Fortnite 8.30 Patch Notes: Reboot Vans, Buccaneer’s Bounty Event, And More

Epic Games has rolled out another new update for its hit battle royale title, Fortnite. Following a round of downtime on Wednesday morning, patch 8.30 is now live across PS4, Xbox One, PC, Nintendo Switch, and mobile. As the developer details in the update’s patch notes, this week’s biggest additions are a new limited-time event called Buccaneer’s Bounty and the recently announced Reboot Vans.

Similar to the respawn stations found in EA’s rival battle royale game, Apex Legends, Reboot Vans allow you to revive fallen teammates during a match. To use them, you’ll need an ally’s Reboot Card, which is dropped upon their elimination. Once a card has been collected, any member of the squad can bring it to the Reboot Van and respawn them, regardless of who actually picked it up. The vans can’t be found in Solo matches, large-scale LTMs, or any mode that already has respawns enabled.

The other big draw this week is the aforementioned Buccaneer’s Bounty event, which runs until April 15. Throughout the event, Epic will feature a different limited-time mode to play every day. Treasure maps will also spawn a bit more frequently during matches, and there will be daily Buccaneer’s Bounty challenges to complete and rewards to unlock for all players–no Battle Pass necessary.

Also new following the update is the Fly Explosives LTM, which Epic says “combines the explosive fun of the High Explosives LTM with the Jetpack.” In this mode, the only weapons you’ll be able to find are explosives, and Jetpacks will occasionally spawn as Floor Loot. Beyond that, Epic has made numerous bug fixes and UI tweaks. You can read a portion of the patch notes for Battle Royale mode below; the full patch notes can be found on Epic’s website.

Week 7’s challenges are slated to arrive on Thursday, April 11, bringing players another step closer to unlock Season 8’s Legendary Ruin skin. If you still have any outstanding challenges you need to complete in the meantime, you can find tips and guides for this season’s trickier tasks in our full Season 8 challenges roundup.

Fortnite: Battle Royale Update 8.30 Patch Notes

Limited-Time Mode: Fly Explosives

Summary

This mode combines the explosive fun of the High Explosives LTM with the Jetpack. Take to the skies and blast everyone else back to the lobby!

Mode Details

  • Only explosive weapons can be found in this mode.
  • Floor Loot spawners will occasionally spawn Jetpacks.
    • Jetpacks are only available in this mode in Battle Royale.
  • Reduced storm wait times.
  • Rocket Ammunition capped at 120.

Weapons + Items

  • Reboot Van / Cards
    • Reboot Vans have now been added to the map at all major POIs.
    • When squad members are eliminated they now drop their Reboot Card, which can be collected by other squad members.
      • Reboot Vans / Cards are disabled in Solos, Big Team Limited Time Modes, and any modes with respawns enabled.
      • Reboot Cards remain in the world for 90s after they’ve been dropped.
      • Pickup Interaction time: 0.5 seconds.
    • Bringing Reboot Cards to Reboot Vans will bring each squad member whose card has been collected back into battle.
      • Collected Reboot Cards can be turned in by any squad member regardless of which member picked up the Card.
      • Interaction time: 10 seconds.
      • A Reboot Van goes on cooldown and cannot be activated again for 120 seconds after it’s used.
    • Rebooted squad members return with:
      • 100 Health
      • 1 Common Pistol
      • 36 Light Ammo
      • 100 Wood
  • Infantry Rifle
    • Damage decreased from 40/42 to 38/40.
    • Fall-off damage at maximum range increased from 26/28 to 32/34.
  • Poison Dart Trap damage ticks will no longer cause the camera to shake repeatedly.

