Apex Legends: Season 2 Start Time, New Features, Character

Apex Legends is preparing the launch of Season 2. Respawn has been vocal about learning lessons from its first season, and has already outlined a wide array of changes to expect from the second season. Those include a new character, a revised challenge system, ranked leagues, and more.

Apex Legends Season 2 Start Time And Patch

Apex Legends Season 2 will launch on Tuesday, July 2 at or around 10 AM PT / 1 PM ET / 6 PM BST / 3 AM AEST (Wednesday). Though this time isn’t exact, Respawn has said it will update the community if it changes significantly.

The patch for Season 2 will be larger than usual. On PC it will be more than 18GB, and on Xbox One and PS4 it will be more than 20GB. Respawn says this is to add extra content, but also to add a fresh build of the game that removes outdated parts and replaces it with more efficient code. Respawn says this will not be the norm, but occasionally players may need to download large file sizes.

New Character: Wattson

Just like the last season, Season 2 will introduce an entirely new Legend to play as. This time it’s Natalie Paquette, aka Wattson. The young science genius and daughter of the man who built King’s Canyon grew up around the Arena. She’s important to the lore of the game, and more significantly, she represents a large difference in play style from other characters.

Wattson uses her scientific wizardry to construct defensive electrical barriers and pylons to control the battlefield. You can read more about her playstyle to learn all about the latest addition to the roster.

A recent trailer also appeared to hint at a second playable character coming in Season 2 as well.

How The New Challenges Work

The update will revise how challenges work, with a new series of daily and weekly objectives aimed at keeping players engaged while reducing the grind for rewards. Completing daily or weekly challenges will count toward your Battle Pass, and over half of the challenges will grant a full Battle Pass level. Other challenges will grant Stars which will count as progress towards a Battle Pass levels.

Daily challenges will be groups of three tasks assigned randomly from a pool of 200, such as dealing damage in a particular area or playing as a specific character. Those award 3,000 Stars apiece. Weekly challenges will be doled out insets of seven. These will be much longer and are intended to last multiple play sessions. Four of the seven will reward 6,000 Stars while the remaining three will grant an entire Battle Pass level. An additional three special challenges will also be available and reset on a weekly basis, giving Battle Pass levels and Stars. Read more details about Apex Legends’ Season 2 Challenges.

Ranked Leagues

Season 2 will introduce another new feature, Ranked Leagues. The revised ranking aims to help with matchmaking with a new score system across six competitive tiers: Bronze, Silver, Gold, Platinum, Diamond, and Apex Predator. Each tier has four divisions, except for Apex Predator. Each ranked match will cost a number of Ranked Points (RP) that increases based on your tier. You earn RP during the match from kills and your overall placement in a match. The maximum you can score in a match is 17 RP.

All players will start in Bronze, and you’ll earn rewards. Respawn has said it is still determining what the rewards will be, but for now it knows it will be giving out special badges based on your highest rank achieved.

Other Apex Legends Season 2 Changes

Season 2 will introduce a handful of other changes. King’s Canyon itself will have landmarks destroyed by invading Flyers and Leviathans, making for a very different map. The L-Star will be added as a Legendary Gold energy-based weapon, paying homage to Titanfall 2. Check out a full wrap-up of Apex Legends Season 2 changes.

from GameSpot – Game News https://www.gamespot.com/articles/apex-legends-season-2-start-time-new-features-char/1100-6468184/

PlayStation Swaps Free Plus Games For July

The free PlayStation Plus offerings for July have gotten a last-minute substitution. Sony announced that instead of Pro Evolution Soccer 2019, as previously announced, members will instead get Detroit: Become Human. This is the Digital Deluxe edition, which means it also includes another Quantic Dream game: Heavy Rain. The statement announcing the change didn’t give much insight as to the reason for the swap.

“We are making a swap to the PS Plus games lineup for July,” the announcement states. “This month, we are adding Detroit: Become Human Digital Deluxe Edition, which also includes Heavy Rain, to the July games lineup instead of Pro Evolution Soccer 2019. We apologize for any inconvenience.”

The two-for-one Quantic Dream offering will be joined by Horizon Turbo Chase. Quantic Dream’s games have become known for moody, atmospheric cinematic qualities and photorealistic characters, often matching their real-life actors. Detroit: Become Human is the studio’s latest, taking place in a not-too-distant future where androids begin to rise up against their subservient roles.

