Fire Emblem: Three Houses reveals even more characters and gameplay features including Batallion and Calendar systems
Hire supporting soldiers and prepare your students within a month for the major battle.
Hire supporting soldiers and prepare your students within a month for the major battle.
From nowhere, The Pokemon Company has announced and released a new mobile game. Named Pokemon Rumble Rush, the free-to-play title is available now in Australia and is “coming soon” to the rest of the world.
Rumble Rush is a mobile entry into the brawler-focused Pokemon Rumble series. It was previously announced in 2017 under a different name–Pokeland–before disappearing into the abyss. The Pokemon Company has now re-revealed it and launched it simultaneously.
It appears Rumble Rush will include live updates, with the game’s official Play Store description stating, “The islands and seas explored during your adventures change every two weeks.” The mobile game is available to download now on Android in Australia; a worldwide release and an iOS version are listed as “coming soon” on the game’s official website.
Rumble Rush is developed by Ambrella, the same studio behind the four previous titles in the Rumble series. This means Rumble Rush is not the same Pokemon mobile game teased by DeNA just recently.
Pokemon Sword and Shield for Nintendo Switch are also due to launch in the next few months; no release date has been announced, but they’re scheduled to be released in 2019. We might learn more during Nintendo’s E3 2019 Direct presentation, which kicks off on June 11 at 9 AM PT / 12 PM ET / 5 PM BST (2 AM AET on June 12).
from GameSpot – Game News https://www.gamespot.com/articles/another-pokemon-mobile-game-announced-out-now-in-s/1100-6466908/
Hideo Kojima’s Silent Hills was canceled in March 2015 due to conflicts between Kojima’s team and publisher Konami. While most of the high-profile individuals involved have since offered their two cents on the matter–including filmmaker Guillermo del Toro (Pan’s Labyrinth, Pacific Rim), who’s had some choice words for the Japanese publisher–horror manga artist Junji Ito recently discussed his role with the project.
Ito, while at the Toronto Comics Art Festival this past weekend, was asked about his involvement with Silent Hills. His responses come via translation thanks to Twitter user MinovskyArticle.
Junji Ito asked about Silent Hills.
“I don’t know anything about games. I don’t play them. I am afraid if I get into them I’ll miss deadlines. I have never played Silent Hill. I have known Hideo Kojima for 20 years. He is a nice older brother type.”— Minovsky (@MinovskyArticle) May 10, 2019
Kojima and Del Toro approached Ito around the time Pacific Rim came out. “I told them I know nothing about games. Kojima told me I would be fine. Del Toro gave me tickets to Pacific Rim. It was excellent.”
— Minovsky (@MinovskyArticle) May 10, 2019
“Kojima was at Konami back then. I came to a meeting and Del Toro hugged me. It turns out Del Toro is a big gamer. Del Toro wanted the game to be in one location and keep the horror in the player’s face in that way.”
— Minovsky (@MinovskyArticle) May 10, 2019
“Once the Silent Hills meeting was over, we went to karaoke. I didn’t hear anything after that. I heard that the plan got scrapped through outside sources. I have seen Kojima and Del Toro since. I never started designing monsters. Nothing exists. There are no roughs or sketches.”
— Minovsky (@MinovskyArticle) May 10, 2019
Though he may not have had the opportunity to contribute his signature brand of body horror to the project, Ito got to see Pacific Rim (for free) and sang his heart out with both del Toro and Kojima.
Silent Hills was announced through 2014’s P.T., a short, free PS4 playable teaser that confirmed Kojima was directing a new Silent Hill entry alongside del Toro and starring Norman Reedus (The Walking Dead, The Walking Dead: Survival Instinct) in the lead role. Kojima has since left Konami, pursuing game development under his independent studio Kojima Productions, which he founded in 2005 while still under Konami’s umbrella.
Since publicly splitting from Konami in 2015, Kojima has announced the studio’s first game, Death Stranding. “I’m embarking on a new challenge with a fresh slate,” Kojima said of the split. “But I intend to keep pushing the creative envelope until the day I die.”
from GameSpot – Game News https://www.gamespot.com/articles/horror-mangaka-junji-ito-talks-silent-hills-involv/1100-6466860/
The oldest video game company in India, Dhruva Interactive, has been purchased by Rockstar Games from Starbreeze Studios for $7.9 million. According to a post on the company’s official website, Dhruva, which was founded by Rajesh Rao in Bangalore in 1997, “was India’s first ever game development studio.” Starting as a five-man team, the company grew to over 300 employees “specializing in every aspect of art and design.” Since then, Dhruva has contributed to a number of high-profile, AAA games, including Arkane Studios’ Prey, Insomniac Games’ Marvel’s Spider-Man, Rare’s Sea of Thieves, SIE Bend Studio’s Days Gone, and many more.
Dhruva will now get folded into Rockstar India, which houses approximately 500 employees “already working in Bangalore on Rockstar’s ground-breaking games.”
“Dhruva Interactive has been a beacon of Indian game development for decades and we are excited to bring them into the Rockstar family,” said Rockstar India’s studio manager Daniel Smith. “The addition of the Dhruva team to the existing talent at Rockstar India will expand the studio’s capabilities and reinforces our belief in and commitment to the local development community.”
