Fortnite Week 9 Challenge List: Dance Between Ice Sculptures, Ride Volcano Vents, And More (Season 8)

It’s a big week in Fortnite, which is now in Season 8, Week 9. The crossover event with Avengers: Endgame has begun and gives players the opportunity to wield iconic weapons against Thanos and his Chitauri army. On top of that, there are the regular weekly challenges, which you’ll want to complete if you want to unlock all the cosmetics for this season.

As always, there are two sets of challenges. The free selection is available to all players, while the Battle Pass challenges are exclusively for those that have spent V-Bucks on a premium Battle Pass. You should know the drill by now: Complete challenges to unlock Battle Stars, which will in turn level up your pass and give you cosmetics to customize your character with.

This week, in the free section, players will need to complete a multi-stage challenge that involves landing in multiple locations, starting with Loot Lake. On top of that, they’ll need to search seven chests at either Polar Peak or Lonely Lodge, and ride three Volcano Vents without ever landing.

For those with a paid Battle Pass, challenges involve dancing between specific landmarks, doing damage to enemies from below them, reviving a teammate using a Reboot Van, and taking out five enemies in different matches. You can see the complete list of challenges below.

No Caption Provided

Fortnite Season 8, Week 9 Challenges

Free

  • Stage 1 of 5: Land at Loot Lake — 1 Battle Star
    • Land at Lucky Landing
    • Land at Salty Springs
    • Land at Lonely Lodge
    • Land at Haunted Hills
  • Search chests at Polar Peak or Lonely Lodge (7) — 5 Battle Stars
  • Ride three different Volcano Vents without landing (1) — 10 Battle Stars

Battle Pass

  • Stage 1 of 3: Dance between three Ice Sculptures (1) — 1 Battle Star
    • Dance between three dinosaurs
    • Dance between four hot springs
  • Deal damage to opponents from below — 5 Battle Star
  • Revive a teammate at a Reboot Van (1) — 10 Battle Stars
  • Eliminate an opponent in different matches (5) — 10 Battle Stars

Season 8 is starting to wind down now, which means there’s not a lot of time left to complete challenges from previous weeks and get all the cosmetics in the Battle Pass. We’ve been keeping track of all the most difficult challenges and put together a comprehensive Fortnite Season 8 challenge guide. If you need to get Battle Stars fast, you can use that guide roundup to get the challenges done quickly.

The update that introduces the Avengers: Endgame crossover also makes some other tweaks and changes to the game, including how weapon swapping works. You can see everything that Epic Games has changed in its popular battle royale title in the full Fortnite update 8.50 patch notes.

from GameSpot – Game News https://www.gamespot.com/articles/fortnite-week-9-challenge-list-dance-between-ice-s/1100-6466468/

Here’s How Nintendo Switch And Its Recent Exclusives Are Selling

Nintendo has shared its latest financial earnings results, giving us a much better look at Switch hardware and software sales during the fiscal year ended March 31. Despite being a comparatively slow year in terms of marquee game releases, causing Nintendo to fall short of its hardware sales estimates, the company’s most recent spate of exclusives have moved some impressive numbers.

As of March 31, Super Smash Bros. Ultimate has sold more than 13.81 million units worldwide since launching back in December 2018, surpassing the lifetime sales of the series’ best-selling entry, Super Smash Bros. Brawl for Wii, in a little under four months. Switch’s first proper Pokemon games, Let’s Go Pikachu and Eevee, have likewise been a huge sales success; since November, the pair have sold a combined 10.63 million copies, overtaking the series’ final 3DS installments, Pokemon Ultra Sun and Ultra Moon, which stand at 8.37 million copies.

This past fiscal year also saw a handful of new Mario games hit Switch, and these too are already off to a strong start for Nintendo. Super Mario Party has surpassed six million copies, while New Super Mario Bros. U Deluxe, which launched this past January, has sold 3.31 million. That puts it above the standalone Wii U version New Super Luigi U and roughly two million units shy of the original New Super Mario Bros. U’s lifetime sales. Mario Kart 8 Deluxe also continues to sell remarkably well; it moved an additional 7.47 million units in the previous fiscal year, bringing its lifetime Switch sales up to 16.69 million and moving it to the top of the company’s 10 best-selling Switch games.

