Xbox Hardware Sales Slips As Software, Subscriptions Make Up Gap

Microsoft has released its Q3 earnings, and it suggests the current console generation is slowing down and ready for another refresh. Xbox console sales fell by 33% year-over-year, which the company attributes to a simple decrease in sales volume. In other words, people are simply buying fewer Xbox consoles.

However, the news wasn’t too grim for Microsoft. Overall game revenue actually increased by 5% year-over-year, thanks to strong third-party software sales and subscriptions. Xbox Live’s monthly active users hit 63 million, up 7% from last year. Altogether the games division raised $2.36 billion in revenue for the quarter, an YOY increase of $112 million.

The Xbox One is more than six years old now, so the decrease in console sales suggests Microsoft is hitting a saturation point. That’s when console manufacturers tend to eye a new generation, and Microsoft may start to explain its vision for the next Xbox at E3. In the meantime, it introduced the Xbox One S All-Digital Edition, a new SKU of the console that lacks any disc drive and only plays downloaded games.

Meanwhile, Microsoft’s competition has gotten first to the gate in starting to explain its plans for the coming generation. PS4 architect Mark Cerny began to outline some details on the next generation of PlayStation, including backwards compatibility, a solid-state drive, and other tech specs. It won’t be disc-less, which may set it apart from the next Xbox, but that remains to be seen. Microsoft is planning a streaming service that likely will integrate with its future console plans.

from GameSpot – Game News https://www.gamespot.com/articles/xbox-hardware-sales-slips-as-software-subscription/1100-6466504/

Respawn Addresses Apex Legends Ongoing Issues With The Game

With the announcement that Apex Legends Season 2 details will come in June, Respawn Entertainment has provided a much-needed update on the state of its battle royale title. Executive producer at Respawn, Drew McCoy, wrote a lengthy blog post discussing server performance problems, audio and hit registration issues, content update plans, and more.

The post outlines how the California-based studio intends to deal with several issues impacting Apex Legends, including closely monitoring server performance at the beginning of matches, tracking incorrect (and inaccurate) hit detection and registration in-game, and more. “The stability of Apex Legends is very important to us,” McCoy said. “And we’ve been doing a lot of work internally to improve our processes across the board.” Respawn admits there’s a growing strategy to deal with cheaters but hasn’t announced anything yet “to avoid telegraphing our moves.”

Respawn has yet to confirm when Apex Legends will see these changes but will “talk more about the work that’s being done in these areas and provide updates about when we’ll be addressing them in future patches” over the next few weeks. You can read the full details below.

Slow Server Performance at the Beginning of a Match

  • So far, we know that it affects some datacenters more than others, it happens on many different server configurations, and it doesn’t seem to hit multiple server instances running on the same machine. In other words, it’s not that a machine is overloaded and everything on it is running too slow – it’s that one instance on the same machine seems to be doing more work than the others, and we’re trying to nail down what work it’s doing and work backwards to understand the root cause. This is extremely high priority for us, and we’ll keep you updated on our progress.

Audio Issues

  • Currently testing some potential fixes that will hopefully address many of the performance issues we’ve seen reported.

Cheaters

Hit Registration Issues

  • We are adding engine features to help track down and report instances of incorrect hit registration in playtests so we can force the bug and reproduce the issue consistently. While we have made some progress with some fixes locally, more work needs to be done to address the root of the problem.

Season Launches

  • The beginning of each season will start big with a new Battle Pass, a new Legend, something new for the meta, and more.

Thoughtful Updates Throughout the Season

  • Just as we’ve done since launch, we will continue to address exploits, necessary balance changes, bug fixes, and small features throughout the course of a season. For complete transparency, our goal isn’t, and never has been, to patch or update content on a weekly basis. We believe strongly in the importance of large, meaningful changes to the game that have lasting impact, thus our focus on a seasonal release cadence we laid out at launch. We will continue to follow this cadence in the future.

Improved Communication

  • We need to provide more visibility into the future, and what we’re working on. That doesn’t mean we’re going to start telling folks everything they want to know when they want to know it, but you can expect more transparency on future updates and fewer surprise drops.

Transparency is paramount to Respawn, with McCoy stating that it “[needs] to provide more visibility into the future, and what we’re working on.” Apex Legends players can “expect more transparency on future updates and fewer surprise drops.”

