Ghost Recon Premiere Event Livestream: Start Time, How To Watch

Ubisoft appears to be preparing for a big Ghost Recon reveal, with a world premiere event being streamed on Thursday, May 9. If you want to see what’s next, you can watch it all go down right here.

The event teaser was light on details, but it doesn’t appear to be tied to Ghost Recon Wildlands. That game launched in 2017, and it has been supported with a steady stream of downloadable content and live events ever since. In fact, Wildlands just received another dose of content last week. The distinction from Wildlands suggests the event will focus on something new for the Ghost Recon series, possibly a full sequel.

The timing of this event is conspicuously close to E3, where Ubisoft has a press conference scheduled for Monday, June 10. Scheduling a reveal event now could either set the stage for a more in-depth look at E3, or just give the company more time to focus on other parts of its lineup.

Wildlands received a mixed reception at launch but has fostered a devoted following through continued support. Ubisoft has shifted toward long-term support for many of its games, including multiplayer titles like Rainbow Six Siege and For Honor along with single-player games like Assassin’s Creed Odyssey.

“As only the second open world game in the Clancyverse, Ghost Recon: Wildlands is a middlingly safe tactical shooter and a slightly wasted opportunity given the ambitious scope of its seemingly boundless map,” Miguel Concepcion wrote in GameSpot’s review. “While its main strength is its mission diversity, it doesn’t take long to lose the motivation after reaching El Sueno’s doorstep. Even with a foursome of highly trained friends, Wildlands eventually reveals its diminishing returns. The feeling of positive immediacy and dopamine hits begin to wane sooner than you expected from a game with such a large and diverse world.”

Ghost Recon World Premiere Start Times

  • 11:30 AM PT
  • 2:30 PM ET
  • 7:30 PM BST
  • 4:30 AM (Friday May 10) AET

from GameSpot – Game News https://www.gamespot.com/articles/ghost-recon-premiere-event-livestream-start-time-h/1100-6466733/

Code Vein’s Class System Is Intriguing, But Seems Too Melee-Focused

Originally scheduled for September 2018, Bandai Namco delayed Code Vein to “ensure that the final product delivers on the expectations set amongst media and fans.” After playing through a gameplay demo at a preview event, we asked Code Vein producer Keita Iizuka what Bandai Namco has spent the past few months changing to deliver on these expectations ahead of the game’s new scheduled release in 2019.

“After the dev team really came together and discussed–we felt that the appeal of Code Vein and what was really good about Code Vein was just not there, not enough,” Iizuka said. “So we really wanted to brush up those elements so that the users can really get immersed and really feel what’s so good and unique about the aspects of Code Vein a lot deeper, a lot stronger. So that’s why we took some extra time to deliver.”

In Code Vein, you play as a Revenant, a chosen undead born into a world defined by blood. Revenants defend themselves from the Lost, the husk-like remnants of Revenants who lost sight of who they were and succumbed to their bloodlust. In order to survive, you arm yourself with powerful weapons and supernatural Gifts–the latter of which allows you to harness the blood you take from enemies to perform spell-like attacks. Combat is entirely stamina-focused, limiting how often you can attack, defend, parry, and dodge.

Code Vein is–both thematically and mechanically–very similar to From Software’s Soulsborne games. Where Code Vein aims to differentiate itself is in its Blood Codes and buddy system.

Blood Codes are items that change the stats of your character, allowing you to more easily wield specific weapons and equip certain Gifts. The melee-focused Fighter Blood Code, for example, raises your strength and dexterity stats–allowing you to more easily wield massive two-handed swords and axes. As a Fighter, you’re able to equip Gifts that unlock slow, but devastating close-range attacks, and also buff your overall damage output. If brute force isn’t working, you can switch to the spell casting-focused Caster Blood Code, parry-focused Prometheus Blood Code, or long-range Hunter Blood Code before jumping back into the fray. There are eight Blood Codes in total in Code Vein, and each allows you to equip up to eight Gifts at once for a variety of playstyles.

“This aspect of being able to freely create your playstyle and the flexibility of playstyles–this is something that was already in the works since the initial stages, but we wanted to focus on that aspect–to enhance it and brush it up a lot–so that the player can have more freedom and flexibility in how they play the game,” Iizuka said.