Thanks to these strong software sales, Nintendo sold 16.95 million Switch consoles in the fiscal year, a 12.7% year-on-year increase, bringing the console up to 34.74 million units worldwide. Nintendo also says that 118.55 million software units were sold during the fiscal year (up 86.7% YoY). According to the company, “Combined with steadily-growing sales of titles released during previous fiscal years and titles released by other software publishers, the total number of million-seller titles during this fiscal year recorded 23.”

Nintendo has a number of big exclusives lined up for Switch this year, including Pokemon Sword and Shield and Super Mario Maker 2, which recently received a release date, so it’s likely the console will only continue its upward trajectory. Nintendo also reportedly has a cheaper Switch model on the way “by the end of June,” according to Bloomberg, although Nintendo president Shuntaro Furukawa said the company has “no plans to announce” any new hardware at this year’s E3.

from GameSpot – Game News https://www.gamespot.com/articles/heres-how-nintendo-switch-and-its-recent-exclusive/1100-6466470/

Nintendo Dispels New Switch Announcement At E3 Rumors

Nintendo has been rumored to be working on two separate hardware revisions for its Switch console–one cheaper model to release in June, and a second modest upgrade to come sometime later. Whatever the company has up its sleeve, it has put to rest any speculation that it will make these announcements at E3.

“As a general rule, we’re always working on new hardware and we will announce it when we are able to sell it,” Nintendo president Shuntaro Furukawa said in an earnings call, per Bloomberg. “But we have no plans to announce that at this year’s E3 in June.”

The statement doesn’t necessarily rule out the cheaper Switch coming this summer, as Nintendo could still announce it at any point before or after E3. The company has made a habit of organizing its Nintendo Direct presentations, sometimes on short notice, to make new announcements–including occasional hardware announcements.

The pared down model is said to be a cheaper alternative that lacks some features, such as rumble, and it may also be more hearty than the launch model. Nintendo has often made its hardware revisions more kid-friendly and safe from drop damage, especially in its handheld models. The “enhanced” model is rumored to be an upgrade, but not on the level of the PS4 Pro or Xbox One X. Bloomberg recently threw some cold water on that particular part of the rumor, though, reporting that the enhanced model is “not in the works.”

Alongside its sales call, Nintendo released new earnings figures, including an updated list of its top software sellers. Two big newcomers displaced several of the older games, as Super Smash Bros. Ultimate and Pokemon Let’s Go made big debuts to land in the middle of the Switch lifetime sales list.

from GameSpot – Game News https://www.gamespot.com/articles/nintendo-dispels-new-switch-announcement-at-e3-rum/1100-6466472/

Nintendo Switch Top-Sellers List Shows Strength Of Smash Bros., Pokemon

Nintendo has issued an updated list of its global sales data, and two new games on the Nintendo Switch sales list have rocketed ahead of the pack. Super Smash Bros. Ultimate has already claimed the third place spot despite only having released in December. Similarly, Pokemon Let’s Go, with its Pikachu and Eevee versions counted together, has already sold more than 10 million units, putting it ahead of other hits like Splatoon 2 and Super Mario Party.

The current leader is Mario Kart 8 Deluxe, at more than 16 million units, pulling ahead of Super Mario Odyssey at 14.44 million. Then comes the new challenger Smash Bros. at 13.81 million units. That’s followed by the launch game The Legend of Zelda: Breath of the Wild, which currently stands at almost 13 million units. Pokemon Let’s Go has already almost caught up with it.

But there’s reason to believe Pokemon will pull ahead even more. It’s only been out for less than six months, as compared with years for most of its competition. Pokemon games also just tend to be the leaders on Nintendo platforms–they make up three of the top five spots on the 3DS best-sellers list, for example.

Alongside the game sales data, Nintendo updated its platform sales. Nintendo Switch has hit 34.74 million hardware units and 187.52 million total software units. 3DS is winding down, but still standing as a massive success at 75.08 million hardware units and 378.12 million software units.

The next Mario Kart game, Grand Tour for mobile devices, is set to receive a beta in May. You can sign up now.

