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Red Dead Redemption 2, Country Trap, And The Cowboy Meme Explained

On the morning of March 29, 2019, a Red Dead Redemption 2 AMV was shown on the news program Good Morning America. You might not have heard of it if you don’t browse TikTok, the short-form video platform colloquially known as “cursed Vine,” but that music video has, as of this writing, nearly 16 million views on YouTube and counting. It got over 80,000 views in the time it took to write this article.

The song, “Old Town Road” by rapper Lil Nas X, is at the center of both an explosively popular cowboy meme and country music drama, and it also slaps. It shot up the Billboard Hot 100 list and on Spotify and iTunes, reaching #1 on global Apple Music by March 26. It was so popular that DJs had to rip it from YouTube in order to play it on the radio. All the while, RDR2 was wrapped up in the hype–Lil Nas X tweeted on March 13 that Rockstar Games had followed him, and when he was signed by Columbia Records, he was welcomed using the Red Dead font.

“Old Town Road” debuted at #19 on the Billboard country charts, but by March 27, Billboard had confirmed that it removed “Old Town Road” from the charts because “it does not embrace enough elements of today’s country music.” This resulted in a bit of an uproar about what genre “Old Town Road” belongs in, be it country, hip-hop, or something else–though Lil Nas X listed it as a country song, and while noting that it’s not as serious, has said that it’s not simply a parody. That’s when the song really hit the mainstream, gaining attention beyond music publications and the meme-literate.

So how did this all happen? Lil Nas X, who was largely unknown before dropping the banger, uploaded “Old Town Road” in December 2018. It took off around February this year thanks in part to TikTok, where people use the opening moments of the song–right when the trap beat hits and the country drawl begins–to transform themselves or their pets into cowboys, among other things. It often involves accidentally drinking “yeehaw” or “yeeyee juice.” (It’s what it sounds like.)

The power of teens making jokes really can’t be overstated. Compared to Vine, TikTok is currently a much more insular meme community, iterating on itself until the trends die out–often before they make it to Twitter or elsewhere. But TikTok has been responsible for songs going viral before, including the origin of the “hit or miss” meme, iLOVEFRiDAY’s “Mia Khalifa.” TikTok is also to thank for Solid Snake voice actor David Hayter saying the phrase “dummy thicc.”

Lil Nas X himself has a strong shitpost vibe on Twitter, where he recently became verified. But jokes aside, “Old Town Road” is simply a banger, and the music video is what’s good about AMVs. No yeehaw juice needed.

If you want more Red Dead 2 goofs, go ahead and check out our let’s play series Dirty Arty, where we do dirty dirty stuff as Arthur Morgan and friends. There are even multiple timelines, somehow.

from GameSpot – Game News https://www.gamespot.com/articles/red-dead-redemption-2-country-trap-and-the-cowboy-/1100-6465915/

Borderlands 3 Trailer Released; Here Are Our Impressions

Gearbox has finally confirmed the existence of Borderlands 3, and even revealed a new trailer for the long-awaited sequel to one of the studio’s most beloved franchises. In the video above, GameSpot video producer Jean-Luc Seipke and associate editor Jordan Ramée voice their impressions of the new trailer after watching it.

Fans of the original Borderlands, Borderlands 2, Borderlands: The Pre-Sequel, and Tales from the Borderlands: A Telltale Series, both Jean-Luc and Jordan are happy to see several beloved characters return in the trailer for the new game. Most notable is an adult Tiny Tina, who was still 13-years-old in Borderlands 2: Tiny Tina’s Assault on Dragon Keep, but the return of characters from Tales from the Borderlands is a welcome surprise. There are plenty of other familiar faces as well, such as Sirens Lilith and Maya (the latter of whom is now sporting longer hair), Ellie, Marcus, and Sir Hammerlock.

