Free Anime: Tokyo Ghoul, Black Clover First Seasons Available To Own On PSN (US)

Every once in a while, a good anime series will pop up as a free download on PSN, and the latest anime freebies available for PS4 owners are worth grabbing now. The first seasons of Tokyo Ghoul and Black Clover are each available for free to download and keep on US PSN. And while each show is technically available to stream through services like Hulu, Crunchyroll, and Funimation, it’s nice to actually own a piece of media that may eventually get pulled from said streaming platforms.

To claim each series, you have to search the title on your PS4 console or in the PlayStation Video app on Android. The shows won’t appear if you try just searching in PlayStation Store online. Twitter user Wario64, who first spotted the deal, shared screenshots of the anime series marked as free when you search on PS4:

Tokyo Ghoul is a must-watch anime that follows Ken Kanedgy, a college student who gets attacked by a flesh-eating creature known as a ghoul and subsequently becomes a half-ghoul who must learn to live in the worlds of both humans and ghouls. Then there’s Black Clover, which tells the story of Asta, a young orphan boy born without powers in a world where everyone is born with a magical ability. Together with his friend Yuno, Asta becomes determined to grow stronger (despite his lack of magical prowess) and become the next Wizard King, the most powerful wizard around.

There’s no knowing how long these anime series will be free, so act fast and claim them now if you’re interested in owning them.

While anime is on your mind: heads-up that Twitch Prime members can get 30 days of free Crunchyroll Premium now through June 16 (FYI, if you have Amazon Prime, you have Twitch Prime). Plus, catch up on the new anime series you should be watching this spring.

from GameSpot – Game News https://www.gamespot.com/articles/free-anime-tokyo-ghoul-black-clover-first-seasons-/1100-6466892/

Pokemon Go Dev’s Harry Potter Game, Wizards Unite, Gets New Trailer

Harry Potter: Wizards Unite is coming to iOS and Android devices soon. While the game doesn’t yet have a firm release date, it’s already begun rolling out in beta form in select countries, and now co-developers Warner Bros. and Niantic (the studio behind Pokemon Go) have shared a new live-action trailer hyping up its impending release.

The video, which you can watch below, takes the form of an emergency broadcast from the Ministry of Magic, laying out the premise of the new mobile game. Strange phenomena has begun occurring all around the globe, risking exposing the existence of the wizarding world to Muggles. As part of the Statute of Secrecy Task Force, players will need to contain these traces of magic before they can be discovered.

Much like in the aforementioned Pokemon Go, you’ll need to explore the real world to locate these magical items and creatures, known within the game as Foundables. Each of these is trapped by Confoundable magic, and you’ll first need to dispel it by casting the appropriate spell before you can send the Foundable back to the wizarding world.

Unlike Pokemon Go, however, Wizards Unite places a greater emphasis on RPG elements. You can brew potions using different ingredients you’ve collected, level up lengthy skill trees, and swap between different professions. The game also features voice-acted characters who divulge tips and story details. You can read more in our Harry Potter: Wizards Unite impressions.

Wizards Unite is already available in beta form in Australia and New Zealand. You can watch lots of new gameplay footage of the game above. If you’re eager to try it yourself but don’t live in the region, pre-registration for Wizards Unite is open now on Google Play.

from GameSpot – Game News https://www.gamespot.com/articles/pokemon-go-devs-harry-potter-game-wizards-unite-ge/1100-6466886/

Exclusive Deal: Get Civilization 6: Gathering Storm For 50% Off (Steam)

We have a PSA for Civilization fans: If you’ve been waiting for the price to drop on Civilization VI‘s newest expansion, Gathering Storm, today’s the day to grab it. While the Gathering Storm expansion, which released in February, is still selling for $40 on Steam and elsewhere, it’s currently on sale for $26 at Fanatical–and we have an exclusive promo code that slashes the price even more. This promo code is only available for new customers to Fanatical.

If you use promo code GAMESPOTCIV6GS at Fanatical, you can get an officially licensed Steam key for Civilization VI: Gathering Storm for only $20, by far its lowest price yet. As a comparison, the first Civ VI expansion, Rise and Fall, still sells for $30 and is discounted to $19.49 at Steam right now–and it released over a year ago. So this is a good chance to grab Gathering Storm for cheap, as it likely won’t drop lower than $20 anywhere for quite a while.

