Battlefront II Was A Great Game Clouded In Controversy, EA CEO Says

DICE’s Star Wars: Battlefront II is a “great game” that was “clouded” by the controversy surrounding its microtransactions. That’s according to EA CEO Andrew Wilson. He acknowledged on an earnings call today that the 2017 sci-fi shooter had problems surrounding its microtransactions, but following their removal and DICE’s ongoing effort to support and improve the title, it’s in a much better place now.

“Battlefront II, on balance–and it’s kind of hard to see through the mist of this–but on balance, Battlefront II was a great game,” Wilson said. “We made some missteps in the context of progression and monetisation which actually clouded what was otherwise a really great game. With the ongoing commitment that the studio has had with the player community, it’s now a really strong game with really strong player sentiment, and we expect that will continue to do well. We should have had that done at launch but we are a learning organisation, and we’ve continued to support that community.”

Battlefront II found itself in controversy when early access players discovered that the game’s loot boxes, which could be acquired with real money, contained items that might affect gameplay. Some argued that this bordered on “pay-to-win,” and in response, EA swiftly removed all microtransactions from the game before its public release. Microtransactions eventually returned to Battlefront II but only in the form of cosmetics like those found in Fortnite that do not impact gameplay.

Battlefront II became the poster child for what could go wrong with loot boxes. Politicians and trade groups used Battlefront II as an example to push for anti-loot box legislation.

Also during the call, Wilson spoke about how EA is undertaking measures to allow for greater transparency and communication between EA and players about upcoming titles in an attempt to avoid problematic issues.

“Our entire marketing organisation is now moving out of presentation mode and into conversation mode, and changing how we communicate with players over time,” he said. “So that the day we bring truly a global audience into play, we have strong confidence that 1) the game is ready; 2) that the infrastructure can handle the game at scale; and 3) that our players understand exactly what they’re going to be playing and how they’re going to be playing, both on the day of launch and over time.”

Battlefront II shipped 9 million copies during its launch quarter, which was 1 million off EA’s expectations; it was also down from the 13 million launch-quarter copies that the 2015 Battlefront shipped out of the gate. Whatever the case, sales of Battlefront II have no doubt improved over time, while extra revenue from the game’s microtransactions has helped boost its profitability.

EA has time again referred to Battlefront II as a “learning opportunity.” Presumably in response to the learnings from Battlefront II, DICE’s next game, Battlefield V, launched with no microtransactions.

For more from EA’s earnings call today, check out the stories linked below:

from GameSpot – Game News https://www.gamespot.com/articles/battlefront-ii-was-a-great-game-clouded-in-controv/1100-6466722/

Battlefield 5’s Battle Royale Mode Launch Was A Huge Success

Battlefield V‘s battle royale mode, Firestorm, launched in March. It was hugely successful in bringing players back to the World War II shooter, EA management said on an earnings call today.

EA CFO Blake Jorgensen said more than 1 million people returned to Battlefield V following the release of Firestorm. Like Fortnite, PUBG, and Apex Legends, Battlefield V’s Firestorm mode is a last-player-standing mode set on the biggest map in Battlefield history. The franchise’s trademark destruction and vehicles are also represented in the Firestorm mode.

EA CEO Andrew Wilson said Firestorm became the “biggest Battlefield live service event ever” in its first week. The launched of Firestorm helped the game’s active player figures rise by nearly 60 percent compared to the week before it launched.

Firestorm was developed by Criterion with help from DICE.

Looking ahead, Battlefield V will welcome at least two more “live service updates,” starting in the summer and continuing in the fall. Each of the updates will add “more of what fans are looking for with new maps and missions.” Some of the new content will be shown off at EA Play in June.

Battlefield V launched in October 2018. It sold more than 7 million copies in two months, but that was below EA’s expectations. Wilson suggested on the earnings call today that Battlefield V might have performed better if the battle royale mode was available upon release.

For more from EA’s earnings call today, check out the stories linked below:

from GameSpot – Game News https://www.gamespot.com/articles/battlefield-5s-battle-royale-mode-launch-was-a-hug/1100-6466721/

Apex Legends Coming To Mobile, Just Like Fortnite And PUBG

Apex Legends is already hugely popular on PS4, Xbox One, and PC, and now it’s coming to a new platform and a new market. As part of publisher Electronic Arts’ earnings report today, CEO Andrew Wilson confirmed that a mobile version of the battle royale game is in the works, while EA is also in “advanced negotiations” to launch Apex Legends in China.

