Epic Launches Great PC Game Sale, Refunds Recent Purchases

The Epic Games Store has been ramping up in recent months, grabbing PC exclusivity for major titles like Borderlands 3, acquiring Rocket League developer Psyonix, and taking a firm stance on its plans to acquire more exclusive titles unless competitor Valve increases revenue share for developers. And now the Epic Store is ready to start offering customers some serious discounts on the games it’s curated, as it launched its first storewide sale today.

Dubbed the Epic Mega Sale, the store is offering markdowns up to 75% off on some PC games. In addition, $10 is slashed off the price of any game over $15, including already discounted games and pre-orders, at no cost to the publisher or developer. That encompasses upcoming games like Borderlands 3, one of its biggest exclusives, which you can now pre-order for $50, and the recently announced John Wick game, John Wick Hex, which you can pre-order for $8 instead of $20.

Just purchased something from Epic and wish you’d waited? If you bought a game between May 2 and May 15 in the Epic Store, you’ll be refunded the difference between what you paid and the sale price. And if you’ve pre-ordered a game from the Epic Store that cost more than $15, you’ll receive a $10 refund within the next couple of weeks. The only exceptions to the $10 off deal are DLC, game add-ons, season passes, and in-game purchases, such as V-bucks in Fortnite.

In addition to all the store-wide discounts, Epic announced its free biweekly game deal is expanding during the Mega Sale, which runs now through June 13. In that time period, a free game will be given away every week, starting with today’s offering, genre-bending anthology Stories Untold.

Dates for Steam’s 2019 Summer Sale leaked (once again) yesterday–it’ll start June 25 and last two weeks–so Epic’s Mega Sale seems strategically timed to precede that one. While Steam’s sale will no doubt have the greater volume of games, Epic’s deals (particularly the $10 off one) are nothing to sneeze at, and it’s a good chance to grab cheaper pre-orders on upcoming games and some free PC titles. Either way, June is gearing up to be a great month for PC gamers on a budget.

SHOP THE EPIC MEGA SALE »

from GameSpot – Game News https://www.gamespot.com/articles/epic-launches-great-pc-game-sale-refunds-recent-pu/1100-6466955/

The Most Influential Games Of The 21st Century: The Sims

Join GameSpot as we celebrate gaming history and give recognition to the most influential games of the 21st century. These aren’t the best games, and they aren’t necessarily games that you need to rush out and play today, but there’s no question that they left an indelible impact on game developers, players, and in some cases, society at large.

In 2000, PC gaming was largely a “serious” scene. Counter-Strike, Diablo II, and Deus Ex all launched that year, Valve’s Half-Life had launched two years prior, and id Software’s Quake still had legs four years after its release. They were joined by one very odd duck: The Sims. It was the evolution of developer Maxis’ previous success in SimCity, but on a more personal scale. It was freeform, goofy, and much more “casual” than its contemporaries, and it was clearly something special.

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The Sims blended the best of what simulation games could offer with lessons learned from none other than Quake, which laid the foundation for modern game modding and the communities that surround it. With accessible modding tools and a built-in sharing platform, The Sims brought community-made content to a broader audience. Through this platform, it fostered a space to explore games as a passionate and social experience. That had a greater impact on players than it did the development of other games, but it was an important one all the same. The Sims resonated especially with girls and women–for many of them, it was a gateway into a world that was otherwise incredibly hard to reach.

When The Sims arrived, there wasn’t really anything like it. There were Maxis’ own Sim games, the highlight of which was SimCity, and 3D home-design software was popular. But a virtual dollhouse, one in which you controlled the narrative, the relationships, the look and personality of a person and their home–that was novel. The Sims took simulation and scaled it down, not in complexity, but in scope. Rather than managing an entire city, you managed a life. And, unlike most other games at the time, there was no real way to fail. Whether something was a win or a loss was entirely up to you.