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“We really wanted to expand the Gift variations and how you develop [your Revenant],” he continued. “[For example], there’s a Gift called Phantom Assault where you can vanish and instantly appear right where the enemy is and dish out your attack. So that’s one aspect of it, and we have other Gifts that you can sort of build around that as well. And so, I think that’s one of the ways we sort of added to the game to make it more [complete].”

Being able to completely respec your character into a brand-new class within seconds–as opposed to travelling to a certain location and paying an NPC to do it like in Dark Souls–is an intriguing concept, but it was difficult to discern how such a strategy works in practice based on Code Vein’s opening hour. We started out with three Blood Codes (Fighter, Ranger, and Caster) and a few of their respective Gifts unlocked, but there weren’t enough different enemy types to fight or weapons to find to take full advantage of what makes each Code unique. The opening area hides mostly swords and axes–implying melee builds are the way to go–so there doesn’t seem to be any point in investing in the Ranger and Caster Blood Codes early on. Perhaps later areas offer more reason to switch to bayonet rifles and blood magic, though it remains to be seen.

Code Vein’s other major feature, its buddy system, hasn’t seen much change since the game’s delay. In Code Vein, you meet other Revenants who each have their own questlines and stories. You can choose who joins you in combat, and they’ll help you fight and revive you if you happen to fall in the midst of a challenging battle. Bandai Namco designed the buddy system in order to make Code Vein’s difficult Souls-like combat more accessible for players new to these types of games.

“So the core concept of [Code Vein] is all about dying and trying again, kind of like [Dark Souls] and [Sekiro: Shadows Die Twice],” Iizuka said. “With that sort of difficulty level set, you have that sense of achievement, that sense of accomplishment when you finally beat that stage or beat that level. So that’s something we do value in this game, and that’s why we set the difficulty at where it is. However, the development staff really focused on how to motivate the player once they’ve failed, whether on a boss or stage. So, maybe you die once, and then we want the player to think ‘Maybe if I did this again, I could do it better next time around.’ So that’s where we put the most effort and focus in development, and one of the ways that we motivate the player to [immediately] retry a stage is the buddy system.”

One other player can join you and your NPC partner as well, though Code Vein is an entirely supportive experience. There are no PvP aspects “at this time,” Iizuka said.

Code Vein’s buddy system certainly makes things easier, but never to the point where the game felt actually easy. The game’s opening area is comprised of large open rooms connected by winding hallways and staircases, most of which have blind corners. So it was nice to have someone walk with you who points out hidden items you missed, warns of potential ambushes, and can take some of the heat off you when you need to heal. Being able to sacrifice your own health for each other is also a fun risk vs. reward mechanic, especially when you both can choose to lose almost all your health to bring the other one back to life. It’s easier to explore and try out new weapons knowing that one of you dying doesn’t necessarily mean the end and getting kicked back to the last checkpoint. Through the buddy system, death changes from a punishment into a learning experience.

In terms of a new release date, Code Vein’s fate is still a bit up in the air. However, the game remains scheduled for this year. “We are focusing on development for PS4, Steam, and Xbox One,” Iizuka said. “But as far as the possibility of porting to Switch or [the Epic Games Store], there might be a possibility down the line. We can’t really say for sure at this point.”

from GameSpot – Game News https://www.gamespot.com/articles/code-veins-class-system-is-intriguing-but-seems-to/1100-6466656/

Rainbow Six Siege Update Adds Reverse Friendly Fire; Patch Notes Revealed

Rainbow Six Siege has long had a problem with team-killing, but developer Ubisoft has a new solution going live soon to help alleviate the issue. Reverse friendly fire, as it’s called, has been in testing for a while and arrives on public PS4, Xbox One, and PC servers on May 8.

Essentially, the system is designed to punish griefers by dealing the damage to them, rather than the poor teammate being hit. Offenders will get a brief grace period–accidents happen, after all–after which any further damage dealt will be reversed, meaning the innocent player receives no damage and the guilty party will be injured themselves.

The system applies to all primary and secondary weapons, as well as direct hits from most unique Operator gadgets. Some explosive items are exempt–some by design, and some because of a bug Ubisoft says it will fix in a future update.

