Nintendo Switch Lite Getting Pokemon Sword And Shield Model

Every recent Nintendo handheld has come out with a variety of special models with paint jobs that pay homage to Nintendo’s biggest games and franchises. The Nintendo Switch Lite–a new handheld-only model of the Switch coming this fall–is no exception. The first such model will celebrate Pokemon Sword and Shield.

The “Zacian and Zamazenta Edition” is named after the two Legendary Pokemon that represent the titular Sword and Shield aspects of each game. It’s a light gray tone with blue and magenta face buttons, and artwork of the two creatures gracing the back. It will release on November 8 for $200, the same price as the other Nintendo Switch Lite models.

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The other three Switch Lite models, in yellow, gray, and turquoise, are coming on September 20. That means if you want the Pokemon version you’ll have to wait a little while. It launches just a week before Pokemon Sword and Shield, but the games will have to be purchased separately.

The Nintendo Switch Lite is a new model of Nintendo Switch with a lighter body and some removed features, along with the budget price. It can’t use docked mode to attach to a TV, and this model no longer has detachable Joy-Con controllers. That also means the rumble and IR camera have both been removed. It does replace the face buttons on the left side with a proper D-pad, however.

from GameSpot – Game News https://www.gamespot.com/articles/nintendo-switch-lite-getting-pokemon-sword-and-shi/1100-6468328/

Nintendo Planning Switch Lite Transfer Features

With the announcement of the Nintendo Switch Lite, many are likely considering adding a second Switch to their life, whether that be as an option for friends and family, or as a dedicated handheld to take out and about. However, a key question is whether content that has been purchased can be transferred from one device to another painlessly. And the same question exists for save files.

When it comes to licenses and the accessibility of content on multiple devices, Nintendo’s platforms don’t have a history of being particularly user-friendly. However, speaking to CNET, Nintendo of America president Doug Bowser said that the company is working on features that will make it easier to move between a Switch and Switch Lite, and vice versa.

“Yes, you will have the ability to transfer between devices, your gameplay experiences,” he said. However, Bowser stopped short of actually providing concrete details on how that would work and when the functionality will be available. “More to come there, but that is the intention,” he added.

Given that Nintendo’s Online service has the ability to create groups and families, it could be that the solution involves adding multiple Switch devices to accounts, but that remains to be seen. Nintendo Switch Lite launches on September 20 for $200, and it’s likely further information about how multi-device transfers will work will be provided ahead of the launch.

Nintendo has detailed the Switch Lite price, specs, release date, and more. Much of it doesn’t come as a surprise, but the lack of detachable Joy-Cons has some interesting implications on multiplayer.

from GameSpot – Game News https://www.gamespot.com/articles/nintendo-planning-switch-lite-transfer-features/1100-6468327/

Nintendo Switch Lite Won’t Use Joy-Cons, But Has One Big Controller Improvement

The Nintendo Switch Lite has officially been announced. Its a smaller, cheaper version of the existing Nintendo Switch that will be attractive to those who want to live a handheld-only gaming life, or have a second Switch at their disposal. Of course, to hit that $200 price point Nintendo has had to make some sacrifices and one of them is the Joy-Cons.

The Joy-Con controllers are a key piece of the portable, social-friendly gaming experience that the Nintendo Switch enables. They are small, lightweight controllers that can be detached from the Switch and given to others for multiplayer fun.

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However, for the Switch Lite, Nintendo has opted for a dedicated, always-attached input method akin to its previous handheld devices such as the Nintendo 3DS. The upside of this is traditional directional inputs will make playing a variety of games more comfortable and intuitive.

Although this aligns with the company’s vision of the Switch Lite being a purely handheld device, the decision to eliminate detachable Joy-Cons doesn’t preclude the Switch Lite enabling multiplayer entirely as Joy-Cons can still be connected to it. Nevertheless, multiplayer will be a little trickier as the Switch Lite cannot output to TVs and with a smaller screen (5.5-inch instead 6.2-inch), players will need to crowd around. The Switch Lite also lacks a kickstand, which means positioning it is going to be a bit difficult.