“I played with my best intentions. Things didn’t always go the way I wanted, but that was a burden I chose to bear, and the story benefitted from my commitment, flowcharts be damned,” Peter Brown wrote in GameSpot’s review. “After completing the game, I tried to go back and fight my instincts to see what would happen if I chose a darker path. It never felt justified nor worthwhile. Detroit is well worth playing, but it struggles to strike the right balance between giving you freedom of choice and reminding you that it’s all a game in the end. Cage and Quantic Dream are getting closer to nailing this style of game, but it’s obvious that there’s still room to grow.”

from GameSpot – Game News https://www.gamespot.com/articles/playstation-swaps-free-plus-games-for-july/1100-6468183/

Shenmue 3 Dev Details PC Rollout, And It’s Messy

Ys Net, developer of Shenmue III, has detailed how the PC version of the game will be delivered and addressed the controversial switch to Epic Games Store exclusivity. In a post on the game’s Kickstarter page the developer said although it had originally planned to distribute Shenmue III for PC through Valve’s Steam service, Ys Net and publisher Deep Silver agreed to a partnership with Epic Games.

Although the statement doesn’t provide clarity on the reasoning behind this decision, it does say that Deep Silver “contributed not only to sales and marketing, but to scaling up the game so there is more Shenmue III to begin with,” while Epic Games has offered its support throughout the development process.

This is unlikely to be much of a comfort to people that supported Ys Net’s crowdfunding campaign with the understanding that they’d eventually be able to play the game on Steam. However, playing on Steam won’t be possible on launch day.

“In response to backers who have requested Steam keys for their rewards, we discussed offering the keys on the day of release,” Ys Net said. “However, coordination with the sales policies of the involved companies was untenable, and as a result, we are not able to make a day one distribution option for Steam keys available.

“That we are not able to offer Steam keys for Kickstarter rewards at the time of the game’s release is a great [disappointment] and inconvenience for those backers who were expecting to receive them. We deeply apologize for the unrest caused by the announcement.”

At launch, the available options for Kickstarter backers include a PC physical package, a digital key, a PS4 disc, or a PSN voucher code. However, the disk in the PC physical version of the game does not contain the game data and instead just includes the Epic Games Store installer. If you previously selected PC as the preferred platform, you have the option to switch to PS4–or vice verse if you so choose. Those that opt for the PC versions have “an option to also receive a Steam key one year later,” though you’ll need to manually select this option in the survey.

Backers can choose to refund their contribution and Ys Net, Deep Silver, and Epic Games have agreed to honor these requests. Details regarding the refund request process will be announced in the future, but one thing Ys Net notes is that rewards attached to certain backer tiers that have resulted in content being produced and added to the game may not be refundable.

The Kickstarter update also states that some stretch goals that were reached during the crowdfunding campaign could not be implemented–despite reaching the funding milestone set out for their inclusion. However, some features attached to stretch goals that were not successfully funded have been added to the game.

“Development began in line with the stretch goal content, but with the addition of sales partners during production, we were able to increase our development budget,” Ys Net explained. “In order to maximize game quality under the adjusted budget, game planning was fundamentally altered and ultimately allowed us to incorporate a number of different elements beyond our original expectations.”

An overview of the key changes to the stretch goals can be seen in the list below, but you can head over to the Kickstarter page for a more detailed breakdown:

  • Character Perspective System: Funded but not implemented as it could not be achieved in this game.
  • Skill Tree System: Funded but changed to a Skill Book System to better fit the battling style
  • Baisha Area changed: Funded but changed to Fortified Castle area. Mini-games, infiltration event, battle event, investigation, and battle event have been implemented in the Fortified Castle area.
  • Choubu Area: Not funded but the area has been expanded with four mini-games, four betting games, kung-fu mastery, part-time job added.
  • Bailu Village: Not funded but the area has been expanded with four mini-games, betting games, and kung-fu mastery.
  • Non-Stretch Goal Additions: Story improvements, scaled up free-roaming environments, powered up battle systems, game cycle improvements.

Shenmue III’s release date is set for November 19. In 2015, over 69,000 people contributed $6.3 million to fund the development of Shenmue III on Kickstarter. Deep Silver later came aboard as a publisher.

from GameSpot – Game News https://www.gamespot.com/articles/shenmue-3-dev-details-pc-rollout-and-its-messy/1100-6468182/

Street Fighter Is Promoting The Cops And It Doesn’t Make Sense

Japan’s Osaka Prefectural Police will use Capcom’s Street Fighter franchise to recruit for investigators focused on cyber-crime. According to Capcom, it “aims to contribute to curbing the sharp rise of cyber-crime by utilizing [Street Fighter’s] popularity and image of strength.”

