Borderlands 3 Trailer Released; Here Are Our Impressions

Gearbox has finally confirmed the existence of Borderlands 3, and even revealed a new trailer for the long-awaited sequel to one of the studio’s most beloved franchises. In the video above, GameSpot video producer Jean-Luc Seipke and associate editor Jordan Ramée voice their impressions of the new trailer after watching it.

Fans of the original Borderlands, Borderlands 2, Borderlands: The Pre-Sequel, and Tales from the Borderlands: A Telltale Series, both Jean-Luc and Jordan are happy to see several beloved characters return in the trailer for the new game. Most notable is an adult Tiny Tina, who was still 13-years-old in Borderlands 2: Tiny Tina’s Assault on Dragon Keep, but the return of characters from Tales from the Borderlands is a welcome surprise. There are plenty of other familiar faces as well, such as Sirens Lilith and Maya (the latter of whom is now sporting longer hair), Ellie, Marcus, and Sir Hammerlock.

Although the sight of so many beloved Borderlands characters is nice, both Jean-Luc and Jordan are wary of just how little the Borderlands 3 trailer touches on the franchise’s strongest points. The characters’ hilariously ludicrous dialogue is absent, and there’s little individuality in regards to the new heroes and villains. Jean-Luc and Jordan are also a little worried that the environments in the trailer all look a little too much like Pandora. If Borderlands 3 takes place on multiple worlds–as Borderlands 2 implied and the new trailer claims–then the people and places in this new game should be fairly different from what’s been seen before.

Obviously, with this being the very first look at Borderlands 3, neither Jean-Luc or Jordan are ready to condemn or praise the game–especially not before they can get their hands on it. As is, after watching this trailer, they are optimistic Borderlands 3 can carve out its own identity in the now loot shooter heavy market.

Borderlands 3’s announcement was accompanied by the reveal of an enhanced Borderlands GOTY Edition coming to Xbox One, PS4, and PC. A free update is also being released that adds 4K graphics to Borderlands: The Handsome Collection–a bundle of Borderlands 2 and Borderlands: The Pre-Sequel–which is also available on Xbox One, PS4, and PC.

from GameSpot – Game News https://www.gamespot.com/articles/borderlands-3-trailer-released-here-are-our-impres/1100-6465907/

How Nintendo Uses Luck To Make Games Fun For Everyone

Since its pre-video game years as a Japanese playing-card company, Nintendo has designed games that combine strategy, competition, and luck. This mixture takes competition-centric pressure off players, making the game less about winning and more about having fun.

Franchises like Mario Party, Mario Kart, and Super Smash Bros. are designed to put advanced players and novices on a more equal footing. These games are easy to pick up and understand, can be played alone or with others, and have high replay value.

However, some players rebel against luck in video games, arguing that skill and technical prowess should be the ultimate arbitrators of who wins or loses. They see games as a meritocracy and view luck as punishing some players for being good, while unjustly rewarding other players who didn’t put in the time and effort to improve. But for many Nintendo games, the focus on competition isn’t the point.

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Dr. Nicholas Bowman is an associate professor at the Interaction Lab at West Virginia University. He researches interactivity and media psychology, analyzing how people react to media on screens. Bowman says Nintendo games such as Mario Kart, Mario Party, and Super Smash Bros. use elements of luck to downplay cognitive aspects of gaming (strategy, reflexes, choosing what button to push at the right time, etc.) to enhance the social experience of playing.

“In some ways, they take after board games, which always have that element of luck, whether you are playing Monopoly or even something like Dungeon and Dragons,” Bowman explained. “No matter how good you are, you still have to roll the dice.”

What Nintendo knows is that an important part of having fun is those around you also having fun. Adding dice rolls to Mario Party, or items based on your place in a Mario Kart race, or stage obstacles to Super Smash Bros. creates an element of surprise that makes each playthrough unique and offers novice players a chance to win. Bowman argues that these Nintendo games are meant to allow players of varying experience levels to have fun playing against each other.

“You know that if you had five friends come over, and they never touched a video game in their life, you could have them play one of those games and they’d be fine,” Bowman continued. “But the most important thing is they think they have a chance of winning.”

Bowman also studies video games and nostalgia, and said the ease and casual nature of these Mario multiplayer games facilitates greater levels of social connection.

