Monster Hunter-Like Dauntless Gets Content Update And New Hunt Pass

Phoenix Labs has launched the new Path of the Slayer content update for its Monster Hunter World-like hunting co-op action RPG, Dauntless. Path of the Slayer releases alongside the latest expansion to Dauntless’s Hunt Pass: Season 4: Burndown.

Path of the Slayer introduces the new Mastery system to Dauntless, which allows you to earn rewards for finishing challenges related to hunting certain Behemoths or wearing specific gear. “Each Behemoth and crafted weapon–not just weapon class–has its own unique Mastery card for players to delve into,” Phoenix Labs PR manager Andy Burt wrote in a press release. “Players will also find new alternate special attack options for the Hammer, War Pike, Sword and Chain Blades, allowing Slayers to further customize their experience.”

The expansion also introduces a new progression system into Dauntless. “The progression rework introduces a brand new End of Hunt screen that provides Slayers with a wealth of information, including progress made in various Mastery cards, quest rewards, Behemoth break parts earned, and more,” Burt wrote. “Quests and the Dauntless map have also been revamped to clearly define the challenge Slayers can expect on any given hunt, and Behemoth hunts are now organized by their elemental attribute.” This system plays into Dauntless’ new crafting features and mechanics which has replaced the multitude of crafting parts for a simpler system of elemental Orbs and Arcstones.

Ahead of Dauntless’ console release, the game begins its fourth Hunt Pass season. “[Burndown] transforms Ramsgate into an arid landscape marked with ceremonial braziers spread throughout the city, and offers Slayers a number of limited-time barbaric rewards,” Burt wrote.

Currently available in open beta on PC, Dauntless will officially launch on the Epic Games Store this summer. PS4 and Xbox One versions of the game are planned as well. Every version of Dauntless will support cross-platform play and progression, allowing you to move your account between multiple systems and party up with your friends regardless of system.

from GameSpot – Game News https://www.gamespot.com/articles/monster-hunter-like-dauntless-gets-content-update-/1100-6466453/

Overwatch Introduces “Workshop” For Custom Game Modes And Rules

Soon you’ll be able to play Overwatch in a whole new way–or several hundred new ways–with the addition of the Overwatch Workshop. The new feature lets players create custom scripts and rule sets that change how the game functions, letting you tinker with your own modes or hero variations.

The tools as described in the official announcement seem pretty flexible. You can change how a hero moves or the properties of their abilities, change damage or healing outputs, or even add text boxes. After creating a script you can test it with the Workshop Inspector and share it online for others to try. The Custom Game Browser will house the Workshop creations.

Blizzard has made two sample modes available to show what’s possible in the Workshop. Molten Floor is just what it sounds like: if you touch the ground, you catch on fire. Mirrored Deathmatch pits you against other players as mirrored heroes, rotating once per minute, and the winner is the one who scored the most total kills.

In a developer update, Jeff Kaplan described the Workshop as a “power user feature” best for people familiar with scripting or programming languages. He also stressed that this isn’t a map editor, so you won’t be able to create custom geometry. You will be able to impact how the existing maps and characters behave.

Workshop is only available on the Public Test Realm (PTR) on PC right now, but once it launches fully you’ll be able to try the custom games on console as well. If you’re in the PTR you can begin creating scripts by going to the Game Browser, and then Create > Settings > Workshop. Blizzard has also created a blog outline with tips and pointers for creators.

Currently Overwatch is in the midst of its story-based Overwatch Archives event, Storm Rising. Like the other Archives, it pits four player-controlled characters against AI opponents in a new mission, and introduces a bunch of new skins to earn.

from GameSpot – Game News https://www.gamespot.com/articles/overwatch-introduces-workshop-for-custom-game-mode/1100-6466451/

Vampire: The Masquerade – Bloodlines 2 details Thinblood background and Disciplines

Vampire: The Masquerade - Bloodlines 2 details Thinblood background and Disciplines

Learn about the disciplines that you can use as a Thinblood in this upcoming RPG.

source /news/8431-vampire-the-masquerade-bloodlines-2-details-thinblood-background-and-disciplines

Anthem Is Getting A PC Test Server

BioWare is planning to launch a PC test server for Anthem in hopes of better understanding what aspects of the game people enjoy and what still needs work. The announcement for the new test server is included in an Anthem development update posted to Reddit.

There’s a possibility the test server might extend to Xbox One or PS4 as well. “[We] want to provide more ways to get your feedback and for you to tell us what you think is fun (or not fun),” BioWare wrote. “To facilitate this we plan to introduce a Player Feedback Environment (PFE), an opportunity to get your feedback before we go live with major features (in the short term for PC only).”

