Days Gone Gets Free DLC This June

SIE Bend Studio’s Days Gone is a day away. Ahead of the game’s imminent release, the Oregon-based developer took to the PlayStation Blog to announce DLC plans for the post-apocalyptic, open-world action game. It’ll include a new difficulty mode and additional challenges, and will be available in June.

According to a blog post penned by SIE Bend’s game director, Jeff Ross, Days Gone will receive a new difficulty mode (appropriately called Survival) and challenges centered around the bike, horde, and/or combat. All of this comes at the low cost of free.

Ross detailed what this Survival difficulty mode entails. “Survival difficulty mode tests players by daring them to beat the story with increased difficulty settings, no player perks like Fast Travel or survival vision, and an immersive HUD that removes maps and indicators from the gameplay screen,” the post reads. “Every tweak and change made is designed to further immerse players and ratchet up the tension to make this the definitive survival experience.”

Days Gone will reward those brave enough to face the horde on Survival mode. Ross states that players who beat the game on Survival will unlock “new trophies and unique bike skins,” though there’s no confirmation on what these are or will look like.

On March 8, SIE Bend posted a tweet celebrating Days Gone’s completion. The tweet announced that Days Gone went gold, signifying that the game passed certification and is officially ready for distribution digitally and physically. Days Gone will launch on April 26, 2019.

from GameSpot – Game News https://www.gamespot.com/articles/days-gone-gets-free-dlc-this-june/1100-6466452/

Dragon Ball FighterZ Kid Goku DLC Release Date Revealed

It was revealed about a month ago that Dragon Ball GT’s Kid Goku was making his way to Arc System Works’ Dragon Ball FighterZ. Kid Goku, officially called Goku GT in-game and the newest addition to the game’s Fighter Pass 2 DLC, will be available on May 9.

Along with the official release date, publisher Bandai Namco Entertainment dropped a flashy new gameplay trailer. As per usual, the trailer is short, with only the quickest of glimpses into Goku GT’s toolkit. But the barely 30-second snippet does show that, while Goku GT is a standard beam character not unlike his adult counterpart, he’s got the power pole and he’s not afraid to use it. You can watch the trailer below.

Goku GT is packaged in the game’s Fighter Pass 2 DLC pack, which includes Jiren and Videl (who are out now) and SSGSS Gogeta and Dragon Ball Super’s Broly (who will be released in the near future). The entire pack retails for $24.99 USD. All previously released DLC characters–including Android 17 and Bardock, and recently-released Jiren and Videl–retailed for $4.99 USD each, and it is likely the same will be the case for Goku GT.

Dragon Ball FighterZ is one of the nine games featured in the fighting game community’s biggest tournament, the Evolution Championship Series. The other fighting games showing up on the main stage include BlazBlue: Cross Tag Battle, Mortal Kombat 11, Samurai Shodown, SoulCalibur VI, Street Fighter V, Super Smash Bros. Ultimate, Tekken 7, and Under Night In-Birth Exe:Late[st]. Evo 2019 will be held in Las Vegas, NV at the Mandalay Bay between August 2 and 4. Registration closes on July 14.

from GameSpot – Game News https://www.gamespot.com/articles/dragon-ball-fighterz-kid-goku-dlc-release-date-rev/1100-6466445/

Fortnite Update 8.50 Adds Avengers: Endgame LTM; Patch Notes Revealed

Epic Games has been teasing a Fortnite x Avengers: Endgame crossover event for a little while now, and with the release of update 8.50 we finally know the nature of that crossover. The patch notes, which you can read in full below, detail the Fortnite Endgame LTM and all the changes in the latest update.

The Fortnite Endgame LTM sees players split into two teams. Team Thanos, which is made up of Thanos himself and his Chitauri Invaders, must recover the six Infinity Stones hidden around the map. The Heroes, meanwhile, must defeat their opponents to win.

Heroes respawn until either they win or Team Thanos recover all six Infinity Stones, at which point respawns are turned off and Team Thanos must simply hunt down the remaining Heroes to win. Whoever finds the first Infinity Stone will transform into Thanos, who becomes more powerful with each retrieved Stone–he’ll gain more health and shields, be able to jump higher, and deal more damage, for example. If Thanos dies, another random Chitauri player will become the mad titan after a short wait.