McCoy didn’t shy away from the conversation around crunch. In a week when Polygon unveiled Epic Games’ severe work conditions on Fortnite, McCoy said “the studio culture that we’ve worked hard to cultivate, and the health of our team are very important.” He added that Respawn wants to avoid crunch because it can “quickly lead to burnout or worse.” This means any future Titanfall projects are delayed indefinitely to fully support Apex Legend’s longevity. “No resources from the Apex Legends team are being shifted to other titles in development here at the studio,” McCoy confirmed. “Nor are we pulling resources from the team working on Star Wars Jedi: Fallen Order.”

from GameSpot – Game News https://www.gamespot.com/articles/respawn-addresses-apex-legends-ongoing-issues-with/1100-6466490/

Red Faction Guerrilla Switch Release Date Confirmed

A year after THQ Nordic handled development of the remaster, Red Faction: Guerrilla Re-Mars-tered Edition is making its way to the Nintendo Switch. The game initially launched in 2009, before seeing a current-gen remaster last year, and the open-world shooter will land on Nintendo’s portable handheld on July 2.

It will feature everything that came with the remaster and will retail for $29.99 / €29.99 / £26.99. THQ has also confirmed that there will be a physical release with an appropriately-colored red spine.

Germany-based studio Kaiko Games, the developers who ported games like Darksiders Warmastered Edition and Legend of Kay Anniversary Edition, is in charge of the remastered Nintendo Switch port. Red Faction: Guerrilla Re-Mars-tered Edition will feature the choice between Performance and Quality modes, full reworked graphics and textures, improved lighting and shadow rendering, and reworked shaders and prostprocessing effects. The game will be on the Nintendo Switch, so it’ll also come with the option of motion control activiation.

Red Faction: Guerrilla Re-Mars-tered Edition is available now for PC, PS4, and Xbox One.

from GameSpot – Game News https://www.gamespot.com/articles/red-faction-guerrilla-switch-release-date-confirme/1100-6466486/

Sony Confirms PS5 Again As PS4 Sales Near 100 Million

Following the first details about the PlayStation 5 announced last week by system architect Mark Cerny, Sony has now officially confirmed a next-generation console. In the company’s latest earnings report, Sony said its gaming division experience an “increase in development expensed for the next generation console.”

That’s all Sony had to say on the subject of the PS5, however.

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According to Kotaku’s Jason Schreier, Sony’s decision to seemingly randomly announce the PS5 last week was not completely random. Schreier says that one reason is because Sony just started to deliver PS5 devkits to third-party studios, and they wanted to get ahead of leaks.

Also in the earnings report, Sony announced that it shipped 17.8 million PS4 consoles during the fiscal year ended March 31. That’s down from 19 million during the year prior. In all, the PS4 has now sold 96.8 million consoles worldwide since its release in 2013.

PS4 sales have been falling annually for years now, which makes sense given the console is so old. For the current fiscal year, Sony expects PS4 sales to drop yet again, falling to 16 million.

It was also confirmed in the earnings report that Sony has 36.4 million paying PlayStation Plus subscribers. Sony’s digital offerings are doing very well. PlayStation Network revenue, including full-game downloads, DLC, PS Now, and PlayStation Plus, amounted to over $12.8 billion for the year, which is a new yearly record.

Sony’s video game division overall, called Game and Network Services, saw revenue of $20.9 billion. PS4 sales dropped, as mentioned, but this decline was partially offset by more PS4 game sales and PlayStation Plus subscriptions. Some of the numbers and analysis here was compiled by Niko Partners senior analyst Daniel Ahmad.

from GameSpot – Game News https://www.gamespot.com/articles/sony-confirms-ps5-again-as-ps4-sales-near-100-mill/1100-6466500/

Days Gone Review Roundup

Years after its debut, Days Gone finally releases this week. The open world zombie game puts you in the shoes of Deacon St. John, a rough-and-tumble biker turned mercenary after the world went to hell. You’ll take on Freakers (aka zombies) and factions of brutal survivors in an expansive adventure.

Though the game boasts high production values, reviews have been mixed. The adventure itself is often said to be dull or middling, and many critics agree the story fails to do anything interesting with its conflicted hero. This is reflected in GameSpot’s own review.

“I did a lot of things in Days Gone,” said Kallie Plagge. “I burned every single Freaker nest; I cleared every ambush camp; I maxed out my bike; I took out a few optional hordes just because. Like Deacon with Sarah, I kept going because I hoped to find something, to follow a thread to a possibly fascinating or satisfying or impactful conclusion. But at the end of it all, I’d only gotten scraps.”

Many other outlets have published their Days Gone reviews as well. We’ve gathered a sampling of them below to give a view from around the industry. For an even broader overview, check out GameSpot’s sister site Metacritic.

