We Happy Few’s Final DLC Releases Next Week

Compulsion Games has announced the next chapter of We Happy Few, titled We All Fall Down, will launch on PC, Xbox One, and PS4 on November 19. We All Fall Down has you play as Victoria Byng, the main antagonist of We Happy Few.

“We All Fall Down returns to We Happy Few’s dark origins, but burns it all down in spectacular fashion,” publisher Gearbox wrote in a press release. “Starving like the rest of the people, Victoria wrestles with her own withdrawals as the city slides deeper into Joy shortage and disorder. Victoria has always helped to keep things proper, but the closer she looks, the deeper the rot seems to run.”

Taking place immediately after Victoria escapes from Ollie in Act III of We Happy Few, We All Fall Down sees Wellington Wells at its most dire. To survive, you can either stealthily slink past armed guards and shoot them with your dart gun, or you can rely on a powerful whip to both slash your way through enemies and swing between the rooftops. The eating, sleeping, and crafting systems in We Happy Few are not present in We All Fall Down.

We All Fall Down is the third and final DLC for We Happy Few, concluding the storyline to the action-adventure game. Prior to We All Fall Down, We Happy Few’s story was expanded on in April 2019’s They Came From Below and July 2019’s Lightbearer DLCs.

In GameSpot’s We Happy Few review, Alessandro Barbosa wrote, “[We Happy Few’s] entire gameplay loop is underpinned by boring quests and long stretches of inaction. And even when it forces you to interact with its world beyond just walking to waypoints, combat, stealth, and otherwise fascinating societies fail to impose the right balance of challenge and tension. There’s a clear lack of direction that We Happy Few is never able to shake, which wastes its intriguing setting. It does manage to weave each of its three stories cohesively into a larger tale, but it’s also one that’s never critical enough to earn the right to repeat ‘happiness is a choice’ any chance it can.”

from GameSpot – Game News https://www.gamespot.com/articles/we-happy-fews-final-dlc-releases-next-week/1100-6471329/

PSA: Pokemon Sword And Shield Will Be On Sale On Release Day

Pokemon fans, the time has come–we’re finally less than a week away from the release of Pokemon Sword and Shield, the first main-series Pokemon games to launch on a home console and one of Nintendo’s most highly anticipated releases for Nintendo Switch. The games will be available this Friday, November 15, and there’s still time to secure your copy early and get the game’s numerous pre-order bonuses.

Nintendo fans don’t usually expect to save money on a first-party Switch game when it first releases, particularly if it’s one of Nintendo’s most popular franchises, like Pokemon. But this year, Pokemon fans are in luck, as Sword and Shield will be on sale for $49.94 ($10 off) at Walmart stores on release day. This offer is in stores only, meaning you’ll need to actually drive to your local Walmart and make the purchase.

This offer was spotted by deals site Cheap Ass Gamer. According to the below photo, the double pack (which contains both games) will also be on sale, selling for $99.98 instead of $120. These discounts are basically unheard of for a new Pokemon game and we doubt Black Friday will offer anything better, so if you’re planning to get Pokemon for yourself or someone on your Christmas list, this is likely the best offer you’ll find.

A word of caution: The earlier you can make it to the store, the better, as stock may sell out quickly depending on your Walmart location.

This is only the latest in a growing list of games that received release day discounts at Walmart this year, including Fire Emblem: Three Houses, Astral Chain, and Luigi’s Mansion 3.

On the topic of Pokemon deals, you can also save nearly 50% on the collector’s edition of the Pokemon Sword and Shield: Official Galar Region Strategy Guide right now at Amazon. Normally sold for $40, the 400-page collector’s edition is currently on sale for $24.72, and it includes a special black hardcover featuring the game’s legendaries and a Joy-Con controller skin decal.

from GameSpot – Game News https://www.gamespot.com/articles/psa-pokemon-sword-and-shield-will-be-on-sale-on-re/1100-6471345/

Red Dead Redemption 2 Publisher Trademarks “31st Union”

Take-Two Interactive, the publisher behind games like Red Dead Redemption 2, The Outer Worlds, and Civilization 6, has filed a trademark that may give us the name of a future project. The company trademarked “31st Union” for properties related to computer games and associated merchandise.

