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Sea Of Solitude Confronts The Topic Of Mental Health In An Empowering Way

Coming from Jo-Mei Games, Sea of Solitude is the next EA Originals title, following 2018’s A Way Out from Hazelight studios. Taking an unorthodox approach to something of a well-worn adventure premise, you’ll explore the ruins of a seemingly flooded world that’s completely abandoned. But therein lies the hook; in this puzzle-adventure game, that sense of isolation and loneliness is palpable, which is reflected in the struggles the main character has with her own mental state. While at E3 2019, we had the chance to check out a near-final build of Sea of Solitude and spoke with the CEO of Jo-Mei Games, Cornelia Geppert, about why it’s essential for more games to tackle some challenging issues like mental health.

Beginning in a rowboat, the protagonist Kay comes across a flooded city in the middle of the ocean. As she maneuvers through the canals and alleys of the town–which is loosely inspired by Berlin–she’ll encounter evil blights that seem to have a deep connection to her–shouting vile insults that seem akin to intrusive thoughts. By finding the strength within herself to explore further, she will be able to restore the city, slowly raising the buildings from beneath the surface and restoring color to the different areas of town. Even from the short demo we played, it’s evident that Sea of Solitude tries to tackle the complex and challenging topic of mental health, and the creator describes the game as the most important project the studio has ever made.

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“I want people not to feel so bad about feeling lonely, and that they understand that almost everyone experiences that in some way and that it’s a part of human life,” said Cornelia Geppert. “It’s a very human story. You never quite overcome your worries and fears, and this game isn’t a superhero story where everything is perfect after you finish it. But it’s about how you come down and relax about life, suffering and pain is a part of life, and it’s something that [Sea of Solitude] focuses on a lot.”

Described as a “wide-linear” game, you’ll have the freedom to explore and row about the flooded city. However, it’s not quite an open world. While you do have the freedom to choose which direction to sail towards, there is largely a set path to follow through the city that leads to the key moments of the story. While there are major story threads to follow, you can also leave your boat and explore some of the abandoned buildings, letting you search through the remains of the homes that once were.

Although there’s always an element of danger in Sea of Solitude–even leaving your boat to swim in the water puts you at risk of getting eaten–I found that the game had something of a relaxing cadence, despite how heavy some of the subject matter was. In some ways, this made me more drawn into what Sea of Solitude was trying to say about Kay’s journey. According to Geppert, video games are in a unique position to tell exciting stories that put players in the shoes of characters that are in occasionally extraordinary, but still relatable circumstances.

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“Compared to films, you can actually experience the feels and situations of the main character in a game,” said Geppert. “The main goal of Sea of Solitude is for people to experience those feelings of loneliness and despair. I also want people to see that characters like Kay are not perfect and that they have flaws, which is something we all live with. It’s a very human look at the struggles of keeping up with your mental health.”

Much like other games tackling the topic of mental health, the developers at Jo-Mei focus a lot on putting you in the shoes of Kay to understand her present circumstances. That feeling of empathy is a big part of Sea of Solitude, and many of the events that occurred in our brief demo were incredibly relatable in some form or another, which will undoubtedly hit close to home for some players. There’s a fine line Sea of Solitude walks with its topics of mental health, and I couldn’t help by be intrigued by how this game goes about its handling of a troubled woman dealing with her inner demons, and what that means for the larger adventure she finds herself on. I have a deep respect for games that at least try to talk about issues relating to mental health, and Jo-Mei Games’ approach with their game is both haunting and empowering–in its own way.

Sea of Solitude will launch on July 5 for PC, PS4, and Xbox One.

from GameSpot – Game News https://www.gamespot.com/articles/sea-of-solitude-confronts-the-topic-of-mental-heal/1100-6467976/

Harry Potter: Wizards Unite Wand Guide: How To Make Your Favorite Characters’ Wands

Harry Potter: Wizards Unite, Niantic’s follow-up to Pokemon Go, is now available on iOS and Android. It’s a dense game; Pokemon Go players will notice a number of parallels to Go’s mechanics, for example. One of the most iconic things about the Harry Potter universe is also the trickiest: wands. In Wizards Unite, you customize your own wand (in the books, the wand “chooses the wizard”). You can choose from wood types, pick a core, change the wand’s flexibility, and then select the length. Having so many choices can be intimidating!

If you’ve read the Harry Potter books or watched the movies, you might have a passing understanding of the series’ wand lore. In short, different materials are suited for different types of magic, like charms or defense (among other things), and witches and wizards have a kind of bond with their wands. While your wand in Wizards Unite doesn’t affect anything in the game, it can still be fun to fully immerse yourself in the role of a witch or wizard. In that spirit, we’ve gathered all the details we can about famous Harry Potter characters’ wands so you can match yours to your favorite witch or wizard.

