The Outer Worlds Has Exceeded Publisher’s Expectations Critically And Commercially

The Outer Worlds hasn’t been out for long, but it’s already making waves for publisher Take-Two Interactive. The Obsidian-developed space RPG has performed well critically and commercially, and has apparently exceeded expectations.

During Take-Two’s investor call today, they discussed recent sales milestones for their biggest titles, as well as the company’s approach to microtransactions. The Outer Worlds was singled out separately as a title that had performed well, both critically (check out our 9/10 review) and commercially.

Company president Karl Slatoff called The Outer Worlds a “critical and commercial success” in the call, stating that it was “exceeding our expectations, and reviews have been outstanding.” Specific sales figures for the game’s launch period were not given, but the game is evidently doing well. This is especially good news for Microsoft, which recently bought out Obsidian with hopes of franchising The Outer Worlds on Xbox.

During the call, Take-Two also discussed the time frame for The Outer Worlds’ Switch release, which has now been narrowed down.

from GameSpot – Game News https://www.gamespot.com/articles/the-outer-worlds-has-exceeded-publishers-expectati/1100-6471295/

Fire Emblem: Three Houses version 1.10 adds recruitable Anna, Sauna Activity, more

Fire Emblem: Three Houses version 1.10 adds recruitable Anna, Sauna Activity, more

More playable characters in this tactical RPG.

source /news/9160-fire-emblem-three-houses-version-1-10-adds-recruitable-anna-sauna-activity-more

Death end re;Quest 2 set to release on February 13, 2020 in Japan; battle system details & opening movie

Death end re;Quest 2 set to release on February 13, 2020 in Japan; battle system details & opening movie

Learn more about this Compile Heart sequel.

source /news/9159-death-end-re-quest-2-set-to-release-on-february-13-2020-in-japan-battle-system-details-opening-movie

At Least Four New Heroes Could Be In The Works For Overwatch 2

Overwatch 2, which was revealed at BlizzCon last week, will introduce new heroes, maps, and modes. The only new hero officially confirmed during BlizzCon was Sojourn, and although we’re not yet sure how she’ll play, we know that she will be the first new character added to the game.

But several other characters are seemingly in the works at Blizzard too, even if they’re not ready to show them off yet. Game Informer was given an early look at the game back in early October, and saw a brief glimpse at some character art that hasn’t yet been shown off.

During a PowerPoint presentation at Blizzard’s office, run by game director Jeff Kaplan, four silhouettes for previously unseen heroes briefly appeared on screen. Game Informer believes that three of the four were likely women, but only got a proper look at two of them.

One was a woman with short hair, who had a “fuzzy little critter with pointy ears and an equally pointy tail” at their side. She wielded a “giant four-sided weapon,” which Game Informer compares to a thicker version of Yuffie’s shuriken from Final Fantasy VII. The other, who appeared to be a man, “held a crooked staff, looking somewhat like a wizard, warlock, or voodoo priest.”

Kaplan would not provide any further details about the heroes, and the slide was not up for very long, but it sounds like these four concepts are being worked on for eventual release. Overwatch 2 is a unique sequel in that a lot of the game’s content will also appear in the first Overwatch, including all new characters and maps. The new Story Mode will be exclusive to the sequel, however.

from GameSpot – Game News https://www.gamespot.com/articles/at-least-four-new-heroes-could-be-in-the-works-for/1100-6471292/

Activision Blizzard Made $700 Million From Microtransactions In Latest Quarter

Just like Take-Two, gaming giant Activision Blizzard is making lots and lots of money from microtransactions. The company confirmed in its earnings report that its microtransactions, which are called “in-game net bookings,” amounted to $709 million USD for the quarter ended September 30.

This is down by $323 million, or 31 percent, from the $1.032 billion that Activision Blizzard made from microtransactions during the same quarter last year. Check out the chart posted below to see a rundown of the numbers and comparisons to previous quarters.

Activision singled out Call of Duty: Black Ops 4 as a big success story for microtransactions during the quarter. Revenue from the sale of in-game items in Black Ops 4 “grew sharply” compared to Call of Duty: WWII during the same period last year.

One reason that total microtransaction revenue might have dropped year-over-year is that Activision no longer publishes the Destiny franchise. That series features numerous microtransaction opportunities including emotes, currency, and more.

Activision’s microtransaction strategy has been at times controversial. For Black Ops 4 specifically, some players remarked that the game’s microtransaction system pushed players toward spending extra money. Just this week, Activision announced that it is changing how the Black Market works to be more player-friendly. Some scoffed at the timing, given these welcome changes come at a time when a portion of the playerbase has moved on to the new game, Call of Duty: Modern Warfare.

