Toys R Us Is Getting New Life, Kind Of

Toys R Us closed down all 800 of its US retail stores in 2018, signaling the end of an era for the iconic toy shop. But it’s not quite dead yet, and its parent company is planning to piggyback on another retailer as it starts rolling out further expansion.

CNN reports that the company Tru Kids has partnered with Target stores. Under the agreement, users can do their toy shopping through the relaunched Toys R Us website, and then have their purchases delivered or picked up in Target stores.

Tru Kids won the rights to the Toys R Us brand following its bankruptcy, and it has a plan to revitalize the brand. The partnership with Target is just one part. Tru Kids also partnered with Kroger to set up “Geoffey’s Toy Box” sections in 600 grocery stores over the holidays. It is also planning to open two new stores in Texas and New Jersey and expand to 10 locations by the end of 2020.

The death of Toys R Us, while not final, signaled an increasing struggle for brick-and-mortar retailers to compete with online giants like Amazon. The video game retailer GameStop is going through a tumultuous time as well, but it similarly has announced plans for a refreshed approach.

from GameSpot – Game News https://www.gamespot.com/articles/toys-r-us-is-getting-new-life-kind-of/1100-6470459/

Senior Xbox Executive Leaving The Company

Xbox’s vice president, Mike Ybarra, is leaving the company after 20 years.

Ybarra tweeted the news, saying it is time for him to move on. “It’s been a great ride at Xbox and the future is bright,” Ybarra said. He has yet to clarify what his next venture is, but Ybarra confirmed that details will be revealed in the near future.

Xbox boss Phill Spencer replied to Ybarra’s tweet, thanking him for his work and wishing him the best in his next stage. “[You] have consistently driven to keep games at the center of everything we do,” Spencer said of Ybarra.

Ybarra had a short stint as a software development engineer at HP prior to joining Microsoft as a systems engineer in June 2000. He worked his way through the ranks before becoming Xbox’s partner studio manager between June 2011 and July 2014. Ybarra entered the corporate side soon after, taking on the role of vice president of program management of Xbox for a couple of years before landing in the vice president role in January 2017.

Similar to Microsoft, both Nintendo and Sony have experienced shakeups at the executive level. Earlier this month, Shawn Layden confirmed he is leaving Sony. SIE Japan Asia’s president, Atsushi Morita, announced his departure immediately following Layden’s. Both positions have yet to be filled, but Kazuhiko Takeda will reportedly serve as the new corporate director of Sony’s Japanese branch. Nintendo’s president and COO, Reggie Fils-Aime, announced he was retiring before E3 2019, though he was swiftly replaced by Doug Bowser. It remains unclear who will take over Ybarra’s role at Xbox.

from GameSpot – Game News https://www.gamespot.com/articles/senior-xbox-executive-leaving-the-company/1100-6470456/

Pokemon Go October 2019 Community Day: Start Times, Shiny Trapinch, And More

Pokemon Go‘s next Community Day is just around the corner. This month’s event takes place around the world this Saturday, October 12, and as usual, it’ll give players a brief window of time to catch a rare Pokemon and take advantage of other in-game bonuses.

Each Pokemon Go Community Day typically only runs for three hours, but the event details tend to vary month by month. To help you prepare for this month’s event, we’ve rounded up everything you need to know about October’s Community Day below, from its start times and featured Pokemon to the special event-exclusive move you’ll have a chance to learn.

What Is October’s Featured Pokemon?

Each Community Day stars one specific “featured Pokemon,” which will spawn in the wild much more often than normal for the duration of the event. This month, the featured Pokemon is Trapinch, the termite-like Ground-type from Pokemon Ruby and Sapphire. Not only will Trapinch be much easier to find throughout October’s Community Day, you’ll also have your first chance to encounter a Shiny Trapinch in the game. These, however, will be rare, so if you’re hoping to catch a Shiny Trapinch, you’ll need to be persistent.

What Is October’s Special Community Day Move?

In addition to increased Pokemon spawns, each Community Day gives you a chance to earn a special event-exclusive move. Typically, if you can evolve the featured Pokemon into its final form by the end of the event, it’ll automatically know an attack that it couldn’t otherwise learn in Pokemon Go.

