Death Stranding Timefall Guide: How Weather Works And How It Affects You

What the hell is Timefall? When you first boot up Death Stranding, you may ask yourself this very question–among many, many others. However, Timefall and weather play a huge role in Death Stranding’s story and gameplay. If you aren’t careful, one bad Timefall storm can ruin an otherwise flawless delivery.

Below we detail everything you need to know about this unique weather condition and how you can avoid these dangerous storms. For more Death Stranding features, check out our in-depth beginner’s guide and our gallery highlighting all the most significant celebrity cameos we’ve found so far.

Timefall: How To Survive These Dangerous Storms

Timefall is essentially rain if rain eroded and deteriorated objects at a much quicker pace. Anything the rain touches, other than raincoats for some reason, will degrade over time. This rule applies to packages you are carrying, vehicles left out in the rain, equipment attached to your suit, and structures objects placed you’ve left in the world.

Early on, the best way to avoid Timefall is to find shelter in the form of caves, outposts, and cities, and wait out the storm. When you rest in a safe house or private room, you will automatically pass the time by thirty minutes. Unfortunately, if you plan to wait out the storm in a shelter or a cave, you have to wait. Most of the time, this is less than ideal, especially if you are doing a timed delivery.

However, there are moments when Timefall is unavoidable. One thing to consider in these scenarios is how you load up your cargo. Packages and boxes attached to the suit or stacked above the backpack are more exposed to Timefall should there be a storm on your journey. A good rule of thumb is to put your essential packages deep in your backpack. That way, Timefall can’t get to them as quickly. If you notice that one of your containers is in bad shape, you can always repair it with Repair Spray. It will fix up the container, but not its contents. If the cargo itself has been damaged, there’s no way to repair it.

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Fortunately, during Episode 3, Sam will gain access to some new tech that will make his life a lot easier. First is a weather forecast built into his cufflinks. If you open the map and click the right stick twice, you can see the forecast for the next 30 minutes. Once you’ve unlocked this, avoiding Timefall storms becomes easier.

In Episode 3, you will also unlock a Timefall shelter. Using a PCC level 2, you can create a giant umbrella that protects Sam and his vehicle from precipitation. Better yet, you can also advance time by 10 minutes. If you find yourself in a storm that should end soon, you can always craft a Timefall shelter and wait it out. Keep in mind though that some storms can last a very long time, and the more you advance time, the sooner your other constructions will deteriorate. Near the end of Episode 3, there’s also a character called the Veteran Porter that gives Sam a rain cover for his backpack that will provide your cargo with an extra layer of protection.

Cargo degradation isn’t the only thing to worry about during a storm. When the rain turns black, it means that BTs are about to visit you. In most cases, especially early on, the best thing to do is to sneak by them. It does mean that your cargo will be exposed to rain longer, but that’s better than it getting scattered or destroyed.

Another great way to avoid or minimize your time exposed to Timefall is to use vehicles. Trucks may not be able to protect your cargo from reckless driving, but they will protect it from rain. Meanwhile, bikes may not offer as much protection, but you can speed right through storms. However, if you try to rush through black rain, BTs will stop you in your tracks.

Keep in mind that vehicles, like everything else, deteriorate over time due to Timefall. The last thing you want is for your Truck to break down in the middle of nowhere with tons of cargo in the back. Make sure to leave your vehicles in a garage now and then to repair them.

Finally, if you’ve made it to Episode 3 and decided to explore the frigid mountains to the north, you may have encountered snow. Snow is a worse version of rain. It forces you to move slower, and it degrades cargo even quicker. I’dI’d recommend avoiding the snow until you have better equipment to deal with it.

Everything we’ve detailed above is just a basic rundown of how weather works early on in Death Stranding and how you can avoid it. Keep in mind that this guide only covers Episodes 1-3. These strategies may not work as well during late game, so try to keep that in mind. We’llWe’ll be sure to update this guide with more advanced strategies in the coming days.

from GameSpot – Game News https://www.gamespot.com/articles/death-stranding-timefall-guide-how-weather-works-a/1100-6471005/

Death Stranding’s Auto-Arrange Cargo Feature Might Not Always Work The Way You Want

In Death Stranding, you’re going to be putting cargo of all shapes and sizes into Sam’s handy auto-expanding backpack. This can start to look ridiculous after a while, especially if you’re stacking deliverables and gear on your back with no rhyme or reason. In the world, you can only really grab cargo and put it in your backpack, but if you pause the game and go to the Manage Cargo screen, you can be more granular about how you organize your stuff.