The Switch Lite also loses the rumble functionality, which means you won’t be getting any force feedback when you’re playing games. Conversely, one of the new features the Switch Lite has–which could be an improvement depending on your perspective–is a more traditional d-pad, instead of the Joy-Con’s four small buttons for up, down, left, and right. Nintendo does not currently have plans to introduce this d-pad to Joy-Cons for the original Switch.

For $200, the Switch Lite certainly still has a fair share of features and use cases that make it appealing. Speaking to CNET, Nintendo of America president Doug Bowser said he could see the Switch Lite “fitting into a household where there are multiple players … and one flagship Nintendo Switch.”

Nintendo has revealed further Switch Lite details, including its release date, battery life changes, and more. Prior to this announcement, reports suggested a more powerful Nintendo Switch targeted at hardcore players would is in production.

from GameSpot – Game News https://www.gamespot.com/articles/nintendo-switch-lite-wont-use-joy-cons-but-has-one/1100-6468326/

Nintendo Switch Lite Announced; Price, Release Date, Specs Revealed

Nintendo has announced a new version of the Switch. The Nintendo Switch Lite is a leaner version of the existing Switch model that sacrifices some features for a cheaper $200 price tag. It will be available starting September 20.

The Switch Lite features a 5.5-inch screen that displays at a resolution of 720p. This shrinks the screen down slightly from the original Switch’s 6.2-inch size. Additionally, the Switch Lite will no longer be able to connect to TVs via USB-C and HDMI. This means that the Switch Lite is being positioned as a purely handheld platform, as opposed to a hybrid like the original.

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The headphone port is still there (Bluetooth headset support has not been added, sadly), and the button layout is largely unchanged. However, the Switch Lite no longer has detachable Joy-Con controllers. Furthermore, the Switch Lite will not have rumble or the IR motion sensors. Joy-Con controllers can still be connected to the Switch Lite. Nintendo has swapped out the four small buttons that serve as the directional inputs on the Joy-Cons for a traditional D-pad, however.

One other thing to consider is that Nintendo Labo, which allows users to build peripherals using cardboard, won’t work since the Switch Lite is smaller.

The Switch Lite is matte plastic and, according to CNET, which had a chance to go hands-on with it, has a “solid feel reminded me a lot of the recent Nintendo 2DS XL handheld. No detachable Joy-Cons means the sides of the Switch Lite don’t flex or creak as much, either.”

When the Switch Lite launches on September 20, it will be available in grey, yellow, and turquoise. A limited edition Pokemon-themed design that has etchings and an off-white case will arrive alongside Pokemon Sword and Shield, though it will not include the game as part of a bundle.

Nintendo Switch Lite Specs

Nintendo Switch Lite console
Size91.1mm x 208mm x 13.9mm
Please note: 28.4mm at the thickest, from the tips of the analogue sticks to the ZL/ZR Button protusions.
WeightApprox. 275g
ScreenCapacitive touch screen / 5.5 inch LCD / 1280×720 resolution
CPU/GPUNVIDIA customised Tegra processor
System memory32 GB
Please note: approximately 6.2 GB of internal memory is reserved for use by the system.
Communication featuresWireless LAN (IEEE 802.11 a/b/g/n/ac compliant) / Bluetooth 4.1 / NFC (near-field communication)
Video output
Audio output
SpeakersStereo
Control inputs“Left Stick
Can be pressed down and used as a button.”
“Right Stick
Can be pressed down and used as a button.”
A/B/X/Y/L/R/ZL/ZR Buttons
+ Button / – Button
+Control Pad
POWER Button
Volume buttons
HOME Button
Capture Button
USB terminalUSB Type-C terminal
Used for charging the console.
Audio jackStereo output
Game card slotExclusively for Nintendo Switch game cards.
microSD card slotCompatible with microSD, microSDHC and microSDXC memory cards.
Please note: an update via an internet connection is required to use microSDXC memory cards.
SensorsAccelerometer / gyroscope
Operating environmentTemperature: 5 – 35°C / Humidity: 20 – 80%
Internal batteryLithium ion battery / battery capacity 3570mAh
Please note: the internal battery cannot be removed. If the battery needs to be replaced, it can be replaced for a fee via Nintendo Customer Support.
Battery lifeBattery life can last for more than six hours, but will vary depending on the software and usage conditions.
For example, The Legend of Zelda: Breath of the Wild can be played for roughly four hours on a single charge.
Charging time3 hours approx.
Please note: this is the time taken to charge while the console is in sleep mode.