  • Game: Days Gone
  • Platforms: PS4
  • Developer: Sony Bend
  • Release date: April 26
  • Price: $60 / £50 / $100 AUD

GameSpot — 5/10

“Deacon also has a policy where he doesn’t kill unarmed women, which does not affect the story in any way and goes completely unexamined. There’s no introspection here; Deacon is selfish, and it’s simply boring that the game is uncritical of him.” — Kallie Plagge [Full review]

PlayStation Lifestyle — 9/10

“Days Gone checks all the boxes of a proverbial PlayStation exclusive, but never feels like it’s stepping on anyone else’s toes. Despite the games, film, and TV that you can easily draw comparisons too, Days Gone handles it all in such a way that it has its own unique identity. The more I played it, the more I loved it, until finally finishing the long journey and not wanting the adventure to end. Sam Witwer is brilliant as Deacon St. John, and his journey of survival, humanity, and self-discovery through a deadly world via motorcycle is a memorable one that shouldn’t be missed.” — Chandler Wood [Full review]

Attack of the Fanboy — 8/10

“Days Gone is by no means perfect, but if you’re willing to put up with some shortcomings the reward is one of the best open-world zombie apocalypse games to date.” — William Schwartz [Full review]

Game Informer — 7.75/10

“Days Gone has good gameplay foundations. The scarcity of supplies and ever-present threat of zombies put me on edge as much as it gave me options to escape by the skin of my teeth. But the inability to fully deliver on either the story or open world fronts makes it a title of both possibilities and limitations.” — Matthew Kato [Full review]

USGamer — 3.5/5

“The zombie apocalypse is well-trodden territory and the open-world spin of Days Gone can only differentiate it so much. There’s a strong narrative focus, but Deacon St. John doesn’t carry that weight as deftly as he could. There are highlights and fun tools available within, but the game doesn’t push those forward initially, leaving the players to deal with some tedium first. Days Gone is a great foundation for something better though, so hopefully Bend gets the chance to improve upon it.” — Mike Williams [Full review]

IGN — 6.5/10

“Days Gone feels bloated, like a movie that goes on for an hour longer than it needs to or should’ve. It’s messy and confused, but peppered with genuinely thrilling encounters with rampaging hordes of zombies and occasionally breathless firefights. There’s a good game in here somewhere, but it’s buried in a meandering storyline, repetitive missions, and just too much obligatory stuff to do without an eye on the smaller details that could have given it much more character. Some fine tuning and editing could have removed the tedium and celebrated what makes this game unique and interesting, but Days Gone rides strictly down the middle of the dusty road and never finds its rhythm.” — Lucy O’Brien [Full review]

Destructoid — 6/10

“Days Gone ups the open world survival ante but doesn’t have enough cash to pay for the rest of the rounds of betting, making it one of the weirdest AAA releases in recent memory. If enough people buy it, its stronger moments will likely be immortalized in YouTube videos for years to come. Yet, most people will probably remember it as the open world zombie game that didn’t bring much mechanically to the table. With some tweaks to the pacing, it could have reconciled its warm, frank look at humanity and been something special.” — Chris Carter [Full review]

Variety — No Score

“There is a living, breathing undercurrent of ambition undeniable in the scale and intricacy of developer Bend Studio’s creation. And you can tell the effort here is to apply to a naturally tense open-world survival structure the kind of high-impact narrative one would expect from a linearly-funneled action game. But the result is one of the best examples of why that can’t work, and of the damage such an effort can have on otherwise solid foundations. With the game’s pacing ground to dust in service of open world largess, expansiveness, and narrative potential, the core of “Days Gone” is buried too deep for even a zombified resurrection.” — Trevor Ruben [Full review]

from GameSpot – Game News https://www.gamespot.com/articles/days-gone-review-roundup/1100-6466489/

BlizzCon 2019 Dates And Ticket Details Announced; Prices Are Going Up

BlizzCon 2019 now has dates. The World of Warcraft and Overwatch developer’s annual gaming show will be held November 1-2 at the Anaheim Convention Center.

Tickets go on sale in two waves, the first of which commences on Saturday, May 4. The second wave will become available on May 8. In previous years, ticket-buyers received a goody bag, but this year, everyone gets to choose a special collectible statue.

The choices include either a human footman or orc grunt; these are meant to celebrate the 25th anniversary of the Warcraft franchise. You can see the two statues below. The statues will be available for everyone to buy in the future as well.