Thankfully, the process of transferring stuff across your backpack and various pouches is made easier thanks to the Auto-Arrange Cargo option, which allows you to optimize everything in your possession automatically. While this is the go-to way to ensure you’re always carrying cargo efficiently, it doesn’t always optimize for special circumstances.

Be mindful of factors like special cargo, such as pizza and cryptobiotes, which both call for being packed in particular ways; pizza needs to be positioned horizontally to avoid being ruined, and crytobiotes need to be packed higher up in your backpack to avoid contact with water. The Auto-Arrange option will typically pack this cargo deeper into your backpack instead of placing them where they can be kept from harm.

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Auto-Arrange Cargo also doesn’t take into consideration what’s most efficient when it comes to what to equip onto your tool rack. For example, if you have a Bola Gun–which takes up two small cases worth of space in your bag–Auto-Arrange will often place it on your back instead of your tool rack. A simple reorganization will fix this, but it’s something to consider whenever you’re dealing with tons of large, heavy cargo and are looking to save on space.

These two examples are small, yet significant ways that the Auto-Arrange Cargo option can negatively impact you. Keep them into consideration, and you should get along fine using Auto-Arrange to optimize your loadout. For more Death Stranding features, check out our in-depth beginner’s guide and our gallery highlighting all the most significant celebrity cameos we’ve found so far.

from GameSpot – Game News https://www.gamespot.com/articles/death-strandings-auto-arrange-cargo-feature-might-/1100-6471057/

Death Stranding BT Survival Guide: Early Tips For Overcoming These Dangerous Enemies

As you explore the world of Death Stranding, you’ll encounter Beached Things–otherwise known as BTs. These BTs are ghostly apparitions that will try to cling tightly to any living thing that approaches them. They typically accompany Timefall, but you’ll specifically know they’re around when the game shifts into slow-motion briefly to focus on your Odradek shrieking at their presence.

BTs are a common threat in Death Stranding, so you’re going to need to get used to dealing with them. Below you can find tips detailing how to sneak past and fight BTs and what to consider before you cross into their territory. For more Death Stranding features, check out our in-depth beginner’s guide and our gallery highlighting all the most significant celebrity cameos we’ve found so far.

How To Sneak Past BTs

As you travel across the world, a key piece of wisdom you can lean on is to observe the sky above when plotting your course. There are various, multicolored stands jutting downward, and they all signify different objects and areas of note. Black strands, in particular, clue you in on the presence of BTs. When you reach BT territory, it’s best to sneak past BTs and use your BB’s senses to approximate their location. To keep an eye on nearby BTs, pay attention to which direction your Odradek is pointing when it starts to flap and flash. When you stand still and use the Odradek scanner, you’ll be able to use echolocation to ping nearby BTs for a short time. Once you’ve tagged them, stand still at any time to see where they’re floating. As you push further, make sure to keep sending a scan with your Odradek to ping BTs ahead of you.

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By crouching and holding your breath with R1, you should be able to avoid them stealthily but get too close, and they’ll quickly pick up your trail. Early on, EX Grenades are a handy tool to distract BTs, as each has unusual effects on them. By using the bathroom in Sam’s private room–whether it’s taking a shower to wash off chiral fragments, urinating, or defecating–the lavatory will churn out three different grenade types made from different substances from his body. These various EX Grenades work as irritants on the BTs, which can be used to force them away without them noticing you. It can come in handy when Sam encounters a cluster of BTs blockings his path. With the EX Grenade No. 2, for instance, a sizeable brownish cloud will send the apparitions running.

