisible-shows-p/1100-6466125/

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