Google Stadia Review In Progress – Too Little, Too Soon

The promise of a game streaming service like Google Stadia is hard to reject. You can theoretically play high-quality games almost anywhere, over the internet, without much more than a bit of tech and a second thought. Taken in good faith, that’s a reality worth wishing for.

I’m a firm believer in that future after spending a week with Stadia, but it’s also obvious there’s a long road ahead for Google to take us there. Stadia’s most innovative features won’t be ready until at least 2020, and there are layers of small issues plaguing the here-and-now basics. Even then, Google’s made us aware of a slew of things that will change on Stadia’s Nov. 19 launch. I’m not going to wait to 2020 to review Stadia, but I am going to hold off until I’ve spent enough time with it under the same conditions as a paying customer.

With cloud gaming on the mind, and having finally seen what Stadia (mostly) is, it’s becoming increasingly difficult to ignore the other gaming giants next to Google at the raceline: Microsoft and Sony. Sony’s PlayStation Now cloud service was recently priced down to $10 a month (w/discounts for longer-term commitments), and that gets you access to hundreds of PlayStation games from multiple console generations, on a few different devices. Microsoft’s xCloud game streaming service only exists as a private beta, but our early experiences streaming to Android phones have been smooth. Microsoft also just expanded the available library of games from four to 50, simultaneously revealing that xCloud will become a part of the Xbox Game Pass subscription starting next year.

Neither Microsoft nor Sony, however, can match Stadia’s framework today, which emphasizes extensive multiplatform support, quality-of-life features that seamlessly connect the experience across devices, and 4K, 60 FPS gameplay with HDR and Dolby 5.1 on your TV. Google is one of the few companies positioned to make cloud gaming an experience on par with dedicated consoles or PCs, and it seems to be going for it.

Google also says Stadia is the “one place for all the ways we play,” a bold claim to the couch, your desk, and the palms of your hands. The decision to charge per game, in addition to a service fee for the high-end Stadia features, fuels high expectations. Given enough time, Google could theoretically rampage in with a roar and scare the pants off the competition with a revolutionary service. But Google is effectively gesturing hello, asking if we’d like to play with a work in progress.

For the past week I’ve played bits of Red Dead Redemption 2, Destiny 2, Mortal Kombat 11, Shadow of the Tomb Raider, Kine, and the new Stadia exclusive, Gylt–a youthful adventure with Alan Wake vibes. These tests took place on a Pixel 3 XL phone, on multiple PCs and laptops, and a 4K TV, primarily using Google’s official Stadia controller.

And wouldn’t you know it, Stadia worked well most of the time. On a good connection, I was looking at console-level graphics on a mobile device, and with the Founder’s Edition controller and a custom plastic clip, I also had console-quality controls. When I got tired of squinting at the phone, which is admittedly a bit of an issue for most games, I might transfer over to a PC by opening the Stadia quick menu and redirecting the display drop-down to an open Chrome browser tab. You have to hardwire the Stadia controller to your PC for now, but you can alternatively use an Xbox One or DualShock 4 controller to play wirelessly. If 4K is what you’re really after, you can point the Stadia stream towards your Chromecast Ultra (included in the Founder’s Edition bundle).

But as the old saying goes, just because you can doesn’t mean you should, especially if you’ve got traditional gaming hardware within reach. During roughly a week of tests, Stadia exhibited a lot of small pain points. I expected to not to have to sneer at sub-optimal latency, video compression artifacts, or wrestle with finicky software. Regrettably, I bumped into all of these issues on multiple occasions. I can play games for long periods of time under generally acceptable conditions, but it’s all too easy to focus on the little annoyances that make Stadia feel like a less-than alternative to traditional console or PC gaming.

The Stadia of today, however, won’t even be the Stadia of tomorrow, when Google officially launches its ambitious gaming platform to early adopters, the selection of Stadia games, their cost, the number of players on servers, the publisher-side services of some games, the Google Assistant button, some of Mortal Kombat 11’s modes, support for wireless PS4 and Xbox One controllers on mobile, sharing captured content, being able to voice chat, and seamless exiting of games on mobile will, hopefully, be finalized and functional.

Not everything about Stadia is in limbo, and I’m happy to say that the final controller is a winner. With a body akin to a Switch Pro controller and a layout similar to a DualShock, the Stadia controller is both familiar and new. Materially, it’s good looking and pleasing to hold, and practically, it works like a charm. I only have good things to say about the Stadia controller, and it should only increase in value as Google continues to release new features centered around its built-in microphone and Wi-Fi connection.

