Star Wars Jedi Fallen Order Dual-Lightsaber Guide: How To Get This Useful Weapon Early

Star Wars Jedi: Fallen Order‘s combat can be tough at first. With a single-bladed lightsaber, it’s possible to survive most enemy encounters as long as you maintain your composure and time your parries just right. But when a group of enemies surrounds you, things start to get overwhelming. Crowd management is a handful early on, as it takes some quick reflexes and smart use of your Force powers to overcome multiple enemies at once. But what if we told you there’s a weapon you can get that’ll make your life easier?

You probably intuited it from the text above, but you can unlock the dual-bladed lightsaber. It’s incredibly useful against crowds, and it’s something that you won’t get until later on–unless you follow the directions we’ve detailed below. While it’s viable to wait until you unlock it naturally in the story, we recommend getting it earlier through two specific scenarios.

For more Star Wars Jedi: Fallen order guides, check out our beginner’s guide and our feature on the best skills to unlock first. Otherwise, scroll on down to see how to unlock your true crowd-controlling Jedi potential.

How To Get The Dual-Bladed Lightsaber

Method 1: Dathomir

The first chance to get the dual-lightsaber is the fastest, but it’s also the most difficult. After finishing business in Bogano, you’re able to travel to two planets: Zeffo and Dathomir. The latter is an optional planet that you’re not required to visit to advance the story, but based on Jedi Master Eno Cordova’s findings, it’s a place worth investigating. Dathomir is a dangerous place filled with powerful enemies, but if you’re brave enough to overcome its myriad challenges, you can net yourself the dual-lightsaber earlier.

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When you arrive at Dathomir, progress through its various twists and turns until you reach a cloaked elderly man in an area called Brother’s Bastion. You’re free to chat with the old guy if you’d like, but he’ll mostly spout cryptic nonsense. From where he’s standing, jump down to the area below and head left down a path leading you back where you came. But instead of returning topside, run into the cave ahead to find a workbench with the special part needed to unlock dual-bladed functionality for your lightsaber.

Method 2: Bagano

If the Dathomir method is too much trouble, you’re able to get the dual-lightsaber at its second location. Though if you haven’t found a new Scomp Link for BD-1, we recommend reading our guide on how to get one earlier first, as you’re going to need it.

After finishing up your objectives in Zeffo and getting the Force Push ability, return to the Mantis, and Cere will tell you that it might be worth going back to Bogano. You might be quick to dismiss this subtle wink and nod, but don’t! Return to this introductory planet and make your way back to the zipline going from the Abandoned Workshop to the Great Divide. Remember that broken bridge there that was bent upwards? You can straighten it out now with Force Push.

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Once you’ve done so, proceed forward and make a right at the fork, which will lead you to the lower level of the Abandoned Workshop. Jump down to the rock platform surrounded by water and climb up the vine wall. Take the pathway leading up until you see a door to your right. Use BD-1’s Scomp Link to slice the panel and unlock the door. Enter the room to find a workbench holding the part required to give your lightsaber dual-bladed functionality.

Dual-Lightsaber Tips

As stated, the dual-lightsaber is your go-to weapon against groups of enemies. If surrounded, bust it out and start flailing. Okay, maybe don’t flail mindlessly, but the standard attack button initiates a quick attack that can make contact with enemies around Cal. It also helps to not lock onto enemies, so you can better aim and adjust your swinging to ensure you’re hitting enemies as effectively as possible.

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The dual-lightsaber’s heavy attack is handy when you’re struggling against a group and need some extra power to dispatch the weaker enemies swarming around you. It’s also pretty quick, but has a slightly longer cooldown. New attacks for the dual-lightsaber that further your crowd-controlling potential are unlocked the moment you get it, too, so we recommend investing in them early to ensure you’re always prepared for a tense group fight.

Lastly, the dual-lightsaber is especially awful against one-on-one boss fights. Sure, it looks awesome when using it in a duel against an enemy inquisitor like you’re Darth Maul 2.0, but it’s nowhere near as effective and makes you less agile.

from GameSpot – Game News https://www.gamespot.com/articles/star-wars-jedi-fallen-order-dual-lightsaber-guide-/1100-6471423/

Stardew Valley’s Upcoming 1.4 Update Dated And Improvements Detailed

Stardew Valley has been teasing something big for patch 1.4, which developer Eric “ConcernedApe” Barone has called the “everything” update. A new post on the Stardew Valley developer blog has gone into detail about what we can expect from patch 1.4, including additions that will be made to endgame romance plots, and when the patch will be live for the PC version of the game.

The 1.4. update is coming to the PC version of the game on November 26, 2019, and will add a “pretty big variety of new things” to the farming sim, which first released in 2016. The aim of this patch, Barone says, is to “polish” the game to a point where it completely matches his original vision for the game, introducing quality of life improvements and bug fixes that “will make the game more seamless to play.” Barone has promised that “nearly every aspect of the game has been expanded or improved upon in some way.” One example he gives is Wild Bait, which previously served very little purpose, but will now make it possible to catch double fish when you use it during fishing.