Modern Warfare’s microtransactions are currently limited to just one item: a calling card that players can buy to support charity. Activision will add more microtransactions to the game in December with the launch of the first Battle Pass.

Here is a look at how microtransactions are performing at Activision Blizzard

Activision Blizzard is a giant company with multiple business divisions that each individually contribute to microtransaction revenue. The Blizzard unit benefited from the launch of WoW Classic during the period, while the mobile/social game unit, King, sells numerous microtransactions and operates an in-game advertising business for Candy Crush.

Microtransactions are big business at many big game publishers. In its own earnings report, Take-Two announced that it made more than $300 million from microtransactions during the latest quarter thanks to games like GTA V and Red Dead Redemption 2.

from GameSpot – Game News https://www.gamespot.com/articles/activision-blizzard-made-700-million-from-microtra/1100-6471293/

Black Friday 2019 Deals: Gaming PCs, Laptops, And More Great Deals At Office Depot

November has brought a flood of Black Friday ads from various retailers. We’ve already gotten a closer look at the Black Friday offerings from stores like Best Buy, Target, and Microsoft; now, Office Depot has released its own selection of deals, which are worth browsing if you’re into PC or retro gaming. The sale includes gaming PCs and laptops as well as monitors, headsets, and chairs–and if you’ve had your eye on one of those Arcade1Up cabinets, you’ll be happy to hear there are deals on a couple of those, too.

Office Depot’s online Black Friday deals will go live at 9:01 PM PT on November 27 / 12:01 AM ET on November 28. The in-store deals will be available when doors open at 8 AM on Friday, November 29.

Office Depot Black Friday 2019 deals

The following items and prices will be available at the aforementioned start times (both online and in stores). However, quantities are limited, so keep that in mind and act fast if you see anything on your wishlist.

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iBuyPower Gaming PC w/ i7 + GTX 1660 Ti | $1,000 ($1,250)

This iBuyPower Gaming PC comes equipped with a 9th-generation Intel Core i7, a GTX 1660 Ti, and 16 GB of RAM in addition to a 1 TB hard drive and 480 GB SSD. It’s not the most high-end PC, but it should be able to handle most modern games at decent settings.


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Lenovo T540 Gaming PC w/ i7 + GTX 1660 | $750 ($1,130)

Another mid-range option, this Lenovo gaming desktop drops the hard drive and boasts a 512 GB SSD. It’s also got a 9th-gen i7 processor, a GTX 1660, and 16 GB of RAM.


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Lenovo Legion 15.6-inch Laptop w/ i7 + GTX 1650 | $800 ($1,080)

This mid-range gaming laptop can handle most modern games at decent settings, but don’t expect it to run any game at a decent frame rate with ray-tracing enabled. It comes with a 9th-gen i7 processor, a GTX 1650, and 8 GB of RAM in addition to a 256 GB SSD.


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Lenovo Ideapad 15.6-inch Laptop w/ i5 + GTX 1650 | $630 ($900)

The main difference in this Ideapad laptop is the i5 processor instead of the i7. It matches the Legion with a GTX 1650, 8 GB of RAM, and a 256 GB SSD. Don’t expect it to run everything at max settings, but it will work very well for games like Fortnite and Minecraft.


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AOC Curved 24-inch 60Hz 1080p Monitor | $150 ($230)

This LED curved monitor boasts a 1ms response time, 60Hz refresh rate, and 1080p resolution.


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MSI Optix G24C 24-inch Curved 144Hz 1080p | $140 ($250)

If you’re looking for something with a higher refresh rate, this MSI Optix monitor is a good pick. It features a 144Hz refresh rate, which will make games running at high frame rates look great.


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LG UltraWide 29-inch Monitor | $160 ($300)

If you’re looking for an entry-level UltraWide monitor, then you’ll be happy with this 29-inch LG monitor. It features AMD FreeSync, which will work excellently with an AMD graphics card–this basically means you won’t have to enable V-Sync to enjoy games without screen tearing, making for a better-performing experience.


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HyperX Cloud II Gaming Headset | $70 ($100)

HyperX’s Cloud II line features great gaming headsets for their price range. They’re also compatible with PS4, Xbox One, and PC.


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Realspace Leather Gaming Chair | $95 ($200)

This Realspace gaming chair will be available at a great price for Black Friday. If you’re not in love with the red color, then you can also grab the chair in blue or white at the same price.


