Free Monster Hunter-Like Game Dauntless Gets PS4 / Xbox One / PC Release Date

Dauntless, the free-to-play Monster Hunter-like action RPG from Phoenix Labs, has gotten an official release date. The game was originally slated to launch for PS4 and Xbox One in April 2019, but it is now hitting both consoles–along with the Epic Games Store–next week, on May 21.

Launching alongside the game is the Season 5 Hunt Pass, dubbed Hidden Blades. Similar to Fortnite‘s seasonal Battle Pass, Dauntless’s Hunt Pass gives holders a chance to unlock special cosmetic items and other rewards. With this season’s pass, the Shattered Isles will receive a makeover for the Moon Blossom Festival, and there will be an assortment of ninja-themed gear to earn.

In addition to the new Hunt Pass content, Dauntless is launching next week with all of the features and gameplay improvements that Phoenix Labs introduced recently as part of the game’s open beta. Among those is the Mastery system, which the developer says “offers a new way for Slayers to hone their skills, earn experience, unlock achievements, and acquire new rewards.” The game’s campaign has also received a “massive rework.”

Finally, players who begin their Dauntless journey next week will have the option of picking up a new Arcslayer Pack. This bundle comes with a new set of mech-inspired armor, premium currency, and a handful of consumable items to help you out on a hunt. With the game’s official launch looming, Phoenix Labs will soon be retiring the open beta’s Ramsguard packs, so if you’ve yet to pick those up, this is your last chance to do so.

Dauntless is also coming to Switch and mobile devices, although no release date for those platforms has been announced yet. In the meantime, you can watch us take down one of the game’s many behemoths in the video above. You can also read what Phoenix Labs has to say on why Dauntless is coming to the Epic Store instead of Steam.

from GameSpot – Game News https://www.gamespot.com/articles/free-monster-hunter-like-game-dauntless-gets-ps4-x/1100-6466850/

The Most Influential Games Of The 21st Century: Wii Sports

Join GameSpot as we celebrate gaming history and give recognition to the most influential games of the 21st century. These aren’t the best games, and they aren’t necessarily games that you need to rush out and play today, but there’s no question that they left an indelible impact on game developers, players, and in some cases, society at large.

There’s no denying that Nintendo’s current identity is deeply tied to the lasting influence and legacy of the Wii. The innovative motion-control-centric console broke down the restrictive barriers on games with a novelty done right, successfully opening the medium’s floodgates to new audiences. But the Wii would not be the smash hit it was if not for its massively popular pack-in, Wii Sports. A mini-game collection that emphasized simplicity and accessibility above all else, Wii Sports wasn’t about blowing your mind with spectacular high-definition graphics, nor was it keen on being the revolutionary next step in game design. Like the Wii, it focused on one thing: reaching people who had not played video games before. Wii Sports single-handedly drove the success of the motion-control trend while expanding the game industry’s demographic reach. But more importantly, it set the trajectory for how the industry would approach accessibility.

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It’s hard to imagine what Nintendo would be like today without the success of the Wii. During the generation prior, the GameCube garnered positive reception but proved to be one of Nintendo’s weakest-performing in sales. Dwindling third-party support, limited online support, and lack of DVD functionality also created a significant disparity between the console and its competitors. Despite Nintendo’s historical influence on the industry, the company was struggling to maintain market relevance for the first time since rising to prominence in the ’80s. This made the Wii’s humble processing power and emphasis on motion-controls all the riskier. In a volatile industry where competitors were constantly trying to one-up the power of each other’s boxes, the Wii felt like an all-or-nothing play.

Based on the technical specifications of the Wii and where the games industry was going in the mid-2000s, it looked like the console was going to end up an ambitious yet short-lived footnote in history. And perhaps it would’ve been if not for Wii Sports. Like the console, it exemplified a philosophy of accessibility that set itself apart from the more complex multiplayer shooters and cinematic adventures both Microsoft and Sony were offering. Wii Sports was easy to understand, basing its motion-controlled mini-games around universally popular sports like tennis, bowling, baseball, and golf. Each game was instantly intuitive where simply observing how the Wii remote’s motion-sensing tech worked was enough to get in on the action. Importing user-created Mii avatars into the proceedings further elevated the inclusive charm of playing alongside family and friends.

Wii Sports was great fun, but it wasn’t the most mechanically complex game out there. Critics were quick to point out how the collection felt more proof-of-concept than anything else. The late Ryan Davis, former GameSpot editor and Giant Bomb co-founder, said in his review: “Though there’s still kind of a tech-demo feel to Wii Sports, it’s a fun, unique package you’ll enjoy so long as you don’t expect too much detail from it.” IGN’s Matt Cassamasina shared a similar sentiment. “Play it for an hour with friends and you’ll love it, but the title sacrifices incredible depth and visuals for an immediately accessible experience.”