There will be tweaks big and small, including a new 14-heart event for every potential spouse after you marry them. This means that even if you feel like you’ve finished absolutely everything in the game, there will be more content to discover, including plenty of stuff that Barone doesn’t want to announce yet so that players can be surprised. Also significant is the addition of a unique screenshot function for the PC version, which will add the ability to take a screenshot of your entire farm, or any other area, from the options menu. This means that you can show off what your whole farm looks like without needing to stitch together multiple shots. There’s no mention of a similar functionality coming to the console or mobile versions of the game, which will be receiving 1.4 “a few weeks” after the PC release.

Barone is aiming for a simultaneous release across all systems, but there are some caveats–the PS Vita version will receive another patch to fix some issues with the current build, but no content beyond what was offered in 1.2, and there are no plans to bring multiplayer functionality to the mobile versions of the game. The 1.3 multiplayer patch has now come to every console, having recently made it to the PlayStation 4 and Xbox One versions of the game. Also interesting to note is the fact that the 1.4 update represents the first time Barone has allowed other people to work on his game. “I formed a small team earlier this year to help me continue working on Stardew Valley,” Barone wrote. The patch was developed with the help of two other people.

from GameSpot – Game News https://www.gamespot.com/articles/stardew-valleys-upcoming-14-update-dated-and-impro/1100-6471479/

Minecraft Dungeons’ Release Month Has Been Revealed–Here’s When To Expect it

Minecraft Dungeons, the upcoming combat-focused co-op dungeon crawler based on Minecraft, will release in April 2020, Microsoft has announced. The game is coming to Xbox One, PC, Nintendo Switch, and PlayStation 4, but a specific date within April has not been announced just yet. The news comes alongside the many other X019 announcements and confirms that we have less than six months left until we can play the new Minecraft game. There’s a cute new trailer for the announcement, although it doesn’t show any gameplay footage.

Minecraft Dungeons, which has a focus on combat, joins Minecraft Earth and Minecraft: Story Mode as the latest spin-off in the Minecraft series. It will be playable for up to four players, who will be able to work together to tackle the game’s numerous dungeons. You can still sign up for the game’s closed beta if you want to check it out before April.

Microsoft has also announced release dates for Halo Reach on Xbox One and PC and Bleeding Edge, as well as a huge slate of new games for Xbox Game Pass, including the Yakuza series and a lot of Final Fantasy titles. Minecraft Dungeons will also launch on Xbox Game Pass.

from GameSpot – Game News https://www.gamespot.com/articles/minecraft-dungeons-release-month-has-been-revealed/1100-6471474/

Under The Radar Shooter Terminator: Resistance Is Out Today In Europe And Australia, But American Console Owners Have To

Terminator: Resistance, a new action/stealth title set in a post-Judgment Day period of the Terminator timeline, is out today for PS4, Xbox One, and PC–but only if you’re in Australia or Europe. Players in the US hoping to get their hands on the new Terminator game will have to wait a while longer if they want to play the game on consoles, as the game’s American release on PS4 and Xbox One has been delayed until December 10. Curiously, it went up on Steam in the US on November 14, so it’s available on PC. The game has had a quiet release, slipping in under the radar during a busy period for new releases.

The game, which follows the timeline established by the first two movies (and ignores the other films, much like recent cinema release Terminator: Dark Fate), mixes action and stealth. The game casts players as Jacob Rivers, who is part of the resistance against Skynet’s army of machines. He’ll need to take down using a variety of energy weapons and hacking abilities, but also avoid combat whenever he’s not armed with an appropriate gun. It’s developed by Teyon, the studio behind Rambo: The Video Game.

It’s unclear exactly why this delay has happened, but December 10 is certainly a less crowded release date than November 15–Terminator: Resistance is going up against both Star Wars: Fallen Order and Pokemon Sword & Shield in regions where it launches today. It’s unusual for games to have staggered release dates in 2019, although not unheard of. Google Stadia launches next week, but by the end of November it will only be available in 14 countries: Belgium, Canada, Denmark, Finland, France, Germany, Italy, Ireland, Netherlands, Norway, Spain, Sweden, United Kingdom, and the United States.

from GameSpot – Game News https://www.gamespot.com/articles/under-the-radar-shooter-terminator-resistance-is-o/1100-6471473/

Outer Worlds Developer Obsidian Doesn’t Want To Get Too Big

Obsidian’s most recent game, The Outer Worlds, has been a big success for the studio both critically and commercially. Now the studio, which was bought out by Microsoft back in August, is looking to the future. At Microsoft’s X019 event the studio announced Grounded, a survival game where you play as a shrunk-down human. It seems like the studio is doing well right now, but according to its founder, Feargus Urquhart, the plan going forward is to not rock the boat too hard.

