Doom Studio Makes Very Clear It Has Nothing to Do With New Doom Movie

Doom developer id Software has officially stated that they have no involvement with Doom: Annihilation, a new direct-to-video adaptation of the storied franchise.

Yesterday, a new trailer was released for Doom: Annihilation and the reaction was not overly positive. This prompted GeorgeTheRaven to tweet at id Software and the official Doom account and ask for their “most honest opinion.”

In response, the official Doom account quote tweeted the question and said, simply, “We’re not involved with the movie.”

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source http://www.ign.com/articles/2019/03/12/doom-studio-makes-very-clear-it-has-nothing-to-do-with-new-doom-movie

Call Of Duty: Black Ops 4 Adding Free Map, Modes, Blackout Update, And More

Call of Duty: Black Ops 4 continues to evolve, and this week the game will change once again with the addition of some delicious free content. A new map variant, mode, and event are all on the way, as well as some changes to Battle Royale game mode Blackout.

First up, a Hurricane variant of the Contraband map is coming, along with a new multiplayer game mode named Stockpile–developer Treyarch says this is a reimagining of the Black Ops 3 mode Fracture in which players must defeat opponents and deliver their dog-tags to a deposit site. Black Ops 4’s multiplayer portion is also getting a St. Patrick’s Day event named Shamrock & Awe, though it remains to be seen what this entails.

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Blackout will see its map updated for spring this week, while a Hardcore game mode is also on the way. This removes armor, vehicles, zombies, and players’ HUD for a more punishing experience.

Finally, Zombies will also be updated with a new Gauntlet named Hellcatraz. The Zombies portion of Black Ops 4 will also boast host migration, which will hopefully reduce instances of games dropping out due to one player’s poor connection.

Many of the changes will go live in the next few hours, though some are exclusive to PlayStation 4 for the time being; check out the graphic above for more details on platform availability.

Black Ops 4’s Operation Grand Heist started just recently, adding a new Specialist and three weapons. Blackout gained a spooky Ghost Town area, while another Gauntlet came to Zombies.

from GameSpot – Game News https://www.gamespot.com/articles/call-of-duty-black-ops-4-adding-free-map-modes-bla/1100-6465512/

Dragon’s Dogma Anime Headed to Netflix

A new anime series is headed to Netflix based on Dragon’s Dogma, Capcom’s action RPG that was originally released in 2012 on PlayStation 3 and Xbox 360.

Announced by Netflix, the Dragon’s Dogma series is one of the new productions announced following the streaming giants new partnerships with Anima, Sublimation, and David Production.

The Dragon’s Dogma series will be based on the title from Capcom and “the story follows a man’s journey seeking revenge on a dragon who stole his heart. On his way, the man is brought back to life as an ‘Arisen’. An action adventure about a man challenged by demons who represent the seven deadly sins of humans.”

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source http://www.ign.com/articles/2019/03/12/dragons-dogma-anime-headed-to-netflix

Fortnite to Introduce an ‘Undo Purchase’ Button

Epic plans to allow Fortnite players to return a purchase made in the last five minutes – although it’s not clear when.

In a Reddit thread (via VG247) which pointed out that, unlike western versions, the Japanese version of Fortnite includes a “confirm purchase” button before payment goes through, Epic Vice President of Engineering Daniel Vogel explained the decision:

“We neither want to add friction for players,” he wrote, “nor do we want to benefit from accidental purchases or players regretting a purchase.”

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source http://www.ign.com/articles/2019/03/12/fortnite-to-introduce-an-undo-purchase-button

Fortnite Update 8.10 Adds The Baller Vehicle; Patch Notes Revealed

Fortnite‘s latest update, version 8.10, is live now on PS4, Xbox One, PC, Nintendo Switch, iOS, and Android. The patch adds a new vehicle named The Baller, overhauls Vending Machines, and makes a few other tweaks, too.

The Baller is a hamster ball-like vehicle that comes equipped with a Boost and a Grappler for rapid mobility. While inside this single-seat ball, you’re protected from damage, but the vehicle itself can see its 300 health depleted by enemy fire. Find The Baller at Expedition Outposts and around pirate camp loot stashes.

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Vending Machines now work slightly differently since the 8.10 update; they no longer cost anything to activate, but they will self-destruct after one use. They are also rarer now, as common and uncommon Vending Machines have been removed from the game.

