Top New Games Out On Switch, PS4, Xbox One, And PC This Month — August 2019

July is wrapping up, which mean it’s time for New Releases to tackle a fresh month of video games. Speaking of tackling, Madden NFL 20 releases for everyone at the start of the month. Later on you’ll be able to sling bullets and psychic powers in Control and revisit the early days of the world’s biggest MMO with World of Warcraft Classic. August wraps up with the action-packed Astral Chain and the terrifying Blair Witch.

Madden NFL 20 — August 2

Available on: PS4, Xbox One, PC

No Caption Provided

Some of you might already have early access to Madden 20, but its public launch kicks off the new month. This year’s game includes new features like Face of the Franchise, a campaign that takes a player from a college career up to the NFL proper. Some pros can also use special abilities during games thanks to new Superstar X-Factors.

More Coverage:

Control — August 27

Available on: PS4, Xbox One, PC

No Caption Provided

The latest game from Alan Wake and Quantum Break developer Remedy gets its name from the Federal Bureau of Control, a fictional government agency that handles cases where the laws of physics just don’t add up. Enter protagonist Jesse Faden, who can fling bad guys and float around using her psychic powers. She’s infiltrated the FBC to find her missing brother, and she’ll have to shoot her way through a few men in black to find him.

More Coverage:

World of Warcraft Classic — August 27

Available on: PC

No Caption Provided

If you’ve been yearning to return to an older version of WoW, Classic is exactly what you’ve been waiting for. Classic looks and plays the way WoW did during version 1.12 (the Drums of War update), a time before The Burning Crusade even launched. WoW subscribers get access to Classic at no additional cost.

More Coverage:

Astral Chain — August 30

Available on: Switch

No Caption Provided

If you know Platinum Games’ portfolio of titles like Bayonetta and Vanquish, then you know what to expect from Astral Chain. Your police offer protagonist is chained to a living weapon known as a Legion, and the two of you can swing around the battlefield to battle monsters in stylish combat. As you might be able to guess from the name, you can even travel to the Astral Plane to discover where the monsters originate.

More Coverage:

Blair Witch — August 30

Available on: Xbox One, PC

No Caption Provided

Layers of Fear developer Bloober Team is revisiting the cult classic movie franchise with this canon game, featuring the studio’s signature psychological horror flavor. You play as a cop looking for a missing boy in the famously haunted Black Hills Forest. At least you have your canine companion Bullet to help sniff out any witches.

More Coverage:

August is creeping up, and the next episode of New Releases will look at more new games the month is bringing along. You have a chance to revisit some previously released titles with the Guacamelee One-Two Punch Collection and Metal Wolf Chaos XD.

from GameSpot – Game News https://www.gamespot.com/articles/top-new-games-out-on-switch-ps4-xbox-one-and-pc-th/1100-6468705/

Pokemon Go: Team Rocket Invasion Event Happening Today

After numerous teases, Team Rocket finally made their debut in Pokemon Go earlier this week. The villainous trainers would “take over” various PokeStops around the world and challenge players to battles using their Shadow Pokemon. Although Rocket sightings up until now have been relatively rare, particularly if you live in rural areas, you’ll have a better chance to encounter some Rocket grunts today, July 28, thanks to a special limited-time event.

From 4-5 PM local time, Team Rocket grunts will take over all of your local PokeStops, guaranteeing you’ll encounter the villainous trainers during that time frame. When you spin the Photo Disc at a Team Rocket PokeStop, the Rocket grunt will reveal themselves and challenge you to a Pokemon battle. As previously mentioned, Team Rocket has Shadow Pokemon in their possession, which are surrounded by a sinister aura.

If you defeat the Rocket grunt, they’ll leave their Shadow Pokemon behind, giving you an opportunity to capture it. You can choose to either keep the Pokemon in its Shadow form or “purify” it. Not only will this return the Pokemon’s appearance to normal, it’ll increase its stats and confer a few other benefits. You can read more about how the process works in our guide to catching and purifying Shadow Pokemon.