“We are hugely excited about the future of Apex Legends … Engagement is strong, and we have big plans for the Legends and the world they compete in,” Wilson said. “We’re in advanced negotiations to bring Apex Legends to China and to mobile, and we will update you on time frames when those negotiations are concluded.”

Apex Legends coming to mobile is no big surprise, as the mobile game market is massive and represents another way for EA to make money from the game. The other battle royale juggernauts, PUBG and Fortnite, also have mobile editions.

In Korea, another major market for games, Wilson pointed out that EA is self-publishing Apex Legends there. “The game offers an opportunity for us to build a direct connection with our players there, and we hope to be able to leverage this for other games,” Wilson said.

In his prepared remarks, Wilson noted that Apex Legends is the “fastest-growing” title in EA’s history. By EA’s latest count, the game reached 50 million players. He also noted that almost 30 percent of Apex Legends players are “new to EA,” which is good news for the publisher.

“We’re incredibly excited and humbled by the passion that fans around the world have for Apex Legends,” Wilson said. “We’re now very focused on delivering for this massive global community with a long-term live service, including new seasons with more robust Battle Pass content, new legends, and exciting evolutions to the in-game environment.”

It’s only just the beginning for Apex Legends, Wilson said. The first details about the game’s Season 2 will be announced at the EA Play event in June, Wilson teased.

Also during EA’s earnings call today, the company announced that BioWare’s new IP, Anthem, failed to meet its expectations. However, the company remains committed to expanding and improving the title.

from GameSpot – Game News https://www.gamespot.com/articles/apex-legends-coming-to-mobile-just-like-fortnite-a/1100-6466720/

Anthem Fails To Meet EA’s Expectations, But Company Is Committed To Improving It

BioWare’s new IP Anthem launched in February and, despite a strong sales start in the United States, it failed to meet publisher Electronic Arts’ expectations.

As part of EA’s latest earnings report, EA CEO Andrew Wilson said, “The launch of Anthem did not meet our expectations.” Back in February, just ahead of the game’s release, EA CFO Blake Jorgensen said the publisher expected the game to sell between 5-6 million units by the end of March. He said even more money was expected to come in from sales of Anthem’s microtransaction opportunities.

Today, EA did not provide any specifics about how many units Anthem has sold. Whatever the case, Anthem was not the hit EA and BioWare would have wanted. Despite that, Wilson said it remains “committed” to supporting Anthem’s ongoing live service features over the “long term.”

Wilson said BioWare is aware of the feedback from Anthem players that they want “more depth and variety in the mission modes of the game.”

“The team is now very focused on continued improvements to the game, and will then bring more content updates and in-game events that will enhance and expand the Anthem experience,” he said. “We believe in the team at BioWare, and we also believe in what they set out to achieve with this game–building a new IP and melding genres to reach a new audience.”

Those who are playing Anthem are playing a lot. Together, players have logged more than 150 million hours in the game since launch, Wilson said.

Just last week, Anthem developers said they remain “100 percent committed” to Anthem following the delay of numerous anticipated features. One part of BioWare’s commitment to improving Anthem is through the launch of a new Player Feedback Environment (PFE) server for Anthem’s PC version.

Anthem’s release in February marked the second best first-month sales for any BioWare game in history in the United States, only behind Mass Effect 3. On the earnings call, Jorgensen said Anthem is the “most digital game we have ever launched” in regards to sales. Overall, 49 percent of EA full-game sales across PS4, Xbox One, and PC were digital.

from GameSpot – Game News https://www.gamespot.com/articles/anthem-fails-to-meet-eas-expectations-but-company-/1100-6466719/

Destiny 2 Outbreak Prime Exotic Guide: How To Earn Your Outbreak Perfected

The Revelry is over, but the weekly reset and Update 2.2.2 added yet another big secret event to Destiny 2. Hidden in the game is now the quest to earn a new version of Outbreak Prime, a secret weapon from the original Destiny. To get Outbreak Perfected, the updated take on the Exotic pulse rifle, you’ll need to embark on a long and arduous quest, similar to the one necessary to unlock Whisper of the Worm.

