The Ubisoft Games Trying To Change The World For Good

Video games can be serious business–people’s lives and livelihoods can depend on them, and they can harm or help people to a huge extent. It’s the latter effect that Ubisoft is most interested in with two of its newly announced projects. The Ghost Recon, Rainbow Six, and Far Cry publisher has revealed two new games–one titled Rabbids Coding and the other temporarily known as Project Oikos–focused on educating children.

The first is a Rabbids game that aims to teach kids how to code. You’re faced with puzzles based around moving in the right direction and in the right order. You might, for example, need to pick up a Rabbid on one side of the level and drop it off on the other, requiring the correctly ordered instructions for your robot player-character to make the journey. The PC game is simple, but it quickly gets more complex, all the while teaching the basics of coding syntax in a more welcoming way than simply bombarding you with lines of code. Best of all, it’s free, with a release date being announced “soon.”

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Project Oikos, meanwhile, is a prototype that’s only been in development for around six months. It’s a two-player co-op title in which each player controls an animal of one of four species: a lilypad, a fish, a worm, or a bird. Together, you need to maintain the populations of each species by reproducing and eating the other species. As well as the obvious themes of ecosystems and food chains, Oikos is also a useful tool to demonstrate how working together and communicating helps make complex problems much easier to solve. Ubisoft said it’s too early to say what form Oikos will take if and when it eventually comes out, but I hope it sees a similar free release as Rabbids Coding, as it could prove to be a great learning tool.

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Finally, Assassin’s Creed Odyssey‘s Discovery Tour: Ancient Greece mode is out now, allowing you to take an educational tour around–you guessed it–Ancient Greece. The mode allows you to wander around the game’s locations without fear of interruption from the main game’s enemies, as well as supplying actual in-game guided tours. The mode is available now as a free update on PS4, Xbox One, and PC, and is also available to buy separately on PC.

from GameSpot – Game News https://www.gamespot.com/articles/the-ubisoft-games-trying-to-change-the-world-for-g/1100-6470193/

The Ubisoft Games Trying To Change The World For Good

Video games can be serious business–people’s lives and livelihoods can depend on them, and they can harm or help people to a huge extent. It’s the latter effect that Ubisoft is most interested in with two of its newly announced projects. The Ghost Recon, Rainbow Six, and Far Cry publisher has revealed two new games–one titled Rabbids Coding and the other temporarily known as Project Oikos–focused on educating children.

The first is a Rabbids game that aims to teach kids how to code. You’re faced with puzzles based around moving in the right direction and in the right order. You might, for example, need to pick up a Rabbid on one side of the level and drop it off on the other, requiring the correctly ordered instructions for your robot player-character to make the journey. The PC game is simple, but it quickly gets more complex, all the while teaching the basics of coding syntax in a more welcoming way than simply bombarding you with lines of code. Best of all, it’s free, with a release date being announced “soon.”

No Caption Provided

Gallery image 1Gallery image 2Gallery image 3Gallery image 4

Project Oikos, meanwhile, is a prototype that’s only been in development for around six months. It’s a two-player co-op title in which each player controls an animal of one of four species: a lilypad, a fish, a worm, or a bird. Together, you need to maintain the populations of each species by reproducing and eating the other species. As well as the obvious themes of ecosystems and food chains, Oikos is also a useful tool to demonstrate how working together and communicating helps make complex problems much easier to solve. Ubisoft said it’s too early to say what form Oikos will take if and when it eventually comes out, but I hope it sees a similar free release as Rabbids Coding, as it could prove to be a great learning tool.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Finally, Assassin’s Creed Odyssey‘s Discovery Tour: Ancient Greece mode is out now, allowing you to take an educational tour around–you guessed it–Ancient Greece. The mode allows you to wander around the game’s locations without fear of interruption from the main game’s enemies, as well as supplying actual in-game guided tours. The mode is available now as a free update on PS4, Xbox One, and PC, and is also available to buy separately on PC.

from GameSpot – Game News https://www.gamespot.com/articles/the-ubisoft-games-trying-to-change-the-world-for-g/1100-6470193/

Destiny 2 Shadowkeep: All The Known Issues And Important Details At Launch

October 1 is a big day for Destiny 2. The game’s next big expansion, Shadowkeep, launches on October 1 alongside the new free-to-play version, New Light.