This month, the special move is the Ground-type attack Earth Power. If you can evolve a Trapinch all the way into a Flygon up to an hour after the Community Day ends, the Pokemon will know Earth Power. This applies to any Trapinch you evolve, even if you’ve caught it prior to the event. However, Flygon will only learn Earth Power if it evolves during the designated window of time–so if you catch a Trapinch during the event but don’t evolve it until the following day, it will not learn the attack.

What Time Does October’s Community Day Start?

Much like last month’s event, October’s Community Day will take place early in the day, from 11 AM to 2 PM local time. That means you’ll have until 3 PM local time to evolve Trapinch and learn the aforementioned Community Day move.

What Other Bonuses Are Available?

On top of increased Pokemon spawns and the special event-exclusive move, you’ll be able to take advantage of a few other bonuses during October’s Community Day. First, you’ll earn triple the normal amount of XP when you capture Pokemon during the event. This applies to any monster you catch, not just the featured Pokemon. As usual, Lure Modules will also last for an extended period of time. Any that you use during the event will remain active for three hours rather than the usual 30 minutes.

from GameSpot – Game News https://www.gamespot.com/articles/pokemon-go-october-2019-community-day-start-times-/1100-6470427/

Call Of Duty Mobile Has Biggest Mobile Game Launch In History

Call of Duty Mobile was downloaded over 100 million times in its first week after launch, a record-breaking number according to mobile app analytics experts Sensor Tower. It generated 56.9 million installs on iOS alone, which far exceeds the entire launch week numbers for other popular mobile competitors across both mobile platforms. To compare, PUBG Mobile and Fortnite saw 28 million and 22.5 million installs in their launch weeks, respectively.

According to Sensor Tower’s data, Call of Duty Mobile saw the most installs in the United States, with about 17.3 million or 16.9 percent of the downloads, followed by India with 13.4 percent, and finally Brazil with 7 percent. Call of Duty Mobile, developed by Tencent subsidiary Timi Studios and published by Activision, is not out in China yet, but if Activision earns approval for launch in that market, where mobile games remain extremely popular, installs could potentially skyrocket.

The Wall Street Journal reports that Activision is indeed in the midst of seeking approval to launch Call of Duty Mobile in China, which makes up about 25% of the mobile gaming market in the entire world, according to Business Wire.

Activision Blizzard, or more specifically Blizzard (partially owned by Tencent via Activision Blizzard), is currently under fire from fans for its decision to punish professional Hearthstone player Ng Wai Chung (aka “Blitzchung”) after the player expressed support for the Hong Kong protests in an interview. Many in the Hearthstone community are now boycotting the game.

Last week saw another huge mobile game launch in Mario Kart Tour, which earned a record-breaking 10.1 million downloads on launch day. In its first week, it racked up 90 million downloads, making Mario Kart Tour one of Nintendo’s most successful mobile game launches ever.

from GameSpot – Game News https://www.gamespot.com/articles/call-of-duty-mobile-has-biggest-mobile-game-launch/1100-6470451/

Sony Restructuring Lays Off Dozens Of Employees

Sony Interactive Entertainment has reportedly laid off dozens of employees in its SIE Europe branch across several departments.

Video Games Chronicle reports that the divisions impacted including marketing, PR, and the US creative services team. Some employees have also been asked to re-interview for their prior roles. The employees were notified on the same day the company shared new details about the PlayStation 5.

Sony’s gaming division has been undergoing a number of structural changes recently, including new CEO and President Jim Ryan being named. That was part of a restructuring that had Ryan switching places with John Kodera, who became Deputy President. Another sudden reshuffle came recently with the recent departure of Worldwide Studios head Shawn Layden.

This comes as the company prepares to launch the PS5 by next holiday season. As part of its recent announcements, it revealed more about the controller, which may or may not be called a DualShock 5, and that the studio behind some high-profile remasters is working on a PS5 project.

from GameSpot – Game News https://www.gamespot.com/articles/sony-restructuring-lays-off-dozens-of-employees/1100-6470457/

The Unseen introduced as fifth of five factions for Vampire: The Masquerade – Bloodlines 2

The Unseen introduced as fifth of five factions for Vampire: The Masquerade - Bloodlines 2

A hidden faction of Nosferatu clan vampires that specialized in information trading.

source /news/9067-the-unseen-introduced-as-fifth-of-five-factions-for-vampire-the-masquerade-bloodlines-2

Sidescroller action RPG Dark Devotion launches for PlayStation 4 and Nintendo Switch on October 24

Sidescroller action RPG Dark Devotion launches for PlayStation 4 and Nintendo Switch on October 24

The Dark Souls inspired sidescroller now lands on consoles.

source /news/9066-sidescroller-action-rpg-dark-devotion-launches-for-playstation-4-and-nintendo-switch-on-october-24

New Crossy Road Game Announced For Apple Arcade

Hipster Whale, the Melbourne-based studio behind the 2014 iOS hit Crossy Road, today revealed their next project: a multiplayer 2D platformer that will be exclusive to Apple Arcade. Crossy Road Castle sees the familiar cast of animal characters in a completely different scenario as they traverse up an endless castle tower with no roads or cars in sight.