To help in their fight, the Heroes start the match with a treasure map that leads to a Mythic Avengers item, while more Avengers items can be found in chests. You can read plenty more about the new mode, as well as the changes to Save the World and Creative modes, in the patch notes below, via Epic Games.

This isn’t the first time Epic and Marvel have collaborated: there was a similar Thanos-themed Fortnite crossover event for Avengers: Infinity War, which clearly proved popular enough to pave the way for this Endgame follow-up. The film is out now in some territories, and the critical reception has been positive.

“Endgame is a love letter to the entire MCU–the whole thing,” said Michael Rougeau in GameSpot’s Avengers: Endgame review. “It’s messy and confusing, and there’s going to be a lot of discussion about whether the ending even makes sense–it basically breaks the rules set up throughout the entire movie leading up to it. But holy hell is it an emotional, fulfilling ride. I have no doubt we’re going to spend the coming weeks picking and pulling it apart until we’ve over-analyzed every single aspect imaginable. But right now, in the aftermath, Avengers Endgame feels like a win.”

Fortnite: Battle Royale Update 8.50 Avengers: Endgame Patch Notes

Limited-Time Mode

Summary

Thanos and his Chitauri invade the Battle Royale island, in search of the six Infinity Stones.

Mode Details

  • Endgame features a team of heroes fighting to stop Thanos and his Chitauri from claiming all six Infinity Stones.
  • Both teams respawn when eliminated until the other side completes their objective.
  • On one side is the Hero team. Heroes respawn when eliminated until the enemy team has found all six Infinity Stones.
  • Heroes start with a treasure map that leads directly to a Mythic Avengers item.
  • Other Avengers items can be found in Chests throughout the map.
  • The goal for the Hero team is to destroy the Chitauri army and defeat Thanos.
  • Team Thanos is comprised of Chitauri Invaders and Thanos himself.
  • Chitauri Invaders start with a powerful laser rifle, an anti-structure grenade attack, and a jetpack that lets them briefly leap high into the air.
  • The first Chitauri to recover an Infinity stone will be transformed into Thanos.
  • Thanos has a powerful punch, a destructive beam attack, and the ability to jump high into the air and then smash anything in his way when he comes back down.
  • Each time an Infinity Stone is claimed, Thanos’ abilities grow more powerful and the Chitauri gain health.
    • Reality Stone (Red) = Heath & Shields doubled (1000->2000)
    • Soul Stone (Orange) = Siphon activated (grants Thanos shields only)
    • Mind Stone (Yellow) = Jump height doubled
    • Space Stone (Blue) = Ground Pound AOE size tripled, damage x6
    • Time Stone (Green) = Big knockback added to each hit, damage x3
    • Power Stone (Purple) = Laser damage x6
  • If Thanos is eliminated from the match, another Chitauri will become him after a short wait (unless Thanos is the last one standing).
  • If Thanos & the Chitauri find all six Infinity Stones, Heroes will no longer be able to respawn.
  • The goal for Thanos and his army is to find the stones and then eliminate the remaining heroes.

Weapons And Items

Bug Fixes & Improvements

  • The Hold to Swap functionality is now confirmed upon releasing the Use button rather than when initially pressing it.
  • This should help with the issue of accidentally swapping.
  • If a player is eliminated by fall damage while inside a vehicle, the player that last damaged that vehicle will receive the credit for that elimination.
  • Re-enabled hit markers to be server-side authoritative instead of client-side.
    • This will help prevent instances where players see hit markers but no damage.
  • Players that were Rebooted into Rifts were teleporting into the sky but would not enter skydiving mode.
  • Vehicles weren’t getting impulsed away from the Reboot Van.
  • Collision for the Reboot Van was not affecting some vehicles, allowing them to hide inside of the Reboot Van.
  • The yellow “invulnerability” effect wasn’t appearing on players who were revived by the Reboot Van.
  • The Reboot Card was still playing its spawn sound even if the player disconnected.
  • Dropping inventory items while in vehicles with weapons is now blocked to prevent various camera issues.
  • Traps were occasionally being placed in the middle of a tile rather than against a wall when using Builder Pro.
  • When exiting vehicles, the equip animation will now always play before weapons can be fired.
  • This will prevent the issue where players would occasionally see themselves fire right after exiting a vehicle before the server had time to register the shot.
  • The elimination feed text will no longer display the “eliminated by ally” message if an ally interrupts a player reboot animation.
  • Fall damage was being taken when using a Jetpack (in supported Limited Time Modes) after being launched from the Pirate Cannon.
  • Players were not able to negate fall damage using a Flintlock Pistol while crouching.
  • Players couldn’t see the nameplates of party member’s Reboot Cards in the UI.
  • Players would not drop a Reboot Card if they were eliminated after confirming a Reboot but before their teammate actually spawned.

