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GDC: Google’s Confirmed Stadia Games Include Doom Eternal

During the Google GDC 2019 keynote, company VP Phil Harrison revealed a new cloud gaming streaming service called Stadia. Following its use in the Project Stream test last year, Assassin’s Creed Odyssey was featured prominently during the event, but it wasn’t the only triple-A game promised to run on the hardware. At a later point in the presentation, id Software executive producer Marty Stratton took the stage to announce Doom Eternal would be one of the games coming to Stadia.

Stratton said that Doom Eternal both plays and looks “great” on Stadia. The sequel to 2016’s Doom will play in true 4K HDR at 60 FPS on the cloud gaming platform. Stadia itself is designed to unite players, spectators, and developers all on one platform. For example, during Google’s keynote, the company showcased how you will be able to watch a trailer for a game on YouTube and then start playing said game through streaming within a few seconds.

Stadia will also feature cross-platform support. Harrison confirmed cross-platform play, allowing you to play with others regardless of platform. Stadia will also support cloud saves for game state and save files, so specific titles could have cross-platform progression as well.

Stadia will be supported across several platforms, including desktops, laptops, TVs, tablets, and phones. At launch, the service will be able to stream games up to 4K HDR at 60 FPS with surround sound, and Google has scheduled plans to increase that to 8K resolution in the future. Although you can use existing controllers with Stadia, Google is also releasing its own controller–which supports Google Assistant. Stadia scheduled to release this year.

For more information on cloud gaming, you can read up on how it works as well as which companies other than Google are investing in the technology behind it. We’re collecting all the Google Stadia gaming news announced at GDC today as well.

Doom Eternal is also loosely scheduled for 2019, coming to Xbox One, PS4, PC, Nintendo Switch, and now Stadia. Neither Bethesda or id Software has announced whether the game is coming to the Switch the same day as the other platforms, or if that version will be delayed. Eternal is more immersive and gruesome than its predecessor. The new game also offers additional means of moving around the map–including a grappling hook and free running.

from GameSpot – Game News https://www.gamespot.com/articles/gdc-googles-confirmed-stadia-games-include-doom-et/1100-6465686/

Stadia, Google’s Cloud Gaming Platform, Will Have Cross-Platform Support

During Google’s GDC 2019 keynote presentation, the company’s vice president and general manager Phil Harrison announced Stadia, a cloud-based streaming service that allows you to play games across most of your devices. At the end of his portion of the keynote, Harrison also mentioned that most games on Stadia would feature cross-platform support, which could come in multiple forms.

Cross-platform play specifically has been confirmed, allowing you to play with your friends regardless of whether you’re gaming on console, PC, tablet, or mobile device. Whether games will allow play between Stadia versions and those on other dedicated gaming platforms like PS4, Xbox One, and PC remains to be seen (and will likely vary by game), games running on Stadia should work regardless of what hardware you and other players are using.

Harrison also said that Stadia would support cloud saves for game state and save files, so specific titles will also have cross-platform progression. Again, it’s unclear if progression will be shared between Stadia and non-Stadia versions of games, but if you’re playing a Stadia game on multiple devices, your progress will move with you. So, if you were to play a multiplayer-focused game on your PC through Stadia, navigating over to your phone would bring all your unlocked items with you.

Google plans to use Stadia to bring together all aspects of gaming–whether you want to play, spectate, or develop–on to one platform. During the GDC keynote, for example, the company showcased how someone watching a trailer for Assassin’s Creed Odyssey on Ubisoft’s YouTube channel can click a link at the end of the video which allows them to begin playing the game through streaming in just a few seconds.

Harrison promises Stadia will be supported across several platforms, including desktops, laptops, TVs, tablets, and phones. At launch, Stadia will support streams in 4K at 60 FPS with surround sound, and Google plans on upping that to 8K resolution in the future. You’ll be able to use existing controllers with Stadia, but Google also announced its own controller specifically built for the service. The controller features most button inputs seen on Xbox One and PS4’s respective controllers, but it will also include one that allows you to ask Google Assistant a question. Stadia is scheduled to launch in 2019.

For more information on cloud gaming, you can read up on how it works as well as which companies other than Google are investing in the technology behind it. We’re collecting all the Google gaming news announced at GDC today as well, including the reveal that Doom Eternal is coming to Stadia.

from GameSpot – Game News https://www.gamespot.com/articles/stadia-googles-cloud-gaming-platform-will-have-cro/1100-6465683/

GDC: Google Stadia Release Date Window Set For This Year

Google has revealed a vague release window for its new Stadia platform. The service will launch later this year, coming first to the US, UK, Canada, and “most of Europe,” with a worldwide release coming at some point after that.

Pricing was not revealed for the new platform; while you won’t need specific hardware, you will presumably need to buy access to games or some kind of subscription service, but Google didn’t share any information regarding this aspect of the service. However, we did get lots of other details besides that, including the basics of what Stadia is: Google’s vision for a new kind of gaming service powered by the cloud. You’ll be able to play games, even high-end ones like Assassin’s Creed Odyssey or Doom Eternal, on most any internet-connected device.

As well as offering cloud streaming of games to phones, laptops, PCs, and TVs, it will also launch with its own controller. In addition, the company has founded a first-party development house to make games exclusively for Stadia.

Stadia will support cross-platform multiplayer and allow you to seamlessly switch between devices. You can also simply click a link while watching a game on YouTube to dive into that very same game at the exact same point. Alternatively, streamers can allow viewers to sign up to join in to play in the same game session with them. All of this is done seamlessly; you don’t have to download anything or have specific, high-end hardware to play.

At launch, Stadia will support 4K HDR gameplay at 60 FPS, with plans to scale that up to 8K at 120 FPS. Ubisoft, Doom Eternal developer Id Software, and Q-Games were among the developers mentioned as partners at Google’s GDC conference, while more than 100 studios already have Stadia in their hands. For more, check out everything we know about Google Stadia.

from GameSpot – Game News https://www.gamespot.com/articles/gdc-google-stadia-release-date-window-set-for-this/1100-6465682/

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