Crossy Road Castle supports up to 4 players locally and takes advantage of Apple Arcade’s controller support, as well as multi-device functionality. That means you can play together by using any combination of the devices compatible with Apple Arcade, including iPhones, iPads, iPod touches, Mac computers, and Apple TVs. The arrangement of rooms in the game’s endless towers will be randomly generated, but will cater to the number of players present–you can play the game solo, and you won’t be served any rooms that require cooperation to overcome. It will also feature boss fights, including one against the infamous eagle from Crossy Road.

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Previous games made by Hipster Whale, including Crossy Road, Pac-Man 256, Disney Crossy Road, and Shooty Skies, were all free-to-play games that featured both regular advertisements and optional in-app purchases. Crossy Road Castle, however, as with all Apple Arcade games, will not feature either. GameSpot had a chance to speak to the co-founder of Hipster Whale, Matt Hall, about their shift into the Apple Arcade business model.

GameSpot: Hipster Whale is already a proven success story on the App Store (Crossy Road won an Apple Design Award in 2015, and reportedly earned over $10 million in the first three months). Why did you partner with Apple Arcade for this project?

Matt Hall: With Crossy Road we had a really big success and we were super fortunate–it’s not like we had made lots of games prior to that. But after Crossy Road, everything sort of changes for us. We don’t have to do work for hire, we just make the things we’re interested in. When Namco came up and said:” Would you like to make the new Pac Man?” We were like, “Hell yes!” And there was a super exciting opportunity making Disney Crossy Road which was a really interesting challenge as well, where we managed to make Crossy Road a better game. And so when Apple Arcade opportunity came up it was just an exciting opportunity to make something completely new, not have to worry about the constraints of monetisation, and just make something fun that everyone’s going to be able to play.

I’ve noticed that your games to date have all been free to play–why is that?

I started experimenting with free to play fairly early, but back in the early days of App Store, you had a free version and a pro version, right? There was no opportunity to do in-app purchases early on. I really liked making my games for free, because it meant at least 10 times as many people were going to play it. Like, that was key for me.

And that’s something that putting a premium on your games limits you in?

Yeah, that’s right. Like, okay, you’re going to get paid. But fewer people want to pay for games, because you have to convince someone that this game is for them through icon, blurb, screenshots. Apple Arcade is going to be really interesting for that, because it’s going to be easier for games that can’t market themselves in a single line. You know. Like, using the example of Sayonara Wild Hearts, like okay, so it’s a video game with an all-female motorcycle club and you… dance to music? Is that the marketing pitch? It’s very difficult to explain, but you can just get it, and the moment you see it and play it you go: “Oh okay, yeah” and so that’s what Apple Arcade opens up.

So you think Apple Arcade is a sustainable business model for new, up-and-coming developers?

I’m really looking forward to seeing how it goes. The only thing that never changes that everything changes, so we just got to see, right? We were really excited about the way it was described to us, and we think it’s a great opportunity for many developers, particularly Australian developers.

Having used Apple Arcade for a while, is there anything that you can identify that would be that would help improve the experience for developers?

Probably the key one for me is: the controller support is so new, and there are a huge number of people out there that are totally comfortable playing games with controllers. But at the moment, especially on Apple TV, it’s difficult to see which games are ‘controller-first’ and which games aren’t, and that could be solved with something a simple as a filter, or, you know, just something that says “these are the best controller games for Apple TV”, and I think that would massively change that platform in particular.


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The announcement of Crossy Road Castle comes during Melbourne International Games Week, and just before the commencement of PAX Aus. Other Australian games featured on Apple Arcade include the upcoming visual novel Necrobarista, puzzle-platformer Projection: Last Light, and the adorable Fledgling Heroes.

from GameSpot – Game News https://www.gamespot.com/articles/new-crossy-road-game-announced-for-apple-arcade/1100-6470436/

Apple Is Now Selling Microsoft’s Xbox One Controllers

With the release of Apple’s new major software updates for Apple TV, Mac, iPad, and iPhone, the company has begun selling Microsoft’s Xbox One controllers on its website. Strangely, there’s no sign of the DualShock 4 controller right now.

