Outer Worlds, Call Of Duty: Modern Warfare Will Be $49.94 On Release Day (PS4, Xbox One)

Two highly anticipated games are releasing this week on PS4, Xbox One, and PC: first-person shooter Call of Duty: Modern Warfare and action RPG The Outer Worlds. If you’re interested in picking up either, you’ll find a great deal on both of them at Walmart stores starting tomorrow, October 25. According to deals site Cheap Ass Gamer, both games will be on sale for $49.94–that includes the PS4 version for The Outer Worlds and both PS4 and Xbox One versions for Modern Warfare.

These release-day discounts have become increasingly common at Walmart, even with Switch games like Fire Emblem: Three Houses and Astral Chain. Unfortunately, they generally don’t appear on Walmart.com, so you’ll have to drive to your local store to take advantage of it. What Walmart’s website is offering, however, is three hours of double XP with purchase of Modern Warfare standard edition and other select products like Doritos and Mountain Dew.

See Modern Warfare (PS4, Xbox One) at Walmart

As another online alternative, Amazon is offering $10 credit for Prime members who purchase Call of Duty: Modern Warfare on PS4 or Xbox One. Sadly, we haven’t spotted any other PS4 or Xbox One discounts for The Outer Worlds, but please note this game is available for free on day one for Xbox Game Pass subscribers.

See Modern Warfare (PS4, Xbox One) at Amazon

If you’re looking to buy either game on PC, Green Man Gaming has some nice deals available now through tomorrow at 8 AM PT / 11 AM ET. Using coupon code COD10, you can get any edition of Modern Warfare for 10% off, including the standard edition for $54, Operator Edition for $63, and Operator Enhanced Edition for $90. Meanwhile, you can use coupon code TOW16 to drop the price on The Outer Worlds to $50.40.

See Modern Warfare (PC) at Green Man Gaming

See The Outer Worlds (PC) at Green Man Gaming

from GameSpot – Game News https://www.gamespot.com/articles/outer-worlds-call-of-duty-modern-warfare-will-be-4/1100-6470863/

Call Of Duty: Modern Warfare Update Removes All Night Maps From Rotation Ahead Of Launch

Call of Duty: Modern Warfare is just hours away, but a last-minute patch is making a major change to the multiplayer options first. Infinity Ward announced that it’s releasing an update that will remove all night maps from rotation.

The studio didn’t state a reason for the change but did say that it will be adding night maps back in as a separate playlist. The update will also remove the minimap from Hardcore modes.

Feedback to day-one patch notes may shed some light on the reason, though. Several users complained that night maps in the beta just fundamentally played differently than others, due to the reliance on night vision and specialized aiming attachments. Several players suggested doing exactly what Infinity Ward just announced: making it a separate playlist entirely. The day one patch notes, much of it addressing beta feedback, can be found below.

If you’re eagerly anticipating the release of Modern Warfare, you can pre-load now and check out what time it will unlock in your territory. Plus you still have time to run to Walmart and pick up a double XP bonus before you start playing. Read our pre-order guide for everything you need to know to prepare for launch.

Call of Duty: Modern Warfare Day One Patch Notes

GENERAL FIXES

  • Spawning in Core Multiplayer:

    • Fixed edge case scenarios with spawning on enemies

    • Adjusted spawn logic to improve spawn quality. We’ve also added more spawns to increase your options. We will continue to improve this map by map post-launch

  • Ground War:

    • Added more fallback spawns to FOBs if the flag has too many enemies

    • Improved safety checking for spawning on Squadmates (is still dangerous, but the UI will notify you of this!)

    • Added spawning on Squadmates while in vehicles

    • Neutral tanks and helicopters now show up in the Spawn Selection screen

    • Helicopters now have flares to help manage incoming missiles

    • If all flags are captured by one team, you’ll go into Defcon to win so protect those flags!

    • Fix for an exploit that was allowing players (and therefore teammates) to spawn under the map

  • Lighting:

    • Brightened characters in dark areas across many maps

  • Low Health Visuals:

    • Now brightens up in the middle of the screen instead of darkening

  • Weapon Balance:

    • In general, weapons received a lot of love since the Beta. Most notably shotguns and pistols.

