Path Of Exile’s Legion Update Overhauls Combat And Sets The Stage For The Future

In 2019, Path of Exile has had several changes that have grown the action-RPG in some exciting ways. In addition to the launch of the ambitious Synthesis update, which added in dynamic levels, loot, and new leagues to take part in, the free-to-play action-RPG finally made its way to the PS4 in March–bringing the game to all three core platforms. However, the developers at Grinding Gear Games still have a lot in store for the game, and their next major update plans to set the stage for what’s to come in Path of Exile in the years to come.

In the upcoming Legion update–releasing on PC June 7 and on consoles June 10–Path of Exile will introduce a suite of new changes and quality-of-life upgrades to the game’s meta. In addition to adding new class archetypes and a new league, there are also some unique forms of loot to find and monsters to fight. However, the most significant change is the overhauled combat system, with the intent to make melee in PoE feel more responsive and punchy.

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Speaking with managing director Chris Wilson from Grinding Gear Games, he detailed what was to come with Legion, and some of the surprising lessons they learned from their last expansion Synthesis.

“Synthesis was a tricky one for us, because to some extent we may have bitten off more than we could chew in terms of complicated designs,” said Wilson. “We were pretty happy with how it went out the door, some players weren’t, so we made a bunch of improvements and were happier with it after that. Looking ahead after that, we knew we had to make melee better, and that was going to take quite a lot of extensive improvements. So are our initial plan was to do this alongside our mega-expansion, which is coming out in another year or so. We have to make a lot of updates to it so it can stand up alongside other games that are coming in the future. So we worked out a plan and managed to get it done in time for Legion. We figured instead of saving it; we would make the game better now and release it.”

In terms of scale, Legion is a bit more light in terms of large-scale content compared to the Delve and Synthesis updates–both of which added in procedurally generated maps and complex progressions systems assigned to each. While Legion has its story missions and unique enemies coming in the form of the generals, this particular update is about upgrading the game’s existing systems and improving the meta. However, as Wilson stated, the primary focus for Legion was to offer enough content for “repeatable fun”.

Here’s a quick breakdown of features coming with Legion:

  • Legion League: The new expansion will focus on two warring armies who fight in perpetual conflict over the course of thousands of years. Engaging in these fights can yield powerful weapons and artifacts to use for your character.
  • Melee Overhaul: The core combat of PoE will see some fundamental changes. In addition to changes in attack animations, speed, and flow, all attacks can be canceled before their use, allowing you greater control in combat.
  • The Map Device: Legion will offer an update to the existing Map Device, which allowed players to access hidden areas of the world. Previously, devices had only four slots, but in Legion, it’s possible to find devices that have five slots–greatly amplifying the effectiveness when used.
  • Incubation Items: In the past, Path of Exile has included numerous ways to gain new items outside of the flow of combat. With Legion, another unique way to acquire gear is through incubated items. Dropped from enemies, these unique forms of loot will gradually unlock after enough enemies have been wiped out.
  • New Archetypes: As a refresher, archetypes are suggested builds that allow you to mix skills from a variety of different classes. One of the new builds is the Blood and Sand Gladiator, a unique form of Duelist that can use blood magic and sand-based abilities.

Of course, this is only the just a brief rundown of some of the key features of Legion. In addition to these new features, this update will also include a whole suite of quality-of-life improvements to the atlas map, new socketed jewels, and also a substantial rebalance to monsters found in the early portions of the campaign. The Legion update is still one of many planned expansions for Path of Exile, which is gradually building to the announcement of its next large-scale expansion in November at ExileCon.

For more on Path of Exile and its new Legion update, be sure to visit GameSpot in the weeks ahead.

from GameSpot – Game News https://www.gamespot.com/articles/path-of-exiles-legion-update-overhauls-combat-and-/1100-6467076/

New Red Dead Online Update Sees The Return Of Two Notable RDR2 Faces

Rockstar has revealed the details for its newest content update to Red Dead Redemption 2‘s online mode, Red Dead Online, which recently left beta. If you play on PS4, you’ll have early access to some of the content, but those with an Xbox One will also get the update’s entire collection of add-ons soon enough.

The update adds new Free Roam missions, which see the return of two characters from Red Dead Redemption 2’s campaign. You can join Sadie Adler on a ride out to the Adler Ranch or head to Lemoyne to seek out Black Belle. These Free Roam missions will be made available on both PS4 and Xbox One at the same time.

Both PS4 and Xbox One players will also receive a 25% increase when it comes to A Land of Opportunity and Free Roam missions, as well as all Showdown modes, Races, and Free Roam events. If you’re a part of a posse, you’ll also earn an extra five Gold Bars, RDO$, and XP as a bonus when your friends play together.

