PAX East 2019: Exclusive Trailer For Stylish 2.5D Stealth Game, Liberated

Atomic Wolf, the indie developer behind the Bomberman-like Mad Age & This Guy, has given us a first look at a new title called Liberated during PAX East 2019. In stark contrast to the studio’s previous effort, Liberated is a stylish, narrative-driven 2.5D stealth game inspired by noir films and graphic novels.

Set in a bleak, dystopian future where the government is using technology to surveil and manipulate the public, Liberated tells the story of a group of characters who cross paths with the authoritarian police force and a violent opposition group fighting against it. The narrative is framed like a graphic novel; the game is divided up into four chapters, which are presented as four comic book issues, with story and gameplay sequences unfolding across different panels.

Throughout the course of the game, players will be faced with choices that will affect how the story is shaped and lead to entirely different endings. Among other things, players must choose whether to cooperate with the government or the opposition group. As the story unfolds, however, you’ll realize the decision isn’t as black-and-white as it may initially appear, and every choice you make will carry a consequence.

You can watch an exclusive trailer for Liberated at the top of this story. We’ve also captured more than 10 minutes of gameplay footage at PAX East; in the video above, you can watch Atomic Wolf play through a portion of the game’s first chapter, which follows a hacker who was discovered by the police.

Liberated is slated to launch on Steam later this year. Following its PC release, Atomic Wolf is also planning to bring the game to PS4, Xbox One, and Nintendo Switch.

from GameSpot – Game News

PAX East 2019: Why Monster Hunter-Like Dauntless Is Coming To Epic Games Store Instead Of Steam

Earlier this year, Dauntless developer Phoenix Labs announced it is moving the free-to-play Monster Hunter-like RPG from its own launcher to the Epic Games Store, joining a string of other high-profile games that are skipping Steam for Epic’s new storefront. According to the studio, one of the primary reasons behind the move was Epic’s player-focused philosophy and its experience in offering cross-play and cross-progression between different platforms.

“One of the things that we’re passionate about at Phoenix Labs–and was a part of our vision even before we had chosen to build Dauntless–was finding a way to allow players to play together,” Phoenix Labs co-founder and VP Robin Mayne told GameSpot at PAX East 2019. “And so a part of our strategy for Dauntless has been worldwide servers so you can play with anyone wherever they are.

“And then as we thought about our platform expansion, it was really important for us to fulfill our vision of one Dauntless, which is the ability to play with your friends no matter what platform they are on and no matter where they are. So working with Epic on the Unreal Engine and getting to chat with them about their vision for players as well, we realized it was a really big alignment with our vision for one Dauntless and being able to have people play together, and the ability to come to the Epic Games Store, plus Xbox and PlayStation, and be able to do cross-play so that everyone can play together.”

Mayne also reiterated that Phoenix Labs plans to allow players to play with those on other platforms right from the game’s console launch. “Our plan is full cross-play, full cross-progression, so you have your account that you play on, and you can play with anyone regardless of what platforms they are on. The launch this summer focuses on Epic Games Store, Xbox, and PlayStation. We have Switch in the works as well, and plans for mobile along the way.”

While Phoenix Labs has ambitious cross-play plans for Dauntless, it will ultimately depend on Sony, which has only recently begun taking its first steps into cross-play. For years, the company was reluctant to allow PS4 players to play with those other platforms until it finally made the exception for Epic’s phenomenally popular battle royale game, Fortnite. Since then, however, Sony has only allowed cross-play in one other PS4 game: Rocket League. Microsoft, meanwhile, has been much more welcoming of cross-play and has long pushed for Sony to reconsider its stance.

Dauntless is available now in open beta on PC, with a PS4 and Xbox One launch slated for this summer. We got a chance to play the game with Phoenix Labs at PAX East; in the video above, you can watch us team up with the developers to take down a new ice-themed Behemoth called Boreus. Unlike other monsters thus far, Boreus is able to summon minions, making for a chaotic fight.

from GameSpot – Game News

Sega Genesis Mini Revealed, Has 40 Classic Games

Sega has announced the Genesis Mini–or Mega Drive Mini, if you’re in Europe. The compact version of its classic 16-bit console will allow fans to indulge their nostalgia and play a range of old school games such as Sonic the Hedgehog, Castlevania: Bloodlines, and Gunstar Heroes on modern displays.

The Genesis Mini was revealed as part of Sega’s Fes event, which is taking place in Tokyo, Japan, and is scheduled to launch worldwide on September 19. It will cost $79.99 US/£69.99/€79.99/AUD$139.95 and have 40 games.