Heavy Assault Rifles have also had their rarities adjusted: they can now be found in common, uncommon, and rare varieties–the epic and legendary editions are no more. Finally, a new LTM named The Getaway is now live, and you can see all the details about that and the rest of the changes to Fortnite’s Battle Royale portion at the bottom of this story; for the full patch notes of other modes, check out the Fortnite blog.

Fortnite’s Season 8 started just recently, introducing new skins and other cosmetics. A subsequent update has also introduced buried treasure maps. The new vehicle doesn’t exactly fit in with the current season’s pirate theme, although Epic tends to release a wide variety of skins and items, regardless of the general theme.

Week 2 challenges for Fortnite Season 8 are now available. Among the trickiest of the season so far are those that task players with visiting the new Pirate Camps and finding a giant face in the desert, jungle, and snow. You can see the complete list of this season’s objectives in our full Season 8 challenges guide.

Fortnite: Battle Royale Update 8.10 Patch Notes

Weapons And Items

  • Baller
    • This single seat vehicle is found at Expedition Outposts and around pirate camp loot stashes
    • Use the attached Grappler and Boost functionality to pull yourself up cliffs or swing through the trees
    • The driver is protected from damage, but The Baller is vulnerable to enemy weapon fire.
    • 300 Health
  • Infantry Rifle
    • Removed Common rarity
  • Heavy Assault Rifle
    • Adjusted rarity from Rare/Epic/Legendary to Common/Uncommon/Rare
    • Base damage scaling for Common/Uncommon/Rare 36/38/40
  • Clingers
    • Reduced max stack size from 10 to 6.
  • Vending Machines
    • Removed the material cost.
    • Each Vending Machine will be destroyed after claiming an item.
    • Common and Uncommon Vending Machines have been removed.
    • Removed Mounted Turret from Legendary Vending Machine
  • Reduced availability of Treasure Maps from floor loot .53% to .27%.
  • Reduced availability of Treasure Maps from chest loot 3.25% to 1.65%.

Bug Fixes

  • Fixed rocket smoke trails disappearing instantly on explosion.
  • Fixed an issue where the popping audio for Balloons would continue to play after using Balloons to get to max build height while using a vehicle.
  • Fixed an issue where Buried Treasure would not auto pickup when the Auto Pickup Weapons setting was enabled.
  • Fixed an issue where Buried Treasure chests could be placed on the Starting Island.
  • Fixed an issue where using an Impulse Grenade or a Shockwave Grenade while jumping on a Hoverboard causes the player to rapidly rotate.

Gameplay

  • Battle Royale Crossplay Matchmaking
    • Combined Xbox One and PS4 pools.
      • This requires you to opt-in to cross-play.
      • Players opt-ing out are restricted to Creative Mode and Playgrounds.
    • Combined Mobile and Switch pools.
      • Before, Switch players were combined with Xbox One and PS4 cross-play parties.
      • We expect an on-average better per-game experience for both Mobile and Switch players.
    • Motivating factor is unlocking optimization potential allowing us to run more playlists during more hours of the day while supporting more data center locations. Please provide us with feedback on your experience!
  • Reduced infinite dab duration from 12 hours to 11 hours in the front end
  • Just kidding, Increased Infinite dab duration from 12 hours to 13 hours in the front end
  • Elimination credit is now awarded to last damager in cases of logging out, self-elimination, and eliminations due to Storm damage. Current threshold timer is 15 seconds.
  • Added visual effects for the siphon on elimination.
  • Players can now build as soon as they impact anything after being launched by a Pirate Cannon
  • Players can dance while holding a balloon
  • Added Pirate Cannon’s audio visualizer HUD icon to be a cannon.
  • Players automatically enter the driver seat when entering an empty vehicle.
  • Added custom consume animations for the following items:
    • Bandages
    • Medkit
    • Small Shield Potion
    • Shield Potion
    • Slurp Juice
    • Chug Jug