The trademark, filed on October 2, doesn’t give particular insight regarding what exactly 31st Union could be. And like all trademarks, keep in mind that this doesn’t necessarily mean a project of this name will ever come to fruition. Likely coincidentally, the name is also currently in use by a restaurant in San Mateo, California.

Take-Two operates the Rockstar, 2K, and newly launched Private Division labels. Private Division is the publisher of Outer Worlds, Obsidian’s last independent project before being acquired by Microsoft. In a recent earnings call, T2 said the game has exceeded expectations both commercially and critically.

The company’s other most recent marquee release was the PC port of Red Dead Redemption 2. The console release was GameSpot’s Game of the Year 2018, and we found its PC version a mostly worthy port.

from GameSpot – Game News https://www.gamespot.com/articles/red-dead-redemption-2-publisher-trademarks-31st-un/1100-6471344/

Rocket League Now Has Beat Saber Cosmetics, And They’re Free

Rocket League has received some new free cosmetic items, and they pay homage to another huge indie darling.

The latest Rocket League / Beat Saber crossover has brought a new topper and boost to Psyonix’s car soccer game, based on the blocks you’re slashing away at in Beat Saber. You can wear one of the hood of your car, or fit it out with a boost that looks like the lanes from Beat Saber, with blocks travelling down. Check out the gif in the Tweet below for a better look.

Just last week the music of Rocket League came to Beat Saber, giving players of the VR rhythm game access to six pieces of music from the game. This free cosmetic DLC could be a way of promoting that pack, which will set you back a few dollars.

Rocket League is big on collaborations–it featured a Stranger Things event over Halloween. There are some big changes coming to the game soon, too, as it will soon ditch loot crates in favour of ‘Blueprints‘ that show you exactly what you’re getting. Beat Saber, meanwhile, is available on Oculus and PS VR. In our 8/10 review, we praised it as “an exhilarating rush and an exhausting game to play in the best way.”

from GameSpot – Game News https://www.gamespot.com/articles/rocket-league-now-has-beat-saber-cosmetics-and-the/1100-6471343/

PS4, Xbox One, And Switch Are Getting Indie Narrative Adventure Where The Water Tastes Like Wine Very Soon

Where The Water Tastes Like Wine, a narrative-focused game in which you work your way around the 1930s American Dust Bowl, hearing and trading stories, is come to consoles later this month. The game, which released on PC in 2018, is coming to Switch, PS4, and Xbox One on November 29.

The game’s impending release was announced by publisher Serenity Forge on Twitter. It’s now available to pre-order on Switch.

The game also received a new launch trailer ahead of its console release.

The game, which contains a guest appearance from Sting, struggled at launch, with creator Johnnemann Nordhagen publicly discussing the difficulties developer Dim Bulb Games faced following the game’s release. “At the end of the day it’s astounding that a game that got this much attention from the press, that won awards, that had an all-star cast of writers and performers, that had a bizarre celebrity guest appearance(!) failed this hard,” Nordhagen wrote. Perhaps the game’s console release can recoup some of the costs of development.

We gave the game a 6/10 in our original review, stating that “if the basic premise of gathering folk stories across a version of 1930s America strongly appeals to you, then Where the Water Tastes Like Wine is worth a look, but it’s probably not worth finishing”. Since launch, the game has been updated with Chinese-American tales. It’s currently discounted by 70% on Steam.

from GameSpot – Game News https://www.gamespot.com/articles/ps4-xbox-one-and-switch-are-getting-indie-narrativ/1100-6471341/

Blizzard’s Jeff Kaplan Does Not Believe That Blitzchung’s Ban Was Fair

Blizzard has come under fire lately for their harsh treatment of Hearthstone Grandmaster pro Blitzchung, who was banned from the game and had his winnings taken away for expressing a pro-Hong Kong sentiment during a post-match interview. Although eventually his prize money was reinstated and his ban was reduced to six months, the fallout from the incident was immense: the game’s developers spoke out against the way Blitzchung had been treated, sponsor Mitsubishi cut ties with the Hearthstone esports scene, and numerous protests were held, which led to further bans.