The company has confirmed that this list of titles includes Sonic the Hedgehog, Ecco the Dolphin, Castlevania: Bloodlines, Space Harrier 2, Shining Force, Dr. Robotnik’s Mean Bean Machine, ToeJam & Earl, Comix Zone, Altered Beast, and Gunstar Heroes. Sega has said the remaining games will be “announced intermittently over the coming months.”

The Sega Genesis Mini is based on the Model 1 Genesis, except is approximately 55 percent smaller than its original incarnation, according to Sega. In the box will be the Genesis Mini, two replica three-button USB controllers, one USB to Micro-B power cable, and one HDMI cable. In North America a power adapter will also be included.

The game ports that are on the Genesis Mini were handled by M2, a team that is well known for its work on emulation and re-releases. M2 previously worked on Sega Ages and Sega 3D Classics Collection.

Releasing Mini versions of classic consoles has become something of a trend recently. Nintendo led the way with the NES Classic and the SNES Classic, both of which were received well by critics and went on to be hot commercial items. Sony followed suite with the PlayStation Classic, which wasn’t received as warmly.

For those looking for a more immediate option, and one that offers a few more options, there’s Analogue’s Mega Sg. “While roughly $200 is a lot to spend on a console to play Genesis games, right now, the Mega Sg is the easiest way to get them up and running on a modern TV without sacrificing audio or video quality–the support for Master System and Sega CD games is the icing on the cake,” said Peter Brown in his Mega Sg review.

“Some people will always prefer to go the route of using emulators, and others may only want to play with original hardware and stick to aftermarket mods. But if you are open to the idea of a third-party Genesis console, and you want the peace of mind knowing that it looks and sounds better than the best original console from Sega, there’s no better option on the market than the Mega Sg.”

from GameSpot – Game News

Sword Art Online: Alicization Lycoris announced for PlayStation 4, Xbox One, and PC

Sword Art Online: Alicization Lycoris announced for PlayStation 4, Xbox One, and PC

The newest Sword Art Online game features the ‘Alicization’ storyline

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Sega Reveals Mario & Sonic At The Olympic Games Tokyo 2020, And Three Other Olympics Titles

Sega has announced a range of video games for the Olympic Games being held in Tokyo next year. Among them is Mario & Sonic at the Olympic Games Tokyo 2020, a Switch title that will once again reunite the characters from Nintendo and Sega’s most iconic franchises to compete in sporting events.

However, Sega also has Olympic Games: The Official Video Games in development for PS4, Xbox One, PC, and Switch. On top of that there’s an arcade version of Mario & Sonic At The Olympic Games Tokyo 2020, and Sonic At The Olympic Games — Tokyo 2020 for mobile devices. These games are showcased in a trailer, which you can watch below, albeit briefly.

Obviously, the main differences between the various titles is whether or not they have Mario or Sonic attached to them. Sega is making a standard Olympics video game available on all platforms, and this is currently listed as coming 2020 on the game’s official website. Mario and Sonic will join in on the competition for Switch and Arcade, with the Switch version arriving in Winter 2019 while the arcade version follows in Summer 2020. Finally, on mobile, it’s just Sonic and the game headed to the Olympics, and that game is set for Summer 2020.

In the trailer there are a range of events from the various games shown, including running, swimming, shot put, tennis, basketball, volleyball, motorsports, skateboarding, baseball, hurdles, and long jump, among others. It looks like there’s going to be a nice variety of games for players to check out.

The original Mario and Mario & Sonic at the Olympic Games launched in November 2007 and proved to be very popular, becoming a sales success. Critically, however, the response was mixed. In GameSpot’s review the Wii version received a 6/10. “The trouble lies in the often uninteresting and occasionally frustrating motion controls combined with some events that are too similar to one another, as well as shallow gameplay that brings the game down,” it concluded.

from GameSpot – Game News

Valve Confirms Its Own VR Headset, Valve Index To Launch In May

It’s been a long time coming, considering the leaked images and rumors, but today Valve finally revealed its virtual reality headset, the Valve Index. A page dedicated to the Index went live on Steam, Valve’s PC games distribution platform. The page includes the first official image of the VR headset.

As of now, there isn’t much information since no details on price, technical specifications, or its functionality have been given. Index does have a release window, though: May 2019. Judging from the official teaser image, it’ll have at least two built-in sensors (or cameras) on the headset itself, and what appears to be IPD and viewing distance adjustment notches. No indication has been made about whether or not the SteamVR Knuckle controllers will be a part of Index, although an updated prototype was shown last year.

The first look at the Valve Index VR headset.