Rao, who serves as the company’s CEO, shares Smith’s sentiment and is excited about the acquisition. “Rockstar Games are the undisputed leaders of innovation and creativity in modern game development,” Rao said. “Dhruva Interactive was founded with the aim of creating a world-class game development community in India, and so bringing the Dhruva team under the Rockstar Games label is further proof that we have succeeded in creating a talented team that can contribute to the best games in the world while helping to create a thriving local game developer community in India.”
Prior to the purchase, Dhruva was acquired by Starbreeze in 2016. Starbreeze is most well-known for 2007’s The Darkness, 2013’s Brothers: A Tale of Two Sons and Payday 2, and last year’s OVERKILL’s The Walking Dead.
While the sale is “expected to close in the coming weeks,” whatever projects Dhruva is currently working on will remain unchanged and proceed uninterrupted.
from GameSpot – Game News https://www.gamespot.com/articles/rockstar-games-buys-india-studio-dhruva-interactiv/1100-6466895/
Fortnite updates continue to arrive at their usual pace, and the latest patch, v9.01, adds a new weapon and more. The tactical assault rifle was previously leaked, but now we have confirmation it’s real–and we also know just how deadly it is. The update is available now on PS4, Xbox One, PC, Nintendo Switch, and mobile.
The tactical assault rifle is a fully automatic rifle with a 30-round magazine. It can be obtained from floor loot, chests, supply drops, and vending machines in rare, epic, and legendary variants. The gun deals 22/23/24 damage, depending what rarity you’re carrying, and it also carries a headshot multiplier of 1.75. The trade-off of this new gun is that the combat SMG has been vaulted, meaning it is no longer available in-game.
Elsewhere in the update, The Baller has been nerfed. The hamster ball has seen its health cut from 200 to 150, as developer Epic Games says the vehicle “still has a little too much defensive agency.” For more on the Battle Royale changes in update 9.01, take a look at the patch notes below; you can see the full patch notes for Creative and Save the World on Epic’s blog.
Fortnite Season 9 started just recently, introducing new challenges, skins, and more. We also know there’ll be a Fortnite summer block party starting right after E3.
from GameSpot – Game News https://www.gamespot.com/articles/fortnite-update-901-patch-notes-reveal-tactical-as/1100-6466906/
Tom Clancy’s Ghost Recon Breakpoint, which was leaked ahead of its official reveal, was announced during a livestream on May 9. It serves as a direct sequel to 2017’s Wildlands and introduces new stealth and survival elements. We already had some small bits of information, but a new story trailer divulges the game’s narrative in more depth.
The trailer starts at 500 BC, with a voiceover explaining that the “mythical golem” was imagined as a depiction of artificial intelligence meant to serve and protect. The trailer blasts through the last 20 years–beginning at 1995 and concluding with the not-so-far-off future–showcasing various technological advancements such as driverless cars. We then see a silhouette of Jake Skell, who believes that “Skell technology will, quite simply, build the future.” Unfortunately, Skell’s technology goes awry, killing a political candidate and becoming a global threat. Communications with Skell cannot be established, at which point the Ghost Recon skull rips through the screen, indicating that the Ghosts will be sent to investigate the sudden radio silence. You can check out the story trailer below.
In our hands-on with the game, we thought it was both promising and concerning, saying that “Breakpoint is, for better and worse, an attempt to answer Wildlands’ critics.” Despite Breakpoint’s overt messaging, Ubisoft insists the game isn’t making any political statements. Ubisoft’s community developer Laura Cordrey said the company is “always inspired by what’s happening around us, and it’s always our goal to stay authentic … but the story does remain fictional.”
Ubisoft has announced that Breakpoint is skipping Steam in favor of Epic Store exclusivity. While the company confirmed the news to PCGamesN, Ubisoft didn’t disclose a reason for making the online tactical shooter exclusive to the Epic Store–though it may have something to do with the competitive deal Epic offers.
Ghost Recon: Breakpoint is scheduled to launch on October 4 for PC (through the Epic Store), PS4, and Xbox One. Pre-ordering any edition will net you access to the upcoming beta. Those who go for the Gold, Ultimate, or Collector’s editions will get the game three days early.
from GameSpot – Game News https://www.gamespot.com/articles/new-ghost-recon-breakpoint-trailer-unveils-a-globa/1100-6466891/
Keith and Neil take up arms to help you out in the post-game.
source /news/8485-god-eater-3-update-1-30-available-today-adds-post-game-story-new-allies-and-more
In an effort to help “promote healthy gaming behaviors,” PUBG‘s mobile version has introduced a new “Gameplay Management” system. Designed for people under the age of 18, the new system will send pop-ups to players that remind them to take a break.
Under the terms of the new system, players under the age of 18 are required to “acknowledge a gaming advisory” before they’re able to boot the game. At certain time intervals, which were not mentioned in the press release, pop-up notifications will appear to remind youngsters to “rest or stop the game.”
