Pokemon Go Bringing Three Legendaries Back Soon

Pokemon Go‘s ongoing Extraordinary Raid Week event is set to wrap up on May 28, giving players a chance to battle new Raid bosses and earn extra bonuses until then. If that isn’t enough to scratch your Raid itch, however, Niantic has announced it is bringing three Legendary Pokemon back to Gyms very soon–and this time, you’ll have a chance to encounter their Shiny forms.

Cresselia, Kyogre, and Groudon are all set to reappear as five-star Raids over the next few weeks. The Lunar Pokemon will be the first to return, appearing in Raids from May 27 to June 18. The Sea Basin Pokemon Kyogre will follow from June 18 to June 27, while Groundon is scheduled to appear from June 27 to July 10.

It’s rare to see the aforementioned three Legendaries in Pokemon Go, so if you missed previous chances to catch them, this is a good opportunity to add them to your collection. Each one also only has a single type, which should make it easier to prepare a team to counter them. The Psychic-type Cresselia is weak to Bug, Dark, and Ghost Pokemon; the Water-type Kyogre is vulnerable to Grass and Electric Pokemon; and the Ground-type Groudon has a disadvantage against Grass, Water, and Ice Pokemon.

In the meantime, you still have a chance to catch Azelf, Mesprit, and Uxie. The Legendary lake trio will appear in Raids until May 27. Even after that date, however, it will still be possible to come across the Pokemon in the wild, although the chance of encountering them is exceptionally rare. Each Legendary is also currently exclusive to a specific region, so there’s no word if or when they’ll rotate to other parts of the world.

Niantic has also announced the date of Pokemon Go’s next Community Day. June’s event is scheduled to take place on Saturday, June 8, and the featured Pokemon this time will be Slakoth, the adorable sloth originally from Pokemon Ruby and Sapphire. On top of increased Slakoth spawns, Pokemon Eggs will hatch at a quarter of the distance they normally require during the event.

from GameSpot – Game News https://www.gamespot.com/articles/pokemon-go-bringing-three-legendaries-back-soon/1100-6467135/

E3 2019: Wolfenstein: Youngblood — What We Know And What We Want

It’s been two years since our last adventure in the Nazi-killing, bombastic world of Wolfenstein, but the wait is almost over as Wolfenstein: Youngblood is fast approaching. Bethesda are returning to E3 2019 with its very own press conference once again, and Wolfenstein fans have their fingers crossed for a new gameplay demonstration of Youngblood ahead of its June 26 release date.

What We Know So Far

Wolfenstein: Youngblood was first announced at E3 last year. The game is being developed by MachineGames, who has created all of the most recent Wolfenstein games, though this time it is in collaboration with Dishonored developer Arkane Studios. Youngblood leaves B.J. Blazkowicz behind and shifts focus to his two daughters, Jessica and Sophia. Set 19 years in the future during the 1980s, the twin sisters are in Paris trying to locate B.J., and lending a Nazi-killing hand where need be.

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For the first time in the rebooted series, you’ll be able to play cooperatively. If you don’t have a buddy on hand, you sister will be AI-controlled. Unfortunately, there is no split-screen capability planned for Youngblood. The game is adding new RPG elements, updated weaponry, new abilities and gadgets. Youngblood executive producer Jerk Gustafsson told Official PlayStation Magazine that the level design will resemble that of Dishonored. MachineGames also confirmed that the gameplay structure will be more open-ended and branching, with plenty of side missions to get stuck into. Missions can also be taken on in any order. As this is not a full priced game, we’re expecting a condensed version of the Wolfenstein formula.

The game is set to cost $29.99 for the standard edition and if you splash out on the $39.99 Deluxe Edition you will also get access to a Buddy Pass where you can invite a friend who doesn’t have the game to play with you for free. The game will have cosmetic only microtransactions and will arrive on Xbox One, PS4, PC, and Nintendo Switch on June 26.

What’s Confirmed For E3?

So far, Bethesda have confirmed very little for its 2019 press conference. While there’s sure to be a variety of titles showcased, only Doom Eternal has a confirmed appearance at this stage. Bethesda’s Todd Howard has also ruled out the possibility of Starfield or Elder Scrolls VI making an appearance, but there’s no official word on whether we’ll see more Wolfenstein: Youngblood.