Gameplay

Bug Fixes & Improvements

  • We’ve resolved an issue that was preventing the correct amount of Survival XP from being granted after games and have gifted XP to players as compensation.
    • You’ll receive this compensation via the Gifting system.

Competitive

  • New Tournament – April 27 & 28: Fortnite World Cup Online Open Week 3 ($1,000,000 total prize pool!)
  • Solo Game Mode
    • Participation in this event requires both players to have reached Champion League in Arena.
    • Region Lock is in effect – players may only participate in the qualifier for a single server region each week of the Online Opens. The server region of the first match entered for that weekend’s tournament will be the one the player will be locked into for that entire weekend.
    • Format:
      • April 27 – Round One: All Eligible Players.
      • April 28 – Round Two: Top 3000 Players from Round One.
  • Streaming Replays – Currently only available on PC & Mac
    • Added tournament Match History, which can be viewed by selecting a player on the leaderboards.
      • Replays can be viewed from each match that player has played.
    • Added the ability to spectate live matches during tournaments by selecting a player on the leaderboards.
      • Note: Match must have been running for 10 minutes for live replay to be available.
    • Added the ability to view a specific match by game session ID using the “View Streaming Replay” button in the Replay Browser.
  • Arena & Tournaments will now record profile stats to Solo/Duo/Squad categories rather than as an LTM.

Bug Fixes & Improvements

  • Players in Arena were incorrectly seeing themselves demoted to a lower division after losing Hype.
    • This was strictly a visual issue and all Hype values and division unlocks are once again being displayed correctly.
  • Tournament posters in-game were incorrectly showing certain events as starting in ‘2 Days’.
  • Tournament posters and the Arena Panel were not loading properly on mobile devices.

Performance

Bug Fixes & Improvements

Resolved a cause of significant hitching during skydiving. and during late game combat.

Art And Animation

  • We’ve added a unique animation for petting the dog and other Pets.

Audio

  • Added Sound Visualizer without Spatialization (panning) of sounds in-game.
    • By introducing this mode, if you are a hearing-impaired player, then you will now be able to play the game with audio and the visualizer turned on simultaneously!
    • Drop in and give us your feedback about these changes either in-game or on our social channels to help us continue to make improvements for the future!

​​​​​Bug Fixes & Improvements

  • Various gameplay sounds (gunshots, walking, reloading) will no longer retrigger at incorrect/random times.
    • This was causing “ghost” sounds to be heard when nothing was causing the actual sound effect.
  • Fixed an issue that would cause certain things to not have looping audio when they should.

Replay

Bug Fixes & Improvements

  • When healing with foraged Banana or Apples, the full visual effects weren’t playing when viewed in replays.

Mobile

  • The reactive effects were not working properly for the Marshmello Outfit.
  • MSAA anti-aliasing enabled on P30 Pro, Mate 20, Mate 20X.
  • The interact button now has context-sensitive icons.
  • You can now move while the map is open by providing input on the left side of the screen.