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Realspace DRG Gaming Chair | $150 ($250)

This Realspace DRG gaming chair features more support and a removable neck cushion for a little extra comfort.


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Arcade1Up Space Invaders Counter-cade | $170 ($200)

Arcade cabinets are huge and cumbersome, but Arcade1Up has been creating some excellent mini cabinets that can fit on a counter. This tiny Space Invaders counter-cade may be small, but it features a full-size joystick and buttons for a comfortable playing experience.


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Arcade1Up Pac-Man Counter-cade | $170 ($200)

The all-time great Pac-Man is back… in counter-cade form! Like the Space Invaders counter-cade, this Pac-Man cabinet features a full-size joystick and buttons.


from GameSpot – Game News https://www.gamespot.com/articles/black-friday-2019-deals-gaming-pcs-laptops-and-mor/1100-6471184/

Call Of Duty: Modern Warfare’s Battle Pass Launches In December

Unlike previous entries in the series, Call of Duty: Modern Warfare is forgoing a season pass and DLC in favor of a new battle pass system, much like Epic’s hit battle royale shooter, Fortnite. The first battle pass has yet to arrive, but according to Activision, it’ll be ready to go next month.

During its latest quarterly earnings call, Activision revealed that Modern Warfare’s first season will kick off sometime in December 2019. The company didn’t pin down an exact date, but it did note that time frame is “later than planned.”

Activision has previously shared a few details on how the new battle pass system will work. There will be both Free and Premium streams of content to earn; the former will let you unlock anything that has an impact on gameplay, such as weapons and attachments, while the latter will only feature vanity items like cosmetics. Players will also be able to earn COD Points with the battle pass.

In the meantime, Activision is rolling out some free new content for the game later this week. Beginning Friday, November 8, players will have access to a new multiplayer map (Shoot House), a new Ground War map (Krovnik Farmland), and another game mode, Hardpoint.

Call of Duty: Modern Warfare launched on PS4, Xbox One, and PC on October 25 and quickly became PS4’s best-selling game of the month in the US. GameSpot awarded the title a 7/10 in our Call of Duty: Modern Warfare review. Critic Kallie Plagge wrote, “The pitfalls of Spec Ops don’t detract from what Modern Warfare does well. Realism mode is an excellent addition to the slate, and although not all the new multiplayer modes are great, Gunfight and the Night Vision playlist are refreshing standouts.”

from GameSpot – Game News https://www.gamespot.com/articles/call-of-duty-modern-warfares-battle-pass-launches-/1100-6471285/

GTA, Red Dead Parent Company On Microtransactions: No Toll Booths

Take-Two, the parent company of Rockstar Games and 2K Games, makes a lot of money through microtransactions. For the latest quarter, the company pulled in more than $300 million from what it calls “recurrent consumer spending.” Take-Two intends to have microtransactions in every game it makes, and now the company’s chief executive has shared more details on its strategy for approaching the controversial business practice.

Speaking to The Hollywood Reporter, Take-Two CEO Strauss Zelnick said the company doesn’t design games with a microtransaction-first mentality. Instead, Zelnick said Take-Two thinks about how to “entertain and engage” players before asking them to spend extra money.

“We only think about monetization after we’ve already focused on that engagement,” he said. “Our approach is that we don’t believe in having toll booths. We want to create a great experience you can enjoy without regard to whether you spend or not.”

Zelnick went on to say that Take-Two understands that players want to be treated fairly when it comes to microtransactions. He acknowledged that Take-Two has stumbled in the past when it comes to this, though he said other companies are more highly criticized.

“We know that, anecdotally, consumers don’t just want to be entertained, they want a fair deal,” he said. “We don’t always get it right but I think compared to the marketplace we tend to get it right more than others. Occasionally we get criticized, but if we are we take a look at the in-game economy and make adjustments.”

Rockstar’s Grand Theft Auto Online, the multiplayer mode for GTA V, has been a runaway success when it comes to microtransaction revenue. Despite being more than six years sold, Take-Two expects GTA Online revenue to continue to grow in the current fiscal year.

Take-Two has said it wants to have some form of a microtransaction in every game that it makes, whether that be through in-game purchases, subscriptions, add-ons, or some other means of extra sale on top of the purchase price. Take-Two also owns the Barcelona-based mobile game developer Social Point, which makes free-to-play games that are supported by microtransactions.