Anthem’s latest update introduced a new stronghold called The Sunken Cell, which can be accessed once you’ve completed the game’s main campaign. The update also patched in several features that fans have been asking for for a long time, such as the ability to customize your javelin loadout on the fly and launch new expeditions after completing a mission without needing to return to Fort Tarsis. Several balancing changes and bug fixes were implemented as well.

This update was supposed to be one of the major steps in BioWare’s 90-day content plan for Anthem. However, most of the content scheduled for the update has now been delayed. As such, Anthem’s community now has to wait on guilds, weekly stronghold challenges, leaderboards, the Cataclysm, and several other major updates planned for the game. Despite its rocky launch and the delay of content that would provide players with more to do, Anthem is still one of the top selling games of 2019.

“The Cataclysm is an important addition to the game and it’s currently a big focus for the team,” BioWare wrote. “The Cataclysm will bring new challenges and rewards and pushes the story of Anthem forward. As our work continues, we will share more with you in May.”

Anthem is available on Xbox One, PS4, and PC. In our Anthem review, Kallie Plagge wrote, “Anthem has good ideas, but it struggles significantly with the execution. It’s a co-op game that works best with no one talking; it buries genuinely interesting character moments and puts its most incomprehensible story bits at the forefront; its combat is exciting until you get to the boss fights and find your wings have been clipped. Even the simple, exhilarating act of flying is frequently interrupted by the limitations of your javelin, and you never quite shake that feeling of disappointment–of knowing, throughout the good parts of Anthem, that you’ll inevitably come crashing back down.”

from GameSpot – Game News https://www.gamespot.com/articles/anthem-is-getting-a-pc-test-server/1100-6466444/

Vampire: The Masquerade Sequel, Bloodlines 2, Reveals First Playable Classes

Paradox Interactive has shared some more information about Vampire: The Masquerade – Bloodlines 2. The publisher revealed new tidbits about Thinbloods, one of the game’s various clans, and detailed the different kinds of character classes Thinbloods will be able to choose between.

According to Paradox, Thinbloods are “a recent, weaker strain of vampire who face a constant struggle to survive in the World of Darkness.” Thanks to this status, Thinbloods are often discriminated against by full-blooded Kindred; Paradox says they’re “treated as second-class citizens” and aren’t granted the same social and legal standing as other Kindred, although the vampire leadership in Seattle has been surprisingly tolerant of them.

At the start of the game, players will be able to choose between three different “disciplines” for their Thinblood, which will determine their combat abilities and other attributes. Paradox says these classes were adapted from the Vampire: The Masquerade pen-and-paper RPG. The Chiropteran discipline “calls on the vampire’s strong affinity to bats” and allows players to summon swarms of them and move through the air; Mentalism bestows players with telekinetic abilities; and Nebulation gives Thinbloods command over mist.

Each discipline comes with a variety of abilities that players will be able to gradually learn as they progress through the game. Those who choose the Mentalism discipline, for instance, will start off being able to telekinetically pull objects, but they’ll also be able to learn how to make NPCs levitate in the air. You can read more details about each discipline and their abilities on the Bloodlines 2 website.

Paradox says it will reveal details about the game’s other clans “in the coming weeks.” Vampire: The Masquerade – Bloodlines 2 is in development for PS4, Xbox One, and PC. No release date has been announced yet, but the title is slated to release in 2020.

from GameSpot – Game News https://www.gamespot.com/articles/vampire-the-masquerade-sequel-bloodlines-2-reveals/1100-6466439/

Best Buy Is Running A Huge Sale On Switch, PS4, And Xbox One Games (US)

If you’re always on the hunt for gaming deals–hey, it’s an expensive hobby–then the latest sale from Best Buy will be right up your alley. The retailer just launched a four-day sale across all categories, from TVs and computers to cell phones, smartwatches, appliances, and more. And while it’s definitely worth browsing the full sale, we’re here to give you the lowdown on all the best gaming deals.

There are quite a few worthwhile game deals included, most surprisingly some first-party Nintendo Switch games like Super Mario Odyssey, Super Smash Bros. Ultimate, and Mario Kart 8 Deluxe, which are selling for just $50 rather than $60. Both Pokemon: Let’s Go games are down to $45, their lowest price yet. Some other great Switch games are also marked down, like Donkey Kong Country: Tropical Freeze ($50) and Octopath Traveler (also $50). These games rarely drop much lower, so it’s a good chance to snag them if they’ve been on your wish list.

PS4 and Xbox One owners can find some solid deals here too, such as SoulCalibur VI, which is down to $20, and its Collector’s Edition, which generally sells for $150 but is marked down to $90. Other notable game deals include Middle-Earth: Shadow of War for just $8, The Division 2 for $50, and Red Dead Redemption’s Game of the Year Edition for only $10.