Purchasing the Xbox One wireless controller sets you back $60 USD, the same price it typically costs at other retailers like Best Buy and GameStop. While The Verge reports that no Apple retail stores carry the controller in stock at the moment, nabbing it through Apple’s website gives you the option of next-day shipping. It’s worth noting that the Xbox One wireless controller is currently on sale at Amazon for $44 USD and comes with free one-day shipping.

See Xbox One controller at Apple

Apple introduced gamepad support for both the DualShock 4 and the Xbox One wireless controllers with the launch of its major operating system updates. These include iOS 13 for iPhone, iPadOS for iPad, macOS Catalina for Mac, and tvOS 13 for Apple TV–all of which released in September except Catalina, which become available earlier this week. All software updates are free to download for most Apple devices.

These new software updates brought the inclusion of Apple Arcade, the company’s subscription service that gives you access to hundreds of games for $5 USD a month. We compiled a list of some of the best games available on the platform right now. We also have an ongoing list of Arcade games available at launch and beyond. Apple has confirmed an assortment of publishers working on Arcade games, including Devolver Digital, Konami, Platinum Games, Sega, and many more.

from GameSpot – Game News https://www.gamespot.com/articles/apple-is-now-selling-microsofts-xbox-one-controlle/1100-6470453/

Call Of Duty: Modern Warfare PC Specs Revealed On Blizzard Battle.net

Via Blizzard Battle.net, Activision announced the PC specs for Call of Duty: Modern Warfare. Both the minimum and recommended requirements are listed, so you’ll be able to check whether your machine can run the game prior to its October 25 release date. We’ve outlined both specifications below.

Both the minimum and recommended PC specs for Modern Warfare are very close to those for last year’s Call of Duty: Black Ops 4. If your machine ran Black Ops 4 with no issue, it’s probable that it will handle Modern Warfare as well. Just be sure you clear out enough space on your machine’s hard drive for the new game–175 GB is no joke.

Call Of Duty: Modern Warfare PC Specs

Minimum Requirements

  • Operating System: Windows 7 64-bit (SP1) or Windows 10 64-bit
  • Processor: Intel Core i3-4340 or AMD FX-6300
  • Video: NVIDIA GeForce GTX 670 / NVIDIA GeForce GTX 1650 or AMD Radeon HD 7950 – DirectX 12.0 compatible system
  • Memory: 8GB RAM
  • Storage: 175 GB available hard drive space
  • Internet: Broadband Internet connection

Recommended Requirements

  • Operating System: Windows 10 64-bit latest update
  • Processor: Intel Core i5-2500K or AMD Ryzen R5 1600X
  • Video: NVIDIA GeForce GTX 970 / NVIDIA GeForce GTX 1660 or AMD Radeon R9 390 / AMD Radeon RX 580 – DirectX 12.0 compatible system
  • Memory: 12 GB RAM
  • Storage: 175 GB available hard drive space
  • Internet: Broadband Internet connection

Prior to release, we’ve played through a few of Modern Warfare’s multiplayer modes, including Ground War, Gunfight, and Cyber Attack. There are no major adjustments to the overall Call of Duty formula in any of these game types, but small tweaks–such as movement, weapon feedback, and adaptive loadouts–do make some of these multiplayer modes a joy to play. Both Realism and NVG matches are welcome additions too, if for no other reason than their rulesets.

Call of Duty: Modern Warfare is a soft reboot for the series, utilizing familiar characters from the previous three Modern Warfare games but telling a story that’s disconnected from the continuity. Developer Infinity Ward intends for the game to be hyper-realistic, depicting the horrifying tragedy of modern-day warfare–a statement that seemingly goes against the inclusion of white phosphorus in multiplayer as a kill streak reward, which has sparked controversy. During the game’s open beta, it was revealed that Modern Warfare features cross-save support, allowing you to take your campaign and multiplayer progress with you between Xbox One, PS4, and PC.

from GameSpot – Game News https://www.gamespot.com/articles/call-of-duty-modern-warfare-pc-specs-revealed-on-b/1100-6470452/