  • Equipment:

    • Enemy claymores now have larger, visible lasers

    • Reviving a teammate near a friendly claymore could cause the claymore to explode, resulting in a suicide

  • Mini-Map:

    • Now on by default across core multiplayer and Ground War. Enemy firing does not show up on the mini-map unless a team UAV is active

    • Map zoom is pulled out a bit to help with player awareness

  • Killstreaks:

    • VTOL Jet adjusted to not target players though rooftops

    • Fix for the Juggernaut Suit not spawning out of a crate. Another fix was deployed to prevent the mask from staying on the player after you have died as the Juggernaut and respawned

    • After using the Cruise Missile, player character models were sometimes stuck in a lean after using the streak

  • Munitions Box:

    • Activated by using a prompt instead of proximity

    • Reduced the explosion radius of the box

  • Trophy System:

    • Applied the Snapshot effect to the owner of any Snapshot grenades

  • Recon Drone:

    • All players in vehicles are now markable

  • Screen tearing on character and weapon models on Xbox

  • Impact damage of lethals/tacticals and the ammo box were causing instant kills

  • Adjustments to the descriptions in Gunsmith

  • Fix for a bug where the wrong input would be shown for players in a party

  • Fix for a bug where a door could open in the opposite direction of the player’s movement

  • Footsteps – Footstep tuning of volume fall off distance, mixing volume and occlusion settings

  • Placing Deployable Cover on stairs could prevent teammates from being able to mantle or crouch under, blocking paths

  • Various audio tuning and fixes for executions and weapons

  • Players were able to spam the crouch button while moving creating a ‘snaking’ effect.

PC SPECIFIC

  • Crouch and prone transition animations have been smoothed out for high FPS

  • ADS Sensitivity options can now be saved when using KBM

  • Double-tapping the sticks now always triggers the Tactical Sprint when using a gamepad on PC

  • Fixed blurriness in various situations

  • Ping widget is now showing the correct latency value

  • Added depth of field option in the Graphics options

  • Added HDR support

  • Added NVIDIA Highlight support in MP

  • Global performance improvements and stability fixes

  • ADS transition animations have been smoothed out for high FPS

  • Adjusted stand-to-prone timing for KBM versus gamepads

  • Player no longer loses sprint functionality by holding down sprint keybind and the move keybind while respawning

  • FOV Slider setting reverting to default after loading into the map.

from GameSpot – Game News https://www.gamespot.com/articles/call-of-duty-modern-warfare-update-removes-all-nig/1100-6470866/

Street Fighter Producer Had “Revolutionary” Idea For Series Return

Capcom producer Yoshinori Ono, one of the faces behind the Street Fighter series, has admitted that 2009’s Street Fighter IV could have been an entirely different experience he thought was “revolutionary” at the time.

In a Eurogamer interview during EGX 2019, Ono revealed that Street Fighter IV could have returned as “a turn-based simulation.” Ono thought that bringing the franchise back with turn-based mechanics would have been revolutionary, though he admitted that convincing Capcom was “really, really difficult.”

Per a translator, Ono said Capcom at that time–around the late ’90s and early aughts–was “passed [the point of] making fighting games in general for a while, let alone just Street Fighter.” To get a new entry off the ground, Ono talked to his then-boss Keiji Inafune and former-president-now-chairman Kenzo Tsujimoto, who greenlit him for a new Street Fighter title.

Though SF4 managed to bring the series back into renewed focus, Ono said there were other ideas on the table for the series’s return. “I did have an idea that I thought could be revolutionary to turn the game more into a turn-based simulation, so you would take the moves you want to do and put them together like blocks,” Ono said via a translator. “Then they would run automatically, but obviously we didn’t make that in the end.”

Eurogamer’s Martin Robinson also asked Ono whether he had other ideas for Street Fighter’s return, like a first-person view or a gritty reboot. He did not clarify anything but laughed at the first-person idea. The 3DS version of Super Street Fighter IV included an over-the-shoulder view, and Ultra Street Fighter II: The Final Challengers on Nintendo Switch featured a first-person perspective.