A word of warning, though: The Google-recommended smartphone clip scratches at the Founder’s Edition controller’s finely textured finish, leaving permanent scuffs in its wake. The Claw, as it’s called, has a very sturdy grip, and the tension of the phone clamp is equally intense. Definitely think twice before investing in a phone clip if you’re sensitive to the cosmetic condition of your controller, but don’t take the opportunity for granted, because the Claw positions the phone in an ideal way for mobile gaming.

Be careful with that controller! The Claw can and will scratch it.

We can also weigh in on Stadia’s data demands, which, as stated by Google, will consume up to 20 GB of data an hour for 4K gameplay, or 4.5 GB an hour at 720p everywhere else. A balanced option exists where Google will calculate a data rate somewhere in the middle, based on your network environment.

To make a long story short, I had to drop $50 extra on my internet bill to unlock my data cap, which I currently hit, or come close to hitting, every month. It’s a cost I can afford because it’s for work, but when I try to imagine the impact that would have on me as a typical consumer, I dare say it’s a dealbreaker.

Even with my occupational justification, the additional cost is making me reconsider the value of Stadia’s convenience when I’m required to increase my utility bill and also pay out of pocket for most games, many of which are old titles that I’ve played or decided not to play on other platforms. Destiny 2 and Samurai Shodown is free at launch, and Google promises to add more free games over time to Pro subscribers, but what does that do for me today, as a virtual founding member of Stadia?

At the very least, I can attest to a handful of games that will be a part of the launch lineup. Because it’s free for all Stadia Pro user, Destiny 2 is bound to be one of the most popular games out of the gate. Under ideal conditions, Destiny 2 plays decently, with responsive controls and good-enough graphics. If, however, you encounter lag, you will struggle during firefights while your reticle darts and stalls. It’s also one of the more challenging games to play on a phone screen due to the relative size of distant enemies that you’d otherwise be able to see on a TV, but which appear miniscule when shrunken to fit the smaller screen.

Mortal Kombat 11 is another game that becomes unplayable without a connection strong enough to support quick actions and reactions. That almost goes without saying for most video games, but it’s especially true with a fighting game like MK. But when everything works as it should, MK doesn’t feel too far off from the real deal–though miniscule input latency is always apparent if you’re explicitly looking for it.

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I can play games for long periods of time under generally acceptable conditions, but it’s all too easy to focus on the little annoyances that make Stadia feel like a less-than alternative to traditional console or PC gaming.

Of the games made available to us, Shadow of The Tomb Raider proved to be the best balanced for Stadia, which is more of a factor of the game’s relatively low-key demands.

Gylt is the one exclusive game in the package, but it is a far cry from a system seller, leaning into basic stealth design and a childlike definition of horror as its main selling points. As mentioned earlier, it evokes an atmosphere that can best be compared to Alan Wake, with strange supernatural disturbances wreaking havoc on the real world. There are monsters standing between you and the next item or puzzle, and your best bet for staying alive is to sneak undetected, or fight back using a flashlight to defeat monsters. After an hour of playing Gylt, my interest dried up. I can see how it might entertain someone who isn’t dedicated to keeping up with the latest games, but it’s derivative design is likely too middle-of-the-road to satisfy the gaming enthusiast waiting to see what Stadia’s all about.

I have experienced less than half of Stadia’s launch library at this time. There are more games coming very soon, but most are titles that are readily available on other platforms. So far, Google’s tech has impressed me to the point where I would comfortably play most in a browser tab or on a phone without batting an eye, but then I consider that I will have to buy the vast majority of games, and I’m left in awe of the value Microsoft and Sony are offering, even if their overall services lack Stadia’s flexibility. For the moment, cloud gaming still feels like a decent alternative to the real thing, and I don’t think I’m ready to dedicate a full-price game purchase to a secondary platform.

I will continue to prioritize my consoles and PC for the foreseeable future, but I will also continue testing Stadia in the days to come, and come back soon with my final thoughts on Stadia’s 2019 debut.

from GameSpot – Game News https://www.gamespot.com/articles/google-stadia-review-in-progress-too-little-too-so/1100-6471524/

PlayStation Announces Black Friday 2019 PS4 Deals: PS4 Pro, PS4 Slim Bundle, Controllers, And More

With less than two weeks until Black Friday 2019, Sony has finally announced its official Black Friday PS4 deals for North America. While some of these deals had already been revealed in various retailers’ ads, other deals are a pleasant surprise, including an awesome discount on the PS4 Pro. PlayStation’s deals will be available from November 24 to December 2 in the US and November 28 to December 6 in Canada.