“What you find out is people aren’t nostalgic for the game itself, but the game reminds them of the people they were around when playing it,” Bowman said. “Putting Smash Bros. on 100 lives is ridiculous–unless you want to spend hours with your buddies–then it’s awesome. The things that are most nostalgic are things that have these social connections with them.”

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But many casual gamers, for whom competition isn’t a big motivator, often feel the broader gaming community looks down on those in it for the “play.” In his book, “The Toxic Meritocracy of Video Games,” Dr. Christopher Paul is critical of the ways in which gaming culture has come to over-emphasize meritocracy at the expense of enjoyment. He writes that, as games became more popular and the community sought to carve out space as a legitimate sport, gaming culture uncritically accepted the idea that “success in video games is something that is properly earned by players through effort and labor.”

Paul, an assistant professor at Seattle University, argues that this thinking and other cultural assumptions underlie toxic in-group versus out-group dichotomies of who gets to be called a “real” gamer. Those who accept this framework are likely to think luck has no place in a game, because randomness erases complete control and makes the game “unfair.”

The logic goes that if a game is easy to learn, it takes less skill and less time to learn that skill; therefore it isn’t a good or fun game, and those who play games like Mario Kart or Party are not serious about gaming or are “not real gamers.” If luck makes it so that “anyone” can win, why play the game?

Super Smash Bros. is the traditionally considered the most skill-based of the Nintendo games previously mentioned; there are tournaments such as EVO, where items and certain stages are banned in order make the battles solely about skill. Mario Kart, meanwhile, has gotten some of the worst flack, mainly for what critics feel is the unfairness of the “blue shell.” Many advanced gamers are critical of Mario Party, seeing it as too random, as opposed to being a genuine test of skill.

These critiques are indicative of what many more advanced gamers feel about Mario spin-offs, but also highlight that they are likely conflating skill, competition, and technical mastery on one hand, and “fun” on the other. Not being able to see the value of games like Mario Party is overlooking and diminishing the social intent behind them.

The rationale behind critiques of these multiplayer Mario games can be a bit contradictory. The stigma placed on luck or randomness is often at odds with how unexpected moments in games are often the most enjoyable. If you flip through Fortnite highlights on Youtube or Twitch, a constant thread is moments where players, even professional ones, get lucky. It doesn’t mean these players didn’t have skill, but shooting an opponent from a distance so far that you can barely see them is as lucky as hitting the first place driver with a red shell right before they cross the finish line.

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Also, some gamers defend gaming as a sacred space of competition in ways they would find unacceptable in more traditional sports. If you and your friends went to shoot some hoops, and someone came over to say what you all were doing wasn’t “real basketball,” what would your reaction be? So why do we do this–either implicitly or explicitly–in the gaming community? Bowman thinks sometimes our competitive drive can bring out the best and the worst in us.

“Most people don’t realize, it’s not the in-group that’s dangerous, it’s once you start calling other people out-group,” he said. “It’s okay to be proud of who you are or the time you put in, but when that means other people who aren’t you can’t be proud, that’s a problem.”

What may be overlooked is the fact that the chance and probability elements of these games are meant to alter and augment player strategy, not diminish it.

There are scenarios in Mario Kart games where the best position to be in is second place, but if you are in first, you may want to hold on to a Super Horn to neutralize attacks from possible red and blue shells. After a few times playing Smash Bros. games, you understand how going after items is both an opportunity and a distraction. The randomness of their appearances forces players to constantly adjust their strategy and to see offense and defense as simultaneous choices, not separate ones. In Super Mario Party, players can take a risk and roll their special dice to move around the board faster, but also have to account for the probability that buying a star can help an opponent as well, since it moves the Star Space to another place.

Good players learn how to not only navigate the balancing elements of these games, but use them to their advantage. But while these games use chance as a way to even the odds a bit, they don’t overcorrect to the point where skill and strategy are no longer vital.

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For example, being good at mini-games gives you a big advantage in Mario Party. Anyone who has played Smash knows that the random item appearances or the obstacles on different stages aren’t going to help a novice opponent who doesn’t know how to block and dodge, or who hasn’t learned how to overcome edge guarding. Mario Kart’s director and producer Hideki Konno previously noted that Nintendo wanted an experience where “everyone was in it until the end,” but the “best” player is still going to win most of the time–like they would in pretty much any other game.

