Valkyria Chronicles 4 on Steam updated to the Complete Edition
Players who already own the game get the DLC for free.
source /news/9156-valkyria-chronicles-4-on-steam-updated-to-the-complete-edition
Players who already own the game get the DLC for free.
source /news/9156-valkyria-chronicles-4-on-steam-updated-to-the-complete-edition
Overwatch 2 was one of the major announcements of BlizzCon 2019, and the big surprise news was that all new characters, maps, and modes coming to the sequel would also be added to the first Overwatch. Series director Jeff Kaplan has said that this was a difficult decision to make and convince people on, but that it was ultimately the best choice for players. But it has also meant, in the short term, that the Overwatch experience has perhaps been less fresh than it could have been.
Speaking with Kotaku, Kaplan opened up about why the original game has seen fewer new seasonal events over time. “Overwatch 2 was 100 percent the reason,” Kaplan said, stating that the team was pained because it could not craft interesting new seasonal events. “Like, I sit right next to one of the designers of Junkenstein’s Revenge–this brilliant guy named Mike Heiberg–and he’s like, ‘I have all these ideas I want to do for Halloween this year.’ And I’m like, ‘I understand, Mike, but we’re focused on this other thing right now.'”
Kaplan says that, once Overwatch 2 is done (and it’s not clear when that will be), the original game will benefit too. “The fact that we can pick up again with that live service cadence, where we’re 100 per cent focused, is really exciting to me.”
Hopefully Overwatch 2 will be worth the wait. We’ve gone hands-on with the game’s new campaign at BlizzCon, and collected together all the details we know so far.
from GameSpot – Game News https://www.gamespot.com/articles/overwatch-2-slowed-down-development-of-the-first-g/1100-6471249/
It’s going to be a big week for Call of Duty: Modern Warfare. Community manager Ashton Williams confirmed on Twitter that the military shooter’s next big update should release sometime before the week is out on PlayStation 4, Xbox One, and PC.
This is the big update that developer Infinity Ward has been talking about for some time already. The update will include general stability improvements and bug fixes, as well as bigger-ticket items like weapon tuning and adjustments to footstep audio. There will also be changes to how claymores work “and more,” Williams said.
Pending any unexpected issues, we’ve got an update rolling out over the next few days that improves stability across all platforms, fixes bugs, weapon tuning, footsteps, claymores, and more.
— Ashton Williams (@ashtonisVULCAN) November 6, 2019
Modern Warfare’s co-director of multiplayer, Joe Cecot, added that there will be even more updates and improvements to the game in the upcoming update, though he did not offer any details on what they might be.
The update will be release “over the next few days,” Williams said in a tweet sent on November 6. That means it should be released any time now, though as Williams mentioned, specific release timing could change. Keep checking back with GameSpot for the latest.
Since launch, one of the biggest complaints players have put to Infinity Ward is that two weapons in particular–the M4 rifle and the 725 shotgun–are overpowered. Williams said in a follow-up tweet that the 725 should be among the weapons that gets addressed in the update. Players have also reported that claymores are generally over-used and too effective, so it will be interesting to see what changes are in store. There should also be fixes for the Spec Ops mode, Williams said in another tweet.
Modern Warfare launched on October 25, and it needed just three days to bring in more than $600 million in sales. Its sales over its first three days were better than every other Call of Duty released during this generation of consoles.
from GameSpot – Game News https://www.gamespot.com/articles/call-of-duty-modern-warfare-update-coming-this-wee/1100-6471248/
Deep Down was first announced in 2013 as a PlayStation 4 exclusive, but we haven’t seen or heard much from it since. The last news we heard was all the way back in 2015, when producer Yoshinori Ono said that the game would look “completely different” from the initial trailer the next time we saw it, and that the game was aiming for a very realistic experience.
But the game has not been seen since, beyond a trademark renewal in 2017 that got fans’ hopes up. Now, Ono has spoken about the game for the first time in years, and it sounds like the game is not being worked on, but could theoretically still happen.
In an interview with Eurogamer that primarily focuses on Street Fighter V (which he is also executive producer on), Ono briefly discussed the long-dormant dragon hunting game, admitting that he still has some hope that the game will be completed one day.