While you’re out searching for Team Rocket, you may want to search for Armored Mewtwo Raids as well–the Legendary Pokemon is leaving the game on July 31, making this your last opportunity to add one to your collection. Pokemon Go’s One Piece crossover event is also ending soon; you have until tomorrow, July 29, to catch a Pikachu sporting a straw hat like the one that One Piece hero Luffy wears.

Meanwhile, Pokemon Go’s next Community Day is scheduled for Saturday, August 3. This time, the featured Pokemon will be Ralts. If you can evolve it into one of its final forms–Gardevoir or Gallade–up to an hour after the Community Day ends, the Pokemon will automatically learn a special event-exclusive move. Additionally, Pokemon Eggs will hatch at a quarter of the distance they typically require during the Community Day.

from GameSpot – Game News https://www.gamespot.com/articles/pokemon-go-team-rocket-invasion-event-happening-to/1100-6468721/

Fire Emblem: Three Houses Lost Items guide – every lost item and who it belongs to

Fire Emblem: Three Houses Lost Items guide - every lost item and who it belongs to

If you’re struggling to return some of the monastery’s lost property, here’s a list of all the lost items and who they need to be returned to.

source /feature/8781-fire-emblem-three-houses-lost-items-guide-every-lost-item-and-who-it-belongs-to

Fire Emblem: Three Houses Fishing guide: bait list and fishing tips

Fire Emblem: Three Houses Fishing guide: bait list and fishing tips

Here’s some tips and tricks for making sure you’re a fishing savant in Fire Emblem: Three Houses.

source /feature/8780-fire-emblem-three-houses-fishing-guide-bait-list-and-fishing-tips

Falcom President Talks The Future Of Legend Of Heroes, And Localizing Trails Of Cold Steel 3

Coming from Nihon Falcom, The Legend of Heroes has always embraced the traditional formula that embodies a classic JRPG. While the series has never quite reached the heights of Final Fantasy or Dragon Quest, it’s still cultivated a passionate fanbase in Japan, and even managed to carve out a niche in western markets. It’s seen many stories and casts of characters come and go over the years. However, it’s always stuck close to its group of young heroes as they face more significant challenges, grow in strength, and mature. This approach is especially evident in the current sub-series Trails of Cold Steel–a fantasy story of warring empires where military schools train the next band of warriors to defend their land.

With the upcoming western release of Trails of Cold Steel 3, recently delayed to October 22, GameSpot sat down with Nihon Falcom president Toshihiro Kondo to reflect on the growth of the series. At the time of this interview, Trails of Cold Steel 4 has since been out in Japan, marking the end of this particular sub-series, which raises some theories about where the series could go next. Along with an update on the progress of the western release of Trails of Cold Steel 3, he discussed what’s coming next for The Legend of Heroes franchise, and how the series could grow from here.

Editor’s note: This interview has been edited for clarity and readability.

Looking back on the Legends of Heroes series, can you talk about how the Trails of Cold Steel sub-series fits into it, and what it really brings to the larger franchise?

Toshihiro Kondo: The Legend of Heroes as a whole is a much larger series. When I first joined Falcom, they had just finished Prophecy of the Moonlight Witch in 1994, and they continued work on the following games thereafter–A Tear of Vermillion and a Song of the Ocean. This was part of a sub-series called the Gagharv Trilogy. Eventually, we moved onto a new sub-series called Trails of the Sky, which was technically at that point The Legend of Heroes VI.

In Trails of the Sky, it starts very simply. There’s a boy and a girl, they’re in the village in the middle of nowhere, and their tale begins taking them from place to place to finally make it to the capital. They get involved in this big plot that’s happening with their country and then things continue on from there. It was a traditional RPG about going on this adventure and having the characters grow and evolve. With Trails of Cold Steel, I guess you can say it’s even more about the idea of youths forming bonds together, how they form links and grow up together. You could definitely call Trails of Cold Steel much more of a modern RPG than some of the games that came before.

No Caption Provided

Though Trails of Cold Steel features a lot of modern elements from other JRPG titles like Persona or Shin Megami Tensei, it still shows its roots in more traditional games of the genre. Do you feel that there’s a void in the market that needs to be filled?