Take-Two is not the only company to use microtransactions. All of the major publishers–Activision, EA, Ubisoft, and others–implement microtransactions in their games. For comparison, Activision Blizzard just announced that its own microtransaction revenue reached $700 million for the latest quarter.

For more on Take-Two’s earnings report, check out these stories:

from GameSpot – Game News https://www.gamespot.com/articles/gta-red-dead-parent-company-on-microtransactions-n/1100-6471290/

WWE 2K20 Exec “Disappointed” By The Game’s Buggy Launch

WWE 2K20 launched at the end of October, and the release did not go so smoothly. The game was roasted for its buggy nature, with GameSpot’s own 2/10 review stating its “torrent of frequent and disruptive bugs and glitches” negatively affected the entire experience.

Developer Visual Concepts released a patch to address the issues, and now an executive at the developer’s parent company has responded as well. Take-Two president Karl Slatoff said on an earnings call that the company is “disappointed” by the low review scores from critics and the feedback from players. He added that Visual Concepts will continue to update and improve the experience over time with more patches.

“While we are disappointed with the reviews and consumer feedback for WWE 2K20, last week Visual Concepts released a patch that should address many of the concerns, and they will continue to make further enhancements to the gameplay experience,” Slatoff said.

Looking forward, Slatoff said the poor launch of WWE 2K20 has not soured Take-Two’s optimism for the franchise overall. “The WWE brand continues to expand worldwide. And we believe there remains a substantial long-term opportunity to grow our WWE 2K series by improving the quality of the game,” he said.

WWE 2K20 was the first WWE game developed entirely by Visual Concepts, which also produces the NBA 2K series. The WWE 2K series was previously developed by the Japanese studio Yuke’s, though that studio became frustrated with its working relationship with 2K Sports, according to VGC. Yuke’s is now developing a wrestling game of its own to rival WWE 2K.

For more on Take-Two’s earnings report, check out these stories:

from GameSpot – Game News https://www.gamespot.com/articles/wwe-2k20-exec-disappointed-by-the-games-buggy-laun/1100-6471286/

Red Dead Redemption 2 Is A Worthy PC Port, For The Most Part

About a year after the Xbox One and PlayStation 4 launch of Red Dead Redemption 2, a proper port has landed on PC. Rockstar’s latest game was highly anticipated and subsequently critically acclaimed for its gripping story, expertly crafted open environments, and multitude of gameplay systems that connected you to the world itself. After much internal deliberation, we awarded it our 2018 Game of the Year. All that made Red Dead 2 a special experience remains intact, and after about 10 hours with it on PC, it’s apparent that the things unique to this version further support the notion of the game being one of the generation’s best.

Red Dead Redemption 2 As A Visual Experience

As with any PC port of a console hit, the potential for higher graphical fidelity is one of the biggest draws, given the appropriate PC hardware specs. You have a slew of options in the graphics settings, including resolution (native 4K and 1440p), ambient occlusion, three types of anti-aliasing, global illumination, and settings for the quality of textures, shadows, and lighting. You’re also allowed to tinker with the nitty gritty like grass shadows, tree quality, shadow distances, and much more. Although niche, Red Dead 2 has native ultrawide 21:9 support as well. However, cutscenes that use letterbox-style black bars still get cropped and don’t take advantage of the aspect ratio.

A significant part of the Red Dead 2 experience lies in it being a visual showcase; the scenic views and details found in the dense forestry, snow-covered mountains, open plains and sludgiest mud are all in service of drawing you into its vast world. Throughout the game, you build a relationship with the environment, especially when so much time is spent navigating it on horseback while taking in all the pretty vistas. Without a doubt, the game looks incredible with every option cranked up to its highest setting–even compromising to “High” or “Medium” as opposed to “Ultra” on a few settings still presents you with a stunning sights. That said, visual prowess came through on Xbox One X and PS4 Pro consoles, which expertly conveyed the natural beauty of Red Dead 2’s world. There’s no doubt the game looks gorgeous on a powerful PC, but you shouldn’t expect it to be transformative compared to high-end consoles–in fact, the biggest difference comes with the unlocked framerate on PC.