On its website, Nintendo’s marketing for the Switch includes phrases like “keep the focus on fun,” “connect and make memories,” and “something for everyone.” These Nintendo favorites don’t eliminate the incentives for mastery or autonomy, but they do place a premium on social interaction. Nintendo designs its games for families and those who want to have fun social experiences.

Skill and technical prowess will always be a key aspect of gaming. Wanting to win isn’t an inherently bad thing. But adding a little bit of luck can make each playthrough unique and give players of different skill levels a chance to compete–all of which place more emphasis on the “fun” and not the “win.”

from GameSpot – Game News https://www.gamespot.com/articles/how-nintendo-uses-luck-to-make-games-fun-for-every/1100-6465850/

Where Is Xur? Destiny 2 Location, Exotic Weapons, And Invitation Of The Nine Guide (March 29-April 2)

With the arrival of the weekend comes the return of Xur, Agent of the Nine, in Destiny 2. This means there’s another crop of Exotic weapons and armor to help you fill out your collections. Xur can now sell Exotics from the Forsaken expansion thanks to a recent update, but his inventory is random–and this week, there are no Forsaken Exotics in Xur’s haul. You can still grab a new Invitation of the Nine, though, which offers new story info and Powerful gear.

You can find Xur hanging out in the Tower, near the back of the Hangar on a catwalk. From the entrance to the area, hang a left and walk toward the drop-off, then up the nearby stairs. Xur’s weapon offering is Sunshot, a powerful Solar hand cannon that fires rounds that explode. Anybody damaged by the gun or the resulting explosions gets marked, making it a pretty handy weapon for both the Crucible and fighting around the solar system.

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As for armor, you won’t find any Year Two Exotics among Xur’s inventory, but there are solid options if you need to fill out your collection. Hunters can snag Foetracer, an Exotic helmet that marks any enemies you target, allowing you to see their movements on the battlefield even behind cover. You’ll also deal additional damage to enemies who you’ve marked if they’re already low health–making it great for finishing people off in the Crucible. Warlocks can pick up Sunbracers, a set of gauntlets that increase your Solar grenade duration and give you Solar grenade energy when you make Solar melee kills. For Titans, there’s the Helm of Saint-14, a helmet that blinds enemies who pass through your Ward of Dawn Super and nearby enemies when you guard with your Sentinel shield. Meanwhile, any allies who pass through your Ward of Dawn get an overshield.

Here are all the Exotics Xur offers this week and what they’ll cost you:

  • Sunshot (Exotic hand cannon) — 29 Legendary Shards
  • Helm of Saint-14 (Exotic Titan helmet) — 23 Legendary Shards
  • Foetracer (Exotic Hunter helmet) — 23 Legendary Shards
  • Sunbracers (Exotic Warlock gauntlets) — 23 Legendary Shards

You can also buy a Fated Engram, if you can afford it. Dropping 97 Legendary Shards on the item will grant you one Year One Exotic you don’t already have for that character. Xur also offers the Five of Swords challenge card for free, which allows you to add difficulty modifiers that increase your score in Nightfall runs.

As has been the case for a couple weeks now, Xur also offers an Invitation of the Nine, a special weekly bounty that gives you a Powerful gear reward and new lore about the enigmatic entities known as the Nine. You’ll need to go to the EDZ on Earth to complete it–shoot Cabal, Fallen, and Taken enemies there to gain Samples drops from each one, and complete the Lake of Shadows Strike. It’s easiest to get the Fallen and Cabal Samples from Public Events, while the Taken ones you’re likely to acquire from the Strike itself. Once you’ve finished the Invitation’s steps, head up to the Drifter’s Haul location in the Gambit menu for a new scene and your reward.

from GameSpot – Game News https://www.gamespot.com/articles/where-is-xur-destiny-2-location-exotic-weapons-and/1100-6465908/

Ubisoft Confirms Its E3 2019 Press Conference Will Go Ahead

Ubisoft has confirmed the time and date of its E3 2019 press conference. The company said on Twitter its briefing would begin on Monday, June 10 at 1 PM PT / 4 PM ET / 9 PM BST (6 AM AEST on June 11).