Reports of new Switch models being in production surface in June. At the time, Nintendo said it would not announce the new systems during E3, and they stuck to their guns on that. Reports have indicated that two new Nintendo Switch models are in the works. The first, a less expensive iteration with pared-down features, we now know is the Switch Lite.

However, it has also been reported that an “enhanced” version of the Switch targeted at “avid” gamers is also in production. Nintendo has not indicated this is the case and there are far fewer rumors, reports, and early rumblings relating to this more powerful version that there was for the Switch Lite.

from GameSpot – Game News https://www.gamespot.com/articles/nintendo-switch-lite-announced-price-release-date-/1100-6468325/

No Man’s Sky Dev On Why Staying Silent Can Be The Right Thing After A Tough Launch

The ambitious space game No Man’s Sky was released in 2016, and the game sputtered at launch. Developer Hello Games stayed silent for a while after release, and while this might have been a challenging thing to do, it was the right call, according to studio head Sean Murray. Speaking at the Develop conference recently, Murray talked about how “it just doesn’t really work” to talk to fans and try to “placate” them after a launch gone wrong.

“There have been a number of games that have since come out, had a polarising launch,and that explosive mix of loads of people playing it but also problems,” he said, as reported by Games Radar. “And I can see EA, Microsoft, or Bethesda try to placate players by just talking to them, but for right or wrong, it just doesn’t really work. You see this all the time when a big publisher will talk to the community and try to solve the problem and then get embroiled, taking up more and more of its head space.”

He didn’t mention any titles by name, but EA recently had a rough launch with BioWare’s Anthem, while Microsoft’s Sea of Thieves didn’t explode in popularity like it might have hoped for, and Bethesda’s Fallout 76 also had a difficult launch.

Murray went on to say that Hello Games spent about two years not talking to press, and months not connecting with fans about the state of No Man’s Sky.

“That was really hard. I sat down so many times and wrote the perfect blog post that was going to explain everything about the game’s development, and the road map going ahead. But I could see that it didn’t hold credibility with regards to where we were at,” he said.

According to GI.biz, Murray said it was “probably” the right thing to do to stay quiet for so long.

For No Man’s Sky, it seems the strategy worked out–even if it was difficult. The game’s huge “Next” update in 2018 was very well received, and GameSpot praised the game overall for its slow, disciplined approach to getting back on track. The general sentiment around No Man’s Sky appears to have changed to be more positive overall.

It’ll be interesting to see if games like Anthem, Sea of Thieves, and Fallout 76 can tell their own redemption stories. The developers of each game continue to support their games.

from GameSpot – Game News https://www.gamespot.com/articles/no-mans-sky-dev-on-why-staying-silent-can-be-the-r/1100-6468323/

Nintendo Announces Next Free NES Games For Switch And A New “Rewind” Feature

Nintendo has announced the latest free NES games for Nintendo Switch Online subscribers, along with a brand-new feature for all NES games.

The new titles are Donkey Kong 3 and The Wrecking Crew, which will become available starting July 17. As for the new feature, the “Rewind” feature is exactly what it sounds like. You can hold the ZL + ZR buttons to rewind gameplay for all of the games in the NES library on Switch.