Bug Fixes

  • Fixed Pirate Cannon collision that would block bullets for a passenger inside of the cannon
  • Fixed Pirate Cannon not being able to shoot when moving backwards
  • Fixed an issue where a player may lose functionality when shooting themselves out of a Pirate Cannon.
  • Fixed Pirate Cannon player impact explosion effects sometimes being delayed
  • Fixed an issue where Pirate Cannons flipped onto their side, sliding across the ground for too long
  • Fixed Pirate Cannons dealing damage to itself if fired in close quarters
  • Fixed an issue where players wouldn’t break through structures when fired from Pirate Cannons at close range
  • Traps are no longer triggered by vehicles that are empty or carrying only friendly players.
  • Fixed an issue in extreme camera flicking situations that would cause an incorrect first shot when firing weapons.
  • Fixed an issue with the Conga emote not respecting environmental surfaces like Lava
  • Fixed an issue where a player may briefly stop their skydiving animation unexpectedly
  • Fixed an issue allowing emote-cancelling during door open/close animations.
  • Fixed players holding Buried Treasure map upside down
  • Fixed an issue where pressing Build and Edit buttons in quick succession would enter edit mode on the blueprint piece instead of build the structure.
  • Driftboards no longer explode when exiting one near a Mounted Turret.
  • Fixed PS4 players being unable to adjust mouse sensitivity.

LTM: The Getaway

Summary

Welcome to The Getaway! In this mode, players will race to find a Jewel and take it to a getaway van before everyone else to win the match!

Mode Details

  • Jewels can be found in special supply drop safes, located along the edge of the first storm circle. The safes take a long time to open, so make sure the area is clear before attempting to claim a Jewel!
  • Four Jewels will be in play on the map at all times. If a player escapes with a Jewel or one is lost in the Storm, a new Supply Drop will bring a replacement.
  • Four total getaway vans will be on the map, three that arrive early in the match and one more that shows up near the end.
  • The goal is to find or steal a Jewel and take it to one of the vans in order to secure a Victory Royale.
  • Once they arrive, Safe drops and getaway vans will be visible on the map at all times.
  • When a Jewel is picked up, it will be visible on the map to everyone for 30 seconds.
  • Carrying a Jewel will give players health & shields over time, but also slow them down by 10%.
  • Getaway vans float in mid-air, Jewel carriers must build up and then interact with them in order to complete a Getaway.
  • 10 red “Pursuit” supply drops land at the very beginning of the match. These carry a variety of longer-range weapons and other items, and are the only way to obtain the new Grappler in this mode.
  • Only Rare weapons or better will be found in this mode.
  • Rifts, Rift-to-Go and Launchpads have been removed to reduce mobility for healthier Getaway Van engagements.
  • Profile Stats (K/D & Wins) are tracked in this mode, but Umbrellas are not awarded for wins
  • The ATK has been temporarily brought back in this mode as it is the only 4 person ground vehicle.

Events

  • Tournament Update: Gauntlet Solo Test Event & Gauntlet Duo Test Event
    • Added another extended session, which will run 24 hours a day and concludes on March 19 at 12 AM ET.
    • Matchmaking:
      • Matchmaking will no longer wait to create a match with closest scoring players available after 8 minutes, and will now require enough players with similar scores to start.
      • Adjusted matchmaking point expansion to increase likelihood for high scoring players to be matched against other high scoring players.
      • Note: Due to the playlist featuring matchmaking based on your score, the quality or availability of matches may differ at certain times of day.
  • Updated Scoring:
    • Solo
      • +2 Points will now be awarded after reaching 15th Place (previously 10th Place).
    • Duo
      • Increased Bus Fare from -2 Points to -3 Points.
        • This is a temporary solution for the Duo event granting too many points to players due to eliminations, causing an inflation of points over the course of the event.
      • +2 Points will now be awarded after reaching 7th Place (previously 5th Place).
  • New Tournament: Scallywag Duos Cup (March 16th & 17th) [$100,000 in Cash Prizes!]
    • As a test of our prize payment systems leading into the Fortnite World Cup, we’ll be holding a $100,000 Duos tournament on March 16th and 17th. The prize pool will be distributed across all server regions, with official rules and details released later this week.
    • Participation in this event requires players to be in the Top 3% (global) of either the Solo or Duo Gauntlet Test Event as of 12 AM ET on March 16th.
    • Format:
      • Round One: All Eligible Players
      • Round Two: Top 3000 Players from Round One