As it turns out, that appealed to a vast audience. The Sims was a near-instant best-seller, and critics adored it, too. Common praise included the game’s infectious personality and charm, its great sound effects, and its hard-to-define “addictive” quality. It was even GameSpot’s Game of the Year in 2000, and what we wrote then captures what made it stand out so much:

“Despite the game’s basic strategic elements, one of the reasons The Sims is such a remarkable game is because its central conflict is essentially life itself. Most any other game gives you a concrete objective: You’re pitted against powerful enemy armies, arch-rivals, deadly aliens, or fantasy creatures. The Sims offers a similar challenge, but in the unlikely form of your having to manage the mundane details of an average suburban life. This witty, ambitious premise actually turned out to be a truly impressive game as well.”

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In 2002, the Sims surpassed Myst to become the best-selling PC game of all time. More than half the players were female, which surprised people–including Maxis co-founder and Sims creator Will Wright, who had thought of The Sims as a game with broad appeal rather than a game specifically geared toward women. Even more so than in recent years, this was a time when gaming was very much considered a male hobby. But it was women that treated The Sims more like a hobby, and a popular hypothesis was that they gravitated toward its domesticity, lack of violence, and emphasis on interpersonal relationships. However, while the exact demographics were unexpected, the passion with which these women approached the game was, indeed, by design.

The Sims was built from the ground up to be a community-led experience. Maxis released modding tools months before the game itself came out, and player-made content was brought together by an official website called The Sims Exchange. There, players could upload buildings and Sims they’d created and download others’ creations–and these sharing features were accessible right from the game’s menu. That meant even a casual player would have no trouble finding, participating in, and becoming more and more involved in The Sims and its community.

The entire purpose of The Sims Exchange was to enable creativity and storytelling. Custom content uploaded there wouldn’t fundamentally alter and/or build upon what The Sims was, as was the case with some popular mods for other games around that time (and to this day). Instead, you found carefully handcrafted parks and buildings that you could easily fit into your game as it already was. You followed that kind of customization as far as was possible and used your imagination to fill in the rest, and that, too, tied in with the community; The Sims Exchange was home to vast libraries of annotated screenshots that comprised player-created stories.

Even a casual player would have no trouble finding, participating in, and becoming more and more involved in The Sims and its community.

Even outside the proper channels, it was easy to connect with others through The Sims. Sims did a lot of crazy things, not the least of which was setting themselves on fire while trying to cook, and exchanging those stories was good for a laugh. We also can’t overlook the importance of The Sims as an inclusive experience. It was one of the only games at the time to include homosexual relationships (though that part did and still does get overlooked), and you could, of course, make your Sims look how you wanted. Critically, and likely because of its broad appeal and comparatively normal themes, The Sims didn’t carry as much of the stigma that other games did. For adults and especially for female players, playing and talking about The Sims wasn’t met with the same kind of derision that playing something violent or “nerdier” often incited. If you felt isolated from or unwelcome in gaming before, The Sims was your ticket to freely explore it.

In 2003, one big competitor emerged: Second Life. The MMO-like life simulator allowed you to create and customize an avatar as well as virtual property, and much of the content was user-generated. Because of its online nature, however, Second Life was also at the center of a number of controversies, including gambling and pornography worries. It also suffered from technical problems and security concerns. Compared to the disappointing and short-lived Sims Online–which didn’t have custom content, a key part of The Sims’ popularity–Second Life was a far greater success. But Second Life emphasized role-playing with others over creativity or management aspects, which ultimately made it and The Sims very different games.

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For the most part, The Sims cornered the market on itself. Maxis released seven expansion packs between the game’s launch and the end of 2003, keeping interest high. And, of course, the community also gave it legs. The Sims stayed popular and active through the release of The Sims 2 in late 2004. Now, after four main installments, The Sims is one of the most successful video game franchises of all time, ranking among series like Grand Theft Auto and Call of Duty.

There are other life-sim games out there, some of which most likely took inspiration from The Sims, but the full extent of The Sims’ influence is seen in its players rather than in other games. The Sims 4 has an incredibly dedicated YouTube community, and custom content is still thriving. The Sims doesn’t have many direct progeny in games, but it’s a household name; it’s still the game that even the gaming-averse can pick up and become absorbed in.