Bug Fixes & Improvements

  • Made improvements to stability and to resolve some crashes.
  • Made performance improvements on the iPad Mini 4 and Air 2.
  • The movement joystick wasn’t appearing on the HUD for certain devices.
  • Push notifications were not being sent after updates finished downloading.
  • Blocked players on player’s friend lists were not appearing as ‘Blocked’.
  • The fire button and right fire-stick would not function after anchoring the Baller grapple with tap to fire.
  • The right fire-stick was not allowing camera movement while in the Baller.
  • The Baller grapple was not releasing on the first tap.
  • Players could get stuck in an infinite fire loop after exiting the Baller while it was anchored with the grapple.
  • Double tapping was required to detach the Baller’s grapple when using tap to fire.
  • There were visual issues on the Back Button in the menus.
  • Voice Chat icons from players set to “sit out” were not appearing.
  • Ammo boxes weren’t opening.
  • The Confirm and Cancel buttons in Squad Management were difficult to touch/interact with.
  • The Option menus were closing the unapplied changes was closing the entire menu instead of just the popup prompt.
  • Menu icons could be removed from the HUD Layout Tool.
  • Vehicle boost icons were appearing different between viewing them in a match vs in the HUD Layout Tool screen.
  • The Score Tracking widget can now be removed from the Mobile HUD
  • Score Tracking widget can now be removed from Mobile HUD
  • It was difficult to see character and weapon animations while using the Boom Bow.
  • The Map widget was setting its anchors inappropriately when moved in the HUD layout tool, making some attached game mode UI push the Map widget off the screen.
    • You may need to reset the Map widget in the HUD Layout Tool to resolve this issue.

from GameSpot – Game News https://www.gamespot.com/articles/fortnite-update-850-adds-avengers-endgame-ltm-patc/1100-6466465/

Ys IX: Monstrum Nox introduces Adol and Dogi, set to release in Japan on September 26

Ys IX: Monstrum Nox introduces Adol and Dogi, set to release in Japan on September 26

Adol looks a little different than his usual self this time around.

source /news/8432-ys-ix-monstrum-nox-introduces-adol-and-dogi-set-to-release-in-japan-on-september-26

Super Mario Maker 2 Gets Release Date

One of the major surprises to come out of February’s big Nintendo Direct presentation was Super Mario Maker 2, a Switch follow-up to the acclaimed Wii U/3DS creation game. Nintendo had previously announced the title would arrive sometime this June, but now the company has pinned down an exact release date: June 28.

Much like the first Super Mario Maker, the Switch game allows users to create and share their own custom Mario levels. As before, the stages can be created in the style of the original Super Mario Bros., Super Mario Bros. 3, Super Mario World, or New Super Mario Bros. U, and this time around Nintendo has also added Super Mario 3D World assets to the suite of options.

That isn’t the only major difference in the upcoming game; unlike the original, Super Mario Maker 2 also gives players the ability to create slopes and angled surfaces, something that wasn’t previously possible. Other improvements include the ability to customize how autoscrolling levels scroll, and an assortment of new tools such as on/off switches and more. You can watch the Super Mario Maker 2 announcement trailer above.

The first Super Mario Maker launched for Wii U back in 2015 and was subsequently ported to 3DS the following year. GameSpot awarded it a 9/10 in our original Super Mario Maker review and called it “a game of joyous creation and fun surprises.” Critic Justin Haywald wrote, “The game won’t necessarily turn you into the next Shigeru Miyamoto, but you can almost feel a little bit of that magic rubbing off every time you upload a new creation.”

The other big surprise announcement from February’s Nintendo Direct was the Legend of Zelda: Link’s Awakening remake for Switch. That game is likewise slated to launch this year, although Nintendo still hasn’t announced a firm release date. You can read more about it and all the big Nintendo exclusives of 2019 in our roundup.

from GameSpot – Game News https://www.gamespot.com/articles/super-mario-maker-2-gets-release-date/1100-6466462/

Apex Legends Sticking With Seasonal Content Drops Amid Fortnite Dev Crunch Report

Respawn CEO Vince Zampella has revealed there are no plans to do weekly updates for Apex Legends. The battle royale game will continue to have seasonal updates instead, in an effort to prevent development crunch at Respawn.

Although Zampella didn’t reference Epic Games or Fortnite in Respawn’s reasoning, his announcement does come in on the heels of a Polygon report that revealed Epic Games maintains its ability to do weekly content updates for Fortnite with severe work crunch. Employees have reported working anywhere between 70-100 hours a week. Some employees have even been fired for missing deadlines after choosing to not work weekends, which further cultivates a culture where working long hours is expected of all employees.

“Our intention was to always be seasonal, so we’re kind of staying with that,” Zampella saidin an interview with Gamasutra. “The thought was ‘Hey, we kind of have something that’s blowing up here, do we want to start trying to drop more content?’ But I think you look at quality of life for the team. We don’t want to overwork the team, and drop the quality of the assets we’re putting out. We want to try and raise that.”