“The original team is clearly no longer together at this point, but people might have noticed that we’ve kept the trademark registered, and it’s not been completely given up on,” he told Eurogamer. “Every year we examine titles we’re doing in future, and we bring up projects to approve and move forward. There’s not much I can say about it, but if you’ve noticed we’ve kept the trademark it means we haven’t given up on the title completely.”
When asked about the TGS trailer from 2014, Ono said that the team had “the concept developed a bit further than that.”
This isn’t confirmation that Deep Down will still happen, but it suggests that the game’s eventual release remains a possibility. It certainly wouldn’t be the first major PlayStation title to take its time releasing: The Last Guardian was first revealed seven years before its eventual release, while Until Dawn was announced as a PlayStation 3 title five years before its eventual PS4 release. Then there’s Shenmue III, which will release on November 19, a full 18 years after Shenmue II.
from GameSpot – Game News https://www.gamespot.com/articles/deep-down-producer-says-it-isnt-dead/1100-6471244/
More details and dates regarding these new collaborations
Rocket League will change how upgrades and rewards work next month when Crates are replaced by Blueprints. Paid Crates are on their way out, and Blueprints will use a new premium currency, Credits (which are replacing Keys). Blueprints will let you see exactly what they’re going to build, so it’s always clear what you’re getting for your money. This will take some of the randomness out of the loot game in Rocket League.
Developer Psyonix has further detailed how Blueprints will work in a new post on the official Rocket League website. Once the update hits, online matches will begin to reward players with “revealed” Blueprints. You can build the items on these Blueprints by spending Credits, hold onto them for a while, or trade them with another player. Any existing Crates that you have in your inventory when this update occurs will change to “unrevealed” Blueprints, which you can then change to revealed Blueprints at no extra cost.
Players will be able to trade Blueprints with one another, just as they’re currently able to trade items (which will remain the case going forward). You’ll be able to trade revealed Blueprints, as well as items that have been built from Blueprints, as well as Credits (although you cannot trade Credits for other Credits or give them away, only for items and Blueprints). You will not be able to trade Unrevealed Blueprints.
Any Decryptors you have in your inventory will be turned into “Bonus Gifts” after the update. These will contain items from the Vindicator Crate series and the first Blueprint Series, which is called the Revival Series. The Revival Series will “bring back some fan-favorite items throughout Rocket League’s history.”
2019 has been a big year for Rocket League, despite the game being over four years old now. Earlier this year, Psyonix was bought by Epic Games, which saw Rocket League moving over to the Epic Games Store (although it’s also still available on Steam). Paid Crates were also removed from the game in both Belgium and the Netherlands; soon the rest of the world will follow.
from GameSpot – Game News https://www.gamespot.com/articles/rocket-league-heres-how-blueprints-will-work-and-h/1100-6471242/
Developer IO Interactive is shifting its focus to the next Hitman game. In a blog post, the studio said more of the Hitman 2 team is now transitioning to “the next Hitman game.”
Development on this unannounced title is “well underway,” the studio said. No further details about the new Hitman game were divulged, but you can bet it will involve a certain bald contract killer.
IO Interactive worked on Hitman 2’s post-release content for 13 months, and now the studio said it is “looking increasingly to the future,” as you would expect.
The November update for Hitman 2, which launches on November 19, will be the final major patch for the game, though more content releases are scheduled for December and beyond. Additionally, IO Interactive will add more “live content” to Hitman 2 in 2020 through more contracts. On top of that, IO Interactive said it will bring back the game’s elusive targets at some point.
IO Interactive was owned by Square Enix until 2017, after which point it regained its independence and retained the Hitman IP. The company is now working with Warner Bros. Interactive Entertainment on Hitman and a “new universe.” Despite its publishing arrangement with Warner Bros., IO Interactive remains an independent company.
What would you like to see from the next Hitman game? Let us know in the comments below!
from GameSpot – Game News https://www.gamespot.com/articles/next-hitman-game-well-underway-dev-says/1100-6471240/
Indie platformer Gris was celebrated at launch for its beautiful art (among other things), and plenty of folks took notice of its gorgeous sense of style. Now, it seems that one designer took too much notice and copied many elements of the game’s style in their own work for wellness app ‘The Fabulous’.
Gris publisher Digital Devolver publicly accused the app makers of ripping off Gris’ artwork in a tweet, which includes a side-by-side video of the app running alongside Gris. In the tweet, they warn other developers to be careful of “big companies and brands stealing creative work” from them.