The developer says the method as it stands “is not our final version of the system,” which will continue to be tweaked according to data and player feedback. It has already announced changes to the system coming during Siege’s Year 4, Season 2: “We will introduce situations where the system will activate for the whole squad,” the company said. “How gadgets will react and behave under Reverse Friendly Fire will also be fine-tuned.” Read the full patch notes for reverse friendly fire’s current iteration below, via Ubisoft.

Rainbow Six Siege Reverse Friendly Fire Update

When a player abuses the friendly fire mechanic to grief their teammates, this system is activated. We believe that this first version will be a positive step forward in our fight against team killing while maintaining the same intensity and high stakes gameplay that is core to the Rainbow Six Siege experience.

The Y4S1 release of RFF is not our final version of the system. Future iterations and improvements will continue based off data and player feedback.

Community feedback so far has been invaluable and allowed us to make early iterations to the system. For example, RFF can now activate based on total friendly damage. In these cases, there is no validation screen for the offending player’s teammates. We are also striving to make it clearer how operators and gadgets will react to this system. We have consolidated some guidelines below for your reference.

Effect Of Reverse Friendly Fire

On Weapons And Thrown Objects

Impacts:

  • Primary/secondary weapons
  • Direct hits from thrown unique gadgets
  • Exothermic-S Torch (Maverick)
  • SK 4-12 (Buck)
  • Mounted LMG (Tachanka; regardless of who’s using the turret)
  • M120 CREM (Ash) when the breaching round directly hits someone
  • KS79 Lifeline (Zofia)
  • Airjab Launcher (Nomad)
  • Pest Launcher (Mozzie)

Before RFF activation:

  • Can cause damage to teammates
  • Will count towards activating RFF

After RFF activation:

  • Teammates will not receive damage
  • Will reverse damage dealt

On Explosives

Impacts:

  • Generic gadgets (frag grenade, C4, breach charge) that results in an explosion*
  • Gas Grenade (Smoke)
  • TAC MKO asphyxiating bolts (Capitão)
  • M120 CREM (Ash) when the breaching round explodes
  • Cluster Charge (Fuze)

*Explosive gadgets that do not do damage (i.e. stun grenades, Ying’s Candela) will not be affected by RFF in any way

Before RFF activation:

  • Can cause damage to teammates
  • Will count towards activating RFF

After RFF activation:

  • Can cause damage to teammates
  • Does not reverse damage dealt*

*Explosives currently will continue to damage teammates even under RFF. This is not intended and will be fixed in Season 2.

Exceptions*:

  • Claymore
  • Entry Denial Device (Kapkan)
  • X-Kairos pellets (Hibana)
  • Exothermic Charge (Thermite)

*These explosives do not trigger RFF. While under RFF, these also do not reverse damage dealt and can continue to damage teammates. This can change in the future with feedback and further game design considerations.

On Drones And Operator Cameras

Impacts:

  • Evil Eye (Maestro)
  • Shock Drone (Twitch and Mozzie)

Before RFF activation:

  • Can cause damage to teammates
  • Will count towards activating RFF

After RFF activation:

  • Teammates will not receive damage
  • Will reverse damage dealt (onto the drone/camera)

More To Come

Further changes for Reverse Friendly Fire will come during Year 4 Season 2. We will introduce situations where the system will activate for the whole squad. How gadgets will react and behave under Reverse Friendly Fire will also be fine-tuned based on data and feedback. We look forward to sharing future developments with you.

We welcome any additional feedback on the Rainbow Six subreddit!

from GameSpot – Game News https://www.gamespot.com/articles/rainbow-six-siege-update-adds-reverse-friendly-fir/1100-6466732/

PUBG Shut Down In China, Replaced By Near-Identical Patriotic Alternative

PlayerUnknown’s Battlegrounds might be one of the world’s biggest games, but its parent company, Tencent, has decided to discontinue the game in China. Despite the country being a huge market–70 million Chinese customers played PUBG Mobile every day–Tencent has shut down the game and replaced it with a more patriotic alternative.

Tencent’s reasoning is the Chinese government’s refusal to allow in-app purchases in PUBG Mobile. In response, the replacement, Game for Peace, has been given a socialist makeover to meet the strict government regulations. According to Reuters, Tencent described Game for Peace as a tactical shooting game that “pays tribute to the blue sky warriors that guard our country’s airspace,” in reference to the Chinese air force.