The news comes amid other publishers scaling down their E3 conferences or pulling out altogether. Sony will not be attending E3 2019, while EA will eschew its usual conference in favor of multiple smaller livestreams. Conversely, Microsoft is holding a conference, while Bethesda has already confirmed the date and time of its usual presentation.

It’s not yet clear what Ubisoft has to share at E3 this year, as many of the publisher’s 2019 games–including Far Cry: New Dawn, Trials Rising, Assassin’s Creed III: Remastered, and The Division 2–have already launched, while Anno 1800 is scheduled for release on April 16. The only remaining Ubisoft games we know of are Skull & Bones and Beyond Good & Evil 2, so it seems likely we’ll see more of them in June.

We could also hear more of the heavily rumored Watch Dogs 3, which is ostensibly set in London. However, the publisher’s staple Assassin’s Creed reveal is unlikely, since it has already stated no “full-fledged Assassin’s” game will launch in 2019.

from GameSpot – Game News https://www.gamespot.com/articles/ubisoft-confirms-its-e3-2019-press-conference-will/1100-6465905/

PS4 6.51 Firmware Update Is Now Live, Still No Option To Change PSN Online IDs

Sony has released the latest firmware patch for PS4, update 6.51. The update doesn’t do all that much, despite being 463 MB.

In the full patch notes for update 6.51, Sony states that it, “improves system performance.” That’s it. Overall, update 6.50 did a lot more, implementing several new features in the PS4. Update 6.50 added the choice of 720p video when broadcasting with Niconico Live, and also added button assignment support for “enter” operations–allowing you to change the selection button from circle to X.

Notably lacking from update 6.51 is the option to change your PSN online ID, a patch that, last year, Sony promised is coming early 2019. You can already change your PSN online ID if you’re a part of PlayStation’s Preview Program, but the update hasn’t left beta and gone public. Sony has announced that when the patch does go live, the first name change will be for free. However, subsequent changes will cost $5 USD / €5 / £4 for PlayStation Plus members, and twice as much for everyone else.

Sony has admitted that implementing PSN online ID changes isn’t a smooth process, so there could still be plenty of bugs the company is trying to iron out. Apparently, the feature won’t be compatible with every game released prior to April 1, 2018. Not all PS4, PS3, and PS Vita games are guaranteed to support the feature either, so users may see several issues or errors in relation to their PSN online ID for certain games. Additionally, one of the Preview Program testers reported a bug that changing your PSN online ID might cause a loss in DLC purchases and game save data.

However, if you run into issues after changing your ID, PlayStation has said it will provide an option for players to revert back to their old one for free.

from GameSpot – Game News https://www.gamespot.com/articles/ps4-651-firmware-update-is-now-live-still-no-optio/1100-6465904/

The Elder Scrolls: Blades Is Now Live For Some People

Bethesda has announced that The Elder Scrolls: Blades is now available for players who registered for early access prior to March 25. Players are being given access in waves, though, so you might have to wait a little bit longer to play the whole game, even if you pre-ordered the game and signed up early. Also, you have to pre-register on Bethesda’s website, which is a separate process from pre-ordering the game.

“The first wave of The Elder Scrolls: Blades early access went smoothly, so we invited the next wave,” Bethesda wrote in a tweet. “If you registered after [March 25] don’t worry, we’re sending invites daily.” In a follow-up tweet, Bethesda revealed there is a “delay in account authentication,” but the company is working to fix the problem “as soon as possible.”

Blades is a mobile installment in The Elder Scrolls series, which Bethesda describes as a “pure Elder Scrolls game” with “console-quality graphics.” The major difference between Blades and previous The Elder Scrolls games is that Blades doesn’t have an open world. Instead, it’s a series of interconnected environments–some of which are still “very large,” according to Bethesda.

“We could do it,” Bethesda director and executive producer Todd Howard said, when asked about possibly implementing an open-world into Blades. “We’ll see how people interact with it. Because it’s mobile, we know people may play… We need you to get something meaningful done in 10 or 15 minutes. Do you know what I mean? Even though you could sit down and play it for as many hours as you want.”