No Caption Provided

Like in past years, BlizzCon 2019 is expected to feature gaming, esports, cosplay, camaraderie, and the latest Blizzard Entertainment news.” There will be developer panels, esports contests, and more. There will also be a new “BlizzCon Pregame Festivities” event that’s held outside the convention center the day before the show starts. This is described as a “casual get-together,” and there is also a Darkmoon Faire event taking place on Thursday.

Blizzard is changing up how ticketing works for BlizzCon 2019 and charging more. There are three options this year: the BlizzCon Pass ($230 USD), the BlizzCon Portal Pass ($550 USD), and the BlizzCon Benefit Dinner Pass ($750 USD). In 2018, it cost $200 to get in.

The BlizzCon Pass gets you in the door and access to the Pregame Festivities event, in addition to the statue and in-game goodies. The BlizzCon Portal Pass, meanwhile, includes a number of extras to justify the $550 price tag. That ticket includes everything mentioned above, as well as access to the Darkmoon Faire at the Night at the Faire event taking place the day before BlizzCon starts, as well as a number of “convenience-related extras.” These include first access into the show hall, preferred parking, separate lines, access to a dedicated lounge where people can hang out and chat with Blizzard developers.

As for the $750 USD Benefit Dinner Pass, this is the ultimate package that gets you into a charity dinner event the night before BlizzCon where you can meet and speak with developers, artists, and other Blizzard people, along with all of the perks mentioned above. Proceeds from the dinner go to the CHOC Children’s charity.

To to BlizzCon’s website here to get all the important details about tickets.

Probably the biggest news from last year’s BlizzCon was the reveal of Diablo Immortal, a new mobile game. Many were hoping to see Diablo 4, but it didn’t happen, and fans voiced their concerns.

from GameSpot – Game News https://www.gamespot.com/articles/blizzcon-2019-dates-and-ticket-details-announced-p/1100-6466498/

Super Neptunia RPG releases for PC on June 20, Switch/PS4 versions release on June 25 for North America and June 28 for Europe

Super Neptunia RPG releases for PC on June 20, Switch/PS4 versions release on June 25 for North America and June 28 for Europe

The sidescroller Neptunia spinoff releases in a few weeks.

source /news/8438-super-neptunia-rpg-releases-for-pc-on-june-20-switch-ps4-versions-release-on-june-25-for-north-america-and-june-28-for-europe

Madden 20 Confirmed With Cover Star, Release Date, College Football Mode, X-Factor Players, And More

Madden NFL 20 has been announced with its cover star and a list of exciting-sounding new features, including the return of college football.

Kansas City Chiefs QB Patrick Mahomes will be on the cover of Madden NFL 20. Mahomes is a good pick for cover athlete, as he’s one of the most exciting players in the NFL right now. He was the NFL’s Most Valuable Player in 2018.

No Caption ProvidedGallery image 1Gallery image 2

In terms of new features, Madden 20 brings a few especially noteworthy ones. Starting off, college football will be featured in the game in a limited capacity. A new mode called QB1 will see players creating a quarterback in college and then taking them through the College Football Playoff and eventually to the NFL Combine where they’ll compete for a spot on an NFL roster.

“Last long enough and you just might leave a legacy and even play in a few Pro Bowls. This new and customizable career campaign is all about you, with personalized playable scenarios, events, and dynamic challenges. The choices you make early on will affect how your career pans out,” EA says.

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There are 10 colleges to choose from in Madden 20, including Texas, Oregon, Oklahoma, Clemson, Florida, LSU, Miami, Texas Tech, USC, Florida St. It is a big deal that Madden 20 has college football, because EA has been out of the college football game for years amid various lawsuits. You can learn more about the situation here.

Madden 20 also adds new “X-Factor Players.” This new “game-changing” system will allow players to use “unique abilities” to make NFL superstars feel powerful. It appears Mahomes is one of them, and his unique ability is probably his quick feet and ability to escape.

“In total there will be around 50 Superstar X-Factor players and over 30 additional Superstar players,” EA says. “The difference between the two are the Zone abilities and Superstar abilities. Zone abilities are best described as once-a-season moments that only the league’s best can pull off, while Superstar abilities are traits that are unique to some of the most talented players that you see each and every game. In total there are over 20 Zone abilities for the 50 Superstar X-Factor players and over 140 Superstar abilities. Each game you will see and feel the difference because of these special traits.”

Madden 20 launches on August 2, but people who buy the more expensive Superstar Edition can play three days early.