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It’s true that Wii Sports lacked nuance but its elegant simplicity was more than enough to excite a massive audience both young and old, experienced and inexperienced–the exact demographic Nintendo was looking to attract. Almost immediately after Wii and Wii Sports hit stores, you’d hear stories of parents, who never once expressed interest in games, asking if their kids could set them up to play Wii Sports. The universal appeal spoke for itself, and thanks to a marketing campaign that showcased just that, hundreds of people were lining up to purchase a Wii for Wii Sports alone. The game’s impact even stretched outside the living room in subsequent years; it was used to help the elderly exercise in senior homes, it helped patients recovering in physical therapy, and it even served as a training tool in medical schools to improve surgeon hand-eye coordination during laparoscopic procedures.

Though there were several experiences on the Wii that contributed to its cultural and financial success, it was Wii Sports that became synonymous with the console. The game sparked an oversaturated market of imitators from various developers, which unfortunately served to the console’s detriment. If you entered a games store during that time, you were often met by a sea of Wii Sports clones. None would capture the magic of Nintendo’s pack-in, but it certainly didn’t stop publishers from trying–even Sony and Microsoft. The Wii’s success by way of Wii Sports was unprecedented, which naturally influenced both industry giants to produce their own unique lines of accessible hardware and Wii Sports-like mini-game collections. Sony had its more advanced motion-tracking PlayStation Move controllers, while Microsoft removed controllers from the equation entirely with the Kinect, a webcam-style (though much more advanced) peripheral that made your body the controller. Where both offered intriguing new takes on motion-control tech and design, neither would make the same impact.

No matter which console you’re playing, the legacy of Wii and Wii Sports is present and lasting.

The popularity of Wii and Wii Sports was lightning in a bottle, a pioneering accomplishment that would set the stage for games moving forward. That prosperity reverberated across the industry, emphasizing design that could appeal to a wider market. The Wii recultivated and expanded the audience for games, resulting in an even greater demand for experiences that anyone could pick up and play. Not all companies would strive for the simplicity exhibited by Wii Sports, and subsequent experiments and iterations varied in quality, but the hunger that Nintendo inspired in developers and publishers to pursue game design with universal appeal remained.

Nintendo’s reputation shifted in the industry thanks to the Wii and Wii Sports. Both challenged people’s perception of games and who could play them. While the company’s equally popular DS handheld was also influential in this regard, the innovation of the Wii fully cemented Nintendo as a creative force well-capable of producing brilliant unorthodox games and hardware. It’s why audiences barely batted an eye when Nintendo announced that the Switch would be a similarly underpowered console and that it would focus on portable play. Nintendo proved with the Wii that it’s not all about graphical fidelity and technical power, but about what games can do and how you can play them. On the other hand, Wii Sports’ innovative approach to motion-controls as a natural extension of your will appears today in VR, a platform that’s directly continuing from where the Wii left off. No matter which console you’re playing, the legacy of Wii and Wii Sports is present and lasting.

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In the 13 years since the launch of Wii Sports, we continue to reap the benefits of Nintendo’s gamble. Without that industry shaking success, the much-loved company would likely be a very different entity than it is today. Nintendo’s subsequent attempts at iterating upon the formula of Wii Sports never quite received the same fervor, but it did little to discourage the company from reaching into the same outside-the-box thinking that inspired the pack-in. It’s clear now more than ever that Nintendo is a company that continues to attract both new and old audiences with its accessibility and creativity; a quality that truly sets it apart from the technical, more traditional leanings of its competitors. But this reputation would not exist if not for that little white box and the infectious sports mini-game collection it came with.

from GameSpot – Game News https://www.gamespot.com/articles/the-most-influential-games-of-the-21st-century-wii/1100-6466810/

Oddworld: Soulstorm Trailer Shows Off The Next Big Step For The Franchise

Oddworld: New N Tasty was a chance for the creators of the classic series to start fresh with a remake of Abe’s Odyssey, and now Oddworld: Soulstorm is looking to be a completely expanded do-over of its sequel, Abe’s Exoddus, which takes elements from the original but totally pushes it to new limits.

Soulstorm picks up right after New N Tasty, and follows Abe and his newly freed Mudokons as they search for a new home. The refugees discover a mysterious strange brew in the wilderness, making for an all-new set of challenges to overcome. The upcoming game features an expanded story and scope from the original, completely new and remixed cutscenes, and far more advanced combat with a crafting system and more mobility options.

Oddworld Inhabitants, the studio leading the effort, says this is a chance for it to do right by the series. The original Abe’s Exoddus was rushed through in just nine months, and it believes Soulstorm will allow it to flesh out the ideas it had years ago in a more polished package. Oddworld Inhabitants is getting assists from several studios across North America, the UK, and Australia.

“After we had the success of New N Tasty, we decided it was good to take our shot,” said Oddworld series creator Lorne Lanning during a recent chat about Soulstorm. “Do or die. Put it all on red and see if we could re-do the second part as it was originally intended. A completely fresh remake that would reboot the [Oddworld] quintology back to its original big vision–the one we probably weren’t smart enough to execute it at that time, but maybe we are now. That became Soulstorm.”