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Capcom, which has its headquarters in Osaka, has previously worked with various police departments in the city to raise awareness about crime, but this represents the most significant partnership between the game maker and the law enforcement, and it comes at a time when cyber-crime is on the rise.

Characters from Street Fighter will be featured on 3,000 flyers and 1,000 posters that will be placed at Osaka Prefectural Police stations and police boxes, as well as at train stations, beginning July 2. “The characters will be featured in investigator recruiting advertisements with the aim of boosting awareness of and the number of investigators specializing in cyber-crime–a field that has seen a conspicuous rise in the number of incidents in recent years,” Capcom explained.

“Capcom hopes its characters will contribute to crime prevention activities in Osaka and throughout Japan by broadening the reach of police investigator recruitment. Capcom is committed to serving as a responsible corporate citizen and will continue to conduct proactive CSR activities that include the use of its games to invigorate communities and contribute to society.”

On paper, this is excellent. Street Fighter is an incredibly popular and recognizable franchise that also has a certain inspirational quality to it. All for it. Good stuff. Down with Shadaloo.

However, it’s also a franchise based on characters physically punching, kicking, and spinning piledriving their opponents into the ground. Cyber-crime, meanwhile, is … cyber. You can’t tatsumaki senpukyaku a hacker or flash kick a phishing scam–it’s all digital. It would have made more sense to use Mega-Man–or Rockman in Japan–who has a history of traveling into networks like the internet to combat evil. Additionally, he’s as iconic a character as much of the Street Fighter cast.

I dunno, whatever. It’s fine. Street Fighter is great. The poster looks cool.

from GameSpot – Game News https://www.gamespot.com/articles/street-fighter-is-promoting-the-cops-and-it-doesnt/1100-6468181/

Street Fighter Is Promoting The Cops And It Doesn’t Make Sense

Japan’s Osaka Prefectural Police will use Capcom’s Street Fighter franchise to recruit for investigators focused on cyber-crime. According to Capcom, it “aims to contribute to curbing the sharp rise of cyber-crime by utilizing [Street Fighter’s] popularity and image of strength.”

No Caption Provided

Capcom, which has its headquarters in Osaka, has previously worked with various police departments in the city to raise awareness about crime, but this represents the most significant partnership between the game maker and the law enforcement, and it comes at a time when cyber-crime is on the rise.

Characters from Street Fighter will be featured on 3,000 flyers and 1,000 posters that will be placed at Osaka Prefectural Police stations and police boxes, as well as at train stations, beginning July 2. “The characters will be featured in investigator recruiting advertisements with the aim of boosting awareness of and the number of investigators specializing in cyber-crime–a field that has seen a conspicuous rise in the number of incidents in recent years,” Capcom explained.

“Capcom hopes its characters will contribute to crime prevention activities in Osaka and throughout Japan by broadening the reach of police investigator recruitment. Capcom is committed to serving as a responsible corporate citizen and will continue to conduct proactive CSR activities that include the use of its games to invigorate communities and contribute to society.”

On paper, this is excellent. Street Fighter is an incredibly popular and recognizable franchise that also has a certain inspirational quality to it. All for it. Good stuff. Down with Shadaloo.

However, it’s also a franchise based on characters physically punching, kicking, and spinning piledriving their opponents into the ground. Cyber-crime, meanwhile, is … cyber. You can’t tatsumaki senpukyaku a hacker or flash kick a phishing scam–it’s all digital. It would have made more sense to use Mega-Man–or Rockman in Japan–who has a history of traveling into networks like the internet to combat evil. Additionally, he’s as iconic a character as much of the Street Fighter cast.

I dunno, whatever. It’s fine. Street Fighter is great. The poster looks cool.

from GameSpot – Game News https://www.gamespot.com/articles/street-fighter-is-promoting-the-cops-and-it-doesnt/1100-6468181/

Madden 20 Player Ratings Revealed For Rookies

One of the most exciting parts of each new Madden release is the announcement of player ratings, and that began this week.

While you’ll have to wait a bit longer to see the ratings for Madden 20‘s best players, EA Sports has now published ratings for rookies.