As previously reported, Street Fighter 6 was not revealed during EVO 2019, which ran from August 2-4. Ono confirmed that the development team is more concerned with Street Fighter V: Arcade Edition. Valve leaked SFV: AE’s latest DLC characters, which include Poison, Lucia, and E. Honda, ahead of the EVO 2019 reveal.

from GameSpot – Game News https://www.gamespot.com/articles/street-fighter-producer-had-revolutionary-idea-for/1100-6470862/

Pokemon Sword & Shield Are “Comparable” In Length To Previous Generations

Though Game Freak hasn’t revealed any specific window for how long it will likely take to complete the campaign in Pokemon Sword / Shield, it looks like the upcoming game will have about as much content as previous titles in the franchise. Of course, since different generations have taken wildly different times to complete, that’s still a fairly large ballpark.

“In terms of the volume or the amount of content in the main adventure, [Sword / Shield is] comparable to other Pokemon generations that we’ve played,” Pokemon Sword / Shield director Shigeru Ohmori said, according to Game Informer. “I think there’s a lot of interesting activities that, for example, completing the Pokedex or really going out into the Wild Area and engaging with those mechanics, that’ll add a lot of replay value for players who are looking to get really hardcore into that.”

“I feel like a lot of players these days will typically burn through content and try to go to the ending as fast as they can,” Pokemon Sword / Shield producer Junichi Masuda added. When looking at previous Pokemon games, their campaign’s run the gamut of 26-41 hours of content, with Gen I as the low outlier and Gen IV as the high one. Comparatively, the stories in Gen II, III, V, VI, and VII are all in the 30-35 hour range–so it’s probable that’s where Gen VIII will ultimately end up as well.

One of the biggest new features in Pokemon Sword / Shield is the Wild Area, an open-world expanse where Pokemon roam about in the overworld–just like they do in Let’s Go, Pikachu / Let’s Go, Eevee. This area doesn’t work like the routes seen in previous Pokemon games. In the Wild Area, Pokemon don’t naturally scale to your adventure, so when you’re just starting out, you may run into wild Pokemon that are far too strong for you to take on, forcing you to be sneaky. You can also interact with other players while in the Wild Area, allowing you to easily find other trainers to battle against or trade with.

Pokemon Sword / Shield is scheduled to release for Nintendo Switch on November 15.

from GameSpot – Game News https://www.gamespot.com/articles/pokemon-sword-and-shield-are-comparable-in-length-/1100-6470860/

Another Major Streamer Has Moved To Mixer

Microsoft’s streaming platform Mixer has picked up another well-known streamer. Former competitive gamer Shroud, whose real name is Michael Grzesiek, has confirmed that he will stream exclusively on the platform. His first Mixer livestream is scheduled for sometime today, October 24.

Shroud follows Tyler “Ninja” Blevins, the popular Fortnite streamer who left Twitch to partner with Mixer exclusively this past August. Like Ninja, Shroud tweeted that nothing is changing beside where his streams reside.

In a press release, Shroud expressed gratitude for the partnership. “Streaming is my passion and I owe my success to my fans who have helped me get to where I am now,” Shroud said. “Mixer provides the flexibility to center my attention around them. I am excited to join the Mixer community, as well as continue to build relationships with both players and fans.”

Shroud’s management company, Loaded, discussed the move and how Mixer is benefiting the creator community. “Mixer continues to grow and build upon its already stellar creator community with Shroud,” said Loaded’s CEO Brandon Freytag. “Shroud is an incredibly skilled player who has dominated some of the world’s most popular games and we’re thrilled that Mixer continues to grow and build upon its already stellar creator community with his addition. We look forward to exploring new opportunities on the platform for him and his community.”

Shroud got his start playing professional Counter-Strike: Global Offensive for competitive Esports team Gloud9. Prior to retiring in 2018, he amassed nearly 13 billion minutes watched and more than 360 million lifetime YouTube views. Shroud has since diversified his portfolio, playing titles like Apex Legends, Call of Duty: Black Ops 4, Fortnite, PlayerUnknown’s Battlegrounds, Tom Clancy’s Rainbow Six Siege, and more. He also contributed to the development of Apex Legends, advising developer Respawn Entertainment to tweak weapon recoil to make it more predictable.

from GameSpot – Game News https://www.gamespot.com/articles/another-major-streamer-has-moved-to-mixer/1100-6470859/

MacBooks, Hard Drives, And More Discounted In Best Buy’s Huge Give-Back Sale

Halloween is a scary time of the year, with ghouls and kids in Fortnite costumes running around, but it’s also a time for retailers to get ahead of Black Friday and all those scary good deals. Walmart’s pre-Black Friday sale is currently live with more deals coming soon, and now Best Buy has kicked off a sale of its own.

