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Mortal Kombat 11 Confirms Kotal Kahn Is Playable

Mortal Kombat 11‘s roster continues to grow. This week, NetherRealm confirmed that Kotal Kahn, the Emperor of Outworld, is a playable character. Unfortunately for Kotal fans, though, his reveal trailer inflicts some serious pain on the character.

The trailer focuses on a fight between Kotal and Jacqui Briggs, another returning character from MKX. And while we get to see some brutal Kotal transformations, it’s Jacqui’s moves that are really given the spotlight. We see her fatal blow and Fatality, leaving poor Kotal a bit beside himself. This is not how the reveal trailers usually go, so we expect to see Kotal’s own moves detailed sometime later.

Mortal Kombat 11 just ran a very limited online stress test, in preparation for its open beta later this month. That one will run from March 28 through 31, and feature Scorpion, Skarlet, Jade, Kabal, and Baraka. It’s open to anyone who pre-ordered on Xbox One or PS4. Putting your money down early on any platform will net you Shao Kahn as a playable character.

The game will release three editions: the standard game, a Premium Edition that comes with the Kombat Pack for extra characters and skins as they’re released, and the Kollector’s Edition that comes with all sorts of extra goodies. That one is exclusive to GameStop. For more detaills, check out our pre-order guide.

from GameSpot – Game News https://www.gamespot.com/articles/mortal-kombat-11-confirms-kotal-kahn-is-playable/1100-6465746/

Sekiro: Shadows Die Twice Review Roundup

From Software’s latest game, Sekiro: Shadows Die Twice is nearly here. Its March 22 release date is just around the corner, and reviews are starting to go live across the web. So what do the critics think of the highly anticipated follow-up to Bloodborne and the Souls series?

GameSpot’s Sekiro: Shadows Die Twice review-in-progress awarded the game a 9/10, with critic Tamoor Hussain calling the stealth-action title “an experience that is as challenging as it is gratifying”–it is a From Software game, after all.

For more on the critical consensus of Sekiro, check out the selection of reviews below. Alternatively, take a look at GameSpot sister site Metacritic.

  • Game: Sekiro: Shadows Die Twice
  • Developer / Publisher: From Software / Activision
  • Release date: March 22
  • Platforms: PS4, Xbox One, PC
  • Price: US $60 / £60 / AU $100

GameSpot — 9/10 (Review-In-Progress)

“Sekiro marries From Software’s unique brand of gameplay with stealth action to deliver an experience that is as challenging as it is gratifying. At the time of publish I haven’t completed Sekiro. While I have invested upwards of 30 hours into it, there are still a few more locations I need to explore and bosses I need to beat before the credits roll, and I’m excited to do it.” — Tamoor Hussain [Full review-in-progress]

IGN — 9.5/10

“Sekiro evolves From Software’s formula into a stylish stealth-action adventure that, naturally, emphasizes precision and skill in its combat. It walks the line between deliberate and patient stealth and breakneck melee combat against threats both earthly and otherworldly. Its imaginative and flexible tools support a more focused experience that shaves down some of From Software’s overly cryptic sensibilities without losing its air of mystery. Sekiro is an amazing new twist on a familiar set of ideas that can stand on its own alongside its predecessors.” — Brandin Tyrrel [Full review]

Polygon — Recommended

“I have to put in a lot of work and effort to meet Sekiro on its own terms, but what might feel ponderous in a lesser game becomes rewarding in one created with this much care. Sekiro meets me with just as much effort and enthusiasm as I’ve put into it. It lets me know I’m capable and skilled, and that I can figure it out. And then it hands me my ass again.” — Dave Tach and Jeffrey Parkin [Full review]

Game Informer — 9.0/10

“Sekiro’s story moves in strange and compelling ways that defy the initial adherence to the trappings of feudal Japan, and allows the player to discover multiple endings and confrontations depending on choices and secrets. It’s a challenging journey through a weird and wondrous world that forces you to learn and master its punishing combat to succeed. However, the sweet thrill of victory keeps you pushing forward despite myriad disheartening deaths. Sekiro is one of the most difficult games I have ever played, but for those seeking adventure, exploration, and a truly realized ninja fantasy, the trek is worth the high demands.” — Daniel Tack [Full review]

from GameSpot – Game News https://www.gamespot.com/articles/sekiro-shadows-die-twice-review-roundup/1100-6465744/

God Of War Wins Game Of The Year At GDC Awards

Sony’s PS4 exclusive action game God of War has won yet another Game of the Year award. Tonight at the Game Developers Choice Awards, Sony’s PS4 game went home with the top prize. This is just the latest win for God of War, as it also won Game of the Year at December’s The Game Awards and in February at the DICE Awards.

Other winners tonight included Celeste for Best Audio, Into the Breach for Best Design, and Red Dead Redemption 2 for Best Technology. Australian developer Mountains won Best Debut for Florence; that game also Best Mobile Game. Amy Hennig, an industry veteran who directed Uncharted, took home the Lifetime Achievement Award.

You can see a full rundown of the categories and winners at the bottom of this post.

“The Game Developers Choice Awards represent the most refined games of the year, and the sheer variety of games honored tonight showed that games can still represent wholly new and unique creative visions,” GDC general manager Katie Stern said in a statement.

“A number of independently developed titles like Celeste, Gris, and Florence helped prove how internal or deeply personal turmoil can make for massively appealing games for millions of fans. While games like God of War and Red Dead Redemption 2 capture our imagination with poignant moments juxtaposed against epic tales of staggering scale and technical prowess. We embrace and accept all these amazingly creative works, and we’re proud to recognize these nominees and winners alike for the imagination and hard work that brought them here.”

Also at GDC this week, Google announced its new game-streaming technology, Stadia, which is set to launch later this year. Former Microsoft and Sony executive Phil Harrison is heading up the Stadia team, and he believes latency won’t be an issue.

GDC 2019 continues all week, leading directly into PAX East in Boston at the weekend, so keep checking back with GameSpot for lots more.

More reading

2018 Game Developers Choice Awards Winners

Best Audio

Celeste (Matt Makes Games)

Best Debut

Mountains (Florence)

Best Design

Into the Breach (Subset Games)

Best Mobile Game

Florence (Mountains)

Innovation Award

Nintendo Labo (Nintendo EPD / Nintendo)

Best Narrative

Return of the Obra Dinn (Lucas Pope / 3909)

Best Technology

Red Dead Redemption 2 (Rockstar Games)

Best Visual Art

Gris (Nomada Studio / Devolver Digital)

Best VR/AR Game

Beat Saber (Beat Games)

Audience Award

Beat Saber (Beat Games)

Game of the Year

God of War (Sony Santa Monica / Sony Interactive Entertainment)

Pioneer Award

Rieko Kodama

Lifetime Achievement Award

Amy Hennig

from GameSpot – Game News https://www.gamespot.com/articles/god-of-war-wins-game-of-the-year-at-gdc-awards/1100-6465743/

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