Blizzard president J. Allen Brack addressed the decision directly during BlizzCon, but it’s clear that many within Blizzard remain unhappy with how things have played out. Now Jeff Kaplan, director of Overwatch, has added his own voice to the discussion. Talking to The Washington Post, Kaplan has said that he would personally like to see Blitzchung’s suspension reduced further. “I was relieved when they reduced his suspension…and I think the suspension should be reduced more or eliminated. But that’s just me.”

“I’m obviously a huge supporter of free speech,” Kaplan said. “It’s something that’s very important to me…it got to me personally. I think the punishment was too harsh and I was greatly relieved when they gave his money back. I think that was extremely important.” Kaplan talked about his own experience in Overwatch, where decisions like this typically take “four or five days” to get settled. He said that it was surprising to see a punishment like this get metered out so quickly: “I was actually shocked that such a harsh penalty was levied.”

For now, Blitzchung’s suspension remains in place. For more on this, watch our interview with Freedom Hong Kong organizer Dayton Young about Blizzard’s action here, and why change is important.

from GameSpot – Game News https://www.gamespot.com/articles/blizzards-jeff-kaplan-does-not-believe-that-blitzc/1100-6471340/

Call Of Duty: Modern Warfare Upcoming Update Will Change The 725 Shotgun Again

Activision is planning another update for Call of Duty: Modern Warfare to address one of the military shooter’s most controversial weapons. In a tweet, multiplayer co-director Joe Cecot said developer Infinity Ward is planning another change for the 725 shotgun that should address how effective the weapon is at a distance.

Specifically, the update will “massage out” instances where the 725 is seemingly too effective at range, Cecot said. As you can see in the video below, the 725 is still very, very effective at a distance, which many have remarked makes the shotgun far too powerful.

The 725 is a break-action shotgun that carries only two rounds. It’s also not a standard shotgun. The weapon has a cylindrical choke that keeps the projectile spread tight. This is what makes the 725 effective at long ranges unlike other, more standard shotguns.

In another tweet, Cecot said Infinity Ward is being careful to make sure that whatever changes it plans for the 725 do not impact the “soul” of the weapon. He also confirmed that Infinity Ward has no plans to simply remove the 725 from the game. “No,” he said.

No Caption Provided

The video below shows the 725 killing someone in one shot, from across the map. Cecot said this video shows a “rare” situation where one of the shotgun pellets lands. That being said, Cecot added that there are “changes still to come,” presumably for instances like this.

Modern Warfare launched at the end of October, and it generated $600 million in revenue right away. The game is expected to sell as many as 27 million copies this quarter, while it will bring in even more money when the first Battle Pass launches in December.

In other Call of Duty news, the Call of Duty Mobile game is racing up the charts with more than 140 million downloads and $50 million in revenue over its first month.

from GameSpot – Game News https://www.gamespot.com/articles/call-of-duty-modern-warfare-upcoming-update-will-c/1100-6471339/

Diablo 4 Is Planning On Featuring Cosmetic Microtransactions

Diablo IV was announced during BlizzCon 2019, and while it’s still a very long way from release we’ve already gotten quite a lot of information about it. In our hands-on time with the game, we found its shared world and dark vibes intriguing. Now, in the wake of BlizzCon, more information is coming out from interviews conducted during the show.

We know that Diablo IV will feature mounts and character customization, but now we’ve heard that there are plans to let you spend money on cosmetic items for your characters. This comes via an interview by Twitch streamer Quin69 with lead designer Joe Shely, where Shely discusses monetization plans for the upcoming loot RPG.

The video is quite long, but PCGamesN has nabbed the highlights. After confirming that the base game will get expansions, Shely said that, “you also will be able to acquire cosmetics in the game.” Asked directly if that means the game will have microtransactions, Shely says that it will. While the game will not let you spend money to improve your build or become more powerful, this seems to confirm that you’ll be able to spend money on skins.

According to Shely, “it’s also an opportunity to have more options available than you would otherwise.” It’s likely that we won’t know more details about this system for some time yet, and with the game so far away, there’s always the possibility that Blizzard’s plans will change.