Best Buy’s Give-Back Sale starts on October 25 and runs until October 27, but if you sign up for a free My Best Buy account, you can gain access to the deals today. Best Buy plans to give 5% of the profits (up to $200,000) from the Give-Back Sale to the Best Buy Foundation for Teen Tech Centers, which provides young people with technology, training, and mentorship to help them achieve their dreams. It’s offered assistance to young artists, such as filmmakers, photographers, and musicians.

See all deals at Best Buy

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Save up to $200 on select MacBooks

Best Buy is currently discounting a large selection of MacBooks, all of which are the latest models of MacBook Pros and Airs.

See at Best Buy

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ASUS – FX705DT 17.3″ Gaming Laptop – $680 ($1,000)

This 17.3-inch Asus Tuf Gaming laptop features a GeForce GTX 1650, 8 GB of RAM, and a Ryzen 7 3750H processor, in addition to a 512 GB SSD. It’s a great laptop at the regular price, and at the reduced tag of $680, it’s an excellent deal.

See at Best Buy

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WD – Easystore 8TB External USB 3.0 Hard Drive – $130 ($200)

If you’re looking for a heck ton of storage for your PS4 or Xbox One–or anything else–this USB 3.0 external hard drive is a good choice. For 8 TB of storage (eight times the amount of the largest PS4 and Xbox One), $130 is a great price.

See at Best Buy

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GoPro HERO7 4K Waterproof Action Camera – $330 ($400)

There is a lot of great GoPro footage out there, particularly of people snowboarding, snowmobiling, and the like. With the snowy season fast approaching, you may want to get a GoPro of your own, and this 4K Hero7 will give you the ability to capture your footage at an ultra-high resolution.

See at Best Buy

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Insignia 50” 4K TV with HDR – $270 ($350)

If you’re looking for an affordable way into the world of 4K TVs, then this 50-inch Insignia is a good option at $270. It’s even got Amazon’s Fire TV service built-in and comes with an Alexa-enabled remote for voice control.

See at Best Buy

from GameSpot – Game News https://www.gamespot.com/articles/macbooks-hard-drives-and-more-discounted-in-best-b/1100-6470857/

Free PC Games This Week: A Tale Of Psychedelic Horror And An Experimental Puzzle Game

The Epic Games Store has truly embraced the Halloween spirit with its free games offerings this month, with Alan Wake’s American Nightmare and Observer available to claim over the past week. This week’s pair of freebies includes another spooky game to add to your collection: psychological horror game Layers of Fear. If creepy isn’t your thing, you can also claim physics-based puzzle game QUBE 2 for free as well. To claim Epic’s weekly free games, all you need is an Epic account (which is free to create); after you’ve added the games to your account, they’re yours to keep forever.

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Layers of Fear is a first-person psychedelic horror game where you control a painter who is mentally tortured by secrets from his past and often suffers from hallucinations. The gameplay mainly involves exploring his large Victorian mansion and solving puzzles while also finishing his masterpiece painting, layer by layer. The Masterpiece Edition also includes the Inheritance DLC, which tells the story of the painter’s daughter as she returns to her childhood home to face her past.

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Also free this week is QUBE 2, a puzzle game and sequel to Q.U.B.E. Your character, archaeologist Amelia Cross, wakes up on an alien world wearing strange gloves that allow her to manipulate the environment around her. You must make your way through a maze-like structure, solving puzzles and slowly uncovering the truth about yourself and the world around you.

See this week’s free games at Epic

Layers of Fear: Masterpiece Edition and QUBE 2 will be available for free at the Epic Games Store until October 31, when they’ll be replaced by acclaimed sci-fi horror game Soma and cute Halloween adventure Costume Quest.

More spooky deals for horror fans

from GameSpot – Game News https://www.gamespot.com/articles/free-pc-games-this-week-a-tale-of-psychedelic-horr/1100-6470853/

New Borderlands 3 Update Releases Today; Full Patch Notes Listed

Another hotfix for Borderlands 3 is scheduled for October 24. The patch makes over a dozen adjustments to Gearbox’s loot shooter, addressing general issues across the entirety of Borderlands 3 as opposed to solely focusing on one aspect of the game, like the October 17 legendary weapons-focused hotfix.