Bug Fixes

  • Fixed an issue that occasionally prevented weapon fire from queuing for shotguns after switching weapons without re-pressing the fire key.
  • Fixed an issue where if a Clinger is attached to a player and they entered a Baller that it wouldn’t deal damage.
  • Fixed sniper rifles playing fire animations twice per shot from the point of view of other players.
  • Fixed grenade projectile trajectories lagging behind slightly when moving and rotating.
  • Fixed Traps not activating if a player blocks line of sight with a structure but then the structure is destroyed.
  • Fixed Balloon sound effects occasionally playing when entering a vehicle without Balloons active.
  • Fixed an issue with single shot weapons not reloading properly while in targeting mode.
  • Fixed Peppers not granting movement speed while walking.
  • Fixed Minigun Rev Up/Down sound effects persisting after boosting on a Driftboard.
  • Fixed an issue with Ziplines after using a Launch Pad that could cause the player to jump higher.
  • Fixed an issue with players getting knocked backward when firing the Pirate Cannon upwards.
  • Fixed Pirate Cannons getting stuck in an indefinite horizontal rotation.
  • Fixed an issue with Boom Bow not showing up with the Visualize Sound Effects option.
  • Fixed an issue with vehicles shot by Boom Bow not playing hit notification sound effects.
  • Fixed an issue with the Boom Bow having longer than expected projectile trail effects.
  • Fixed an issue with Boom Bow projectile effects occasionally flying through enemies.
  • Fixed a spelling error in the elimination feed with Boom Bow.

Gameplay

  • Buccaneer’s Bounty Event
    • A different Limited Time Mode rotates in every day from April 10 – April 15.
    • Drop in and Complete free Challenges to earn in-game rewards.
    • Increased the spawn rate of Treasure Maps for the duration of this event:
      • Floor Loot: Increased availability from .25% to .5%
      • Chests: Increased availability from 1.55% to 3.05%
  • All aspect ratios will have the same vertical FOV on Mac and PC.
    • In the near future, ultrawide monitors will be limited to 16:9 in competitive game modes.
  • Added separate controller sensitivities for building and editing structures.
  • The Glider Redeploy item is now sorted to the right along with other consumables when “Auto sort consumables to the right” is enabled.
  • Added ability to cycle hotbar items while gliding.
  • Hit markers are now server authoritative.
    • We’ve heard the feedback that hit markers are sometimes seen for shots but don’t apply damage, so we’re going to delay showing them until the server has confirmed the hit.
  • Fixed sniper damage not causing damaged players to play a reaction animation.
  • Adjusted how Storm damage is applied so that players entering the Storm will have a set amount of time before damage is applied.
    • The initial instance of damage will start 1 second after entering the Storm.

Bug Fixes

  • Fixed an issue where players would incorrectly edit structure behind them when backed up close to a player built wall.
  • Players dropping in warm-up will not award eliminations if another player caused them to receive fall damage.
  • Fixed Traps being hidden underneath certain floor pieces that don’t completely align with the grid.

Performance

  • Various level streaming performance optimizations for Switch and Xbox One to reduce cases where players see blurry buildings.
  • Improved texture streaming performance and memory overhead on Switch.
  • Improved performance for Traps.
  • Improved performance of the Challenges UI.

Bug Fixes

  • Fixed a source of hitches due to spawning weapon drops.
  • Fixed a source of hitches due to replay recording.
  • Implemented a fix that should resolve cases of invisible characters after skydiving.

Audio

  • New separate in-air audio tell for enemies.
    • More of an “incoming” audio tell that should give more awareness when an enemy drops in on you from above.
  • Reduced volume of building audio loops while being structures are being built.
    • This sound is now ducked by enemy footsteps and gunfire.
    • Prevents unnecessary noise when lots of buildings are placed in quick succession.
  • Slightly increased the volume of footsteps below the player.
  • Increased volume of the landing sounds of enemy footsteps.

Bug Fixes

  • Fixed a bug where all offscreen enemy footsteps and weapon switches/reloads would be silent when more than 5 players were nearby.
  • Fixed a bug where the Boom Bow wasn’t playing the correct vehicle damage notification sound.

UI

  • Vehicle controls can now be hidden in the HUD Options.
  • Added minimum and maximum values to the in-game FPS overlay and added the option to “Show FPS” on all supported platforms.
  • Push To Talk
    • Enabling the menu option for consoles
    • Defaulting the option to Off for consoles.
  • Wraps can now be applied to most types of weapons, everything that doesn’t fit elsewhere is now covered by a catch-all “Misc.” slot in the locker.
  • The health bar for vehicles has been adjusted to now display health values of vehicles.