For a look at the rest of our features in this series, head over to our Most Influential Games Of The 21st Century hub.

from GameSpot – Game News https://www.gamespot.com/articles/the-most-influential-games-of-the-21st-century-the/1100-6466933/

Fortnite Week 2 Challenge List: Air Vents, Pistol Damage, And More (Season 9)

Season 9 of Fortnite kicked off on May 9, bringing a new Battle Pass and a bunch of fresh cosmetics to unlock with it, and resetting the weekly challenge rotation. By now it should all be second nature to you, but on the off chance you’re new to the game, here’s the skinny: To unlock the rewards that are part of the Battle Pass, you’ll need to do the weekly challenges. These award you Battle Stars, which level up the pass and grant access to items attached to the various tiers.

What makes it slightly more complicated is that there are two kinds of passes. The first is a free version available to everyone. The second is a special one you need to pay V-Bucks to get. If you cough up the cash, you’ll get more challenges on a weekly basis, which naturally means more Battle Stars and unlocks.

Week 2’s challenges are now available and, in large part, are pretty easy to complete. The one that may give you a bit of trouble is exclusive to the premium pass and asks players to “visit an oversized Phone, a big Piano, and a giant Dancing Fish trophy.” If that’s confusing, don’t worry about it, we’ll have a guide for it up shortly. You can see the remaining challenges below.

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Free

  • Launch off of Air Vents in different matches (5) — 5 Battle Stars
  • Stage 1: Land at Snobby Shores (1) — 1 Battle Star
  • Eliminate opponents in Sunny Steps or Shifty Shafts — 10 Battle Stars

Premium

  • Deal damage with Pistols to opponents (500) — 5 Battle Stars
  • Visit an oversized Phone, a big Piano, and a giant Dancing Fishy trophy (1) — 5 Battle Stars
  • Search a chest in different named locations in a single match (3) — 10 Battle Stars
  • Stage 1: Eliminate an opponent from at least 50m away (1) — 3 Battle Stars

Fortnite’s v9.01 patch arrived on May 15 and added the tactical assault rifle to the game, which is handy because John Wick has made an appearance in the game, and we all know he loves a good assault rifle. Make sure to check out all the new skins and other unlocks to see what you could earn for keeping up with weekly tasks. If you need a hand with Week 1’s challenges, head over to our Fortnite Season 9 full challenge guide.

This week also marks the arrival of a John Wick limited-time mode. You can unlock some cool rewards that have been plucked straight out of the movies, but you’ll have to work for them by completing the Wick’s Bounty LTM challenges.

from GameSpot – Game News https://www.gamespot.com/articles/fortnite-week-2-challenge-list-air-vents-pistol-da/1100-6466950/

Sega Genesis Mini Gets 10 More Games, Optional 6-Button Controller

Sega has announced 10 more games for the lineup for its Genesis Mini, bringing the grand total of revealed games up to 30 out of a total 40. The latest round includes some notable franchises and hard-to-find gems.

Leading the list this week is Mega Man: The Wily Wars. The compilation of the first three Mega Man games was an exclusive to the Sega Channel, so many fans may not have gotten a chance to play the ports. Capcom also gets representation with the addition of Street Fighter 2: Special Championship Edition. Other additions include Ghouls ‘n Ghosts, Phantasy Star IV, Sonic Spinball, and more.

As part of the announcement, Sega also revealed that the 6-button controller will be available as well. It will release in late August at a price of $20. That means you’ll actually be able to grab a controller or two ahead of the Genesis Mini worldwide launch on September 19. The mini-console will cost $79.99 US/£69.99/€79.99/AUD$139.95

Check out the full list of revealed games so far, with the newly announced additions in bold.