SHOP BEST BUY’S FOUR-DAY SALE »

See some of the best discounts below, and browse the full offering of deals at Best Buy. The sale ends this Saturday at 10 PM PT / Sunday at 1 AM ET.

GAMES

CONSOLES, ACCESSORIES, & MORE

from GameSpot – Game News https://www.gamespot.com/articles/best-buy-is-running-a-huge-sale-on-switch-ps4-and-/1100-6466440/

Fortnite’s Avengers: Endgame Crossover Teases Iron Man Equipment

Fortnite has been slowly doling out teasers for an apparent Avengers: Endgame crossover event coming to its battle royale mode on April 25. The first two images showcased equipment from Captain America and Thor, so obviously, the third teaser to drop today had to feature the last remaining in the trio of lead Avengers, Iron Man.

The tweet is just like the others, in that it quotes the Endgame tagline “Whatever it takes” and uses a #FortniteXAvengers hashtag. This one shows a Fortnite character with Iron Man’s repulsor gloves, which he uses in the films and comics for both propulsion and offense. The previous teases showed Cap’s shield and Thor’s axe, Stormbreaker.

All of these teasers suggest that the battle royale event will let players equip iconic Avengers weapons, most likely in a limited-time mode. Alongside Avengers: Infinity War, Epic introduced a special crossover that let players equip Thanos’ devastating Infinity Gauntlet. It was nerfed almost immediately so that more players would be able to defeat the “Thanos” player and don the gauntlet themselves. So far Epic hasn’t detailed this crossover event, or if the Infinity Gauntlet mode will be returning in some form. These limited-time modes are all separate from the usual battle pass goodies.

Fortnite regularly rotates in special events and limited-time modes, along with rotating seasons on a fixed schedule. In fact it has begun teasing its next season already, with roaming runes that appear to be slotting into a vault in Loot Lake. But these frequent updates have apparently come at a cost, as developers have complained of crunch culture on a continuous loop.

Avengers: Endgame concludes the story arc of the entire Marvel Cinematic Universe to this point, and reviews have started to release online in advance of its debut. We also now know that for the first time in the MCU, this movie doesn’t have a mid- or post-credits scene–a way of bookending this as the end of a story arc. It is still three hours long, though, so if you need to take a bathroom break, we have you covered with when it’s safe to pee.

“But most of all Endgame is a love letter to the entire MCU–the whole thing,” Michael Rougeau wrote in GameSpot’s review. “It’s messy and confusing, and there’s going to be a lot of discussion about whether the ending even makes sense–it basically breaks the rules set up throughout the entire movie leading up to it. But holy hell is it an emotional, fulfilling ride. I have no doubt we’re going to spend the coming weeks picking and pulling it apart until we’ve over-analyzed every single aspect imaginable. But right now, in the aftermath, Avengers Endgame feels like a win.”

from GameSpot – Game News https://www.gamespot.com/articles/fortnites-avengers-endgame-crossover-teases-iron-m/1100-6466438/

Upcoming Choice-Driven Game Hindsight 20/20 Takes Inspiration From Legend Of Zelda

Hindsight 20/20 is an upcoming action adventure game developed by Triple I, an independent studio composed of former BioWare, ArenaNet, and Sucker Punch veterans. We played through a Hindsight 20/20 demo with Triple I creative director Hemanshu Chhabra, who previously worked on BioWare’s MMORPG Star Wars: The Old Republic. Prior to playing the demo, Chhabra pointed to both Ocarina of Time and Majora’s Mask as inspirations for Hindsight 20/20’s gameplay loop and combat, before adding The Wind Waker as an influence for the game’s art style.

In Hindsight 20/20, you play as Jehan, an orphan who lives in a city that prides itself on being nonviolent. Despite this, Jehan’s father is killed–for reasons unknown–by Aurthur, a headstrong man whose influence in the city grows by the day. Jehan seeks vengeance for his father’s death, as well as answers in regards to a mysterious virus that is infecting the populace and transforming them into seemingly monstrous creatures called Raakshasas. We faced off against Aurthur in Hindsight 20/20’s demo, which can be seen in the video below.

Combat is relatively simple; you utilize dodges, melee attacks, and special abilities to manage groups of enemies. While fighting, both you and enemies have two meters: one for health and the other for morale. Non-lethal attacks wound someone’s morale, while lethal ones chip away at a person’s health. Your enemies, or you, are defeated when either of those meters is reduced to zero.

Jehan is armed with a stun baton that damages morale and a sword that damages health. The former gives him a more defensive playstyle that pushes enemies away and allows him to send out bolts of lightning to zap foes into submission. Wielding the latter gives Jehan a far more aggressive fighting style, one that allows him to utilize the sword as a deadly boomerang or summon a field of blades that impale everyone around him. You can switch between either one at any point in the game, and boss enemies will respond differently depending on whether you’ve shown yourself to be a peaceful fellow or a murderer.