Bug Fixes

  • Fixed an issue with the friend list was always displaying a notification symbol in the frontend.

from GameSpot – Game News https://www.gamespot.com/articles/fortnite-830-patch-notes-reboot-vans-buccaneers-bo/1100-6466152/

Here’s How Fortnite’s Reboot Vans Differ From Respawns In Apex Legends

Fortnite and its latest big-name competitor, Apex Legends, are locked in something of a duel for battle royale supremacy. Apex roared onto the scene with features like a robust “ping” communication system. Fortnite answered back by rolling out a system of its own. Apex launched a subscription-like battle pass that’s pretty much exactly like Fortnite’s monetization model. And now Fortnite’s latest update has patched in another signature Apex idea: the Respawn Beacon that allows you to revive dead teammates in the middle of a battle.

In Fortnite, these new respawn items are called Reboot Vans, and they’re scattered around the map in certain team-based game modes. Both Reboot Vans and Respawn Beacons offer one game-changing ability: if a member of your squad is eliminated from a match (rather than just taking enough damage to be “knocked down,” at which point a teammate can revive them), you have a chance to save them if you’re quick and daring. In both games, your dead teammate drops an item–in Apex, it’s their banner card; in Fortnite, their reboot card.

You’ve got 90 seconds to collect that card in both games. Once you have it, take it to either a Respawn Beacon or Reboot Van, and you can give your dead teammate a second chance at life. They come back to the game in pretty rough shape, but having your full squad back is a huge step toward recovering from a lost fight and being the last team standing.

The similarities between the two systems don’t end there. In Apex Legends, a person on your squad needs to physically visit the death box of your dead teammate in order to collect their banner, but once it’s been collected, either of the remaining two squadmates can activate the Respawn Beacon. That means that one person can go running for the beacon while the other person goes to recover the card, drastically shortening the time it takes to bring your third squadmate back. You don’t have to physically carry the card itself back to the Respawn Beacon. Fortnite’s Reboot Vans work the same way; once one teammate has the card, it’s available to any teammate to use at the Reboot Van.

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In both games, you’re also pretty vulnerable while saving someone’s life. It takes time to activate both a Respawn Beacon and a Reboot Van, although in Fortnite, the danger is a lot less than in Apex. In the latter game, the beacon summons a new drop ship to bring your teammate back to the battlefield, which is highly visible to everybody around and requires your dead squaddie to jump from the ship back to the ground. They’re vulnerable that whole time, and the arrival of the ship is effectively a giant “come kill me” sign to other teams. Meanwhile, in Fortnite, the player is reconstituted right on the Reboot Van, and there’s seemingly a lot less visual flare to alert other players of what’s going on.

The other major difference between the systems is how often you can use them. There are a limited number of Respawn Beacons on the Apex Legends map, and they’re single-use–so once any player uses a beacon to respawn a teammate, that beacon no longer works for anyone else. Reboot Vans are a lot more forgiving; use one, and it becomes unavailable for 120 seconds before recharging. You can’t revive your whole squad immediately at a Reboot Van, but you could potentially hang out near one to get multiple players back in the middle of match, if you can stay alive that long.

The last big difference between Respawn Beacons and Reboot Vans is what happens to the player revived. In Apex Legends, you get a second chance at life, but it’s a pretty big bummer: Any loot you found along the way before you were killed is gone, unless your teammates grabbed it and brought it back for you. When you respawn, you return to the game with nothing, which means that you’re highly vulnerable until you’re able to loot new weapons and armor to protect yourself with. Using a Respawn Beacon helps you get your team up to full strength, but you still have to work very hard to deal with the disadvantage of having lost a member of your team.

Fortnite’s respawns are a bit more forgiving. Return from a Reboot Van and you won’t be completely empty-handed. You’ll reenter the match with 100 health, a Common Pistol with 36 rounds, and 100 wood to let you build. You won’t be too formidable right after a respawn, but you’ll at least be able to fight if you have to.