  1. Mega Man: The Wily Wars
  2. Street Fighter II’: Special Champion Edition
  3. Ghouls ‘n Ghosts
  4. Alex Kidd in the Enchanted Castle
  5. Beyond Oasis
  6. Golden Axe
  7. Phantasy Star IV: The End of the Millennium
  8. Sonic the Hedgehog Spinball
  9. Vectorman
  10. Wonder Boy in Monster World
  11. Sonic the Hedgehog
  12. Ecco the Dolphin
  13. Castlevania: Bloodlines
  14. Space Harrier 2
  15. Shining Force
  16. Dr. Robotnik’s Mean Bean Machine
  17. ToeJam & Earl
  18. Comix Zone
  19. Altered Beast
  20. Gunstar Heroes
  21. Castle of Illusion
  22. World of Illusion
  23. Thunder Force III
  24. Super Fantasy Zone
  25. Shinobi III
  26. Streets of Rage 2
  27. Earthworm Jim
  28. Sonic the Hedgehog 2
  29. Contra: Hard Corps
  30. Landstalker

from GameSpot – Game News https://www.gamespot.com/articles/sega-genesis-mini-gets-10-more-games-optional-6-bu/1100-6466953/

Fortnite John Wick’s Bounty LTM Arrives: Skin, Challenges, And More Detailed

To coincide with the release of John Wick 3, Epic Games has launched an event that brings the stoic assassin to Fortnite, allowing players to unlock a number of cool customization options that will proudly show off their love of the film series. The Wick’s Bounty LTM is live now on all platforms, as are the challenges that will get you the rewards.

Said rewards include Back Bling styled after the Gold Coin the assassins in the world of John Wick use as currency, the one Shot Glider, and the Boogeyman Wrap. Those are all free, but if you spend some V-Bucks in the in-game shop, you can also get the John Wick outfit and the Simple Sledge Pickaxe.

The LTM involves taking out enemies for coins. However, the more enemies you kill, the more obvious you become to remaining players, which means the bigger the target on your back. This fits nicely with the overall plot of John Wick 3, which sees the character fighting for his life thanks to a bounty that has been placed on his head. You can see the details for the LTM below, as well as the challenges and the rewards.

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Wick’s Bounty LTM Details

Solo/Duo/Squads

  • Eliminating a player awards one gold coin for every elimination they have + however many bounty points the target had.
  • Top three coin leaders are displayed on a HUD scoreboard (Bounty Leaders).

250 coins

  • Coin leaders have a gold/silver/bronze #1/2/3 icon over their heads

400 coins

  • Coin leaders can be seen on the map/compass when they are nearby and moving or shooting.

600 coins

  • Coin leaders can be seen by everyone on map/compass when they are moving or shooting.
  • Coin leaders will have a gold/silver/bronze glow around them

Once a player crosses the last point threshold, they will remain on the map and have the alt Wick skin for the rest of the match, even if they lose the point lead. First to 1000 tokens wins the match.

Wick’s Bounty Challenges

  • Complete Any 5 Challenges (below) to earn the reward item (5) — Gold Token
  • Win a match of Wick’s Bounty (1) — One Shot Glider
  • Play matches of Wick’s Bounty (5) — Boogeyman Wrap
  • Collect Gold Tokens (120) — 500 XP
  • Collect Gold Tokens in a single match (20) — 500 XP
  • Deal damage with the Combat Shotgun (500) — 500 XP
  • Deal damage with the Tactical Assault Rifle (500) — 500 XP

from GameSpot – Game News https://www.gamespot.com/articles/fortnite-john-wicks-bounty-ltm-arrives-skin-challe/1100-6466952/

Devil May Cry 5 Director Would Like DmC 2, But Only From Ninja Theory

While it was controversial with series fans from the moment it was announced, DmC: Devil May Cry was largely well-received by critics. Positive review scores aren’t the only beacon of good fortune for the divisive entry in the hack ‘n’ slash franchise, however, as Hideaki Itsuno, the director of multiple Devil May Cry titles, would love a sequel.

According to a report from USGamer, Itsuno–who’s worked also worked on multiple other Capcom games including Power Stone, Capcom Vs. SNK 2, and Dragon’s Dogma–would have no problem with a DmC 2. But there’s a catch: for Itsuno, British developer Ninja Theory has to be on the project again. Otherwise, as Capcom producer Matt Walker added, “It wouldn’t be DmC without Ninja Theory.”

“On the dev side we certainly wanted to and thought we would work with Ninja Theory again to create a sequel to DmC, but that unfortunately didn’t get off the ground,” said Itsuno, who expressed interest in a sequel.