Valve previously partnered with HTC for the development of Vive the headset and integrating it into the Steam ecosystem. Valve Index isn’t the only new thing coming to VR gaming this year; Oculus announced two new headsets slated for Spring 2019 release. The Oculus Rift S will be an upgraded version of the Rift that’ll feature built-in tracking sensors, a higher resolution, and a more ergonomic head strap. Those looking to go completely untethered will want to lookout for the Oculus Quest, a standalone VR headset powered by the Qualcomm Snapdragon 835 processor. Both Oculus headsets will launch at $400 USD.

from GameSpot – Game News

Valve Is Slowing Artifact Updates To Handle The Game’s Larger Issues

Valve has announced it will slow down on pushing out updates for Artifact in order to start focusing on the digital card game’s larger issues. The company published a blog post on Steam explaining its reasoning.

“Obviously, things didn’t turn out how we hoped,” Valve game programmer Jeep Barnett wrote. “Artifact represents the largest discrepancy between our expectations for how one of our games would be received and the actual outcome. But we don’t think that players misunderstand our game, or that they’re playing it wrong. Artifact now represents an opportunity for us to improve our craft and use that knowledge to build better games.”

“It has become clear that there are deep-rooted issues with the game and that our original update strategy of releasing new features and cards would be insufficient to address them,” Barnett continued. “Instead, we believe the correct course of action is to take larger steps, to re-examine the decisions we’ve made along the way regarding game design, the economy, the social experience of playing, and more.”

Specifics are not listed for which “larger issues” will be addressed outside of the general descriptions supplied in the quote above. Barnett does warn, though, that the “process of experimentation and development” will most likely “take a significant amount of time.” So you probably shouldn’t expect new updates for Artifact anytime soon.

Artifact is Valve’s first new game in years. Conceptually based on Dota 2, Artifact is designed by Richard Garfield, who previously created the Magic: The Gathering card game. Artifact is available on PC, with plans to bring the game to Android and iOS this year. Valve did not announce whether the mobile port will now be delayed on account of the shift in focus to address the game’s larger issues.

Despite the game’s issues, in our Artifact review, we gave the game an 8/10, describing the title as “a capable reimagining of modern trading card games.”

from GameSpot – Game News

Sega reveals Shin Sakura Wars for PlayStation 4, will release in the West in Spring 2020

Sega reveals Shin Sakura Wars for PlayStation 4, will release in the West in Spring 2020

This sixth Sakura wars title set to release this Winter in Japan.

source /news/8380-sega-reveals-shin-sakura-wars-for-playstation-4-will-release-in-the-west-in-spring-2020

Crash Team Racing Nitro-Fueled Reintroduces Tracks From The Sequel Nitro Kart

The upcoming remaster for Crash Team Racing channels much of the same energy and cartoonish personality that made the classic PS1 title such a well-loved game. Developed by Beenox, Crash Team Racing: Nitro-Refueled also manages to go a bit further than updating the original, including more content than people had anticipated. During PAX East 2019, we spent some time racing on the different tracks in Nitro-Refueled, which included the return of some tracks found from the sequel Nitro Kart.

Speaking with GameSpot at PAX, Beenox co-studio head Thomas Wilson described the approach they took with the remaster, and what sort of content they wanted to include with the game.

“With the name Nitro-Fueled, we wanted to see how we could complement the original experience,” said Wilson. “We did that by adding new tracks that originated from Crash Nitro Kart, and which we decided pretty early on we were going to do that. We felt it was the right decision, and it was all about creating a more well-rounded package for fans.”

During our hands-on time, we got to play across four different tracks pulling from CTR and Nitro Kart. One thing that the original game was known for was its challenging difficulty, and that’s certainly present here. I really found myself struggling to keep up with other opponents–both AI and other players. One sudden hit from an enemy’s missile or driving straight into a vial of chemicals almost inevitably put us in a bad way. With that said, I still felt that Nitro-Fueled managed to recapture that same sense of fun from the original, which was present in the updated art style that looks more vibrant than ever.

This remaster also includes a number of changes and revisions to the core gameplay. For instance, all the anti-gravity sections from Nitro Kart’s tracks have been removed in order to keep it consistent with the courses from the original game. Nitro-Fueled also offers an upgrade to the original’s car combat mode. Featuring only the standard battle mode, the remaster will also incorporate the maps and modes from Nitro Kart as well, bringing it to a total of 12 different battle maps with multiple game types, including standard combat and capture the flag. From our recent hands-on, Crash Team Racing: Nitro-Fueled is shaping up to be a solid remaster that will rekindle the fast-pace and fun of the original.

For more from PAX Eat 2019, including the latest on Borderlands 3, and other games that caught our interest in the show, be sure to check out

from GameSpot – Game News