To ring in the announcement, Oddworld released a new trailer for Soulstorm, detailing both the legacy of Abe and of his series. You can get a glimpse of the elevated graphical fidelity of the game’s presentation, as well as what the expanded combat options look like in action.

“Despite the ads, and occasional frustrations from the fiddly analogue movement, this is a remake that feels as though it was crafted with love and respect,” Daniel Hindes wrote in GameSpot’s review of Oddworld: New N Tasty. “With clever puzzles near identical to the original game, and beautiful environments brought to life with new visuals and a dynamic camera, New ‘n’ Tasty satiated me, even though I’m an Oddworld veteran and know each solution and secret area like the back of my (scarred) hand.”

from GameSpot – Game News https://www.gamespot.com/articles/oddworld-soulstorm-trailer-shows-off-the-next-big-/1100-6466849/

Rage 2 Reviews Roundup: What Are The Critics Saying?

Almost nine years after its predecessor launched, Rage 2 is nearly here–releasing tomorrow on May 14 for Xbox One, PS4, and PC. Now that the review embargo has lifted on the game, we know whether Rage 2 is any good.

In GameSpot’s Rage 2 review, Michael Higham awarded the game a 6/10. He said the game contains a “variety of clever, destructive abilities [that] make combat a blast,” but also an “underwhelming narrative and bland characters.” Thanks to Rage 2’s DLC roadmap, we know the game is getting some interesting Twitch features in the future, so hopefully that fleshes out the game a little bit.

You can read a selection of other critics’ verdicts below. Alternatively, for a wider view on critical opinion, check out GameSpot sister site Metacritic.

GameSpot — 6/10

“Rage 2 is at its best when you’re given the chance to keep up a gratifying momentum in combat, but struggles to set up the scenarios its combat deserves. It’s satisfying in the way clearing out an open-world checklist is, especially because powers are such a joy to use. The disappointment comes from the fact that those activities are rudimentary in nature and the decent ones end well before you get your fill.” — Michael Higham [Full review]

Shacknews — 5/10

“As much as I wanted Rage 2 to work, it just doesn’t deliver the best that it could from the two top-notch studios working on it. Right now, I can’t rightfully recommend picking it up at full price, as I just don’t feel there’s enough content here to warrant what they’re asking. The developers do have a lot of plans to continue creating content in the future, though, so maybe we’ll see a game worth returning to after a few months. For now, Rage 2 feels like the final shrill beep on the ECG before the flatline hits. The last flutter of life the series had to offer, squandered away.” — Josh Hawkins [Full Review]

PC Gamer — Review-In-Progress

“Rage 2 is a really good videogame, but an inconsistent one. The combat is sensational and some of the story mission set-pieces are brilliantly constructed. But then it falls flat when it comes to world-building and creating a compelling sense of place; something the original game, for all its flaws, did pretty well. But when you’re in the thick of a firefight, chaining power combos, unloading that sublime shotgun into those cocky wasteland bandits, you won’t give a damn. I need to play a little more before I stick a final score on the end, but overall I’m pleasantly surprised by Rage 2. Avalanche has done a stellar job giving this largely forgotten series an exciting new lease of life.” — Andy Kelly [Full Review-In-Progress]

Game Informer — 7.0/10

“For all of its attempts at garish glitter, Rage 2 is a muted, cliché, and uninspiring experience that’s propped up by spectacular shooting and neverending battles that sometimes live up to the promise of a carnival of carnage.” — Daniel Tack [Full review]

USgamer — 4/5

“In Rage 2, you move fast and kill faster. It’s the synthesis between id Software’s 2016 reboot of Doom and Avalanche Studios’ Mad Max, bringing together some of the best ideas from both. Moment-to-moment play on foot is fantastic with each weapon and ability just opening up your options for destruction. Driving could be improved and it’s a little on the shorter side, but Rage 2 is a damned good time.” — Mike Williams [Full review]

VG24/7 — No score

“The interplay between the AI, your abilities, the physics of the world, and your guns is some of the best I’ve seen, and I never thought I would be saying anything like that about a sequel to Brown Shooter: Apocalypse. There’s much more to this than its kooky, pink-hued marketing campaign. If you sleep on it, you’re sleeping on one of the best–if not the best–single-player FPS games of this generation.” — Kirk McKeand [Full review]

