Another PC Game Is Now Free To Claim From The Epic Store

The Epic Mega Sale launched last week, marking the digital store’s first-ever sitewide sale, and it offers some pretty sweet game deals if you don’t mind owning them through Epic. The sale includes discounts up to 75% off, an additional $10 off any game over $15, and refunds on recent purchases to adjust for the current sale price. In addition, Epic is expanding its biweekly free game giveaways through the duration of the sale so that customers will get a new free game every week instead of every other week.

The newest free game follows the adventures of a young boy who washes up on a mysterious island after a torrential storm. If this was a Switch discussion, you’d think we were talking about Link’s Awakening, but the game in question is Rime, a puzzle game with a gorgeous, intriguing setting. Similar to Journey or The Witness, Rime involves environmental puzzles that require paying close attention to how the world around you shifts in response to your actions. Along the way, the boy is guided by a fox and slowly regains his memory of how he came to be on the island.

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The game earned a 6/10 in GameSpot’s Rime review, in which critic Oscar Dayus took issue with the game’s frustrating puzzles and confusing story. However, the visuals and soundtrack come together to create a beautiful and even relaxing setting. “Rime’s artistry is unquestionable. Each world is enchanting in its own way, from the naturalistic peace of the first to the abstract doom of the last. Its soundtrack is similarly beautiful, capable of evoking wonder, tension, and fear in equal measure,” he wrote.

Don’t forget that the free game posted last week, horror anthology Stories Untold, will also be available to claim from the Epic Store until May 30. At that time, both Stories Untold and Rime will be replaced by the next free game, City of Brass, a first-person dungeon-crawler with an Arabian Nights-themed setting created by former BioShock developers. An Epic account is required to claim any free titles from the Epic Store.

Get Rime for free »

Get Stories Untold for free »

Create a free Epic Store account »

from GameSpot – Game News https://www.gamespot.com/articles/another-pc-game-is-now-free-to-claim-from-the-epic/1100-6467122/

The Most Influential Games Of The 21st Century: Call Of Duty 4: Modern Warfare

Join GameSpot as we celebrate gaming history and give recognition to the most influential games of the 21st century. These aren’t the best games, and they aren’t necessarily games that you need to rush out and play today, but there’s no question that they left an indelible impact on game developers, players, and in some cases, society at large.

In 2007, the newly annual Call of Duty series–while incredibly popular–had a lot of competition. It was a landmark year in games, particularly for shooters; BioShock, Team Fortress 2, and Halo 3 all arrived that year, as did Mass Effect, Assassin’s Creed, and Portal. These days, you might not expect the yearly Call of Duty entry to capture lasting attention among a sea of inventive new franchises. But in 2007, the fourth Call of Duty game, Modern Warfare, was a standout in its own right. Modern Warfare not only marked a shift for the series–it also fundamentally altered multiplayer shooters for over a decade to come.

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In the 10 years or so leading up to Modern Warfare, first-person shooters had undergone rapid changes. In the mid-’90s, PC shooters were evolving thanks to technical advancements, and 1998’s Half-Life helped set a new standard for storytelling in the genre and in games generally. Both local and online multiplayer improved on a technical level, especially with regard to matchmaking and console multiplayer–thanks, in large part, to Halo 2 and Xbox Live. And then there were Medal of Honor and Call of Duty, which kicked off the World War II game boom of the early 2000s.

Modern Warfare owes a lot to these foundations. Its moment-to-moment gameplay, especially in the campaign, didn’t exactly reinvent the wheel. If you looked past the waves of enemies and incredible set piece moments, the campaign was still a rather linear series of checkpoints and, as then-GameSpot reviewer Jeff Gerstmann noted, it was “almost shockingly short.” But shock was kind of the point. It was all too easy to get swept up in its larger-than-life action and its fictional-but-still-plausible modern-day narrative. Gerstmann summed up the now-infamous mission All Ghillied Up, in which you crawl through the grass as tanks rumble over you, as “a breathtaking moment in a campaign filled with breathtaking moments.”

In many ways, Modern Warfare tread new ground. It was the first Call of Duty game not set during World War II, breaking from the series’ origins as a Medal of Honor competitor. And it wasn’t a total power fantasy like those WWII games, either. Gerstmann said it perfectly in 2007: “In a world filled with war games in which the good guys come out unscathed and the world is left at total peace, Call of Duty 4 will wake you up like a face full of ice water.” That’s illustrated best by the mission Shock and Awe, in which you have to work to evacuate your AI squadmates before a nuke detonates, all set to a countdown timer. No matter how fast you operate, you will fail, and that nuke will go off–and everyone, including you, will die.

The single-player campaign received widespread praise among critics and fans, and so too did the multiplayer. Modern Warfare introduced a number of series mainstays, including Hardcore game modes (where your health is much lower and there’s no HUD, among other changes) and Killstreaks, which later branched out into different kinds of streak rewards. But it was Modern Warfare’s class-based progression system that would end up having the biggest impact.