It’s not so much a conscious desire to fill a void that may exist but it has more to do with just how the mindset from which these games are developed. To me, the story is the most important thing when it comes to the series. The Trails of Cold Steel series takes place in what’s called the Erebonian Empire. From a story perspective, we found it necessary to explain what the empire is and how its inhabitants are, while also exploring the political systems they have. The story is what informs everything else about these series, it was very important to just go into depth–which is how the game ended up being more linear, more story-focused than some other kind of JRPG that’s coming out nowadays.

There are also practical development aspects as well. Since we are a smaller studio, we don’t have the resources to create so many assets or craft an open-world game. I will say that no matter how big the studio gets, we’d still focus on story-driven games designed in our particular way. One of the cool things that happen because of this is that while we’re focusing on the story, we can eventually lead up to new events that will open the game a bit more. When you’re in the final arc, you’re able to explore more freely and take on the new activities when you want.

Though Trails of Cold Steel features a lot of modern elements from other JRPG titles like Persona or Shin Megami Tensei, it still shows its roots in more traditional games of the genre. Do you feel that there’s a void in the market that needs to be filled?

It’s not so much a conscious desire to fill a void that may exist but it has more to do with just how the mindset from which these games are developed. To me, the story is the most important thing when it comes to the series. The Trails of Cold Steel series takes place in what’s called the Erebonian Empire. From a story perspective, we found it necessary to explain what the empire is and how its inhabitants are, while also exploring the political systems they have. The story is what informs everything else about these series, it was very important to just go into depth–which is how the game ended up being more linear, more story-focused than some other kind of JRPG that’s coming out nowadays.

There are also practical development aspects as well. Since we are a smaller studio, we don’t have the resources to create so many assets or craft an open-world game. I will say that no matter how big the studio gets, we’d still focus on story-driven games designed in our particular way. One of the cool things that happen because of this is that while we’re focusing on the story, we can eventually lead up to new events that will open the game a bit more. When you’re in the final arc, you’re able to explore more freely and take on the new activities when you want.

No Caption Provided

I definitely see a lot of influences from the Persona series, in terms of structure and design.

It’s interesting you bring up Persona. When you really want to focus on telling this story, the order in which things have to be seen becomes really important, which necessitates how the game is getting developed. I occasionally talk with Katsura Hashino, who is the director of Persona 5, and he said both of us have the awareness that we’re making an old style of game. But we’re also very happy to be doing it because this is the kind of game we want to make.

Interestingly enough, there was a time when we wanted to make the Trails series as an action game, but it just didn’t work out and so we reverted to a turn-based system. If you take a look at the history of Japanese games that fall under that umbrella, you’ll notice that there was a time period when everybody was trying to make action-focused games and then many of them reverted to command, turn-based.

Since this is the third game in the sub-series, was it a challenge to make this game an effective point to jump into the series?

Well, when you do have a long-running series like this it’s important to catch people up. You’re absolutely right, it can be a challenge to get people up to speed. So, we have a very, very well thought out backstory which explains the events from the previous games in the series. As you can see, character profiles, world introduction, all of these things are there. You’re able to read all about them and the world that they have in the other games. This is the first thing you can do to catch yourself up with the previous games.

No Caption Provided

So the fourth and final Trails of Cold Steel game is already out in Japan. However, the western release of the Cold Steel series is still a bit behind. Can you talk a bit about the process for localizing these games? I imagine it must be very time-consuming.

Well, as creators, we would love for everybody to be able to play the game as soon as possible but the reality is, because these [games] are so story focused, we’re actually still fiddling with the text up until the very end, and we won’t let localization partners work on it until it’s complete. These games are known for their very luminous stories and we just take a long time to translate. This one, for example, has 2.4 million Japanese characters and it really just takes time.

Do you feel that there’s still more to explore the setting of the game within the larger Legend of Heroes saga?

Well, regarding the future of the series, Trails of Cold Steel IV ended the Cold Steel sub-series. However, I revealed some time ago before this interview the full world map for this particular world. It turns out that the whole eastern half is pretty much still in shadows. We’ve hinted at this in places in Trails of the Sky, and so going forward we’re going to be exploring that area of the world and its mysteries. It will be different characters and a new story, but it will still be a Legend of Heroes game. Looking at the larger story, I would say that it’s about 60% complete. There’s still much to be done, and I definitely would like to finish the story of this world while we still have the strength to do it.