Nintendo Switch Software Sales

  1. Mario Kart 8 Deluxe — 16.69 million
  2. Super Mario Odyssey — 14.44 million
  3. Super Smash Bros. Ultimate — 13.81 million
  4. The Legend of Zelda: Breath of the Wild — 12.77 million
  5. Pokemon Let’s Go — 10.63 million
  6. Splatoon 2 — 8.7 million
  7. Super Mario Party — 6.4 million
  8. New Super Mario Bros. U Deluxe — 3.31 million
  9. 1-2 Switch — 2.97 million
  10. Mario Tennis Aces — 2.64 million

from GameSpot – Game News https://www.gamespot.com/articles/nintendo-switch-top-sellers-list-shows-strength-of/1100-6466471/

Persona 5 S Is Not An RPG Switch Port, It’s A Dynasty Warriors-Style Game Called Persona 5 Scramble

While many speculated that “P5S” would be a Nintendo Switch port of Persona 5 (even Best Buy seemingly leaked a Switch version), it’s in fact a Musou-style action game in the vein of the Dynasty Warriors franchise. The game is called Persona 5 Scramble: The Phantom Strikers, and Atlus is partnering with Koei Tecmo and Omega Force (the Dynasty Warriors team) for development. It is coming to Switch and PlayStation 4 though there is no current release window.

You can watch the trailer above and see Joker posted up on a streetlight overlooking Shibuya Crossing as a wave of shadow-like enemies rush towards him. He slashes through waves of enemies in what seems like the Metaverse of Shibuya, and you can see familiar Shin Megami Tensei demons/personas like Pixie and Pyro Jack in the mix. If you look carefully, it seems like similar elemental strengths and weaknesses will be a part of the combat as well. Joker summons his base persona Arsene to cast a huge explosion and take down even more enemies at once. A new metal-style remix of the boss theme “Blooming Villain” also plays throughout the scene.

No Caption Provided

At the end of the trailer, there’s a quick glimpse of what appears to be a new character who’s likely to be central to the plot of Persona 5 Scramble. You can see them staring at Joker by the reflection in their eyes.

There’s been plenty of Persona-related news. If you’re not caught up on everything going on with the updated version of the RPG for PS4, check out our story on all that’s new in Persona 5 Royale–it features new characters (one of which is a new party member), additional areas to explore, new story events, and much more. Joker also made his way to the Super Smash Bros. Ultimate roster earlier this month, and you can get all the details here if you missed it.

from GameSpot – Game News https://www.gamespot.com/articles/persona-5-s-is-not-an-rpg-switch-port-its-a-dynast/1100-6466463/

Fortnite’s Avengers: Endgame Challenges – Collect Infinity Stones, Use Iron Man’s Repulsors, And More

We’re not sure if you’ve noticed but Avengers: Endgame is out this week. To coincide with the launch of Marvel’s arthouse indie flick about a group of best buds taking on a radical activist, Epic Games has introduced a crossover event into its little multiplayer game Fortnite.

Over the next few days, those playing the Endgame LTM will be split into two teams. One team will be aligned with Thanos and the Chitauri, while the others will be taking on the role of the heroes. Team Thanos must find all the Infinity Stones and power up the mad titan so he can decimate the enemy forces, while the heroes can locate and equip weapons used by the Avengers to bring Thanos and his army down.

Tying into the LTM is a set of challenges which, when completed, will unlock some really cool cosmetic rewards. Arguably the most exciting is a new Glider that is modeled after the Quinjet. There are also sprays, emoticons, and banners themed after the franchise. The initial three challenges are available now, and involve using Iron Man’s repulsors to do damage, collecting three Infinity Stones, and playing seven Endgame LTM matches. More challenges will become available every two days, and you can take a look at the rewards on offer below.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7

Fortnite’s Avengers: Endgame Challenges

  • Complete any 10 challenges to earn the reward item — Avenger’s Quinjet Glider
  • Deal damage while hovering with Iron Man’s repulsors (100) — 500 XP
  • Collect Infinity Stones (3) — Fortnite Endgame Loading Screen
  • Play matches of Endgame (7) — Captain America’s shield Banner

In our Avengers: Endgame review, Michael Rougeau described the movie as “a love letter to the entire MCU–the whole thing.” He continued: “It’s messy and confusing, and there’s going to be a lot of discussion about whether the ending even makes sense … but holy hell is it an emotional, fulfilling ride. I have no doubt we’re going to spend the coming weeks picking and pulling it apart until we’ve over-analyzed every single aspect imaginable. But right now, in the aftermath, Avengers Endgame feels like a win.”