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In Modern Warfare’s multiplayer, you started off with a choice of three classes (five total, after you leveled up a bit and unlocked the rest) with different specializations and loadouts. What set it apart was the new perks system, in which each class had preset, distinct perks that you’d unlock as you played that class. That meant that, by playing a specific way, you’d be rewarded with further ways to improve that playstyle–and once you unlocked the ability to create a custom class, you could combine perks from each class you’d been playing and leveling up.

It was a system that gave you solid incentives to keep playing, outside the general fun of competition, and that’s the kind of thing that creates dedicated players who stick with a game for months and years. Many shooters adapted this in the years following. Once a strong competitor, 2010’s Medal of Honor emulated Modern Warfare’s progression system and Killstreaks (and was followed up by one final entry in 2012 before the series was shuttered). Battlefield: Bad Company 2 in 2010 also had similar class-specific rewards, a shift from previous Battlefield games’ broader unlock system. Even Halo: Reach, a decidedly very different kind of shooter, brought classes and customizable loadouts to the Halo series’ multiplayer.

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In recent years, as team-based shooters and battle royale games grow in popularity, this exact kind of progression system is becoming less and less common. Today’s Call of Duty games take inspiration from these games, not the other way around; 2018’s Black Ops 4 included a battle royale mode, and progression in battle royale games is by design not gameplay-related. But Modern Warfare set the stage for the modern concept of multiplayer shooters, games that players keep coming back to for tangible reasons–whether those reasons are gameplay-specific rewards or a randomized loot box full of cosmetics.

Call of Duty is among the most successful video game series of all time, all but synonymous with gaming in general. It is a powerhouse, even when a yearly installment fails to impress. There have been 11 Call of Duty games since Modern Warfare, some of them more sensational, perhaps–Modern Warfare 2 caused quite the stir–and some of them outstanding in their own right. Some things that have since become almost essential to the Call of Duty experience, like Zombies, came after Modern Warfare. It speaks volumes that, over 10 years later, Modern Warfare is not only one of the most important Call of Duty games, but also one of the most notable games to come out of one of the best years in gaming in the 21st century.

For a look at the rest of our features in this series, head over to our Most Influential Games Of The 21st Century hub.

from GameSpot – Game News https://www.gamespot.com/articles/the-most-influential-games-of-the-21st-century-cal/1100-6466819/

Fortnite Week 3 Challenge List: Flying Disc Toy, Driftboard Tricks, And More (Season 9)

Fortnite Season 9 is now in its third week and, like clockwork, a new batch of challenges is available. If you’re trying get some of the cosmetic customization options included in the Battle Pass, you’ll need to complete these challenges and earn the Battle Stars awarded for doing so. These will level up your Battle Pass and make those unlocks available.

As always, there are two sets of challenges, one for everyone to complete and then a second set exclusive to those that have spent V-Bucks to purchase a premium pass. Free challenges this week include pulling off tricks with the Driftboard, searching chests, and dishing out damage after hopping out of the Slipstream.

Premium Battle Pass owners will also need to visit a bunch of specific locations as part of a multi-stage challenge, play with the Flying Disc toy, take out enemies with explosive eliminations, and deal damage with numerous weapons in one match. We’ve put a detailed list of the Week 3 challenges below.

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Free

  • Stage 1: Land a trick with a Driftboard (1) — 2 Battle Star
  • Search chests at Lonely Lodge or Polar Peak (7) — 5 Battle Stars
  • Deal damage to an opponent within 10s after using a Slipstream (200) — 10 Battle Stars

Premium

  • Stage 1: Visit Happy Hamlet and Shifty Shafts in a single match (2) — 1 Battle Star
  • Throw the Flying Disc toy and catch it before it lands (1) — 5 Battle Stars
  • Explosive weapon eliminations (3) — 10 Battle Stars
  • Deal damage with different weapons in a single match (5) — 10 Battle Stars

Fortnite’s 9.10 update was released on May 22 and developer Epic Games published the full patch notes alongside it. Among the new additions was Hot Spots, which are areas on the map that will have better loot, as well as a new limited-time mode that ties in with the Michael Jordan brand.

from GameSpot – Game News https://www.gamespot.com/articles/fortnite-week-3-challenge-list-flying-disc-toy-dri/1100-6467117/

Super Robot Wars T receives update 1.03 which adds Super Expert Mode along with stat cap increases

Super Robot Wars T receives update 1.03 which adds Super Expert Mode along with stat cap increases

It’s an even harder difficulty level but you can also raise even stronger units now.

source /news/8507-super-robot-wars-t-receives-update-1-03-which-adds-super-expert-mode-along-with-stat-cap-increases

Pathfinder: Kingmaker – Enhanced Edition announced, releasing on June 6 alongside final DLC

Pathfinder: Kingmaker - Enhanced Edition announced, releasing on June 6 alongside final DLC