If a BT manages to see you, things start to get crazy. Tar will cover the ground’s surface, and a group of BTs will try to pull you under. To avoid getting caught in their clutches, mash the square button to resist and hold the shoulder buttons to stabilize your balance when prompted. If the BTs successfully pull you under, you’ll be dragged across the ground and left to fight a much larger and more dangerous BT. All the while, a sea of tar will flood the vicinity while buildings and debris emerge from the ground.

The best option upon being detected is to escape the tar-covered area as soon as possible. Should you fail either by getting pulled under or your health is depleted, you’ll lose all your cargo and will have to respawn. And in the process, you might trigger a Voidout, which leaves behind a massive crater.

It’s worth noting that if you see a baby BT, it’s best to avoid them. Their presence often attracts more BTs, which is the last thing you want to be around. Regardless, take your time when navigating past BTs. Assess their placement in the area, find openings to sneak through, hold your breath when you get too close, and use EX Grenades to distract them when there’s no way forward.

How To Fight BTs

During the opening hours, there’s not much you can do to defend yourself against BTs aside from EX Grenades. Though you’ll often have to sneak past them, you’ll eventually acquire some weapons, like Hematic Grenades and the Anti-BT Handgun, that’ll help you fight BTs.

Hematic Grenades are explosives that spurt clouds of Sam’s blood and are lethal to BTs. When several BTs are bunched together, a well-aimed toss of this blood grenade can potentially take out an entire group. On the other hand, the Anti-BT Handgun can dispatch BTs through slightly less volatile means. Keep in mind that it takes several shots to defeat a standard BT, so be sure you’ve got a steady aim and an itchy trigger finger. Given its damage output, the Anti-BT Handgun is recommended for use alongside Hematic Grenades. To unlock the Anti-BT Handgun for fabrication, complete the delivery to the Chiral Artist’s Mother in Chapter 3.

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Aside from the Hematic Grenades and the Anti-BT Handgun, the most useful weapon you can use against BTs is the Bola Gun (LV. 2), which unlocks for fabrication after ranking five stars with The Craftsman. It takes a while to max your rank, but as long as you keep making deliveries, he’ll eventually hand it over. Regardless, the Bola Gun (LV. 2) can temporarily tie up BTs, which can be a lifesaver in a pinch.

Directly fighting BTs should be a last resort during the opening three chapters. If you want to truly be prepared for the moment you inevitably ignite a BT’s rage, we recommend going into BT territory with no essential cargo and getting caught to get a feel for how encounters with them play out.

from GameSpot – Game News https://www.gamespot.com/articles/death-stranding-bt-survival-guide-early-tips-for-o/1100-6471058/

Death Stranding Motorcycle Guide: When Do You Get Your First Vehicle?

Death Stranding is a game that’s all about walking, and you’re going to spend a lot of time doing it. But you’re probably thinking, “Hey, isn’t Norman Reedus riding a motorbike at the beginning? When do I get one of those?”

Below we detail how to get your first Reverse Trike–what the game calls motorcycles. For more Death Stranding features, check out our in-depth beginner’s guide and our gallery highlighting all the most significant celebrity cameos we’ve found so far.

How To Get Your First Reverse Trike

Getting your first Reverse Trike is relatively easy, as it can be found only a few hours into the main story. Once you reach the Distribution Center West of Capital Knot City, you’ll find a rusted up Reverse Trike with a dead battery. You won’t be able to do anything with it until after a few more main delivery missions. But once you make your way to the Wind Farm in Chapter 2, you unlock the generator as a craftable structure.

You’re then tasked with making the long trek back to Capital Knot City. However, once you make it back to Distribution Center, place a generator next to the Reverse Trike to power up its battery, and then you’re pretty much good to go!

When riding your Reverse Trike, it’s essential to keep an eye on its battery meter on the bottom left corner of the screen. The distribution centers and roads you encounter run on a power grid, and your bike won’t drain its battery when driving on them. It’s a good idea in the early game to keep a PCC on hand in the unfortunate situation you do run out of juice in the middle of nowhere. You can also be a good Samaritan and leave generators around to help other players.