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However, combat choices didn’t create major changes in how enemies fought–Aurthur being the one exception. There weren’t enough enemy types to warrant the use of one of Jehan’s weapons over the other, so the choice of weapon felt arbitrary, at least during the demo. Simply picking whichever matches the type of run you’re going for dialogue-wise seems like the only real decision you need to make. Chhabra said there are several other enemy types, introduced later in the game, but whether these enemies push you to weigh the moral ramifications against any benefit either weapon might provide remains to be seen.

As is, combat isn’t all that engaging. Every encounter is reduced to waiting for an enemy to attack so they expose themselves for a counter. That style of gameplay has worked in games before, such as older entries in The Legend of Zelda, but Hindsight 20/20 seemingly lacks a wide enough variety of unique enemy types to make its combat stand out.

The best parts of the demo were the tense conversations with the main NPCs, knowing that one wrong word could change the outcome of Jehan’s story in several different ways–ranging from whether friendships were maintained to who would survive by a mission’s end. I can see those moments having a butterfly effect on the story that a player would want to correct.

As an example, we played through the Hindsight 20/20 demo a second and third time, making different choices in each one–deciding to be selfish in the second run and a merciless killer in the third. As seen in the video below, these choices lead to very different outcomes in comparison to the merciful run shown above. Some of the changes are minor (NPCs and enemies condemn Jehan for his behavior) while others have much larger, more story-driven effects (saving Jehan’s friend, Andrew, from committing suicide).

The concept of choice is at the center of every part of Hindsight 20/20, a game aptly named for the expression, “Hindsight is 20/20.” Chhabra said that the game has seven different endings, and the campaign is about six hours long. The game tracks every major choice you make, ranging from who you killed and spared, to how you responded in certain conversations. At the end of the campaign, Jehan is born again at the beginning of the story with this record in hand, and you can use what you’ve learned from every previous life to fix your mistakes in the next one.

“There’s no ideal ending,” Chhabra clarified. He continued by saying three of the endings have some overlap but the other four are all “very different, very distinct.” It’s impossible to save everyone and get a completely good ending–you’ll just have to replay the game until you get the conclusion that you think is best for Jehan.

It’s an intriguing concept–utilizing the replayability of an RPG as an in-game feature–but it’s certainly one that feels more prominent when it comes to dialogue. I’m not wholly convinced the combat side of the game matches that level of intricacy. At the very least, there definitely needs to be some more variety when it comes to the kinds of enemies you fight in order to challenge how you think about approaching combat.

Hindsight 20/20 is scheduled to release on Xbox One, PS4, Switch, and PC in Q2 2020.

from GameSpot – Game News https://www.gamespot.com/articles/upcoming-choice-driven-game-hindsight-2020-takes-i/1100-6466428/

Persona 5 Royal first full trailer and screenshots, coming westward in 2020

Persona 5 Royal first full trailer and screenshots, coming westward in 2020

Meet Kasumi, Takuto, and see other additions for this Persona re-release

source /news/8430-persona-5-royal-first-full-trailer-and-screenshots-coming-westward-in-2020

Persona 5 The Royal Launches October 2019 In Japan, 2020 Worldwide For PS4

At the end of the live concert special Persona Super Live 2019, a full trailer for the updated version of Persona 5, called Persona 5 The Royal, was shown. There was a ton of new stuff revealed including the new party member for the Phantom Thieves, additional areas for social activities, new attack animations, and a whole bunch more. As for release date, Persona 5 The Royal is set to launch in Japan on October 31, 2019 and worldwide sometime in 2020 exclusively for PlayStation 4.

In the trailer, you can hear a new theme song and watch gameplay from areas that were not included in the original version. Particularly, you can roam around Kichijoji, visit an aquarium, engage in new social scenes with new characters, and play pool and darts with the whole team. You can also see additional attack animations, specifically one featuring Haru and Morgana in a sort of partner attack similar to those added in Persona 4 Golden. Makoto can be seen throwing lightning-fast fists Kenshiro-style. It also appears that there is a new palace (or at least a new area to fight in) going off of where Haru and Morgana’s new attack was performed.

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The new party member goes by the name of Yoshizawa Kasumi, and she’s also a transfer student who’s a sort of gymnast. You can see her critical hit animation in the trailer for a brief moment as well. She’s going to play a major role and change up the original storyline; brief snippets of new cutscenes can be seen as well.

The new character Yoshizawa Kasumi in her Phantom Thief outfit.

There is a lot more to breakdown, which you can expect from us soon. You can watch the new trailer for the Japanese version of Persona 5 The Royal above.

from GameSpot – Game News https://www.gamespot.com/articles/persona-5-the-royal-launches-october-2019-in-japan/1100-6466436/