As a result, there’s nothing earth-shattering in the patch notes for this hotfix. Most of the update addresses minor bugs–some are definitely annoying, but none seem game-breaking. Perhaps the most significant change is the added option of adjusting the volume of the 2K and Gearbox logo intro movies that play when you first boot up the game. So you no longer need to worry about accidentally blowing out your ears while playing Borderlands 3 with headphones. The full patch notes are listed below.

Bloody Harvest, the first of Borderlands 3’s post-launch content drops, begins alongside the release of this latest patch. To participate in the event, you must have progressed far enough in Borderlands 3’s campaign to unlock the area Sanctuary III. While in Sanctuary III, look for newcomer Maurice–you literally can’t miss him, as he’s one of those fire-breathing dinosaur Saurians.

Speak to him and he’ll give you a quest to collect Hecktoplasm, which drops from haunted enemies. You can find haunted enemies on any planet, they’re marked by their ghostly green glow. If you haven’t finished the campaign, you’ll likely run into enough finishing off the story. If you have completed Borderlands 3’s story, however, then you have a bit of a grind ahead of you. Thankfully, Borderlands 3 has a decent endgame.

After you’ve collected enough Hecktoplasm, return to Maurice and he’ll send you to Heck–the underworld of the Borderlands universe. Here, you’ll face the deceased spirits of the enemies you killed throughout Borderlands 3’s campaign, as well as a new boss called Captain Haunt. It’s here that you can more easily find weapons that play off the brand-new Terror debuff, and you’ll also have a chance to get Fearmonger, a new legendary shotgun, from random drops. Bloody Harvest continues until December 5.

Borderlands 3 October 24 Hotfix Patch Notes

Bloody Harvest

  • During the event, the Main Menu will now become spooky when the micropatch has loaded and the event content is available

Stability

  • Fixed a report bug resulting in a crash while loading into maps
  • Fixed a reported audio crash bug
  • Fixed a reported crash that occurred for certain users when level transitioning immediately after throwing a longbow grenade
  • Fixed a reported rare crash that occurred for certain users after completing missions
  • Fixed a reported crash that occurred for certain users when swapping an equipped weapon
  • Fixed a reported crash that occurred for certain users when sorting the Mission Log by region

General

  • [Consoles Only] Mayhem mode is now available in True Vault Hunter Mode on Consoles
  • [Consoles Only] Added Photo Mode support for Consoles
  • [Consoles Only] Added ECHOcast Twitch Extension support for Consoles
  • Added new Vault Hunter customizations and trinkets
  • Added ability to specify Mayhem Mode while matchmaking
  • Adjusted the volume of the 2K and Gearbox logo intro movies
  • Addressed reported concern where some players were missing skill points
  • Updated gore stump textures for consistency
  • [PC Only] Improved reliability of the voice chat system when open and closing the ECHO menu on PC
  • [PC Only] Added a modification so typing in text chat no longer prevents players from fast traveling
  • Singularity grenades will no longer cause Saurian corpses to float in the air after dying
  • Addressed a reported concern that certain players experienced some Visual FX for the side mission “Transaction Packed” before accepting the mission
  • Addressed a reported concern that some players experienced Brick getting stuck after chasing enemies off the cliff near Hector’s Lament in The Anvil
  • Made a modification where Amber Lamps no longer has a chance to spawn during the “Defend BALEX” objective of “The Family Jewel” mission
  • Addressed a reported concern with the Legendary grenade mod Quasar, where it was not counting towards the optional grenade kills objective in Slaughter maps
  • [PS4 Only] Addressed a language code issue present in PS4 activity feeds for English
  • Addressed a reported concern where users with their region set to Japan were unable to complete the Fast Travel tutorial
  • Made a modification so Safe Area Calibration is now saved when relaunching the game
  • Camera no longer resets to a random location when using the Reset Camera function in Photo mode
  • Photo mode will now force exit when the player is teleported
  • Subtitles are now present when joining another player’s game while a cinematic is playing
  • Addressed a reported concern where some sounds were quiet or missing for the second player in split-screen
  • Made various split-screen UI fixes
  • Fixed a reported UI issue where the Mayhem Modifier menu would sometimes not appear for certain players

Weapons

  • Flakker
    • Now consumes 1 ammo instead of 5.