Changes include the absence of gore and blood in Game for Peace, and characters sit up and wave goodbye when they’re killed. However, analyst Cui Chenyu said Game for Peace is otherwise “almost exactly the same” as PUBG. “The gameplay, the background, the graphic design, and the characters, they’re almost the same,” she said. In addition, players have reported their progress has carried over from PUBG to Game for Peace.

Tencent, on the other hand, says the two games belong to “very different genres.” The issue is complicated further because although Tencent owns a stake in PUBG’s publisher, Krafton (formerly known as Bluehole), and holds the exclusive license to publish PUBG in China, it does not own the PUBG brand outright. A spokesperson for Krafton told Reuters the publisher was looking into PUBG’s status in China and declined to comment further.

PUBG Mobile launched in the west in 2018, and it will soon be joined by another huge battle royale game: EA announced just recently that Apex Legends is coming to mobile.

from GameSpot – Game News https://www.gamespot.com/articles/pubg-shut-down-in-china-replaced-by-near-identical/1100-6466731/

Code Vein network test scheduled for later this month for PlayStation 4 and Xbox One

Code Vein network test scheduled for later this month for PlayStation 4 and Xbox One

The Dark Souls inspired action RPG resurfaces.

source /news/8466-code-vein-network-test-scheduled-for-later-this-month-for-playstation-4-and-xbox-one

“Both Sides Failed:” Don’t Blame Microsoft Exclusively For Scalebound’s Cancellation, Developer Says

The cancellation of Bayonetta developer PlatinumGames’ action-RPG Scalebound was one of the biggest news stories of 2017. Microsoft, the game’s publisher, took a lot of the heat about the cancellation. But Platinum boss Atsushi Inaba says Platinum is to blame as well.

“Both sides failed,” he told Video Game Chronicle. Inaba added that Scalebound the game “didn’t do all of the things that we needed to do as a developer.”

Inaba went on to say that it “wasn’t easy” to watch fans yell at Microsoft over Scalebound’s cancellation. “The reality is, when any game in development can’t get released it’s because both sides failed,” he said. “I think there are areas where we could’ve done better and I’m sure there are areas that Microsoft as a publishing partner wish that they could’ve done better. Because nobody wants a game to be cancelled.”

The studio head said Platinum learned “a lot of painful lessons” from Scalebound’s cancellation, and these lessons have helped the studio grow. Neither Microsoft nor Platinum have said why Scalebound was canceled, but Inaba acknowledged that the game might have been announced too early in development.

Bayonetta director Hideki Kamiya was leading development on Scalebound, which had reportedly been in development for years before it was shut down. In the wake of Scalebound’s cancellation, Xbox boss Phil Spencer said the cancellation is ultimately “better for Xbox gamers.”

There was a rumor that Scalebound might be revived as a Nintendo Switch game, but that’s not in the cards, according to Video Game Chronicle. J.P. Kellams, who was a producer on Scalebound, said he knows “exactly why” Scalebound was canceled but details haven’t emerged as of yet.

Platinum is currently working on multiple projects, one of which is a game idea that “has never been done before.” For whatever it’s worth, Platinum says 2019 is an “incredibly important” year for the studio.

from GameSpot – Game News https://www.gamespot.com/articles/both-sides-failed-dont-blame-microsoft-exclusively/1100-6466729/

A New Era Of Xbox Starts Today As All-Digital Xbox One Launches

Microsoft is expected to announce a next-generation Xbox at E3 next month, but ahead of that, the company today launched the brand-new all-digital Xbox One S. Called the Xbox One S All-Digital Edition, the system costs $250 / £200 / AU $350, and it’s available anywhere you buy consoles.

The new model is the same form factor and size, but it has no disc drive. It sports a 1 TB hard drive and it comes with three games: Forza Horizon 3, Minecraft, and Sea of Thieves.

The release of the Xbox One S All-Digital Edition is noteworthy because it’s the first major home console to offer a disc-free version. Microsoft announced the system in April, at which time it said “consumer appetite for digital content and experiences are stronger today than ever before.”

Indeed. Just today, Electronic Arts reported that a whopping 49 percent of all of its full-game sales on PlayStation 4 and Xbox One over the past 12 months were digital. The share of digital sales at other publishers is expected to be rising as well.