If you still have some time before you’re able to see the movie, we recommend checking out our guide for how to avoid Avengers: Endgame spoilers online. Staying unspoiled is trickier than you might think, but we’ve got some very handy tricks that will help.

from GameSpot – Game News https://www.gamespot.com/articles/fortnites-avengers-endgame-challenges-collect-infi/1100-6466469/

Next Mario Kart Game To Receive Beta In May; Here’s How To Sign Up

Nintendo’s next mobile game, Mario Kart Tour, is getting a closed beta next month. The trial will be available in the US and Japan on Android devices only.

The beta, which is designed to help Nintendo fine-tune the game before its full release in summer 2019, will run from May 22 through June 4. You can apply until May 7 on the Mario Kart Tour website, though you must be using an Android phone to even see the option to apply. Also note that applying doesn’t guarantee you access: Nintendo says it will pick participants at random if there are more applicants than spaces.

In order to run the beta, your device must be running Android 4.4 or later and possess at least 1.5 GB of RAM. Android tablets are not supported in the beta, Nintendo says. One final stipulation is that your Nintendo account must be registered to a Gmail address, and not any other email provider. This is so your Nintendo account matches the Google account you’ll use to download the beta from the Google Play store.

Otherwise, Nintendo has not revealed much information about the beta, or indeed about the game itself. We don’t know what courses or characters will be playable, for example. The game was scheduled to be released before the end of March, but was then delayed until this summer.

For a long time, Nintendo refused to bring its franchises to mobile devices, in part because the company maintained that it would rather focus on its own dedicated gaming devices. However, this stance changed, and Nintendo has already released a few mobile games and apps, including Miitopia, Super Mario Run, Fire Emblem Heroes, and Animal Crossing: Pocket Camp. Looking ahead, Dr Mario World is due to launch this summer along with Mario Kart Tour.

The latest game in the racing series is Nintendo Switch’s Mario Kart 8 Deluxe, which has now sold nearly 17 million copies worldwide. For more on that title, read our Mario Kart 8 Deluxe review.

from GameSpot – Game News https://www.gamespot.com/articles/next-mario-kart-game-to-receive-beta-in-may-heres-/1100-6466466/

Days Gone Gets Free DLC This June

SIE Bend Studio’s Days Gone is a day away. Ahead of the game’s imminent release, the Oregon-based developer took to the PlayStation Blog to announce DLC plans for the post-apocalyptic, open-world action game. It’ll include a new difficulty mode and additional challenges, and will be available in June.

According to a blog post penned by SIE Bend’s game director, Jeff Ross, Days Gone will receive a new difficulty mode (appropriately called Survival) and challenges centered around the bike, horde, and/or combat. All of this comes at the low cost of free.

Ross detailed what this Survival difficulty mode entails. “Survival difficulty mode tests players by daring them to beat the story with increased difficulty settings, no player perks like Fast Travel or survival vision, and an immersive HUD that removes maps and indicators from the gameplay screen,” the post reads. “Every tweak and change made is designed to further immerse players and ratchet up the tension to make this the definitive survival experience.”

Days Gone will reward those brave enough to face the horde on Survival mode. Ross states that players who beat the game on Survival will unlock “new trophies and unique bike skins,” though there’s no confirmation on what these are or will look like.

On March 8, SIE Bend posted a tweet celebrating Days Gone’s completion. The tweet announced that Days Gone went gold, signifying that the game passed certification and is officially ready for distribution digitally and physically. Days Gone will launch on April 26, 2019.

from GameSpot – Game News https://www.gamespot.com/articles/days-gone-gets-free-dlc-this-june/1100-6466452/

Dragon Ball FighterZ Kid Goku DLC Release Date Revealed

It was revealed about a month ago that Dragon Ball GT’s Kid Goku was making his way to Arc System Works’ Dragon Ball FighterZ. Kid Goku, officially called Goku GT in-game and the newest addition to the game’s Fighter Pass 2 DLC, will be available on May 9.