In order to unlock the quest, you’ll first need to decipher a series of clues and visit a bunch of Lost Sectors. But the hunt for the weapon brings you back to the Tower eventually, and includes an encounter with an old friend: Mithrax, a Fallen warrior you can encounter in Destiny 1, who has a fair bit of lore about him.

We’re gathering all the info we can to help you get Outbreak Perfected quickly and easily. Here’s how to start the quest, where to go, and how to handle the final, lengthy timed mission at the end.

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Step 1: Head To Titan

To unlock the quest to get Outbreak Perfected, you’ll first need to head to Titan. Land on The Rig and head south, into the area called Tidal Anchor. You’ll remember this area from the story mission where you had to switch on the pistons to get the power back on in The Rig.

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Keep moving until you hit a room with a big glass front window (after the room where you’d normally first try to switch on the pistons). On your right as you enter is a scannable Hive crystal, which contains a little bit of lore from Ghost. Turn left and you’ll see a room lit in red, with doors with the number “7” printed on them.

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Check the left door, which should prompt you to “Unlock” it. Inside you’ll find a mostly empty room filled with computers.

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Check for a small supply bin near the Fallen computer on the right side to find a “Fallen Transponder” item. That’ll start you on your way.

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Step 2: Locate Nodes

Your next item of business is to find six nodes to add to your Transponder. Open the item in your inventory and you’ll see six icons arrayed in a ring around the center. Each one gives a little riddle that describes a location–in fact, they’re all Lost Sectors. You can figure out each of the locations on your own, but we’ve run down which Lost Sectors they are and where the nodes are hidden in each below.

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Node 1: The Drain, EDZ. The first Lost Sector is in the Outskirts. Head through the Lost Sector until you hit the end. Go past where the Lost Sector chest is and look for a big side room with a blue banner.

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Check toward the back of that room for an object with projecting a red hologram.

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Node 2: Whispered Falls, EDZ. Also in the Outskirts. The node is near the very beginning of the Lost Sector, where you drop down into a big cave filled with enemies.

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Head down to the bottom where there’s water and look to the right side for a small opening in the cave wall that’s lit green. Head inside to find the node.

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Node 3: Atrium, EDZ. The last two Lost Sectors on Earth are in Trostland. Head to the church and head into the one whose entrance is in the floor. You’ll go about halfway through the Lost Sector to find this one.

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Clear a room lit with only one big spotlight, and look for a doorway with a broken rusty staircase leading down; the wall will have another big “7” stenciled on it. Hop down there and check the corner immediately to your left. A small hallway leads to a dead-end corner, with the node hidden just out of view.

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Node 4: Widow’s Walk, EDZ. While you’re still in Trostland, find the entrance set in the buildings near the church. Head to the back of the Lost Sector where you find the locked chest.

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When facing the front of the chest, look up and to the right for a small ledge where you can hop up and find the node.

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Node 5: The Carrion Pit, Nessus. This one’s in the Glade of Echoes. Fight all the way through to the end of the Lost Sector, until you get to the chest. Straight behind it is a hole that lets you shortcut back to the entrance.

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Don’t drop down it, but check the black wall to the right of the chest; you should be able to jump around the edge of the wall by jumping over part of the hole, in order to find a gap behind it, where the node is hidden.

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Node 6: The Rift, Nessus. Your final node is in the Exodus Black. Head into the Lost Sector into the very back, to the locked chest again. Standing facing the chest, you’ll have big chuck of rock running along the left wall that you can walk on.

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Look for a rectangular metal container with its end hanging off the cliff. The node is inside, but you’ll have to jump around the outside of the box to enter it from the cliff side to get to it.

Once you have all the nodes, the center of the Transponder will be activated, showing a coded message. You can try to decode it, but we know where it wants you to go. Read on for the answer.

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Step 3: Go Find Mithrax

Turns out, this whole quest is a tip from Mithrax, a Fallen warrior from Destiny 1 who decided to ally with the Guardians. When you talk to him next, you’ll activate a timed special mission, much like The Whisper, the quest to get the Whisper of the Worm Exotic. You can take a full fireteam of three into the mission, which has a Power level of 690, but there’s no matchmaking.