What We Hope To See At E3

Given Wolfenstein: Youngblood releases mere weeks after Bethesda’s E3 conference, we’re hoping to see an extended look at how co-op gameplay will work. So far, it seems clear that high-octane action is making a significant return but we’ve yet to check it out in all its uncut glory, so that’s what we’ll be hoping for come E3. Excellent co-operative campaigns aren’t always easy to come by, so we’re keen to see how the multiplayer elements are integrated with the story and combat mechanics.

Additionally, we’d love to get a closer look at the new weapons, gadgets, and abilities that have been teased for Youngblood. It would also be great to learn whether each twin will have a unique approach to combat. The fast approaching release date makes us pretty confident that at least seem of these questions will be answered come E3.

from GameSpot – Game News https://www.gamespot.com/articles/e3-2019-wolfenstein-youngblood-what-we-know-and-wh/1100-6467144/

Overwatch Is Finally Getting A Much-Requested Feature

Blizzard has revealed that Overwatch will be updated with a new replay feature that will allow players to dive back into previous matches and watch how the action unfolded from any perspective. The Replay feature is currently available on the Public Test Realm PC, where it will be put through its paces before being officially made available on all versions of the game.

As detailed on Blizzard’s website, players will be able to watch replays from the first-person and third-person perspectives, or take a bird’s-eye view of it all. The action can be sped up or slowed down, and the UI can also be removed.

Replays will be accessible from the Player Profile page, where the Replays tab will appear. Overwatch will store the 10 most recent matches from all games, except for the Tutorial and Practice Range modes. However, Blizzard notes that replays will be available for the duration of a patch, so if the game is updated to a new version, replays will be reset–as is also the case for Highlights.

You can take a look at some of the tips for using Replay that Blizzard has provided on its website, below.

Here are a few tips to help you level up your Replays experience:

  • If you want to learn how a specific player uses a hero, make sure to spectate both them and the enemy they’re attacking. This will help you understand the difference in their play styles.
  • Using the map overlay (Ctrl+I) to watch a match will help you understand how team fights unfold. The icons for each hero provide status indicators so you can see exactly what is happening to that player.
  • For the best view when using the map overlay, position your camera high in the sky and look straight down at the ground. This allows you to see an overhead map when using the tool.
  • Setting up static cameras in specific locations can help you view fights from multiple perspectives and better understand team rotations. Remember to bookmark your locations in each new match.
  • If you’re creating highlight footage for videos, don’t overuse slow motion. For the most dramatic effect, slow down the most impactful moments of a play or a team fight.

Overwatch Anniversary event is currently live on all platforms and runs through June 10. It has introduced a bunch of new skins, in addition to other cosmetics and rotating brawls. Blizzard is also hosting an in-game contest for Overwatch League fans. From May 27-31, players can wear an Overwatch League team hero skin and take part in Quick Play or Competitive matches. Each match completed while wearing one of these skins earns a point for the team represented. On June 3 a winning team will be announced and the winning team gets to take over the official OWL Instagram account.

from GameSpot – Game News https://www.gamespot.com/articles/overwatch-is-finally-getting-a-much-requested-feat/1100-6467145/

Dead Island 2 Has Not Been Canceled

Dead Island 2 was announced all the way back in 2014, and its development has been anything but smooth. The game was originally announced with Spec Ops: The Line studio Yager announced as the developer.

But in 2015, publisher Deep Silver announced that it was parting ways with Yager, and it was later confirmed that Sumo Digital would be taking over as the lead developer.

Deep Silver was later acquired by THQ Nordic, which is now the publisher of Dead Island 2. This week, THQ Nordic announced earnings, and it included an image of Dead Island 2’s logo. This suggested that the game is still in the works, and THQ Nordic CEO Lars Wingefors confirmed it.

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“Dead Island 2 [is] still being worked on. Stay tuned,” he said (via IGN).

That’s all Wingefors had to say on the subject of Dead Island 2. There is no word as of yet as to when Dead Island 2 may resurface or what changes might be

Also during the call, Wingefors talked about THQ Nordic’s massive development pipeline. He said the company has 80 projects in the works, including 32 titles that have been announced and 48 that are unannounced. The unannounced titles include new games from Kingdom Come studio Warhorse, Saints Row developer Volition, and Metro dev 4A Games.