Just ahead of launch, developer Bungie has published a list of important information and known issues to be aware of. The developer shared these in a Twitter thread, and some of them sound quite serious and significant.

For example, Bungie said one of the issues is that for some players who started Destiny 2 “right before” the September 30 maintenance will see their character in the game on October 1 with 0 Power. To resolve this error, players must delete their character, Bungie said.

This is just one of the “top issues” that Bungie is investigating currently. You can see the rest of these issues, along with important information to know below, as written by Bungie.

With Shadowkeep and New Light on the way, there has been some amount of confusion over which version of the game you might want to pick up. You can check out GameSpot’s video above to see a breakdown of what’s included in each version and what’s aimed at new, returning, and veteran players.

Destiny 2 Shadowkeep And New Light Things To Know:

  • Season Passes will be applied to the first set of characters that signs in. If you plan to Cross Save but will use other characters later, it’s recommended to set up Cross Save before logging in.
  • Pre-order and bonus items can be found on Eris Morn after completing the first Moon mission. Forsaken subclasses are only available with a Forsaken or Shadowkeep game license. Pulling Legendary armor from Collections will always give Armor 1.0.
  • Certain achievements/trophies can only be unlocked by owning Forsaken. The Premonition Legendary Pulse Rifle incorrectly states that it’s “Found by exploring the Moon” but the source is actually from the new dungeon, which will become available soon.

Destiny 2 Shadowkeep And New Light Known Issues:

  • Players have to wait a week if the “Firewall” quest step is dismantled after completing Eris’ weekly bounty. If the “Luna’s Calling” weekly quest is deleted before collecting rewards, and the bounty is reclaimed, player have to wait a week.
  • Some players who started Destiny 2 for the first time right before maintenance on 9/30 will be at 0 Power when logging in. To resolve this, players will need to delete that character.
  • The “Show Me What You Got” achievement/trophy can’t be unlocked by veteran players with three characters. Only Crucible daily bounties will count towards the Redrix’s Broadsword quest step, “The Constant.”
  • Strike Playlist completions will count toward certain exotic quests, but Strikes selected on Destinations won’t. The “Enhance!” EDZ quest is no longer available to veteran characters. The Exodus Black Nessus quest can’t be reclaimed if abandoned.
  • Reviewing Crucible Engrams will incorrectly state that Forsaken is required to earn them. Certain warnings will appear for Nightfalls that require players to have certain mods equipped, but won’t account for teammate loadouts.
  • The Scan Patrol Triumph won’t gain progress if scans are completed in the Moon’s Chasm area. Lunafaction Boots incorrectly state that using them in Rifts will automatically reload weapons, but they will actually increase weapon reload speed.

from GameSpot – Game News https://www.gamespot.com/articles/destiny-2-shadowkeep-all-the-known-issues-and-impo/1100-6470230/

Overwatch Characters In Smash Bros.? “I Think That Would Be Awesome,” Dev Says

When Blizzard’s popular hero shooter Overwatch was announced for Switch, some fans wondered if any of the game’s 31 characters might make the jump to Nintendo’s own popular fighting game Super Smash Bros. Ultimate as a DLC character.

Nothing is confirmed one way or the other as of yet, but now, one of Overwatch’s developers has spoke about the idea of Overwatch characters in Smash.

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Speaking for himself, principal game producer Wes Yanagi told GameSpot that he would be floored to see an Overwatch character duking it out with the cast of Smash.

“As a player and big fan of [Smash], I think that would be awesome,” he said. “It would be an honour if Nintendo chose to bring one of our characters into Smash Bros.”