You can find Mithrax at the Farm. When you spawn in, head to the barn on the right side of the area, and check the outside wall next to a rusted-out truck to find a set of open cellar doors. Head inside and into the back of the basement to find Mithrax. Talk to him and you can activate the mission, which you’ll need to complete with in 20 minutes.

Step 4: Zero Hour

The mission, Zero Hour, has you fighting a bunch of Fallen through the destroyed portion of the Tower, echoing a lot of what you encountered in the very first mission of Destiny 2, but in reverse. We recommend you bring weapons and Supers with solid range that are good for clearing lots of enemies quickly. Riskrunner is a great bet since you’ll be fighting a bunch of Arc-wielding Fallen all the way through. We also liked Jotunn for shooting sniper shanks from long distances and 21% Delirium for dumping a lot of ammo on big targets fast. Useful Supers include things like Shadowshot with Orpheus Rig, Blade Barrage with Shards of Galanor, and Nova Bomb with Skull of Dire Ahamkara.

The mission is a bit of a maze, so you may get lost in the attempt. Unlike The Whisper, which starts with lots of platforming and then ends with a battle, Zero Hour is the opposite: mostly fighting at first, lots of platforming later, then a boss fight. If you can’t find a way forward, look for a vent opening that’s not obvious. Some especially tough-to-stop ones are beneath the nose of the ship when you reach an outside area of the Tower, for instance. Also, as you work through the platforming sections of the mission, look for buttons you can press. These will usually extend platforms and walkways that will make things easier for the players following you.

Before long, you’ll reach the outside of the Tower, where you’ll need to platform your way down across a series of small platforms and antennae to reach another vent you can crawl into. When you hit the dead end with the button, look for the vent in the ceiling.

After that, you should come into a room with a yellow covered vent on your right, and another to the left, hidden behind a box. Use the left one, which will put you into a vent with several exits on your right. Blow open the first one and look down for a platform directly beneath you; drop to that one and enter the vent there. You’ll see another five or so vents scattered through this room, but they all lead to death; this is the only one forward.

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Not long after that is the Ventilation room, a big room with narrow hallways. You can look down at the room through the big window, while the monitor to your left shows a map. You’ll need to drop down through the vent on your right into the Ventilation room–you can then head either left or right. Pick a side (it’s good to coordinate with your team to spread out) and look for side hallways splitting off from the main path. If you follow them around to the back walls, you’ll find buttons, marked in red on the map. Hit them all to open a door at the far end of the room, marked at the top of the map.

While you work through the Ventilation room, a robot with a red light on it will randomly wander the halls at high speeds. It has blades on it, and will run you over if it finds you. Look for side hallways or small vents you can duck into to avoid it. You can also jump onto the pipes that through the center of the area to connect the left and right sides to stay away from the robot. Beware, also, that once you start hitting buttons, electrical forcefields will occasionally impede your progress toward the door.

After you exit the Ventilation area, you’re almost done. You’ll take a set of poorly maintained elevators upward and exit into a big bank vault. Head to the back left corner when the vault door is at your back to trigger a hidden door that’ll open in front of you. From there, head to the back of this very large bank room and into the alcove on the right to find a hole cut in the floor. Follow the path forward to hit a big boss fight with a mess of Fallen.

You’ll face a Fallen Captain, plus some giant Servitors and even two Fallen walkers. You can focus your fire on the boss, but killing him isn’t enough; as best we can tell, you need to kill at least the two walkers as well (although when we beat the mission, we wound up clearing out all the enemies including the Servitors).

Riskrunner is great for this, especially against the walkers, since you can get right up in their faces and let them shock you to amp up the gun. Nova Bomb is great for killing the Servitors and shanks that accompany them, as is Shadowshot. Clearing the minion enemies will help make the battle go quite a bit easier, if you can manage it, but if you need to speed through it, go after the walkers first and then focus fire on the Captain to finish him off.

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Mithrax will visit you one last time when you win, and you’ll walk away with Outbreak Perfected. It’s a pulse rifle that infects enemies with SIVA, the nanotech virus from the original Destiny, and does extra damage to anybody the SIVA zaps.