No Caption Provided

The Legend of Heroes series has been active for some time. Can you talk about what still resonates with you most about this series?

For me personally, I joined this company because I love the Legends of Heroes series, and I see the Trails series within that as the true successor to what that was trying to do, even back in its original form. It’s not an exaggeration to say that this is kind of my life’s work. The Trails series has so many different characters in it and being able to tell all their stories is very gratifying for me. It means quite a lot to me.

from GameSpot – Game News https://www.gamespot.com/articles/falcom-president-talks-the-future-of-legend-of-her/1100-6468720/

Falcom President Talks The Future Of Legend Of Heroes, And Localizing Trails Of Cold Steel 3

Coming from Nihon Falcom, The Legend of Heroes has always embraced the traditional formula that embodies a classic JRPG. While the series has never quite reached the heights of Final Fantasy or Dragon Quest, it’s still cultivated a passionate fanbase in Japan, and even managed to carve out a niche in western markets. It’s seen many stories and casts of characters come and go over the years. However, it’s always stuck close to its group of young heroes as they face more significant challenges, grow in strength, and mature. This approach is especially evident in the current sub-series Trails of Cold Steel–a fantasy story of warring empires where military schools train the next band of warriors to defend their land.

With the upcoming western release of Trails of Cold Steel 3, recently delayed to October 22, GameSpot sat down with Nihon Falcom president Toshihiro Kondo to reflect on the growth of the series. At the time of this interview, Trails of Cold Steel 4 has since been out in Japan, marking the end of this particular sub-series, which raises some theories about where the series could go next. Along with an update on the progress of the western release of Trails of Cold Steel 3, he discussed what’s coming next for The Legend of Heroes franchise, and how the series could grow from here.

Editor’s note: This interview has been edited for clarity and readability.

Looking back on the Legends of Heroes series, can you talk about how the Trails of Cold Steel sub-series fits into it, and what it really brings to the larger franchise?

Toshihiro Kondo: The Legend of Heroes as a whole is a much larger series. When I first joined Falcom, they had just finished Prophecy of the Moonlight Witch in 1994, and they continued work on the following games thereafter–A Tear of Vermillion and a Song of the Ocean. This was part of a sub-series called the Gagharv Trilogy. Eventually, we moved onto a new sub-series called Trails of the Sky, which was technically at that point The Legend of Heroes VI.

In Trails of the Sky, it starts very simply. There’s a boy and a girl, they’re in the village in the middle of nowhere, and their tale begins taking them from place to place to finally make it to the capital. They get involved in this big plot that’s happening with their country and then things continue on from there. It was a traditional RPG about going on this adventure and having the characters grow and evolve. With Trails of Cold Steel, I guess you can say it’s even more about the idea of youths forming bonds together, how they form links and grow up together. You could definitely call Trails of Cold Steel much more of a modern RPG than some of the games that came before.

No Caption Provided

Though Trails of Cold Steel features a lot of modern elements from other JRPG titles like Persona or Shin Megami Tensei, it still shows its roots in more traditional games of the genre. Do you feel that there’s a void in the market that needs to be filled?

It’s not so much a conscious desire to fill a void that may exist but it has more to do with just how the mindset from which these games are developed. To me, the story is the most important thing when it comes to the series. The Trails of Cold Steel series takes place in what’s called the Erebonian Empire. From a story perspective, we found it necessary to explain what the empire is and how its inhabitants are, while also exploring the political systems they have. The story is what informs everything else about these series, it was very important to just go into depth–which is how the game ended up being more linear, more story-focused than some other kind of JRPG that’s coming out nowadays.

There are also practical development aspects as well. Since we are a smaller studio, we don’t have the resources to create so many assets or craft an open-world game. I will say that no matter how big the studio gets, we’d still focus on story-driven games designed in our particular way. One of the cool things that happen because of this is that while we’re focusing on the story, we can eventually lead up to new events that will open the game a bit more. When you’re in the final arc, you’re able to explore more freely and take on the new activities when you want.