It sounds like how it works in the Forza Horizon series. Bungle a section or just want to try again? You can press the buttons to rewind the gameplay and have another go. It sounds like a handy feature that could be most useful in more challenging titles.

The Rewind feature arrives on July 17 alongside the release of The Wrecking Crew and Donkey Kong 3. Those titles join the 40+ others in the library of freebies for Switch Online members. Classics like The Legend of Zelda and the original Donkey King are also included.

A Nintendo Switch Online membership also provides access to online play and cloud saves, while the battle royale game Tetris 99 is also included with the membership.

Nintendo Switch Online has more than 10 million subscribers. Looking ahead, Nintendo plans to grow and “enhance” Nintendo Switch Online, but no other details are available yet.

from GameSpot – Game News https://www.gamespot.com/articles/nintendo-announces-next-free-nes-games-for-switch-/1100-6468321/

WoW Classic Will Have Australia And New Zealand Servers

Ahead of World of Warcraft Classic’s release in August, Blizzard has now confirmed that there will be local servers for Australia and other parts of the Oceanic region, which is great news.

The Oceanic realms will be available for players in Australia, New Zealand, and other parts of Southeast Asia. The servers are physically located in Australia, and they’ll be available at launch on August 27. The specific names of the servers will be announced soon, coming sometime before character name reservations begin on August 13.

Blizzard has also confirmed that the final stress test for WoW Classic will be held July 26 and 27. The test is global, and the aim is to give Blizzard one more opportunity to test the game at scale before its public release. The version of WoW Classic available in the testing period features a number of fixes and changes; Blizzard says testers have filed some 17,000 bug reports from the closed beta. That closed beta is ending on July 13.

“We agree with the many WoW Classic enthusiasts in Australia, New Zealand, and Southeast Asia that it will be a very good thing for players in that part of the world to connect to realms that are hosted in that part of the world,” Blizzard said in a statement. “Planned it all along!”

WoW Classic is just what it sounds like: it’s the base game, in the state it was more than a decade ago before the release of the Burning Crusade expansion. The game operates alongside the regular WoW. Access to WoW Classic is available through the standard $15 USD/month regular WoW subscription price.

from GameSpot – Game News https://www.gamespot.com/articles/wow-classic-will-have-australia-and-new-zealand-se/1100-6468320/

Apex Legends Wattson Guide: Tips On How To Be The Best Static Defender

Natalie “Wattson” Paquette has joined Apex Legends as the battle royale game’s tenth playable character. Added as part of Season 2, you’ll need to drop 750 Apex Coins or 12,000 Legend Tokens to unlock her. The electrifying defender is well worth the price though if you’re not the type of person who’s gung-ho to chase after enemy squads.

In the following guide, we go over all of Wattson’s skills, explain how you can get the best out of her character, and offer strategies for overcoming her weaknesses. If you haven’t grabbed Apex Legends yet, you should. The game is free and one of the best battle royales of 2019 so far. In GameSpot’s Apex Legends review, Phil Hornshaw wrote, “Apex Legends is a mix of smart shooter ideas that makes for a competitive, team-based game that gets at all the best parts of battle royale while addressing a lot of the weaknesses. Respawn’s intense focus on team play makes Apex more than just a worthy addition to the genre; it’s an indicator of where battle royale should go in the future.”

Other Character Guides

Wattson’s General Overview

If you listen to Wattson’s dialogue, you’ll hear that she’s not terribly excited about killing people with firearms, preferring to play electricity-based pranks and make lightning-based puns to annoy her opponents. All of Wattson’s skills reflect this mindset. Though she is a defender like Gibraltar and Caustic, Wattson possesses zero offensive-driven skills. She’s Apex Legends’ first true defender character, solely specializing in reinforcing her squad’s position and outlasting any who would dare try and attack.