Finishing the mission will also unlock a Heroic version you can access from the EDZ map, as well. Much like with Whisper of the Worm, working through the mission will get you the Exotic catalyst for Outbreak Perfected, which improves it even more.

from GameSpot – Game News https://www.gamespot.com/articles/destiny-2-outbreak-prime-exotic-guide-how-to-earn-/1100-6466724/

The Best PS4 Deals From The US PlayStation Store Right Now

PSN’s massive Golden Week sale has come to an end, but fortunately, another sale has taken its place in the PlayStation Store. Right now, you can find discounts on PS4 games from Ubisoft, including some of the publisher’s biggest series like Assassin’s Creed, The Division, and Far Cry. Take a look at some of the best deals below.

The Assassin’s Creed collection is marked down, including the latest game, Assassin’s Creed: Odyssey, for just $25.79. Assassin’s Creed Origins is selling for the same price. If you own neither Odyssey or Origins, consider picking up the Assassin’s Creed Antiquity Pack, which bundles both for just $45. Meanwhile, Assassin’s Creed: The Ezio Collection is over $30 off, dropping from $50 to $17.49, and Assassin’s Creed IV: Black Flag is just $15. Far Cry 5 is also discounted this week–you can get it for just $27–along with Far Cry 4 for $20 and Far Cry New Dawn for $24. Other notable deals include The Division 2, which released less than a month ago and is on sale for $48; The Crew 2, which is selling for $24; and Watch Dogs 2, available for $21.

Nearly all the best deals right now are from Ubisoft, but you can also snag Monster Hunter: World for $20 (the lowest price we’ve seen) as well as Anthem for $40.19.

While these sales generally last a week, the Ubisoft sale will extend until Tuesday, May 21, at 8 AM PT / 11 AM ET, so you have some time to consider which games you actually want.

SHOP THIS WEEK’S PS4 GAME DEALS »

See some of our picks below, and browse the full list of discounted games in the PlayStation Store. As usual, these prices will be even cheaper for PS Plus members.

from GameSpot – Game News https://www.gamespot.com/articles/the-best-ps4-deals-from-the-us-playstation-store-r/1100-6466712/

Black Ops 4 Update Brings Back Blackout’s Alcatraz Map; Xbox One/PC Get Specter Rising

Treyarch has rolled out a new update for Call of Duty: Black Ops 4. Following its debut on PS4 last week, Operation Specter Rising has expanded to Xbox One and PC, while a double XP event for featured playlists and other changes are now live on all platforms.

First, Xbox One and PC players now have access to the new Operation Specter Rising content, which includes a new Specialist known as Specter, who can be unlocked in multiplayer and Blackout after completing tier 1 of the Black Market. The Black Market has also been updated with 50 tiers’ worth of new items to unlock, including weapons such as the Tigershark LMG and the Nifo’Oti.

Xbox One and PC players with a Black Ops Pass now have access to three new multiplayer maps as well: Masquerade, Artifact, and WMD. Bounty Hunter mode is also now live in Blackout on Xbox One and PC, while the mode’s Alcatraz map has returned on all platforms.

In addition to that, Treyarch is offering twice the normal amount of XP for featured playlists across all of Black Ops 4’s modes. Specifically, players will earn 2x XP for Map Pack Moshpit in multiplayer, 2x XP for Super Blood Wolf Moon in Zombies, and 2x Merits in Blackout’s Bounty Hunter. The double XP event is available on all platforms and runs through Friday, May 10.

Rounding out the update are an assortment of balance tweaks and bug fixes, including tuning changes to the aforementioned Specter. You can see the full rundown of everything that’s new on Reddit.

Activision still hasn’t announced what this year’s installment in the Call of Duty series will be, although some people have already played it. Back in April, a handful of American athletes posted pictures of themselves playing the new game at what appeared to be an official event. The title is presumed to be Modern Warfare 4; however, the only thing Activision has confirmed about the upcoming shooter is that it will include a single-player campaign, unlike Black Ops 4.

from GameSpot – Game News https://www.gamespot.com/articles/black-ops-4-update-brings-back-blackouts-alcatraz-/1100-6466709/

EA Reveals New Need For Speed And Plants Vs. Zombies Games Coming This Fall

Although we still don’t have an exact launch date for the upcoming Need for Speed and Plants vs. Zombies games, EA has revealed a release window for both titles. In the company’s latest financial report, EA announces both games are expected to be released this year sometime between October and December.