The Elder Scrolls: Blades was originally scheduled to release on Android and iOS devices in Fall 2018, but it was delayed. The game is free to download. Bethesda has said there are plans to bring the game to PC and consoles in the future, but there is no planned release window for those versions.

from GameSpot – Game News https://www.gamespot.com/articles/the-elder-scrolls-blades-is-now-live-for-some-peop/1100-6465901/

STALKER 2 Is Still Alive: Update Brings New Art, Music, And Twitter Account

There isn’t much to say about STALKER 2 at this point, to be honest. But the fact that the game’s official website has been updated with new key art and music is enough for fans, like myself, to get hyped up. In addition, the project launched its own Twitter account which it says will be used to share news and “interesting content” for the franchise. As for the music that plays on the site, it’s a three minute(ish) creepy, foreboding ambient track that fits the series’ often terrifying post-apocalyptic atmosphere.

STALKER 2 was revealed to be in the works when the site went live back in May of last year–at the time, it simply featured the game’s title painted onto a concrete background with the number “2021” clearly implying that the game won’t be around until then. The team behind the original entries, GSC Game World, is heading up STALKER 2 as the company’s own site says it is currently in development.

GSC Game World has been through a lot since releasing the original STALKER: Shadow of Chernobyl and the two follow-ups Clear Sky and Call of Pripyat. Plans for a full sequel began in 2010 with the hopes of hitting a 2012 release, but was eventually cancelled. The studio remained relatively quiet, but released the strategy game Cossacks 3 in 2016.

For those unfamiliar with STALKER, it’s a first-person shooter and survival horror series loosely based on the Russian novel Roadside Picnic and movie Stalker (1979). It’s set in an alternate reality where another nuclear disaster hit the Russian nuclear zone of Chernobyl. The story takes supernatural turns as you uncover the mysteries of the Nuclear Exclusion Zone alongside other stalkers, who are rogue hunters and scavengers in “The Zone.” STALKER: Shadow of Chernobyl was one of the best games of its time despite having a lot of technical bugs; you can read more about it in our list of great games from 2007.

from GameSpot – Game News https://www.gamespot.com/articles/stalker-2-is-still-alive-update-brings-new-art-mus/1100-6465899/

Grab A Free 12-Month Nintendo Switch Online Subscription With Twitch Prime

Amazon has announced that, starting right now, Twitch Prime members can claim a free three months of Nintendo Switch Online. You just need to sign-in to claim your three months, and if you come back after 60 days, you can get another nine months added to your account. That’s a year of Switch Online for free.

If you already have Switch Online, you can still take advantage of this deal. Just sign-in and be sure to renew the deal after 60 days so you can get all 12 months added to your account. Whether you’re signing up for Switch Online for the first time or adding free time to your account, you have until September 24 to grab your first three months and until January 22, 2020 to claim the additional nine.

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A Switch Online subscription offers more than being able to play the online multiplayer component in games like Splatoon 2 and Super Smash Bros. Ultimate. With a subscription, you get access to a library of classic NES games that you can play as much as you want. New games are added every few months, with 1998’s Blaster Master and Zelda II: The Adventures of Link added this past January. Subscribers also get access to cloud saves, allowing them to recover their data should their Switch console break or be stolen.

Normally, individual Switch Online subscriptions cost $4 USD a month, $8 USD for three months, and $20 USD for 12 months. For $35 USD a year, you can subscribe to a Switch Online Family Membership, which includes the service for eight different consoles.

Amazon has already been creating video game-related benefits for Twitch Prime members, offering free PC titles every month. You still have time to download the four March 2019 games, which will no longer be offered once April begins. Until March 31, with Twitch Prime, you can download the puzzle RPG Star Vikings Forever, artsy platformer The King’s Bird, multiplayer pinball game Kabounce, and puzzle platformer Snake Pass. To claim these games, you must make sure you Amazon account is linked to Twitch.

from GameSpot – Game News https://www.gamespot.com/articles/grab-a-free-12-month-nintendo-switch-online-subscr/1100-6465886/

PAX East 2019: Katana Zero Is A Stylish, Surprising Action Thriller

Katana Zero made a memorable entrance with its release date trailer in the spring Nindies showcase, as a stylish and brutal action game coming just around the corner. Though it is a tense combat game where every moment could mean certain death, it was the moments outside the combat that proved the most surprising in a hands-on at PAX East 2019.