The rest of the update’s content is coming to PS4 first but will make its way to Xbox One eventually. On PS4, Red Dead Online will provide early access to the Ancient Tomahawk weapon, two new Showdown modes, and the Perlino Andalusian Horse, as well as new horse equipment, clothing, and emotes. The two new Showdown modes are Make It Count: Ancient Tomahawk and Last Stand. The new clothing includes items from the Wheeler, Rawson and Co. Catalogue, such as the Wescott Skirt, Valdez Vest, Citadel Boots, and Plaid Cap.

In a blog post, Rockstar also mentioned that the update makes several quality-of-life fixes to Red Dead Online. “We continue to work behind the scenes to address overall game stability and performance with recent fixes including closing some duplication exploits, resolving issues related to reduced numbers of animals in sessions, updating Defensive mode to revert Playing Style to Offensive and apply a Hostility penalty when stealing cargo from another player’s horse and more,” the developer wrote.

from GameSpot – Game News https://www.gamespot.com/articles/new-red-dead-online-update-sees-the-return-of-two-/1100-6467071/

The Sims 4 Now Free On Origin For A Limited Time

The Sims 4 has quietly been one of EA’s longest-lasting games, putting out regular updates since its launch in 2014. Now the company has made it free through its Origin storefront, but only for a limited time.

You can pick up the game now through Origin, but only for a week. Clicking on the purchase link will forward you to an offer to subscribe to Origin Basic or Premiere, but just under those options is a third that allows you to grab the game without subscribing to either service. If you do have a Basic subscription, though, you can get the Digital Deluxe edition with some extra goodies.

The Sims 4 has gotten a ton of updates over its long lifespan, from fun cosmetic crossovers like it did with Final Fantasy XV, to a first-person camera mode, to expansions and updates focusing on diverse topics like pets, seasons, parenthood, and even a spooky mystery. Those regular updates have helped give it more longevity, matching and exceeding its predecessors that had a similar wealth of content.

You can grab The Sims 4 for free through May 28.

from GameSpot – Game News https://www.gamespot.com/articles/the-sims-4-now-free-on-origin-for-a-limited-time/1100-6467069/

Nintendo Is Pulling Animal Crossing, Fire Emblem Mobile Games In Belgium Amid Loot Box Concerns

Nintendo is shutting down two of its mobile games in Belgium this summer, the company has announced. Both Animal Crossing: Pocket Camp and Fire Emblem Heroes will be taken offline on August 27, after which point players will no longer be able to download or play the titles in the country.

According to Nintendo, the decision to shut the games down is due to the Belgian government’s stance on loot boxes (via Games Industry). The Belgian Gaming Commission ruled last year that loot boxes constituted gambling and recommended criminal prosecution against game developers who utilized such mechanics in their titles.

Nintendo is only the latest gaming company to change or outright pull its games in Belgium following the BGC’s ruling. Valve, Blizzard, and Rocket League developer Psyonix have removed the ability to purchase loot boxes in their titles in the country, while Square Enix shut down three of its mobile games. Nintendo says it will not release any future titles that employ loot box-like mechanics in the country.

Like many other mobile games, both Animal Crossing: Pocket Camp and Fire Emblem Heroes feature a form of premium in-game currency. In the former, these come in the form of Leaf Tickets, which can be exchanged for Fortune Cookies that contain a random item. The latter, meanwhile, has Orbs, which can be exchanged to summon new heroes. Players in Belgium can continue to purchase and redeem these currencies until the cutoff date.

Loot boxes have come under scrutiny in a number of different countries of late, including the US. Senator Josh Hawley recently announced he was introducing a bill that would ban loot boxes in games targeted at minors. Meanwhile, New Zealand and France had also recently undertaken their own investigations and ruled that loot boxes are not gambling.

from GameSpot – Game News https://www.gamespot.com/articles/nintendo-is-pulling-animal-crossing-fire-emblem-mo/1100-6467055/

Xbox One Game Deals: The Best Xbox One Titles On Sale This Week

As usual, the Xbox Store is kicking off the week with some new game deals, and there are some worthwhile discounts to put on your radar this week. First of all: Today (May 21) is the last day to get three months of Xbox Game Pass for just $1 if you’re a new or returning subscriber. New games were just added to the lineup in May, including Wolfenstein 2: The New Colossus, Wargroove, Surviving Mars, Tacoma, and The Surge.