GamesRadar+ — 3/5

“Rage 2’s core combat feels so much like Doom in an open world, and it wouldn’t surprise me if that’s exactly what this was–developer id Software testing the waters for such a concept. But were that concept ever to be made real, it will need to be executed much better than this. The Rage 2 roadmap has already been revealed, showcasing world events and wasteland challenges in an effort to follow in the footsteps of successful games like Destiny 2 and The Division 2, but the difference is that this is a single player game. Anyone who purchases this game on launch is undoubtedly expecting a full release, rather than a relatively empty world that will be later populated with content under the guise of the ‘Games as a Service’ industry trend. There is no reason for so much content to be time-gated. Were everything that is planned to arrive in the coming months, there’s a chance that Rage 2 could have felt like a more complete package at launch–a game that has content to complement its excellent weapons and core action. Sadly, that isn’t the case and the result is a sequel hasn’t impressed me all that much at all, but it won’t be laid to rest until the roadmap comes to a close for a game many people will have grown bored of.” — Ford James [Full review]

IGN — 8.0/10

“With its large open world and vast array of upgrades to earn, Rage 2 feels very much like an antidote for Far Cry fans who have overdosed on that particular style and want a new take on the large-scale shooter-RPG idea. Though Avalanche hasn’t quite figured out what makes a world feel alive and dynamic or how to make good use of its vehicles, it absolutely nails the moment-to-moment combat thanks to a Doom-inspired energetic pace that few shooters manage to pull off. Combined with a steady stream of great weapons, abilities, and upgrades, its firefights are constantly reinvigorated even as mission objectives become repetitive.” — Dan Stapleton [Full review]

from GameSpot – Game News https://www.gamespot.com/articles/rage-2-reviews-roundup-what-are-the-critics-saying/1100-6466845/

Top 10 UK Games Chart: PS4’s Days Gone Tops Chart For Third Consecutive Week

Sony’s PS4 exclusive Days Gone has finished top of the UK physical games chart for the week ending May 11, according to sales monitor Chart-Track. Bend Studio’s post-apocalyptic title has now finished top of the all-format chart for three weeks in a row.

In another quiet week for new releases, much of the chart paints a familiar picture. The top six are entirely unchanged, with Mortal Kombat 11 and FIFA 19 remaining in No.2 and No.3, respectively. The only new entry in the top 40 is the Nintendo Switch version of Saints Row: The Third – The Full Package, which debuts at No.15.

Days Gone’s continued chart success comes despite a mixed critical reception, including a 5/10 from GameSpot. “I did a lot of things in Days Gone,” said Kallie Plagge in our Days Gone review. “I burned every single Freaker nest; I cleared every ambush camp; I maxed out my bike; I took out a few optional hordes just because. Like Deacon with Sarah, I kept going because I hoped to find something, to follow a thread to a possibly fascinating or satisfying or impactful conclusion. But at the end of it all, I’d only gotten scraps.”

You can read the full top 10 sales chart for this week below, courtesy of UKIE and GfK Chart-Track. Note this table does not include digital sales data, and so should not be considered representative of all UK game sales.

  1. Days Gone
  2. Mortal Kombat 11
  3. FIFA 19
  4. Red Dead Redemption 2
  5. Grand Theft Auto V
  6. Mario Kart 8 Deluxe
  7. The Division 2
  8. New Super Mario Bros. U Deluxe
  9. Forza Horizon 4
  10. Super Smash Bros. Ultimate

from GameSpot – Game News https://www.gamespot.com/articles/top-10-uk-games-chart-ps4s-days-gone-tops-chart-fo/1100-6466844/

Fate of Square Enix’s Project Prelude Rune uncertain as Studio Istolia webpage and Twitter account are taken down

Fate of Square Enix's Project Prelude Rune uncertain as Studio Istolia webpage and Twitter account are taken down

The teaser trailer has also been removed from Square Enix’s official channel.

source /news/8478-fate-of-square-enix-s-project-prelude-rune-uncertain-as-studio-istolia-webpage-and-twitter-account-are-taken-down

Fate of Square Enix’s Project Prelude Rune uncertain as Studio Istolia webpage and Twitter account are taken down

Fate of Square Enix's Project Prelude Rune uncertain as Studio Istolia webpage and Twitter account are taken down

The teaser trailer has also been removed from Square Enix’s official channel.

source /news/8478-fate-of-square-enix-s-project-prelude-rune-uncertain-as-studio-istolia-webpage-and-twitter-account-are-taken-down

Rage 2 Post-Launch DLC Calendar Shows All The Extra Content Coming And When

Bethesda’s Rage 2 is out this week, and the long-awaited title’s release is just the beginning. Bethesda has released new details on the post-apocalyptic sequel’s content calendar for 2019, and there’s a lot of extra content coming.

As the graphic explains, all World Events are free, as is the Day 30 update, some weapon skins, cheat codes, Wasteland challenges, and the One Wheeler vehicle. The rest of the content is paid. The two biggest pieces of content seem to be Expansion 1: Rise of the Ghosts, and the untitled Expansion 2, which are set to launch in August and later in the Fall respectively. The two expansions add a variety of newness like new story content, more weapons, vehicles, and locations. You can check out the full content calendar below to see what’s coming.