Years ago, it was said that Dead Island 2 would feature a heavy emphasis on melee combat and role-playing game elements. According to Deep Silver, it will also have “never-before-seen” handcrafted weapons. The game is powered by Unreal Engine 4, and will take players to places like the Golden Gate Bridge in San Francisco and Venice Beach. Another previously touted feature is “seamless” multiplayer for up to eight players that can “cooperate, compete, or simply coexist.” The publisher has described this as a “new-gen multiplayer experience.”

However, it remains to see what might have changed throughout the game’s tumultuous development. E3 2019 is coming up next month, but nothing so far has suggested that Dead Island 2 will resurface at the gaming show.

from GameSpot – Game News https://www.gamespot.com/articles/dead-island-2-has-not-been-canceled/1100-6467143/

Assassin’s Creed Creator’s New Game, Ancestors, Gets Release Date And New Trailer

Ancestors: The Humankind Odyssey, the new title from Assassin’s Creed creator Patrice Desilets, now has a release date. The title will launch on PC on August 27, with a release on console for PS4 and Xbox One coming in December. The PC version is exclusive to the Epic Games Store for its first year.

Ancestors is the first title from Desilets’ new studio, Panache Digital Games. The studio was founded in 2014, so it’s been a while to see the first title from the independent team.

“Our goal for Ancestors: The Humankind Odyssey is to provide an experience no player has ever lived before,” Desilets said in a statement. “Our small team is creating an ambitious and immersive game with a unique setting that will captivate gamers of all types, and we look forward to players exploring our world later this year.”

Ancestors is published by Private Division, which is the independent games label run by Grand Theft Auto and Red Dead parent publisher Take-Two Interactive.

A single-player, third-person exploration survival game, your journey in Ancestors begins as a hominid in Neogene Africa some 10 million years ago. Over time, you grow and literally evolve to the Australopithecus popularly known as Lucy. On your way to becoming Lucy, you’ll learn new skills and abilities as you take the form of the next subspecies of hominid that would eventually become the human form of today. It is quite an ambitious concept to say the least.

You can check out the latest trailer for Ancestors in the embed above.

Read next: Ancestors: The Humankind Odyssey Is An Uncompromising, Relentless Survival Experience

from GameSpot – Game News https://www.gamespot.com/articles/assassins-creed-creators-new-game-ancestors-gets-r/1100-6467142/

Loot Boxes Could Be Made Illegal: New Bill Officially Introduced With Bipartisan Support

After releasing the first details of his plan to go after loot boxes and pay-to-win mechanics in video games, Republican US Senator Josh Hawley today officially released the full text of his bill. Not only that, but Hawley revealed two co-sponsors, and they are both of the rival Democratic party.

“It’s pretty simple. Video game companies shouldn’t put casinos targeted at kids in their games. Proud of this bipartisan effort,” Hawley said on Twitter.

The two co-sponsors of the bill, which is called Protecting Children from Abusive Games Act, are Democratic Senators Richard Blumenthal (Connecticut) and Ed Markey (Massachusetts).

The bill asks Congress to regulate some pay-to-win microtransactions in video games, while it also seeks a ban on loot boxes for games that are designed to appeal to people under the age of 18. Specifically, the full wording of the bill states that it would become illegal for a publisher to release a “minor-oriented” game that features pay-to-win microtransactions or loot boxes, while it also seeks to previously released games from receiving updates that add such mechanics.

Key to this bill is how pay-to-win and loot boxes are defined. The bill states that a pay-to-win mechanic is one that “eases a user’s progression through content otherwise available within the game without the purchase of such transaction,” as well as one that “assists a user in accomplishing an achievement within the game that can otherwise be accomplished without the purchase of such transaction.

It is also defined as something that “assists a user in receiving an award associated with the game that is otherwise available in association with the game without the purchase of such transaction.” And finally, the bill states that pay-to-win also means a purchase that “permits a user to continue to access content of the game that had previously been accessible to the user but has been made inaccessible after the expiration of a timer or a number of gameplay attempts.”

Exclusions include difficulty modes, cosmetic items that do not affect gameplay, and add-on content like DLC packs and expansions.

As for loot boxes, the bill defines a loot box as a “randomized or partly randomized” item that unlocks a feature of the product or adds to or enhances the entertainment value of the product without disclosing what the actual content is until after the purchase of the loot box.