Another important factor to consider when driving the Reverse Trike is how much cargo you’re carrying when riding it. If you’ve got a lot loaded on your back and on its carrying compartments, then its top speed will be significantly reduced. It seems to make the biggest impact when you load too much cargo onto the bike itself. Regardless, be mindful of how you distribute your weight in order to guarantee it reaches top speed at all times.

If you hold back while driving the Reverse Trike, you can do a wheelie. A fancy trick at first, performing a wheelie can help you maneuver over rocks and rough terrain when you’re stuck. The Reverse Trick is capable of driving through shallow water–although doing this will drain the battery faster. However, it does have its limits, and it’s important to be cautious. The Reverse Trike is more fragile than you think, and driving off a medium-to-large ramp can lead to instant disaster. You can eventually fabricate your own Reverse Trike, but you don’t get access to that until later in Chapter 3, so this first one is all you get. Play it safe when traveling and try not to get stuck on some rocks or break it, because then it’s back to walking.

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The Reverse Trike–or any vehicle for that matter–also produces a lot of noise, making it impossible to be stealthy around enemies. It’s easy to speed past MULEs, but if they hit your bike with one of their shock spears, it’ll be immobilized for a decent while, forcing you to wait for it to come back online or run away on foot. When you’re in BT territory, you might think you can evade them, too, but that’s not going to work. BTs have particularly sensitive hearing, so the second the ground fills up with tar, your Reverse Trike will get stuck, and you’ll need to abandon it. However, this doesn’t mean you lose it forever; once BT presence dies down, your bike will be right where you left it, albeit a smidge damaged. In both cases, the best course of action is to hop out of your Reverse Trike before entering enemy territory or finding an alternate path around.

The Reverse Trike is a critical tool for getting around in Death Stranding early on, but like everything else in the game, it requires caution. As long as you’re not reckless and keep it well maintained, the Reverse Trike will make Sam’s journey a whole lot easier. But as soon as you unlock the ability to fabricate both Reverse Trikes and Trucks, feel free to fabricate as many as you’d like and drive as recklessly as you want.

from GameSpot – Game News https://www.gamespot.com/articles/death-stranding-motorcycle-guide-when-do-you-get-y/1100-6471059/

Death Stranding PSA: Don’t Spend Too Long In Episode 2

A lot is going on during the first few hours of Death Stranding. Your first mission out in the world may seem bizarre, and the subsequent starting deliveries that throw you into the heart of BT territory might feel overwhelming. As such, you may feel an impulse to take your time with the opening two chapters, opting to do as many deliveries as possible in the Eastern region to best acquaint yourself with mechanics and the flow of missions.

While we don’t blame you for wanting to wrap your head around Death Stranding’s mechanics, the tools available for deliveries during this section of the game are incredibly limited. It may feel like this is where the game opens up–the delivery loop in Episode 2 is more than enough to keep you busy–but you shouldn’t ignore the gadgets and ability unlocks just right around the corner.

If you’re still in Episode 2, we recommend making the trek to Port Knot City and progressing into Episode 3. Not only does the story get more interesting at this point, but it’s when the game’s world truly opens up. Think of it as traveling from White Orchard to Velen in The Witcher 3: Wild Hunt. There are tons more deliveries to complete in Episode 3, and as mentioned, you get some invaluable gadgets and abilities. One of the preppers in the area allows you to fabricate Power Armor, which increases your speed and total carrying weight; another gives you a Bola Gun that can tie up enemies from a distance; you even get an Anti-BT Handgun. Tools like this help ease the burden of deliveries while giving you handy tools to help you deal with the world’s most dangerous threats.

Another godsend to reaching Episode 3 is unlocking the ability to fabricate vehicles. So you know that one Reverse Trike you’ve been riding in Episode 2 that you’ve frequently had to leave behind and risk retrieving because of those pesky BTs? Well, you can fabricate as many as you want in Episode 3 at any of the major stations. You can even fabricate trucks further along, which can carry a bunch more cargo than a Reverse Trike.

If you’re a completionist and no amount of talk around cool unlocks can stave off the misery you feel leaving unfinished deliveries in the Eastern region, then you can breathe easy knowing that you get fast travel not far into Episode 3. So you can warp back to previous areas finish leftover jobs at any time with all the handy new tools and abilities you’ve unlocked.