You can get Rage 2 and all the extra DLC in the Rage 2: Deluxe Edition, which costs $80 USD £70 / $130 AUD.

Rage 2 is developed by Avalanche Studios in Sweden. Id Software, the developer of the original Rage, is also assisting in the game’s development. The game launches on May 14 for PlayStation 4, Xbox One, and PC.

Rage 2 is set 30 years after the events of the first Rage, which was released in 2011 for Xbox 360, PlayStation 3, and PC. The Earth has started to recover after being ravaged by a global catastrophe, and plant and animal life have begun springing up around the planet, making it more colourful.

from GameSpot – Game News https://www.gamespot.com/articles/rage-2-post-launch-dlc-calendar-shows-all-the-extr/1100-6466843/

Mortal Kombat 11 Can Teach You A Lot About Australia

OPINION: When I first saw Kano in Mortal Kombat 1, I hated him. I bloody hated him. He had a bullshit knife projectile, an even more bullshit cannonball roll. And I mean, just look at the guy–he sported a bright white gi, a dumb bandolier (for what?), and a cheap-looking metal mask. I hated the sight of him, especially because he was the one Obviously Bad Guy in the original roster. He was also just straight up the least interesting character. In a game with ninjas and magical projectiles, Kano was just a boring goon with a knife; a waste of space.

He didn’t get any better in the following 26 years, suffering from some questionable redesigns, like the one where he started wearing a lock of Sonya Blade’s hair around his neck like a creep. In Mortal Kombat Vs. DC Universe, instead of being a man of Japanese-American descent, Kano was retconned to be Australian, a supposed nod to the misinterpreted accent of Trevor Goddard’s (RIP) cockney version of Kano in the 1995 Mortal Kombat film. This was an interesting decision, but not one that fundamentally changed how unexciting Kano was.

Can’t spell Kano without “No.”

UNTIL NOW. In Mortal Kombat 11, a game filled to the brim with objectively top-notch character redesigns, Kano is suddenly ALL ABOUT his Australianness. It’s a great move, the perfect move, and what’s more, this redesign is executed in an unprecedented, brilliant way. In fact, MK11’s Kano is the best and most authentic Australian character in any video game, ever. Yes, even more Australian than Roger, the playable kangaroo in Tekken.

There’s a depth to his character that goes beyond an imagined upbringing and accent that elevates him far above just a caricature. You can see it in the way he carries himself. The humorous Australianisms, throwaway swears, and casual “mates” that drop naturally into his quips. His more relaxed personality and grounded appearance–he looks like a dad you might meet at a beach BBQ, downing beers with his belly hanging out, embarrassing you in front of your friends with his 70s pornstar moustache and misguided, chauvinistic jokes.

Every little detail about Kano in Mortal Kombat 11 is in service of fleshing out his new, amazing personality–no longer just a Crime Dude with a knife, he personifies the mischievous, rowdy, and give-no-shits nature of the best and worst Australian society has to offer (often associated with being a “larrikin,” a dated but idealised embodiment of these tropes).

It’s rounded out with a stellar voiceover job by JB Blanc, who I was convinced was a native Aussie until I looked him up (he played Gustavo Fring’s personal surgeon in Breaking Bad!), which sounds genuine without being over-the-top and cartoonish like say, Junkrat in Overwatch (though I love him too). Kano in Mortal Kombat 11 is endlessly entertaining to me–he is the world citizen’s Johnny Cage.

I bloody love Kano now. I love how well he represents my country. I love how you can learn so much about Australian culture by simply observing and studying Kano. In fact, I love the details about his character so much that I spent far too much time ignoring my regular work and compiling this handy dossier of Kano-isms to teach you about Australia. Hey look, you’ve read this far, might as well keep on learning with…

KANO: A CULTURAL GLOSSARY

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KNIVES

Kano’s primary weapons of choice are his signature knives. Now, the obvious connection you might be drawing here is the well-weathered Crocodile Dundee quote (“That’s not a knife…“) but there’s a more modern line to be drawn–Australia’s strict gun laws. It is incredibly difficult to own any kind of firearm in this country unless you have a very good and specific reason, as it damn well should be. Kano doesn’t have the luxury of bringing goddamn firearms into a fighting tournament like literally all the American fighters, so I imagine he just had to get really good with whatever he could obtain from the shops easily. Sure, he’s supposed to be an inter-dimensional arms dealer or something, but according to Baraka in Mortal Kombat 11, all the guns he provided to the Tarkatans were busted anyway so who the hell knows?

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BEERS

On top of a seemingly infinite supply of knives to throw, Kano also has a seemingly infinite supply of beer to drink. And he drinks. A lot. There’s an intro animation where he drinks a beer. There’s an outro animation where he drinks a beer. There’s a between-rounds animation where he drinks a beer while spacing himself out for the next round. One of Kano’s fatalities has him sculling (quickly drinking) a beer, glassing (hitting) his opponent with the bottle, and then waltzing with their corpse like the fun-loving guy he is.