Although the sight of so many beloved Borderlands characters is nice, both Jean-Luc and Jordan are wary of just how little the Borderlands 3 trailer touches on the franchise’s strongest points. The characters’ hilariously ludicrous dialogue is absent, and there’s little individuality in regards to the new heroes and villains. Jean-Luc and Jordan are also a little worried that the environments in the trailer all look a little too much like Pandora. If Borderlands 3 takes place on multiple worlds–as Borderlands 2 implied and the new trailer claims–then the people and places in this new game should be fairly different from what’s been seen before.

Obviously, with this being the very first look at Borderlands 3, neither Jean-Luc or Jordan are ready to condemn or praise the game–especially not before they can get their hands on it. As is, after watching this trailer, they are optimistic Borderlands 3 can carve out its own identity in the now loot shooter heavy market.

Borderlands 3’s announcement was accompanied by the reveal of an enhanced Borderlands GOTY Edition coming to Xbox One, PS4, and PC. A free update is also being released that adds 4K graphics to Borderlands: The Handsome Collection–a bundle of Borderlands 2 and Borderlands: The Pre-Sequel–which is also available on Xbox One, PS4, and PC.

from GameSpot – Game News https://www.gamespot.com/articles/borderlands-3-trailer-released-here-are-our-impres/1100-6465907/

How Nintendo Uses Luck To Make Games Fun For Everyone

Since its pre-video game years as a Japanese playing-card company, Nintendo has designed games that combine strategy, competition, and luck. This mixture takes competition-centric pressure off players, making the game less about winning and more about having fun.

Franchises like Mario Party, Mario Kart, and Super Smash Bros. are designed to put advanced players and novices on a more equal footing. These games are easy to pick up and understand, can be played alone or with others, and have high replay value.

However, some players rebel against luck in video games, arguing that skill and technical prowess should be the ultimate arbitrators of who wins or loses. They see games as a meritocracy and view luck as punishing some players for being good, while unjustly rewarding other players who didn’t put in the time and effort to improve. But for many Nintendo games, the focus on competition isn’t the point.

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Dr. Nicholas Bowman is an associate professor at the Interaction Lab at West Virginia University. He researches interactivity and media psychology, analyzing how people react to media on screens. Bowman says Nintendo games such as Mario Kart, Mario Party, and Super Smash Bros. use elements of luck to downplay cognitive aspects of gaming (strategy, reflexes, choosing what button to push at the right time, etc.) to enhance the social experience of playing.

“In some ways, they take after board games, which always have that element of luck, whether you are playing Monopoly or even something like Dungeon and Dragons,” Bowman explained. “No matter how good you are, you still have to roll the dice.”

What Nintendo knows is that an important part of having fun is those around you also having fun. Adding dice rolls to Mario Party, or items based on your place in a Mario Kart race, or stage obstacles to Super Smash Bros. creates an element of surprise that makes each playthrough unique and offers novice players a chance to win. Bowman argues that these Nintendo games are meant to allow players of varying experience levels to have fun playing against each other.

“You know that if you had five friends come over, and they never touched a video game in their life, you could have them play one of those games and they’d be fine,” Bowman continued. “But the most important thing is they think they have a chance of winning.”

Bowman also studies video games and nostalgia, and said the ease and casual nature of these Mario multiplayer games facilitates greater levels of social connection.

“What you find out is people aren’t nostalgic for the game itself, but the game reminds them of the people they were around when playing it,” Bowman said. “Putting Smash Bros. on 100 lives is ridiculous–unless you want to spend hours with your buddies–then it’s awesome. The things that are most nostalgic are things that have these social connections with them.”

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But many casual gamers, for whom competition isn’t a big motivator, often feel the broader gaming community looks down on those in it for the “play.” In his book, “The Toxic Meritocracy of Video Games,” Dr. Christopher Paul is critical of the ways in which gaming culture has come to over-emphasize meritocracy at the expense of enjoyment. He writes that, as games became more popular and the community sought to carve out space as a legitimate sport, gaming culture uncritically accepted the idea that “success in video games is something that is properly earned by players through effort and labor.”

Paul, an assistant professor at Seattle University, argues that this thinking and other cultural assumptions underlie toxic in-group versus out-group dichotomies of who gets to be called a “real” gamer. Those who accept this framework are likely to think luck has no place in a game, because randomness erases complete control and makes the game “unfair.”