Native ultrawide 21:9 support makes for some incredible screenshots.Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

While console versions run around 30 fps, the PC version is only limited by the settings you use and your PC’s capability. My rig is equipped with an Intel Core i7-7700K CPU, Nvidia RTX 2080 video card, and 16GB of RAM, and with a mix of “Ultra” and “High” settings using 2560×1080 (21:9) and temporal anti-aliasing, I was usually able to maintain 60+ FPS. Occasionally it would dip below that golden number in chaotic firefights and more crowded areas, though not by much; Red Dead 2 is a demanding game. Of course, this isn’t a competitive shooter where high framerate is absolutely crucial to your success, but it certainly enhances the action. It naturally helps with manual aiming and keeping track of enemies in fights, and it’s easier on the eyes when everything happens in silky-smooth motion–having a high framerate makes for a much more pleasing experience overall. If you’re unsure of what settings to use, the game includes a benchmark tool that evaluates your machine’s performance to help ensure a steady framerate.

All these graphical options can also be put to use in the new Photo mode, which is not available on consoles. Here, time pauses to let you capture a moment from any angle possible. You can freely move the camera, change lens FOV, add filters, and change exposure and depth of field, and it’s a nice touch. For a game that places this much emphasis on graphical fidelity, it’s only natural to include this feature.

Controlling Arthur Morgan (And His Horses)

Red Dead 2 is one of those games that plays more sensibly on a gamepad than keyboard and mouse. And thankfully, the PC version has native controller support for both DualShock 4 and Xbox One controllers, with the same button mapping as their console counterparts at the ready. There’s a multitude of mechanics and contextual actions mapped to a controller, and it might take a few hours of fumbling around with the controls before it clicks.

Speaking of clicks, keyboard and mouse works well for the most part. Again, it’ll take time to get acquainted with how you interact with the world, but it’s nice to have customizable key mappings and a mouse cursor to navigate its systems. Granted, Red Dead 2 isn’t the type of game to tacitly require keyboard and mouse controls like a competitive FPS, though I find firefights a fair bit easier with the precision of mouse aiming.

There are specific instances where more needs to be done before fully embracing the PC control scheme, however. Shuffling through your inventory to highlight different items has to be done with the arrow keys; you can’t hover with the mouse to read details, and clicking initiates the act of using them. Movement can be clunky overall, but in the instance of dashing with your horse, pressing A (left) or D (right) causes your horse to slow down and turn 90 degrees rather than slightly adjust course. These are minor annoyances in the grand scheme of things.

Hold Your Horses, Is The Game Stable Now?

The day Red Dead 2 went live on PC, many players (including myself) were met with several game crashes. I was able to conjure up a solution that included tinkering with settings under Safe Mode and ensuring that the game was rendering with the DirectX 12 graphics API. While this worked for me, it remained unplayable for others. By many accounts, however, those issues have been resolved via an update that came out late launch day and a follow-up patch the day after. But as is the case with PC games with known technical issues, your mileage may vary.

There are smaller, less critical bugs to note. Sometimes trees will act erratically, jittering in what looks to be glitching in object rendering. On rare occasions, some characters’ mouths won’t move if you talk to them in the open world. But for the most part, when the game is up and running, it works as you would expect.

Still One Of The Generation’s Best

It’s great to see a landmark game make it to yet another platform, opening itself up to a bigger audience who can now experience it (or replay it with some extra bells and whistles). From a content standpoint, the PC version of Red Dead 2 has a bit more going for it, such as added bounty missions, new horses, extra weapons and trinkets, and a new stranger. These add-ons are largely inconsequential to the core of the game and you’ll have to sink a good amount of time to get to most of them, but they are included nonetheless. And if you’re interested in Red Dead Online, this multiplayer component is part of the package in full.

The prospect of mods is another appealing part of having a PC version, and they’re starting to trickle in as more people get their hands on the game. If you’re not familiar, mods are user-created tweaks (either major or minor) to game files that you then install manually or through third-party means; these can range from modified game mechanics to visual alterations. Given the nature of the ridiculous and creative mods we’ve seen in Grand Theft Auto V, we expect to see wild things in Red Dead 2’s future (and we’re off to a decent start).

As you take on the role of Arthur Morgan, and fight to survive alongside the Van Der Linde gang and dig deeper into the drama that unfolds, the best aspects of the game begin to reveal themselves. You move from one camp to another across America as the Wild West era dies down, understanding a vast world that’s as beautiful as it is ugly in the process. Red Dead Redemption 2 is a case where its visual prowess is inseparable from its identity, which the PC version delivers on, given the right specs and the overcoming of technical issues. For a more detailed evaluation of the full game, be sure to read our original Red Dead Redemption 2 review from when the game first launched on Xbox One and PS4.

from GameSpot – Game News https://www.gamespot.com/articles/red-dead-redemption-2-is-a-worthy-pc-port-for-the-/1100-6471271/