Drinking is Kano’s most endearing new character trait to me, because of how true to character it is–Australians love to drink. We have one of the highest rates of alcohol consumption in the world. It is a central part of our cultural identity. It’s part of our day-to-day. Pubs are places you take your families for lunch. Our oldest living former prime minister is famous for inhaling beers like the best of us, and even has a brew named in his honor. Hell, I had a couple of beers at lunch before writing this. Drinking defines our best times and our worst times–having a laugh, and having a brawl. Kano’s drinking behaviors exemplify both.

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PISSING

Kano’s default intro animation sees him pissing on the floor before a fight (“Bloke’s gotta mark his territory”). It doesn’t matter if it’s outside in the dirt, in a robotics lab, or on a nice glossy stage. His brutality victory animation also sees him piss on the floor. I mean, I get it–a person who drinks as much as Kano is going to need to piss a lot, and honestly, when you’re camping or driving through the rural areas of Australia you’d be forgiven for pissing on the side of the road or by a tree–only about 0.2% of Australia’s land mass is urbanised (though 90% of the population occupies that 0.2%, it’s wild). Hell, even after a big night of drinking I could understand if you needed to piss in an alley or something, even though it’s legally a punishable offence here.

But Kano’s pissing habits are more likely an indicator of his disregard for the self-seriousness of Mortal Kombat’s pageantry, which is definitely an Australian attitude to take. And I just want to make it clear that we don’t all piss on the street at every opportunity, okay?

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SHIRT, NONE

Kano doesn’t wear a shirt in his MK11 default costume. He definitely isn’t the most toned fighter on the roster, though he does alright (“Over 50 and still a rippa!”). But it’s a dad-bod flaunt more than anything, and like most dads, he’s probably reached an age where he doesn’t give a shit anyway. Especially when you’re in Outer Realm and it’s hot. It’s hot in Australia, too. Our summers regularly hit over 40 degrees Celcius (104 Fahrenheit), even higher with climate change, so it’s not a big deal to see people walk around without shirts. You do what you gotta do, and Kano is a practical guy.

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KANO, THE NAME

I have no idea where series creators Ed Boon and John Tobias actually got the name “Kano” from. My best guess, via Google, is that “Kano” is a Japanese name that loosely translates to “masculine power”, and given that his original nationality was Japanese-American, I guess that checks out. It still checks out in Mortal Kombat 11–Kano is a pretty manly middle-aged white man, after all. But man, Kano works so well as an Aussie-as-hell Australian name.

We like to truncate long words in Australia, but not only that, we like to add an “O” to the end of words, too. Avocado? Avo. Liquor store? Bottle-O. Gas (service) station? Servo. Afternoon? Arvo. I could go on forever. With Kano’s retconned nationality, I could 100% believe that “Kano” is just an Australian nickname for something longer. What could that be? Kane? Kayden? Caleb? It could be anything. But it works–“Yea mate, Kano’s (Kayden’s) gone to the servo (gas station) to pick up some durries (cigarettes)”.

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SHITS, NONE GIVEN (See also: SELF-DEPRECIATION)

There was a thing in entertainment news recently, where middle-aged American actress Anjelica Houston threw shade at the middle-aged cast of Poms for, what I can gather, doing what she thought was a dumb middle-aged movie idea. Jacqui Weaver, a beloved middle-aged Australian actress who is part of the Poms cast, publically retorted in a separate interview, seemingly without any regard for social etiquette or self-preservation, saying simply, “She can go f*** herself.”

Australians aren’t one to beat around the bush and put up with bullshit. The blasé, single-minded dismissal of pretentiousness, I think, is an endearing cultural trait. Kano does this so many times in his interactions with the rest of Mortal Kombat’s high-and-mighty cast of rulers, gods, and narcissists, casually dismissing whatever holier-than-thou shit they might have going on. This sits comfortably together with a self-deprecating lack of awareness, too, for better or worse. Some of my favourites:

Noob Saibot: “I am Death’s hand!”

Kano: “Bugger off, mate”

and:

Sonya: “I only deal in dead criminals.”

Kano: “Talkin’ out of your clacker (anus), luv.”

not to mention:

Kano: “Why is it we ain’t we mates, Raiden?”

Raiden: “Perhaps your life of sin and licentiousness”

Kano: *pause* “Yea that could be it.”

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CRIME

Okay, so despite his newfound endearing dad energy, Kano is still a dishonest dude by nature. He’s a little bit of a sleaze:

Kano: “Want to taste Australia’s best blood sausage?”

Skarlet: “I would rather taste your blood, Kano.”

Kano: *pause* “Would you settle for me sausage?”

…and he’s definitely still wickedly unscrupulous, often talking about making shady deals, cutting people open, and delivering heads in boxes. No doubt you’ve already drawn the “Australia is a criminal colony” conclusion, and look, that’s fair. A lot of white Australians are descended from the convicts who arrived from England in the 18th century, but a lot has changed since then.