GET CIVILIZATION VI: GATHERING STORM FOR $20 »

The deal is available now through May 21 at midnight PT / 3 AM ET / 7 AM GMT / 5 PM AET. To claim the 50% off deal, head to Fanatical and add the Gathering Storm expansion to your cart. In checkout, click “Redeem a coupon code” and paste in GAMESPOTCIV6GS. You’ll see the price drop to $20, and you’ll receive your purchased Steam key immediately. Please note this is Aspyr’s version of Gathering Storm for Steam, so you must have a free Steam account to redeem the key.

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The Gathering Storm DLC adds eight new civilizations and nine new leaders, along with new world wonders, units, districts, buildings, and improvements. As the name implies, Gathering Storm adds environmental hazards, like volcanic eruptions, blizzards, sandstorms, hurricanes, floods, droughts, and climate change, to wreak havoc on your civilization. Luckily, there are ways to counter nature’s fury, such as building dams to ward off flooding and developing cleaner energy sources. Gathering Storm also introduces the World Congress (through which you can earn a Diplomatic Victory), new late-game technology and civics, and new scenarios like The Black Death and War Machine (WWII).

If, for some reason, you’re reading this article but haven’t yet purchased Civilization VI, it’s worth noting you can currently grab the base game for $15 on Fanatical (about 75% off). Civ VI is already on sale for $16.79, and using sitewide promo code MAY10, you can slash another 10% off the price, dropping it to $15.

GET CIVILIZATION VI FOR $15 »

That promo code also applies to hundreds of other PC games discounted across Fanatical right now–be sure to check out the huge May Madness sale running all week long.

from GameSpot – Game News https://www.gamespot.com/articles/exclusive-deal-get-civilization-6-gathering-storm-/1100-6466882/

E3 2019: All The EA Games Confirmed (So Far)

E3 is the time for video game publishers to make their mark on the industry with their biggest announcements and splashiest trailers, and EA has a particularly full plate this year. Between updates to some of its ongoing games like Apex Legends and the impending release of Star Wars: Jedi Fallen Order, it’s going to be a big year.

As in the last few years, EA will eschew the E3 show itself and instead center its efforts on EA Play, a fan-centric event that takes place just before E3. This year it will be on Saturday, June 8 through Sunday, June 9. It will be held at the Hollywood Palladium and feature developer talks, gameplay reveals, and more.

This year, we know EA plans to outline its upcoming plans for Anthem, Apex Legends, and Battlefield V. Each of those games have ongoing live content like new modes, story chapters, or in the case of Apex Legends, details for the upcoming Season 2 Battle Pass. We also know that Respawn’s other big 2019 game, Star Wars: Jedi Fallen Order, will get a gameplay reveal at the event. Finally, we’re certain to see the latest on EA’s slate of EA Sports titles, including Madden NFL 20 and FIFA 20.

Read GameSpot’s full coverage of E3 2019 for the latest breaking news, and check out the full E3 conference schedule. Below is a standing list of all of the confirmed EA games we know are slated to make an appearance at the show, so far.

  • Anthem
  • Apex Legends
  • Battlefield V
  • FIFA 20
  • Star Wars: Jedi Fallen Order

from GameSpot – Game News https://www.gamespot.com/articles/e3-2019-all-the-ea-games-confirmed-so-far/1100-6466894/

Netflix Teasing E3 2019 Game Announcements

Netflix appears to have some game announcements in store, teasing appearances at E3 2019 next month. The studio will have a panel at the E3 Coliseum, and has dropped some intriguing hints about what it has up its sleeve.

A tweet announcing the Coliseum panel says it will cover “news about its plans in the gaming space,” and an attached image names the panel, “Bringing Your Favorite Shows To Life: Developing Netflix Originals Into Video Games.” Similarly, a Twitter thread from Netflix’s sci-fi and fantasy Twitter account mentioned the previously announced Stranger Things game adaptation paired with the upcoming Season 3, but also said “there’s definitely more to come!”

Now in its second year, E3 Coliseum is a main stage presentation that takes place at LA Live, adjacent to the LA Convention Center, hosted by Geoff Keighley. It’s part of the ESA and E3’s initiative to make E3 a more public-facing event.