There are some slight differences, but both mechanics are close to identical. That means the strategies for using them are pretty much the same: Coordinate with your teammates on revives, avoid leaving yourself too vulnerable while respawning, and help your newly revived teammate get some weapons together so they can survive fighting the next group of enemies who show up.

from GameSpot – Game News https://www.gamespot.com/articles/heres-how-fortnites-reboot-vans-differ-from-respaw/1100-6466155/

Target Is Running A Buy One, Get One 50% Off Sale On Newly Released Games

Target is the latest retailer to launch a huge sale on AAA game titles recently, and this time, the deal is simple: buy one, get 50% off any game title, including newly released games like Sekiro: Shadows Die Twice, The Division 2, and Devil May Cry 5. The deal encompasses hundreds of PS4, Xbox One, and Nintendo Switch games, and as with most BOGO deals, the 50% off price slash will apply to the cheapest game, so choose wisely. The discount will then be applied at checkout.

This BOGO deal puts many games at their cheapest price ever, such as Resident Evil 2, which is listed for $55 and would drop to $27.50; Sekiro: Shadows Die Twice, which is still $60 and would drop to $30; and God of War, which is listed for $30 and would drop to just $15, a killer price for one of 2018’s best games.

The deal also applies to select puzzles, party games, and children’s games, which are great options if you’re shopping for any little ones this Easter.

This offer is valid through April 13, so only a few days are left to take advantage of these deals. Meanwhile, GameStop’s massive spring sale is also going on, with huge discounts on not only PS4, Xbox One, and Switch games, but also consoles, accessories, toys, and collectibles. Some special trade-in offers are also available. Note that many of the game deals overlap between Target and GameStop’s sales, so consider checking out both sales to find the best deals for you.

Shop Target’s Buy One, Get One 50% Off Game Deals »

See more of the games available as part of the sale below, including their current list price, and browse the full collection of deals at Target.

PS4:

Switch:

Xbox One:

from GameSpot – Game News https://www.gamespot.com/articles/target-is-running-a-buy-one-get-one-50-off-sale-on/1100-6466151/

Sea Of Thieves’ Huge Anniversary Update Could Give The Game The New Life It Needs

When Sea of Thieves launched in March 2018, many people believed it was an enjoyable, beautiful experience that was just lacking some direction and was perhaps a little thin in the content department. I was one of those people: I found Sea of Thieves an exhilarating experience with friends and a peaceful one alone, but I often found myself with too little meaningful content to engage with.

Developer Rare has repeatedly updated the pirate game since launch, and it is now on the cusp of introducing a significant update that injects much-needed variety into the game. On April 30 the game will be patched with the Anniversary update, which includes a new narrative-driven questline called Tall Tales: Shores of Gold and an entirely new PvP mode named The Arena, all for free.

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The Arena is a competitive mode for five teams of four set in smaller, distinct areas. At the beginning of each 24-minute match, every team receives the same set of treasure maps. You must proceed to one of the X marks in order to retrieve chests, which can then be cashed in for Silver at a number of special ships.

Of course, other teams are competing for the same chests and cashing-in points, so you might find you run into some resistance on your travels. Killing other players or sinking their ships nets you a small amount of Silver, and respawns are active. Particular to The Arena is a new damage model for ships, which can now have their wheel, masts, and anchor destroyed–though these can be repaired with wood in the same way you would fix a hull.

Arena matches are frantic but fun, and Rare says they’re designed to satisfy players who don’t necessarily have time to dive into a whole run of classic Sea of Thieves–which is now being dubbed Adventure Mode. But more importantly, they unite players around a single, clear objective, providing more direction for those solo queuing or those lacking a microphone. This solves the issue Sea of Thieves always had where players would be pulling in different directions, shooting for different targets–even if they were part of the same team. You’d have one player wanting to complete a Merchants’ Alliance quest, another wanting to ambush other teams’ ship, and another simply jumping up and down and spinning on the spot. The Arena’s obvious objectives and condensed map do a lot to rid the game of these issues, since any individual not paying attention and working with their team will quickly find themselves sleeping with the fishes.

The Arena also has the potential to rid Adventure Mode of griefers and people who are of a more combative persuasion. I prefer my Sea of Thieves journeys to be relaxing, which made it irritating when another player–friend or foe–decided to engage in combat. If people who prefer to fight are busy in The Arena, hopefully the rest of the game world will become a more peaceful proposition. Or maybe I’m placing too much faith in the troublemaking scallywags.