Today, Australia is a massively multicultural nation that is heavily comprised of immigrants and refugees (my family included) from all over the world–Europe, Asia, the Middle East, Africa–and we’re also home to some of the world’s oldest indigenous cultures. What I’m saying is that the English criminals we’re often associated with are a part of our history rather than our identity. Kano is an exception, rather than a rule to our modern upstanding values. But then again, our current, mostly Anglo government regularly locks up refugee families and children in off-shore detention centres so hey maybe not.

And now, a crash course in Australian slang:

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KANO’S FIGHT QUIPS: EXPLAINED

“On Ya Bike!”

F*** off, basically. You don’t actually need to be referring to someone’s physical bicycle for this to work.

“Best chuck a u-ey!”

A u-ey is usually in reference to a u-turn in a car, but also can be used to refer to a 180-degree turn. Again, Kano is basically telling someone to f*** off. Related: doing doughnut in a car is called a “dough-ey”.

“Nice bit of tucker.”

“Tucker” means food, but I know very few city people who use that term in casual conversation. Also, Kano eats a lizard while he says this, and I don’t know any Australian who has ever eaten a lizard. Does a crocodile count? They taste like chicken.
“Don’t be a bludger.”“Bludger” is slang for a lazy person. “Bludging” might also mean skipping out on school or procrastinating. You hear a lot about bludging in this country.
(To Cassie Cage) “You sound like a shithouse American tourist.”

Basically what it sounds like. American tourists are shithouse.

(To Baraka) “That’s a bonza attitude!”

“Bonza” means good!
(To Kano) “Whaddaya say we split some stubbies?”A “stubby” is a term for a small-sized bottle of beer, as opposed to a “longneck”, although the measurements for beer vary by region in Australia.
(To Scarlet) “Now your blood’s worth bottling.”“You’re very special”, basically, but to be honest I have never heard anyone say this so someone at NetherRealm obviously just Googled “Australian slang” when they ran out of ideas.
(To Kotal) “Let’s just give it a burl.”“Give it a go”, basically. We had a former GameSpot employee who said this quite regularly, and for a long time I thought he was just making words up.
(To Jax) “We ain’t here to f*** spiders”A turn of phrase that means you came here for a specific reason. Not f***ing around, and not spider f***ing, naturally. That’s gross.
(To Jax, when asked about his first crime) “I was an ankle biter, five or six.”Ankle biter is Australian slang for child. Australian children do not actually bite your ankles. Except for maybe that feral kid in Mad Max 2.
(To Johnny Cage) “Good luck with that, ya drongo.”“Drongo” is Australian slang for “idiot” or “stupid person”.
(To Liu Kang) “Whatta bunch of dills.”“Dill” is also Australian slang for “idiot” or “stupid person”.
(To Kabal) “Back off, you ungrateful yobbo.”“Yobbo” is also Australian slang for “idiot” or “stupid person” (we have heaps), but usually a rude or particularly unsophisticated one.

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KANO’S MOVELIST NAMES: EXPLAINED

Spewin’“Spewin'” is what you say if you can’t believe something happened. I guess it also means “vomiting”. The combo string that has this name involves Kano spitting (not vomiting) in his opponent’s face so I think “Spewin'” probably refers to the act of surprise here.
Fair Suck Of The SavThis is another one I have never heard anyone use seriously, but it basically means “to have a fair go”, and the “sav” refers to a sausage, which is a little gross. We also call sausages sandwiches “sangas”. They are our national food–a staple at hardware stores, school fetes, and at polling places during government elections.

Cut Snake

What happens when you cut a snake? It gets angry. “Cut snake means “angry”. Don’t cut a snake.
FIGJAMThis is incorrectly written out in lower case letters in Mortal Kombat 11, but it’s actually an acronym for “F*** I’m Good, Just Ask Me”, as immortalised in the hip-hop track of the same name by Australian group, Butterfingers.
Penal ColonyAustralia was originally founded as a penal colony. Makes sense.
Face Like A Dropped PieAnother kind of obvious turn of phrase–what happens when you drop a pie? It gets pretty ugly. Personal-sized meat pies are another iconic Australian food thing. Most people in the world think the idea of meat in a pie is gross. Those people are wrong.

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KANO’S GEAR NAMES: A CRASH COURSE IN CLASSIC AUSTRALIAN ROCK

A number of Kano’s equippable eye masks are actually classic Australia rock music references, and I was honestly giddy when I saw some of these mentioned. Not familiar with one of Australia’s golden eras of music? Mortal Kombat 11 is a great place to start. Follow those YouTube links for a good time.

Hunter Kollector

Hunters & Collectors, more affectionately known as the “Hunnas”, were an 80s pub rock band. Holy Grail is a karaoke classic I remember GameSpot’s editor-in-chief belting out on the regular back in the day.