This new Gameplay Management system is live in Indonesia, India, Nepal, the UAE, Qatar, Kuwait, Iraq, Saudi Arabia, and Egypt. It will be released in other markets later, in stages.
According to the developer, PUBG Mobile is among the first mobile games to feature such a system. “As PUBG mobile grows into one of the world’s most trending mobile games, it is devoted to providing a better gaming environment and being proactive in building a balanced and sustainable online gaming ecosystem,” publisher Tencent said.
Tencent executive Vincent Wang said the game wants to allow players to “make informed choices” when it comes to how much time they spend playing PUBG mobile. “Today’s announcement is a proactive step in ensuring that hundreds of millions of players worldwide can continue to enjoy PUBG mobile in a sustainable manner,” Wang said.
Tencent will look into player feedback and make necessary adjustments over time as the system is released globally. The company is also undertaking educational measures to inform players about why they should care about the Gameplay Management system in the first place.
There is no word yet on if the Gameplay Management system will ever be launched for PUBG’s other editions on PC and console.
In other PUBG news, Tencent recently closed the game in China and replaced it with a a strange, patriotic version.
from GameSpot – Game News https://www.gamespot.com/articles/pubg-mobile-update-adds-new-feature-to-help-promot/1100-6466904/
It looks like The Last of Us: Part II might be almost finished. Co-game director Anthony Newman said on Twitter that developer Naughty Dog is looking to hire people to help “close out” the long-awaited PlayStation 4 game. That wording suggests that development might be nearing an end.
That being said, the “close out” period for The Last of Us: Part II might not necessarily happen quickly. Still, the fact that the game’s co-director is using that terminology suggests the title is indeed at least entering the final phase of development.
It’s also worth mentioning that Newman never even mentions The Last of Us: Part II in his tweet, though his reference to closing out a project is no doubt related to that title. Naughty Dog has no other announced projects in the works.
Naughty Dog vice president Neil Druckmann said back in April that Troy Baker and Ashley Johnson completed their shoots for Joel and Ellie, respectively. He said The Last of Us: Part II contains the “most ambitious cinematic shoot we’ve ever done.”
And that’s a wrap on Ellie, Joel, and the most ambitious cinematic shoot we’ve ever done. Tears were shed… #TheLastOfUsPartII pic.twitter.com/mRnlP54u4N
— Neil Druckmann (@Neil_Druckmann) April 18, 2019
No release date, or even a release window, has been announced yet for The Last of Us: Part II. The parody website The Onion recently posted a silly story that said the game would launch in 2019, but Naughty Dog responded by saying it would share more information when it’s ready. For more on the much-awaited PS4 game, check out everything we know about The Last of Us: Part II.
Ordinarily, this would be an exciting time of year for PlayStation fans eager to learn more about what’s coming next. However, Sony is not attending E3 2019 in June, so if the company has any news to announced about The Last of Us: Part II or any other projects, it will come elsewhere.
The Last of Us: Part II is coming to PS4, but the PS5 will be backwards compatible with PS4 games, so Naughty Dog’s title will play on the new system as well.
In other news, one of The Last of Us: Part II’s designers has joined the new Xbox studio, The Initiative.
from GameSpot – Game News https://www.gamespot.com/articles/last-of-us-2-dev-looking-to-close-out-development/1100-6466899/
E3 is known for being one of the biggest showcases for games every year, and E3 2019 is looking to follow in that tradition. While this year is noticeably more low key than the larger displays of E3’s past, the show is still the primary venue for developers to announce their latest projects. There are sure to be many games that we don’t know about, but let’s go through all of the ones that have been confirmed for the convention so far.
Like previous years, E3 will last about three days going from June 11-13. A smattering of press conferences from the industry’s biggest companies are scheduled to precede the show. The first of this year will once again be Electronic Arts’ EA Play event, which will be spread out across a few days over several livestreams. You can expect updates on the publisher’s biggest games, like Apex Legends and Anthem, as well as news about its latest sports games. However, the most anticipated game in its docket is undoubtedly Star Wars: Jedi Fallen Order, a new game based on the massively popular sci-fi franchise made by Titanfall developer Respawn Studios.
Nintendo will appear in typical fashion with its E3 lineup mostly unknown until going live with its Direct Presentation. Microsoft will also be making a big splash due to Sony being absent from this year’s show; we’re likely to hear more about some the big new games it has in development from the various studios it acquired in the past couple of years. On the other hand, you have game publishers like Bethesda, Ubisoft, and Square Enix who are all prepared to reveal new details around its existing franchises and previously announced games.
There’s sure to be a lot more on display, and there’s always a good chance of a surprise. After all, Google did reveal that more details around its upcoming Stadia technology would come sometime this summer, which could easily be E3 2019. And while we know Sony won’t be at the show, Death Stranding director Hideo Kojima did tease via Twitter that he was working on a new trailer. Regardless, read on for the full list of confirmed games so far, and check back as we continue to update in the lead-up to the show.
from GameSpot – Game News https://www.gamespot.com/articles/all-games-confirmed-for-e3-2019-cyberpunk-2077-sta/1100-6466887/
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