The logic goes that if a game is easy to learn, it takes less skill and less time to learn that skill; therefore it isn’t a good or fun game, and those who play games like Mario Kart or Party are not serious about gaming or are “not real gamers.” If luck makes it so that “anyone” can win, why play the game?

Super Smash Bros. is the traditionally considered the most skill-based of the Nintendo games previously mentioned; there are tournaments such as EVO, where items and certain stages are banned in order make the battles solely about skill. Mario Kart, meanwhile, has gotten some of the worst flack, mainly for what critics feel is the unfairness of the “blue shell.” Many advanced gamers are critical of Mario Party, seeing it as too random, as opposed to being a genuine test of skill.

These critiques are indicative of what many more advanced gamers feel about Mario spin-offs, but also highlight that they are likely conflating skill, competition, and technical mastery on one hand, and “fun” on the other. Not being able to see the value of games like Mario Party is overlooking and diminishing the social intent behind them.

The rationale behind critiques of these multiplayer Mario games can be a bit contradictory. The stigma placed on luck or randomness is often at odds with how unexpected moments in games are often the most enjoyable. If you flip through Fortnite highlights on Youtube or Twitch, a constant thread is moments where players, even professional ones, get lucky. It doesn’t mean these players didn’t have skill, but shooting an opponent from a distance so far that you can barely see them is as lucky as hitting the first place driver with a red shell right before they cross the finish line.

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Also, some gamers defend gaming as a sacred space of competition in ways they would find unacceptable in more traditional sports. If you and your friends went to shoot some hoops, and someone came over to say what you all were doing wasn’t “real basketball,” what would your reaction be? So why do we do this–either implicitly or explicitly–in the gaming community? Bowman thinks sometimes our competitive drive can bring out the best and the worst in us.

“Most people don’t realize, it’s not the in-group that’s dangerous, it’s once you start calling other people out-group,” he said. “It’s okay to be proud of who you are or the time you put in, but when that means other people who aren’t you can’t be proud, that’s a problem.”

What may be overlooked is the fact that the chance and probability elements of these games are meant to alter and augment player strategy, not diminish it.

There are scenarios in Mario Kart games where the best position to be in is second place, but if you are in first, you may want to hold on to a Super Horn to neutralize attacks from possible red and blue shells. After a few times playing Smash Bros. games, you understand how going after items is both an opportunity and a distraction. The randomness of their appearances forces players to constantly adjust their strategy and to see offense and defense as simultaneous choices, not separate ones. In Super Mario Party, players can take a risk and roll their special dice to move around the board faster, but also have to account for the probability that buying a star can help an opponent as well, since it moves the Star Space to another place.

Good players learn how to not only navigate the balancing elements of these games, but use them to their advantage. But while these games use chance as a way to even the odds a bit, they don’t overcorrect to the point where skill and strategy are no longer vital.

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For example, being good at mini-games gives you a big advantage in Mario Party. Anyone who has played Smash knows that the random item appearances or the obstacles on different stages aren’t going to help a novice opponent who doesn’t know how to block and dodge, or who hasn’t learned how to overcome edge guarding. Mario Kart’s director and producer Hideki Konno previously noted that Nintendo wanted an experience where “everyone was in it until the end,” but the “best” player is still going to win most of the time–like they would in pretty much any other game.

On its website, Nintendo’s marketing for the Switch includes phrases like “keep the focus on fun,” “connect and make memories,” and “something for everyone.” These Nintendo favorites don’t eliminate the incentives for mastery or autonomy, but they do place a premium on social interaction. Nintendo designs its games for families and those who want to have fun social experiences.

Skill and technical prowess will always be a key aspect of gaming. Wanting to win isn’t an inherently bad thing. But adding a little bit of luck can make each playthrough unique and give players of different skill levels a chance to compete–all of which place more emphasis on the “fun” and not the “win.”

from GameSpot – Game News https://www.gamespot.com/articles/how-nintendo-uses-luck-to-make-games-fun-for-every/1100-6465850/

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