Tall Tales, meanwhile, is a new questline for people who wanted more direction in Sea of Thieves’ classic Adventure Mode. It’s set in the game’s usual shared world–which will also gain a new island that Rare says is its biggest yet–and will see you complete a number of puzzles and riddles in the search for treasure. The mode includes new enemy types, items enchanted with new abilities, and a new faction named the Hunters’ Call who’ll buy fish and meat off you after you utilize new fishing and cooking mechanics. While those new mechanics are a little basic, they add a nice bit of flavor to otherwise plain sailing–unless you burn your fish, that is.

While Tall Tales: Shores of Gold is only a subtle change from the vanilla Sea of Thieves experience, the greater purpose it gives, the greater narrative strands it provides, and the more tangible targets it teases help motivate you to continue venturing out into the seas. You’re not simply completing quests in order to unlock more quests of a similar nature; there are more interesting activities to complete, such as escaping a locked room filling with water, and a more defined goal on the horizon in the questline’s next riddle. More important than the objectives and new mechanics, however, is the distinct feeling these new missions provide: it feels like you’re actually on a guided adventure, rather than just going from point A to point B. New voice lines–spoken for the first time by actual voice actors, rather than studio staff as was the case previously–are a large reason for this new flavor.

Nine tales make up the Shores of Gold expansion, but Rare says it will continue to support Sea of Thieves with more content in a similar vein going forward, and if things carry on improving along these lines, I’ll be diving back into Rare’s oceans for many months to come.

from GameSpot – Game News https://www.gamespot.com/articles/sea-of-thieves-huge-anniversary-update-could-give-/1100-6466127/

Xbox One Game Pass Adds More To April Lineup

Xbox Game Pass subscribers have six more games to look forward to on Xbox One this month. Microsoft has announced the lineup for the remainder of April, and it includes some heavy hitters from recent years.

The games include the Prey reboot from Bethesda and Arkane Studios, our game of the year finalist Monster Hunter World, and the co-op zombie shooter Resident Evil 5. If you’d rather kick back with a narrative adventure game, you can play The Walking Dead: A New Frontier, the penultimate season of the Telltale series, or the pretty recently released Life is Strange 2: Episode 2. If all that sounds too stressful and you’d rather just hit the links, you can play The Golf Club 2.

Those join the previously announced offerings for late March and early April, which included The Walking Dead mini episode Michonne, Marvel vs Capcom Infinite, and Minecraft. Microsoft recently teased six more games would be announced this week.

Xbox Game Pass is a subscription service that provides full downloads from a catalog of more than 100 games. It costs $10 per month, and all first-party titles from Microsoft are available on release day. The company has also hinted at plans to expand the service to PC.

Xbox Game Pass Upcoming Titles:

  • April 11 – Prey, The Golf Club 2
  • April 18 – Monster Hunter World, The Walking Dead: A New Frontier
  • April 24 – Life is Strange 2: Episode 2
  • April 25 – Resident Evil 5

from GameSpot – Game News https://www.gamespot.com/articles/xbox-one-game-pass-adds-more-to-april-lineup/1100-6466150/

Skullgirls Dev’s New Action-RPG, Indivisible, Shows Promising Fusion Of RPG And Fighter Mechanics

A classical RPG isn’t necessarily the next step one would expect from the creators of the fighting game Skullgirls, which makes Indivisible something of an oddity. While it still has room for growth and polish, a recent hands-on showed how Lab Zero is merging its unique fighting sensibilities with classic genre tropes.

The fighting influence was most immediately apparent in the battle system, which operates with a rhythm and intensity not often seen in RPGs. Each of the characters is assigned to a face button that can be used twice with a cooldown timer. On top of those basic commands, each one has an up and down attack, and breaking an enemy’s defense with these powerful blows leaves them more vulnerable to subsequent attacks.