Diablo IV was announced alongside Overwatch 2, but neither game was given a release date.

from GameSpot – Game News https://www.gamespot.com/articles/diablo-4-is-planning-on-featuring-cosmetic-microtr/1100-6471337/

Call Of Duty Mobile Has Strong Start, Only Behind Pokemon Go In Terms Of Downloads

The new Call of Duty mobile game is doing very well. Research company SensorTower reports that the game has accumulated around 148 million downloads across iOS and Android since its release on October 1. That makes it the second most successful mobile game in history in terms of first-month downloads; it’s only behind the wildly popular Pokemon Go on that front.

Call of Duty Mobile was developed by Chinese company Tencent in partnership with Activision. The game is a “greatest hits” title of sorts, featuring some of the most popular and memorable maps, modes, and characters from Call of Duty history.

In terms of comparisons against other games in the shooter category, Call of Duty Mobile’s 148 million first-month downloads is more than four times Fortnite‘s first-month downloads (35 million). However, that game was only available on iOS at launch. The mobile version of PUBG had 60.7 million downloads in its first month, according to the report.

SensorTower’s data shows that Call of Duty Mobile had around 4.9 million downloads every day across iOS and Google Play, starting with 24 million downloads on the first day. In terms of geographic breakdown, the US made up the lion’s share of downloads with 23.6 million, or 16 percent of the total, followed by India with 16.2 million downloads (11 percent of the total).

Looking at spending, Call of Duty Mobile made around $53.9 million from its various microtransactions during the first month. The busiest single day was October 5, on which players collectively spent $3.1 million. The US leads the way in terms of spending with $22.8 million so far; Japan was second with $7 million.

The report says downloads were spread almost evenly between iOS and Android, but iOS players are spending more, making up 60 percent of all revenue.

Call of Duty Mobile features two main multiplayer modes: a traditional 5v5 head-to-head mode and battle royale game type for up to 100 players. The game features a number of iconic Call of Duty maps, including Nuketown 2, Crash, Hijacked, and Firing Range. Familiar characters are also featured, including Captain Price, Alex Mason, and Simon “Ghost” Riley.

Given the massive success of Call of Duty Mobile, fans can expect even more mobile games from Activision. Just recently, the company said it is considering every one of its franchises for a mobile game.

It’s not just Call of Duty Mobile that’s performing well. This year’s new console game, Call of Duty: Modern Warfare, generated $600 million in revenue at launch and is expected to sell as many as 27 million copies during its launch quarter. Activision will make even more money from the game when the Battle Pass goes live in December.

from GameSpot – Game News https://www.gamespot.com/articles/call-of-duty-mobile-has-strong-start-only-behind-p/1100-6471338/

Hideo Kojima Has Been Awarded Two Guinness World Records, But Not For What You Might Expect

Hideo Kojima’s latest game, Death Stranding, released last week. Reviews have been mixed, but our critic loved it, and the game has inspired a lot of discussion. Over the weekend, director Hideo Kojima was awarded two Guinness World Records, but curiously neither of them directly relate to the new game–he’s yet to collect an award for “first strand game”, or “most babies in jars in a game”.

Instead, Kojima has been awarded for his follower counts on Twitter and Instagram, claiming two separate awards: “most followers on Twitter for a video game director” and “most followers on Instagram for a video game director”.

Kojima, who has 811,600 followers on his Japanese Twitter account and a further 2,813,385 million on his English language account, tweeted out a picture of both awards after receiving them. A close up of the award shows that it specifically focuses on his English account rather than combining the two. The award is specific to his role as a director, too–Minecraft creator Markus ‘Notch’ Persson has 3.7 million followers.

Kojima’s Instagram has 888,539 followers, according to his award, but that appears to have gone up considerably: his page now shows 918,000 followers. This is all particularly serendipitous when you consider that the “like” is a major form of currency in Death Stranding–Kojima seems to put real stock in the power of social media.

Before this, Hideo Kojima could reasonably claim some responsibility for one other Guinness World Record: the very specific “first interactive digital graphic novel for the PlayStation Portable” award, held by Metal Gear Solid: Digital Graphic Novel, which launched June 13, 2006.

from GameSpot – Game News https://www.gamespot.com/articles/hideo-kojima-has-been-awarded-two-guinness-world-r/1100-6471334/