The bill defines a “minor-oriented” game as one that is targeted at people under the age of 18 as judged by the subject matter, the visual content, and the music or audio content, among other things. No examples of what a “minor-oriented” game are were provided. The bill’s language also does not say if Hawley will work with the United States’ ratings organization the ESRB on this bill. That group is owned and operated by the Entertainment Software Association, which opposes this bill, so that could be one reason why.

Hawley’s bill says he’s able to ask for this ban under the Federal Trade Commission’s Unfair or Deceptive Acts or Practices act.

In addition to the ban on some loot boxes and pay-to-win mechanics, the bill is asking for a study to be conducted on the effect of pay-to-win and loot boxes that would be commissioned not later than two years after the act is enacted.

Hawley and his co-sponsors are asking for the study to analyze the psychological effects of pay-to-win microtransactions and loot boxes on users and also to study game development practices related to pay-to-win microtransactions and loot boxes, among other things. It’s not clear why Hawley is asking for these studies to be held after his bill is theoretically enacted and not before it.

The Protecting Children from Abusive Games Act’s co-sponsors released statements in support of the bill to The Verge. Markey said, “Inherently manipulative game features that take advantage of kids and turn play time into pay time should be out of bounds.” Blumenthal commented, “Congress must send a clear warning to app developers and tech companies: Children are not cash cows to exploit for profit.”

For its part, the ESA has said it opposes Hawley’s bill. The trade group, which represents the video game industry’s interests in Washington D.C. and also runs E3 every year, is in business to protect and support its members. A lawmaker from Hawaii who also targeted loot boxes told GameSpot that the ESA sent lobbyists to Hawaii to try to kill his bill. In response to Hawley’s bill, the ESA said in a statement to PC Gamer that countries like Ireland, Germany, Sweden, Denmark, Australia, New Zealand, and the United Kingdom have also determined that “loot boxes do not constitute gambling.”

“We look forward to sharing with the senator the tools and information the industry already provides that keeps the control of in-game spending in parents’ hands. Parents already have the ability to limit or prohibit in-game purchases with easy to use parental controls,” the ESA said.

An Uphill Battle

Research firm Cowen & Company released a note to investors about Hawley’s proposal. The overwhelming majority of bills that are proposed never pass in US Congress, and Cowen & Company said Hawley’s bill is no exception in that it faces an uphill battle.

Analyst Doug Creutz says Hawley’s bill represents a “far more serious, existential-level threat” to gaming, and specifically mobile gaming, because it also focuses on pay-to-win mechanics in addition to loot boxes.

As for why Hawley’s bill might run into trouble, Cowen & Company acknowledged that Hawley is an outlier among Republicans in that most Republicans are pro-business and regularly oppose regulation on technology companies. Not only that, but Congress is “barely functioning” in 2019, with lawmakers focusing more on “must-pass legislation” that keeps the government open.

“Loot boxes have very little mind share in Congress,” Cowen & Company said.

The firm also said Hawley’s bill might face a roadblock because the Supreme Court already decided in 2011 that video games are protected as free speech under the First Amendment. As such, some lawmakers might not want to be involved in a committee about loot boxes and microtransactions, Cowen & Company said. One of the new bill’s co-sponsors, Richard Blumenthal, supported the bill that sought to ban the sale of violent video games to minors which was eventually struck down.

The next step for Hawley’s bill would be to head to a Congressional hearing. No hearing is currently scheduled, which may not bode well for the bill. However, Cowen & Company noted that Markey and Blumenthal coming on as co-sponsors gives the bill more chances at getting a hearing. Hawley, a freshman Senator and the youngest US Senator at age 39, sits on the Judiciary Committee and he might ask chairman Lindsey Graham for a hearing, Cowen & Company said.

Another issue at play is that the FTC already announced it is holding a hearing on August 7 to dig into loot boxes. Democratic lawmaker Maggie Hassan (New Hampshire) requested this hearing, though despite that, she did not become a co-sponsor of Hawley’s bill.

Overall, Cowen & Company says the video game industry should take Hawley’s bill seriously, even though it also believes the legislation is not a near-term concern. You can read the full text of the Protecting Children From Abusive Games Act here.

