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Big NHL 20 Update Out Now, Fixes A Gruesome Glitch And More

EA Sports has released a big new content update for NHL 20 that makes a series of changes and bug fixes across the professional hockey game’s various modes, and more.

Starting with gameplay changes, the patch notes confirm that NHL 20 has added the real-world NHL rule change for the 2019-2020 season for when the puck goes out of bounds. The rule change states that when the attacking team sends the puck out of bounds in the attacking zones, the ensuing face-off will take place in one of the two dots in the attacking zone. This should now happen in NHL 20.

Additionally, the NHL 20 patch fixes an issue where the skaters in some situations were unable to pick up the puck after a penalty shot in Threes mode. Outside of these changes, the new update makes some physics fixes, one of which eliminates a gruesome-sounding bug that could cause players to get their limbs stuck in the net. Ouch. There were also instances of when the puck could magically move through the goalie’s pads, but that bug has also been fixed.

There are also AI improvements in the newest update, including defenders making smarter plays on odd-man rushes. Additionally, the new NHL 20 update makes goalies smarter by improving and expanding on goalie animations.

Elsewhere, the social hub–World of Chel–has been updated with reduced requirements for the weekly challenge card, while a number of new jerseys for multiple teams have been added. You can see the full patch notes below, as written by EA Sports.

EA typically releases a tuning update around this time, but that isn’t happening this year because the baseline gameplay is “in a good place,” EA said in a blog post. That being said, EA is still looking into a few areas and asking players for advice on how to improve them. These include:

  • Interceptions from behind
  • Inconsistency of low relative speed hits from console to console
  • Puck loss when pivoting at high speed

NHL 20 was originally released in September for PlayStation 4 and Xbox One. GameSpot’s NHL 20 review scored the game a 9/10.

NHL 20 October 1 Patch Notes:

Gameplay

General

  • Added NHL 2019-2020 season rule change for puck out of bounds
  • When the attacking team is responsible for the puck going out of play in the attacking zone, in all instances, the face-off will be conducted at one of the two face-off dots in the attacking zone
  • Fixed a case where the player is sometimes unable to pick up the puck after a penalty shot in Threes

Physics

  • Fixed a case where players could get their limbs stuck in the net
  • Fixed multiple cases where the puck could go through the goalie’s pad
  • Improved cases where slap shots would be missed when taken near the boards

AI

  • Improved a case where the weakside defender would overcommit on an odd man rush allowing the puck carrier a breakaway
  • Fixed a case where AI players would start to accelerate when passed to without player input

Goalie

Various goalie animation fixes

  • Fixed cases where goalies were sometimes trying to perform controlled/redirect saves when the puck had a high chance of being deflected and would leave them more vulnerable than they should be
  • Improved goalie tracking when the puck is behind the net

Shooting

  • Improvements to shot angle selection logic for some rare cases
  • Improved cases where players on loose pucks would perform a snap shot when a slap shot would be expected
  • Fixed rare cases where one-timers would miss the puck completely

Presentation

  • Added ability to preview the play-of-the-period replays in action tracker
  • Various environment camera clipping fixes
  • Player lineup animation and camera improvements
  • Play-of-the-period/game animation and camera improvements
  • Various Play of the Game/Play of the Period selection logic fixes
  • Multiplayer hug improvements
  • Fixed cases where penalty replays in EASHL don’t show the penalty being taken

Franchise Mode

  • Added the season standings to the calendar screen
  • Added Auto Staff Setting that allows the CPU to assign scouts for the user team
  • Fixed an issue where Alumni Player’s Ages don’t show correctly in a fantasy draft in Franchise Mode
  • Fixed an issue where the PP and PK columns in Hire staff were reversed
  • Misc stability improvements

Art

NHL

  • Updated Nashville Predators Scoreboard
  • Center Ice Changes
  • Updated the following Center Ice layouts

AHL

  • Binghamton Senators
  • Canadian Hockey League
  • London Knights
  • Cape Breton Eagles

Uniforms

The following uniforms have been added to NHL 20:

NHL

  • Buffalo Sabres Alternate
  • Chicago Blackhawks Home and Away
  • Edmonton Oilers Alternate
  • Carolina Hurricanes Away

Canadian Hockey League

  • London Knights Home and Away
  • Tri-City Americans Home and Away
  • Cape Breton Eagles Home and Away

SHL

  • Farjestad BK Home and Away
  • HV71 Home and Away
  • Rogle BK Home and Away

Liiga

  • Mikkelin Jukurit Home and Away
  • Lahti Pelicans Home, Away and Alternate
  • Tappara Tampere Home, Away and Alternate

EBEL

  • Dornbirn Bulldogs Home and Away
  • EC Panaceo VSV Home and Away
  • EC-KAC Home and Away
  • EC Red Bull Salzburg Home and Away
  • EHC Liwest Blackwings Linz Home and Away
  • Hydro Fehervar AV19 Home and Away
  • HC TWK Innsbruck Home and Away
  • Graz 99ers Home and Away
  • SPUSU Vienna Capitals Home and Away