DT Quinnen Williams of the New York Jets is the highest-rated rookie overall, with a rating of 80 OVR. Rounding out the top five are Buffalo Bills DT Ed Oliver Jr (79 OVR), San Francisco Giants RE Nick Bosa (78 OVR), Jacksonville Jaguars LE Josh Allen (77 OVR) and Baltimore Ravens WR Marquise Brown (77 OVR). You can see the full list of rookie ratings here on EA’s website, while a silly video below shows some of the rookies reacting to their ratings.

As usual, these are the “launch” ratings for Madden NFL 20’s rookies. Ratings change throughout the season depending on how players perform on the field.

In other ratings news, the highest-rated Madden NFL 20 rookie QB is Kyler Murray of the Arizona Cardinals with a 73 OVR. The highest rated WR rookie is Brown of the Ravens (77 OVR), while Josh Jacobs of the Oakland Raiders is the highest-rated HB rookie at 74 OVR.

The rest of Madden 20’s ratings will be revealed throughout July leading up to the game’s release at the end of the month. Keep checkin back with GameSpot for more.

Madden 20 Rookie Ratings Top 10

  1. Quinnen Williams — 80 OVR
  2. ED Oliver Jr — 79 OVR
  3. Nick Bosa — 78 OVR
  4. Josh Allen — 77 OVR
  5. Marquise Brown — 77 OVR
  6. T.J. Hockenson — 77 OVR
  7. Dexter Lawrence II — 76 OVR
  8. D.K. Metcalf — 76 OVR
  9. Brian Burns — 75 OVR
  10. Irv Smith Jr. — 75 OVR

from GameSpot – Game News https://www.gamespot.com/articles/madden-20-player-ratings-revealed-for-rookies/1100-6468180/

PlayStation Vue Prices Going Up For Second Year In A Row

Sony’s streaming TV service, PlayStation Vue, is raising prices yet again. Every PlayStation Vue multi-channel plan is going up in price by $5 USD.

Those who are existing subscribers won’t be charged extra until their first billing cycle begins after July 31. New customers pay the higher prices now.

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PlayStation Vue general manager Dwayne Benefield said in a blog post that prices are going up in response to the rising annual costs of available content. “We constantly evaluate each deal to ensure we continue to deliver the content you want while considering the overall value of each package,” he explained.

Benefield went on to say that Sony is sticking with PlayStation Vue with the ambition of making it “the premier destination for live TV streaming.”

PlayStation Vue, which is only available in the United States, features packages that include major channels such as HBO, FX, ESPN, the NFL Network, and HGTV, along with more than 650 local stations depending on where you live.

This is just the latest price hike for PlayStation Vue. Sony also raised PlayStation Vue pricing by $5 USD a year ago this month. According to Variety, the latest price increase is due to Sony reaching new licensing deals with NBCUniversal, AMC Networks, WarnerMedia, and Discovery.

With the new price increase, the base-level Access package is now $50 USD per month; the Core package is now $55 USD, the Elite subscription is $55 USD, and the Ultra package is $85 USD.

from GameSpot – Game News https://www.gamespot.com/articles/playstation-vue-prices-going-up-for-second-year-in/1100-6468177/

Marvel’s Avengers: “Exciting New Content” To Be Shown At Comic-Con

There will be a “Marvel Games Panel” at San Diego Comic-Con this month, and fans can expect a new look at a range of upcoming games, including the highly anticipated Marvel’s Avengers for PS4, Xbox One, and PC. The panel takes place Thursday, July 18 at the massive Hall H beginning at 1:30 PM PT.

The panel promises a first look at “exciting new content” for the Avengers game, as well as other titles like Iron Man VR and Marvel Ultimate Alliance 3: The Black Order. There will be “many unannounced surprises and panel exclusives,” according to the description.

Marvel Games boss Bill Rosemann will appear on the panel, which will be hosted by KindaFunny’s Greg Miller. Other “special guests” will also appear on the panel.

Those who can’t attend in person can watch the Marvel Games panel from Comic-Con through a number of streaming platforms such as Marvel.com, YouTube, Twitter and Facebook.

