Syndicated
Gaming News
Yoshi’s Crafted World: Late-Game ‘Be Afraid of the Dark’ Stage Revealed
Our IGN First coverage of Yoshi’s Crafted World continues with another new stage reveal from Nintendo’s upcoming platformer. Here, join us as we make our way through ‘Be Afraid of the Dark’ and its relentless new enemy. And then we play the “flip side” of the stage, trying to speedrun through it while finding all three Poochy puppies!
IGN First is our monthly, purely editorially driven initiative where we take a deeper dive into the games we’re most excited about. We’ll have more stages to reveal and costumes to show off in Yoshi’s Crafted World both next week and all month long, leading up to our review and its release later this month. And if you enjoy the video above, feel free to also check out our first new stage reveal from last week, which showcased the ‘Weighing Acorns’ stage.
Hyper Light Drifter Devs Reveal New Game
Heart Machine, the developer beyond Hyper Light Drifter, has announced its follow-up game, Solar Ash Kingdom.
IGN can exclusively announce Solar Ash Kingdom, published by Annapurna Interactive, alongside the debut trailer, which you can watch below.
Few other details of Solar Ash Kingdom have been announced, but, as the end of the trailer suggests, the Hyper Light Drifter follow-up will be coming to the Epic Games Store on PC.
Heart Machine’s Alx Preston said the studio is aiming to set Solar Ash Kingdom apart from its predecessor thanks to “a whole new set of incredible tech and key innovations.”
And while Heart Machine has been silent on this follow-up until now, the studio does not intend to stay that way.
source http://www.ign.com/articles/2019/03/13/solar-ash-kingdom-hyper-light-drifter-devs-reveal-new-game
Why Did a First-Time Game Developer Turn Down 12 Publishers?
Wlad Marhulets seems to be one of those people who’s just good at everything. He’s traditionally made his living as a composer, writing everything from clarinet concertos to the score for an upcoming VR film about Eminem (I don’t know either). You’d think he’d be happy with the several awards he’s won for that work but, in 2015, he decided to try something new in his spare time, a little creative hobby project. “I downloaded Unity and learned a little bit of coding and 3D modeling”, he tells me over email. “A month later I had a little demo – it was 2-3 minutes of gameplay maybe, it was barely playable.”
What he’d created was the first version of Darq, a horror-soaked puzzle-platformer about a boy who becomes aware that he’s inside his own nightmare, and uses the fluidity of lucid dreaming to get out. After a friend urged him to create a trailer and upload it to the now-defunct Steam Greenlight, it became one of the top 10 most upvoted games on the service (of almost 2,000) within two weeks. Articles were written, social media discussion was had, and Marhulets made the fairly radical decision to turn Darq into his full-time job.