Though Trails of Cold Steel features a lot of modern elements from other JRPG titles like Persona or Shin Megami Tensei, it still shows its roots in more traditional games of the genre. Do you feel that there’s a void in the market that needs to be filled?

It’s not so much a conscious desire to fill a void that may exist but it has more to do with just how the mindset from which these games are developed. To me, the story is the most important thing when it comes to the series. The Trails of Cold Steel series takes place in what’s called the Erebonian Empire. From a story perspective, we found it necessary to explain what the empire is and how its inhabitants are, while also exploring the political systems they have. The story is what informs everything else about these series, it was very important to just go into depth–which is how the game ended up being more linear, more story-focused than some other kind of JRPG that’s coming out nowadays.

There are also practical development aspects as well. Since we are a smaller studio, we don’t have the resources to create so many assets or craft an open-world game. I will say that no matter how big the studio gets, we’d still focus on story-driven games designed in our particular way. One of the cool things that happen because of this is that while we’re focusing on the story, we can eventually lead up to new events that will open the game a bit more. When you’re in the final arc, you’re able to explore more freely and take on the new activities when you want.

No Caption Provided

I definitely see a lot of influences from the Persona series, in terms of structure and design.

It’s interesting you bring up Persona. When you really want to focus on telling this story, the order in which things have to be seen becomes really important, which necessitates how the game is getting developed. I occasionally talk with Katsura Hashino, who is the director of Persona 5, and he said both of us have the awareness that we’re making an old style of game. But we’re also very happy to be doing it because this is the kind of game we want to make.

Interestingly enough, there was a time when we wanted to make the Trails series as an action game, but it just didn’t work out and so we reverted to a turn-based system. If you take a look at the history of Japanese games that fall under that umbrella, you’ll notice that there was a time period when everybody was trying to make action-focused games and then many of them reverted to command, turn-based.

Since this is the third game in the sub-series, was it a challenge to make this game an effective point to jump into the series?

Well, when you do have a long-running series like this it’s important to catch people up. You’re absolutely right, it can be a challenge to get people up to speed. So, we have a very, very well thought out backstory which explains the events from the previous games in the series. As you can see, character profiles, world introduction, all of these things are there. You’re able to read all about them and the world that they have in the other games. This is the first thing you can do to catch yourself up with the previous games.

No Caption Provided

So the fourth and final Trails of Cold Steel game is already out in Japan. However, the western release of the Cold Steel series is still a bit behind. Can you talk a bit about the process for localizing these games? I imagine it must be very time-consuming.

Well, as creators, we would love for everybody to be able to play the game as soon as possible but the reality is, because these [games] are so story focused, we’re actually still fiddling with the text up until the very end, and we won’t let localization partners work on it until it’s complete. These games are known for their very luminous stories and we just take a long time to translate. This one, for example, has 2.4 million Japanese characters and it really just takes time.

Do you feel that there’s still more to explore the setting of the game within the larger Legend of Heroes saga?

Well, regarding the future of the series, Trails of Cold Steel IV ended the Cold Steel sub-series. However, I revealed some time ago before this interview the full world map for this particular world. It turns out that the whole eastern half is pretty much still in shadows. We’ve hinted at this in places in Trails of the Sky, and so going forward we’re going to be exploring that area of the world and its mysteries. It will be different characters and a new story, but it will still be a Legend of Heroes game. Looking at the larger story, I would say that it’s about 60% complete. There’s still much to be done, and I definitely would like to finish the story of this world while we still have the strength to do it.

No Caption Provided

The Legend of Heroes series has been active for some time. Can you talk about what still resonates with you most about this series?