Read next: Nintendo Is Removing Animal Crossing, Fire Emblem Mobile Games In Belgium Amid Loot Box Concerns

from GameSpot – Game News https://www.gamespot.com/articles/loot-boxes-could-be-made-illegal-new-bill-official/1100-6467138/

Dragon Star Varnir screenshots introduce more characters, dialogue, and a Falcom collaboration

Dragon Star Varnir screenshots introduce more characters, dialogue, and a Falcom collaboration

See more of this Compile Heart RPG, now with some familiar dragons..

source /news/8510-dragon-star-varnir-screenshots-introduce-more-characters-dialogue-and-a-falcom-collaboration

Super Neptunia RPG screenshots introduce more battle system information

Super Neptunia RPG screenshots introduce more battle system information

Reacquaint with your favorite CPU goddesses and learn more about the battle system

source /news/8509-super-neptunia-rpg-screenshots-introduce-more-battle-system-information

Call Of Duty Mobile’s Battle Royale Mode Revealed

This year’s mainline Call of Duty title is rumored to be Modern Warfare 4, but it’s not the only new Call of Duty game coming this year. Activision is releasing Call of Duty Mobile, and the company has now revealed the title’s Battle Royale mode. In a blog post, Activision said the mode is similar in structure to Black Ops 4‘s Blackout mode and other battle royale games in that players are dropped onto a “colossal map” and must fight until only one player–or one team–remains alive.

It does share some similarities with Blackout, but it stands alone with its own unique elements as well, Activision said. The high points are as following:

  • Up to 100 players supported
  • Solo, Duo, and four-player teams are being tested currently
  • There are six classes, each with their own unique ability and skill
  • You can revive teammates, who drop back into the map from a cargo plane after healing
  • You can play in first- or third-person, though this is locked in before a match begins, and players will be matched together with those using the same camera perspective.
  • The map features locations from past CoD games including Modern Warfare, Modern Warfare 2, Black Ops, and Black Ops II.
  • Vehicles are supported, including ATV, Light Helicopter, SUV, and Tactical Raft.

Call of Duty Mobile is only still in the “early” stages of development and testing, so things could change. That being said, Activision released some work-in-progress images; see them in the gallery below.

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Here is a rundown of the game’s classes, with descriptions written by Activision:

Call of Duty Mobile Classes

  • Defender: With the ability to place a deformable Transform Shield, this class also is Reinforced, raising resistance to all damage except bullets.
  • Mechanic: Able to call an EMP Drone to create electro-magnetic interference on hostile forces, this class also features the Engineer ability, granting augmented sight to vehicles, hostile traps, and other equipment.
  • Scout: Utilizing the Sensor Dart that can view hostile positions in the immediate area of the radar map, this class also benefits from the Tracker ability; allowing you to see fresh footprints of hostiles.
  • Clown: A master of distraction and friend of the undead, this class has a Toy Bomb to detonate, summoning zombies that only attack hostiles near to them; due in part to the Clown having the Anti-Zombieability, which reduces the zombies’ aggression distance.
  • Medic: This class can place a Medical Station that continuously heals the Medic and associated allies in the immediate vicinity. In addition, the Master Healer ability allows a Medic to heal more quickly, and reduces the time it takes to revive teammates.
  • Ninja: Lastly, this clandestine class has a Grapple Gun that fires a hook, allowing you to propel yourself up and onto target buildings or across the landscape at speed. Movement is quiet too, due to this class having the Dead Silence ability.

In terms of reviving, players who die drop a dog tag. Players can pick up the dog tag and press a button to revive their fallen teammate. It takes some time, and it must be completed fully before a player gets respawned via a cargo plane drop.

The full blog post has all the important details you need to know, so head to Activision’s website to read all about Call of Duty Mobile’s battle royale mode.

Call of Duty Mobile is developed by Tencent’s Timi studio. It will release around the world, and the first, small-scale beta recently began in India. Another beta is coming to Australia “soon,” with more regions to be supported later on.

from GameSpot – Game News https://www.gamespot.com/articles/call-of-duty-mobiles-battle-royale-mode-revealed/1100-6467136/

E3 2019: Halo Infinite — What We Know And What We Want

E3 2019 is right around the corner. One of the biggest games at the show is Halo: Infinite, which is Microsoft’s ambitious new instalment in its long-running sci-fi blockbuster series.