For those looking to grab a powerful console with a great library of games, you can’t go wrong with the PS4 Pro at its Black Friday price: $300 USD. No retailer ads have mentioned this offer as of yet, but we still expect you’ll see it at major retailers like Amazon and Walmart. Alternatively, an excellent PS4 Slim bundle will be available for just $200 USD, and it includes three PS4-exclusive classics: God of War, The Last of Us Remastered, and Horizon Zero Dawn: Complete Edition. While the PS5 is slated to release next holiday season, that’s still at least a year away, and for budget-savvy shoppers, these console discounts are a welcome surprise.

Some of 2019’s PS4-exclusive releases will be on sale for just $20 USD, including Marvel’s Spider-Man: Game of the Year Edition, which includes all DLC. You’ll also be able to grab Days Gone, MediEvil, Concrete Genie, and MLB The Show 19 at that price. Meanwhile, some older PS4 classics will be just $10 USD (down from $20). The PlayStation Hits collection includes God of War, The Last of Us Remastered, Persona 5, Resident Evil 7: Biohazard, and more.

If you’ve been interested in PlayStation VR, Black Friday is also bringing an excellent PSVR bundle with five games, and it’s perhaps the best offer we’ve seen on PSVR. For $200 USD, you’ll get not only the PSVR headset and camera but also vouchers to download some of the system’s best games: Astro Bot Rescue Mission, Skyrim VR, Resident Evil 7: Biohazard, Everybody’s Golf VR, and PlayStation VR Worlds. Alternatively, there’s a two-game bundle that includes Blood & Truth and Everybody’s Golf VR for $250 USD, but note that this bundle also includes two PS Move controllers (which can cost $100 on their own).

Finally, there are some less-than-stellar offers to be aware of as well, like the PlayStation Gold wireless headset for $70 USD (it’s already $71 on Amazon right now) and the 12-month PS Plus membership for $45 (you can get it for $40 at Ebay right now). The PS Plus membership price is a particular bummer as it’s been offered for $40 in previous years, but it’s still likely places like Amazon, Ebay, and Newegg will offer it for cheaper during Black Friday.

Now that PlayStation has announced its official deals, we have a pretty good idea of what the best PS4 deals will be during Black Friday. Be sure to check out our guides to the best overall PS4 deals as well as the best deals on PS4 games and consoles and accessories.

Official Black Friday 2019 PS4 Deals

  • PS4 Pro — $300 USD / $370 CAD
  • PS4 Slim bundle — $200 USD / $250 CAD
    • God of War
    • The Last of Us Remastered
    • Horizon Zero Dawn: Complete Edition
  • Select PlayStation-exclusive games from 2019 — $20 USD / $30 CAD
    • Spider-Man: Game of the Year Edition
    • Days Gone
    • MediEvil
    • Concrete Genie
    • MLB The Show 19
  • PlayStation Hits games — $10 USD / $10 CAD
  • PlayStation Plus 12-month membership — $45 USD / $52.50 CAD
  • PlayStation Gold Wireless Headset — $70 USD / $90 CAD
  • DualShock 4 wireless controllers (all colors) — $40 USD / $50 CAD
  • PSVR five-game bundle — $200 USD / $320 CAD
    • Astro Bot Rescue Mission
    • Skyrim VR
    • Resident Evil 7: Biohazard
    • Everybody’s Golf VR
    • PlayStation VR Worlds
  • PSVR two-game bundle — $250 USD / $250 CAD
    • Everybody’s Golf VR
    • Blood & Truth

from GameSpot – Game News https://www.gamespot.com/articles/playstation-announces-black-friday-2019-ps4-deals-/1100-6471526/

Street Fighter V: Champion Edition Announced, Featuring 40 Fighters And New V-Skills

Street Fighter V will get a new iteration, Street Fighter V: Champion Edition, on February 14 2020. This new version of the game will include every single piece of DLC released previously with the exception of the Fighting Chance, Capcom Pro Tour and brand collaboration costumes that have released so far, plus some new content. This edition will be available for $29.99, or current owners of Street Fighter V can buy an upgrade kit, available on PS4 and PC for $24.99, at an earlier date.

Street Fighter V: Champion Edition will include all 34 stages and over 200 costumes that have been introduced since Street Fighter V launched in 2016, as well as new V-Skills for every single character (which will be made available for owners of any version of the game.) A balance update and new “gameplay improvements” have also been promised.