For me personally, I joined this company because I love the Legends of Heroes series, and I see the Trails series within that as the true successor to what that was trying to do, even back in its original form. It’s not an exaggeration to say that this is kind of my life’s work. The Trails series has so many different characters in it and being able to tell all their stories is very gratifying for me. It means quite a lot to me.

from GameSpot – Game News https://www.gamespot.com/articles/falcom-president-talks-the-future-of-legend-of-her/1100-6468720/

Fire Emblem: Three Houses Faculty Training guide

Fire Emblem: Three Houses Faculty Training guide

Here’s all of the faculty training you can undertake with other teachers to improve Byleth’s skills.

source /feature/8779-fire-emblem-three-houses-faculty-training-guide

Falcom President Talks The Future Of Legend Of Heroes, And Localizing Trails Of Cold Steel 3

Coming from Nihon Falcom, The Legend of Heroes has always embraced the traditional formula that embodies a classic JRPG. While the series has never quite reached the heights of Final Fantasy or Dragon Quest, it’s still cultivated a passionate fanbase in Japan, and even managed to carve out a niche in western markets. It’s seen many stories and casts of characters come and go over the years. However, it’s always stuck close to its group of young heroes as they face more significant challenges, grow in strength, and mature. This approach is especially evident in the current sub-series Trails of Cold Steel–a fantasy story of warring empires where military schools train the next band of warriors to defend their land.

With the upcoming western release of Trails of Cold Steel 3, recently delayed to October 22, GameSpot sat down with Nihon Falcom president Toshihiro Kondo to reflect on the growth of the series. At the time of this interview, Trails of Cold Steel 4 has since been out in Japan, marking the end of this particular sub-series, which raises some theories about where the series could go next. Along with an update on the progress of the western release of Trails of Cold Steel 3, he discussed what’s coming next for The Legend of Heroes franchise, and how the series could grow from here.

Editor’s note: This interview has been edited for clarity and readability.

Looking back on the Legends of Heroes series, can you talk about how the Trails of Cold Steel sub-series fits into it, and what it really brings to the larger franchise?

Toshihiro Kondo: The Legend of Heroes as a whole is a much larger series. When I first joined Falcom, they had just finished Prophecy of the Moonlight Witch in 1994, and they continued work on the following games thereafter–A Tear of Vermillion and a Song of the Ocean. This was part of a sub-series called the Gagharv Trilogy. Eventually, we moved onto a new sub-series called Trails of the Sky, which was technically at that point The Legend of Heroes VI.

In Trails of the Sky, it starts very simply. There’s a boy and a girl, they’re in the village in the middle of nowhere, and their tale begins taking them from place to place to finally make it to the capital. They get involved in this big plot that’s happening with their country and then things continue on from there. It was a traditional RPG about going on this adventure and having the characters grow and evolve. With Trails of Cold Steel, I guess you can say it’s even more about the idea of youths forming bonds together, how they form links and grow up together. You could definitely call Trails of Cold Steel much more of a modern RPG than some of the games that came before.

No Caption Provided

Though Trails of Cold Steel features a lot of modern elements from other JRPG titles like Persona or Shin Megami Tensei, it still shows its roots in more traditional games of the genre. Do you feel that there’s a void in the market that needs to be filled?

It’s not so much a conscious desire to fill a void that may exist but it has more to do with just how the mindset from which these games are developed. To me, the story is the most important thing when it comes to the series. The Trails of Cold Steel series takes place in what’s called the Erebonian Empire. From a story perspective, we found it necessary to explain what the empire is and how its inhabitants are, while also exploring the political systems they have. The story is what informs everything else about these series, it was very important to just go into depth–which is how the game ended up being more linear, more story-focused than some other kind of JRPG that’s coming out nowadays.

There are also practical development aspects as well. Since we are a smaller studio, we don’t have the resources to create so many assets or craft an open-world game. I will say that no matter how big the studio gets, we’d still focus on story-driven games designed in our particular way. One of the cool things that happen because of this is that while we’re focusing on the story, we can eventually lead up to new events that will open the game a bit more. When you’re in the final arc, you’re able to explore more freely and take on the new activities when you want.

Though Trails of Cold Steel features a lot of modern elements from other JRPG titles like Persona or Shin Megami Tensei, it still shows its roots in more traditional games of the genre. Do you feel that there’s a void in the market that needs to be filled?