Netflix has approached games in two distinct ways. The first puts out narrative-driven experiences on its video streaming service, marked with an icon to note that it allows you to steer the direction of the story–like Minecraft: Story Mode and Black Mirror: Bandersnatch. The other involves console and mobile releases of games based on Netflix properties, like the Stranger Things games.

The panel’s title certainly seems to imply the latter, but then that raises the question of which properties are ripe for game adaptations. The NX brand tends to promote animated series like She-Ra and the Princesses of Power, Voltron: Legendary Defender, and The Dragon Prince, along with live-action series like Umbrella Academy, and Altered Carbon.

from GameSpot – Game News https://www.gamespot.com/articles/netflix-teasing-e3-2019-game-announcements/1100-6466885/

PS4 Owners Can Play Red Dead Online Without PS Plus Right Now

After over six months in open beta, Red Dead Online is finally leaving its beta phase and rolling out a huge new update. This week, Red Dead Redemption 2‘s online mode is getting pumped up with new co-op story missions, Free Roam missions that feature new characters from the main game, new Posse Versus Challenges with activities like fishing and shooting, a new hostility system, poker games that seat up to six players, various gameplay improvements, and more.

To celebrate the occasion, Rockstar Games is making Red Dead Online available to all PS4 players, including those who aren’t subscribed to PlayStation Plus, as part of a special bonus period. From now through May 27, anyone who owns Red Dead Redemption 2 on PS4 can dive into its online multiplayer mode. With all the new additions and improvements, there’s no better time to see what Red Dead Online is all about.

If you want to keep playing Red Dead Online past May 27, PlayStation is temporarily lowering the price of PS Plus for Red Dead Redemption 2 owners in the US. The 12-month subscription is being offered for $48 (usually $60), while the three-month plan is available for $21 (usually $25); plus, you’ll receive 10 Gold Bars per month while your subscription lasts. This offer ends June 3 and must be purchased within Red Dead Redemption 2. The subscription will auto-renew at full price unless you cancel. (Psst–if you don’t care about the Gold Bars, you can get a 12-month PS Plus subscription for $40 at MassGenie right now.)

More content and bonuses are planned for Red Dead Online in the coming weeks, including new Free Roam missions, clothing, and PS4 Early Access content, which will release on May 21 in time for players without PS Plus to check it out. Another perk: Anyone who logs into Red Dead Online this week will get a one-time gift of 15 Gold Bars and receive a 15% XP increase on A Land of Opportunities, Free Roam missions and events, Showdown modes, and races. You’ll also find 25% extra cash and gold in chests. Finally, Ultimate Edition owners will also receive $100 in Red Dead Online cash and the Throat Slit emote for free.

from GameSpot – Game News https://www.gamespot.com/articles/ps4-owners-can-play-red-dead-online-without-ps-plu/1100-6466878/

World Of Warcraft Classic Release Date Announced, Beta Starting This Week

World of Warcraft Classic, the retro re-release of WoW in its near-original state, will launch on August 27, 2019. Blizzard announced the release date alongside a nifty collector’s edition, but you may not have to wait until the summer to try out the game. A closed beta is starting this week.

The closed beta will begin on May 15. Participants will be selected from a small pool of existing WoW players. Subsequent stress tests will run regularly from May through July. You can opt in through the official site.

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Blizzard also announced a boxed Collector’s Edition for World of Warcraft to ring in the game’s 15th anniversary. It includes a Onyxia pin, map of Azeroth mouse pad, art prints, special anniversary mounts, and a large black-and-gold statue of Ragnaros the Firelord. It will release on October 8 for $100, and you can pre-purchase from the Blizzard store.

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World of Warcraft Classic lets you play the game as it existed almost 15 years ago, upon the release of the 1.12 “Drums of War” update. Blizzard says it considers that era to be the correct balance of the game resembling its original launch state while also having ironed out some of the rough spots of launch. This version is also including some updates under the hood, like modern server infrastructure and Battle.net social features.

If you’re already a WoW subscriber, you get access to Classic as well at no extra cost. WoW Classic will also be releasing content in phases, following the original order of content releases.

from GameSpot – Game News https://www.gamespot.com/articles/world-of-warcraft-classic-release-date-announced-b/1100-6466846/

World Of Warcraft Classic Aims To Make Azeroth Feel Dangerous Again

Over the 15 years since the launch of World of Warcraft, Blizzard has slowly sanded off some of Azeroth’s rough edges. The world is still bustling with dangerous dungeons and harrowing raids, but these days it’s a kinder, friendlier world. World of Warcraft Classic aims to fix that, to make Azeroth dangerous again–although it retains a few of the modern niceties.