Champion Edition boosts the fighter count up to 40, with the addition of a new fighter: Gill, the antagonist of Street Fighter III. A character trailer has been released to show off his iconic red-and-blue design (to represent fire and ice,) and how his attacks translate to the latest Street Fighter. “Typically plotting behind the scenes, he is now ready to reveal himself to the world, as he sets out to fulfill the prophecy that the Secret Society has coveted since ancient times,” the description on the trailer reads. You’ll be able to nab him through the upgrade kit from December, and he’ll bring the “Sun Chase Moon” stage with him.

Anyone who preorders Champion Edition in the US will unlock a new choice of costume color for each fighter. Gill, like previous DLC fighters, can be purchased or earned in-game. New Christmas themed DLC is also heading to the game from today, bringing new costumes for G, Lucia and Poison, and later this month a new stage called Holly Jolly Beatdown will be made available as well–it’s Abigail’s auto shop, but snowed in.

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We gave the Arcade Edition of Street Fighter V a 9/10 in our review, with critic Tamoor Hussain writing that “two years after its launch, Street Fighter V is finally fighting fit.”

from GameSpot – Game News https://www.gamespot.com/articles/street-fighter-v-champion-edition-announced-featur/1100-6471525/

Google Stadia Will Now Launch With 22 Games

Google Stadia is right around the corner, with the system launching on November 19. Google recently announced the system’s launch titles, along with the other games coming in 2019. It was a thin list, with only one console exclusive (Gylt), which had some potential customers concerned. Thankfully for early adopters of the new machine, the launch line-up has been expanded, with many titles that were due at some point in 2019 now arriving on day one.

The news was announced by Google vice president Phil Harrison, who thanked the developers and publishers who worked to prepare their games for the system’s release.

These are the 12 games initially announced for the Stadia launch, which are still coming on day one:

And now, here are ten more games that will now release on November 19 alongside the new system:

Borderlands 3, Ghost Recon: Breakpoint, Dragon Ball: Xenoverse 2 and Darksiders Genesis are also due before the end of the year. Darksiders Genesis will release on December 5, the same day as the PC version, making it a console exclusive to Stadia for about three months (it launches on PS4, Xbox One and Switch on February 14, 2020.)

To find out more about what to expect from Google Stadia’s impending launch, be sure to check out our unboxing of the new system. We know that it’ll launch with several missing features that will be added over time.

from GameSpot – Game News https://www.gamespot.com/articles/google-stadia-will-now-launch-with-22-games/1100-6471523/

Granblue Fantasy Versus Soundtrack Trailer–Preview The Music You’ll Fight To Next Year

Granblue Fantasy Versus, Arc System Works’s upcoming fighting game spin-off from Japanese mobile/browser RPG Granblue Fantasy, has released a new trailer to show off its soundtrack selection. The trailer samples 15 tracks from the game and shows off some concept art alongside each piece. The first 11 tracks are character-specific, indicating the opponent you’re fighting–it seems that each fighter will essentially get their own theme music. The full soundtrack will contain the complete versions of each of these tracks.

The game will release in Japan on February 6, 2020, with a global release following soon after. It’s exclusive to the PlayStation 4 for now, and the western release will feature an optional English dub. Every fighter in the game will have access to an easy-to-use “Skybound Art,” which will be based on an ability from the original RPG, which will be tied to a cooldown timer. The developer, Arc System Works, is known for its fighting games, including the upcoming Guilty Gear and the BlazBlue series.

We’ve previously looked at the game during its closed beta–you can check out an exhibition match in the video above, or take a longer look at gameplay from that beta.

from GameSpot – Game News https://www.gamespot.com/articles/granblue-fantasy-versus-soundtrack-trailer-preview/1100-6471521/

Top New Games Releasing On Switch, PS4, Xbox One, And PC This Week — November 17-23, 2019

New Releases breaks down the hottest games launching each week, and this episode is all over the globe. It starts in the east, where Shenmue 3 continues Ryo Hazuki’s story in China and Sniper: Ghost Warrior Contracts drops you into Siberia. Meanwhile, Civilization 6 is coming to PS4 and Xbox One, letting you conquer the rest of the world. There are also some fantasy and sci-fi adventures to be had, thanks to Munchkin: Quacked Quest and Black Future ’88.