The final DLC set “Beneath The Stolen Lands” and an all-new free update are coming next month.

source /news/8506-pathfinder-kingmaker-enhanced-edition-announced-releasing-on-june-6-alongside-final-dlc

Doraemon: Story of Seasons Japanese demo is available at Nintendo eShop

Doraemon: Story of Seasons Japanese demo is available at Nintendo eShop

A new trailer has also been published to mark this occasion.

source /news/8504-doraemon-story-of-seasons-japanese-demo-is-available-at-nintendo-eshop

Australian Game Industry Generates $4 Billion In 2018

A new report from Australia’s Interactive Games & Entertainment Association shows that that Australian game industry is growing. The organisation announced today that consumer spending on video games reached $4.029 billion in 2018; that’s up by 25 percent over 2017’s spending.

By comparison, the United States video game industry generated $43.4 billion in 2018.

Digital sales stood at $2.851 billion with physical retail sales amounting to $1.179 billion. Digital sales specifically jumped by a very healthy 39 percent, which is reflective of the industry’s overall trending toward digital games. Physical retail sales jumped by only 0.2 percent. This is all further evidence that digital sales are taking up more and more of the pie.

Here are some further insights from the IGEA’s report:

  • In-game digital purchases jumped by 190 percent year-over-year.
  • Digital full game sales rose 71 percent year-over-year.
  • Mobile gaming remains huge, with 11 percent year-over-year growth in revenue.
  • Console accessory sales jumped 18.7 percent and helped improve overall retail sales.
  • Of the $2.851 billion in digital sales, in-game microtransactions, season passes, and expansions–this category jumped by 190 percent year-over-year.
    • Fortnite‘s massive success contributed to this uptick in revenue.
  • Full-game digital sales revenue rose by 71 percent year-over-year.
  • Subscription revenue rose by 31 percent compared to last year.

“The excitement for video games is continuing to grow, with phenomenal consumer sales in 2018,” IGEA CEO Ron Curry said in a statement. “Australia continues to experience video games sales growth, in line with trends similarly experienced by other countries, including the USA and the UK.”

Curry went on to say that he hopes the Federal Government will recognise that the Australian gaming industry is an “integral part of the overall screen industry, thereby allowing the sector to access screen support programs available such as refundable tax offsets.

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Curry added: “It is imperative that these innovative and creative Australian-based tech companies can compete on a level playing field globally with many other jurisdictions offering support. Australian games developers should be able to take advantage, culturally and economically, of the global growth of this wildly popular entertainment medium.”

The video game industry’s next major worldwide event is E3 2019 in June. We are expecting a lot of big news from the show, so keep checking back with GameSpot soon for lots more.

from GameSpot – Game News https://www.gamespot.com/articles/australian-game-industry-generates-4-billion-in-20/1100-6467114/

This New Handheld Game System Has An Actual Hand Crank

A new handheld video game system has been announced, and it’s anything but traditional. The system, called Playdate, features an actual hand crank that can be used to play games (or not).

The system is yellow and it is small enough to fit in your pocket. It features a black and white screen, and it plays all kinds of games. It’s being made by the software developer Panic, which has been in business for more than two decades. Recently, it started a publishing business and some of its marquee titles have included Firewatch and the soon-to-release Untitled Goose Game.

Panic wanted to do even more, and that led to an idea to make a handheld game system. “What if we could push ourselves even further? What if we could build something? A real something that you could hold?” Panic said. “It was harder than we thought, but it’s here.”

Panic worked with independent game designers Keita Takahashi, Zach Gage, Bennett Foddy, and Shaun Inman to create the Playdate console. “We showed them Playdate and asked, “Want to make a game for it?” Then we lost our minds when they said “Yeah!” Playdate said.

In terms of game releases, the Playdate will get 12 “brand-new games,” one released each week. Panic is keeping them a secret now so their release comes as a surprise. “Some are short, some long, some are experimental, some traditional. All are fun,” Panic said.

As for the Playdate’s most unique feature, the hand crank, the rotating analog controller flips out from the side of the system. Some titles will use the crank exclusively, but others won’t use it at all. The console also has traditional A and B buttons, along with a D-Pad. The system also has Wi-Fi and Bluetooth support, as well as USB-C and a headphone jack.

The Playdate console launches in 2020, priced at $150 USD. All 12 of the games in Season One are included for that cost. Presumably further seasons of games will follow if the system succeeds.

You can read this detailed FAQ to learn more about the Playdate console.

from GameSpot – Game News https://www.gamespot.com/articles/this-new-handheld-game-system-has-an-actual-hand-c/1100-6467112/

Rune: Ragnarok is now Rune II, launches this Summer on Epic Games Store

Rune: Ragnarok is now Rune II, launches this Summer on Epic Games Store

The lasted PC game to make its way to Epic Games Store

source /news/8503-rune-ragnarok-is-now-rune-ii-launches-this-summer-on-epic-games-store