Zampella explained that the plan for Apex Legends was always going to be from season to season, despite the popularity of Fortnite thanks in large part to its weekly updates. However, Zampella did admit that Respawn is still figuring out the pacing for new content in Apex Legends. For now, the length of Apex Legends’ seasons is a “total guess,” and there’s a chance they could either be made shorter or longer in the future.

Respawn knows Season 1 was too light on new content, Zampella continued, and the developer already has plans to provide a much larger offering in Season 2. “All the resources on the team are focused on getting this game in a better position so it plays well, so we have enough content, so the seasons are better,” Zampella said.

Apex Legends is available on Xbox One, PS4, and PC. In our Apex Legends review, Phil Hornshaw wrote, “Apex Legends is a mix of smart shooter ideas that makes for a competitive, team-based game that gets at all the best parts of battle royale while addressing a lot of the weaknesses. Respawn’s intense focus on team play makes Apex more than just a worthy addition to the genre; it’s an indicator of where battle royale should go in the future.”

from GameSpot – Game News https://www.gamespot.com/articles/apex-legends-sticking-with-seasonal-content-drops-/1100-6466461/

How To Catch Shiny Meltan In Pokemon Go And Let’s Go Pikachu / Eevee

Pokemon Go‘s Meltan event has returned for a limited time, giving you another chance to catch a rare Shiny Meltan if you missed it the first time around. Not only will the special Pokemon appear from now until May 5, Niantic has also made it easier to find more Meltan than usual, allowing you to stock up on the Candy you need to evolve it.

Unlike other Mythical Pokemon, which can typically be found through either EX Raids or Special Research questlines, Meltan will only appear in Pokemon Go if you’ve used an item called the Mystery Box, which can be obtained exclusively by linking the game with either Let’s Go Pikachu or Eevee on Nintendo Switch. If you’re unsure of how to get your hands on one, here’s how to catch and evolve the Hex Nut Pokemon.

How To Catch Meltan

As mentioned above, the key to finding Meltan is obtaining the Mystery Box, which you’ll automatically receive after you’ve transferred a Gen 1 Pokemon to either of the Let’s Go titles. You can read more information about how Pokemon Go transfers work here.

After you’ve received a Mystery Box, open it and Meltan will begin to spawn in the wild for the next 30 minutes. Once you spot one, you can catch it just as you would any other wild Pokemon in Go. During this event, you’ll also have a chance of encountering a Shiny Meltan when you open the Mystery Box; however, whether one appears will be down entirely to luck, so you’ll need to be persistent if you’re hoping to catch one.

After the 30 minutes have elapsed, the Mystery Box will close, and you’ll typically need to wait seven days before you can open it again and capture more Meltan. However, from now until May 5, Niantic has greatly reduced this cooldown timer to three days, so you can re-open the Mystery Box and catch Meltan again much more quickly than before.

No Caption Provided

How To Evolve Meltan

Even if you’ve already caught the Hex Nut Pokemon, the Meltan event is a good opportunity to stock up on more, as you can transfer any excess ones to Professor Willow in exchange for Meltan Candy. You’ll need a whopping 400 of those Candies to evolve Meltan into Melmetal, but you can expedite the process in a few ways. Rare Candies will work toward powering up any Pokemon, even Meltan, and feeding Pinap Berries to one during the capture phase will increase the amount of Candy you receive if you successfully catch it.

If you evolve a Shiny Meltan, it’ll retain its Shiny coloration as Melmetal. This version of the Pokemon sports a slightly darker head and a blue tail rather than a red one. You’ll also be able to transfer any Meltan or Melmetal you’ve obtained in Pokemon Go over to Let’s Go, where you can add them to your party or show them off in online battles. You can read more about how to get Meltan and Melmetal here.

The Meltan event is scheduled to run until 1 PM PT / 4 PM ET on Sunday, May 5. More details about the event can be found on the Pokemon Go website.

from GameSpot – Game News https://www.gamespot.com/articles/how-to-catch-shiny-meltan-in-pokemon-go-and-lets-g/1100-6466454/

Mortal Kombat 11 Selling A Character You Can Unlock For Free

Mortal Kombat 11 recently revealed the roster’s final playable character, Frost. The stylish Sub-Zero apprentice is unlockable by playing the campaign, but for those who want a shortcut or just aren’t interested in the story mode, you can purchase her separately.