On the game side, a batch of indies is available, including quite a few critically acclaimed titles, such Divinity: Original Sin 2’s Definitive Edition for $36, Firewatch for $6.59, and Dead Cells for $20. Narrative-adventure What Remains of Edith Finch is $10, and open-world pinball platformer Yoku’s Island Express is only $6.59. If you’re feeling spooky, the Amnesia Collection is marked down to $15.

Finally, you can explore the universe with No Man’s Sky, which is on sale for $37.49. With last year’s large-scale update, “Next,” and the upcoming “Beyond” free expansion releasing this summer, No Man’s Sky has come a long way since its initial launch and is worth picking up if it’s not already part of your collection.

One of the Xbox One’s selling points is its expansive collection of backward-compatible games, and the Xbox Store is offering hundreds of those older titles at a discount this week. That includes games like Red Dead Redemption for $9.89, Catherine for $10, and BioShock for $8.

See the full offering of Xbox One deals at the Xbox Store, and see more of our picks from this week’s sale below.

*plays on Xbox One due to backward-compatibility

from GameSpot – Game News https://www.gamespot.com/articles/xbox-one-game-deals-the-best-xbox-one-titles-on-sa/1100-6467059/

Dauntless Officially Launches Out Of Beta With Cross-Play Support

The action-RPG Dauntless has officially launched, ending a year-long open beta. The free-to-play game is now on PlayStation 4, Xbox One, and PC through the Epic Games Store. Phoenix Labs notes that this official launch fulfills its promise of cross-platform functionality, letting you play with friends regardless of platform or take your account with you.

The launch also comes alongside several updates. A new Mastery system lets you refine your skills and achieve rewards, and each Behemoth and weapon have their own unique Mastery cards to customize. The campaign has also been revised, and the update includes the new Season 5 Hunt Pass, named Hidden Blades. Hidden Blades opens a Moon Blossom festival and unlocks a bunch of new cosmetic rewards as you work your way through the levels.

As previously announced, this update launches alongside the new Arcslayer pack. It comes with a set of mech-inspired armor, consumables, and some premium currency. Switch and mobile versions are in development but a release date for either has not been announced.

“No one has ever launched on console with full cross-play support from the start, but we believed in our vision and, thankfully, our friends at Epic Games, Sony, and Microsoft did too,” said Phoenix CEO Jesse Houston. “Keeping the community connected is one of our top priorities, and with all the new players coming in at launch, there’s never been a better time to be a Slayer in Dauntless.”

from GameSpot – Game News https://www.gamespot.com/articles/dauntless-officially-launches-out-of-beta-with-cro/1100-6467062/

Red Dead Redemption 2 Online Adds More PS4 Timed-Exclusive Content

Red Dead Redemption 2‘s multiplayer mode, Red Dead Online, received a huge update last week, finally bringing it out of its beta phase. Rockstar has now rolled out another update for the online mode, introducing yet more Free Roam missions and other content–including a new batch of timed-exclusive goodies for PS4.

With this week’s RDO update, PS4 players have early access to a brand-new weapon, the “devastating” Ancient Tomahawk. You can pick one up for free from your local Fence, regardless of your rank. Going along with it is a new Showdown mode called Make It Count, a battle royale-style free-for-all that has players vying to be the last one standing on a shrinking battlefield using nothing but the Ancient Tomahawk.

Additionally, PS4 players can pick up the Perlino Andalusian Horse, which has higher stamina than a standard steed. There’s also a new assortment of clothing and emotes, as well as a second brand-new Showdown mode, Last Stand. This mode has players fighting to survive in frantic two-minute rounds. You can read more details on the PlayStation Blog.

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On top of the new content, Rockstar is extending a special offer for PS4 players. Those without a PS Plus subscription, which you typically need in order to play online games on the console, will be able to jump into Red Dead Online for free until May 27. You’ll still need to own a copy of Red Dead Redemption 2 to get access to Red Dead Online, but you’ll be able to try its online mode out for a limited time at no cost. You’ll also be able to get a discount on a PS Plus subscription if you decide to sign up after the trial period.

Like Call of Duty: Black Ops 4 and a handful of other games, Red Dead Online offers some timed-exclusive content for PS4. Those playing on Sony’s console get early access to select weapons, modes, and other things 30 days before they go live on Xbox One. Past timed-exclusive content included the Red Chestnut Arabian Horse and the Open Target Races mode.