Performance

  • Fixed some instances of packet loss that could occur with certain ISPs that are prone to re-ordering UDP network packets.
    • Find more context in the Reddit Post we made last week.
  • Improved file I/O performance for Xbox One. This reduces the occurrence of late streaming meshes.
  • Fixed a regression in hitches on Switch due to GPU timing
  • Improved performance on Switch by reducing the likelihood of particles triggering when the day changes phases
  • Optimized the Ship Cannon
  • Optimized UI elements for large team modes
  • Improved performance for the Quick Bar
  • Fixed hitches that occur on the Match Stats screen due to synchronously loading assets

Audio

  • Added new audio for Balloons while in-air.
  • Reduced volume of small prop destruction sounds (chairs, beds, fences, etc).
  • Removed reverb from pickaxe swings.
  • Removed outdoor ambient sounds when gliding.

Bug Fixes

  • The Glider deploy sound no longer plays twice when using Glider Redeploy.
  • Fixed Glider land/open sounds ducking the Victory Royale music.
  • Improved music volume when previewing Gliders with music while in the lobby.
  • Pirate Cannon movement sound no longer stops after sprinting for over 10 seconds.
  • Fixed looping Balloon pop sound after going through a Rift.

UI

  • Key Bindings – The keyboard bindings are now categorized to make finding actions you want to rebind a lot easier.
  • Marker System:
    • Added hover details for in-world markers, actions a player may take on a marker will appear in these details. Marker details will appear when the reticule is placed over the marker.
    • You can now mark vehicles and found consumables such as apples.
    • Reworked display of Item markers to increase readability across all platforms.
    • Items will display as a large icon for a short time when first marked, and will reduce in size when a player aims near their location.
    • Markers are now sorted by distance.
    • Reduced screen size of squad waypoint markers to reduce view obstruction.
    • Minimap markers updated to match in-world markers.
    • On keyboards there is now a keybind option to specify a dedicated key for placing a danger marker.
    • Double-Clicking the ping button to place a danger marker, is no longer blocked by items on the ground.
    • You can now ping while riding in a vehicle reliably.
    • You can now Mark While Bush.
    • Please continue to let us know what improvements you would like to see for the marker system!
  • Squad nameplates and team arrows now become more transparent when aiming down sights.
  • Restored the ability to view all of your current Challenges while in a match.
  • Wrap things up in a hurry! You can now apply a wrap to all slots by choosing “Apply To All” when picking a wrap in the Locker.
  • Enabled camera control on some reward types when viewing Challenges
  • Challenge Info panel in the lobby now defaults to Party Assist while you are in a Party.

Bug Fixes

  • The Luxe bundle is now displayed in the Challenge Screen along with the Blackheart and Hybrid bundles.
  • Wraps are now previewed on the highest resolution version of the vehicle or weapon in the lobby.
  • Fixed an issue on consoles where you couldn’t select “Party Assist” for the last challenge in a bundle.
  • Fixed an issue where the next Stage of a Challenge was not automatically set to “Party Assist”.
  • Fixed an issue where the animation and sound effects would play twice when selecting Challenges on a controller.
  • Fixed an issue where scrolling with the mouse in the Challenge Screen would sometimes jump around unexpectedly.

Replay

  • Added bus paths to the minimap.

Mobile

  • Introduced an Auto Fire tuning feature to allow adjustments per weapon. This was done previously for other weapons, but we’ve now added this for pistols.
  • Added occlusion to footsteps on Android.
  • Improve the quality of some sound effects on Mobile/Switch.

Bug Fixes

  • Fixed an issue with the shoot button getting stuck in a continuous fire loop or being unable to fire without being able to reset.
  • Fixed an issue that caused touch players to need a more specific crosshair location to interact with the Use button.
  • Fixed turbo build not starting when going from edit to build mode with the input held.
  • Fixed Left Trigger action getting stuck when using a Bluetooth controller
  • Fixed weapon stats on the inventory panel for mobile
  • Fixed autorun not fully sprinting if “Sprint by Default for Controller” is set to ‘OFF’ on mobile
  • Fixed build mode being exited if a build piece is selected before releasing the build/combat mode button
  • Fixed dragging an item off the hotbar triggering use actions on mobile.
  • Fixed Throwable items’ trajectory line persisting when a player is driving different vehicles on Mobile

from GameSpot – Game News https://www.gamespot.com/articles/fortnite-update-810-adds-the-baller-vehicle-patch-/1100-6465511/

The Best Nintendo Switch Deals Right Now

The Nintendo Switch has notoriously held its value since its release, bar Black Friday when Amazon reduced it to £249. If you’re one of those that are looking to get a Nintendo Switch on the cheap but didn’t jump in on the Black Friday deal, you’ve come to the right place.