Along with the official release date, publisher Bandai Namco Entertainment dropped a flashy new gameplay trailer. As per usual, the trailer is short, with only the quickest of glimpses into Goku GT’s toolkit. But the barely 30-second snippet does show that, while Goku GT is a standard beam character not unlike his adult counterpart, he’s got the power pole and he’s not afraid to use it. You can watch the trailer below.

Goku GT is packaged in the game’s Fighter Pass 2 DLC pack, which includes Jiren and Videl (who are out now) and SSGSS Gogeta and Dragon Ball Super’s Broly (who will be released in the near future). The entire pack retails for $24.99 USD. All previously released DLC characters–including Android 17 and Bardock, and recently-released Jiren and Videl–retailed for $4.99 USD each, and it is likely the same will be the case for Goku GT.

Dragon Ball FighterZ is one of the nine games featured in the fighting game community’s biggest tournament, the Evolution Championship Series. The other fighting games showing up on the main stage include BlazBlue: Cross Tag Battle, Mortal Kombat 11, Samurai Shodown, SoulCalibur VI, Street Fighter V, Super Smash Bros. Ultimate, Tekken 7, and Under Night In-Birth Exe:Late[st]. Evo 2019 will be held in Las Vegas, NV at the Mandalay Bay between August 2 and 4. Registration closes on July 14.

from GameSpot – Game News https://www.gamespot.com/articles/dragon-ball-fighterz-kid-goku-dlc-release-date-rev/1100-6466445/

Fortnite Update 8.50 Adds Avengers: Endgame LTM; Patch Notes Revealed

Epic Games has been teasing a Fortnite x Avengers: Endgame crossover event for a little while now, and with the release of update 8.50 we finally know the nature of that crossover. The patch notes, which you can read in full below, detail the Fortnite Endgame LTM and all the changes in the latest update.

The Fortnite Endgame LTM sees players split into two teams. Team Thanos, which is made up of Thanos himself and his Chitauri Invaders, must recover the six Infinity Stones hidden around the map. The Heroes, meanwhile, must defeat their opponents to win.

Heroes respawn until either they win or Team Thanos recover all six Infinity Stones, at which point respawns are turned off and Team Thanos must simply hunt down the remaining Heroes to win. Whoever finds the first Infinity Stone will transform into Thanos, who becomes more powerful with each retrieved Stone–he’ll gain more health and shields, be able to jump higher, and deal more damage, for example. If Thanos dies, another random Chitauri player will become the mad titan after a short wait.

To help in their fight, the Heroes start the match with a treasure map that leads to a Mythic Avengers item, while more Avengers items can be found in chests. You can read plenty more about the new mode, as well as the changes to Save the World and Creative modes, in the patch notes below, via Epic Games.

This isn’t the first time Epic and Marvel have collaborated: there was a similar Thanos-themed Fortnite crossover event for Avengers: Infinity War, which clearly proved popular enough to pave the way for this Endgame follow-up. The film is out now in some territories, and the critical reception has been positive.

“Endgame is a love letter to the entire MCU–the whole thing,” said Michael Rougeau in GameSpot’s Avengers: Endgame review. “It’s messy and confusing, and there’s going to be a lot of discussion about whether the ending even makes sense–it basically breaks the rules set up throughout the entire movie leading up to it. But holy hell is it an emotional, fulfilling ride. I have no doubt we’re going to spend the coming weeks picking and pulling it apart until we’ve over-analyzed every single aspect imaginable. But right now, in the aftermath, Avengers Endgame feels like a win.”

Fortnite: Battle Royale Update 8.50 Avengers: Endgame Patch Notes

Limited-Time Mode

Summary

Thanos and his Chitauri invade the Battle Royale island, in search of the six Infinity Stones.