Five DLC characters are included with the Smash Bros. Ultimate Fighters Pass. Three of these, Joker, Hero, and Banjo & Kazooie, have already been released. The next will be Fatal Fury’s Terry Bogard, with one more unnamed character to come later in the Pass. During the September Nintendo Direct, the company confirmed that it will release even more new DLC characters once the Fighters Pass roster wraps up.

In April this year, Nintendo executive Reggie Fils-Aime (who has since left the company) told IGN that Smash director Masahiro Sakurai’s aim with Ultimate’s DLC is for the new characters to be “unique” and “different.”

Fils-Aime explained that Sakurai and the team working on Ultimate’s DLC don’t necessarily see characters from franchises not typically associated with Nintendo as a limiting factor when it comes to Smash Bros.

So far, there have been no rumors or reports about an Overwatch character coming to Smash Bros. Ultimate as a DLC fighter. It’s still intriguing to think about, especially now that Yanagi has commented about it.

Overwatch launches for Switch on October 15. It includes all the content from the other versions, including all 31 heroes, 28 maps, and game modes. Keep checking back with GameSpot this week for more from our interview with Yanagi about on Overwatch for Switch.

Which Overwatch character would you like to see in Smash? Let us know in the comments below!

from GameSpot – Game News https://www.gamespot.com/articles/overwatch-characters-in-smash-bros-i-think-that-wo/1100-6470227/

New Nintendo Switch Update Out Now, Here’s What It Does (Not Much)

The newest Nintendo Switch update has arrived, but do not expect much from it. Version 9.0.1 is very basic, as it’s focused on improving general system stability and simple bug fixes.

Specifically, the 9.0.1. update fixes an unspecified “issue” that could lead to errors in gameplay. It also fixes a bug that caused the system to tell people to remove the Joy-Con when setting up their Switch Lite for the first time.

This is the first new Switch firmware update since 9.0.0 earlier in September. That update was far more substantial, as it introduced a number of new features, tweaks, changes, and fixes. One of its biggest fixes was for a Fire Emblem: Three Houses bug that prevented the game from booting.

You can see the full 9.0.1 update notes below, as posted on Nintendo’s website.

Nintendo Switch 9.0.1 Update:

  • Resolved an issue that may have triggered errors during game play.
  • Resolved an issue that may display an instruction to remove the Joy-Con during the initial setup of Nintendo Switch Lite.

from GameSpot – Game News https://www.gamespot.com/articles/new-nintendo-switch-update-out-now-heres-what-it-d/1100-6470225/

Zynga Hack Reveals Personal Information Of 200 Million Accounts

Mobile giant Zynga has acknowledged a data breach by “outside hackers” that has reportedly resulted in the personal information of 200 million accounts becoming exposed.

In a statement, Zynga said cyber attacks are “one of the unfortunate realities of doing business today.” The FarmVille and Words With Friends studio said it recently became aware that “certain player account information” might have been “illegally” obtained by hackers.

The San Francisco-based company said it launched an investigation “immediately” and brought on outside forensic teams to help. Additionally, Zynga said it has been in contact with law enforcement officials regarding the breach.

Zynga said it believes no financial information was obtained in the hack, though some “account information” was exposed. The company said it already launched security campaigns on behalf of accounts that might have been compromised, and right now seems like a good time to change your Zynga password if you have an account there.

“The security of our player data is extremely important to us. We have worked hard to address this matter and remain committed to supporting our community,” Zynga said.

The company added that Facebook, iOS, and Android passwords were likely not exposed in this breach because Zynga does not collect these passwords in the first place.

According to Hacker News, a hacker from Pakistan has claimed responsibility for the Zynga breach, which specifically targeted Words With Friends and Draw Something. As part of the breach, the hacker reportedly gained access to more than 218 million user accounts. Players names, email addresses, login IDs, passwords, phone numbers, and more information might have been accessed in the breach.