Blizzard has announced a release date for World of Warcraft Classic, along with a closed beta and a series of stress tests leading up to its August launch. Recent hands-on time with WoW Classic showed a recognizably sparse version of the game, with even basic quest-tracking a little less clearly signposted. This is a WoW meant for fans who have been with the game since the beginning, and who want to recapture that feeling.

Production director Patrick Dawson and WoW Classic lead engineer Brian Birmingham explained the motivations behind this ambitious retrofitting of the popular MMORPG, and what they hope it brings to the fans.

“The community said, we want Classic WoW. And when we looked at it, it looked like a world with crashes, with teleport hacks. It didn’t meet the quality bar that Blizzard has today,” Dawson told GameSpot. “Well, what if we used our modern infrastructure? Can we retrofit that? So we embarked on a few weeks journey to explore what that world was.”

The decision to recreate the classic feeling within the new infrastructure led to some decision points. For some players, the rough edges are part of the original authenticity. Blizzard was left to make determinations on what belonged and what didn’t, and the question came down to tough judgment calls.

“Anything that would affect gameplay we want to make sure that we deliver something that is authentic.” Birmingham said. “Where we feel like quality-of-life improvements are okay are things like, tabbing to complete a name in in-game mail. That’s not a core part of the gameplay experience of leveling, and questing, and trying to explore the world.

“Challenge is part of it,” Birmingham continued. “The world feels dangerous. There are difficult group quests out in the world, elite quests that you can’t do by yourself, or you would have to over-level if you wanted to do them by yourself. Where they really push you to find somebody else to help you out, or out level them and come back later, or you can just leave them and go on. You don’t have to complete every quest in every zone. You can choose your path through the world. So I think that is exactly the classic gameplay that people are looking for.”

A different brand of challenge is presented by the PVP, which has undergone multiple phases and metas throughout the game’s long lifespan. As in any competitive live game, some classes will be a fan favorite criticized as overpowered in one era only to be left behind in the next. The team says this is one of the main reasons it chose this specific iteration of WoW.

“The 1.12 system is what we’re starting with, that’s the one target that we aimed at,” Birmingham said. “We said, ‘1.12 was where the game was the most patched, the most complete, and the most balanced.’ That’s what we wanted to set the systems at for WoW Classic.”

That isn’t to say that the game will be completely static, however. While the plan is to retain the game as it was in the 1.12 update in perpetuity, players will still find some content unlocking over time, recreating the feeling of being an active player as the game was first rolling out with updates.

“People are asking to be able to go back and play WoW Classic as it was,” Birmingham said. “We wanted to create this, almost like a snapshot in time, but we do want have these progressive content unlocks. So things like, Blackwind Lair, and Ahn’Qiraj, and Naxxramas. We want those to unlock over time, as the community is ready for them, as they progress through those various pieces of content. At the same time the systems overall we want to lock in at 1.12, where we feel like they were the most complete and balanced.”

The notion of ongoing updates as they originally appeared, though, raises the question of expansions. Blizzard has released seven expansions in all. And while later ones like Legion or Battle for Azeroth would feel out-of-place within the Classic framework, it stands to reason that some players may want to experience earlier expansions–such as The Burning Crusade or Wrath of the Lich King–in the context of World of Warcraft Classic. Blizzard isn’t committing to this, but also hasn’t ruled it out.

“The community’s demand for WoW Classic is why we did WoW Classic,” said Birmingham. “So we are certainly open to hearing what people think about it. At the same time what we are focused on right now is WoW Classic. That’s what we are committed to delivering. We don’t have any plans to announce anything past that.”

World of Warcraft Classic launches on August 27.

from GameSpot – Game News https://www.gamespot.com/articles/world-of-warcraft-classic-aims-to-make-azeroth-fee/1100-6466851/

World Of Warcraft Celebrates 15th Anniversary With Collector’s Edition

World of Warcraft turns 15 this year, and Blizzard is celebrating in a few different ways. One of those is the launch of World of Warcraft Classic, coming this summer, for those who want to experience WoW in its original flavor. But for fans of the popular MMORPG as a whole, the company is also releasing an anniversary Collector’s Edition filled with goodies.