For more Death Stranding features, check out our in-depth beginner’s guide and our gallery highlighting all the most significant celebrity cameos we’ve found so far.

from GameSpot – Game News https://www.gamespot.com/articles/death-stranding-psa-dont-spend-too-long-in-episode/1100-6471100/

Overwatch 2 Slowed Down Development Of The First Game

Overwatch 2 was one of the major announcements of BlizzCon 2019, and the big surprise news was that all new characters, maps, and modes coming to the sequel would also be added to the first Overwatch. Series director Jeff Kaplan has said that this was a difficult decision to make and convince people on, but that it was ultimately the best choice for players. But it has also meant, in the short term, that the Overwatch experience has perhaps been less fresh than it could have been.

Speaking with Kotaku, Kaplan opened up about why the original game has seen fewer new seasonal events over time. “Overwatch 2 was 100 percent the reason,” Kaplan said, stating that the team was pained because it could not craft interesting new seasonal events. “Like, I sit right next to one of the designers of Junkenstein’s Revenge–this brilliant guy named Mike Heiberg–and he’s like, ‘I have all these ideas I want to do for Halloween this year.’ And I’m like, ‘I understand, Mike, but we’re focused on this other thing right now.'”

Kaplan says that, once Overwatch 2 is done (and it’s not clear when that will be), the original game will benefit too. “The fact that we can pick up again with that live service cadence, where we’re 100 per cent focused, is really exciting to me.”

Hopefully Overwatch 2 will be worth the wait. We’ve gone hands-on with the game’s new campaign at BlizzCon, and collected together all the details we know so far.

from GameSpot – Game News https://www.gamespot.com/articles/overwatch-2-slowed-down-development-of-the-first-g/1100-6471249/

Call Of Duty: Modern Warfare Update Coming This Week, Here’s What It Changes

It’s going to be a big week for Call of Duty: Modern Warfare. Community manager Ashton Williams confirmed on Twitter that the military shooter’s next big update should release sometime before the week is out on PlayStation 4, Xbox One, and PC.

This is the big update that developer Infinity Ward has been talking about for some time already. The update will include general stability improvements and bug fixes, as well as bigger-ticket items like weapon tuning and adjustments to footstep audio. There will also be changes to how claymores work “and more,” Williams said.

Modern Warfare’s co-director of multiplayer, Joe Cecot, added that there will be even more updates and improvements to the game in the upcoming update, though he did not offer any details on what they might be.

The update will be release “over the next few days,” Williams said in a tweet sent on November 6. That means it should be released any time now, though as Williams mentioned, specific release timing could change. Keep checking back with GameSpot for the latest.

Since launch, one of the biggest complaints players have put to Infinity Ward is that two weapons in particular–the M4 rifle and the 725 shotgun–are overpowered. Williams said in a follow-up tweet that the 725 should be among the weapons that gets addressed in the update. Players have also reported that claymores are generally over-used and too effective, so it will be interesting to see what changes are in store. There should also be fixes for the Spec Ops mode, Williams said in another tweet.

Modern Warfare launched on October 25, and it needed just three days to bring in more than $600 million in sales. Its sales over its first three days were better than every other Call of Duty released during this generation of consoles.

from GameSpot – Game News https://www.gamespot.com/articles/call-of-duty-modern-warfare-update-coming-this-wee/1100-6471248/

Deep Down Producer Says It Isn’t Dead

Deep Down was first announced in 2013 as a PlayStation 4 exclusive, but we haven’t seen or heard much from it since. The last news we heard was all the way back in 2015, when producer Yoshinori Ono said that the game would look “completely different” from the initial trailer the next time we saw it, and that the game was aiming for a very realistic experience.

But the game has not been seen since, beyond a trademark renewal in 2017 that got fans’ hopes up. Now, Ono has spoken about the game for the first time in years, and it sounds like the game is not being worked on, but could theoretically still happen.

In an interview with Eurogamer that primarily focuses on Street Fighter V (which he is also executive producer on), Ono briefly discussed the long-dormant dragon hunting game, admitting that he still has some hope that the game will be completed one day.