Check out this Zynga support page to find out how to change your password.

from GameSpot – Game News https://www.gamespot.com/articles/zynga-hack-reveals-personal-information-of-200-mil/1100-6470224/

The Last Of Us 2’s Companions Can Do Much More This Time

When looking at the recent trailer for The Last of Us Part II, it’s clear that Ellie is in for a tough fight against the new threat coming from the Wolves. Add Clickers on top and there’s certainly a lot for her to deal with. But she won’t always be alone in her struggle as, just like in the original game, Ellie will encounter a variety of characters who will join her on her journey.

Unique characters are part of what made The Last of Us such a stellar game from a storytelling perspective. However, it was a common occurrence during combat situations that companion characters weren’t as helpful as they could have been. In The Last of Us Part II, the developers at Naughty Dog wanted to address this concern from the original. Speaking with The Last of Us Part II co-director Anthony Newman, he explained why allies would have a more significant impact during combat in the sequel.

“I can’t get too much into the exact ratio of time you spend alone. I’d say the game is definitely a blend of being by yourself as you were in the second part of the demo, and being with an ally,” he said. “Allies are at the core of Naughty Dog games. We get a lot of great stuff out of them in terms of this back and forth as you were pointing out.

“I think, as you may have noticed in the first part of the demo interacting with Dina, our allies can do a lot of pretty exciting new stuff where they can get stealth kills independently. They have their own pretty nuanced melee system where they can interact with enemies in melee and also help you out and rescue as they did in the first game. They’re a little bit more flexible and nuanced this time around.”

In our recent hands-on impressions of The Last of Us Part II, editor Phil Hornshaw talked about how handy the companions were during the many fights he got himself into. In one instance, he noticed that shots from companions posed a more tangible threat to enemies. In these cases, he’d rely on their shots landing, which allowed him to finish off the weakened enemies with his attacks. There seems to be a lot more nuance to how the companions operate, which is undoubtedly appreciated this time around.

from GameSpot – Game News https://www.gamespot.com/articles/the-last-of-us-2s-companions-can-do-much-more-this/1100-6470120/

These 8 Games Will Be Celebrated And Archived At Australian Exhibit

Like the Smithsonian in America, a well-known Australian preservation group has announced it will begin collecting video games for “archival preservation.”

The National Film and Sound Archive of Australia is collecting games released between 1982 and 2019 to be displayed in Canberra at an exhibit called Game Masters: The Exhibition.

The exhibit honors Australian-made games, and these include the following eight games in the initial wave of inductees:

  1. The Hobbit (Beam Software, 1982)
  2. Halloween Harry (Interactive Binary Illusions / Sub Zero Software, 1985/1993)
  3. Shadowrun (Beam Software, 1993)
  4. L.A. Noire (Team Bondi, 2011)
  5. Submerged (Uppercut Games, 2015)
  6. Hollow Knight (Team Cherry, 2017)
  7. Florence (Mountains, 2018)
  8. Espire 1: VR Operative (Digital Lode, 2019)

The NFSA in Canberra will have these titles on display in the Game Masters exhibit until March 2020. In addition to serving as a venue for people to come see Australian-made games, the NFSA is actually digitally preserving the games, which is a big deal for the older games that were not initially released on digital formats.

Attendees can also see storyboards, artwork, soundtracks, and marketing materials for the games on display. The NFSA said it aims to “paint a complete picture of the game’s creative process from concept to finished product.”

Outside of the eight games, the Game Masters exhibit features 80 total playable games, along with other elements such as “never-before-seen” concept art, and a display of vintage consoles and collectable items.

“The collection represents the cultural diversity and breadth of experience of all Australians, and it is constantly evolving just like our creative industries,” NFSA CEO Jan Muller said in a statement. “We aim to be the national leader in collecting multimedia and new media content, and it would be impossible to accurately represent modern life without games. It is essential that games be collected alongside other audiovisual media, to ensure their continued preservation and access.”

Muller went on to say that this selection of games is just the “initial” wave, suggesting more may be added to the exhibit over time. The NFSA worked with Australian trade groups the Interactive Games And Entertainment Association and the Game Developers’ Association of Australia on the Game Masters exhibit.