Mode Details

  • Endgame features a team of heroes fighting to stop Thanos and his Chitauri from claiming all six Infinity Stones.
  • Both teams respawn when eliminated until the other side completes their objective.
  • On one side is the Hero team. Heroes respawn when eliminated until the enemy team has found all six Infinity Stones.
  • Heroes start with a treasure map that leads directly to a Mythic Avengers item.
  • Other Avengers items can be found in Chests throughout the map.
  • The goal for the Hero team is to destroy the Chitauri army and defeat Thanos.
  • Team Thanos is comprised of Chitauri Invaders and Thanos himself.
  • Chitauri Invaders start with a powerful laser rifle, an anti-structure grenade attack, and a jetpack that lets them briefly leap high into the air.
  • The first Chitauri to recover an Infinity stone will be transformed into Thanos.
  • Thanos has a powerful punch, a destructive beam attack, and the ability to jump high into the air and then smash anything in his way when he comes back down.
  • Each time an Infinity Stone is claimed, Thanos’ abilities grow more powerful and the Chitauri gain health.
    • Reality Stone (Red) = Heath & Shields doubled (1000->2000)
    • Soul Stone (Orange) = Siphon activated (grants Thanos shields only)
    • Mind Stone (Yellow) = Jump height doubled
    • Space Stone (Blue) = Ground Pound AOE size tripled, damage x6
    • Time Stone (Green) = Big knockback added to each hit, damage x3
    • Power Stone (Purple) = Laser damage x6
  • If Thanos is eliminated from the match, another Chitauri will become him after a short wait (unless Thanos is the last one standing).
  • If Thanos & the Chitauri find all six Infinity Stones, Heroes will no longer be able to respawn.
  • The goal for Thanos and his army is to find the stones and then eliminate the remaining heroes.

Weapons And Items

Bug Fixes & Improvements

  • The Hold to Swap functionality is now confirmed upon releasing the Use button rather than when initially pressing it.
  • This should help with the issue of accidentally swapping.
  • If a player is eliminated by fall damage while inside a vehicle, the player that last damaged that vehicle will receive the credit for that elimination.
  • Re-enabled hit markers to be server-side authoritative instead of client-side.
    • This will help prevent instances where players see hit markers but no damage.
  • Players that were Rebooted into Rifts were teleporting into the sky but would not enter skydiving mode.
  • Vehicles weren’t getting impulsed away from the Reboot Van.
  • Collision for the Reboot Van was not affecting some vehicles, allowing them to hide inside of the Reboot Van.
  • The yellow “invulnerability” effect wasn’t appearing on players who were revived by the Reboot Van.
  • The Reboot Card was still playing its spawn sound even if the player disconnected.
  • Dropping inventory items while in vehicles with weapons is now blocked to prevent various camera issues.
  • Traps were occasionally being placed in the middle of a tile rather than against a wall when using Builder Pro.
  • When exiting vehicles, the equip animation will now always play before weapons can be fired.
  • This will prevent the issue where players would occasionally see themselves fire right after exiting a vehicle before the server had time to register the shot.
  • The elimination feed text will no longer display the “eliminated by ally” message if an ally interrupts a player reboot animation.
  • Fall damage was being taken when using a Jetpack (in supported Limited Time Modes) after being launched from the Pirate Cannon.
  • Players were not able to negate fall damage using a Flintlock Pistol while crouching.
  • Players couldn’t see the nameplates of party member’s Reboot Cards in the UI.
  • Players would not drop a Reboot Card if they were eliminated after confirming a Reboot but before their teammate actually spawned.

Gameplay

Bug Fixes & Improvements

  • We’ve resolved an issue that was preventing the correct amount of Survival XP from being granted after games and have gifted XP to players as compensation.
    • You’ll receive this compensation via the Gifting system.