In the report, EA lists new games for both Need for Speed and Plants vs. Zombies releasing during the same quarter as Star Wars Jedi: Fallen Order, currently scheduled to launch on November 15 for Xbox One, PS4, and PC. The Need for Speed and Plants vs. Zombies releases are listed as both console and PC games, so they too are probably launching on Xbox One, PS4, and PC.

Little has been announced about these new Need for Speed and Plants vs. Zombies games. During a previous company financial report, EA COO and CFO Blake Jorgensen announced both games. “Looking forward, we’re delighted to launch Anthem, our new IP, to grow Apex Legends and related Titanfall experiences, to deliver new Plants vs. Zombies and Need for Speed titles, and to add Star Wars Jedi: Fallen Order to our sports titles in the fall,” Jorgensen said.

In a subsequent earnings call, EA confirmed the Plants vs. Zombies game would be a shooter. Though this is in no way a confirmation, this detail implies the upcoming game is another edition to the Plants vs. Zombies: Garden Warfare series. The theory is further supported by a retail listing leaking the existence of Plants vs. Zombies: Garden Warfare 3. However, EA hasn’t confirmed the leak’s authenticity.

The latest financial report also mentions Sea of Solitude, an EA Original indie game that was teased during EA Play 2018, will be releasing on consoles and PC next quarter (sometime between July 1 and September 30). An adventure game, Sea of Solitude has you play as Kay, a young woman lost in a half submerged city filled with red-eyed creatures. Kay herself has begun to change into one of the monsters that populate the city, so she’s searching for a way to become human again.

from GameSpot – Game News https://www.gamespot.com/articles/ea-reveals-new-need-for-speed-and-plants-vs-zombie/1100-6466714/

Destiny 2 Patch Notes: Spectral Blades Nerfs And Lots Of Fixes

Destiny 2‘s latest timed event, the Revelry, was a nice change of pace with its new Exotic weapon and a new, more fun take on Mercury’s Infinite Forest. It wasn’t without its problems, though–the Revelry was all about generating Orbs of Light to allow players to activate lots of Supers, but those mechanics broke in a bunch of ways and some had to be taken offline in particular activities.

The Revelry’s over, but according to its blog, Bungie’s latest patch for the game, Update 2.2.2, fixes one of its lingering issues. Thanks to the broken Orbs of Light mechanics, players weren’t able to unlock a Triumph for generating orbs in competitive games. This update fixes that, awarding the Triumph retroactively and allowing players frustrated with their inability to unlock a special emblem for completing all the Revelry’s Triumphs to finally snag it.

The update includes a bunch of other minor tweaks and fixes. The biggest is the change to the Spectral Blades Super available to Hunters. That Super relies on players using an ability to become invisible, sneaking around the battlefield to get in close and slice up enemies when they can’t see them. Bungie’s latest update decreases the amount of damage attacks do when you’re not in stealth, and decrease how long the Super will last when you’re attacking. That’ll make Spectral Blades less effective, especially in the player-vs.-player Crucible, where some considered the Super especially dominant.

You can read the full patch notes and see all the changes and fixes from Bungie below:

Patch Notes

Sandbox

Hunter

  • Spectral Blades
    • Out-of-stealth damage reduction decreased from 60% to 52%
    • In-stealth damage reduction decreased from 62% to 54.4%
    • Super duration out of stealth with no attacking decreased from 17.5 to 14.5 seconds
    • Super duration in stealth with no attacking decreased from 26.6 to 23.5 seconds
    • Light melee cost increased by 50%
  • Arcstrider
    • Fixed an issue in which Combination Blow was unintentionally magnifying damage of the Arc Staff Super

Warlock

  • Voidwalker
    • Fixed an issue where Warlocks were unable to Blink after going through a teleportation portal
  • Stormcaller
    • Fixed an issue where Chaos Reach would not deal damage to enemies affected by other status effects (such as Thorn’s Soul Devourer or Hunter Tethers)

