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Minecraft Dungeons’ Release Month Has Been Revealed–Here’s When To Expect it

Minecraft Dungeons, the upcoming combat-focused co-op dungeon crawler based on Minecraft, will release in April 2020, Microsoft has announced. The game is coming to Xbox One, PC, Nintendo Switch, and PlayStation 4, but a specific date within April has not been announced just yet. The news comes alongside the many other X019 announcements and confirms that we have less than six months left until we can play the new Minecraft game. There’s a cute new trailer for the announcement, although it doesn’t show any gameplay footage.

Minecraft Dungeons, which has a focus on combat, joins Minecraft Earth and Minecraft: Story Mode as the latest spin-off in the Minecraft series. It will be playable for up to four players, who will be able to work together to tackle the game’s numerous dungeons. You can still sign up for the game’s closed beta if you want to check it out before April.

Microsoft has also announced release dates for Halo Reach on Xbox One and PC and Bleeding Edge, as well as a huge slate of new games for Xbox Game Pass, including the Yakuza series and a lot of Final Fantasy titles. Minecraft Dungeons will also launch on Xbox Game Pass.

from GameSpot – Game News https://www.gamespot.com/articles/minecraft-dungeons-release-month-has-been-revealed/1100-6471474/

Under The Radar Shooter Terminator: Resistance Is Out Today In Europe And Australia, But American Console Owners Have To

Terminator: Resistance, a new action/stealth title set in a post-Judgment Day period of the Terminator timeline, is out today for PS4, Xbox One, and PC–but only if you’re in Australia or Europe. Players in the US hoping to get their hands on the new Terminator game will have to wait a while longer if they want to play the game on consoles, as the game’s American release on PS4 and Xbox One has been delayed until December 10. Curiously, it went up on Steam in the US on November 14, so it’s available on PC. The game has had a quiet release, slipping in under the radar during a busy period for new releases.

The game, which follows the timeline established by the first two movies (and ignores the other films, much like recent cinema release Terminator: Dark Fate), mixes action and stealth. The game casts players as Jacob Rivers, who is part of the resistance against Skynet’s army of machines. He’ll need to take down using a variety of energy weapons and hacking abilities, but also avoid combat whenever he’s not armed with an appropriate gun. It’s developed by Teyon, the studio behind Rambo: The Video Game.

It’s unclear exactly why this delay has happened, but December 10 is certainly a less crowded release date than November 15–Terminator: Resistance is going up against both Star Wars: Fallen Order and Pokemon Sword & Shield in regions where it launches today. It’s unusual for games to have staggered release dates in 2019, although not unheard of. Google Stadia launches next week, but by the end of November it will only be available in 14 countries: Belgium, Canada, Denmark, Finland, France, Germany, Italy, Ireland, Netherlands, Norway, Spain, Sweden, United Kingdom, and the United States.

from GameSpot – Game News https://www.gamespot.com/articles/under-the-radar-shooter-terminator-resistance-is-o/1100-6471473/

Outer Worlds Developer Obsidian Doesn’t Want To Get Too Big

Obsidian’s most recent game, The Outer Worlds, has been a big success for the studio both critically and commercially. Now the studio, which was bought out by Microsoft back in August, is looking to the future. At Microsoft’s X019 event the studio announced Grounded, a survival game where you play as a shrunk-down human. It seems like the studio is doing well right now, but according to its founder, Feargus Urquhart, the plan going forward is to not rock the boat too hard.

As USGamer reports, Urquhart recently spoke about the studio’s now more-secure future under Microsoft, as well as his own desire to return to directing games after focusing on running the business for so long. He wants to return to his roots–he worked on the first two Fallout games, as well as Baldur’s Gate, before founding Obsidian in 2003. “I would like to be a game director again,” he said, stating that he would like to “meddle” in games once more.

Interestingly, he also noted that Obsidian wants to avoid growing its staff headcount too much, with a 200 person benchmark having been established. While teams are going to “be a little larger,” and Obsidian is going to have a “larger outsourcing budget,” Obsidian itself isn’t going to be allowed to get too enormous by the company heads. “I mean, Assassin’s Creed is awesome, all of those games are awesome, but I don’t think we need to compete with numbers,” Urquhart said. “I don’t want to do thousand-person teams.” Despite having Microsoft money behind them, it seems that Obsidian wants to avoid the potential perils that come from a massive studio.

Along with Grounded, Obsidian also has a Nintendo Switch version of The Outer Worlds in the works, which is due to release by March 2020.

from GameSpot – Game News https://www.gamespot.com/articles/outer-worlds-developer-obsidian-doesnt-want-to-get/1100-6471469/

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