Frost is available on Steam and consoles for $6. On PlayStation 4, Xbox One, and Nintendo Switch, she appears to only be listed through the in-game marketplace, rather than as a separate game item on the storefronts themselves. The price is consistent throughout the different platforms.

Frost is a unique inclusion on the character roster, as all of the other playable characters are available right from the start. Frost is a locked character, only obtainable after completing chapter four in the story campaign–or by purchasing her.

While selling a shortcut to an item that can be unlocked through normal play isn’t uncommon, the store listings do not appear to give an indication that she can be obtained without a purchase. In fact, her store listing is very similar to the one for Shao Kahn, who can only be obtained through purchase if you missed him as a pre-order bonus. The Steam reviews on the DLC are mostly negative, with many players citing the fact that you can unlock her through play.

GameSpot has contacted NetherRealm for comment, but has not received a response as of the time of publishing.

“There’s a diverse roster of interesting characters and playstyles, and the story mode is an entertaining romp,” Edmond Tran wrote in GameSpot’s Mortal Kombat 11 review-in-progress. “The unfulfilling approaches to the game’s dynamic single-player content and progression may feel like they’ve totally whiffed (at least at this early stage), but Mortal Kombat 11 hits where it matters.”

from GameSpot – Game News https://www.gamespot.com/articles/mortal-kombat-11-selling-a-character-you-can-unloc/1100-6466447/

Mortal Kombat 11 Not Meant To Push Microtransactions, Freebies And Updates Detailed

During the latest Kombat Kast, additional details about the server-side update that went live in Mortal Kombat 11 right after release–which reduced the maximum health of AI opponents in the Tower–as well as a coming hotfix update were announced. The live stream also addressed in-game microtransactions in Mortal Kombat 11 as well.

After player outcry in concern for the Towers of Time in Mortal Kombat 11, NeatherRealm agrees that the mode is too difficult in its current state–adding that it made earning rewards to go through the Krypt “punishingly slow” as a result. The developer is working on a patch “as quickly as they can” to balance the issue, with the update scheduled for the end of this week. However, NeatherRealm added that the update could be pushed back to as late as early next week. The update will specifically address AI difficulty and modifiers in the Towers, and also adjust the frequency of modifiers so that they show up less and make certain unblockable modifiers into blockable ones.

Despite these changes to make the Towers of Time less difficult, certain aspects of the mode will remain challenging. Group Battles, for example, will remain a difficult challenge for players because “they are meant” to be.

During the Kombat Kast, NeatherRealm also addressed in-game purchases. The developer said they don’t want to artificially drive people toward microtransactions. As a result, cosmetics, Time Crystals, and easy fatalities will remain the only things you can buy in Mortal Kombat 11’s in-game store outside of DLC. The store will not be changed to allow you to buy in-game currencies.

NeatherRealm also has a bundle of free in-game currency coming to all Mortal Kombat 11 players. The developer doesn’t have a timetable for when the bundle will release quite yet, but it will include 500k Coins, 500 Hearts, 1000 Souls, and 1000 Time Crystals–the latter of which is enough for two premium skins.

Mortal Kombat 11 is available for Xbox One, PS4, Switch, and PC. In our Mortal Kombat 11 review in progress, Edmond Tran wrote, “MK11 isn’t just a sequel for series fans and Netherrealm devotees, it’s a gateway into the realm of fighting games for anyone who has a passing interest in watching ruthless warriors beat each other silly. Streamlined mechanics keep the act of fighting furiously exciting no matter what your skill level, and comprehensive tutorials encourage you to dig into the nitty-gritty. There’s a diverse roster of interesting characters and playstyles, and the story mode is an entertaining romp. The unfulfilling approaches to the game’s dynamic single-player content and progression may feel like they’ve totally whiffed (at least at this early stage), but Mortal Kombat 11 hits where it matters.”

from GameSpot – Game News https://www.gamespot.com/articles/mortal-kombat-11-not-meant-to-push-microtransactio/1100-6466455/