Shenmue 3 — November 19

Available on: PS4, PC

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Shenmue 3 isn’t the end of Ryo Hazuki’s story, but fans of the Sega Dreamcast classic have been waiting a long time for the next chapter nonetheless. The third game picks up in a small fishing village in China, where Ryo continues to track down his father’s killer. Expect the usual dose of mini-games and intriguing characters as you explore the open world.

More Coverage:

Munchkin: Quacked Quest — November 19

Available on: PC, Switch

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Quacked Quest is based on the Munchkin card game, which is not just about fighting monsters and scoring loot–backstabbing your friends is just as important. This procedurally generated dungeon-crawler operates the same way. You can fight your way through castles and caverns in co-op, but there are lots of opportunities to turn on the party and steal all the gold for yourself.

Black Future ’88 — November 21

Available on: PC, Switch

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Munchkin isn’t the only procedurally generated adventure dropping this week. Black Future ’88 is set in a tower, and the layout changes each time you take another run to the top. Along the way, you’ll dodge lasers and fight bosses until you reach the architect on the highest floor. You can make a vertical run in local co-op too.

More Coverage:

Sniper: Ghost Warrior Contracts — November 22

Available on: PS4, Xbox One, PC

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The latest in the Sniper: Ghost Warrior series drops you in Siberia, where you’ll have to take out targets in the concrete cities, snowy mountains, and deep forests. You can carry out your missions in a variety of ways, and the new AR mask opens up even more possibilities. You can use it to scan the environment, identifying weak points and objects of interest.

More Coverage:

Civilization 6 — November 22

Available on: PS4, Xbox One

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Civ 6 has already made its way to mobile and Nintendo Switch, but now PS4 and Xbox One players are getting a chance to lead their nation to military, technological, and cultural victories. PS4 players even get three Scenario Packs thrown in for free. That’s on top of the 18 nations you can choose in the base game.

More Coverage:

November isn’t over yet, and there are still more video games on the way. Next week, we’ll talk about the Five Nights at Freddy’s series and the narrative indie title Where The Water Tastes Like Wine, both coming to Switch.

from GameSpot – Game News https://www.gamespot.com/articles/top-new-games-releasing-on-switch-ps4-xbox-one-and/1100-6471494/

Pokemon Sword and Shield Exclusives: every version exclusive Pokemon and feature listed

Pokemon Sword and Shield Exclusives: every version exclusive Pokemon and feature listed

What’s the difference between Pokemon Sword and Shield? This handy list of all the version exclusives will explain.

source /feature/9201-pokemon-sword-and-shield-exclusives-every-version-exclusive-pokemon-and-feature-listed

Pokemon Sword and Shield: where to find Eevee and how to get every Eeveelution this time around

Pokemon Sword and Shield: where to find Eevee and how to get every Eeveelution this time around

Here’s how to catch an Eevee, then how to evolve it every which way in Pokemon Sword and Shield.

source /feature/9200-pokemon-sword-and-shield-where-to-find-eevee-and-how-to-get-every-eeveelution-this-time-around

Rage 2’s Second And Final Major DLC Pack, TerrorMania, Is Out Now

Rage 2 has received its second major expansion, TerrorMania, which transports you to the “twisted and cursed alternate reality” of the Deadlands to battle a skeleton army. This DLC brings new lands to explore, new enemies, and a sword weapon, the Sword of Transitus. Protagonist Ranger Walker must head into this alternate dimension and look for a way to close the gateway into it before the skeleton armies encroach on the Wasteland from the main game to mess it up even more. The pack will take areas from the main game, like Wellspring and Overgrown City, and present new, warped versions of them, but it’ll also feature entirely new areas, such as the Floating Islands and a hospital location.

This is the second of the two major expansions promised for Rage 2, following on from Rise of the Ghosts and a major free update that added New Game+. No further DLC has been announced at this time. This DLC can only be accessed through the in-game store, and costs 500 RAGE coins ($5). There’s also a deluxe edition, which comes with the Cult of the Death God mission, the Reaper Assault Rifle weapon skin, the Wasteland Celebrity Phoenix vehicle skin, and the Mutant Monster Truck vehicle skin. This costs 1750 RAGE coins ($17.50). Rage 2 recently came to Xbox Game Pass, meaning that it’s now in the hands of many more Xbox players.