As such, if you’re going to try and use Wattson offensively, you’re best bet is to stop thinking like a hunter and more like a trapper who sits and waits for their prey to come to you. Wattson is not for everyone, and given how offensive-focused Apex Legends has become since its launch, it also means she’s not a necessary character to own if your squad likes speed-based teams involving Octane, Pathfinder, and Wraith. That said, if you do master Wattson’s defensive skills, you’ll find plenty of new ways to counter the other Legends when you meet them in the arena.

Wattson’s Abilities

Passive Ability: Spark of Genius – Ultimate Accelerants fully charge your Ultimate Ability, and standing near interception pylons boosts your Tactical Ability recharge.

Move over Lifeline, there’s a new Ultimate Accelerant queen who now needs those items more than you. Wattson has a wonderful Ultimate Ability that can save a squad in a pinch once the perimeter ring starts getting pretty small. As such, Wattson should always have her Ult at the ready (you never know when you might need it) and a spare Ultimate Accelerant on hand just in case. After your team’s Wattson is loaded up, pass your remaining Ultimate Accelerants to Lifeline and the rest of the squad.

Tactical Ability: Perimeter Security – Connect nodes to create electrified fences that damage and slow enemies.

Wattson can set up four nodes the second the game begins, allowing you to immediately create a wall, angled wall, or (provided the final node is close enough to the first node) a triangle or quadrilateral. After placing a node, Wattson’s Tactical begins to recharge, allowing her to place up to 12 at one time.

The electrified fences that Wattson creates is the only ability she can use to damage people and it does not do much–only 10 damage per tick. However, Wattson is alerted when someone passes through one of her fences. Any enemy passing through her gate will also slow, even if sprinting.

This makes Perimeter Security, above all else, a deterrent and nothing more. Enemies either need to suffer minor damage and a speed decrease to go through them or waste ammo shooting the nodes. Either way, you’ll be alerted. Enemy squads know this so it’s in their best interest to avoid fences. With this in mind, you can create choke points or buy your team precious time to retreat from a firefight, heal, and regroup.

Ultimate Ability: Interception Pylon – Place an electrified pylon that destroys incoming ordnance and repairs damaged shields as long as it stands.

Interception Pylon is great for bunkering down, as it will heal your squad’s shields and vastly increase the recharge rate on Wattson’s tactical ability so she can put down more fences. The ability to knock out all incoming ordnance isn’t too bad a perk either, but be warned as it will affect friendly ordnance as well. Though Wattson’s Ultimate Ability can only place one pylon per charge, she can put down three of them at once.

Tips To Play As Wattson

Wattson is one of the few characters in Apex Legends whose utility exponentially increases as the game goes on and the perimeter ring shrinks. Granted, as stated before, Wattson is at her best while bunkering down. Use the early rings to grab Ultimate Accelerants and your favorite weapons and ordnance, engaging enemies as they find you.

Once the ring gets small enough, find a spot in the center to bunker down. If you have a Pathfinder with you, all the better, as they’ll be able to tell you where the following ring location will be to better set up. Don’t bother trying to hide. Just start constructing fences, and throw out an Interception Pylon or two so that you can put up a perimeter more quickly and not have to worry about incoming grenades. Remember to place your pylons in a way where they’re difficult to reach. You don’t want an enemy squad to easily destroy all your hard work.

After that, it’s just a matter of your team holding the position. Make sure everyone has plenty of healing items and at least one good close-range weapon like an EVA-8, Mastiff, Peacekeeper, or Wingman. You can either spread out Wattson’s three pylons to cover a wide area in anti-ordnance cover or put them closer together so your squad can quickly replenish shields without having to use items. Regardless, your strategy at that point is staying put and letting the enemy come to you. Again, Wattson is not an offensive defender. She is completely devoted to holding the line and scaring off other squads from rushing forward and overwhelming you and your teammates. It’s not a glorious role, but if you set up your fence and pylons just right, your team should be able to hold off more than one squad at a time through careful collaboration.