The new all-digital Xbox One S is not replacing the standard Xbox One S or the Xbox One X, both of which have disc drives. The new digital version is only an option for people who want it.

The lack of a disc drive means the console doesn’t support DVDs or Blu-ray discs, but Microsoft says people can still experience 4K content through Netflix, Amazon, and other destinations. The form factor is the same, and the all-digital Xbox One has the same functionality as the standard Xbox One S. It just cannot play game discs or disc-based media.

Looking ahead, Microsoft is expected to announce one or multiple next-generation Xbox consoles at E3 2019 in June.

from GameSpot – Game News https://www.gamespot.com/articles/a-new-era-of-xbox-starts-today-as-all-digital-xbox/1100-6466728/

Free NES Titles For Switch Online Subscribers Revealed For May

Nintendo has announced the lineup of free NES titles for Nintendo Switch subscribers in May. Paying subscribers to the online service are getting Donkey Kong Jr., Vs. Excitebike, and Clu Clu Land.

These titles will be available for download beginning on May 15. With the new additions, the catalog of NES freebies climbs to 40. The library launched last year with 20, with more titles being added on a monthly basis to expand the appeal of the service. For reference, April’s additions included Punch-Out!!, Super Mario Bros. The Lost Levels, and Star Soldier.

Access to a library of free NES games is one the perks of signing up to Nintendo Switch Online. Other benefits of Nintendo Switch Online is access to cloud saves (for some games) and of course the ability to play titles online to begin with.

A subscription to Nintendo Switch Online costs $4 USD/month or $8 USD for three months. A 12-month membership is available for $20 USD, while a Family Membership for up to eight Nintendo Account members costs $35 USD for a year. New subscribers can sign up with a seven-day free trial.

from GameSpot – Game News https://www.gamespot.com/articles/free-nes-titles-for-switch-online-subscribers-reve/1100-6466725/

Two More Avengers Join Marvel Ultimate Alliance 3’s Roster Of Playable Heroes

Nintendo has announced two more heroes are joining the roster of playable characters in Marvel Ultimate Alliance 3: The Black Order. Both new characters are Avengers, though one has been around a lot longer than the other.

In a gameplay preview with Game Informer, Nintendo revealed Hawkeye will be a playable character in Ultimate Alliance 3. There have been more than one Hawkeye in the comics, but Nintendo is using the original, Clint Barton, in Ultimate Alliance 3. Fans of the Marvel Cinematic Universe may recognize the archer, who’s portrayed by Jeremy Renner in the collection of movies. Ultimate Alliance 3 Hawkeye won’t be rocking the SHIELD agent attire seen in the MCU, though, nor will he be wearing the goofy purple outfit seen in several incarnations of the character. This version of Hawkeye is stylized after the one seen in the comics created by Matt Fraction and David Aja. In Ultimate Alliance 3, Hawkeye will fight with his collection of trick arrows.

The second new character revealed during the preview is Kamala Khan, the young woman who took on the Ms. Marvel mantle after Carol Danvers became Captain Marvel (who’s also in Ultimate Alliance 3). Kamala is an Inhuman who can enlarge any part of her body–a superpower she calls “embiggening.” In a pinch, she can enlarge her fists or feet and then elongate her limbs to fire off devastating blows from afar. However, she can also temporarily enlarge every part of her body and grow to massive sizes to cover more ground and reach higher vantage points. So far, it doesn’t seem like she’ll be able to completely enlarge herself while fighting in Ultimate Alliance 3, but her combos do take advantage of her ability to stretch out her limbs and expand her hands and feet.

Releasing exclusively on Nintendo Switch, Ultimate Alliance 3 takes a few cues from the MCU–especially Avengers: Infinity War and Avengers: Endgame–to tell its story. The game sees the ultimate alliance of heroes from the first two games once again come together (with a couple of new faces) to take down Thanos and his Black Order. This time around, the alliance is composed of over two dozen characters, incorporating members from the Avengers, Guardians of the Galaxy, Spider-Verse, Defenders, Inhumans, and X-Men.

Marvel Ultimate Alliance 3: The Black Order will release July 19. The game is available for pre-order.

from GameSpot – Game News https://www.gamespot.com/articles/two-more-avengers-join-marvel-ultimate-alliance-3s/1100-6466723/