For the purposes of this feature, we’ve referenced Pottermore for each character’s wand materials and length. Some characters have complete wand information, but for those who don’t, usually the flexibility is missing–so have fun with that one and make it your own! There are also some popular characters whose wands we know nothing about, so we’ve included some of them here for your reference.

Harry Potter: holly wood, phoenix feather core, “reasonably supple” flexibility, 11 inches

Ron Weasley’s first wand: ash wood, unicorn hair core, 12 inches

Ron Weasley’s second wand: willow wood, unicorn hair core, 14 inches

Hermione Granger: vine wood, dragon heartstring core, 10 and 3/4 inches

Rubeus Hagrid: oak wood, 16 inches (broken)

Albus Dumbledore/The Elder Wand: elder wood, Thestral tail hair core [not available in Wizards Unite], 15 inches

Minerva McGonagall: fir wood, dragon heartstring core, “rigid” or “solid” flexibility, nine and a half inches

Luna Lovegood: no data

Neville Longbottom: cherry wood, unicorn hair core, 13 inches

Ginny Weasley: no data

Draco Malfoy: hawthorn wood, unicorn hair core, 10 inches

Voldemort: yew wood, phoenix feather core, 13 and a half inches

Severus Snape: no data

Cedric Diggory: ash wood, unicorn hair core, 12 and 1/4 inches

Cho Chang: no data

Viktor Krum: hornbeam wood, dragon heartstring, “rigid” flexibility, 10 and 1/4 inches

Sirius Black: no data

Remus Lupin: cypress wood, unicorn hair core, “pliant” flexibility, 10 and 1/4 inches

Nymphadora Tonks: no data

Bellatrix Lestrange: walnut wood, dragon heartstring core, 12 and 3/4 inches

Dolores Umbridge: birch wood, dragon heartstring core, 8 inches

Newt Scamander: no data

Lily Potter: willow wood, 10 and 1/4 inches

James Potter: mahogany wood, 11 inches

Garrick Ollivander: Hornbeam wood, dragon heartstring core, “unyielding” or “quite bendy” flexibility, 12 and 3/4 inches

For more on Harry Potter: Wizards Unite, you can find all the important details in our roundup article. We have a guide to battles, fortresses, and Wizarding Challenges, a feature on how to get more Spell Energy, and an explainer on Professions–be sure to check them out!

from GameSpot – Game News https://www.gamespot.com/articles/harry-potter-wizards-unite-wand-guide-how-to-make-/1100-6467961/

Pokemon Go: Shiny Spinda And More Legendaries Coming In July’s Field Research

A new month is upon us, which means Pokemon Go players will soon have a new batch of Field Research tasks to complete in the game. Niantic will be rolling out a new set of quests around the world beginning at 1 PM PT / 4 PM ET on July 1, and they’ll give you a chance to encounter more Legendaries, as well as another Shiny Pokemon.

From July through the beginning of September, each Research Breakthrough you achieve will lead to a chance to catch one of the following Legendaries: Latios, Latias, Kyogre (which has briefly returned to Raid Battles), or Groudon. Additionally, Spinda featuring a new spot pattern will be available through new Field Research tasks, and those lucky enough will be able to encounter a Shiny version.

As usual, you can acquire Field Research tasks by spinning the Photo Disc at Poke Stops. The first one you complete each day will reward you with a stamp; if you manage to collect seven stamps, you’ll achieve a Research Breakthrough, which will then lead to an encounter with one of the aforementioned Legendaries. You can read more details on the official Pokemon Go website.

Before the new Field Research tasks arrive, Niantic is bringing a new Pokemon to EX Raids. Beginning June 23, players will be able to encounter the Speed Forme of the Mythical Pokemon Deoxys in EX Raids for the first time. Unlike standard Raid Battles, EX Raids are invite-only; you can only participate in one if you’ve receive an EX Raid Pass, and the only way to do that is if you’ve recently won a Raid at a qualifying Gym.

As previously mentioned, you don’t need to wait for July’s Field Research to find Kyogre. The Legendary Water Pokemon is available in standard Raid Battles again until June 27, when it’ll be replaced by Groudon. Niantic is also bringing the Legendary dog Raikou back to Raids for a limited time. To reward players for completing enough Global Challenges during the recent Pokemon Go Fest event, Niantic is holding a Raikou Raid Day on Saturday, June 29, from 4-7 PM local time.

In other news, Niantic’s Harry Potter mobile game, Harry Potter: Wizards Unite, is now live in the US and UK. The title was slated to launch on June 21, but has arrived in both regions a day early. While its premise is very similar to Pokemon Go’s, Wizards Unite also differs in a few notable ways. You can read more about the game in our hands-on impressions of Harry Potter: Wizards Unite, as well as some Wizards Unite features we think Pokemon Go should take.

from GameSpot – Game News https://www.gamespot.com/articles/pokemon-go-shiny-spinda-and-more-legendaries-comin/1100-6467978/

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