I’ve highlighted my picks on what I feel are the best and cheapest Nintendo Switch bundles, games and accessories below (updated weekly). It’s good to note that Nintendo Switch bundle deals right now aren’t as good as they are in promotional periods such as Black Friday, but if you can’t wait to get your hands on one, then these deals are currently your best bet.

Best Cheap Nintendo Switch Bundle Deals Right Now

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source http://www.ign.com/articles/2019/03/12/best-nintendo-switch-deals-bundles-uk-2019

New Xbox Studio Releases Hype Video

The new Microsoft game development studio, The Initiative, has released a hype video that begins to explain what the company is all about. Based in Santa Monica, the studio aims to bring in talent from other nearby industries like TV, film, and music, according to studio head Darrell Gallagher, who himself is a veteran of Square Enix and Activision.

As you’ll see in the video, The Initiative really is a new studio that only just recently moved into an office. People often talk about joining a company at the ground floor, and it appears that’s where The Initiative’s at right now. The video also clarifies some of the positions its employees hold. God of War veteran Brian Westergaard is the director of production, Drew Murray (Sunset Overdrive, Resistance 3) is a lead designer, William Archbell (343 Industries) is the technical director, and Blake Fischer (Xbox) is director of world and narrative. Daniel Neuburger, who worked on Rise of the Tomb Raider, is The Initiative’s game director. He says in the video that The Initiative plans to stay “small,” but it remains to be seen what that means in practice. Others developers in the video talk about how The Initiative plans to “push boundaries,” “challenge convention,” and take risks as they make something “spectacular and unique.”

Though they are not in the video, The Initiative also hired Rockstar Games veteran Tom Shepherd, while among the other high-profile hirings include Red Dead Redemption 1 writer/designer Christian Cantamessa.

The Initiative’s website shows the company has more than a dozen open positions across a number of disciplines including art, designer, engineering, production, and operations.

The Initiative was announced at E3 2018 as part of Microsoft’s wider announcement of new studios and acquisitions. The company, which is based in Santa Monica, says its ambition is “about craft, creating story, innovating, and looking ahead to the next big thing.” While the company is owned by Microsoft, it claims to operate independently.

The Initiative is just one of seven studios that Microsoft either set up or acquired in the past year. At E3, Microsoft announced that it acquired Playground Games (Forza Horizon), Compulsion Games (We Happy Few), Ninja Theory (Hellblade), and Undead Labs (State of Decay). At Microsoft’s X018 event in Mexico City, Microsoft announced the acquisition of Obsidian Entertainment (Fallout: New Vegas) and inXile Entertainment (Wasteland 3).

from GameSpot – Game News https://www.gamespot.com/articles/new-xbox-studio-releases-hype-video/1100-6465510/

Valve’s Artifact Designers Laid Off, Including Magic The Gathering Creator

Valve has laid off a number of designers from its Artifact team, including Skaff Elias and lead designer Richard Garfield. Both were considered contractors under their consulting firm Three Donkeys. In an email exchange with Artifact fan site Artibuff, Garfield said the decision made sense.

“We weren’t surprised by the layoff considering how rocky the launch was, the team was enthusiastic about the game and were confident that they had a good product but it became clear it wasn’t going to be easy to get the game to where we wanted it,” he said. “The layoff makes sense for a number of reasons.”

Garfield said that now that the game has released, a smaller team may be able to respond to feedback more nimbly, and the expertise from his own consulting firm is less valuable after having already been on the project for so long. But, he also said both he and Skaff have offered to continue giving feedback as the game goes forward.

“We enjoyed working with Valve and I was impressed with their relentless focus on the quality of the game and experience being offered to the player,” he said.

These layoffs do not necessarily mean that Valve’s outlook for Artifact has changed in any significant way. Garfield’s contracting company was brought on for its expertise in making collectible card games, as he’s also the creator of the extremely popular Magic: The Gathering card game. Since the game is now released, Valve may have simply felt that he fulfilled his role. Still, Garfield openly mentioning the game’s rocky launch, paired with its relatively low player count, could mean trouble for the game. GameSpot has contacted Valve, but has not received comment as of time of publishing.