Weapons and Armor

  • Fixed an issue where Actium War Rig would prevent Auto Rifles with the Grave Robber perk from being able to generate Masterwork orbs
  • Fixed an issue where Vestian Dynasty could not be Masterworked
  • The Wizened Rebuke can now drop with random rolls from Iron Banner engrams and Match Rewards once the associated Triumph has been completed
  • Removing Sentry armor with Umbral Strike stacks active will no longer give a permanent damage buff against Taken (note that while the buff string does not clean up, the damage modifier properly clears when removing the armor; the string cleanup will be fixed in a later patch)

Investment

Lore

  • Fixed an issue where Dreaming City lore was not being awarded when completing an Ascendant Challenge

Bounties

  • Fixed an issue where the “Collect Vex Samples” objective of the Xûr bounty “The Tower” could not be completed in the Warden of Nothing strike
  • Fixed an issue with the Gambit Prime bounty “Sentries Hold the Line” where all boss enemies were unintentionally contributing toward bounty progress
    • The bounty has been re-balanced to award significantly more bounty progress for Blocker and Primeval kills

Triumphs

  • Lowered the Verdant Light: Competitive Triumph to require only 20 Revelry Orbs
    • Players who earned 20 orbs during the Revelry event will have their Triumph completed retroactively
    • If players completed all other Triumphs, the “Party Harder” Triumph will also be completed and grant the emblem reward

Medals

  • Fixed an issue where Massacre and Locksmith medals were not appearing in Gambit Prime

Iron Banner

  • Fixed an issue where the Iron Ruby shader was not dropping
    • This shader now drops when dismantling Iron Banner gear

Eververse

  • Fixed an issue where Legendary Eververse Ghost Shells were dropping with only Mercury perks
  • Fixed an issue where the “Good Doggo” emote was dropping from unintended sources

from GameSpot – Game News https://www.gamespot.com/articles/destiny-2-patch-notes-spectral-blades-nerfs-and-lo/1100-6466711/

Dead Cells Is Coming To Mobile “Soon”

Motion Twin has released a new trailer announcing that Dead Cells is coming to mobile. The new trailer can be watched below.

Dead Cells is coming to iOS devices first, but an exact date has not yet been provided. The trailer only mentions the iPhone and iPad versions of the game are coming “soon,” and that the Android version is coming “later.” In a press release, Motion Twin said the mobile version of Dead Cells will feature a “revamped interface” and have two games modes: original and auto-hit. You’ll also be able to customize the position and sizes of the buttons, as well as switch between using touch controls and a physical controller. The game will cost €10 (roughly $11 USD), but you get the full experience with one purchase. There are no ads or free-to-play transactions.

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An indie roguelike platformer game, Dead Cells is one of our favorite titles from last year, and we included it in our list of best games of 2018. In our Dead Cell review, Daniel Starkey wrote, “[Dead Cells] gives you a sense of constant progress, even when you bomb a run. In fact, the only real issue with the adventure is that some of the better upgrades can take substantially longer than they should. It stalls progress in the mid-game a bit and can lead to a feeling of grinding your wheels. Besides that, though, Dead Cells is a phenomenal effort to blend together some very disparate genres into a tight, cohesive whole. It’s one of the better examples of how to remix ideas without losing their individual strengths.”

In Dead Cells, you play as a lump of undead cells that repeatedly infests host bodies and journeys out into a world that has suffered a terrible plague and is now infested by monsters and the remnants of a fallen kingdom. All weapons and items you collect are lost upon death, but certain power-ups hidden throughout the world stay with you even after you’ve fallen in battle. These power-ups allow you to traverse the environment in new ways and get to previously unreachable areas and bosses. As you journey further, you’ll learn more about the world and what transpired to cause the collapse of civilization.

Dead Cells is one of the games featured in our new Audio Logs videos as well. In this series, we talk with the lead designers behind certain games to learn what transpired behind the scenes that make these titles as successful as they are. The Dead Cells Audio Log features game designer Sebastian Benard, who discusses hidden features within the game that ensure you die less often while playing. The video is embedded at the top of this article. Be sure to check out our other episodes as well, such as God of War director Cory Barlog explaining the process behind the PS4 exclusive’s most memorable scene or Studio MDHR’s Jared Moldenhauer breaking down the design of Cuphead‘s Dice Palace level.

from GameSpot – Game News https://www.gamespot.com/articles/dead-cells-is-coming-to-mobile-soon/1100-6466710/