IGEA CEO Ron Curry said, “It’s very exciting to see a national collecting institution acknowledging the increasingly important role of video games in the life of all Australians. Games are a major part of contemporary popular culture; an artistic, storytelling and technological achievement, as well as an industry that contributes hundreds of millions of dollars to the Australian economy. We look forward to working with the NFSA as they start adding games to their vast collection.”

Game Masters is also hosting special events, including Local Heroes of Gaming (November 22) and the Women and Non-Binary Gamers’ Club (November 29). More details on the Game Masters exhibit, including ticket information, can be found on the event’s website.

from GameSpot – Game News https://www.gamespot.com/articles/these-8-games-will-be-celebrated-and-archived-at-a/1100-6470223/

Halo Infinite: Microsoft Used This Very Cute Dog Named Gyoza To Make Sounds

343 Industries has released new videos that show how the audio team captured some of sounds in the upcoming Xbox One and PC game Halo Infinite. The videos are fantastic and offer an illuminating look into the way sounds for creatures, weapons, and vehicles are captured.

The star of the show is Gyoza. That’s the little pug that 343 brought into the studio to sniff and scruff and make all kinds of guttural noises. We can only imagine what these noises will be turned into in Halo Infinite. “Meet our favorite pug, Gyoza,” reads a post from 343 on Instagram. The best friend of our studio’s Technical Art Director, his grunts, breaths, and excitement are sure to make for some… interesting sounds in Halo Infinite.”

The videos, which originally date back to August and were reposted on YouTube by AI, also show the team firing all kinds of weapons, including high-power automatic rifles and shotguns. Additionally, we get a peek at some of the stranger sounds made with various torches, buckets, and baking pans.

The Halo Infinite audio team also fired rockets and drove vehicles around test tracks to capture additional audio for the game.

Halo Infinite releases in Holiday 2020 as a launch title for Microsoft’s next-generation console, Scarlett. The game will also be playable on Xbox One.

A beta for Halo Infinite will be held prior to launch through a “flighting” program. In other news, 343 described Halo Infinite’s microtransactions as a “AAA player investment experience,” while Halo Infinite’s creative director left 343 in August.

from GameSpot – Game News https://www.gamespot.com/articles/halo-infinite-microsoft-used-this-very-cute-dog-na/1100-6470220/

A Top PlayStation Boss Is Leaving Sony

Ahead of the presumed release of the PlayStation 5 in 2020, one of PlayStation’s top executives, Shawn Layden, has announced he’s leaving the company.

Layden is Sony Interactive Entertainment’s Chairman for Worldwide Studios. He is leaving PlayStation at some point in the future, though a specific date wasn’t shared.

Sony said it wishes Layden “success in his future endeavours,” whatever they may be. “Thanks for everything, Shawn!” PlayStation said.

“It is with great emotion that we announce that Worldwide Studios Chairman Shawn Layden will be departing SIE,” Sony said in a statement on the PlayStation Twitter account. “His visionary leadership will be greatly missed. We wish him success in future endeavors and are deeply grateful for his years of service. Thanks for everything, Shawn!”

Layden started at Sony in 1996, where he worked out of Sony’s Tokyo office as a producer for international software development until January 1999. He was then promoted to vice president of Sony Computer Entertainment Europe, a position he held for eight years and nine months.

In October 2007, Layden became the president of Sony Computer Entertainment Japan. He worked in that role for two years and six months before he moved to the San Francisco Bay Area to become the Chief Operating Officer of PlayStation until March 2014. His latest promotion was to Chairman of SIE Worldwide Studios, a position he held from April 2016 until now. All of this information comes from Layden’s LinkedIn profile.

Sony is expected to launch its next-generation PS5 console in 2020 alongside the release of Microsoft’s own new console, Scarlett.

The PS4 has been a massive success, shipping 100 million consoles by Sony’s latest count.

from GameSpot – Game News https://www.gamespot.com/articles/a-top-playstation-boss-is-leaving-sony/1100-6470221/