The new Avengers game from Crystal Dynamics, Eidos, and other support studios is scheduled to release in May 2020 for PlayStation 4, Xbox One, and PC.

from GameSpot – Game News https://www.gamespot.com/articles/marvels-avengers-exciting-new-content-to-be-shown-/1100-6468176/

Epic Games Store Is A Great Thing For The Whole Industry, Cities: Skylines Publisher Says

Fortnite developer Epic Games shook up the video game industry when it launched its own PC store. The Epic Games Store pays developers/publishers 88 percent of revenue, with Epic itself taking 12 percent as the store owner. This is a far more developer-friendly percentage than the industry average of 70/30 that holds on Steam, as well as PS4, Xbox One, and Apple.

Fredrik Wester, the executive chairman of the board at Cities: Skylines publisher Paradox Interactive, said at an event this week that the 70/30 split is “outrageous.” He made the comment at a Gamelab panel in Barcelona this week attended by GI.biz.

“I think the 70/30 revenue split is outrageous,” he said. “I think the platform holders are taking too much money. Everyone in the press here, just quote me on that.”

Wester went on to say that the 70/30 revenue split is antiquated. It might have made sense in an entertainment world dominated by physical media, but now that games are increasingly digital–especially PC titles–the revenue split should change, he said.

“So Epic has done a great job for the whole industry, because you get 88%. Fantastic move. Thank you very much,” he said.

Wester went on to say that Epic paying 88 percent of revenue is advantageous for new, less established studios because they get to keep a larger portion of revenue. Apart from business considerations, Wester said giving developers more money is the decent thing to do.

“I think it’s also a matter of decency. I mean, how much does it actually cost to deliver a game” he said. “When the competition is low, the platform holder can get a big share of the pie; as competition increases, they need to lower their part of the pie, as well. That’s how the market works, right?”

It is a complicated matter. Developers who take Epic’s money are often criticized for doing so, especially in cases where a Steam version was previously promised. But at the same time, taking the money can offer a level of financial stability that is rare in the gaming industry, especially for smaller teams. Qube creator Dan da Rocha said on the panel that Epic’s 88/12 revenue split is a “huge boon” for developers.”

For what it’s worth, Epic has said it will stop pursuing exclusives so aggressively if Steam changes its business policies to pay developers a bigger share. It remains to be seen if any change will happen on console, where store-owners like Microsoft and Sony keep 30 percent of revenue.

Epic Games CEO and founder Tim Sweeney recently defended the company’s exclusivity strategy, saying it is the only way to spur change and encourage storefronts to pay developers a bigger share of revenue.

from GameSpot – Game News https://www.gamespot.com/articles/epic-games-store-is-a-great-thing-for-the-whole-in/1100-6468175/

Fortnite Locations: Where To Pop Party Balloon Decorations — 14 Days Of Summer Challenge

The 14 Days of Summer event continues in Fortnite: Battle Royale, delivering daily challenges that are available for the duration of the event, which runs until July 16. Some of these are quite easy, while others are most easily done with a guide or map. Case in point: Epic Games asks you to pop party balloon decorations. Here’s what you need to know about how the challenge works and where to find the party balloons around the map.

Where Are Party Balloon Decoration Locations?

You can find party balloon decorations all around the map–we’ve found more than a dozen scattered throughout the island. A common location is where you find the beach parties, which are part of an earlier 14 Days of Summer challenge. If you haven’t done that one yet, you can double up–just head to those locations, do a dance, and pop the balloons.

You can see all of the party balloon decorations we’ve found in the map below. These are found at ground level and are attached to another object, such as lounge chairs or coolers.

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How To Pop The Party Balloons

This is quite straightforward, given this is a shooting game: you just shoot the balloons to pop them. You can also use your pickaxe if you want to save your ammo or haven’t found a weapon. But it’s notable that you can use a gun, because this means long-range weapons like snipers will allow you to dispatch those no-good, rotten balloons without actually having to get close to them.

Something else to bear in mind is that certain locations have a bunch of balloons near each other. While each individual bunch only counts as one decoration popped–you have to pop five in all–these other balloon bunches in the same location do each count. You can see this in action in the video above.

Party Balloons Challenge Reward

Complete this challenge and you’ll earn yourself a spray called Sunny, which paints a cute little sun when used. You’ll also be one step closer to earning the Smoothie back bling, which is available to anyone who completes all 14 of the challenges in the 14 Days of Summer event. These are available to all Fortnite: Battle Royale players, whether or not they own the current Battle Pass.

14 Days of Summer Challenges

from GameSpot – Game News https://www.gamespot.com/articles/fortnite-locations-where-to-pop-party-balloon-deco/1100-6468173/