We gave Rage 2 a 6/10 in our review. Reviewer Michael Higham wrote: “Rage 2 is at its best when you’re given the chance to keep up a gratifying momentum in combat, but struggles to setup the scenarios its combat deserves. It’s satisfying in the way clearing out an open-world checklist is, especially because powers are such a joy to use. The disappointment comes from the fact that those activities are rudimentary in nature and the decent ones end well before you get your fill.”

from GameSpot – Game News https://www.gamespot.com/articles/rage-2s-second-and-final-major-dlc-pack-terrormani/1100-6471519/

Diablo 2 Devs Recount Almost Losing The Game, Explain Why Remaster Is Unlikely

As part of wide-ranging and fascinating conversation at ExileCon 2019 today, the creators of the Diablo franchise–Max Schaefer, Erich Schaefer, and David Brevik–shared a number of stories about the series that popularized the action role-playing genre. One of the more intriguing stories came about when the moderator asked the panel to recall a scary moment in Diablo’s development.

There was one story in particular that sounds like a developer’s nightmare. Erich and Max Schaefer recalled that in the 11th hour of Diablo II‘s development, the entire backup of the game’s source code and assets was lost. “Not just our code, but all of our assets. Irrevocably, fatally corrupted,” Max Schaefer said.

His brother Erich added, “It’s all gone. We were supposed to have a backup but neglected it. We spent a day or two in sheer panic.”

The team at Blizzard North was thankfully able to reconstruct a lot of the code and assets from the version of Diablo II that developers took home to play. However, the root code and assets were apparently lost, which means Blizzard would have a tough time making a Diablo II Remaster today.

“[We] finally rebuilt a lot of it through what people had at their homes,” Erich Schaefer said. “I had a big chunk of it. Went home, pulled out the hard drive or whatever we did back then. Spent a few days reconstructing it, which ended up working fine, except that we lost all the history. We lost a lot of the assets, art assets. It would make it very difficult for Blizzard to do a Diablo 2 Remaster because all the assets we used are pretty much gone. They’d have to make them from scratch.”

One of the pre-BlizzCon 2019 rumours was that Blizzard was planning to announce a Diablo II Remaster, but that did not materialise. The company did, however, announce Diablo IV to much celebration from fans following the tepid reception to the Diablo Immortal announcement a year prior.

The Schaefer brothers and Brevik developed the original Diablo at their independent studio, Condor, which Blizzard acquired just before the release of the original Diablo in 1996. Erich Schaefer said the buyout couldn’t have come at a better time because Condor was in dire financial straits. He recalled that the studio was just scraping by, and apparently didn’t have enough money to pay some of its taxes.

“We never paid our payroll taxes. These are taxes we withhold from the salaries of our guys, and we’re supposed to mail them to the government. We never mailed it to the government,” Erich Schaefer said. “We were pretty much out of money. We come in one morning and there’s a notice on our day that’s like ‘Three days to pay or you’re going to jail.’ It was rough. It was really scary. We scrounged up some money [to pay the taxes], and luckily the deal that turned us into Blizzard came around right at the right time to save our butts.”

Also during the panel, Max Schaefer revealed that Condor signed to make the original Diablo for $300,000, which was “woefully insufficient.” He said the studio, at the time, was “always completely out of money,” which was very stressful. No doubt the financial security that an acquisition by Blizzard could offer was attractive to the team, which eventually went on to make Diablo II as well.

The original Diablo exceeded all expectations. The Schaefer brothers said they envisioned the game selling 20,000 copies, which would be enough to make a sequel. The game of course sold many more copies than that, and it helped establish the ARPG genre that is immensely popular today.

The Schaefers and Brevik left Blizzard after Diablo II, and went on to create new studios and work on new projects. Brevik held a number of positions at different studios in his post-Blizzard career. Among his most notable new positions was head of Gazillion Entertainment, which made Marvel Heroes. He then started his own studio, Graybeard Games, which is currently working on an ARPG called It Lurks Below. Just this week, the game was announced for Xbox One, in addition to PC.

Max Schaefer now heads up Echtra Games, which is making the recently delayed Torchlight Frontiers, while Erich Schaefer went on to create Double Damage Games, which released Rebel Galaxy in 2018.

Brevik said he sees the ARPG genre as one that still has lots of room to grow and evolve over time. He said he can foresee elements from MMOs and ARPGs coming together to form a new kind of game that is more socially inspired, with players working together to take on raid-style bosses and other cooperative elements. He said Gazillion tried to achieve some of this with Marvel Heroes, but unfortunately that game was shut down at the end of 2017.

Disclosure: Grinding Gear Games is paying for GameSpot’s flight and accommodation in Auckland, New Zealand to attend ExileCon.

from GameSpot – Game News https://www.gamespot.com/articles/diablo-2-devs-recount-almost-losing-the-game-expla/1100-6471517/