The CE launches on October 8 for $100, and pre-purchases are now available through the Blizzard store. The bonus items include a pair of special mounts, fine art prints, a mouse pad with a map of Azeroth, and an Onyxia pin. The centerpiece of the collection is a large black-and-gold colored statue of Ragnaros.

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Meanwhile, Blizzard also announced that WoW Classic will launch on August 27. You may actually get a chance to try it before then, though, as a closed beta is set to begin on May 15. It will also be running a series of stress tests through July. You can sign up to participate through the official site. If you’re already a WoW subscriber, you’ll get access to Classic as well.

Classic rewinds the clock to World of Warcraft as it existed as of the 1.12 update. It also includes some under-the-hood modern conveniences like Battle.net social features and modern server infrastructure.

from GameSpot – Game News https://www.gamespot.com/articles/world-of-warcraft-celebrates-15th-anniversary-with/1100-6466855/

The Most Influential Games Of The 21st Century: Dark Souls

Join GameSpot as we celebrate gaming history and give recognition to the most influential games of the 21st century. These aren’t the best games, and they aren’t necessarily games that you need to rush out and play today, but there’s no question that they left an indelible impact on game developers, players, and in some cases, society at large.

From Software’s Dark Souls launched in 2011 and, at the time, seemed destined for obscurity. As the spiritual successor to PS3 curio Demon’s Souls, it initially garnered interest from a small but passionate fanbase, but few would have bet on it to leave a lasting impression. After all, 2011 was a year littered with tentpole releases: Skyrim, The Witcher 2, Deus Ex: Human Revolution, Batman: Arkham City, Uncharted 3, Portal 2, and Modern Warfare 3, to name just a few.

These were new entries in blockbuster franchises that leveraged the cachet of well-known and respected developers–Dark Souls, on the other hand, came from an underappreciated Japanese studio which had cultivated a niche following through the challenging gameplay and obscure design of its previous games. On lists of notable game releases of 2011, Dark Souls still looks like an awkward outsider. And yet, what it achieved resonated with game developers and players in a way that made it one of the century’s defining games.

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From Software may have received mainstream recognition with Dark Souls, but what made that game special wasn’t that it came up with completely new ways to play, it was instead the execution of ideas that From Software had been playing with since its very first title, King’s Field. From Software is a studio that iterates more than it innovates, and the building blocks of what made Dark Souls a landmark title were laid out in Demon’s Souls, albeit in a configuration that felt less cohesive than they would be in the follow-up.

Dark Souls is a game in which players are cast as the Chosen Undead, a prophesied figure that would appear at the end of the Age of Fire and journey to Lordran to either sacrifice themselves to the flame and extend the Age of Fire, or snuff it out and usher in the Age of Dark. The Souls series has come to be notorious for its difficulty. Death is inevitable, and often woven in on a thematic level. Enemies, large and small, are ruthless, often punishing missteps and undoing progress in a way that feels particularly ruthless. This trait of Dark Souls is what is most prominently discussed and, at the time, showed that games didn’t have to be power fantasies where the player always has the upper hand. Instead, the grueling struggle of facing insurmountable odds and the satisfaction of overcoming them was a valuable and appreciated design philosophy.

In the wake of Dark Souls, games began to bear their teeth once again, harkening back to classic, punishing experiences of old school platformers and action games. Titles such as Titan Souls, Nioh, Lords of the Fallen, Dead Cells, Hollow Knight, Dragon’s Dogma, and The Surge, among many others, were built around offering the same sense of powerlessness that Dark Souls popularized. They challenged players to work for the satisfaction of victory and earn their progress, instead of handing it to them on a platter. This is perhaps the most immediate ramification of Dark Souls on games as a whole, but the game’s achievements extend so much farther.

Ask a From Software or Souls fanatic what the most impactful part of Dark Souls was, and why they think it has been influential, and they are more likely to cite the game’s delivery of narrative and its world-building. Demon’s and Dark Souls are games that reflect the way their director, Hidetaka Miyazaki, experienced stories as a child. Growing up poor, he became an avid reader, often delving into stories that were still beyond his comprehension. He would reach passages that were difficult for him to understand, and in those moments would craft his own narratives to fill in the blanks.