Bug Fixes

  • Addressed a reported bug with “Space-Laser Tag” which prevented some players from progressing to the next objective
  • Atomic has been modified to no longer become invincible, as has been reported under certain conditions
  • Modified Powerhouse Heavy’s attacks to no longer damage players outside of the intended range
  • Addressed a concern that Projected shields were taking too much damage from General Traunt’s attacks
  • Fixed the reported floating door frame in the Jakobs Theatre
  • Addressed a reported potential progression blocker when Rhy’s talks during “Hostile Takeover”
  • Increased checkpoint sizes of New-U stations in multiple locations
  • Included a modification so that Zane’s Digi-Clone will no longer spawn into the cage in Slaughterstar 3000

from GameSpot – Game News https://www.gamespot.com/articles/new-borderlands-3-update-releases-today-full-patch/1100-6470855/

Ubisoft Has Two Unannounced AAA Games Coming Next Fiscal Year

Ubisoft delayed three of its upcoming games, pushing them into the fiscal year 2020-2021. That window is getting increasingly chock full of Ubisoft games, though, as they will share the space with two more unannounced games from the company’s biggest franchises.

In an investor call, the company announced that two AAA games “from our biggest franchises” are also set for the fiscal period between April 2020 and March 31, 2021. Those two will join Watch Dogs Legion, Gods and Monsters, and Rainbow Six Quarantine, which were given new release windows in the same time frame. And that’s on top of Roller Champions, which was already slated for then.

Ubisoft declined to comment on which franchises these unannounced games belong to, but the mention of the company’s franchises may offer a clue. One is likely the next Assassin’s Creed, which hasn’t had a new entry since 2018’s Assassin’s Creed Odyssey. The next game is rumored to take place in the Viking age.

Assassin’s Creed has recently undergone a transformation into a live game, with loads of post-launch DLC and a regular stream of new events and challenges in Odyssey. One of Ubisoft’s reasons for delaying the trio of games was that its live games are coming too close together and are not well-differentiated from each other.

from GameSpot – Game News https://www.gamespot.com/articles/ubisoft-has-two-unannounced-aaa-games-coming-next-/1100-6470854/

Ghost Recon Breakpoint Disappoints, So Here’s Ubisoft’s Plan

Ubisoft reports that Tom Clancy’s Ghost Recon: Breakpoint had disappointing sales, but the company confirmed it will continue to “support the game and listen to the community in order to deliver the necessary improvements.”

In an earnings release, Ubisoft CEO Yves Guillemot said that “critical reception and sales during [Ghost Recon Breakpoint’s] first weeks were very disappointing.” Guillemot outlined three causes for this: 1. There isn’t enough time between live-game experiences; 2. with Ghost Recon Breakpoint’s innovative implementations weren’t handled properly; and 3. Ghost Recon Breakpoint didn’t stand out amongst the competition.

Ubisoft said it is “tackling these issues head-on and already are implementing significant changes to our production processes.” To do this, Guillemot has acknowledged the need to “make sure there is more time between each iteration of Live games.” This has resulted in some of Ubisoft’s other games suffering delays, such as Gods & Monsters, Tom Clancy’s Rainbow Six Quarantine, and Watch Dogs: Legion. Ubisoft’s next fiscal year, which is set between April 2020 and March 31, 2021, will be packed with five total AAA games including the three recently delayed.

Delaying a few of the company’s biggest releases is a direct response to Ghost Recon Breakpoint’s lukewarm reception. Guillemot said of the delays: “We want our teams to have more development time to ensure that their respective innovations are perfectly implemented so as to deliver optimal experiences for players.”

Tom Clancy’s Ghost Recon: Breakpoint launched for PC, PlayStation 4, and Xbox One on October 4 to rather negative reviews. In our own review, we gave Ghost Recon Breakpoint a 4/10, saying, “It would make sense if the addition of loot were in service of guiding people to spend real money on better guns, but even then the stats are so meaningless it would take a lot of convincing. There’s some surprising fun to be had stealthily infiltrating enemy compounds and playing with friends, but Breakpoint is still a generic and distinctly sub-par game. It’s essentially every Ubisoft open-world game rolled into one, failing to excel in any one area or establish its own identity. Breakpoint is a messy, confused game and a ghost of the series’ former self.”

from GameSpot – Game News https://www.gamespot.com/articles/ghost-recon-breakpoint-disappoints-so-heres-ubisof/1100-6470852/