Developing…

from GameSpot – Game News https://www.gamespot.com/articles/madden-20-confirmed-with-cover-star-release-date-c/1100-6466493/

Pokemon Go: New Legendaries Available Through May And June’s Field Research

A new month is just around the corner, which means Niantic will soon be rolling out a new set of Field Research tasks for Pokemon Go. The tasks are scheduled to begin appearing starting next Wednesday, May 1, at 1 PM PT / 4 PM ET, and they’ll be available through the end of June. On top of that, they’ll give you another chance to catch a couple of fan-favorite Legendary Pokemon.

Each time you achieve a Research Breakthrough during the next two months, you’ll be rewarded with an encounter with one of four possible Legendaries: Ho-Oh, Lugia, Latios, or Latias. Both Ho-Oh and Lugia were previously available through Research Breakthroughs, but this marks the first time you’ll be able to encounter the Eon Pokemon this way, which is helpful if you missed out on their recent Raid events.

As usual, you’ll be able to receive the new Field Research tasks by spinning the Photo Disc at Poke Stops. You can complete as many Field Research tasks as you’d like daily, but you’ll only earn a stamp for the first one you finish per day. You’ll need to collect a total of seven stamps to achieve a Research Breakthrough and encounter the Legendaries.

Additionally, you’ll be able to hatch new Pokemon from Eggs beginning this week. The Gen 4 Pokemon Turtwig, Chimchar, Piplup, and Bonsly may appear from 2 km Eggs, while Cubone, Combee, Buizel, Glameow, Bronzor, Skorupi, and Croagunk may hatch from 5 km Eggs. Finally, 10 km Eggs may produce Mawile, Absol, Shinx, Cranidos, Shieldon, and Riolu. You can read more details on the Pokemon Go website.

Also on the way in May is a new Pokemon Go Community Day. This time, the event will take place on Sunday, May 19, and the featured Pokemon will be Torchic, one of the three starters from the series’ Gen 3 games, Ruby and Sapphire. You’ll also be able to earn triple the usual amount of Stardust for every Pokemon you catch during the event.

In the meantime, you have another opportunity to catch Shiny Meltan, as the special Mythical Pokemon is appearing again from now until May 5. If you’re unsure of how to find one, check out our guide on how to catch Meltan. This is also your last chance to capture Origin Forme Giratina; the Legendary is scheduled to leave Raid Battles on April 29.

from GameSpot – Game News https://www.gamespot.com/articles/pokemon-go-new-legendaries-available-through-may-a/1100-6466491/

Nintendo Switch Sales Reach New Heights, Digital Game Sales Growing

How’s Nintendo doing from a business perspective? Quite well. The company today reported earnings for this fiscal year ended March 31, and times are (mostly) good. Nintendo pulled in ¥1.2 trillion ($10.7 billion USD), which is an increase from ¥1.06 trillion ($9.4 billion USD) for the previous 12-month period. In terms of profit, Nintendo made ¥249.7 billion ($2.2 billion USD) in operating profit, compared to ¥177.5 billion ($1.6 billion USD) the year prior.

Via Engadget, Nintendo sold 2.47 million Switch consoles in the final three months of the fiscal year, boosting the console’s lifetime total to 34.74 million (which exceeds the lifetime sales of the N64). The 2.47 million Switch consoles sold during the final quarter of the fiscal year is down slightly from the 2.93 million consoles Nintendo sold in the same quarter last year. For the full fiscal year, Nintendo sold 16.95 million Switch systems; that’s just under the 17 million that Nintendo forecasted it would sell the year, but it’s up year-on-year.

As for game sales, Super Smash Bros. Ultimate racked up 13.81 million copies sold, while Pokemon Let’s Go: Eevee and Let’s Go Pikachu combined for 10.63 million copies sold. Super Mario Party sold 6.4 million copies, while Mario Kart 8 Deluxe sold 7.47 million copies during the period (for a total of 16.7 million copies lifetime). A total of 23 different games, from Nintendo and others, sold more than 1 million copies on Nintendo Switch during the year.

Another bright spot for Nintendo was its digital business. Sales of digital games grew 95.4 percent to ¥118.8 billion ($1.064B USD); Nintendo called out Switch digital games as showing “especially good growth.”

Sales of the Nintendo 3DS, which is now more than 8 years old, dropped 60.2 percent to 2.55 million units during the year. The NES Classic and SNES Classic combined to sell 5.95 million units.

For more on Nintendo’s earnings report and other related matters, check out the stories below:

from GameSpot – Game News https://www.gamespot.com/articles/nintendo-switch-sales-reach-new-heights-digital-ga/1100-6466492/