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It’s the nature of fighting games to offer a great deal of depth from the timing and combinations of relatively simple commands, and the same is true for Indivisible. Breaking an enemy’s guard and then following up with well-timed attacks, attuned to your enemy’s weaknesses, feels very much like a fighter–to the point that at first I would often trip myself up trying to hit the next command with the rhythm of the fight, not realizing my cooldown timer hadn’t refreshed yet. It’s a system that definitely took some recalibration to grasp, but once I did it felt very satisfying.

The Skullgirls influence can also be seen in several other elements. The art is a unique blend of western and anime-inspired styles with clean, colorful compositions and expressive faces. The writing is irreverent and often feels playfully anachronistic for its fantasy setting.

The traditional RPG elements can create issues familiar to that trope as well. In some areas of the demo, I was clearly under-leveled and out of my depth. Though I was assured that this was an issue of balance in the demo, it went to show how the realities of RPGs still apply. Though the combat system is an exercise in timing and skill, there’s simply no substitute for being leveled appropriately to an area. It also had its share of placeholder images and text, suggesting the studio has some elements to finish before launch.

Indivisible is slated for this year but it has no firm release date, so the studio has time to put on these finishing touches and get the balance just right. What we’ve seen already is a promising start, blending genres in a new way that makes the marriage of fighting and RPG elements feel natural.

from GameSpot – Game News https://www.gamespot.com/articles/skullgirls-devs-new-action-rpg-indivisible-shows-p/1100-6466125/

PS4 ID Changes Finally Coming This Week, Sony Confirms

Sony has confirmed the much-requested PSN ID change feature will arrive very soon for PS4 users. Players in North America can change their IDs from today, April 10, while those in Europe can do so from tomorrow, April 11.

“We’re excited to announce that the online ID change feature on PSN is officially launching to all PlayStation 4 owners later today,” Sony’s social media director, Sid Shuman, stated on the PlayStation Blog. “You’ll also be able to change your online ID via a web browser, and that feature will also be available starting today.”

Shuman goes on to state that ID changes can only be done through a web browser or your PS4–so PS3 and PS Vita users are out of luck. As was previously confirmed, the first change is free, but any subsequent changes to your PSN ID will cost $10 / £8, or $5 / £4 for PS Plus subscribers.

There are no limits on how many times you can change your ID, and you can always revert back to any previous version of your ID for free by contacting PlayStation support. Nobody else can take your old IDs, even after you change, and if you choose to you can display your old ID next to your new one on your profile for up to 30 days, in order to help your friends notice the change. Child accounts cannot change their online ID, Sony says.

Sony warns not all PS4 games will support ID changes: any title published on or after April 1, 2018 should display your new ID in-game, but the platform holder has discovered one instance “where a [recent] game did not fully support the feature.” A full list of games that support PSN ID changes can be found on the PlayStation website, showing that many hundreds of titles fully support name changes, while a handful of games have “critical issues” and a few more have “known issues which we did not consider critical to the gameplay experience.”

PS4 users might also be interested in April 2019’s PS Plus games, The Surge and Conan Exiles. Both titles are available at no extra cost for PS Plus subscribers right now, but they’ll go back to their original price at the end of the month.

from GameSpot – Game News https://www.gamespot.com/articles/ps4-id-changes-finally-coming-this-week-sony-confi/1100-6466148/

Sea Of Thieves’ Anniversary Update Is Huge–Here Are All The Details

Sea of Thieves has been out for just over a year, and while many enjoyed the pirate game, others felt it just didn’t have enough content. Developer Rare is further attempting to address that feedback with the game’s Anniversary Update, comprising a new narrative-driven questline called Tall Tales: Shores of Gold and an entire new PvP mode named The Arena.

The Arena is a competitive mode for five teams of four set in smaller, distinct areas. At the beginning of each 24-minute match, every team receives the same set of treasure maps. You must proceed to one of the X marks in order to retrieve chests, which can then be cashed in for Silver at a number of special ships.

Of course, other teams are competing for the same chests to cash in, so you might find you run in to some resistance on your travels. Killing other players or sinking their ships nets you a small amount of Silver, and respawns are active. Particular to The Arena is a new damage model for ships, which can now have their wheel, masts, and anchor destroyed–though these can be repaired with wood in the same way you would fix a hull.