Rockstar has more updates in store for Red Dead Online over the next few weeks. On May 28, the developer is introducing another new Showdown mode, Head for the Hills, as well as a Wild Animal Kills Free Roam challenge. You can read more about what’s on the way to Red Dead Online soon on Rockstar’s website.

from GameSpot – Game News https://www.gamespot.com/articles/red-dead-redemption-2-online-adds-more-ps4-timed-e/1100-6466879/

Get A Free Game With Purchase Of Nintendo 2DS Bundle

We’re well into the era of the Nintendo Switch, but there’s still a nostalgic charm to Nintendo’s handheld consoles of the past. Released in 2013, the Nintendo 2DS isn’t that old, but even at the time it was released, it felt like a step back from the 3D technology introduced with its predecessor, the 3DS. The 2DS was marketed as a more affordable option ($40 cheaper than the 3DS at launch), and some find the tablet shape more comfortable than the 3DS’ clamshell design.

If you’ve been wanting to pick up a Nintendo 2DS, GameStop currently has a great deal on the handheld console. When you purchase a 2DS bundle with New Super Mario Bros. 2, you’ll also receive your choice of a free game. The free games available include:

Each of the above games sells for $20 at GameStop (and New Super Mario Bros. 2 sells for $30 on its own), so getting a brand-new (not refurbished) 2DS with two games for $80 is a pretty solid deal. This offer expires Sunday, May 26, so act fast if you want to claim it. You’ll have to add both the console bundle and your selected game to your cart, where you’ll see the discount applied.

As a reminder, the 2DS can play both DS and 3DS games; it’ll just show the 2D visuals. The handheld is a perfect way to revisit some of the best games of the 3DS era, and it also makes a great gift for young ones who are just getting into gaming.

GET A FREE GAME WITH NINTENDO 2DS BUNDLE ($80) »

from GameSpot – Game News https://www.gamespot.com/articles/get-a-free-game-with-purchase-of-nintendo-2ds-bund/1100-6467054/

The Most Influential Games Of The 21st Century: Halo: Combat Evolved

Join GameSpot as we celebrate gaming history and give recognition to the most influential games of the 21st century. These aren’t the best games, and they aren’t necessarily games that you need to rush out and play today, but there’s no question that they left an indelible impact on game developers, players, and in some cases, society at large.

It’s hard to explain what it was like to be a console first-person shooter fan in 2001. While PC players had been enjoying FPS games for years, the experience was never as strong on consoles. Where PCs had the fluidity of the mouse-and-keyboard setup, controls on console struggled to capture the same feel–to this day, two of the best-regarded FPS games of the era, GoldenEye 64 and its follow-up, Perfect Dark, were played with controllers that didn’t even sport dual analog sticks. In the nascent days of console online multiplayer, squaring off against other players, the thing that could really make shooters exciting, was limited to split-screen battles (often on tiny TVs). There were standout titles of the era, of course, but the FPS field was nothing like what we experience today.

Imagine, then, the arrival of Halo: Combat Evolved. For the first time, the discussion around console shooters opens up to a huge number of new possibilities. The Xbox’s system link multiplayer, the console market’s first experience with LAN, meant you could play with seven other friends–and more than that, you could work together as teams and execute tactics that your opponents couldn’t anticipate simply by glancing over at your side of the screen. For those whose gaming consisted purely of console experiences, it was the first time a shooter experience would become something similar to playing paintball or laser tag. It was a glimpse of the possibilities of the shooting genre’s future, and it was glorious.

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Halo’s arrival on the console FPS scene didn’t just herald the shooter future, it manifested it. From the jump, the game was unmatched. In the very first mission, as players took on the role of genetically enhanced supersoldier Master Chief, developer Bungie was throwing together elements that shifted how playing shooters felt on a fundamental level. First and foremost was the enemy design. The alien Covenant were generally not idiots–they fought hard and smart, taking cover when they were hurt, grouping up to channel their fire, throwing grenades to flush you out of your hiding places, and charging up when they knew they had you on the ropes. Every encounter with an Elite enemy in the original Halo was a harrowing one, because the bastards weren’t just tough and didn’t just absorb a lot of shots. They were also very good at finding ways to kill you (and never missed a chance to laugh about it afterward).

Bungie set a standard with enemy AI design in Halo. But it also did a lot to make its fights feel more like battles, capturing a feeling that many shooters have chased ever since. The mostly-pretty-good AI extended to allies as well, and much of the time in Halo, you’re fighting the Covenant with the support of a squad of UNSC Marines. You might be a one-player army in Halo, but you always felt like part of a team, and excited shouts of your squadmates as you take down a big enemy or set off a big explosion (as well as their cries as they got blasted by grenades) created the sense that there was more to Halo than just your role in the game. Few titles captured the feeling of stepping straight into a full, realized world the way Halo did, and a huge part of that was the idea that you were just one (really good) soldier in a much larger, active army.

Halo felt like it was doing something video games had always wanted to do, but had never quite achieved before.