“The original team is clearly no longer together at this point, but people might have noticed that we’ve kept the trademark registered, and it’s not been completely given up on,” he told Eurogamer. “Every year we examine titles we’re doing in future, and we bring up projects to approve and move forward. There’s not much I can say about it, but if you’ve noticed we’ve kept the trademark it means we haven’t given up on the title completely.”

When asked about the TGS trailer from 2014, Ono said that the team had “the concept developed a bit further than that.”

This isn’t confirmation that Deep Down will still happen, but it suggests that the game’s eventual release remains a possibility. It certainly wouldn’t be the first major PlayStation title to take its time releasing: The Last Guardian was first revealed seven years before its eventual release, while Until Dawn was announced as a PlayStation 3 title five years before its eventual PS4 release. Then there’s Shenmue III, which will release on November 19, a full 18 years after Shenmue II.

from GameSpot – Game News https://www.gamespot.com/articles/deep-down-producer-says-it-isnt-dead/1100-6471244/

Rocket League: Here’s How Blueprints Will Work, And How To Trade Them With Other Players

Rocket League will change how upgrades and rewards work next month when Crates are replaced by Blueprints. Paid Crates are on their way out, and Blueprints will use a new premium currency, Credits (which are replacing Keys). Blueprints will let you see exactly what they’re going to build, so it’s always clear what you’re getting for your money. This will take some of the randomness out of the loot game in Rocket League.

Developer Psyonix has further detailed how Blueprints will work in a new post on the official Rocket League website. Once the update hits, online matches will begin to reward players with “revealed” Blueprints. You can build the items on these Blueprints by spending Credits, hold onto them for a while, or trade them with another player. Any existing Crates that you have in your inventory when this update occurs will change to “unrevealed” Blueprints, which you can then change to revealed Blueprints at no extra cost.

Players will be able to trade Blueprints with one another, just as they’re currently able to trade items (which will remain the case going forward). You’ll be able to trade revealed Blueprints, as well as items that have been built from Blueprints, as well as Credits (although you cannot trade Credits for other Credits or give them away, only for items and Blueprints). You will not be able to trade Unrevealed Blueprints.

Any Decryptors you have in your inventory will be turned into “Bonus Gifts” after the update. These will contain items from the Vindicator Crate series and the first Blueprint Series, which is called the Revival Series. The Revival Series will “bring back some fan-favorite items throughout Rocket League’s history.”

2019 has been a big year for Rocket League, despite the game being over four years old now. Earlier this year, Psyonix was bought by Epic Games, which saw Rocket League moving over to the Epic Games Store (although it’s also still available on Steam). Paid Crates were also removed from the game in both Belgium and the Netherlands; soon the rest of the world will follow.

from GameSpot – Game News https://www.gamespot.com/articles/rocket-league-heres-how-blueprints-will-work-and-h/1100-6471242/

Next Hitman Game “Well Underway,” Dev Says

Developer IO Interactive is shifting its focus to the next Hitman game. In a blog post, the studio said more of the Hitman 2 team is now transitioning to “the next Hitman game.”

Development on this unannounced title is “well underway,” the studio said. No further details about the new Hitman game were divulged, but you can bet it will involve a certain bald contract killer.

IO Interactive worked on Hitman 2’s post-release content for 13 months, and now the studio said it is “looking increasingly to the future,” as you would expect.

The November update for Hitman 2, which launches on November 19, will be the final major patch for the game, though more content releases are scheduled for December and beyond. Additionally, IO Interactive will add more “live content” to Hitman 2 in 2020 through more contracts. On top of that, IO Interactive said it will bring back the game’s elusive targets at some point.

IO Interactive was owned by Square Enix until 2017, after which point it regained its independence and retained the Hitman IP. The company is now working with Warner Bros. Interactive Entertainment on Hitman and a “new universe.” Despite its publishing arrangement with Warner Bros., IO Interactive remains an independent company.

What would you like to see from the next Hitman game? Let us know in the comments below!

from GameSpot – Game News https://www.gamespot.com/articles/next-hitman-game-well-underway-dev-says/1100-6471240/