HUT

General

  • Fixed a desync issue which was causing the opening faceoff to loop in some Online Games
  • Fixed an issue where players could see their opponent’s PSN ID/Gamertag before loading into a Competitive Seasons/HUT Champs games
  • Fixed an issue where Goalie Mask items may have become invisible when navigating the Apply Consumable screen
  • Fixed some issues where items may have not been properly revealed in Choice Packs

Squad Battles

  • Save last-used difficulty as default (complete games only)
  • Now display ‘Possible Points’ for each opponent as difficulty is selected

World of CHEL

Improvements

  • Having heard the community feedback, we are reducing the requirements for the World of Chel weekly challenge card. Now, user will only need to complete a reduced number of the 5 columns to earn that week’s Special Reward.
  • Added a link to Edit Player from the Recent Items screen so the user doesn’t have to manually back out and enter the flow from the WoC HUB
  • Added the ability to have EA Custom Stock Team Branding uniforms be equipped by clubs. Stay tuned throughout the year for future uniform releases that can be earned by clubs through hockey bags.

Bug Fixes

  • Fixed an issue where the current leader in Ones was not displaying correctly after the user has won the final Ones Eliminator round
  • Fixed an issue where we display the wrong error message if a club is in a Threes Eliminator dressing room, and the session falls below the minimum users
  • Reskinned the “Waiting for All Users to Resume” screen that comes after the pause menu so that the text is more legible
  • Fixed various clipping issues and enabled several additional goalie intro animations that previously had clipping issues
  • Fixed a failed to retrieve data issue that could occur when trying to enter any Dressing Room without the Lead Profile
  • Fixed an issue where a user could crash upon another user closing the game while loading into gameplay
  • Fixed a timing issue where desnyc’s could occur when a Player Class Tuning file or a Gameplay Tuner Set upload happens while games are about to get underway from the Dressing Room
  • Fixed an issue where very long club names could overlap each other in the dressing room after matching up in a clubs game

from GameSpot – Game News https://www.gamespot.com/articles/big-nhl-20-update-out-now-fixes-a-gruesome-glitch-/1100-6470262/

Overwatch Dev Talks Origins Of Switch Version, Technical Challenges, Cross-Play, And More

Blizzard’s popular hero shooter Overwatch comes to Nintendo Switch on October 15. It’s the first new platform for the title since its release across PlayStation 4, Xbox One, and PC back in 2016. It’s also a new challenge of sorts for Blizzard, as Nintendo’s hybrid system is relatively less powerful than the other hardware

Ahead of the launch of Overwatch for Switch, GameSpot spoke with the title’s principal producer, Wes Yanagi, about a variety of topics related to the game, including the internal playtest that convinced Blizzard that bringing Overwatch to Switch was a good idea.

“Working closely with a set of developers on the Overwatch team, we eventually got to a first fully playable version of the game. The game was still in a buggy state and we had work to do on performance, but at the end of that playtest, everyone had an excited look on their face,” Yanagi said. “It was at that playtest where we all concluded, ‘Wow, this is amazing, and we have to make this happen.'”

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Also in the interview, Yanagi spoke about the technical challenges of bringing Overwatch to Switch (the game runs at 900p docked/720p undocked with 30FPS in both situations), what players can expect from the gyro-aiming feature, and how it would be rad for Overwatch characters to come to Nintendo’s Super Smash Bros. Ultimate. Yanagi also talked about Blizzard’s relationship with Overwatch on Switch’s developer, Iron Galaxy, which is the same studio that developed Diablo III‘s Switch version.

Outside of those topics, Yanagi also told GameSpot that Blizzard is thinking about how to potentially bring cross-play to Overwatch, though it sounds like it won’t happen soon. “The truth is that implementing cross-play for Overwatch is more difficult than people realise,” he said.

Finally, Yanagi spoke briefly about the possibility of Overwatch coming to mobile platforms down the road. You can read GameSpot’s full interview below.

What was the reaction internally when you got Overwatch running on Switch? At what point did you decide you wanted to pursue it beyond an internal test? What convinced you?

Our team started discussions to bring Overwatch to the Nintendo Switch a little over a year ago as the Switch version of Diablo III was getting ready to launch. The developer, Iron Galaxy, did such an amazing job on the Diablo III port, and being huge fans of the Switch, we decided to reach out to them and go through the evaluation process of what it would take to bring Overwatch to the Switch.

Working closely with a set of developers on the Overwatch team, we eventually got to a first fully playable version of the game. The game was still in a buggy state and we had work to do on performance, but at the end of that playtest everyone had an excited look on their face. It was at that playtest where we all concluded, ‘Wow, this is amazing, and we have to make this happen.”