Mental and EverythingMental As Anything were a laid-back 80s pop-rock band. They’re great, I love them. The Nips Are Getting Bigger is one of their best songs, but it’s definitely not the biggest. That accolade goes to…
Live It UpLive It Up, which is Mental As Anything’s biggest hit. This is an absolute classic. Listen to it now. I think it was in Crocodile Dundee? I haven’t actually seen that movie, so I wouldn’t know.
Midnight Oil MarauderAnother 80s group, Midnight Oil remain one of Australia’s most successful political rock bands. Their frontman, Peter Garrett had a long stint as a government minister. He’s also well known for his uh, unique dance moves.
Bed BurnerBeds Are Burning is Midnight Oil’s most famous track, and probably one of the most iconic Australian rock songs of all time. It’s a protest song that deals with the ever-present issues of indigenous land rights.
Cold ChiseledCold Chisel are yet another beloved 70s/80s Australian pub rock band fronted by Jimmy Barnes, who Americans might know better as the screaming cowboy in the sky in that one video. Their best song, another karaoke classic, is Khe Sanh, which tells the story of a returning Vietnam veteran.
Mister Dirty DeedsEveryone knows AC/DC, right? Right. Dirty Deeds Done Dirt Cheap is what this is a reference to. Good band, good song. Bon Scott was gone too soon.
Cruel SensationI want to say that this one is a reference to New Sensation, a song from Aussie 80s rock band INXS. But it could also be a reference to another 80’s rock band, The Cruel Sea.
Kill.u.tonightSimilarly, I reckon this one is a reference to Need You Tonight by INXS. Another great song. That guitar riff! These are ALL great songs.
Eye HooksThis gross reference is likely related to 70s glam-rock band Skyhooks. They had a bunch of hits, but Horror Movie is probably the one that skyrocketed them to success. They’re basically Rocky Horror Picture Show, the band.

TL;DR

I’ve left out a bunch of things, and there are certainly a few Kano references in Mortal Kombat 11 that don’t quite hit the mark. But man, going through all these Kano details makes me so proud to be an Australian, and so happy to see and play as a genuine Australian character. I’m so damn impressed by the effort, commitment, and execution of dad Kano. It definitely feels like there were some bonafide Australians (maybe Queenslanders? There are a higher amount of maroon [state colour] outfits and QLD location references) who worked hard to turn Kano into the lovable bogan (unrefined person) he is in Mortal Kombat 11. That, or some really dedicated Americans did a lot of in-depth research and managed to pull it off with measured grace.

Either way, good onya. Kano is the best Australian to ever appear in a video game, and everyone at NetherRealm who had a hand in his redesign or even so much as looked at Kano during development deserves a promotion. That would be bonza (good).

from GameSpot – Game News https://www.gamespot.com/articles/mortal-kombat-11-can-teach-you-a-lot-about-austral/1100-6466837/

Wolfenstein Dev Trying To Eliminate Crunch

The topic of “crunch,” or developers working long hours to complete milestones, has been much-discussed in the games industry over the years. Now, Swedish developer MachineGames, which develops the new Wolfenstein series for Bethesda, has commented on crunch.

In a recent Reddit AMA, production and tech boss John Jennings said the very nature of making games–and specifically “finding what’s fun”–is not so simple to model for when it comes to development timelines. He suggested that periods of crunch do occur at MachineGames, but the studio is trying to eliminate crunch, even if that makes life for the studio’s management more difficult.

“As you’re a developer I’m sure you know that crunch is a difficult topic,” Jennings said in response to a question from a fellow developer. “‘Finding what’s fun’ in games is so hard to schedule and plan for. The labour laws in Sweden are very prescriptive about what’s legal but crunch is also something that we’re actively working at eliminating from our studio, and I say that genuinely, rather than as some trite PR answer.”

“We’ve built a policy over the last 12 month[s] and we’re putting in a lot of effort to stick to it, even if that makes life for us in management more difficult from a business perspective sometimes.”

Jennings did not lay out any of the specifics regarding MachineGames’ policy regarding crunch.

Before this, the developer of Path of Exile took a hard stance against crunch, with its CEO saying he refuses to require his team to work long hours. This came after reports of the studios behind titles like Fortnite, Mortal Kombat 11, and Red Dead Redemption 2 reportedly pushing developers to work extremely long hours. Recently, the developer of the popular battle royale game Apex Legends said it wants to “avoid crunch that can quickly lead to burnout or worse.”

The next Wolfenstein title is Wolfenstein: Youngblood, which launches in July for PS4, Xbox One, Nintendo Switch, and PC. A $30 USD budget-priced spinoff, the title lets you play as Soph or Jess Blazkowicz, who are B.J. Blazkowicz’s twin daughters. There is also an optional co-op mode, which is new for the franchise.

from GameSpot – Game News https://www.gamespot.com/articles/wolfenstein-dev-trying-to-eliminate-crunch/1100-6466842/