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That kind of co-authorship is at the heart of Dark Souls. The world of Lordran is rich with history, with various gods, disciples, factions, and ideologies laid out to build a compelling world for players to unravel and understand. But all of the necessary details to do so are scattered around the game as small pieces of a larger puzzle. Those interested in seeing the full picture would need to read item descriptions, which contained small nuggets of information, or listen closely to the vague chatter of characters, and then draw their own connections. Like the gameplay, the process of experiencing the story demands patience, a studious nature, and the willingness to read between the lines and draw conclusions that may never be overtly verified. That sense of narrative minimalism also became pervasive in the post-Dark Souls era.

From Software’s depiction of Lordran is one of its crowning achievements, and to this day few games have been able to capture an atmosphere in the way Dark Souls did.

Audiences began placing scrutiny on aspects of games that were previously an afterthought. Things like item descriptions were no longer just treated as simple flavor text, and set dressing didn’t just have to be eye-candy. It became an expectation that even the smallest details should be meaningful to the game in some way. In turn, developers seized the opportunity to explore narratives in more emergent ways. Bungie’s Destiny, for example, is a game that–on the face of it–launched with a barebones story, but obsessives that read the text attached to guns, armor, and other items could find so much more buried beneath the surface. With that in mind, it’s perhaps more appropriate to say that Dark Souls was a game that emphasized lore more than story, and showed that players didn’t need to be held by the hand and dragged through a narrative. They could be teased with it and left to find meaning at their leisure. The delivery of narrative and lore became more sophisticated, and you only have to look at the massive online communities that have developed around dissecting Dark Souls’ story to see just how valuable this has been.

Lordran itself also holds as significant a place in the history of games. On a broader level, its construction stands out as intricate and thoughtful, with disparate areas connecting in a natural way that imprinted a vivid impression of its whole, but it’s the artistic expression that elevates it all. Lordran is a world that feels suspended in time and on the precipice of a great change, waiting for the player to arrive and instigate it. The Age of Fire has not been kind to its people, who have lost their purpose and become husks of themselves because of an endless cycle of death and rebirth. Lordran is oppressively somber, a sad echo of a kingdom that was once prosperous and ruled by a benevolent king. The desperate struggle to hold on to the Age of Light only served to plunge the land into further turmoil, and this is overwhelmingly apparent at every turn. From Software’s depiction of Lordran is one of its crowning achievements, and to this day few games have been able to capture an atmosphere in the way Dark Souls did. From its very outset, the game is melancholic, and as you stand in Firelink Shrine–a hub area that players return to frequently–evocative music makes you mourn for a world you barely even know. There’s a restraint to the way From Software presented Lordran, with many areas left eerily silent, devoid of life, and bearing the marks of cataclysmic events from ages gone.

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In Dark Souls, less was very much more. It sought to instill feelings and evoke emotions: isolation, loneliness, fear, or uncertainty, these are what remain most memorable about the game. In GameSpot’s review of Dark Souls, Kevin VanOrd said, “Its terrors emanate from its very core … how amazing that such a terrible place could be so inviting. The game’s world is so memorable, and its action so thrilling, that it might invade your thoughts even when you aren’t playing, silently urging you to escape the real world and return to this far more treacherous one.” This achievement can’t be held up as entirely unique to Dark Souls, as games that came before it, most notably Nintendo’s Metroid series, Thief, Shadow of the Colossus, and more modern titles such as BioShock, managed similar feats. But somewhere along the way, this method of creating a striking sense of place through minimalism fell by the wayside. In the years following Dark Souls, however, they sprung back into the spotlight, obtuse, empty, and often hostile game world became the aesthetic du jour, with games like Hollow Knight, Sunless Sea, and Darkest Dungeon.

Dark Souls’ impact on gaming is undeniable. Such is its influence that the term Souls-like has become a genre in and of itself. But describing a game as “Souls-like” can mean so many things, from challenging gameplay to emergent storytelling, or even a distinct sense of place. The fact that the term can be used in such a diverse way to explain facets of action games, RPGs, puzzle games, or even text adventures is the strongest indication of just how important the game was and is to this day.

from GameSpot – Game News https://www.gamespot.com/articles/the-most-influential-games-of-the-21st-century-dar/1100-6466811/