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PAX East 2019: Katana Zero Is A Stylish, Surprising Action Thriller
Katana Zero made a memorable entrance with its release date trailer in the spring Nindies showcase, as a stylish and brutal action game coming just around the corner. Though it is a tense combat game where every moment could mean certain death, it was the moments outside the combat that proved the most surprising in a hands-on at PAX East 2019.
The bulk of the game is the moment-to-moment combat we saw detailed in the reveal trailer (above), in which both you and your enemies are so deadly that a single hit means death. Stages are segmented into unique combat scenarios, with a rewind mechanic that starts you over. Within the fiction of the game, these various combat runs are your assassin’s sense of precognition, carefully planning which murder-chain will work. The subsequent security camera footage that shows your successful completion is capturing what actually happened.
It’s a gameplay loop familiar to fans of games like Hotline Miami or Ape Out, where each unsuccessful run is both a failure and a learning experience to build your knowledge base for a better one. The combat feels breathlessly fast, but I never found the deaths unfair. The action constantly compels one more try, a little faster, and with a little more insight.
You have a variety of tools at your disposal as well. The demo featured the standard swordplay as its main tool, as well as the ability to throw objects across the room, slam doors against enemies, and even cleverly use traps like lasers against enemies. One stage set in a dance club allowed blending in to the crowd to avoid guards. Enemies came in several varieties as well, from brawlers to fellow katana-wielders to security personnel with guns. In each case, a single touch means death.
Outside of combat, though, the game pleasantly surprised with story vignettes. The Dragon may be a deadly assassin, but he lives in a crappy apartment with noisy neighbors. He regularly speaks with his employer (and de facto therapist) about recurring nightmares in order to receive drug treatments. These story segments were a standout, because they added a darkly humor flavor and enriched the world.
What made these dialogue sequences even more refreshing was a time-based branching dialogue system. Allowing someone to finish speaking will often open dialogue options, which can help steer the story. Skipping dialogue is always an option, but it will mean you interrupt another character, which has its own consequences.
For example, to test the system I interrupted a receptionist constantly until she got angry. After completing my assassination contract, she was there waiting for me with a SWAT officer. I hadn’t smooth-talked my way through the interaction, and so when gunshots broke out in the stage, I had immediately become a prime suspect. After dispatching the officer, my employer told me the receptionist had been killed for my lack of discretion.
Game creator Justin Stander says the game is full of these branching dialogue options, and when you consider that merely interrupting a speaker to speed a scene along counts as a choice, the possibilities become shockingly complex. I was able to make choices that seemed to have impact when talking about the nightmares, which impacted the perception of the next one. Stander said that at one point another character can borrow your sword, leaving you to make do with found objects for part of the next stage.
Those narrative hooks are likely to keep me coming back and exploring different avenues, even as I struggle my way through its challenging combat. Sharply difficult games with a retro aesthetic aren’t usually known for their narrative punch, but this could be one to break the mold. It’s coming to PC and Switch on April 18.
from GameSpot – Game News https://www.gamespot.com/articles/pax-east-2019-katana-zero-is-a-stylish-surprising-/1100-6465900/
Gearbox Shows Trailer For Rick And Morty Creator’s New Game: PAX East 2019
The next game from Rick And Morty creator Justin Roiland and studio Squanch Games, called Trover Saves The Universe, had a trailer revealed during Gearbox’s PAX East 2019 panel. It’s coming to PlayStation 4 and PSVR on May 31 and PC via Steam and Epic Games Store on June 4. The game appears to have a similar sense of humor found in Squanch’s previous games (Rick And Morty: Virtual Rick-ality and Accounting), but plays more like a traditional 3D action-platformer.
As expected, it has a wacky premise where your dogs have been taken hostage and you have to stop the big bad Glorkon who puts the universe at stake and shoves your dogs into its eye sockets. There are plenty of deranged character designs and a whole lot of cursing; think Astro Bot but for adults! However, the game will be playable both in and outside of VR. You can watch the trailer above.
A whole lot more came out of the Gearbox PAX East 2019 presentation, which included the announcement of Bulletstorm coming to Nintendo Switch with the Duke Nukem DLC and a showcase of the upcoming sequel Risk of Rain 2. The biggest news from Gearbox was the reveal of both Borderlands: Game of the Year Edition coming to PlayStation 4, Xbox One, and PC with visual and mechanical improvements, and finally the reveal and trailer for Borderlands 3.
Gearbox CEO and president Randy Pitchford was doing magic tricks on stage, too, and you can check that out here if you really want.
from GameSpot – Game News https://www.gamespot.com/articles/gearbox-shows-trailer-for-rick-and-morty-creators-/1100-6465898/
Free Borderlands 2, Pre-Sequel Update Brings Improved Graphics To The Handsome Collection
While series fans are eagerly anticipating Borderlands 3, those interested in playing some of the existing games will soon be treated to a better-looking experience. As part of its PAX East panel, which was unfortunately plagued with technical issues, Gearbox revealed that it’s releasing improved texture packs for both Borderlands 2 and Borderlands: The Pre-Sequel, and expanding Borderlands 2 VR.
Specifically, these ultra HD texture packs are coming to Borderlands 2 and The Pre-Sequel on PC, and the Borderlands: The Handsome Collection (which consists of the two games) for PS4 Pro and Xbox One X. You can see the improvements in the trailer and screenshots below.
There are some differences between how the texture packs work on consoles versus on PC. Console players get 4K and HDR support, along with remastered environment textures, characters, and vehicles, along with improved anti-aliasing and improved shadows. PC gets many of these same things, but there’s no mention of HDR, though Screen Space Ambient Occlusion (SSAO) has been improved. The full lists for the respective platforms follows below.
The ultra HD texture packs will be available for free on all supported platforms; they release on April 3. PS4 Pro owners will find it as a single DLC pack for Handsome Collection, while PC and Xbox One X players can download the packs individually for Borderlands 2 and The Pre-Sequel.
PS4’s Borderlands 2 VR is also getting an improvement, as Gearbox will update the PlayStation VR game to include all of the non-VR version’s DLC. A free update arriving this summer will add Captain Scarlett and Her Pirate’s Booty, Mr. Torgue’s Campaign of Carnage, Sir Hammerlock’s Big Game Hunt, and Tiny Tina’s Assault on Dragon Keep.
Alongside all of this, Gearbox’s PAX East panel brought some other exciting news. Borderlands 3 is officially real, and the studio is also re-releasing an enhanced version of Borderlands: Game of the Year Edition.
PS4 Pro/Xbox One X Improvements:
- 4K Ultra HD resolution and HDR for Xbox One X and PlayStation 4 Pro players
- Remastered 4K environment textures, including geometry and skyboxes
- Remastered 4K characters and vehicles
- Updated weapon meshes and textures
- Re-encoded 4K Cinematics
- Improved Anti-Aliasing, including improved edge line implementation
- This includes improved ink line definition and framing/outline around character models
- Higher Resolution Dynamic Shadows
- Improved quality and smoothness of shadows, especially during movement
PC Improvements:
- Remastered 4K environment textures, including geometry and skyboxes
- Remastered 4K characters and vehicles
- Remastered 4K weapon meshes and textures
- Improved Anti-Aliasing, including improved edge line implementation
- This includes improved ink line definition and framing/outline around character models
- Higher Resolution Dynamic Shadows
- Improved quality and smoothness of shadows, especially during movement
- Improved Screen Space Ambient Occlusion
- An improved SSAO method for more realistic ambient lighting
from GameSpot – Game News https://www.gamespot.com/articles/free-borderlands-2-pre-sequel-update-brings-improv/1100-6465897/