The Fabulous app (@GetTheFabulous) ripped off GRIS and is reminder to all devs to be mindful of big companies and brands stealing creative work from smaller studios. pic.twitter.com/scg20wt4Vj
— Devolver Digital (@devolverdigital) November 5, 2019
The Fabulous took notice, and took the video down. Speaking with Gamasutra, Fabulous’ CEO Sami Ben stated that the team’s wrongdoing was “unintentional,” and that the team has been inspired by several other games in their work, including Journey and Monument Valley. “We have a team of two artists and freelancers, and that video was created a few months ago,” Ben said. “We’re still investigating this as all of this has been sudden, but any wrongdoing from our side is not intentional. It might be that one of our artists or freelancers got inspired by a game that they liked.”
Fabulous also followed up on Twitter, directly tweeting at Devolver Digital about the situation.
Similar to you, we’re a small startup inspired by the things we love. We have removed the video as a preemptive action & are investigating. We’ve privately contacted Devolver Digital to resolve this. Any wrongdoing on our part was certainly not intentional.
— The Fabulous (@GetTheFabulous) November 5, 2019
Following this, The Fabulous conducted an investigation, and ultimately made a post on Medium with a direct explanation from the designer who made the video in question. “When I was about to start the animation, I told our design lead that I was gonna get inspired from a game called ‘Gris’ for the animation,” they wrote. He never played the game, so he gave me the OK for ‘getting inspired’. I took the word ‘inspired’ way too far.”
“I took things way too far and what I thought I was managing got slipped out of my control without me even noticing. Our lead designer had no idea about that since he, like I said, didn’t play the game. I am the only person responsible for this catastrophe. As a content creator, I am ashamed that I ended up copying someone else’s hard work, and believe me this is the first time that I know of this has happened to me.”
Gris launched on PC and Switch late last year, and also came to iOS in September 2019.
from GameSpot – Game News https://www.gamespot.com/articles/wellness-app-dev-apologizes-for-plagarizing-indie-/1100-6471238/
It’s almost Black Friday time, and gaming giant Microsoft is getting involved with its own suite of deals to celebrate the day. Microsoft will announce all of its Black Friday deals during the X019 event in London on November 14, but the first set of offers have already been revealed.
Beginning November 24, the Sea of Thieves: Anniversary Edition will be offered for half-off, dropping the price down to $25 USD. This is a good deal if you want to buy the game outright, though the pirate game is also included with Xbox Game Pass.
Another pre-Black Friday Xbox deal available now is $20 USD off special edition Xbox One controllers. The deals apply to the Night Ops Camo, Sport Blue, and Gears 5 Kait Diaz limited edition controllers, among others.
The deals officially begin on November 2, though Xbox Game Pass Ultimate and Xbox Live Gold members can get access to them starting November 21.
And again, the full lineup of Xbox Black Friday 2019 deals will be revealed during the X019 event on November 14. The show starts at 12 PM PT.
There are plenty of pre-Black Friday Xbox deals already available, including offers on consoles, controllers, and more.
For more on all the best deals, check out GameSpot’s Black Friday 2019 guide.
from GameSpot – Game News https://www.gamespot.com/articles/xbox-black-friday-deals-will-be-revealed-soon-here/1100-6471239/
Rockstar Games has released another update for Red Dead Redemption 2‘s PC version amid ongoing complaints about the performance of the game and the launcher client.
The new game update, 1.14, includes various improvements to help fix problems that caused Red Dead Redemption 2 to crash if users had anti-virus software installed.
The Rockstar Games Launcher, meanwhile, has received an update as well. With the update applied, players should no longer experience as many crashes when booting the launcher.
GameSpot tested the new Red Dead Redemption 2 update and founded that it seemed to work. In our test, the game hasn’t crashed since applying the update. These are just the latest updates for Red Dead Redemption 2 on PC, as an earlier one was released on November 5.
Red Dead Redemption 2 PC players have also reported issues related to audio and FPS, but there is no word yet on when fixes may be delivered for these issues.
Red Dead Redemption 2 is available on PC through Rockstar’s own launcher and the Epic Games Store, while the Western will come to Steam in December.
Did these updates improve the Red Dead Redemption 2 experience on PC for you? Let us know in the comments below!
from GameSpot – Game News https://www.gamespot.com/articles/another-red-dead-redemption-2-pc-update-aims-to-fi/1100-6471237/
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