Tall Tales, meanwhile, is a new questline for people who wanted more direction in Sea of Thieves’ classic adventure mode. It’s set in the game’s usual shared world–which will also gain a new island that Rare says is its biggest island yet–and will see you complete a number of puzzles and riddles in the search for treasure. The mode includes new enemy types, items enchanted with new abilities, and a new faction that will buy fish and meat off you after you utilise new fishing and cooking mechanics. Sea of Thieves’ Anniversary update will be released for free on April 30.

Rare’s pirate game launched in March 2018 and was awarded a 6/10 in our Sea of Thieves review. “There may come a time when Sea of Thieves is able to entice me back, and I imagine that will be with a mix of new mission types and hopefully the promise of rewards that allow for new types of interactions, if not improve my character’s capabilities,” wrote Peter Brown. “For now, it’s a somewhat hollow game that can be fun for a handful of hours when played with friends, and something worth trying out if you happen to be an Xbox Game Pass subscriber. Even though it’s hard to wholeheartedly recommend, I like enough of what I see to hold out hope that things will eventually improve as the game continues to be patched and updated with new content.”

from GameSpot – Game News https://www.gamespot.com/articles/sea-of-thieves-anniversary-update-is-huge-here-are/1100-6466120/

New Black Ops 4 Blackout Map Alcatraz Now Available On Xbox One And PC

Call of Duty: Black Ops 4‘s battle royale mode Blackout added a new map, Alcatraz, on PS4 earlier this month, and now it’s also available for Xbox One and PC.

Black Ops 4’s version of the island prison off San Francisco is a close-quarters map that sees players fighting among buildings and watchtowers and inside through cells and tight corridors. In addition to being smaller than the standard map, it’s changes how you drop into the map, and it features zombies throughout. Additionally, like Apex Legends, you’re able to respawn on Alcatraz. You can see it in action in the video embedded above.

Blackout is currently free on all platforms until the end of the month. Normally, you’d have to own the full Black Ops 4 to play it, but that’s not the case during this promotional period.

In other news, an update for Black Ops 4 added a new Infected game mode on PS4, while there have been some updates to weapon balance and more. Go to Reddit to see a full rundown of the changes made to the game with its April 9 patch.

2019’s Call of Duty game is rumoured to be Modern Warfare 4 from developer Infinity Ward, though nothing is confirmed at this stage. Activision typically announces new Call of Duty games in late April or May, so it should be soon that we know more. What we do know for sure is that the game will have a traditional campaign after Black Ops 4 left it out.

from GameSpot – Game News https://www.gamespot.com/articles/new-black-ops-4-blackout-map-alcatraz-now-availabl/1100-6466147/

New Resident Evil 2 Microtransaction Lets You Unlocking Everything For $5

Capcom’s Resident Evil 2 has added a new microtransaction that lets you unlock everything. The price? $5 USD / £4 / $7.50 AUD.

The “All In-Game Rewards Unlock,” as it’s called, provides immediate access to the 4th Survivor and Tofu Survivor modes, along with costumes, weapons, and concept art. Among the weapons included are the Samurai Edge handgun, LE-5 submachine gun, ATM-4 rocket launcher, and minigun, all of which come with infinite ammo, according to Eurogamer.

That’s notable because ammo scarcity is a factor in Resident Evil 2, so these weapons ensure you are always prepared.

All of these items are normally available through gameplay, so this option is available for those who want to speed up progress. The microtransaction is available on PC, Xbox One, and PlayStation 4.

Resident Evil 2 launched in January, and it has been a big hit. By Capcom’s latest count, the title has shipped more than 4 million copies worldwide.

GameSpot’s Resident Evil 2 review called it “a terrifying experience like no other.”

“Resident Evil 2 is not only a stellar remake of the original, but it’s also simply a strong horror game that delivers anxiety-inducing and grotesque situations, topping some of the series’ finest entries,” wrote critic Alessandro Fillari. “But above all, the remake is an impressive game for the fact that it goes all-in on the pure survival horror experience, confidently embracing its horrifying tone and rarely letting up until the story’s conclusion.”

from GameSpot – Game News https://www.gamespot.com/articles/new-resident-evil-2-microtransaction-lets-you-unlo/1100-6466145/