It’s not so much a conscious desire to fill a void that may exist but it has more to do with just how the mindset from which these games are developed. To me, the story is the most important thing when it comes to the series. The Trails of Cold Steel series takes place in what’s called the Erebonian Empire. From a story perspective, we found it necessary to explain what the empire is and how its inhabitants are, while also exploring the political systems they have. The story is what informs everything else about these series, it was very important to just go into depth–which is how the game ended up being more linear, more story-focused than some other kind of JRPG that’s coming out nowadays.

There are also practical development aspects as well. Since we are a smaller studio, we don’t have the resources to create so many assets or craft an open-world game. I will say that no matter how big the studio gets, we’d still focus on story-driven games designed in our particular way. One of the cool things that happen because of this is that while we’re focusing on the story, we can eventually lead up to new events that will open the game a bit more. When you’re in the final arc, you’re able to explore more freely and take on the new activities when you want.

No Caption Provided

I definitely see a lot of influences from the Persona series, in terms of structure and design.

It’s interesting you bring up Persona. When you really want to focus on telling this story, the order in which things have to be seen becomes really important, which necessitates how the game is getting developed. I occasionally talk with Katsura Hashino, who is the director of Persona 5, and he said both of us have the awareness that we’re making an old style of game. But we’re also very happy to be doing it because this is the kind of game we want to make.

Interestingly enough, there was a time when we wanted to make the Trails series as an action game, but it just didn’t work out and so we reverted to a turn-based system. If you take a look at the history of Japanese games that fall under that umbrella, you’ll notice that there was a time period when everybody was trying to make action-focused games and then many of them reverted to command, turn-based.

Since this is the third game in the sub-series, was it a challenge to make this game an effective point to jump into the series?

Well, when you do have a long-running series like this it’s important to catch people up. You’re absolutely right, it can be a challenge to get people up to speed. So, we have a very, very well thought out backstory which explains the events from the previous games in the series. As you can see, character profiles, world introduction, all of these things are there. You’re able to read all about them and the world that they have in the other games. This is the first thing you can do to catch yourself up with the previous games.

No Caption Provided

So the fourth and final Trails of Cold Steel game is already out in Japan. However, the western release of the Cold Steel series is still a bit behind. Can you talk a bit about the process for localizing these games? I imagine it must be very time-consuming.

Well, as creators, we would love for everybody to be able to play the game as soon as possible but the reality is, because these [games] are so story focused, we’re actually still fiddling with the text up until the very end, and we won’t let localization partners work on it until it’s complete. These games are known for their very luminous stories and we just take a long time to translate. This one, for example, has 2.4 million Japanese characters and it really just takes time.

Do you feel that there’s still more to explore the setting of the game within the larger Legend of Heroes saga?

Well, regarding the future of the series, Trails of Cold Steel IV ended the Cold Steel sub-series. However, I revealed some time ago before this interview the full world map for this particular world. It turns out that the whole eastern half is pretty much still in shadows. We’ve hinted at this in places in Trails of the Sky, and so going forward we’re going to be exploring that area of the world and its mysteries. It will be different characters and a new story, but it will still be a Legend of Heroes game. Looking at the larger story, I would say that it’s about 60% complete. There’s still much to be done, and I definitely would like to finish the story of this world while we still have the strength to do it.

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The Legend of Heroes series has been active for some time. Can you talk about what still resonates with you most about this series?

For me personally, I joined this company because I love the Legends of Heroes series, and I see the Trails series within that as the true successor to what that was trying to do, even back in its original form. It’s not an exaggeration to say that this is kind of my life’s work. The Trails series has so many different characters in it and being able to tell all their stories is very gratifying for me. It means quite a lot to me.

from GameSpot – Game News https://www.gamespot.com/articles/falcom-president-talks-the-future-of-legend-of-her/1100-6468720/

Tamarin Seeks To Rekindle The Spirit Of Classic 3D Platformers

When looking at Tamarin‘s debut trailer, fans of classic 3D platformers from the Nintendo 64 will know the type of game they’re in for. Coming from Chameleon Games, the self-published throwback platformer is a tribute made in collaboration with former developers from Rare. Aiming to recapture the same stylings of games from yesteryear, Tamarin channels the same vibe found from games like Donkey Kong Country 64 and Jet Force Gemini, the latter of which showed somewhat of a darker edge to Rare’s 3D action-platformers.