As USGamer reports, Urquhart recently spoke about the studio’s now more-secure future under Microsoft, as well as his own desire to return to directing games after focusing on running the business for so long. He wants to return to his roots–he worked on the first two Fallout games, as well as Baldur’s Gate, before founding Obsidian in 2003. “I would like to be a game director again,” he said, stating that he would like to “meddle” in games once more.

Interestingly, he also noted that Obsidian wants to avoid growing its staff headcount too much, with a 200 person benchmark having been established. While teams are going to “be a little larger,” and Obsidian is going to have a “larger outsourcing budget,” Obsidian itself isn’t going to be allowed to get too enormous by the company heads. “I mean, Assassin’s Creed is awesome, all of those games are awesome, but I don’t think we need to compete with numbers,” Urquhart said. “I don’t want to do thousand-person teams.” Despite having Microsoft money behind them, it seems that Obsidian wants to avoid the potential perils that come from a massive studio.

Along with Grounded, Obsidian also has a Nintendo Switch version of The Outer Worlds in the works, which is due to release by March 2020.

from GameSpot – Game News https://www.gamespot.com/articles/outer-worlds-developer-obsidian-doesnt-want-to-get/1100-6471469/

Destiny 2’s Best Gun Is Getting Nerfed–Again

It’s finally happening: Bungie is about to severely weaken one of the best, most tried-and-true guns of Destiny 2. An upcoming update will cut the legs out from under The Recluse, a pinnacle SMG from Year Two that remains one of the most versatile and sought-after guns in the game. It’s about to become a lot less useful, thanks to rebalancing that will also effect the Titan Exotic helmet One-Eyed Mask, and the Xenophage Exotic machine gun.

In its latest This Week at Bungie blog post, the developer shared details for a few upcoming balancing changes, with a nerf to The Recluse headlining the list. Currently, the gun carries a perk called Master of Arms, which is activated when you get a kill with any gun in your arsenal. When the perk is running, The Recluse deals significantly more damage, making it a beastly addition to your arsenal in just about all situations, both in the PvE and PvP sides of the game.

Nerfs To The Recluse

Right now, when Master of Arms is activated, The Recluse does precision-level damage no matter where you hit your target–basically, it’s like the gun lands nothing but headshots. In Destiny 2’s next content season, the Season of the Dawn, the game will get a change that removes that bonus, which will knock down the damage The Recluse deals significantly. It’s part of Bungie’s continued focus on trying to bring Legendary guns (of which The Recluse is one) down a peg in strength, in order to make rarer Exotic guns stand out from the crowd more.

As Bungie details in the TWAB, The Recluse will still get a damage bonus from Master of Arms, but it won’t be as powerful as the current bonus.

“Many doubted The Recluse when it was first announced, but it has since proved to be resilient to being squashed,” Bungie writes. “Although the precision damage modifier did not actually improve the efficacy of the weapon at its best, it did allow for fairly mindless spraying to be just as good as concentrated aiming. After considering various options on what to do with it, the decision was made to remove that part of the functionality and preserve its activation methods. The alternative was leaving in an effect we believe to be too strong for a Legendary weapon.”

Nerfs To One-Eyed Mask

Also getting pared down is a favorite Titan helmet from Year Two called One-Eyed Mask, which has become a regular adornment for many players in PvP. One-Eyed Mask marks the person who damages you when you take fire, activating a perk called “Marked for Vengeance.” If you then kill the person who did damage to you, you get immediate health regeneration as well as an overshield, making you even more powerful for taking down the next person you encounter.

The update that nerfs The Recluse will also alter One-Eyed Mask to do away with the overshield.

“In a previous sandbox update, One-Eyed Mask received some tuning in how Vengeance was applied to Titans,” the blog states. “Next Season, this perk will continue to provide health regeneration when defeating an opponent that has inflicted damage upon your Guardian, but it will no longer grant an overshield.”

Boosts To Xenophage

The TWAB wasn’t all bad news, though. The recently released Xenophage, is getting its power amped up to make it more effective. Xenophage fires explosive rounds that explode somewhat like grenades, but it doesn’t deal extra damage for critical hits. That made it somewhat less powerful than Bungie intended it to be at release, and coupled with its small magazine size, made the gun fairly forgettable. Next season, Xenophage will get a couple more rounds when you pick up Heavy ammo in PvP, and will do more 50% more damage in PvE.

“Xenophage unintentionally shipped a little weak, so it’s getting a bump up in raw damage,” Bungie writes. “Machine Guns have a higher ammunition capacity than other Heavy weapons, trading raw DPS for ease of use. Xenophage slides further towards other Heavy weapons such as Grenade Launchers in that aspect but didn’t get enough power back. This will correct that.”