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Will Overwatch for Switch have all the same heroes, maps, modes, and updates as the other versions?

That is absolutely our goal. We want to bring the authentic Overwatch experience to the Nintendo Switch. All 31 heroes, 28 maps, game modes, etc. will be on the Switch. The one caveat is we are not enabling Competitive Play until the start of Season 19. This will allow time for players to migrate into their natural skill bracket for more even matches.

What resolution and frame rate can players expect from Overwatch on Switch for docked versus tablet?

Resolution for this version is 900p docked and 720p undocked, with both running at 30 FPS.

What were some of the technical challenges of bringing the game to Switch, given the console’s relatively lower power and feature profile compared to Xbox One, PS4, and most PCs.

We spent a lot of time working on getting performance to a solid place where players would feel like they were playing Overwatch. Most people think of graphics when talking about performance, but there are a lot of other systems like audio, physics, hero abilities, and animation that contribute to the overall frame rate. We spent a lot of effort profiling and optimising all those areas to make Overwatch perform smoothly on the Switch.

“The truth is that implementing cross-play for Overwatch is more difficult than people realise.” — Yanagi

Can you talk about your working relationship with the developer, Iron Galaxy? Why did you choose them and how involved is Blizzard in the game’s production?

Iron Galaxy has been an awesome partner to work with on this project. They have a group of super talented developers with lots of Switch dev experience. Overwatch connects to many different systems like the game servers, Battle.net, and Nintendo servers, so we have a core group of Overwatch devs that were involved with the game’s development to help with those efforts.

Are you using the Nintendo Switch’s dedicated app for voice chat?

All versions of Overwatch are using the same voice chat system that runs through Blizzard servers. If you have a headset with a microphone, you can just plug it into your Switch and start chatting.

Will the Nintendo Switch version have any exclusive content or Nintendo-themed content?

There’s nothing exclusive to the Nintendo Switch version. We want to keep the core features the same between all the versions of Overwatch, but I’ve seen some amazing fan art and movies produced by the community in the last few weeks.

The Switch version of Overwatch has gyro-aiming; can you talk about what this is and how it works? Will players using gyro aiming play against those with traditional inputs?

First of all, gyro-aiming is completely optional, but I think if you dedicate a couple of hours to learning it, you might find you prefer it. One way to use gyro-aiming is to primarily use the right stick to aim and slightly nudge your aim to get a more accurate shot. Most players will probably use this method. You can also use it in detached Joy-con mode, where you point the Joy-con at the screen like a laser pointer. In this mode, some players are able to crank up the sensitivity and get almost mouse like aim. I’m excited to see what really good players can achieve with this.

What are your thoughts on cross-play and cross-saves? With the Switch version, it seems like this could be particularly helpful for people to be able to play wherever they want.

Cross-play is something that would definitely be compelling for players, and as a player, I would love to see it happen. The truth is that implementing cross-play for Overwatch is more difficult than people realise. We are exploring how to bring this to Overwatch, but do not have anything to share at this time.

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With the Switch version, Overwatch is now a mobile game of sorts, but have you thought about adapting the game for smartphones and tablets, too?

Briefly, but my brain exploded when thinking about how to map all the controls to the touch screen. It sounds like a fun idea, but a very challenging one for Overwatch.

Now that Overwatch is coming to Switch, people will surely begin to speculate about Overwatch characters in Smash Bros. What do you think about that?

As a player and big fan of the game, I think that would be awesome. It would be an honour if Nintendo chose to bring one of our characters into Smash Bros.

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Overwatch launches for Nintendo Switch on October 15. The boxed version will include a download code for the game as well as a three-month subscription for the Nintendo Switch Online service. Those who pick up and log into the Switch version by December 31 will receive a Golden Loot Box that contains at least one guaranteed Legendary item.

from GameSpot – Game News https://www.gamespot.com/articles/overwatch-dev-talks-origins-of-switch-version-tech/1100-6470226/

Call Of Duty: Mobile Controller Support Removed

If you were wondering how to play Call of Duty: Mobile with a controller, it seems it won’t be possible after a recent update. Following a bumpy launch earlier today, an Activision Support representative replied to a Twitter user that controller support “is no longer supported,” which has caused some confusion among the community.

The menu option for “Controller” has also been replaced with a blank “Other” screen.

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It is not clear whether or not the CoD Mobile controller support update is temporary or permanent. GameSpot has reached out to Activision for clarification.

In the meantime, fans who are less inclined to use the free-to-play shooter’s touch controls have taken to Reddit to lament the change.

Call of Duty: Mobile is a free-to-play shooter based on the popular Call of Duty franchise and developed by Tencent Games and Timi Studios. It launched this morning on iOS and Android after some initial server issues had players stuck at the start screen.

from GameSpot – Game News https://www.gamespot.com/articles/call-of-duty-mobile-controller-support-removed/1100-6470260/

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