The bulk of the game is the moment-to-moment combat we saw detailed in the reveal trailer (above), in which both you and your enemies are so deadly that a single hit means death. Stages are segmented into unique combat scenarios, with a rewind mechanic that starts you over. Within the fiction of the game, these various combat runs are your assassin’s sense of precognition, carefully planning which murder-chain will work. The subsequent security camera footage that shows your successful completion is capturing what actually happened.

It’s a gameplay loop familiar to fans of games like Hotline Miami or Ape Out, where each unsuccessful run is both a failure and a learning experience to build your knowledge base for a better one. The combat feels breathlessly fast, but I never found the deaths unfair. The action constantly compels one more try, a little faster, and with a little more insight.

You have a variety of tools at your disposal as well. The demo featured the standard swordplay as its main tool, as well as the ability to throw objects across the room, slam doors against enemies, and even cleverly use traps like lasers against enemies. One stage set in a dance club allowed blending in to the crowd to avoid guards. Enemies came in several varieties as well, from brawlers to fellow katana-wielders to security personnel with guns. In each case, a single touch means death.

Outside of combat, though, the game pleasantly surprised with story vignettes. The Dragon may be a deadly assassin, but he lives in a crappy apartment with noisy neighbors. He regularly speaks with his employer (and de facto therapist) about recurring nightmares in order to receive drug treatments. These story segments were a standout, because they added a darkly humor flavor and enriched the world.

What made these dialogue sequences even more refreshing was a time-based branching dialogue system. Allowing someone to finish speaking will often open dialogue options, which can help steer the story. Skipping dialogue is always an option, but it will mean you interrupt another character, which has its own consequences.

For example, to test the system I interrupted a receptionist constantly until she got angry. After completing my assassination contract, she was there waiting for me with a SWAT officer. I hadn’t smooth-talked my way through the interaction, and so when gunshots broke out in the stage, I had immediately become a prime suspect. After dispatching the officer, my employer told me the receptionist had been killed for my lack of discretion.

Game creator Justin Stander says the game is full of these branching dialogue options, and when you consider that merely interrupting a speaker to speed a scene along counts as a choice, the possibilities become shockingly complex. I was able to make choices that seemed to have impact when talking about the nightmares, which impacted the perception of the next one. Stander said that at one point another character can borrow your sword, leaving you to make do with found objects for part of the next stage.

Those narrative hooks are likely to keep me coming back and exploring different avenues, even as I struggle my way through its challenging combat. Sharply difficult games with a retro aesthetic aren’t usually known for their narrative punch, but this could be one to break the mold. It’s coming to PC and Switch on April 18.

from GameSpot – Game News https://www.gamespot.com/articles/pax-east-2019-katana-zero-is-a-stylish-surprising-/1100-6465900/

Gearbox Shows Trailer For Rick And Morty Creator’s New Game: PAX East 2019

The next game from Rick And Morty creator Justin Roiland and studio Squanch Games, called Trover Saves The Universe, had a trailer revealed during Gearbox’s PAX East 2019 panel. It’s coming to PlayStation 4 and PSVR on May 31 and PC via Steam and Epic Games Store on June 4. The game appears to have a similar sense of humor found in Squanch’s previous games (Rick And Morty: Virtual Rick-ality and Accounting), but plays more like a traditional 3D action-platformer.

As expected, it has a wacky premise where your dogs have been taken hostage and you have to stop the big bad Glorkon who puts the universe at stake and shoves your dogs into its eye sockets. There are plenty of deranged character designs and a whole lot of cursing; think Astro Bot but for adults! However, the game will be playable both in and outside of VR. You can watch the trailer above.

Trover, the one who saves the universe.

A whole lot more came out of the Gearbox PAX East 2019 presentation, which included the announcement of Bulletstorm coming to Nintendo Switch with the Duke Nukem DLC and a showcase of the upcoming sequel Risk of Rain 2. The biggest news from Gearbox was the reveal of both Borderlands: Game of the Year Edition coming to PlayStation 4, Xbox One, and PC with visual and mechanical improvements, and finally the reveal and trailer for Borderlands 3.

Gearbox CEO and president Randy Pitchford was doing magic tricks on stage, too, and you can check that out here if you really want.

from GameSpot – Game News https://www.gamespot.com/articles/gearbox-shows-trailer-for-rick-and-morty-creators-/1100-6465898/