So many of those battles managed to take on an epic scale thanks to Halo’s perfect combination of elements. Huge fields often had vehicles crossing them, some of which you had to deal with on foot, others which you could battle in tanks or Warthogs of your own, with marines jumping into the gunner positions to back you up. A phenomenal soundtrack and Bungie’s cinematic approach made those moments even more exhilarating, expanding the scope even further. The game’s smart level design gave you tons of agency–you could pick your way through engagements, slamming straight into enemies or finding ways to flank them out while your squad distracted them, hunting down vehicles or rocket launchers to turn the tide in your favor, or sneaking past enemies and avoiding fights altogether.

Halo felt expansive in a new way for shooters, setting the tone for massive, cinematic, action movie-like games that would follow. Level after level, Halo felt like it was doing something video games had always wanted to do, but had never quite achieved before. It wasn’t necessarily inventing new things, but it took the best ideas of the genre and turned them into a singular experience. When it comes to the AAA shooter experience as we now know it, Bungie cracked the code with Halo.

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Shooters are still feeling the influence of some of the best and freshest ideas of Halo. The ability to carry only two weapons and think strategically about which you pick up? Halo. Recharging shields that force you to find a shady spot and consider your tactical options mid-fight? Halo. Grenades on a trigger button, ready at all times? Halo. The standard in console FPS control schemes? Halo again. The franchise it spawned was such a powerhouse that for years, developers and publishers hoped their games might become the “Halo-killer” to usurp its place at the top of the shooter heap.

Bungie elevated console shooters with Halo, but the even bigger lasting influence of the game might be how it shook the console landscape by legitimizing Microsoft’s Xbox. When Microsoft decided to leap into the console market, there was no shortage of skepticism, but Halo was the reason to purchase the new machine. The game proved that Microsoft was not just some late-comer trying to use an abundance of cash to muscle out the dominant PlayStation, and it would be Halo’s sequels that helped make Microsoft a bigger force through Xbox Live. Through its role as an Xbox exclusive, Halo helped lay the foundation for the next two decades of what gaming would become.

Halo changed the conception of what games could be for a lot of players. It rocked the shooter world with ideas that have become standards to this day, and its approaches to gameplay and presentation made for that truly “epic” experience that games have continued to try to capitalize on ever since. But more than anything, it altered gaming for console players, elevating the experience with an amazing single-player campaign, a huge and expansive game world, and the first steps into the future of multiplayer. Playing Halo in 2001, it felt like things had changed–almost 20 years later, we’re still feeling the shockwaves.

For a look at the rest of our features in this series, head over to our Most Influential Games Of The 21st Century hub.

from GameSpot – Game News https://www.gamespot.com/articles/the-most-influential-games-of-the-21st-century-hal/1100-6466820/

Racing Game Grid Being Rebooted, Coming This Year

The racing game Grid is getting a reboot, and it’s speeding our way sooner than you might expect. The game, simply called Grid, is coming from Codemasters and it will arrive on PC, PlayStation 4, and Xbox One on September 13, 2019.

This will be the fourth game in the Grid series, and it will feature racing across famous racing circuits and settings in four different continents. You can race GT, Touring, Stock, Muscle, and Super-Modified cars. Circuit and street races will be available, along with less conventional modes like World Time Attack and Hot Laps.

As you progress you’ll earn new liveries, player cards, and teammates. The cars will sustain damage as they trade paint, and if you brush another racer too often they could become your “nemesis” and begin to target you for retribution. Codemasters boasts that F1 racer Fernando Alonso is consulting on the game.

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“Grid as a racing franchise is revered by our community and we are delighted to bring it to the current generation of consoles,” said game director Chris Smith. “The game offers so much variety and depth, from the number of modern and classic cars through to the locations and race options. Renowned for its handling, the game will appeal to all types of player, from casual drivers who want a lean-in challenge, to sim drivers who want some serious fun.”

The most recent Grid game was Grid Autosport in 2015, which received a middling reception in GameSpot’s review. It cited uninteresting race types as a requirement for progression, too-forgiving handling, and inconsistent AI.

“There are a number of nice extra features that similar games have shied away from: split-screen multiplayer, for example, and an online component that is entirely separate from the single-player, which means there are essentially two games to progress through,” John Robertson wrote. “Play it for a few hours, and the cracks begin to show, though. They’re not game-breaking, but they are abrasive, and they dull the shine of the early portions of the game. If you’re up for some casual racing, Autosport is a decent option, but when you go deep, the experience is soured by the finer details.”

from GameSpot – Game News https://www.gamespot.com/articles/racing-game-grid-being-rebooted-coming-this-year/1100-6467056/