Taking on the role of the titular Tamarin, a new-world monkey that resembles a squirrel, you’re tasked with defending your home from bug-like invaders seeking to take the land for themselves. This conceit entails exploring different levels and areas of your homeland, while also utilizing weapons acquired from the invaders to fight back. While this concept seems to be treading on well-worn ground, that’s a part of the appeal that game director Omar Sawi is going for.

We recently had the chance to speak with the development team working on this throwback 3D platformer. During our chat, Sawi talked about his collaboration with former Rare level designer Richard Vaucher and lead composer David Wise, and how it pushed them to approach this throwback a bit differently.

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“So yeah, I started the game and what I wanted was for it to not be too much in one box,” said Sawi. “Rare had these games that were very cute and charming. Yet some other platformers and shooters they made felt different. Tamarin is trying to capture a bit of that spirit. We’re trying to have something that doesn’t necessarily cater just to kids, but also has a wider appeal and has a bit of an edge to it.”

In recent years, there have been several games that have sought to emulate the same style and atmosphere from classic Rare games. These games include 2017’s A Hat in Time and Yooka-Laylee–the latter of which was developed by Playtonic Games, a collective of former Rare developers. Whether it’s the upbeat musical tracks or the somewhat self-aware humor, these games often try to evoke nostalgia for an era that reveled in exploring a colorful world filled with knick-knacks and other collectibles. And Tamarin is no exception.

Wise, who’s worked on games like the original Battletoads and the Donkey Kong Country series, is also responsible for one of the most iconic themes of the Super Nintendo music library: Donkey Kong Country 2’s Stickerbrush Symphony. While working on Tamarin, Wise spent time revisiting themes from Rare’s earlier years and has a particular view on why people still have an attachment for these this style of games.

“There are certainly still people that like the kind of nostalgia element to it,” Wise said. “It can remind them of when they were a bit younger, and jumping back into games like that. Hopefully, Tamarin can take it a little bit further, as it’s revisiting the genre and stretching it a bit more. I think there’s a lot to be said for that kind of thing at the moment. Again, there are only so many styles of game. So it’s nice to jump in and jump out of different styles and different genres. I’d say both myself and [Banjo-Kazooie composer] Grant Kirkhope are very fortunate in the fact that we’ve made a lot of games. We’ve been making music for so long; it’s almost like we’ve set the expectations for the genre [of platformers]. Fortunately, a lot of people look to our style of music to evoke a kind of video game feel, which has worked out quite well for us over the years.”

Former Rare level designer Richard Vaucher also chimed in, adding that there’s an appealing quality to the setting of Tamarin. A clear focus the developers had when making Tamarin was that they wanted to keep things interesting for players looking for a more familiar experience.

“With Tamarin, we’re mixing different kinds of Rare games,” Vaucher said. “It’s adding a bit of variety to that familiar experience, and not just sticking to one type of game in terms of style. I guess for my part; it’s mostly about the visuals, or like players discovering the new environments, and seeing what they think of the animations of the main character. But in my view, it’s about the exploration [of that world]. I’m quite excited to see what players make of it, like discovering the new levels and seeing what’s there.”

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Set for release this year, Tamarin wears its influences on its sleeve, trying to emulate what classic Rare did best during the SNES and Nintendo 64 eras. We’re still in the dark about how much variety is to be had in Tamarin’s adventure. However, it does look to keep its focus on bringing back that particular charm from yesteryear. Considering how much Rare’s imprint on the platforming genre has endured over the years, perhaps there’s still room for more experimentation with this particular genre.

from GameSpot – Game News https://www.gamespot.com/articles/tamarin-seeks-to-rekindle-the-spirit-of-classic-3d/1100-6468719/

Fire Emblem: Three Houses Tea Party guide – tea time topics, elegant tea set and tea for two

Fire Emblem: Three Houses Tea Party guide - tea time topics, elegant tea set and tea for two

Here’s how to unlock the tea party tea time mechanic in Three Houses and how to get the best rewards and bonuses from it.

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