It’s been almost four years since the release of Halo 5: Guardians, so it is high time that Microsoft begins to talk about and show off the next entry in the popular shooter series. Here’s what we know about the Xbox One and PC game, as well as what we’d hope to see from an E3 reveal.

What We Know So Far

Halo Infinite was officially announced a year ago at Microsoft’s E3 2018 briefing. Microsoft showcased an impressing-looking trailer not for the game itself, but rather, its brand-new engine, Slipspace. While it didn’t contain any gameplay, and we know nothing about the story, the trailer got Halo fans hyped for the long-awaited sequel to 2015’s Halo 5: Guardians.

While story details are being kept under wraps for now, Microsoft did confirm that Halo Infinite will tell a story that focuses more on Master Chief than Halo 5 did. As fans may recall, that title strayed from the franchise’s hero with a storyline that touched on another character, Agent Locke, and even had players fight as him for some parts of the campaign.

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Putting more of an emphasis on Master Chief is the smart call by Microsoft, demonstrating a commitment to getting the story right this time around with Halo Infinite. Microsoft has acknowledged that Halo 5’s story was a letdown, so fans will be eager to see how the story grows and improves this time. For what it’s worth, Microsoft is telling fans to think of Halo Infinite as Halo 6 instead of some other kind of spin-off or other form of franchise extension beyond the main storyline. It is a “spiritual reboot” of the franchise, according to 343 studio boss Bonnie Ross.

Halo is best known for its multiplayer mode, but unfortunately no details are available at this stage beyond the news from years ago that it will feature local split-screen (huzzah!). Microsoft has said the new Slipspace Engine is capable of supporting numerous different modes, including battle royale (though that mode is not currently in development). You can expect Halo Infinite to bring back its classic team-based multiplayer, but with the Halo franchise generally understood to not as popular or strong as it once was, Microsoft will need to deliver something new and compelling in the multiplayer department to reignite interest in the aging series. Halo 5’s massive-scale, MOBA-style Warzone mode was a refreshing take on the Halo formula, and fans will be looking to see Halo Infinite innovate even further on the multiplayer side.

Another big thing to know about Halo Infinite is that it is coming to Xbox One (or the Xbox One family of consoles; more on that later) as well as PC. That’s notable because the Halo FPS series hasn’t been on PC since 2004’s Halo 2. Halo: The Master Chief Collection is coming this year to PC, so PC players are getting a double-dose of Halo goodness after all the years.

It is also worth noting that Halo Infinite isn’t being developed by 343 Industries alone. The studio has recruited SkyBox labs to help; the Vancouver-based studio also worked on Halo 5: Forge for Windows 10 and did the work on Halo 5’s Xbox One X enhancements.

What’s Confirmed For E3?

Bonnie Ross, the head of Halo developer 343 Industries, has said game director Chris Lee will appear at E3 2019 to talk about Halo Infinite, or at least its new Slipspace Engine. That is all that is confirmed at this stage, however.

What We Hope To See At E3

Last year’s trailer for the Slipspace Engine was an exciting first look at what Halo Infinite could be, but Microsoft has yet to share any details on what the game actually is or what it looks like. It is time, at E3 2019, for Microsoft to release new details and gameplay footage for Halo Infinite. What’s the story going to be? What will multiplayer offer? How will the team expand on Forge? What is the big new hook to get people excited to return to the aging sci-fi series? We are hoping Microsoft answers these questions and more, even if the company is only willing to talk at a high level.

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There is also the matter of the rumored next-generation Xbox and what Halo’s place is on it. The latest rumor is that Halo Infinite will be a launch title for the new Xbox in 2020, while also supporting the current model as well as a cross-generation title. No Halo game since Halo 1 has released as a launch title for a new Xbox, so it would be a big deal, and it makes sense for Microsoft to release Halo Infinite as a launch title for the next Xbox to help sales start strong.

According to Microsoft insider Brad Sams, careers will be made or lost based on the success of Halo Infinite given Microsoft’s reported half-billion dollar investment in the game and its engine. Microsoft’s commitment to expanding upon and improving Halo: The Master Chief Collection has been impressive, and the game is in a great state today, but it’s time for Halo Infinite details.

from GameSpot – Game News https://www.gamespot.com/articles/e3-2019-halo-infinite-what-we-know-and-what-we-wan/1100-6467086/