Walker agreed with the sentiment, saying, “We’d still love to see a sequel, but we think it absolutely has to be made by Ninja Theory–so much of the amazing style and substance in that game was only possible because they have such a knack for what’s cool.”

Apart from DmC, Ninja Theory is most known for developing action games such as Enslaved: Odyssey to the West, Heavenly Sword, and the critically-acclaimed Hellblade: Senua’s Sacrifice (which recently made the jump to Nintendo Switch). Ninja Theory was acquired by Microsoft and folded into the company’s Xbox Game Studios in 2018, meaning if a DmC sequel were to happen, it’d require Microsoft’s blessing to be multiplatform or end up an Xbox and PC exclusive.

In our DmC: Definitive Edition review, we said that the “numerous tweaks and upgrades of DmC: Devil May Cry Definitive Edition have made a game that isn’t just a better version of DmC, but a bonafide hack ‘n’ slash classic.”

While a DmC 2 may not be in the works any time soon, fans of the action franchise recently got Devil May Cry 5 to tide them over, which we awarded a 9/10.

from GameSpot – Game News https://www.gamespot.com/articles/devil-may-cry-5-director-would-like-dmc-2-but-only/1100-6466930/

Nintendo Switch Surpasses PlayStation 4 Lifetime Sales In Japan

The Nintendo Switch has now surpassed the lifetime sales of Sony’s PlayStation 4 in Japan. New numbers from Famtisu (via GI.biz) show that the Swtich has now sold 8.13 million consoles in Japan, which is slightly ahead of the 8.07 million PS4s sold in Japan.

It’s a particularly impressive achievement for the Switch in Japan, as it’s only been on sale for two years compared to the PS4 which has been sold in Japan for five years already.

On a global basis, however, Sony’s PS4 is miles ahead of the Switch. Sony has sold 96.8 million PS4 consoles worldwide, which compares to 34.74 million Switch systems sold globally.

GI.biz points out that portable systems historically perform better in Japan than other parts of the world, which may explain in part why the Switch has done so well there.

Multiple new models of the Nintendo Switch are reportedly in production, though neither will be announced at E3. Additionally, Nintendo is working with Chinese internet giant Tencent to release the Switch in the country. This could potentially be massive for Nintendo, as the number of people who play video games in China is huge.

In other news, Nintendo today announced many more details about the much-anticipated Switch game Super Mario Maker 2.

from GameSpot – Game News https://www.gamespot.com/articles/nintendo-switch-surpasses-playstation-4-lifetime-s/1100-6466948/

Free Xbox One Game: The Golf Club 2019 Is Free Right Now With Xbox Live Gold

The Golf Club 2019, which is the third entry in the series and the first with the official PGA Tour license, is free on Xbox Live right now. It’s free on Xbox One for Xbox Live Gold members through the Game with Gold program. The game is available for subscribers at no extra cost until June 15, and as long as you’re Gold subscription remains active, you can keep playing.

The game was released in 2018 and has been marked down to $30 USD, but free is an even better deal if you’re a Gold member and you like golf. The previous release, The Golf Club 2, is included with Xbox Game Pass.

GameSpot’s review of The Golf Club 2019 scored it an 8/10. Other reviews were mostly positive as well, but you should know that this is a challenging golf sim, not an arcade game.

The Golf Club 2019 features the PGA Tour license which brings a number of real-world Tour courses to the game, including TPC Boston, while the game has a course-editor, too.

The game goes free on Xbox Live at a time when golf is surging into a new level of prominence and attention, as the PGA Championship–one of golf’s four Majors–takes place in New York starting Thursday.

The other Xbox game that recently dropped to the low, low price of $0.00 on Xbox Live is the backwards-compatible Xbox 360 title Comic Jumper.

from GameSpot – Game News https://www.gamespot.com/articles/free-xbox-one-game-the-golf-club-2019-is-free-righ/1100-6466947/

Vampire: The Masquerade – Bloodlines 2 introduces the Toreador Clan

Vampire: The Masquerade - Bloodlines 2 introduces the Toreador Clan

Meet the moody artistic vampire clan seeking the short-lived bliss of true beauty

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