Unfortunately, until these final moments of the match, Wattson’s Abilities are essentially useless. She can deter enemy squads from easily following her or set up a cage to stop downed enemies from crawling away, but she doesn’t excel in the wide-open firefights that typically occur in the first few minutes of each round. If you or a teammate picks Wattson, it’s in your best interest to avoid fights at the start. Consider looting on the outskirts before carefully making your way to the center of the ring. You can use Pathfinder or Octane’s Ultimate Ability to make the trek a little faster.

How To Counter Wattson’s Weaknesses

Wattson’s fences can be grappled over via Pathfinder’s Grappling Hook or phased through via Wraith’s Into the Void. Mirage can get the drop on her by sending a decoy through her fence, alerting him to her location. Octane is the best counter to Wattson by far. Not only does the speedy Legend have no ordnance Abilities to be stopped by Wattson’s pylon, but Octane can use Stim to overcome the speed decrease from the fence, rely on Swift Mend to patch up any minor damage he takes from the fence, and use Launch Pad to leap over any chokepoints.

There’s very little Wattson can do to counter these Legends, as her defensive abilities rely on the enemy approaching from a horizontal plane. Your best bet is to play as the aforementioned Legends and learn how you use their abilities to overcome enemy Wattsons. Take that knowledge and apply it when you do eventually play as the static defender. If you know how an enemy might move to overcome your fences, then you know where you can wait and hide to shotgun them in the face the second they come back down to earth. Be sure to communicate this knowledge to your squad so that they can help you respond to any attacking Pathfinders, Wraiths, Mirages, or Octanes.

from GameSpot – Game News https://www.gamespot.com/articles/apex-legends-wattson-guide-tips-on-how-to-be-the-b/1100-6468319/

Buy Pizza, Get Free Final Fantasy 14 Online In Australia

Final Fantasy XIV Online‘s new expansion, Shadowbringers, is out now–and it’s pretty great. If you’re thinking about getting into the MMO right now, also enjoy pizza, and live in Australia, Square Enix has rolled out a pretty unique offer.

Now until July 28, everyone who orders pizza from Domino’s can get a free copy of Final Fantasy XIV Online’s Complete Edition–which contains the base game, along with the Heavensward, Stormblood, and Shadowbringers expansions. You must order the “Gaming bundle” that comes with three (traditional) pizzas, one order of garlic bread, and a 1.25 litre drink. It costs $60 AUD for delivery or $54 AUD for pick-up.

Mmmmh pizza

The Complete Edition is yours through a download code for PC. This offer is only available for the PC version of Final Fantasy XIV Online, not the PlayStation 4 edition.

Also remember that you need to add the following codes to your order to receive a free copy of Final Fantasy XIV Online Complete Edition with your pie order: For pick-up: 239495 For delivery: 741327

Additionally, Square Enix created a special-edition PS4 Pro with a snazzy Final Fantasy design and matching DualShock controller. Those who order the pizza gaming bundle from Domino’s and enter a code (see below) will be entered into a raffle to win the system and a digital copy of The Complete Edition for PS4.

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Enter these codes at checkout to enter for a chance to win the Shadowbringers PS4:

  • Pick-up: 584083
  • Delivery: 210836

You can see the full T&Cs for the Domino’s promotion here.

Shadowbringers is out now for PS4 and PC. In GameSpot’s 9/10 review, Ginny Woo wrote, “Equal parts redemption, vengeance, cruelty, and sassy Elezen, Shadowbringers promises a hell of a lot when you take your first steps into Norvrandt and delivers a truly spectacular finish even if it stumbles a little along the way.”

from GameSpot – Game News https://www.gamespot.com/articles/buy-pizza-get-free-final-fantasy-14-online-in-aust/1100-6468318/