Artifact was conceptualized as a CCG set in the Dota 2 universe, so it borrows mechanics from that genre including distinct lanes of battle. Our review praised its unique take on card game mechanics, while warning that its pricing structure might turn off some players.

“Artifact is a capable reimagining of modern trading card games,” critic Daniel Starkey wrote. “It plays quite a bit differently than just about any of its contemporaries–digital or not–and while the marketplace is volatile to say the least, there’s little evidence that the pricing is straight-up predatory. Just note, however, that the game is not free-to-play and be prepared to spend some additional bit of money coming in. It would be nice to see some more extensive options for those wanting to play by themselves or in non-competitive settings, but beyond that, Artifact is a great showing.”

from GameSpot – Game News https://www.gamespot.com/articles/valves-artifact-designers-laid-off-including-magic/1100-6465494/

Apple Sets Next Reveal Event For March 25, Might Confirm Streaming Service

Apple has set a date for its next big reveal event, and this one might be a bit different.

The company has sent out invitations for a March 25 event in San Francisco with the intriguing tagline, “It’s show time.” An accompanying graphic shows the “4… 3… 2…” countdown that is traditionally shown before the start of films and TV shows.

Apple is rumoured to be launching a video streaming service to potentially rival Netflix, Amazon Prime, and others. As GameSpot sister site CNET points out, Apple has in recent months inked content deals for new projects from M. Night Shyamalan, Steven Spielberg, Reese Witherspoon, and Oprah.

We’ll report back with all the big news from Apple’s March 25 event as it unfolds. One of the next big new streaming services in the works is Disney+, which is slated to arrive last this year.

GameSpot’s parent company, CBS, recently launched its own streaming service in CBS All-Access. The next original show for CBS All-Access is the new Twilight Zone, which comes to the service on April 1.

from GameSpot – Game News https://www.gamespot.com/articles/apple-sets-next-reveal-event-for-march-25-might-co/1100-6465504/

New Ni No Kuni 2 DLC Trailer Introduces Nightmarish Foes And An Arena Mode

Bandai Namco has released a new trailer for the Tale of a Timeless Tome DLC for Ni no Kuni II: Revenant Kingdom. The DLC is scheduled to release on March 19, and the new trailer details what the expansion will add to the game. The trailer can be watched below.

Tale of a Timeless Tome adds a new character to Ni no Kuni II: a mysterious rabbit who’s wearing a suit. According to the trailer, protagonist Evan and his allies encounter this new character in “a curious place where people’s memories mix and mingle.” The trailer gives off a fantastical Alice in Wonderland vibe, before taking a darker turn and introducing The Nightmares, which are the enemies threatening to destroy this charming world.

To fight this threat, Evan gains access to several new magical abilities that he learns through The Wizard’s Companion. The trailer also showcases him relying on Pikman-like creatures in combat, a new method of fighting called spritecraft that Evan learns through Martha’s Methods. The Nightmares aren’t the only new threat Evan encounters either, as the trailer also showcases an arena called Solosseum Slog where the young king and his allies must battle through waves of challenging enemies.

Ni no Kuni II: Revenant Kingdom is available for PS4 and PC, and Tale of a Timeless Tome is coming to both systems. Tale of a Timeless Tome is the second and final piece of content included in the Season Pass for Ni no Kuni II. The first piece of content, titled The Lair of the Lost Lord, came out in December 2018. Like Tale of a Timeless Tome, The Lair of the Lost Lord introduced a brand-new world into Ni no Kuni II, and also continued the game’s story, added more items, and implemented additional combat mechanics.

In our Ni no Kuni II: Revenant Kingdom review, Peter Brown gave the game an 8/10, writing, “Ni No Kuni 2 is a robust game that offers ample ways to spend your time, and even if they aren’t all up to the same level of quality, it’s easy to appreciate how they collectively contribute to the bigger picture. It’s chock full of excellent battles and surprising moments that make for a far more memorable experience than you initially expect and leaves you impressed by your own accomplishments. If you didn’t play the first game, don’t let this one pass you by too.”

from GameSpot – Game News https://www.gamespot.com/articles/new-ni-no-kuni-2-dlc-trailer-introduces-nightmaris/1100-6465503/