There’s only one month left in the Season of the Undying, so now’s the time to get out there and enjoy your Recluse and One-Eyed Mask before Bungie’s changes come through. On the bright side, Xenophage could be a very useful gun with these new changes, which will be nice considering how difficult it was to unlock in the first place.

from GameSpot – Game News https://www.gamespot.com/articles/destiny-2s-best-gun-is-getting-nerfed-again/1100-6471470/

Xbox Scarlett Won’t Be “Out Of Position” On Power Or Price, Says Xbox Boss

Microsoft and Sony are both gearing up to introduce their next generation of consoles, and so far both companies are broadly explaining their visions for the next-gen of hardware. For Microsoft, that means committing to not repeating the mistakes of the Xbox One launch.

“I would say a learning from the Xbox One generation is we will not be out of position on power or price,” Xbox head Phil Spencer told The Verge. “If you remember the beginning of this generation we were a hundred dollars more expensive and, yes, we were less powerful. And we started Project Scarlett with this leadership team in place with a goal of having market success.”

Spencer went on to say that the company had discussions about whether to do another console generation “years ago,” and added that he personally thinks there will be more generations after that. Because of that calculus, he said, “We’re all-in on Project Scarlett and I want to compete, and I want to compete in the right ways which is why we’re focused on cross-play and backward compatibility.”

Microsoft has provided some information on the specifications of its next console and the Scarlett certainly shaping up to be on equal footing with its competitors. We’ve created a comparison between the Scarlett and PS5 to breakdown what we know about each piece of hardware thus far and how they compare to each other.

from GameSpot – Game News https://www.gamespot.com/articles/xbox-scarlett-wont-be-out-of-position-on-power-or-/1100-6471466/

Final Fantasy XIV Will Come To Xbox One, Phil Spencer Says

With X019 happening, plenty of big announcement have been made for Microsoft’s gaming platforms, including several Japanese games making their way to Xbox. A total of 10 Final Fantasy games will hit Xbox Game Pass, while Sega revealed three Yakuza games will debut on the platform as well. But what wasn’t part of the stage show was Xbox boss Phil Spencer confirming that Square Enix’s MMORPG, Final Fantasy XIV, will be coming to Xbox One.

In addressing the press at X019, Spencer said, “I wanted you to know, rest assured that we will be bringing that game [Final Fantasy XIV] to Xbox. We have a great relationship with Yoshida-san [FFXIV director] and we’re working through what it means to bring [to Xbox] a cross-platform MMO that they’ve run for years.”

While it may not come as too much of a surprise, since FFXIV director/producer Naoki Yoshida has continually said he hopes to eventually bring the game to other platforms, Spencer’s statement makes it clear that things are actually moving along. No potential release date or launch window was suggested, however.

In a previous interview with Yoshida-san, he told us, “My direction has never changed from the beginning when we started with A Realm Reborn: strive to have as many people play FFXIV on multiple platforms. Secondly, I want to allow people to play with their friends without any cross-platform limitations. I am still in discussion with Microsoft and Nintendo to make this a reality.”

FFXIV and all three of its expansions are playable now on PC and PS4; for more on why the MMORPG is important, be sure to read our FFXIV Shadowbringers review, post-mortem interview with Yoshida-san, and feature on how the latest expansion became one of the best stories told in franchise history. And for more on X019, check out our stories below:

from GameSpot – Game News https://www.gamespot.com/articles/final-fantasy-xiv-will-come-to-xbox-one-phil-spenc/1100-6471467/

Wasteland 3 Release Date Revealed, Coming To Console And PC This May

After acquiring InExile Entertainment last year, Microsoft confirmed during its X019 livestream that the studio’s upcoming RPG, Wasteland 3, will launch on May 19 for PC, PlayStation 4, and Xbox One.

Before wrapping up the livestream, InExile boss Brian Fargo announced the game’s release date alongside a brand-new trailer that was incredibly chilling. The “1987” trailer, below, shows survivors battling computerized enemies in a snow-covered Colorado devasted by bombs.

Fargo, who is expected to retire after Wasteland 3 ships, said the game was designed as a standalone experience. He also confirmed that no previous knowledge of the Wasteland series, nor playing Wasteland or Wasteland 2, is necessary to jump into Wasteland 3.

Wasteland 3 was announced three years ago through crowdfunding site Fig. Since then, the project has surpassed $3 million and made an appearance at E3 2019. We were able to go hands-on with Wasteland 3, where we said the game is “shaping up to be a solid follow-up that maintains the level of choice and agency from its predecessor–while also really seeing the stakes with its increased production quality.”

from GameSpot – Game News https://www.gamespot.com/articles/wasteland-3-release-date-revealed-coming-to-consol/1100-6471468/