Competitive

  • New Tournament – April 27 & 28: Fortnite World Cup Online Open Week 3 ($1,000,000 total prize pool!)
  • Solo Game Mode
    • Participation in this event requires both players to have reached Champion League in Arena.
    • Region Lock is in effect – players may only participate in the qualifier for a single server region each week of the Online Opens. The server region of the first match entered for that weekend’s tournament will be the one the player will be locked into for that entire weekend.
    • Format:
      • April 27 – Round One: All Eligible Players.
      • April 28 – Round Two: Top 3000 Players from Round One.
  • Streaming Replays – Currently only available on PC & Mac
    • Added tournament Match History, which can be viewed by selecting a player on the leaderboards.
      • Replays can be viewed from each match that player has played.
    • Added the ability to spectate live matches during tournaments by selecting a player on the leaderboards.
      • Note: Match must have been running for 10 minutes for live replay to be available.
    • Added the ability to view a specific match by game session ID using the “View Streaming Replay” button in the Replay Browser.
  • Arena & Tournaments will now record profile stats to Solo/Duo/Squad categories rather than as an LTM.

Bug Fixes & Improvements

  • Players in Arena were incorrectly seeing themselves demoted to a lower division after losing Hype.
    • This was strictly a visual issue and all Hype values and division unlocks are once again being displayed correctly.
  • Tournament posters in-game were incorrectly showing certain events as starting in ‘2 Days’.
  • Tournament posters and the Arena Panel were not loading properly on mobile devices.

Performance

Bug Fixes & Improvements

Resolved a cause of significant hitching during skydiving. and during late game combat.

Art And Animation

  • We’ve added a unique animation for petting the dog and other Pets.

Audio

  • Added Sound Visualizer without Spatialization (panning) of sounds in-game.
    • By introducing this mode, if you are a hearing-impaired player, then you will now be able to play the game with audio and the visualizer turned on simultaneously!
    • Drop in and give us your feedback about these changes either in-game or on our social channels to help us continue to make improvements for the future!

​​​​​Bug Fixes & Improvements

  • Various gameplay sounds (gunshots, walking, reloading) will no longer retrigger at incorrect/random times.
    • This was causing “ghost” sounds to be heard when nothing was causing the actual sound effect.
  • Fixed an issue that would cause certain things to not have looping audio when they should.

Replay

Bug Fixes & Improvements

  • When healing with foraged Banana or Apples, the full visual effects weren’t playing when viewed in replays.

Mobile

  • The reactive effects were not working properly for the Marshmello Outfit.
  • MSAA anti-aliasing enabled on P30 Pro, Mate 20, Mate 20X.
  • The interact button now has context-sensitive icons.
  • You can now move while the map is open by providing input on the left side of the screen.

Bug Fixes & Improvements

  • Made improvements to stability and to resolve some crashes.
  • Made performance improvements on the iPad Mini 4 and Air 2.
  • The movement joystick wasn’t appearing on the HUD for certain devices.
  • Push notifications were not being sent after updates finished downloading.
  • Blocked players on player’s friend lists were not appearing as ‘Blocked’.
  • The fire button and right fire-stick would not function after anchoring the Baller grapple with tap to fire.
  • The right fire-stick was not allowing camera movement while in the Baller.
  • The Baller grapple was not releasing on the first tap.
  • Players could get stuck in an infinite fire loop after exiting the Baller while it was anchored with the grapple.
  • Double tapping was required to detach the Baller’s grapple when using tap to fire.
  • There were visual issues on the Back Button in the menus.
  • Voice Chat icons from players set to “sit out” were not appearing.
  • Ammo boxes weren’t opening.
  • The Confirm and Cancel buttons in Squad Management were difficult to touch/interact with.
  • The Option menus were closing the unapplied changes was closing the entire menu instead of just the popup prompt.
  • Menu icons could be removed from the HUD Layout Tool.
  • Vehicle boost icons were appearing different between viewing them in a match vs in the HUD Layout Tool screen.
  • The Score Tracking widget can now be removed from the Mobile HUD
  • Score Tracking widget can now be removed from Mobile HUD
  • It was difficult to see character and weapon animations while using the Boom Bow.
  • The Map widget was setting its anchors inappropriately when moved in the HUD layout tool, making some attached game mode UI push the Map widget off the screen.
    • You may need to reset the Map widget in the HUD Layout Tool to resolve this issue.

from GameSpot – Game News https://www.gamespot.com/articles/fortnite-update-850-adds-avengers-endgame-ltm-patc/1100-6466465/